Re: [Audyssey] side scrolling robot game concept clarification... what are your thoughts
Thanks man, I've got a couple of others, but you may be involved later on as well if you wish. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Clement Chou Sent: 18 March 2012 05:40 To: Gamers Discussion list Subject: Re: [Audyssey] side scrolling robot game concept clarification... what are your thoughts Agree with this completely. Also, you should make sure that game design is also good. A good idea on paper is all well and good, but it also has to translate into a good game. This is where I think while you have a programmer, and you to design, it's always good to have a max of one or two other people on board. If you need help or need design ideas, email me offlist. Music as well... if you need anyone else to do guitar tracks, I can do that. - Original Message - From: "Kevin Andrews" To: "Gamers Discussion list" Sent: Friday, March 16, 2012 2:34 PM Subject: Re: [Audyssey] side scrolling robot game concept clarification... what are your thoughts > Hi Ben, > > This is what I have to say for your developer. > > I think this game has a lot of potential. I think that, from what you > have told us, the logistics are down. I'd say go ahead with it. A few > pointers > though: Make sure you use high-quality audio. This includes sounds and > vocals. Nothing detracts from the gameplay of an audio game quicker > than crappy or poorly produced audio. Depending on what you require > and the quantity of those requirements, sounds can get fairly > expensive but like I said it all depends on what you're looking for and what you need. > > Once you've finished coding, get a good beta team. Test, test, test, test! > Try to find as many bugs as you can before you release. Even though > you might not be able to find every single bug, users will respect you > if they know you took the time to continuously test for problems > rather than just compile and hope for the best. > > Good luck! > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 2012.0.1913 / Virus Database: 2114/4876 - Release Date: 03/17/12 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] side scrolling robot game concept clarification... what are your thoughts
Agree with this completely. Also, you should make sure that game design is also good. A good idea on paper is all well and good, but it also has to translate into a good game. This is where I think while you have a programmer, and you to design, it's always good to have a max of one or two other people on board. If you need help or need design ideas, email me offlist. Music as well... if you need anyone else to do guitar tracks, I can do that. - Original Message - From: "Kevin Andrews" To: "Gamers Discussion list" Sent: Friday, March 16, 2012 2:34 PM Subject: Re: [Audyssey] side scrolling robot game concept clarification... what are your thoughts Hi Ben, This is what I have to say for your developer. I think this game has a lot of potential. I think that, from what you have told us, the logistics are down. I'd say go ahead with it. A few pointers though: Make sure you use high-quality audio. This includes sounds and vocals. Nothing detracts from the gameplay of an audio game quicker than crappy or poorly produced audio. Depending on what you require and the quantity of those requirements, sounds can get fairly expensive but like I said it all depends on what you're looking for and what you need. Once you've finished coding, get a good beta team. Test, test, test, test! Try to find as many bugs as you can before you release. Even though you might not be able to find every single bug, users will respect you if they know you took the time to continuously test for problems rather than just compile and hope for the best. Good luck! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] side scrolling robot game concept clarification... what are your thoughts
Hi Ben, Well, I'd have to see the final product before making a decision to actually buy or not, but the storyline sounds good enough for a commercial game. That said, I'd have to play a demo before considering laying down my cash for certain. Cheers! On 3/17/2012 4:40 PM, Ben wrote: That's fine thom, don't worry. But I would just like to clarify something: although it is my idea and concept and eve3rything else, it will not be me programming on this venture. But he's already done one program through my specifications, and who knows we're considering setting up a website of some sort in the future. Now do you still feel that you might buy the game? Hahaha. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] side scrolling robot game concept clarification... what are your thoughts
That's fine thom, don't worry. But I would just like to clarify something: although it is my idea and concept and eve3rything else, it will not be me programming on this venture. But he's already done one program through my specifications, and who knows we're considering setting up a website of some sort in the future. Now do you still feel that you might buy the game? Hahaha. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: 17 March 2012 12:01 To: Gamers Discussion list Subject: Re: [Audyssey] side scrolling robot game concept clarification... what are your thoughts Hi Ben, Well, I tend to catch up on mail during the weekend and although I post during the week its only the e-mails that are most urgent or of interest to me and everything else goes into a folder to be read and replied to later. So that's why I didn't get to your message until today. :D Cheers! On 3/17/2012 4:38 AM, Ben wrote: > Finally someone replies! I've been wanting thoughts an opinions and > all I get is one message...? whats going on! Lol. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 2012.0.1913 / Virus Database: 2114/4875 - Release Date: 03/16/12 - No virus found in this message. Checked by AVG - www.avg.com Version: 2012.0.1913 / Virus Database: 2114/4875 - Release Date: 03/16/12 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] side scrolling robot game concept clarification... what are your thoughts
Hi Ben, Well, I tend to catch up on mail during the weekend and although I post during the week its only the e-mails that are most urgent or of interest to me and everything else goes into a folder to be read and replied to later. So that's why I didn't get to your message until today. :D Cheers! On 3/17/2012 4:38 AM, Ben wrote: Finally someone replies! I've been wanting thoughts an opinions and all I get is one message...? whats going on! Lol. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] side scrolling robot game concept clarification... what are your thoughts
Hi Ben, It sounds good. I like the idea. If your programming is up to the task I might even buy such a game, but I'd have to see it before really giving a full review on the matter. In any case what you have sounds good so far. Cheers! On 3/16/2012 5:26 PM, Ben wrote: Hi listers, If you've heard of real steel, and transformers, this idea, as it stands, might give you both. Can't say too much right now but tell me what you think: [this storyline is merely a paraphrasing of the full thing as it is currently, although as with everything that follows, it is subject to change] You play a robot on the side of good, made so by the Japanese developer of high-grade military hardware Kendo ukasawa. in 21 15, going through the streets of futura city, you are tasked with "recalibrating" (killing) the evil "meks" that have rebelled against their human masters. The meks were designed with the aim of making the humans live's easier, but that was only true for 2 years. Who is behind the transformation of these everyday robots? Fight your way through the war-torn streets of futura in this action-packed side scroller, with quick-time events, a level designated as the "active tutorial", and possibly other features. The health system is what will be the most confusing probably, to most people. You have 5 power cells, which reduce in halves - this is your health. It will reduce obviously if you take damage. You can have as many powe cells as you want collected on your way, but you can only plug a max of 4 in - because you can't lose all your power cells unless you get hit through all 5. Take the scenario. You have half a cell left, you plug 4 in, you press the I key (if you guys ever get to play it you'll see why that key is used), you'll have 4 and a half. And you can't have half power cells. You'll have your fists, left/right, guns (2 of those) and your cannons (which need to be recharged after a number of shots), and your guns aren't limitless either - they must be reloaded. Tell me what you think and I'll relay your thoughts to my fellow developer. [note]: please keep this message and all subsequent replies - don't delete them, as my friend isn't subscribed to this list. I know what you said Thomas, but a project like this needs to see a reaction before it goes ahead any further, in my opinion at least. Thanks in advance for your help in this project, all of you. All questions are welcome, although you may not get a straight answer. Ben. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] side scrolling robot game concept clarification... what are your thoughts
been busy so had not the time to respond. Its a good game. I'd like it to be a 3d fps though not a scroler. It sounds good so far. At 08:38 a.m. 17/03/2012 +, you wrote: Finally someone replies! I've been wanting thoughts an opinions and all I get is one message...? whats going on! Lol. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Ivan Cardenas Sent: 01 January 2000 05:05 To: Gamers Discussion list Subject: Re: [Audyssey] side scrolling robot game concept clarification... what are your thoughts Oh cool, kind of like the movie iRobot! On Fri, 16 Mar 2012 21:26:08 -, Ben wrote: >Hi listers, > >If you've heard of real steel, and transformers, this idea, as it >stands, might give you both. Can't say too much right now but tell me >what you >think: [this storyline is merely a paraphrasing of the full thing as it >is currently, although as with everything that follows, it is subject >to change] > > > >You play a robot on the side of good, made so by the Japanese developer >of high-grade military hardware Kendo ukasawa. in 21 15, going through >the streets of futura city, you are tasked with "recalibrating" >(killing) the evil "meks" that have rebelled against their human >masters. The meks were designed with the aim of making the humans >live's easier, but that was only true for 2 years. > >Who is behind the transformation of these everyday robots? Fight your >way through the war-torn streets of futura in this action-packed side >scroller, with quick-time events, a level designated as the "active >tutorial", and possibly other features. > > > >The health system is what will be the most confusing probably, to most >people. You have 5 power cells, which reduce in halves - this is your >health. It will reduce obviously if you take damage. You can have as >many powe cells as you want collected on your way, but you can only >plug a max of >4 in - because you can't lose all your power cells unless you get hit >through all 5. Take the scenario. You have half a cell left, you plug >4 in, you press the I key (if you guys ever get to play it you'll see >why that key is used), you'll have 4 and a half. And you can't have half power cells. > >You'll have your fists, left/right, guns (2 of those) and your cannons >(which need to be recharged after a number of shots), and your guns >aren't limitless either - they must be reloaded. > > > >Tell me what you think and I'll relay your thoughts to my fellow developer. >[note]: please keep this message and all subsequent replies - don't >delete them, as my friend isn't subscribed to this list. > > > > > >I know what you said Thomas, but a project like this needs to see a >reaction before it goes ahead any further, in my opinion at least. > >Thanks in advance for your help in this project, all of you. All >questions are welcome, although you may not get a straight answer. > >Ben. > > > >--- >Gamers mailing list __ Gamers@audyssey.org If you want to leave the >list, send E-mail to gamers-unsubscr...@audyssey.org. >You can make changes or update your subscription via the web, at >http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/gamers@audyssey.org. >If you have any questions or concerns regarding the management of the >list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 2012.0.1913 / Virus Database: 2114/4874 - Release Date: 03/16/12 - No virus found in this message. Checked by AVG - www.avg.com Version: 2012.0.1913 / Virus Database: 2114/4874 - Release Date: 03/16/12 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audy
Re: [Audyssey] side scrolling robot game concept clarification... what are your thoughts
Finally someone replies! I've been wanting thoughts an opinions and all I get is one message...? whats going on! Lol. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Ivan Cardenas Sent: 01 January 2000 05:05 To: Gamers Discussion list Subject: Re: [Audyssey] side scrolling robot game concept clarification... what are your thoughts Oh cool, kind of like the movie iRobot! On Fri, 16 Mar 2012 21:26:08 -, Ben wrote: >Hi listers, > >If you've heard of real steel, and transformers, this idea, as it >stands, might give you both. Can't say too much right now but tell me >what you >think: [this storyline is merely a paraphrasing of the full thing as it >is currently, although as with everything that follows, it is subject >to change] > > > >You play a robot on the side of good, made so by the Japanese developer >of high-grade military hardware Kendo ukasawa. in 21 15, going through >the streets of futura city, you are tasked with "recalibrating" >(killing) the evil "meks" that have rebelled against their human >masters. The meks were designed with the aim of making the humans >live's easier, but that was only true for 2 years. > >Who is behind the transformation of these everyday robots? Fight your >way through the war-torn streets of futura in this action-packed side >scroller, with quick-time events, a level designated as the "active >tutorial", and possibly other features. > > > >The health system is what will be the most confusing probably, to most >people. You have 5 power cells, which reduce in halves - this is your >health. It will reduce obviously if you take damage. You can have as >many powe cells as you want collected on your way, but you can only >plug a max of >4 in - because you can't lose all your power cells unless you get hit >through all 5. Take the scenario. You have half a cell left, you plug >4 in, you press the I key (if you guys ever get to play it you'll see >why that key is used), you'll have 4 and a half. And you can't have half power cells. > >You'll have your fists, left/right, guns (2 of those) and your cannons >(which need to be recharged after a number of shots), and your guns >aren't limitless either - they must be reloaded. > > > >Tell me what you think and I'll relay your thoughts to my fellow developer. >[note]: please keep this message and all subsequent replies - don't >delete them, as my friend isn't subscribed to this list. > > > > > >I know what you said Thomas, but a project like this needs to see a >reaction before it goes ahead any further, in my opinion at least. > >Thanks in advance for your help in this project, all of you. All >questions are welcome, although you may not get a straight answer. > >Ben. > > > >--- >Gamers mailing list __ Gamers@audyssey.org If you want to leave the >list, send E-mail to gamers-unsubscr...@audyssey.org. >You can make changes or update your subscription via the web, at >http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/gamers@audyssey.org. >If you have any questions or concerns regarding the management of the >list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 2012.0.1913 / Virus Database: 2114/4874 - Release Date: 03/16/12 - No virus found in this message. Checked by AVG - www.avg.com Version: 2012.0.1913 / Virus Database: 2114/4874 - Release Date: 03/16/12 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] side scrolling robot game concept clarification... what are your thoughts
Oh cool, kind of like the movie iRobot! On Fri, 16 Mar 2012 21:26:08 -, Ben wrote: >Hi listers, > >If you've heard of real steel, and transformers, this idea, as it stands, >might give you both. Can't say too much right now but tell me what you >think: [this storyline is merely a paraphrasing of the full thing as it is >currently, although as with everything that follows, it is subject to >change] > > > >You play a robot on the side of good, made so by the Japanese developer of >high-grade military hardware Kendo ukasawa. in 21 15, going through the >streets of futura city, you are tasked with "recalibrating" (killing) the >evil "meks" that have rebelled against their human masters. The meks were >designed with the aim of making the humans live's easier, but that was only >true for 2 years. > >Who is behind the transformation of these everyday robots? Fight your way >through the war-torn streets of futura in this action-packed side scroller, >with quick-time events, a level designated as the "active tutorial", and >possibly other features. > > > >The health system is what will be the most confusing probably, to most >people. You have 5 power cells, which reduce in halves - this is your >health. It will reduce obviously if you take damage. You can have as many >powe cells as you want collected on your way, but you can only plug a max of >4 in - because you can't lose all your power cells unless you get hit >through all 5. Take the scenario. You have half a cell left, you plug 4 in, >you press the I key (if you guys ever get to play it you'll see why that key >is used), you'll have 4 and a half. And you can't have half power cells. > >You'll have your fists, left/right, guns (2 of those) and your cannons >(which need to be recharged after a number of shots), and your guns aren't >limitless either - they must be reloaded. > > > >Tell me what you think and I'll relay your thoughts to my fellow developer. >[note]: please keep this message and all subsequent replies - don't delete >them, as my friend isn't subscribed to this list. > > > > > >I know what you said Thomas, but a project like this needs to see a reaction >before it goes ahead any further, in my opinion at least. > >Thanks in advance for your help in this project, all of you. All questions >are welcome, although you may not get a straight answer. > >Ben. > > > >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. >You can make changes or update your subscription via the web, at >http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/gamers@audyssey.org. >If you have any questions or concerns regarding the management of the list, >please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] side scrolling robot game concept clarification... what are your thoughts
Hi Kevin and Ben, I would quite agree with the below post. As for the audio, I would say you can get quite high quality audio from sounddogs.com. The reason I mostly use them is because they have a little known discount you can get. Also if you only add sounds that you found by searching for " _sdc" you get a much higher discount. The way you get this discount is by having 10 or more items in your cart, then email them or call them to ask for a discount on a custome virtual cd or something like that. It may take a few tries to get them to understand you're not trying to get custome produced sounds, but once you do they'll charge your card or send you a paypal invoice and you'll get your discount. Also I've noticed that the more amount of sounds/the higher the price of your total cart, the bigger the discount. Good luck! -Michael, MTGames. -Original Message- From: Kevin Andrews Sent: Friday, March 16, 2012 4:34 PM To: Gamers Discussion list Subject: Re: [Audyssey] side scrolling robot game concept clarification... what are your thoughts Hi Ben, This is what I have to say for your developer. I think this game has a lot of potential. I think that, from what you have told us, the logistics are down. I'd say go ahead with it. A few pointers though: Make sure you use high-quality audio. This includes sounds and vocals. Nothing detracts from the gameplay of an audio game quicker than crappy or poorly produced audio. Depending on what you require and the quantity of those requirements, sounds can get fairly expensive but like I said it all depends on what you're looking for and what you need. Once you've finished coding, get a good beta team. Test, test, test, test! Try to find as many bugs as you can before you release. Even though you might not be able to find every single bug, users will respect you if they know you took the time to continuously test for problems rather than just compile and hope for the best. Good luck! On 3/16/2012 5:26 PM, Ben wrote: Hi listers, If you've heard of real steel, and transformers, this idea, as it stands, might give you both. Can't say too much right now but tell me what you think: [this storyline is merely a paraphrasing of the full thing as it is currently, although as with everything that follows, it is subject to change] You play a robot on the side of good, made so by the Japanese developer of high-grade military hardware Kendo ukasawa. in 21 15, going through the streets of futura city, you are tasked with "recalibrating" (killing) the evil "meks" that have rebelled against their human masters. The meks were designed with the aim of making the humans live's easier, but that was only true for 2 years. Who is behind the transformation of these everyday robots? Fight your way through the war-torn streets of futura in this action-packed side scroller, with quick-time events, a level designated as the "active tutorial", and possibly other features. The health system is what will be the most confusing probably, to most people. You have 5 power cells, which reduce in halves - this is your health. It will reduce obviously if you take damage. You can have as many powe cells as you want collected on your way, but you can only plug a max of 4 in - because you can't lose all your power cells unless you get hit through all 5. Take the scenario. You have half a cell left, you plug 4 in, you press the I key (if you guys ever get to play it you'll see why that key is used), you'll have 4 and a half. And you can't have half power cells. You'll have your fists, left/right, guns (2 of those) and your cannons (which need to be recharged after a number of shots), and your guns aren't limitless either - they must be reloaded. Tell me what you think and I'll relay your thoughts to my fellow developer. [note]: please keep this message and all subsequent replies - don't delete them, as my friend isn't subscribed to this list. I know what you said Thomas, but a project like this needs to see a reaction before it goes ahead any further, in my opinion at least. Thanks in advance for your help in this project, all of you. All questions are welcome, although you may not get a straight answer. Ben. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- Kevin J. Andrews Email: kevin.andrew...@gmail.com "A man who never made a mistake never tried an
Re: [Audyssey] side scrolling robot game concept clarification... what are your thoughts
Hi Ben, This is what I have to say for your developer. I think this game has a lot of potential. I think that, from what you have told us, the logistics are down. I'd say go ahead with it. A few pointers though: Make sure you use high-quality audio. This includes sounds and vocals. Nothing detracts from the gameplay of an audio game quicker than crappy or poorly produced audio. Depending on what you require and the quantity of those requirements, sounds can get fairly expensive but like I said it all depends on what you're looking for and what you need. Once you've finished coding, get a good beta team. Test, test, test, test! Try to find as many bugs as you can before you release. Even though you might not be able to find every single bug, users will respect you if they know you took the time to continuously test for problems rather than just compile and hope for the best. Good luck! On 3/16/2012 5:26 PM, Ben wrote: Hi listers, If you've heard of real steel, and transformers, this idea, as it stands, might give you both. Can't say too much right now but tell me what you think: [this storyline is merely a paraphrasing of the full thing as it is currently, although as with everything that follows, it is subject to change] You play a robot on the side of good, made so by the Japanese developer of high-grade military hardware Kendo ukasawa. in 21 15, going through the streets of futura city, you are tasked with "recalibrating" (killing) the evil "meks" that have rebelled against their human masters. The meks were designed with the aim of making the humans live's easier, but that was only true for 2 years. Who is behind the transformation of these everyday robots? Fight your way through the war-torn streets of futura in this action-packed side scroller, with quick-time events, a level designated as the "active tutorial", and possibly other features. The health system is what will be the most confusing probably, to most people. You have 5 power cells, which reduce in halves - this is your health. It will reduce obviously if you take damage. You can have as many powe cells as you want collected on your way, but you can only plug a max of 4 in - because you can't lose all your power cells unless you get hit through all 5. Take the scenario. You have half a cell left, you plug 4 in, you press the I key (if you guys ever get to play it you'll see why that key is used), you'll have 4 and a half. And you can't have half power cells. You'll have your fists, left/right, guns (2 of those) and your cannons (which need to be recharged after a number of shots), and your guns aren't limitless either - they must be reloaded. Tell me what you think and I'll relay your thoughts to my fellow developer. [note]: please keep this message and all subsequent replies - don't delete them, as my friend isn't subscribed to this list. I know what you said Thomas, but a project like this needs to see a reaction before it goes ahead any further, in my opinion at least. Thanks in advance for your help in this project, all of you. All questions are welcome, although you may not get a straight answer. Ben. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- Kevin J. Andrews Email: kevin.andrew...@gmail.com "A man who never made a mistake never tried anything new."-Albert Einstein --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] side scrolling robot game concept clarification... what are your thoughts
Hi listers, If you've heard of real steel, and transformers, this idea, as it stands, might give you both. Can't say too much right now but tell me what you think: [this storyline is merely a paraphrasing of the full thing as it is currently, although as with everything that follows, it is subject to change] You play a robot on the side of good, made so by the Japanese developer of high-grade military hardware Kendo ukasawa. in 21 15, going through the streets of futura city, you are tasked with "recalibrating" (killing) the evil "meks" that have rebelled against their human masters. The meks were designed with the aim of making the humans live's easier, but that was only true for 2 years. Who is behind the transformation of these everyday robots? Fight your way through the war-torn streets of futura in this action-packed side scroller, with quick-time events, a level designated as the "active tutorial", and possibly other features. The health system is what will be the most confusing probably, to most people. You have 5 power cells, which reduce in halves - this is your health. It will reduce obviously if you take damage. You can have as many powe cells as you want collected on your way, but you can only plug a max of 4 in - because you can't lose all your power cells unless you get hit through all 5. Take the scenario. You have half a cell left, you plug 4 in, you press the I key (if you guys ever get to play it you'll see why that key is used), you'll have 4 and a half. And you can't have half power cells. You'll have your fists, left/right, guns (2 of those) and your cannons (which need to be recharged after a number of shots), and your guns aren't limitless either - they must be reloaded. Tell me what you think and I'll relay your thoughts to my fellow developer. [note]: please keep this message and all subsequent replies - don't delete them, as my friend isn't subscribed to this list. I know what you said Thomas, but a project like this needs to see a reaction before it goes ahead any further, in my opinion at least. Thanks in advance for your help in this project, all of you. All questions are welcome, although you may not get a straight answer. Ben. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.