Re: [Audyssey] Apparating to anywhere in sarah
Hi Tom, In Dark Forces II, Jedi Knight, blinding was seen as a light power because it did no physical damage. It made them unable to see for a time, but afterward, they would be completely unharmed. Just a thought. Ryan -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thomas Ward Sent: Monday, April 09, 2007 3:56 PM To: Gamers Discussion list Subject: Re: [Audyssey] Apparating to anywhere in sarah Hi Phil, I totally understand the need for having maximum energy and spells. I've had to put in something similar in my Star Wars FPS game to keep the main character from being way to powerful with having too many Force skills and to much Force energy. In reality the Force is always present so a gamer should be able to call upon the Force at any time to use special abilities such as far sight, Force pull, Force throw, Force Jump, Force speed, etc... Having that stuff unlimited gives the gamer a easy time out running, disarming, and defeating all enemies. The way I off set this and still stick to the Star Wars cannon is I am using a little known Padawan Learner who survived the purge in Revenge of the Sith. She has limited Force ability in the start of the game, but as you complete levels, use your Force skills, you slowly gain extra Force energy, and can get better and more successful at using your Force powers. Interesting enough since I am allowing you the choice to play light sider or dark sider how quick you gain Force skills is in part dependant on which side you choose to play. If you pick the light side you will advance more slowly as a true Jedi won't rush in to experimenting and abuse his or her powers, and mainly uses them for defense. A dark sider will advance more rapidly as he or she will experiment with more distructive Force gifts like casting lightning, distruction, blinding your enemies, choking, or any other forbidden power that uses the Force negatively. An example might be a player is about to enter the Hut palace and two guards are there. What strategy will you take. A light sider would use Force to confuse or distract them and let him or her pass in safety. A dark sider would choke or simply kill them with chain lightning with no attempt to preserve life. Both might be effective ways to get in to the palace, but the former at least is a posative use of powerful skills. Perhaps you could think of some way to add something similar to Sarah. I noticed many hexes or jinxes Sarah could do that are a bit taboo for her, and thus you can't do them. I'd love to freeze filch in place or levetate him for a while and get away. Phil Vlasak wrote: Hi Tom, Although I could add a menu of all the places you visited I do not think Sarah could apparate to a part of the castle that she did not visit. This is a good idea but would require lots of computer coding and thought. Each location would require a Boolean number that would be added to her list and would change what the locations menu read. To make the game follow the rules of magic in the Harry Potter books would allow her to do unlimited spells which would make you too powerful and make the game too easy to get through. This is why I put an energy penalty on doing spells and put a counter as to how many times you could do certain powerful spells. Phil - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, April 09, 2007 11:38 AM Subject: Re: [Audyssey] fires in the castle fireplaces Hi Nicol, Honestly I think it would be easier if Phil just put in a feature such as a menu to appirate to where you wanted to go. After all appiration is supposed to be based on the triple d rules of pick a destination, deliberate on it, and use determination to will your self to that point. Destination, Deliberation, Determination, pop. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Apparating to anywhere in sarah
Hi Phil, Sure. Sarah of course wouldn't know some of the spells Harry used. Especially, not any of the ones out of his Advanced Potions book since Snape created those spells when he was a student. In any case if Sarah had heard about them by some chanse she would not be legally allowed to use them since they are created by a known Death Eater, and now has come out of his secrecy to show himself for what he was. I can hardly wait for book 7 to find how Snape gets his just desserts for killing Dumbledor. I also would like to know how Harry Potter manages to locate and destroy all the remaining Horcroxes that were not found yet. Phil Vlasak wrote: Hi Tom, I think only in the last book did Harry use a spell on Filch. a jinx that glued the tongue to the roof of the mouth (which he had twice used, to general applause, on an unsuspecting Argus Filch); Harry could have snuck up behind him and used that non-verbal hang upside down spell on him too. Of course Sarah would not know of these spells as they were created by the HBP. I was originally going to have Sarah start the game with only three spells and then give her the rest when she read about them in the library, but realized the being a graduate from Salem school of Witchcraft, she should know more spells than three. So now she knows thirteen, and she does need to practice the Patronis spell to get longer lasting ones and reading the books gives her more of the spells with counters. Note, her thirteen spells include the 11 in her spell menu plus the apparate and Four-Point Spell. Phil ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Apparating to anywhere in sarah
If I was the developer I would turn the fireplaces into teleporters to certain places. That'd add a whole new challenge to the game. - Original Message - From: Phil Vlasak [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, April 09, 2007 6:26 PM Subject: [Audyssey] Apparating to anywhere in sarah Hi Tom, Although I could add a menu of all the places you visited I do not think Sarah could apparate to a part of the castle that she did not visit. This is a good idea but would require lots of computer coding and thought. Each location would require a Boolean number that would be added to her list and would change what the locations menu read. To make the game follow the rules of magic in the Harry Potter books would allow her to do unlimited spells which would make you too powerful and make the game too easy to get through. This is why I put an energy penalty on doing spells and put a counter as to how many times you could do certain powerful spells. Phil - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, April 09, 2007 11:38 AM Subject: Re: [Audyssey] fires in the castle fireplaces Hi Nicol, Honestly I think it would be easier if Phil just put in a feature such as a menu to appirate to where you wanted to go. After all appiration is supposed to be based on the triple d rules of pick a destination, deliberate on it, and use determination to will your self to that point. Destination, Deliberation, Determination, pop. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Apparating to anywhere in sarah
Hi Davy, In the Harry Potter books, there was a cost to using the fireplaces to go places. It was the cost of Floo powder. At the time the game takes place, Floo powder was not safe. The Network was being watched. Well, at least some fireplaces were being watched. phil - Original Message - From: Davy Kager [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, April 09, 2007 1:17 PM Subject: Re: [Audyssey] Apparating to anywhere in sarah If I was the developer I would turn the fireplaces into teleporters to certain places. That'd add a whole new challenge to the game. - Original Message - From: Phil Vlasak [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, April 09, 2007 6:26 PM Subject: [Audyssey] Apparating to anywhere in sarah Hi Tom, Although I could add a menu of all the places you visited I do not think Sarah could apparate to a part of the castle that she did not visit. This is a good idea but would require lots of computer coding and thought. Each location would require a Boolean number that would be added to her list and would change what the locations menu read. To make the game follow the rules of magic in the Harry Potter books would allow her to do unlimited spells which would make you too powerful and make the game too easy to get through. This is why I put an energy penalty on doing spells and put a counter as to how many times you could do certain powerful spells. Phil - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, April 09, 2007 11:38 AM Subject: Re: [Audyssey] fires in the castle fireplaces Hi Nicol, Honestly I think it would be easier if Phil just put in a feature such as a menu to appirate to where you wanted to go. After all appiration is supposed to be based on the triple d rules of pick a destination, deliberate on it, and use determination to will your self to that point. Destination, Deliberation, Determination, pop. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Apparating to anywhere in sarah
Hi Phil, I totally understand the need for having maximum energy and spells. I've had to put in something similar in my Star Wars FPS game to keep the main character from being way to powerful with having too many Force skills and to much Force energy. In reality the Force is always present so a gamer should be able to call upon the Force at any time to use special abilities such as far sight, Force pull, Force throw, Force Jump, Force speed, etc... Having that stuff unlimited gives the gamer a easy time out running, disarming, and defeating all enemies. The way I off set this and still stick to the Star Wars cannon is I am using a little known Padawan Learner who survived the purge in Revenge of the Sith. She has limited Force ability in the start of the game, but as you complete levels, use your Force skills, you slowly gain extra Force energy, and can get better and more successful at using your Force powers. Interesting enough since I am allowing you the choice to play light sider or dark sider how quick you gain Force skills is in part dependant on which side you choose to play. If you pick the light side you will advance more slowly as a true Jedi won't rush in to experimenting and abuse his or her powers, and mainly uses them for defense. A dark sider will advance more rapidly as he or she will experiment with more distructive Force gifts like casting lightning, distruction, blinding your enemies, choking, or any other forbidden power that uses the Force negatively. An example might be a player is about to enter the Hut palace and two guards are there. What strategy will you take. A light sider would use Force to confuse or distract them and let him or her pass in safety. A dark sider would choke or simply kill them with chain lightning with no attempt to preserve life. Both might be effective ways to get in to the palace, but the former at least is a posative use of powerful skills. Perhaps you could think of some way to add something similar to Sarah. I noticed many hexes or jinxes Sarah could do that are a bit taboo for her, and thus you can't do them. I'd love to freeze filch in place or levetate him for a while and get away. Phil Vlasak wrote: Hi Tom, Although I could add a menu of all the places you visited I do not think Sarah could apparate to a part of the castle that she did not visit. This is a good idea but would require lots of computer coding and thought. Each location would require a Boolean number that would be added to her list and would change what the locations menu read. To make the game follow the rules of magic in the Harry Potter books would allow her to do unlimited spells which would make you too powerful and make the game too easy to get through. This is why I put an energy penalty on doing spells and put a counter as to how many times you could do certain powerful spells. Phil - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, April 09, 2007 11:38 AM Subject: Re: [Audyssey] fires in the castle fireplaces Hi Nicol, Honestly I think it would be easier if Phil just put in a feature such as a menu to appirate to where you wanted to go. After all appiration is supposed to be based on the triple d rules of pick a destination, deliberate on it, and use determination to will your self to that point. Destination, Deliberation, Determination, pop. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Apparating to anywhere in sarah
Hi Tom, I think only in the last book did Harry use a spell on Filch. a jinx that glued the tongue to the roof of the mouth (which he had twice used, to general applause, on an unsuspecting Argus Filch); Harry could have snuck up behind him and used that non-verbal hang upside down spell on him too. Of course Sarah would not know of these spells as they were created by the HBP. I was originally going to have Sarah start the game with only three spells and then give her the rest when she read about them in the library, but realized the being a graduate from Salem school of Witchcraft, she should know more spells than three. So now she knows thirteen, and she does need to practice the Patronis spell to get longer lasting ones and reading the books gives her more of the spells with counters. Note, her thirteen spells include the 11 in her spell menu plus the apparate and Four-Point Spell. Phil - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, April 09, 2007 4:55 PM Subject: Re: [Audyssey] Apparating to anywhere in sarah Hi Phil, I totally understand the need for having maximum energy and spells. I've had to put in something similar in my Star Wars FPS game to keep the main character from being way to powerful with having too many Force skills and to much Force energy. In reality the Force is always present so a gamer should be able to call upon the Force at any time to use special abilities such as far sight, Force pull, Force throw, Force Jump, Force speed, etc... Having that stuff unlimited gives the gamer a easy time out running, disarming, and defeating all enemies. The way I off set this and still stick to the Star Wars cannon is I am using a little known Padawan Learner who survived the purge in Revenge of the Sith. She has limited Force ability in the start of the game, but as you complete levels, use your Force skills, you slowly gain extra Force energy, and can get better and more successful at using your Force powers. Interesting enough since I am allowing you the choice to play light sider or dark sider how quick you gain Force skills is in part dependant on which side you choose to play. If you pick the light side you will advance more slowly as a true Jedi won't rush in to experimenting and abuse his or her powers, and mainly uses them for defense. A dark sider will advance more rapidly as he or she will experiment with more distructive Force gifts like casting lightning, distruction, blinding your enemies, choking, or any other forbidden power that uses the Force negatively. An example might be a player is about to enter the Hut palace and two guards are there. What strategy will you take. A light sider would use Force to confuse or distract them and let him or her pass in safety. A dark sider would choke or simply kill them with chain lightning with no attempt to preserve life. Both might be effective ways to get in to the palace, but the former at least is a posative use of powerful skills. Perhaps you could think of some way to add something similar to Sarah. I noticed many hexes or jinxes Sarah could do that are a bit taboo for her, and thus you can't do them. I'd love to freeze filch in place or levetate him for a while and get away. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Apparating to anywhere in sarah
The four-point spell? I never found that one. It ain't pretty when the pretty leaves you with no place to go. J.D. Fortune, Pretty Vegas - Original Message - From: Phil Vlasak [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, April 09, 2007 4:56 PM Subject: Re: [Audyssey] Apparating to anywhere in sarah Hi Tom, I think only in the last book did Harry use a spell on Filch. a jinx that glued the tongue to the roof of the mouth (which he had twice used, to general applause, on an unsuspecting Argus Filch); Harry could have snuck up behind him and used that non-verbal hang upside down spell on him too. Of course Sarah would not know of these spells as they were created by the HBP. I was originally going to have Sarah start the game with only three spells and then give her the rest when she read about them in the library, but realized the being a graduate from Salem school of Witchcraft, she should know more spells than three. So now she knows thirteen, and she does need to practice the Patronis spell to get longer lasting ones and reading the books gives her more of the spells with counters. Note, her thirteen spells include the 11 in her spell menu plus the apparate and Four-Point Spell. Phil - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, April 09, 2007 4:55 PM Subject: Re: [Audyssey] Apparating to anywhere in sarah Hi Phil, I totally understand the need for having maximum energy and spells. I've had to put in something similar in my Star Wars FPS game to keep the main character from being way to powerful with having too many Force skills and to much Force energy. In reality the Force is always present so a gamer should be able to call upon the Force at any time to use special abilities such as far sight, Force pull, Force throw, Force Jump, Force speed, etc... Having that stuff unlimited gives the gamer a easy time out running, disarming, and defeating all enemies. The way I off set this and still stick to the Star Wars cannon is I am using a little known Padawan Learner who survived the purge in Revenge of the Sith. She has limited Force ability in the start of the game, but as you complete levels, use your Force skills, you slowly gain extra Force energy, and can get better and more successful at using your Force powers. Interesting enough since I am allowing you the choice to play light sider or dark sider how quick you gain Force skills is in part dependant on which side you choose to play. If you pick the light side you will advance more slowly as a true Jedi won't rush in to experimenting and abuse his or her powers, and mainly uses them for defense. A dark sider will advance more rapidly as he or she will experiment with more distructive Force gifts like casting lightning, distruction, blinding your enemies, choking, or any other forbidden power that uses the Force negatively. An example might be a player is about to enter the Hut palace and two guards are there. What strategy will you take. A light sider would use Force to confuse or distract them and let him or her pass in safety. A dark sider would choke or simply kill them with chain lightning with no attempt to preserve life. Both might be effective ways to get in to the palace, but the former at least is a posative use of powerful skills. Perhaps you could think of some way to add something similar to Sarah. I noticed many hexes or jinxes Sarah could do that are a bit taboo for her, and thus you can't do them. I'd love to freeze filch in place or levetate him for a while and get away. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Apparating to anywhere in sarah
Hi Bryan, From Goblet of Fire: the Four-Point Spell, a useful discovery of Hermione's that would make his wand point due north, therefore enabling him to check whether he was going in the right direction within the maze. Luckily in the American spell book, it tells you the direction you are facing. Which is also a built-in feature of the GMA game engine. Phil - Original Message - From: Bryan Peterson [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, April 09, 2007 7:34 PM Subject: Re: [Audyssey] Apparating to anywhere in sarah The four-point spell? I never found that one. It ain't pretty when the pretty leaves you with no place to go. J.D. Fortune, Pretty Vegas - Original Message - From: Phil Vlasak [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, April 09, 2007 4:56 PM Subject: Re: [Audyssey] Apparating to anywhere in sarah Hi Tom, I think only in the last book did Harry use a spell on Filch. a jinx that glued the tongue to the roof of the mouth (which he had twice used, to general applause, on an unsuspecting Argus Filch); Harry could have snuck up behind him and used that non-verbal hang upside down spell on him too. Of course Sarah would not know of these spells as they were created by the HBP. I was originally going to have Sarah start the game with only three spells and then give her the rest when she read about them in the library, but realized the being a graduate from Salem school of Witchcraft, she should know more spells than three. So now she knows thirteen, and she does need to practice the Patronis spell to get longer lasting ones and reading the books gives her more of the spells with counters. Note, her thirteen spells include the 11 in her spell menu plus the apparate and Four-Point Spell. Phil - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, April 09, 2007 4:55 PM Subject: Re: [Audyssey] Apparating to anywhere in sarah Hi Phil, I totally understand the need for having maximum energy and spells. I've had to put in something similar in my Star Wars FPS game to keep the main character from being way to powerful with having too many Force skills and to much Force energy. In reality the Force is always present so a gamer should be able to call upon the Force at any time to use special abilities such as far sight, Force pull, Force throw, Force Jump, Force speed, etc... Having that stuff unlimited gives the gamer a easy time out running, disarming, and defeating all enemies. The way I off set this and still stick to the Star Wars cannon is I am using a little known Padawan Learner who survived the purge in Revenge of the Sith. She has limited Force ability in the start of the game, but as you complete levels, use your Force skills, you slowly gain extra Force energy, and can get better and more successful at using your Force powers. Interesting enough since I am allowing you the choice to play light sider or dark sider how quick you gain Force skills is in part dependant on which side you choose to play. If you pick the light side you will advance more slowly as a true Jedi won't rush in to experimenting and abuse his or her powers, and mainly uses them for defense. A dark sider will advance more rapidly as he or she will experiment with more distructive Force gifts like casting lightning, distruction, blinding your enemies, choking, or any other forbidden power that uses the Force negatively. An example might be a player is about to enter the Hut palace and two guards are there. What strategy will you take. A light sider would use Force to confuse or distract them and let him or her pass in safety. A dark sider would choke or simply kill them with chain lightning with no attempt to preserve life. Both might be effective ways to get in to the palace, but the former at least is a posative use of powerful skills. Perhaps you could think of some way to add something similar to Sarah. I noticed many hexes or jinxes Sarah could do that are a bit taboo for her, and thus you can't do them. I'd love to freeze filch in place or levetate him for a while and get away. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org