Re: [Audyssey] space invaders versus star trek strategy game

2008-05-19 Thread Valiant8086 (on laptop)
Hi.
Yeah I beat dark destroyer too *grins*. I like that game a lot. I own a copy 
of troopinum too. I've beat troop a few times also but dark destroyer was 
actually a whole lot easier and more laid back *lol*. If I were going to 
talk about which game was hard I'd say it was troopinum. That's a good thing 
really. On the one hand I've got troopinum, lots of different features in 
it, challenging to beat, cheats, good voice, fast action, and the fact that 
you can hold down the arrow keys to scroll like someone mentioned. On the 
other hand there's Dark Destroyer, free, a bit easier to play, different 
voices, etc. I like it that way, get tired of one and play the other for a 
while.

- Original Message - 
From: "Bryan Peterson" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Sunday, May 18, 2008 4:54 PM
Subject: Re: [Audyssey] space invaders versus star trek strategy game


> Here here! I couldn't agree with you more Tom. If and when I start
> attempting to learn a programming language you can bet that I won't be
> writing many Space Invaders games if indeed any at all. We've already got
> way too many of those. And Nichol, I have to disagree with you about Dark
> Destroyer. I beat that on my first try. Me, I'd love to see an RPG like
> Zelda or Final Fantasy or ann FPS style game like what Metroid Prime was. 
> Of
> course I'd love to see a Metroid style audio game but something like that
> might be difficult to render in audio. I'm not sure how you'd represent
> platforms above or below your current position although I see no reason 
> why
> it couldn't be done. I suppose you could do it with pitch bending (I think
> that's what they call it), where a higher platform would have a higher 
> sound
> versus a platform below you having a lower sound. Now a Prince of Persia
> style audio game might be pretty doable since all the action I.E. sword
> fights, jumping, climbing and stuff is all happening pretty much in the 
> same
> position as the player. And in a game like that you have great potential 
> for
> some truly incredible sound design, especially when it comes to the traps.
> Time is an illusion, lunchtime doubly so.
> ----- Original Message - 
> From: "Thomas Ward" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Sunday, May 18, 2008 2:24 PM
> Subject: Re: [Audyssey] space invaders versus star trek strategy game
>
>
>> Hi Nicol,
>> Sorry, but I have to disagree with you. The blind gaming community has
>> way too many Space Invader type games already. There is: Judgment Day,
>> Troopenum, Dark Destroyer, Chopper Patrol, Enemy Attack, Aliens In the
>> Outback, etc. I am so sick and tired of those type of games it was one
>> of the main reasons I began writing my own games. It is high time we as
>> a blind community begin branching out and developing more roll playing
>> games, first person shooters, strategy games, flight simulators, etc.
>> We need to break out of the classic Atari games mold and design
>> something more current.
>> Anyway, in regards to STFC I'm going to probably make two different Trek
>> games. One is going to be more of a Lonewolf type game and the other is
>> going to be the big fleet turn based game. If you don't like either one
>> don't play them. I have absolutely no desire to make just another
>> run-of-the-mill Space Invader clone.
>> Cheers.
>>
>>
>> nicol wrote:
>>> Hello thom
>>> A suggestion from my side for your new release of stfc version 2.
>>> Why not make a space invaders game instead of a lone wolf style of game?
>>> The freebee community can do with another space invaders game, as dark
>>> destroyer is next to impossible to beat
>>> Then your mission is to move your ship through the universe and kill the
>>> borgs, cling ons, romulons and the doomsday machine just like you would
>>> shoot down a ship in trupenam and dark destroyer.
>>> It would be sooo cool if I can shoot down the doomsday machine in a 
>>> space
>>> in
>>> vader style of game.]
>>> Lets say the universe is a 100 by 100 galaxy, so you then use all 4
>>> arrows
>>> to move your ship.
>>> You can then determine which ship its best to destroy first.
>>> Lets say all ships don't have cloaking  devices, then you move your ship
>>> and
>>> you check your coordinates with a keystroke everytime you  encounter a
>>> ship
>>> and if you then see that the ship   have a cloaking device, you memorize
>>> that ship's coordinates and then you 

Re: [Audyssey] space invaders versus star trek strategy game

2008-05-19 Thread Thomas Ward
Hi Darren,
Well, probably nothing quite that complex. Though, I have been working 
on the ability to rebuild your ships after they have been destroyed. Of 
course, that means if the enemy fleet is destroyed and you haven't 
destroyed their ship yards they can rebuild their fleet. So you need to 
destroy all their ships, starbases, and ship yards  to win STFC 2.Same 
goes for the Federation. If the Federation has a ship yard active you 
can slowly rebuild your fleet to full strength.
Another feature in STFC 2 you will like is the ability to create new 
photon torpedoes. If you deplete the starbase it will begin producing 
new photons for your fleet so you should never totally run out of 
photons in the game. However, starbases can only have a maximum of 600 
photons at any given time. By the way, that technical fact is straight 
out of the technical manuals.
As a result of the new ship yard feature the Borg ships are a lot 
tougher. if they destroy your fleet you better hope you can get a fleet 
rebuilt fast enough to throw at them. Grin.



Darren Harris wrote:
> I couldn't agree with you more on that. I love the origional game. Can't
> stand any other spin off. Your new stfc thomas are you going to do it
> along the lines of empire earth in as much as you can build ships from
> resources etc and develop new technologies? Now that would be ground
> breaking in this community and I think you will be the one to do such a
> thing. 


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Re: [Audyssey] space invaders versus star trek strategy game

2008-05-19 Thread Bryan Peterson
There were actually two more potions, at least in the PC version. There was 
one that would slow your descent when you fell off a ledge, so that if you 
fell from a height that would normally have killed you you could actually 
land safely, albeit only for a short time. Then there was one that would 
flip the whole level upside down. That was actually kinda interesting to see 
according to my brother.
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Monday, May 19, 2008 8:41 AM
Subject: Re: [Audyssey] space invaders versus star trek strategy game


> Hi Bryan,
> Oh, yeah. the original prince of Persia ruled. I had the Super NES
> version and I loved that game. As games goes it should be pretty easy to
> convert to an audio only format. A lot of the sound effects required for
> the game I have in my sound libraries already.
> As I recall there were three different types of potions. There was a
> life potion that restores one lost life, a health potion that restores
> lost health bars, and a poison potion that takes away a life if drank.
> On level one there was a sword that Prince needed to complete the game.
> As far as traps goes there was falling ceilings, spike pits, the metal
> jaw trap, standard pits, blade traps, and of course bad guys everywhere.
> Anyway, as far as developing Space Invader clones goes for a brand new
> game developer it is probably the easiest type of game to make. the
> problem is it seams to be were some game developers stop. Writing a FPS
> game is much more involved and takes a lot more skill, time, and I guess
> some people don't want to put the time into it.
>
>
>
> Bryan Peterson wrote:
>> Here here! I couldn't agree with you more Tom. If and when I start
>> attempting to learn a programming language you can bet that I won't be
>> writing many Space Invaders games if indeed any at all. We've already got
>> way too many of those. And Nichol, I have to disagree with you about Dark
>> Destroyer. I beat that on my first try. Me, I'd love to see an RPG like
>> Zelda or Final Fantasy or ann FPS style game like what Metroid Prime was. 
>> Of
>> course I'd love to see a Metroid style audio game but something like that
>> might be difficult to render in audio. I'm not sure how you'd represent
>> platforms above or below your current position although I see no reason 
>> why
>> it couldn't be done. I suppose you could do it with pitch bending (I 
>> think
>> that's what they call it), where a higher platform would have a higher 
>> sound
>> versus a platform below you having a lower sound. Now a Prince of Persia
>> style audio game might be pretty doable since all the action I.E. sword
>> fights, jumping, climbing and stuff is all happening pretty much in the 
>> same
>> position as the player. And in a game like that you have great potential 
>> for
>> some truly incredible sound design, especially when it comes to the 
>> traps.
>> Time is an illusion, lunchtime doubly so.
>
>
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Re: [Audyssey] space invaders versus star trek strategy game

2008-05-19 Thread Thomas Ward
Hi Bryan,
Oh, yeah. the original prince of Persia ruled. I had the Super NES 
version and I loved that game. As games goes it should be pretty easy to 
convert to an audio only format. A lot of the sound effects required for 
the game I have in my sound libraries already.
As I recall there were three different types of potions. There was a 
life potion that restores one lost life, a health potion that restores 
lost health bars, and a poison potion that takes away a life if drank. 
On level one there was a sword that Prince needed to complete the game. 
As far as traps goes there was falling ceilings, spike pits, the metal 
jaw trap, standard pits, blade traps, and of course bad guys everywhere.
Anyway, as far as developing Space Invader clones goes for a brand new 
game developer it is probably the easiest type of game to make. the 
problem is it seams to be were some game developers stop. Writing a FPS 
game is much more involved and takes a lot more skill, time, and I guess 
some people don't want to put the time into it.



Bryan Peterson wrote:
> Here here! I couldn't agree with you more Tom. If and when I start 
> attempting to learn a programming language you can bet that I won't be 
> writing many Space Invaders games if indeed any at all. We've already got 
> way too many of those. And Nichol, I have to disagree with you about Dark 
> Destroyer. I beat that on my first try. Me, I'd love to see an RPG like 
> Zelda or Final Fantasy or ann FPS style game like what Metroid Prime was. Of 
> course I'd love to see a Metroid style audio game but something like that 
> might be difficult to render in audio. I'm not sure how you'd represent 
> platforms above or below your current position although I see no reason why 
> it couldn't be done. I suppose you could do it with pitch bending (I think 
> that's what they call it), where a higher platform would have a higher sound 
> versus a platform below you having a lower sound. Now a Prince of Persia 
> style audio game might be pretty doable since all the action I.E. sword 
> fights, jumping, climbing and stuff is all happening pretty much in the same 
> position as the player. And in a game like that you have great potential for 
> some truly incredible sound design, especially when it comes to the traps.
> Time is an illusion, lunchtime doubly so.


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Re: [Audyssey] space invaders versus star trek strategy game

2008-05-19 Thread Liam Erven
I thought in dk64 you actually played as the whole kong family.  donkey 
kong, diddy kong, chunky kong, tiny kong, all them.
btw.  I believe that's there names too.

- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Monday, May 19, 2008 9:10 AM
Subject: Re: [Audyssey] space invaders versus star trek strategy game


> Hi Dark,
> Actually, Torrent is a clone of asteroids. I'm not sure what happened to
> it either, but last I heard the developer had more important things in
> his personal life to do and development was haulted. That happens in our
> business since we barely make enough money to pay the bills.
> As for a Donkey Kong clone I'd like to see a clone of Donkey Kong 64 or
> later. the original Atari side-scroller is pretty boring. In the classic
> Donkey Kong Mario jumps over barrels until he reaches the top of the
> screen and then tries to knock Kong off the top of his platform and
> rescue the girl. In Donkey Kong 64 Mario travels to Kong Island and must
> fight his way through the jungle, an old Aztec temple, etc. A much much
> better game.
>
>
> Dark wrote:
>> I'd have to say I agree with Liam,  despite my rapidly growing
>> attachement to Ds9.
>>
>> there were lots of other great atari games,  why not remake some of
>> them? Obviously we've got packman talks, --- but I'm sure there are 
>> others?
>>
>> I know that torrent was supposed to be a bit like galaxians with the
>> scrolling stuff, but that never got finished and I'm not sure what 
>> happened
>> to it.
>>
>> Berzerk would make a fantastic game along the lines of superdog's bone
>> hunt,  in fact I had plans to do that one myself with audio game
>> maker,  and might stil with Tom's genesis engine.
>>
>> but how about audio donkey Kong (and I mean the original), or an actual 
>> game
>> of missile command? or (one of my personal favourites), how about joust?
>>
>> though I'll admit I'm slightly less sure how you'd do joust in audio as
>> compared to berzerk or Donkey Kong.
>>
>> anyway, I hope I've made the point.
>>
>> Beware the Grue!
>>
>> Dark.
>
>
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Re: [Audyssey] space invaders versus star trek strategy game

2008-05-19 Thread Thomas Ward
Hi Dark,
Actually, Torrent is a clone of asteroids. I'm not sure what happened to 
it either, but last I heard the developer had more important things in 
his personal life to do and development was haulted. That happens in our 
business since we barely make enough money to pay the bills.
As for a Donkey Kong clone I'd like to see a clone of Donkey Kong 64 or 
later. the original Atari side-scroller is pretty boring. In the classic 
Donkey Kong Mario jumps over barrels until he reaches the top of the 
screen and then tries to knock Kong off the top of his platform and 
rescue the girl. In Donkey Kong 64 Mario travels to Kong Island and must 
fight his way through the jungle, an old Aztec temple, etc. A much much 
better game.


Dark wrote:
> I'd have to say I agree with Liam,  despite my rapidly growing 
> attachement to Ds9.
> 
> there were lots of other great atari games,  why not remake some of 
> them? Obviously we've got packman talks, --- but I'm sure there are others?
> 
> I know that torrent was supposed to be a bit like galaxians with the 
> scrolling stuff, but that never got finished and I'm not sure what happened 
> to it.
> 
> Berzerk would make a fantastic game along the lines of superdog's bone 
> hunt,  in fact I had plans to do that one myself with audio game 
> maker,  and might stil with Tom's genesis engine.
> 
> but how about audio donkey Kong (and I mean the original), or an actual game 
> of missile command? or (one of my personal favourites), how about joust?
> 
> though I'll admit I'm slightly less sure how you'd do joust in audio as 
> compared to berzerk or Donkey Kong.
> 
> anyway, I hope I've made the point.
> 
> Beware the Grue!
> 
> Dark.


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Re: [Audyssey] space invaders versus star trek strategy game

2008-05-18 Thread jeh
hi,
if it's a space invaders type game, I won't even download it. I've had 
enough space invaders!

- Original Message - 
From: "Darren Harris" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Sunday, May 18, 2008 3:38 PM
Subject: Re: [Audyssey] space invaders versus star trek strategy game


> hi,
>
> sorry i really don't like the sound of that. space invaders, is space
> invaders. as it was back in the days of the atari 2600. anything else 
> isn't
> space invadrs at all.
> - Original Message - 
> From: "nicol" <[EMAIL PROTECTED]>
> To: "gamers" 
> Sent: Sunday, May 18, 2008 8:41 AM
> Subject: [Audyssey] space invaders versus star trek strategy game
>
>
>> Hello thom
>> A suggestion from my side for your new release of stfc version 2.
>> Why not make a space invaders game instead of a lone wolf style of game?
>> The freebee community can do with another space invaders game, as dark
>> destroyer is next to impossible to beat
>> Then your mission is to move your ship through the universe and kill the
>> borgs, cling ons, romulons and the doomsday machine just like you would
>> shoot down a ship in trupenam and dark destroyer.
>> It would be sooo cool if I can shoot down the doomsday machine in a space
>> in
>> vader style of game.]
>> Lets say the universe is a 100 by 100 galaxy, so you then use all 4 
>> arrows
>> to move your ship.
>> You can then determine which ship its best to destroy first.
>> Lets say all ships don't have cloaking  devices, then you move your ship
>> and
>> you check your coordinates with a keystroke everytime you  encounter a
>> ship
>> and if you then see that the ship   have a cloaking device, you memorize
>> that ship's coordinates and then you move on until you find a ship with 
>> no
>> cloaking device.
>> So in that way we still have  a bit of strategy element in the game but a
>> space invaders style of stfc will be more understandable than a lone wolf
>> kind of game.
>>
>>
>> ---
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>
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Re: [Audyssey] space invaders versus star trek strategy game

2008-05-18 Thread Shadow Dragon
Personally I'd like to see a modernized version of both Mario and Donkey 
Kong. If noone's willing to make a zelda game, these two would be my next 
choice. The original donkey kong was just dodging barrels really, not much 
to it. I think we're kind of past that phase unless they're released as free 
games. But side scrollers I like. It'd probably be tough, but it'd be cool 
to see a full featured version of mario (and I don't mean the one by 
dragonslayer games,) where jumping actually had height instead of just being 
a button that played a sound, and where it wasn't all step based, like take 
3 steps forward and jump or whatever. You'd have to lose some of the classic 
sounds and probably put in footstep sounds and wind for pits and the like, 
but I think it'd be cool. Eh *shrug* but in any case, I agree with the 
general consensis here, the startrek game is fine as it is. 


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Re: [Audyssey] space invaders versus star trek strategy game

2008-05-18 Thread Bryan Peterson
I couldn't agree more. No slight on the DSG folks but they totally ruined 
that Mario game.
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: "Shadow Dragon" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Sunday, May 18, 2008 8:08 PM
Subject: Re: [Audyssey] space invaders versus star trek strategy game


> Personally I'd like to see a modernized version of both Mario and Donkey
> Kong. If noone's willing to make a zelda game, these two would be my next
> choice. The original donkey kong was just dodging barrels really, not much
> to it. I think we're kind of past that phase unless they're released as 
> free
> games. But side scrollers I like. It'd probably be tough, but it'd be cool
> to see a full featured version of mario (and I don't mean the one by
> dragonslayer games,) where jumping actually had height instead of just 
> being
> a button that played a sound, and where it wasn't all step based, like 
> take
> 3 steps forward and jump or whatever. You'd have to lose some of the 
> classic
> sounds and probably put in footstep sounds and wind for pits and the like,
> but I think it'd be cool. Eh *shrug* but in any case, I agree with the
> general consensis here, the startrek game is fine as it is.
>
>
> ---
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Re: [Audyssey] space invaders versus star trek strategy game

2008-05-18 Thread Darren Harris
I couldn't agree with you more on that. I love the origional game. Can't
stand any other spin off. Your new stfc thomas are you going to do it
along the lines of empire earth in as much as you can build ships from
resources etc and develop new technologies? Now that would be ground
breaking in this community and I think you will be the one to do such a
thing. 

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Thomas Ward
Sent: 18 May 2008 21:25
To: Gamers Discussion list
Subject: Re: [Audyssey] space invaders versus star trek strategy game


Hi Nicol,
Sorry, but I have to disagree with you. The blind gaming community has 
way too many Space Invader type games already. There is: Judgment Day, 
Troopenum, Dark Destroyer, Chopper Patrol, Enemy Attack, Aliens In the 
Outback, etc. I am so sick and tired of those type of games it was one 
of the main reasons I began writing my own games. It is high time we as 
a blind community begin branching out and developing more roll playing 
games, first person shooters, strategy games, flight simulators, etc. 
We need to break out of the classic Atari games mold and design 
something more current.
Anyway, in regards to STFC I'm going to probably make two different Trek

games. One is going to be more of a Lonewolf type game and the other is 
going to be the big fleet turn based game. If you don't like either one 
don't play them. I have absolutely no desire to make just another 
run-of-the-mill Space Invader clone.
Cheers.


nicol wrote:
> Hello thom
> A suggestion from my side for your new release of stfc version 2. Why 
> not make a space invaders game instead of a lone wolf style of game? 
> The freebee community can do with another space invaders game, as dark

> destroyer is next to impossible to beat Then your mission is to move 
> your ship through the universe and kill the borgs, cling ons, romulons

> and the doomsday machine just like you would shoot down a ship in 
> trupenam and dark destroyer. It would be sooo cool if I can shoot down

> the doomsday machine in a space in vader style of game.]
> Lets say the universe is a 100 by 100 galaxy, so you then use all 4
arrows
> to move your ship.
> You can then determine which ship its best to destroy first.
> Lets say all ships don't have cloaking  devices, then you move your
ship and
> you check your coordinates with a keystroke everytime you  encounter a
ship
> and if you then see that the ship   have a cloaking device, you
memorize
> that ship's coordinates and then you move on until you find a ship
with no
> cloaking device.
> So in that way we still have  a bit of strategy element in the game
but a
> space invaders style of stfc will be more understandable than a lone
wolf
> kind of game.
> 
> 
> ---
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Re: [Audyssey] space invaders versus star trek strategy game

2008-05-18 Thread Bryan Peterson
Here here! I couldn't agree with you more Tom. If and when I start 
attempting to learn a programming language you can bet that I won't be 
writing many Space Invaders games if indeed any at all. We've already got 
way too many of those. And Nichol, I have to disagree with you about Dark 
Destroyer. I beat that on my first try. Me, I'd love to see an RPG like 
Zelda or Final Fantasy or ann FPS style game like what Metroid Prime was. Of 
course I'd love to see a Metroid style audio game but something like that 
might be difficult to render in audio. I'm not sure how you'd represent 
platforms above or below your current position although I see no reason why 
it couldn't be done. I suppose you could do it with pitch bending (I think 
that's what they call it), where a higher platform would have a higher sound 
versus a platform below you having a lower sound. Now a Prince of Persia 
style audio game might be pretty doable since all the action I.E. sword 
fights, jumping, climbing and stuff is all happening pretty much in the same 
position as the player. And in a game like that you have great potential for 
some truly incredible sound design, especially when it comes to the traps.
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Sunday, May 18, 2008 2:24 PM
Subject: Re: [Audyssey] space invaders versus star trek strategy game


> Hi Nicol,
> Sorry, but I have to disagree with you. The blind gaming community has
> way too many Space Invader type games already. There is: Judgment Day,
> Troopenum, Dark Destroyer, Chopper Patrol, Enemy Attack, Aliens In the
> Outback, etc. I am so sick and tired of those type of games it was one
> of the main reasons I began writing my own games. It is high time we as
> a blind community begin branching out and developing more roll playing
> games, first person shooters, strategy games, flight simulators, etc.
> We need to break out of the classic Atari games mold and design
> something more current.
> Anyway, in regards to STFC I'm going to probably make two different Trek
> games. One is going to be more of a Lonewolf type game and the other is
> going to be the big fleet turn based game. If you don't like either one
> don't play them. I have absolutely no desire to make just another
> run-of-the-mill Space Invader clone.
> Cheers.
>
>
> nicol wrote:
>> Hello thom
>> A suggestion from my side for your new release of stfc version 2.
>> Why not make a space invaders game instead of a lone wolf style of game?
>> The freebee community can do with another space invaders game, as dark
>> destroyer is next to impossible to beat
>> Then your mission is to move your ship through the universe and kill the
>> borgs, cling ons, romulons and the doomsday machine just like you would
>> shoot down a ship in trupenam and dark destroyer.
>> It would be sooo cool if I can shoot down the doomsday machine in a space 
>> in
>> vader style of game.]
>> Lets say the universe is a 100 by 100 galaxy, so you then use all 4 
>> arrows
>> to move your ship.
>> You can then determine which ship its best to destroy first.
>> Lets say all ships don't have cloaking  devices, then you move your ship 
>> and
>> you check your coordinates with a keystroke everytime you  encounter a 
>> ship
>> and if you then see that the ship   have a cloaking device, you memorize
>> that ship's coordinates and then you move on until you find a ship with 
>> no
>> cloaking device.
>> So in that way we still have  a bit of strategy element in the game but a
>> space invaders style of stfc will be more understandable than a lone wolf
>> kind of game.
>>
>>
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you want to leave the list, send E-mail to 
>> [EMAIL PROTECTED]
>> You can make changes or update your subscription via the web, at
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>> All messages are archived and can be searched and read at
>> http://www.mail-archive.com/[EMAIL PROTECTED]
>> If you have any questions or concerns regarding the management of the 
>> list,
>> please send E-mail to [EMAIL PROTECTED]
>>
>>
>
> ---
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> If you want to leave the list, send E-mail to 
> [EMAIL PROTECTED]
> You can make changes or update your subscription via the web, at
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> If y

Re: [Audyssey] space invaders versus star trek strategy game

2008-05-18 Thread Thomas Ward
Hi Nicol,
Sorry, but I have to disagree with you. The blind gaming community has 
way too many Space Invader type games already. There is: Judgment Day, 
Troopenum, Dark Destroyer, Chopper Patrol, Enemy Attack, Aliens In the 
Outback, etc. I am so sick and tired of those type of games it was one 
of the main reasons I began writing my own games. It is high time we as 
a blind community begin branching out and developing more roll playing 
games, first person shooters, strategy games, flight simulators, etc. 
We need to break out of the classic Atari games mold and design 
something more current.
Anyway, in regards to STFC I'm going to probably make two different Trek 
games. One is going to be more of a Lonewolf type game and the other is 
going to be the big fleet turn based game. If you don't like either one 
don't play them. I have absolutely no desire to make just another 
run-of-the-mill Space Invader clone.
Cheers.


nicol wrote:
> Hello thom
> A suggestion from my side for your new release of stfc version 2.
> Why not make a space invaders game instead of a lone wolf style of game?
> The freebee community can do with another space invaders game, as dark
> destroyer is next to impossible to beat
> Then your mission is to move your ship through the universe and kill the
> borgs, cling ons, romulons and the doomsday machine just like you would
> shoot down a ship in trupenam and dark destroyer.
> It would be sooo cool if I can shoot down the doomsday machine in a space in
> vader style of game.]
> Lets say the universe is a 100 by 100 galaxy, so you then use all 4 arrows
> to move your ship.
> You can then determine which ship its best to destroy first.
> Lets say all ships don't have cloaking  devices, then you move your ship and
> you check your coordinates with a keystroke everytime you  encounter a ship
> and if you then see that the ship   have a cloaking device, you memorize
> that ship's coordinates and then you move on until you find a ship with no
> cloaking device.
> So in that way we still have  a bit of strategy element in the game but a
> space invaders style of stfc will be more understandable than a lone wolf
> kind of game.
> 
> 
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to [EMAIL PROTECTED]
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/[EMAIL PROTECTED]
> If you have any questions or concerns regarding the management of the list,
> please send E-mail to [EMAIL PROTECTED]
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> 

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Re: [Audyssey] space invaders versus star trek strategy game

2008-05-18 Thread Dark
I'd have to say I agree with Liam,  despite my rapidly growing 
attachement to Ds9.

there were lots of other great atari games,  why not remake some of 
them? Obviously we've got packman talks, --- but I'm sure there are others?

I know that torrent was supposed to be a bit like galaxians with the 
scrolling stuff, but that never got finished and I'm not sure what happened 
to it.

Berzerk would make a fantastic game along the lines of superdog's bone 
hunt,  in fact I had plans to do that one myself with audio game 
maker,  and might stil with Tom's genesis engine.

but how about audio donkey Kong (and I mean the original), or an actual game 
of missile command? or (one of my personal favourites), how about joust?

though I'll admit I'm slightly less sure how you'd do joust in audio as 
compared to berzerk or Donkey Kong.

anyway, I hope I've made the point.

Beware the Grue!

Dark.
- Original Message - 
From: "Liam Erven" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Sunday, May 18, 2008 8:41 PM
Subject: Re: [Audyssey] space invaders versus star trek strategy game


> actually.  I think there's too many space invaders style games.
> Even when I released Judgment day, that was one of my biggest problems 
> with
> the game.  It was just like a vast number of other games.
> please.  no more space invaders!
>
> - Original Message - 
> From: "nicol" <[EMAIL PROTECTED]>
> To: "gamers" 
> Sent: Sunday, May 18, 2008 2:41 AM
> Subject: [Audyssey] space invaders versus star trek strategy game
>
>
>> Hello thom
>> A suggestion from my side for your new release of stfc version 2.
>> Why not make a space invaders game instead of a lone wolf style of game?
>> The freebee community can do with another space invaders game, as dark
>> destroyer is next to impossible to beat
>> Then your mission is to move your ship through the universe and kill the
>> borgs, cling ons, romulons and the doomsday machine just like you would
>> shoot down a ship in trupenam and dark destroyer.
>> It would be sooo cool if I can shoot down the doomsday machine in a space
>> in
>> vader style of game.]
>> Lets say the universe is a 100 by 100 galaxy, so you then use all 4 
>> arrows
>> to move your ship.
>> You can then determine which ship its best to destroy first.
>> Lets say all ships don't have cloaking  devices, then you move your ship
>> and
>> you check your coordinates with a keystroke everytime you  encounter a
>> ship
>> and if you then see that the ship   have a cloaking device, you memorize
>> that ship's coordinates and then you move on until you find a ship with 
>> no
>> cloaking device.
>> So in that way we still have  a bit of strategy element in the game but a
>> space invaders style of stfc will be more understandable than a lone wolf
>> kind of game.
>>
>>
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you want to leave the list, send E-mail to
>> [EMAIL PROTECTED]
>> You can make changes or update your subscription via the web, at
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>> All messages are archived and can be searched and read at
>> http://www.mail-archive.com/[EMAIL PROTECTED]
>> If you have any questions or concerns regarding the management of the
>> list,
>> please send E-mail to [EMAIL PROTECTED]
>
>
> ---
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> [EMAIL PROTECTED]
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> list,
> please send E-mail to [EMAIL PROTECTED]
>
>
> -- 
> No virus found in this incoming message.
> Checked by AVG.
> Version: 7.5.524 / Virus Database: 269.23.20/1453 - Release Date: 
> 18/05/2008 09:31
>
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Re: [Audyssey] space invaders versus star trek strategy game

2008-05-18 Thread Liam Erven
actually.  I think there's too many space invaders style games.
Even when I released Judgment day, that was one of my biggest problems with 
the game.  It was just like a vast number of other games.
please.  no more space invaders!

- Original Message - 
From: "nicol" <[EMAIL PROTECTED]>
To: "gamers" 
Sent: Sunday, May 18, 2008 2:41 AM
Subject: [Audyssey] space invaders versus star trek strategy game


> Hello thom
> A suggestion from my side for your new release of stfc version 2.
> Why not make a space invaders game instead of a lone wolf style of game?
> The freebee community can do with another space invaders game, as dark
> destroyer is next to impossible to beat
> Then your mission is to move your ship through the universe and kill the
> borgs, cling ons, romulons and the doomsday machine just like you would
> shoot down a ship in trupenam and dark destroyer.
> It would be sooo cool if I can shoot down the doomsday machine in a space 
> in
> vader style of game.]
> Lets say the universe is a 100 by 100 galaxy, so you then use all 4 arrows
> to move your ship.
> You can then determine which ship its best to destroy first.
> Lets say all ships don't have cloaking  devices, then you move your ship 
> and
> you check your coordinates with a keystroke everytime you  encounter a 
> ship
> and if you then see that the ship   have a cloaking device, you memorize
> that ship's coordinates and then you move on until you find a ship with no
> cloaking device.
> So in that way we still have  a bit of strategy element in the game but a
> space invaders style of stfc will be more understandable than a lone wolf
> kind of game.
>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to 
> [EMAIL PROTECTED]
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/[EMAIL PROTECTED]
> If you have any questions or concerns regarding the management of the 
> list,
> please send E-mail to [EMAIL PROTECTED] 


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Re: [Audyssey] space invaders versus star trek strategy game

2008-05-18 Thread Darren Harris
hi,

sorry i really don't like the sound of that. space invaders, is space 
invaders. as it was back in the days of the atari 2600. anything else isn't 
space invadrs at all.
- Original Message - 
From: "nicol" <[EMAIL PROTECTED]>
To: "gamers" 
Sent: Sunday, May 18, 2008 8:41 AM
Subject: [Audyssey] space invaders versus star trek strategy game


> Hello thom
> A suggestion from my side for your new release of stfc version 2.
> Why not make a space invaders game instead of a lone wolf style of game?
> The freebee community can do with another space invaders game, as dark
> destroyer is next to impossible to beat
> Then your mission is to move your ship through the universe and kill the
> borgs, cling ons, romulons and the doomsday machine just like you would
> shoot down a ship in trupenam and dark destroyer.
> It would be sooo cool if I can shoot down the doomsday machine in a space 
> in
> vader style of game.]
> Lets say the universe is a 100 by 100 galaxy, so you then use all 4 arrows
> to move your ship.
> You can then determine which ship its best to destroy first.
> Lets say all ships don't have cloaking  devices, then you move your ship 
> and
> you check your coordinates with a keystroke everytime you  encounter a 
> ship
> and if you then see that the ship   have a cloaking device, you memorize
> that ship's coordinates and then you move on until you find a ship with no
> cloaking device.
> So in that way we still have  a bit of strategy element in the game but a
> space invaders style of stfc will be more understandable than a lone wolf
> kind of game.
>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to 
> [EMAIL PROTECTED]
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/[EMAIL PROTECTED]
> If you have any questions or concerns regarding the management of the 
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[Audyssey] space invaders versus star trek strategy game

2008-05-18 Thread nicol
Hello thom
A suggestion from my side for your new release of stfc version 2.
Why not make a space invaders game instead of a lone wolf style of game?
The freebee community can do with another space invaders game, as dark
destroyer is next to impossible to beat
Then your mission is to move your ship through the universe and kill the
borgs, cling ons, romulons and the doomsday machine just like you would
shoot down a ship in trupenam and dark destroyer.
It would be sooo cool if I can shoot down the doomsday machine in a space in
vader style of game.]
Lets say the universe is a 100 by 100 galaxy, so you then use all 4 arrows
to move your ship.
You can then determine which ship its best to destroy first.
Lets say all ships don't have cloaking  devices, then you move your ship and
you check your coordinates with a keystroke everytime you  encounter a ship
and if you then see that the ship   have a cloaking device, you memorize
that ship's coordinates and then you move on until you find a ship with no
cloaking device.
So in that way we still have  a bit of strategy element in the game but a
space invaders style of stfc will be more understandable than a lone wolf
kind of game.


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