Re: [Audyssey] space invaders versus star trek strategy game
Hi. Yeah I beat dark destroyer too *grins*. I like that game a lot. I own a copy of troopinum too. I've beat troop a few times also but dark destroyer was actually a whole lot easier and more laid back *lol*. If I were going to talk about which game was hard I'd say it was troopinum. That's a good thing really. On the one hand I've got troopinum, lots of different features in it, challenging to beat, cheats, good voice, fast action, and the fact that you can hold down the arrow keys to scroll like someone mentioned. On the other hand there's Dark Destroyer, free, a bit easier to play, different voices, etc. I like it that way, get tired of one and play the other for a while. - Original Message - From: "Bryan Peterson" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Sunday, May 18, 2008 4:54 PM Subject: Re: [Audyssey] space invaders versus star trek strategy game > Here here! I couldn't agree with you more Tom. If and when I start > attempting to learn a programming language you can bet that I won't be > writing many Space Invaders games if indeed any at all. We've already got > way too many of those. And Nichol, I have to disagree with you about Dark > Destroyer. I beat that on my first try. Me, I'd love to see an RPG like > Zelda or Final Fantasy or ann FPS style game like what Metroid Prime was. > Of > course I'd love to see a Metroid style audio game but something like that > might be difficult to render in audio. I'm not sure how you'd represent > platforms above or below your current position although I see no reason > why > it couldn't be done. I suppose you could do it with pitch bending (I think > that's what they call it), where a higher platform would have a higher > sound > versus a platform below you having a lower sound. Now a Prince of Persia > style audio game might be pretty doable since all the action I.E. sword > fights, jumping, climbing and stuff is all happening pretty much in the > same > position as the player. And in a game like that you have great potential > for > some truly incredible sound design, especially when it comes to the traps. > Time is an illusion, lunchtime doubly so. > ----- Original Message - > From: "Thomas Ward" <[EMAIL PROTECTED]> > To: "Gamers Discussion list" > Sent: Sunday, May 18, 2008 2:24 PM > Subject: Re: [Audyssey] space invaders versus star trek strategy game > > >> Hi Nicol, >> Sorry, but I have to disagree with you. The blind gaming community has >> way too many Space Invader type games already. There is: Judgment Day, >> Troopenum, Dark Destroyer, Chopper Patrol, Enemy Attack, Aliens In the >> Outback, etc. I am so sick and tired of those type of games it was one >> of the main reasons I began writing my own games. It is high time we as >> a blind community begin branching out and developing more roll playing >> games, first person shooters, strategy games, flight simulators, etc. >> We need to break out of the classic Atari games mold and design >> something more current. >> Anyway, in regards to STFC I'm going to probably make two different Trek >> games. One is going to be more of a Lonewolf type game and the other is >> going to be the big fleet turn based game. If you don't like either one >> don't play them. I have absolutely no desire to make just another >> run-of-the-mill Space Invader clone. >> Cheers. >> >> >> nicol wrote: >>> Hello thom >>> A suggestion from my side for your new release of stfc version 2. >>> Why not make a space invaders game instead of a lone wolf style of game? >>> The freebee community can do with another space invaders game, as dark >>> destroyer is next to impossible to beat >>> Then your mission is to move your ship through the universe and kill the >>> borgs, cling ons, romulons and the doomsday machine just like you would >>> shoot down a ship in trupenam and dark destroyer. >>> It would be sooo cool if I can shoot down the doomsday machine in a >>> space >>> in >>> vader style of game.] >>> Lets say the universe is a 100 by 100 galaxy, so you then use all 4 >>> arrows >>> to move your ship. >>> You can then determine which ship its best to destroy first. >>> Lets say all ships don't have cloaking devices, then you move your ship >>> and >>> you check your coordinates with a keystroke everytime you encounter a >>> ship >>> and if you then see that the ship have a cloaking device, you memorize >>> that ship's coordinates and then you
Re: [Audyssey] space invaders versus star trek strategy game
Hi Darren, Well, probably nothing quite that complex. Though, I have been working on the ability to rebuild your ships after they have been destroyed. Of course, that means if the enemy fleet is destroyed and you haven't destroyed their ship yards they can rebuild their fleet. So you need to destroy all their ships, starbases, and ship yards to win STFC 2.Same goes for the Federation. If the Federation has a ship yard active you can slowly rebuild your fleet to full strength. Another feature in STFC 2 you will like is the ability to create new photon torpedoes. If you deplete the starbase it will begin producing new photons for your fleet so you should never totally run out of photons in the game. However, starbases can only have a maximum of 600 photons at any given time. By the way, that technical fact is straight out of the technical manuals. As a result of the new ship yard feature the Borg ships are a lot tougher. if they destroy your fleet you better hope you can get a fleet rebuilt fast enough to throw at them. Grin. Darren Harris wrote: > I couldn't agree with you more on that. I love the origional game. Can't > stand any other spin off. Your new stfc thomas are you going to do it > along the lines of empire earth in as much as you can build ships from > resources etc and develop new technologies? Now that would be ground > breaking in this community and I think you will be the one to do such a > thing. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] space invaders versus star trek strategy game
There were actually two more potions, at least in the PC version. There was one that would slow your descent when you fell off a ledge, so that if you fell from a height that would normally have killed you you could actually land safely, albeit only for a short time. Then there was one that would flip the whole level upside down. That was actually kinda interesting to see according to my brother. Time is an illusion, lunchtime doubly so. - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Monday, May 19, 2008 8:41 AM Subject: Re: [Audyssey] space invaders versus star trek strategy game > Hi Bryan, > Oh, yeah. the original prince of Persia ruled. I had the Super NES > version and I loved that game. As games goes it should be pretty easy to > convert to an audio only format. A lot of the sound effects required for > the game I have in my sound libraries already. > As I recall there were three different types of potions. There was a > life potion that restores one lost life, a health potion that restores > lost health bars, and a poison potion that takes away a life if drank. > On level one there was a sword that Prince needed to complete the game. > As far as traps goes there was falling ceilings, spike pits, the metal > jaw trap, standard pits, blade traps, and of course bad guys everywhere. > Anyway, as far as developing Space Invader clones goes for a brand new > game developer it is probably the easiest type of game to make. the > problem is it seams to be were some game developers stop. Writing a FPS > game is much more involved and takes a lot more skill, time, and I guess > some people don't want to put the time into it. > > > > Bryan Peterson wrote: >> Here here! I couldn't agree with you more Tom. If and when I start >> attempting to learn a programming language you can bet that I won't be >> writing many Space Invaders games if indeed any at all. We've already got >> way too many of those. And Nichol, I have to disagree with you about Dark >> Destroyer. I beat that on my first try. Me, I'd love to see an RPG like >> Zelda or Final Fantasy or ann FPS style game like what Metroid Prime was. >> Of >> course I'd love to see a Metroid style audio game but something like that >> might be difficult to render in audio. I'm not sure how you'd represent >> platforms above or below your current position although I see no reason >> why >> it couldn't be done. I suppose you could do it with pitch bending (I >> think >> that's what they call it), where a higher platform would have a higher >> sound >> versus a platform below you having a lower sound. Now a Prince of Persia >> style audio game might be pretty doable since all the action I.E. sword >> fights, jumping, climbing and stuff is all happening pretty much in the >> same >> position as the player. And in a game like that you have great potential >> for >> some truly incredible sound design, especially when it comes to the >> traps. >> Time is an illusion, lunchtime doubly so. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [EMAIL PROTECTED] > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] space invaders versus star trek strategy game
Hi Bryan, Oh, yeah. the original prince of Persia ruled. I had the Super NES version and I loved that game. As games goes it should be pretty easy to convert to an audio only format. A lot of the sound effects required for the game I have in my sound libraries already. As I recall there were three different types of potions. There was a life potion that restores one lost life, a health potion that restores lost health bars, and a poison potion that takes away a life if drank. On level one there was a sword that Prince needed to complete the game. As far as traps goes there was falling ceilings, spike pits, the metal jaw trap, standard pits, blade traps, and of course bad guys everywhere. Anyway, as far as developing Space Invader clones goes for a brand new game developer it is probably the easiest type of game to make. the problem is it seams to be were some game developers stop. Writing a FPS game is much more involved and takes a lot more skill, time, and I guess some people don't want to put the time into it. Bryan Peterson wrote: > Here here! I couldn't agree with you more Tom. If and when I start > attempting to learn a programming language you can bet that I won't be > writing many Space Invaders games if indeed any at all. We've already got > way too many of those. And Nichol, I have to disagree with you about Dark > Destroyer. I beat that on my first try. Me, I'd love to see an RPG like > Zelda or Final Fantasy or ann FPS style game like what Metroid Prime was. Of > course I'd love to see a Metroid style audio game but something like that > might be difficult to render in audio. I'm not sure how you'd represent > platforms above or below your current position although I see no reason why > it couldn't be done. I suppose you could do it with pitch bending (I think > that's what they call it), where a higher platform would have a higher sound > versus a platform below you having a lower sound. Now a Prince of Persia > style audio game might be pretty doable since all the action I.E. sword > fights, jumping, climbing and stuff is all happening pretty much in the same > position as the player. And in a game like that you have great potential for > some truly incredible sound design, especially when it comes to the traps. > Time is an illusion, lunchtime doubly so. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] space invaders versus star trek strategy game
I thought in dk64 you actually played as the whole kong family. donkey kong, diddy kong, chunky kong, tiny kong, all them. btw. I believe that's there names too. - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Monday, May 19, 2008 9:10 AM Subject: Re: [Audyssey] space invaders versus star trek strategy game > Hi Dark, > Actually, Torrent is a clone of asteroids. I'm not sure what happened to > it either, but last I heard the developer had more important things in > his personal life to do and development was haulted. That happens in our > business since we barely make enough money to pay the bills. > As for a Donkey Kong clone I'd like to see a clone of Donkey Kong 64 or > later. the original Atari side-scroller is pretty boring. In the classic > Donkey Kong Mario jumps over barrels until he reaches the top of the > screen and then tries to knock Kong off the top of his platform and > rescue the girl. In Donkey Kong 64 Mario travels to Kong Island and must > fight his way through the jungle, an old Aztec temple, etc. A much much > better game. > > > Dark wrote: >> I'd have to say I agree with Liam, despite my rapidly growing >> attachement to Ds9. >> >> there were lots of other great atari games, why not remake some of >> them? Obviously we've got packman talks, --- but I'm sure there are >> others? >> >> I know that torrent was supposed to be a bit like galaxians with the >> scrolling stuff, but that never got finished and I'm not sure what >> happened >> to it. >> >> Berzerk would make a fantastic game along the lines of superdog's bone >> hunt, in fact I had plans to do that one myself with audio game >> maker, and might stil with Tom's genesis engine. >> >> but how about audio donkey Kong (and I mean the original), or an actual >> game >> of missile command? or (one of my personal favourites), how about joust? >> >> though I'll admit I'm slightly less sure how you'd do joust in audio as >> compared to berzerk or Donkey Kong. >> >> anyway, I hope I've made the point. >> >> Beware the Grue! >> >> Dark. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] space invaders versus star trek strategy game
Hi Dark, Actually, Torrent is a clone of asteroids. I'm not sure what happened to it either, but last I heard the developer had more important things in his personal life to do and development was haulted. That happens in our business since we barely make enough money to pay the bills. As for a Donkey Kong clone I'd like to see a clone of Donkey Kong 64 or later. the original Atari side-scroller is pretty boring. In the classic Donkey Kong Mario jumps over barrels until he reaches the top of the screen and then tries to knock Kong off the top of his platform and rescue the girl. In Donkey Kong 64 Mario travels to Kong Island and must fight his way through the jungle, an old Aztec temple, etc. A much much better game. Dark wrote: > I'd have to say I agree with Liam, despite my rapidly growing > attachement to Ds9. > > there were lots of other great atari games, why not remake some of > them? Obviously we've got packman talks, --- but I'm sure there are others? > > I know that torrent was supposed to be a bit like galaxians with the > scrolling stuff, but that never got finished and I'm not sure what happened > to it. > > Berzerk would make a fantastic game along the lines of superdog's bone > hunt, in fact I had plans to do that one myself with audio game > maker, and might stil with Tom's genesis engine. > > but how about audio donkey Kong (and I mean the original), or an actual game > of missile command? or (one of my personal favourites), how about joust? > > though I'll admit I'm slightly less sure how you'd do joust in audio as > compared to berzerk or Donkey Kong. > > anyway, I hope I've made the point. > > Beware the Grue! > > Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] space invaders versus star trek strategy game
hi, if it's a space invaders type game, I won't even download it. I've had enough space invaders! - Original Message - From: "Darren Harris" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Sunday, May 18, 2008 3:38 PM Subject: Re: [Audyssey] space invaders versus star trek strategy game > hi, > > sorry i really don't like the sound of that. space invaders, is space > invaders. as it was back in the days of the atari 2600. anything else > isn't > space invadrs at all. > - Original Message - > From: "nicol" <[EMAIL PROTECTED]> > To: "gamers" > Sent: Sunday, May 18, 2008 8:41 AM > Subject: [Audyssey] space invaders versus star trek strategy game > > >> Hello thom >> A suggestion from my side for your new release of stfc version 2. >> Why not make a space invaders game instead of a lone wolf style of game? >> The freebee community can do with another space invaders game, as dark >> destroyer is next to impossible to beat >> Then your mission is to move your ship through the universe and kill the >> borgs, cling ons, romulons and the doomsday machine just like you would >> shoot down a ship in trupenam and dark destroyer. >> It would be sooo cool if I can shoot down the doomsday machine in a space >> in >> vader style of game.] >> Lets say the universe is a 100 by 100 galaxy, so you then use all 4 >> arrows >> to move your ship. >> You can then determine which ship its best to destroy first. >> Lets say all ships don't have cloaking devices, then you move your ship >> and >> you check your coordinates with a keystroke everytime you encounter a >> ship >> and if you then see that the ship have a cloaking device, you memorize >> that ship's coordinates and then you move on until you find a ship with >> no >> cloaking device. >> So in that way we still have a bit of strategy element in the game but a >> space invaders style of stfc will be more understandable than a lone wolf >> kind of game. >> >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> [EMAIL PROTECTED] >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/[EMAIL PROTECTED] >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to [EMAIL PROTECTED] > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] space invaders versus star trek strategy game
Personally I'd like to see a modernized version of both Mario and Donkey Kong. If noone's willing to make a zelda game, these two would be my next choice. The original donkey kong was just dodging barrels really, not much to it. I think we're kind of past that phase unless they're released as free games. But side scrollers I like. It'd probably be tough, but it'd be cool to see a full featured version of mario (and I don't mean the one by dragonslayer games,) where jumping actually had height instead of just being a button that played a sound, and where it wasn't all step based, like take 3 steps forward and jump or whatever. You'd have to lose some of the classic sounds and probably put in footstep sounds and wind for pits and the like, but I think it'd be cool. Eh *shrug* but in any case, I agree with the general consensis here, the startrek game is fine as it is. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] space invaders versus star trek strategy game
I couldn't agree more. No slight on the DSG folks but they totally ruined that Mario game. Time is an illusion, lunchtime doubly so. - Original Message - From: "Shadow Dragon" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Sunday, May 18, 2008 8:08 PM Subject: Re: [Audyssey] space invaders versus star trek strategy game > Personally I'd like to see a modernized version of both Mario and Donkey > Kong. If noone's willing to make a zelda game, these two would be my next > choice. The original donkey kong was just dodging barrels really, not much > to it. I think we're kind of past that phase unless they're released as > free > games. But side scrollers I like. It'd probably be tough, but it'd be cool > to see a full featured version of mario (and I don't mean the one by > dragonslayer games,) where jumping actually had height instead of just > being > a button that played a sound, and where it wasn't all step based, like > take > 3 steps forward and jump or whatever. You'd have to lose some of the > classic > sounds and probably put in footstep sounds and wind for pits and the like, > but I think it'd be cool. Eh *shrug* but in any case, I agree with the > general consensis here, the startrek game is fine as it is. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [EMAIL PROTECTED] > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] space invaders versus star trek strategy game
I couldn't agree with you more on that. I love the origional game. Can't stand any other spin off. Your new stfc thomas are you going to do it along the lines of empire earth in as much as you can build ships from resources etc and develop new technologies? Now that would be ground breaking in this community and I think you will be the one to do such a thing. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thomas Ward Sent: 18 May 2008 21:25 To: Gamers Discussion list Subject: Re: [Audyssey] space invaders versus star trek strategy game Hi Nicol, Sorry, but I have to disagree with you. The blind gaming community has way too many Space Invader type games already. There is: Judgment Day, Troopenum, Dark Destroyer, Chopper Patrol, Enemy Attack, Aliens In the Outback, etc. I am so sick and tired of those type of games it was one of the main reasons I began writing my own games. It is high time we as a blind community begin branching out and developing more roll playing games, first person shooters, strategy games, flight simulators, etc. We need to break out of the classic Atari games mold and design something more current. Anyway, in regards to STFC I'm going to probably make two different Trek games. One is going to be more of a Lonewolf type game and the other is going to be the big fleet turn based game. If you don't like either one don't play them. I have absolutely no desire to make just another run-of-the-mill Space Invader clone. Cheers. nicol wrote: > Hello thom > A suggestion from my side for your new release of stfc version 2. Why > not make a space invaders game instead of a lone wolf style of game? > The freebee community can do with another space invaders game, as dark > destroyer is next to impossible to beat Then your mission is to move > your ship through the universe and kill the borgs, cling ons, romulons > and the doomsday machine just like you would shoot down a ship in > trupenam and dark destroyer. It would be sooo cool if I can shoot down > the doomsday machine in a space in vader style of game.] > Lets say the universe is a 100 by 100 galaxy, so you then use all 4 arrows > to move your ship. > You can then determine which ship its best to destroy first. > Lets say all ships don't have cloaking devices, then you move your ship and > you check your coordinates with a keystroke everytime you encounter a ship > and if you then see that the ship have a cloaking device, you memorize > that ship's coordinates and then you move on until you find a ship with no > cloaking device. > So in that way we still have a bit of strategy element in the game but a > space invaders style of stfc will be more understandable than a lone wolf > kind of game. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] You can make changes or update your > subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the list, > please send E-mail to [EMAIL PROTECTED] > > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] No virus found in this incoming message. Checked by AVG. Version: 7.5.523 / Virus Database: 269.23.20/1453 - Release Date: 18/05/2008 09:31 No virus found in this outgoing message. Checked by AVG. Version: 7.5.523 / Virus Database: 269.23.20/1453 - Release Date: 18/05/2008 09:31 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] space invaders versus star trek strategy game
Here here! I couldn't agree with you more Tom. If and when I start attempting to learn a programming language you can bet that I won't be writing many Space Invaders games if indeed any at all. We've already got way too many of those. And Nichol, I have to disagree with you about Dark Destroyer. I beat that on my first try. Me, I'd love to see an RPG like Zelda or Final Fantasy or ann FPS style game like what Metroid Prime was. Of course I'd love to see a Metroid style audio game but something like that might be difficult to render in audio. I'm not sure how you'd represent platforms above or below your current position although I see no reason why it couldn't be done. I suppose you could do it with pitch bending (I think that's what they call it), where a higher platform would have a higher sound versus a platform below you having a lower sound. Now a Prince of Persia style audio game might be pretty doable since all the action I.E. sword fights, jumping, climbing and stuff is all happening pretty much in the same position as the player. And in a game like that you have great potential for some truly incredible sound design, especially when it comes to the traps. Time is an illusion, lunchtime doubly so. - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Sunday, May 18, 2008 2:24 PM Subject: Re: [Audyssey] space invaders versus star trek strategy game > Hi Nicol, > Sorry, but I have to disagree with you. The blind gaming community has > way too many Space Invader type games already. There is: Judgment Day, > Troopenum, Dark Destroyer, Chopper Patrol, Enemy Attack, Aliens In the > Outback, etc. I am so sick and tired of those type of games it was one > of the main reasons I began writing my own games. It is high time we as > a blind community begin branching out and developing more roll playing > games, first person shooters, strategy games, flight simulators, etc. > We need to break out of the classic Atari games mold and design > something more current. > Anyway, in regards to STFC I'm going to probably make two different Trek > games. One is going to be more of a Lonewolf type game and the other is > going to be the big fleet turn based game. If you don't like either one > don't play them. I have absolutely no desire to make just another > run-of-the-mill Space Invader clone. > Cheers. > > > nicol wrote: >> Hello thom >> A suggestion from my side for your new release of stfc version 2. >> Why not make a space invaders game instead of a lone wolf style of game? >> The freebee community can do with another space invaders game, as dark >> destroyer is next to impossible to beat >> Then your mission is to move your ship through the universe and kill the >> borgs, cling ons, romulons and the doomsday machine just like you would >> shoot down a ship in trupenam and dark destroyer. >> It would be sooo cool if I can shoot down the doomsday machine in a space >> in >> vader style of game.] >> Lets say the universe is a 100 by 100 galaxy, so you then use all 4 >> arrows >> to move your ship. >> You can then determine which ship its best to destroy first. >> Lets say all ships don't have cloaking devices, then you move your ship >> and >> you check your coordinates with a keystroke everytime you encounter a >> ship >> and if you then see that the ship have a cloaking device, you memorize >> that ship's coordinates and then you move on until you find a ship with >> no >> cloaking device. >> So in that way we still have a bit of strategy element in the game but a >> space invaders style of stfc will be more understandable than a lone wolf >> kind of game. >> >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> [EMAIL PROTECTED] >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/[EMAIL PROTECTED] >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to [EMAIL PROTECTED] >> >> > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If y
Re: [Audyssey] space invaders versus star trek strategy game
Hi Nicol, Sorry, but I have to disagree with you. The blind gaming community has way too many Space Invader type games already. There is: Judgment Day, Troopenum, Dark Destroyer, Chopper Patrol, Enemy Attack, Aliens In the Outback, etc. I am so sick and tired of those type of games it was one of the main reasons I began writing my own games. It is high time we as a blind community begin branching out and developing more roll playing games, first person shooters, strategy games, flight simulators, etc. We need to break out of the classic Atari games mold and design something more current. Anyway, in regards to STFC I'm going to probably make two different Trek games. One is going to be more of a Lonewolf type game and the other is going to be the big fleet turn based game. If you don't like either one don't play them. I have absolutely no desire to make just another run-of-the-mill Space Invader clone. Cheers. nicol wrote: > Hello thom > A suggestion from my side for your new release of stfc version 2. > Why not make a space invaders game instead of a lone wolf style of game? > The freebee community can do with another space invaders game, as dark > destroyer is next to impossible to beat > Then your mission is to move your ship through the universe and kill the > borgs, cling ons, romulons and the doomsday machine just like you would > shoot down a ship in trupenam and dark destroyer. > It would be sooo cool if I can shoot down the doomsday machine in a space in > vader style of game.] > Lets say the universe is a 100 by 100 galaxy, so you then use all 4 arrows > to move your ship. > You can then determine which ship its best to destroy first. > Lets say all ships don't have cloaking devices, then you move your ship and > you check your coordinates with a keystroke everytime you encounter a ship > and if you then see that the ship have a cloaking device, you memorize > that ship's coordinates and then you move on until you find a ship with no > cloaking device. > So in that way we still have a bit of strategy element in the game but a > space invaders style of stfc will be more understandable than a lone wolf > kind of game. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the list, > please send E-mail to [EMAIL PROTECTED] > > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] space invaders versus star trek strategy game
I'd have to say I agree with Liam, despite my rapidly growing attachement to Ds9. there were lots of other great atari games, why not remake some of them? Obviously we've got packman talks, --- but I'm sure there are others? I know that torrent was supposed to be a bit like galaxians with the scrolling stuff, but that never got finished and I'm not sure what happened to it. Berzerk would make a fantastic game along the lines of superdog's bone hunt, in fact I had plans to do that one myself with audio game maker, and might stil with Tom's genesis engine. but how about audio donkey Kong (and I mean the original), or an actual game of missile command? or (one of my personal favourites), how about joust? though I'll admit I'm slightly less sure how you'd do joust in audio as compared to berzerk or Donkey Kong. anyway, I hope I've made the point. Beware the Grue! Dark. - Original Message - From: "Liam Erven" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Sunday, May 18, 2008 8:41 PM Subject: Re: [Audyssey] space invaders versus star trek strategy game > actually. I think there's too many space invaders style games. > Even when I released Judgment day, that was one of my biggest problems > with > the game. It was just like a vast number of other games. > please. no more space invaders! > > - Original Message - > From: "nicol" <[EMAIL PROTECTED]> > To: "gamers" > Sent: Sunday, May 18, 2008 2:41 AM > Subject: [Audyssey] space invaders versus star trek strategy game > > >> Hello thom >> A suggestion from my side for your new release of stfc version 2. >> Why not make a space invaders game instead of a lone wolf style of game? >> The freebee community can do with another space invaders game, as dark >> destroyer is next to impossible to beat >> Then your mission is to move your ship through the universe and kill the >> borgs, cling ons, romulons and the doomsday machine just like you would >> shoot down a ship in trupenam and dark destroyer. >> It would be sooo cool if I can shoot down the doomsday machine in a space >> in >> vader style of game.] >> Lets say the universe is a 100 by 100 galaxy, so you then use all 4 >> arrows >> to move your ship. >> You can then determine which ship its best to destroy first. >> Lets say all ships don't have cloaking devices, then you move your ship >> and >> you check your coordinates with a keystroke everytime you encounter a >> ship >> and if you then see that the ship have a cloaking device, you memorize >> that ship's coordinates and then you move on until you find a ship with >> no >> cloaking device. >> So in that way we still have a bit of strategy element in the game but a >> space invaders style of stfc will be more understandable than a lone wolf >> kind of game. >> >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> [EMAIL PROTECTED] >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/[EMAIL PROTECTED] >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to [EMAIL PROTECTED] > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [EMAIL PROTECTED] > > > -- > No virus found in this incoming message. > Checked by AVG. > Version: 7.5.524 / Virus Database: 269.23.20/1453 - Release Date: > 18/05/2008 09:31 > > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] space invaders versus star trek strategy game
actually. I think there's too many space invaders style games. Even when I released Judgment day, that was one of my biggest problems with the game. It was just like a vast number of other games. please. no more space invaders! - Original Message - From: "nicol" <[EMAIL PROTECTED]> To: "gamers" Sent: Sunday, May 18, 2008 2:41 AM Subject: [Audyssey] space invaders versus star trek strategy game > Hello thom > A suggestion from my side for your new release of stfc version 2. > Why not make a space invaders game instead of a lone wolf style of game? > The freebee community can do with another space invaders game, as dark > destroyer is next to impossible to beat > Then your mission is to move your ship through the universe and kill the > borgs, cling ons, romulons and the doomsday machine just like you would > shoot down a ship in trupenam and dark destroyer. > It would be sooo cool if I can shoot down the doomsday machine in a space > in > vader style of game.] > Lets say the universe is a 100 by 100 galaxy, so you then use all 4 arrows > to move your ship. > You can then determine which ship its best to destroy first. > Lets say all ships don't have cloaking devices, then you move your ship > and > you check your coordinates with a keystroke everytime you encounter a > ship > and if you then see that the ship have a cloaking device, you memorize > that ship's coordinates and then you move on until you find a ship with no > cloaking device. > So in that way we still have a bit of strategy element in the game but a > space invaders style of stfc will be more understandable than a lone wolf > kind of game. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] space invaders versus star trek strategy game
hi, sorry i really don't like the sound of that. space invaders, is space invaders. as it was back in the days of the atari 2600. anything else isn't space invadrs at all. - Original Message - From: "nicol" <[EMAIL PROTECTED]> To: "gamers" Sent: Sunday, May 18, 2008 8:41 AM Subject: [Audyssey] space invaders versus star trek strategy game > Hello thom > A suggestion from my side for your new release of stfc version 2. > Why not make a space invaders game instead of a lone wolf style of game? > The freebee community can do with another space invaders game, as dark > destroyer is next to impossible to beat > Then your mission is to move your ship through the universe and kill the > borgs, cling ons, romulons and the doomsday machine just like you would > shoot down a ship in trupenam and dark destroyer. > It would be sooo cool if I can shoot down the doomsday machine in a space > in > vader style of game.] > Lets say the universe is a 100 by 100 galaxy, so you then use all 4 arrows > to move your ship. > You can then determine which ship its best to destroy first. > Lets say all ships don't have cloaking devices, then you move your ship > and > you check your coordinates with a keystroke everytime you encounter a > ship > and if you then see that the ship have a cloaking device, you memorize > that ship's coordinates and then you move on until you find a ship with no > cloaking device. > So in that way we still have a bit of strategy element in the game but a > space invaders style of stfc will be more understandable than a lone wolf > kind of game. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
[Audyssey] space invaders versus star trek strategy game
Hello thom A suggestion from my side for your new release of stfc version 2. Why not make a space invaders game instead of a lone wolf style of game? The freebee community can do with another space invaders game, as dark destroyer is next to impossible to beat Then your mission is to move your ship through the universe and kill the borgs, cling ons, romulons and the doomsday machine just like you would shoot down a ship in trupenam and dark destroyer. It would be sooo cool if I can shoot down the doomsday machine in a space in vader style of game.] Lets say the universe is a 100 by 100 galaxy, so you then use all 4 arrows to move your ship. You can then determine which ship its best to destroy first. Lets say all ships don't have cloaking devices, then you move your ship and you check your coordinates with a keystroke everytime you encounter a ship and if you then see that the ship have a cloaking device, you memorize that ship's coordinates and then you move on until you find a ship with no cloaking device. So in that way we still have a bit of strategy element in the game but a space invaders style of stfc will be more understandable than a lone wolf kind of game. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]