Re: [Audyssey] my frustration with the blind gaming community.

2011-02-08 Thread shaun everiss
on that note I was able to figure out a few pattern puzzle in the 
abes odyssey game on ps2.

You have to do a couple timed puzzles which are on different patterns.
then jump in the gaps.
I was able to pay that part of the game.
At 12:27 p.m. 9/02/2011, you wrote:
For fighting games, yes, that is the case. For some other games, not 
so. It depends on what style of game we talk about.


At 02:05 PM 08/02/2011, you wrote:

Can you please define "accessible" as you use it here?  Does it mean that a
person with no vision can play these games on an equal and independent
footing with a sighted person?  How much additional effort, to refer to
Dark's interesting point is required?  Is every game function usable, even
if it does require additional effort?




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Re: [Audyssey] my frustration with the blind gaming community.

2011-02-08 Thread shaun everiss

thats a point, most vi games have a menu for learning sounds for each char.
Not needed but its a bit better than hit and miss.
The menus are not all the issue.
Then there are cues true not every game has cues  that are obvious or 
something but they do have them.

Some games have target beeps, etc.
As I said though usa have not released their full upgraded 3d titles 
yet which are supposed to change the playability of vi games in 
general with major upgrades.
Right now though the basic blind game is really simple with most of 
the fluff taken out of it.

Even our 3d games are far inferior.
In fact in some cases we have crappy games.
Though its not all bad.
we have simple multiplayer support, not many servers but simple 
support none the less.
We are using between legacy to almost up to date software now and 
with the new engines it will only get easier.
We are lacking in strat, and a few other advanced types, but we are 
getting there  and for devs that have at most 2 people in them that 
is really good there.

At 11:05 a.m. 9/02/2011, you wrote:

Can you please define "accessible" as you use it here?  Does it mean that a
person with no vision can play these games on an equal and independent
footing with a sighted person?  How much additional effort, to refer to
Dark's interesting point is required?  Is every game function usable, even
if it does require additional effort?



-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Orin
Sent: Monday, February 07, 2011 2:58 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] my frustration with the blind gaming community.

Hi,

The recent MK games starting with Mortal Kombat VS. DC Universe stories are
accessible. Blazblue's story is playable, and so will the new Mortal Kombat
and marvel VS. Capcom 3. So yes, fighting games are starting to have nice
stories. Only one that doesn't have one yet is Street Fighter I think.


Orin
orin8...@gmail.com
Twitter: http://www.twitter.com/orinks
Skype: orin1112



On Feb 7, 2011, at 2:04 PM, dark wrote:

> I agree with your points Chris, but In fairness I will point out that most
beat em ups have both an amazingly complex plot, and require far more than
simple pressing of rythm actions in time, not to mention some fantastic
atmospheric battles.
>
> this is why I myself have played beat em ups for many years (ever sinse
the first releases of Mortal Kombat 1 and street fighter 2, both of which I
played in the arcades), not really in order simply to do matches, but only
for the battles, story and atmosphere of the game.
>
> Indeed I frequently tried to complete the game on all characters just for
the experience.
>
> That is why those beat em ups with inaccessible story mode like the later
mk games interest me far less.
>
> Were there sufficient quantities of games I would find accessible on say a
ps3 or xbox, I'd certainly buy one and play games such as street fighter and
blazblu myself.
>
> Beware the grue!
>
> Dark.
>
> ---
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Re: [Audyssey] my frustration with the blind gaming community.

2011-02-08 Thread Clement Chou
For fighting games, yes, that is the case. For some other games, not 
so. It depends on what style of game we talk about.


At 02:05 PM 08/02/2011, you wrote:

Can you please define "accessible" as you use it here?  Does it mean that a
person with no vision can play these games on an equal and independent
footing with a sighted person?  How much additional effort, to refer to
Dark's interesting point is required?  Is every game function usable, even
if it does require additional effort?





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Re: [Audyssey] my frustration with the blind gaming community.

2011-02-08 Thread Christopher Bartlett
Can you please define "accessible" as you use it here?  Does it mean that a
person with no vision can play these games on an equal and independent
footing with a sighted person?  How much additional effort, to refer to
Dark's interesting point is required?  Is every game function usable, even
if it does require additional effort?



-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Orin
Sent: Monday, February 07, 2011 2:58 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] my frustration with the blind gaming community.

Hi,

The recent MK games starting with Mortal Kombat VS. DC Universe stories are
accessible. Blazblue's story is playable, and so will the new Mortal Kombat
and marvel VS. Capcom 3. So yes, fighting games are starting to have nice
stories. Only one that doesn't have one yet is Street Fighter I think.


Orin
orin8...@gmail.com
Twitter: http://www.twitter.com/orinks
Skype: orin1112



On Feb 7, 2011, at 2:04 PM, dark wrote:

> I agree with your points Chris, but In fairness I will point out that most
beat em ups have both an amazingly complex plot, and require far more than
simple pressing of rythm actions in time, not to mention some fantastic
atmospheric battles.
> 
> this is why I myself have played beat em ups for many years (ever sinse
the first releases of Mortal Kombat 1 and street fighter 2, both of which I
played in the arcades), not really in order simply to do matches, but only
for the battles, story and atmosphere of the game.
> 
> Indeed I frequently tried to complete the game on all characters just for
the experience.
> 
> That is why those beat em ups with inaccessible story mode like the later
mk games interest me far less.
> 
> Were there sufficient quantities of games I would find accessible on say a
ps3 or xbox, I'd certainly buy one and play games such as street fighter and
blazblu myself.
> 
> Beware the grue!
> 
> Dark. 
> 
> ---
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gamers-unsubscr...@audyssey.org.
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Re: [Audyssey] my frustration with the blind gaming community.

2011-02-07 Thread shaun everiss

aah yeah action adventures are what I really dig.
sports are ok but racing eww!
rpgs, hmmm issue is walking round the place you don't know where to go.
At 12:06 p.m. 8/02/2011, you wrote:
Actually, the typical beat em up has almost no plot... just enough 
to keep it together. What you're thinking of are probably action 
adventure games. Different kettle of fish.


At 02:57 PM 07/02/2011, you wrote:

Hi,

The recent MK games starting with Mortal Kombat VS. DC Universe 
stories are accessible. Blazblue's story is playable, and so will 
the new Mortal Kombat and marvel VS. Capcom 3. So yes, fighting 
games are starting to have nice stories. Only one that doesn't have 
one yet is Street Fighter I think.



Orin
orin8...@gmail.com
Twitter: http://www.twitter.com/orinks
Skype: orin1112



On Feb 7, 2011, at 2:04 PM, dark wrote:

> I agree with your points Chris, but In fairness I will point out 
that most beat em ups have both an amazingly complex plot, and 
require far more than simple pressing of rythm actions in time, 
not to mention some fantastic atmospheric battles.

>
> this is why I myself have played beat em ups for many years 
(ever sinse the first releases of Mortal Kombat 1 and street 
fighter 2, both of which I played in the arcades), not really in 
order simply to do matches, but only for the battles, story and 
atmosphere of the game.

>
> Indeed I frequently tried to complete the game on all characters 
just for the experience.

>
> That is why those beat em ups with inaccessible story mode like 
the later mk games interest me far less.

>
> Were there sufficient quantities of games I would find 
accessible on say a ps3 or xbox, I'd certainly buy one and play 
games such as street fighter and blazblu myself.

>
> Beware the grue!
>
> Dark.
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
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> http://www.mail-archive.com/gamers@audyssey.org.
> If you have any questions or concerns regarding the management 
of the list,

> please send E-mail to gamers-ow...@audyssey.org.


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Re: [Audyssey] my frustration with the blind gaming community.

2011-02-07 Thread Clement Chou
Fair point. But games like that are designed to be central around 
gameplay... so if you're looking for a fighting game with a good 
story, stick to Soul Calibur and Blazblue. lol. And yeah, Shonan 
anime were what I was refering to, but I just assumed that some 
people would know automatically what I meant.


At 03:13 PM 07/02/2011, you wrote:

That's just what I mean by vs, marval vs capcom, mk vs dc etc.

They just never really had the plot or characters to keep me 
interested the way a series like regular street fighter, or even a 
decent stand alone game like weapon lord or Killer instinct does.


I don't mind the Anime bits myself so blazblu I quite like the idea of, 
it's just that as I said, there really aren't enough playable games 
on the console to make it worth my while buying one.


Btw "anime" style characters is a bit of a missleading description, 
sinse in Japan over half of the programs are anime, these include 
murder mystery, soap opera and generally all the genres you get in films.


More correctly I think you mean shonan characters, such as those 
you'd find in your average action anime such as dragon ball or bleech.


My brother is a pretty major anime fan, and I own some myself, 
though the stuff he likes tends to vary from the mainstream quite 
considderably, as it's mostly very weerd and difficult to watch, 
such as Higgerashi, probably the most horrifying psycho drama I've ever seen!


Beware the grue!

Dark.
- Original Message - From: "Clement Chou" 
To: "Gamers Discussion list" 
Sent: Monday, February 07, 2011 11:09 PM
Subject: Re: [Audyssey] my frustration with the blind gaming community.


Define VS games... if you mean the marvel vs. capcom games and 
capcom vs. SNK titles, yeah.. those don't have much of a plot. 
Blazblue's plot is alright, but the character cast isn't really my 
cup of tea... that's just going a little too anime style for me. lol.



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Re: [Audyssey] my frustration with the blind gaming community.

2011-02-07 Thread dark

That's just what I mean by vs, marval vs capcom, mk vs dc etc.

They just never really had the plot or characters to keep me interested the 
way a series like regular street fighter, or even a decent stand alone game 
like weapon lord or Killer instinct does.


I don't mind the Anime bits myself so blazblu I quite like the idea of,   
it's just that as I said, there really aren't enough playable games on the 
console to make it worth my while buying one.


Btw "anime" style characters is a bit of a missleading description, sinse in 
Japan over half of the programs are anime, these include murder mystery, 
soap opera and generally all the genres you get in films.


More correctly I think you mean shonan characters, such as those you'd find 
in your average action anime such as dragon ball or bleech.


My brother is a pretty major anime fan, and I own some myself, though the 
stuff he likes tends to vary from the mainstream quite considderably, as 
it's mostly very weerd and difficult to watch, such as Higgerashi, probably 
the most horrifying psycho drama I've ever seen!


Beware the grue!

Dark.
- Original Message - 
From: "Clement Chou" 

To: "Gamers Discussion list" 
Sent: Monday, February 07, 2011 11:09 PM
Subject: Re: [Audyssey] my frustration with the blind gaming community.


Define VS games... if you mean the marvel vs. capcom games and capcom vs. 
SNK titles, yeah.. those don't have much of a plot. Blazblue's plot is 
alright, but the character cast isn't really my cup of tea... that's just 
going a little too anime style for me. lol.



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Re: [Audyssey] my frustration with the blind gaming community.

2011-02-07 Thread Clement Chou
Define VS games... if you mean the marvel vs. capcom games and capcom 
vs. SNK titles, yeah.. those don't have much of a plot. Blazblue's 
plot is alright, but the character cast isn't really my cup of tea... 
that's just going a little too anime style for me. lol.



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Re: [Audyssey] my frustration with the blind gaming community.

2011-02-07 Thread Clement Chou
Actually, the typical beat em up has almost no plot... just enough to 
keep it together. What you're thinking of are probably action 
adventure games. Different kettle of fish.


At 02:57 PM 07/02/2011, you wrote:

Hi,

The recent MK games starting with Mortal Kombat VS. DC Universe 
stories are accessible. Blazblue's story is playable, and so will 
the new Mortal Kombat and marvel VS. Capcom 3. So yes, fighting 
games are starting to have nice stories. Only one that doesn't have 
one yet is Street Fighter I think.



Orin
orin8...@gmail.com
Twitter: http://www.twitter.com/orinks
Skype: orin1112



On Feb 7, 2011, at 2:04 PM, dark wrote:

> I agree with your points Chris, but In fairness I will point out 
that most beat em ups have both an amazingly complex plot, and 
require far more than simple pressing of rythm actions in time, not 
to mention some fantastic atmospheric battles.

>
> this is why I myself have played beat em ups for many years (ever 
sinse the first releases of Mortal Kombat 1 and street fighter 2, 
both of which I played in the arcades), not really in order simply 
to do matches, but only for the battles, story and atmosphere of the game.

>
> Indeed I frequently tried to complete the game on all characters 
just for the experience.

>
> That is why those beat em ups with inaccessible story mode like 
the later mk games interest me far less.

>
> Were there sufficient quantities of games I would find accessible 
on say a ps3 or xbox, I'd certainly buy one and play games such as 
street fighter and blazblu myself.

>
> Beware the grue!
>
> Dark.
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gamers@audyssey.org.
> If you have any questions or concerns regarding the management of the list,
> please send E-mail to gamers-ow...@audyssey.org.


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Re: [Audyssey] my frustration with the blind gaming community.

2011-02-07 Thread dark
Blazblu I do know about, as my brother has the series, though to be honest I 
was always less of a fan of the vs games generally due to them having for me 
less interesting and more crazy plot.


Beware the grue!

Dark.
- Original Message - 
From: "Orin" 

To: "Gamers Discussion list" 
Sent: Monday, February 07, 2011 10:57 PM
Subject: Re: [Audyssey] my frustration with the blind gaming community.



Hi,

The recent MK games starting with Mortal Kombat VS. DC Universe stories 
are accessible. Blazblue's story is playable, and so will the new Mortal 
Kombat and marvel VS. Capcom 3. So yes, fighting games are starting to 
have nice stories. Only one that doesn't have one yet is Street Fighter I 
think.



Orin
orin8...@gmail.com
Twitter: http://www.twitter.com/orinks
Skype: orin1112



On Feb 7, 2011, at 2:04 PM, dark wrote:

I agree with your points Chris, but In fairness I will point out that 
most beat em ups have both an amazingly complex plot, and require far 
more than simple pressing of rythm actions in time, not to mention some 
fantastic atmospheric battles.


this is why I myself have played beat em ups for many years (ever sinse 
the first releases of Mortal Kombat 1 and street fighter 2, both of which 
I played in the arcades), not really in order simply to do matches, but 
only for the battles, story and atmosphere of the game.


Indeed I frequently tried to complete the game on all characters just for 
the experience.


That is why those beat em ups with inaccessible story mode like the later 
mk games interest me far less.


Were there sufficient quantities of games I would find accessible on say 
a ps3 or xbox, I'd certainly buy one and play games such as street 
fighter and blazblu myself.


Beware the grue!

Dark.

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Re: [Audyssey] my frustration with the blind gaming community.

2011-02-07 Thread Orin
Hi,

The recent MK games starting with Mortal Kombat VS. DC Universe stories are 
accessible. Blazblue's story is playable, and so will the new Mortal Kombat and 
marvel VS. Capcom 3. So yes, fighting games are starting to have nice stories. 
Only one that doesn't have one yet is Street Fighter I think.


Orin
orin8...@gmail.com
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Skype: orin1112



On Feb 7, 2011, at 2:04 PM, dark wrote:

> I agree with your points Chris, but In fairness I will point out that most 
> beat em ups have both an amazingly complex plot, and require far more than 
> simple pressing of rythm actions in time, not to mention some fantastic 
> atmospheric battles.
> 
> this is why I myself have played beat em ups for many years (ever sinse the 
> first releases of Mortal Kombat 1 and street fighter 2, both of which I 
> played in the arcades), not really in order simply to do matches, but only 
> for the battles, story and atmosphere of the game.
> 
> Indeed I frequently tried to complete the game on all characters just for the 
> experience.
> 
> That is why those beat em ups with inaccessible story mode like the later mk 
> games interest me far less.
> 
> Were there sufficient quantities of games I would find accessible on say a 
> ps3 or xbox, I'd certainly buy one and play games such as street fighter and 
> blazblu myself.
> 
> Beware the grue!
> 
> Dark. 
> 
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Re: [Audyssey] my frustration with the blind gaming community.

2011-02-07 Thread dark
I agree with your points Chris, but In fairness I will point out that most 
beat em ups have both an amazingly complex plot, and require far more than 
simple pressing of rythm actions in time, not to mention some fantastic 
atmospheric battles.


this is why I myself have played beat em ups for many years (ever sinse the 
first releases of Mortal Kombat 1 and street fighter 2, both of which I 
played in the arcades), not really in order simply to do matches, but only 
for the battles, story and atmosphere of the game.


Indeed I frequently tried to complete the game on all characters just for 
the experience.


That is why those beat em ups with inaccessible story mode like the later mk 
games interest me far less.


Were there sufficient quantities of games I would find accessible on say a 
ps3 or xbox, I'd certainly buy one and play games such as street fighter and 
blazblu myself.


Beware the grue!

Dark. 



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Re: [Audyssey] my frustration with the blind gaming community.

2011-02-07 Thread Christopher Bartlett
Yohandy,

It's really very simple.  I have a limited time budget to play games at all,
let alone games that require me to struggle hard even to understand the
interface designed for sighted folk.  And frankly, the huge majority of
video games interest me as much as the huge majority of movies, television
and music out there, which is to say, not at all.  This is as much a matter
of subject as of interface.  I too am totally blind, and frankly a game
where I am dependent upon another to even play is not worth my time.

I am a musician already, so the Rock band/Guitar hero genre doesn't hold
much interest for me; if I'm going to be playing at music, I'd rather be
playing or composing music for real.  I don't care about first-person
shooters or boss-and-level combat games.  An immersive role-playing game
with complexity that is about more than just being able to hit key
combinations with sufficient speed might hold my interest, but I'd have to
be able to play it independently.

And I have in Time of Conflict, the game I want to play, with huge
extensibility, infinite replay value and user configurable maps and
scenarios, plus multiplayer play on the new release.  

So let me turn the question around to you, what would be the benefit to me
of mainstream games?  I don't find the sort of socializing around gaming
very satisfying; I don't feel left out when others are discussing the latest
release of Call of Duty, and my gaming needs are met in person or are slowly
being met by games with interfaces I can use independently.  What is the
magical thing I would gain by attempting to play Street Fighter?

Chris Bartlett



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