Re: [Audyssey] Help Naming a Wrestling Game

2013-03-06 Thread Allan Thompson
I wouldn't be interested in the new guys, and I guess gals now. I remember when 
it was generation X and Sean Michaels had China. She was bigger then some of 
the men! 

I would love to add alot of the old timers too. Jimmy super fly snuka for one, 
andre the giant, ricky the dragon steamboat, hacksaw jim dugan, the iron shiek 
...wow, I am really freakin old, lol

al
al 

The truth will set you free
Jesus Christ of Nazareth 33A.D.
  - Original Message - 
  From: Thomas Ward 
  To: Gamers Discussion list 
  Sent: Saturday, March 02, 2013 1:53 PM
  Subject: Re: [Audyssey] Help Naming a Wrestling Game


  Hi Allan,

  Wow! I guess you really are out of the loop. WWE has changed a lot
  since the Attitude Era when Steve Austin and The Rock were the two
  most popular performers on the roster.

  These days there is a whole new generation of superstars such as
  Sheamus, John Cena, CM Punk, Ryback, etc who all emerged over the last
  10 years or so as well as some classics like Chris Jericho and The
  Rock who got there start back in the Attitude Era. That's only the
  mail roster.

  The Divas division has grown and expanded a lot over the last decade,
  and there have been several female superstars who have come and gone
  such as Mickie James, Trish Stratus, Candice Michelle, Michelle
  McCool, Layla El, Maryse, Melina Parez, Beth Phoenix, Kelly Kelly, and
  the list goes on.

  On 3/2/13, Allan Thompson allan1.thomp...@cox.net wrote:
   The game sounds interesting, and I like the name Power Slam.
   I am looking forward to this title. I remember watching Hulk Hogan and Rowdy
   Roddy Piper on Saturday afternoons when I was knee high to a halfling. I
   think I stopped watching after the stone cold steve austin and the Rock
   feud.
  
   al The truth will set you free
   Jesus Christ of Nazareth 33A.D.
 - Original Message -
 From: Thomas Ward
 To: Gamers Discussion list
 Sent: Saturday, March 02, 2013 6:33 AM
 Subject: [Audyssey] Help Naming a Wrestling Game
  
  
 Hello everyone,
  
 As many of you know I have been working on a wrestling game for quite
 some time based on the WWE brand of superstars etc. The project
 started out as an attempt to simply rewrite the Dos Piledriver game,
 convert it to a 32-bit Windows application, and update the database of
 superstars with wrestlers like Edge, CM Punk, Sheamus, and so on.
 Basically, originally it was just going to be an updated version of
 Piledriver.
  
 However, as time went on the game evolved, became much better, and is
 moving in a direction entirely different from the original intent
 which is apt to happen with us crazy programmers. That's not such a
 bad thing. the current version is more like one of Jim Kitchen's
 sports games with Sapi for play by play action, pull down context
 menus, contains entrance music, crowd ambiance, start and ending
 bells, and so forth. In short, the game is no longer Piledriver per
 say, and is completely something new which I think needs its own
 title.
  
 Here is the problem. There are a number of WWE games on the market for
 the XBox, Play Station, PSP etc and I definitely don't want to get
 into entanglements over copyrights if I use a game title like WWE Raw
 Verses Smackdown, WWE All Stars, WWE Legends, and so forth. Generic
 names like Wrestling League Manager and so on just don't appeal to me.
 Piledriver, as mentioned above, is for all intents and purpose a
 different game which I don't want confused with my creation. So any
 thoughts or ideas on a cool title for the wrestling game I'm working
 on?
  
 Cheers!
  
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Re: [Audyssey] Help Naming a Wrestling Game

2013-03-05 Thread Thomas Ward
Hi Dark,

Sure. I can understand that. That is why I am willing to take some
suggestions and add things I think will improve the game for both
casual and long time wrestling fans. However, unlike with MOTA though
I am not going to attempt to try and please everyone and will use my
own judgment on weather or not a suggestion will or won't work for the
game I have in development. :D

Regarding Piledriver I happen to agree with you. It was a little too
generic at times, and there was no type of season mode where you could
develop rivalries or feuds. You just picked two wrestlers out of the
database and fought it out. I'll be the first to agree it was a bit
boring, and lacked any surprises or sense of working your way up to a
championship match. If you wanted Hulk Hogan to wrestle for the World
Heavyweight Championship all you had to do was put him in a World
Heavyweight Championship match without having to build his reputation
or earn the number one contender status the hard way. That is, put
simply, not very interesting or challenging.

What I have in mind for my wrestling game is two separate modes. you
can choose from. the first is practice matches or training mode where
you can pick any two performers off the roster and have them wrestle.
It is similar to the way Piledriver works now, and is primarily for
training and testing purposes from a development standpoint.

The second mode is a season mode. You will pick a performer off the
roster you want to play, and it will generate a season schedule of
matches for that performer. It works similar to Jim's NFL game where
you pick a team and it creates a list of games for the entire season.
the same principle applies here where you pick a wrestler and it
schedules several matches and events for that performer he or she must
win in order to face one of the raining champions. If he wins the game
will generate a new schedule of potential number one contenders you
must defend against.

Cheers!


On 3/4/13, dark d...@xgam.org wrote:
 Hi Tom.

 Fair enough, this is your game, though myself i obviously am looking at
 things as at best someone with very very casual knolidge of or interest in
 wrestling so I am more inclined to want game related content.

 one thing I will say though is one severe annoyence I found with pile driver

 was it's very lack1 of actual playable features. For instance, I would
 rather as a gamer pick a wrestler, go through his or her training and fight

 various opponents selected by computer to earn titles. i want the surprise
 of seeing who i might be matched up against next, and the need to play
 tactically, plus I want the title to be something I earn.

 One thing that I didn't like in pile driver was the need to create a
 tournament, choose wrestlers for that tournament and then almost arbitrarily

 pick one, plus have little ability to alter his stats.

 While I am quite happy that this is a game by a wrestling fan for other
 wrestling fans, thus features like unlockables might be lacking, I do very
 much hope at least some attention has been paid to other aspects, so that it

 is possible for someone like myself to enjoy picking a wrestler and play the

 game as a turn based fighting game, earning titles, training etc along the
 way, not just as a homage to wwe/wwf.

 For example,  while I can freely see the merrit for someone like yourself in

 wanting to have the ability to create a match of any wrestler vs any other
 wrestler, as a gamer I'd much rather have random opponents in a contest for

 the title so that I get an element of surprise.

 Beware the Grue!

 Dark.


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Re: [Audyssey] Help Naming a Wrestling Game

2013-03-05 Thread dan cook
I really like the idea of this Thom, particularly because I've never
been into Nfl so something like that for wrestling would be brilliant.

Now i know you wanted to keep the wrestlers all wwe which is
understandable because you cant please anyone, but would you be
willing to add in a few key legends like say Sting so that we can at
least have Sting vs Taker at wrestlemania which is definitely a dream
match?

i'd also be curious to see what the roster is going to be;  and I'm
curious, will you be able to improve low-end performers through season
mode?
for instance i've always wanted to make Regal world champ and as
greater wrestler as I've always believed him to be which sadly much of
his wwe run hasn't shown.

On 3/5/13, Thomas Ward thomasward1...@gmail.com wrote:
 Hi Dark,

 Sure. I can understand that. That is why I am willing to take some
 suggestions and add things I think will improve the game for both
 casual and long time wrestling fans. However, unlike with MOTA though
 I am not going to attempt to try and please everyone and will use my
 own judgment on weather or not a suggestion will or won't work for the
 game I have in development. :D

 Regarding Piledriver I happen to agree with you. It was a little too
 generic at times, and there was no type of season mode where you could
 develop rivalries or feuds. You just picked two wrestlers out of the
 database and fought it out. I'll be the first to agree it was a bit
 boring, and lacked any surprises or sense of working your way up to a
 championship match. If you wanted Hulk Hogan to wrestle for the World
 Heavyweight Championship all you had to do was put him in a World
 Heavyweight Championship match without having to build his reputation
 or earn the number one contender status the hard way. That is, put
 simply, not very interesting or challenging.

 What I have in mind for my wrestling game is two separate modes. you
 can choose from. the first is practice matches or training mode where
 you can pick any two performers off the roster and have them wrestle.
 It is similar to the way Piledriver works now, and is primarily for
 training and testing purposes from a development standpoint.

 The second mode is a season mode. You will pick a performer off the
 roster you want to play, and it will generate a season schedule of
 matches for that performer. It works similar to Jim's NFL game where
 you pick a team and it creates a list of games for the entire season.
 the same principle applies here where you pick a wrestler and it
 schedules several matches and events for that performer he or she must
 win in order to face one of the raining champions. If he wins the game
 will generate a new schedule of potential number one contenders you
 must defend against.

 Cheers!


 On 3/4/13, dark d...@xgam.org wrote:
 Hi Tom.

 Fair enough, this is your game, though myself i obviously am looking at
 things as at best someone with very very casual knolidge of or interest
 in
 wrestling so I am more inclined to want game related content.

 one thing I will say though is one severe annoyence I found with pile
 driver

 was it's very lack1 of actual playable features. For instance, I would
 rather as a gamer pick a wrestler, go through his or her training and
 fight

 various opponents selected by computer to earn titles. i want the
 surprise
 of seeing who i might be matched up against next, and the need to play
 tactically, plus I want the title to be something I earn.

 One thing that I didn't like in pile driver was the need to create a
 tournament, choose wrestlers for that tournament and then almost
 arbitrarily

 pick one, plus have little ability to alter his stats.

 While I am quite happy that this is a game by a wrestling fan for other
 wrestling fans, thus features like unlockables might be lacking, I do
 very
 much hope at least some attention has been paid to other aspects, so that
 it

 is possible for someone like myself to enjoy picking a wrestler and play
 the

 game as a turn based fighting game, earning titles, training etc along
 the
 way, not just as a homage to wwe/wwf.

 For example,  while I can freely see the merrit for someone like yourself
 in

 wanting to have the ability to create a match of any wrestler vs any
 other
 wrestler, as a gamer I'd much rather have random opponents in a contest
 for

 the title so that I get an element of surprise.

 Beware the Grue!

 Dark.


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Re: [Audyssey] Help Naming a Wrestling Game

2013-03-05 Thread dark

Hi tom.

the season mode sounds just the sort of thing I was thinking of, and will of 
course give people like myself who aren't perhaps wrestling officionados 
something interesting to do purely as an in game challenge, winning 
wrestling titles and defending them against all comers, which actually 
sounds rather fun, particularly with the profile mode giving a bit more 
information about the people your facing so that even if there isn't! a 
story mode you can develope personal feelings and some degree of investment 
in the characters as characters.


as far as suggestions go, well suggestion is the operative word hear as 
we've said before.


Beware the Grue!

Dark. 



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Re: [Audyssey] Help Naming a Wrestling Game

2013-03-05 Thread Will
when would this be out though?

On 5 Mar 2013, at 15:47, Thomas Ward thomasward1...@gmail.com wrote:

 Hi Dan,
 
 Lol! Actually, many of the greatest WWF/WWE performers were long
 reigning Intercontinental Champions before they went on to win the
 WWF/WWE title.
 
 For example, Randy Macho Man Savage held the Intercontinental title
 for like 14 months before he  was defeated by Ricky The Dragon
 Steamboat at Wrestle mania III. The next year at Wrestle mania IV he
 won his first WWF Heavyweight Championship. As I recall the only
 person who held the Intercontinental title longer was the Honkey Tonk
 Man.
 
 I know and agree these days the title seems to change hands on a
 frequent basis. Just in the last few months it went from Miz, to
 Kingston, to Waid Barret in short succession. However, it wasn't
 always that way. Back in the 80's and the 90's many of the
 Intercontinental Champions held it for several months at a time, and
 won the matches fair and square.
 
 Cheers!
 
 On 3/5/13, dan cook dan.sc...@gmail.com wrote:
 well, i'm looking forward to doing something that WWE don't seem to
 ever do, which is win the intercontinental title with some one and
 actually have them win matches afterwoods!
 
 
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Re: [Audyssey] Help Naming a Wrestling Game

2013-03-05 Thread Will
sounds unique i'm not in to wrestling but am keen to try any new genres 
provided smile good luck with it. 

On 5 Mar 2013, at 15:54, Thomas Ward thomasward1...@gmail.com wrote:

 Hi Will,
 
 Best answer I can give, as always, it will be released when it is
 ready.. I don't have a specific date and time for release. Even if I
 had one in mind I wouldn't say because plans change, and I know how
 the people on this list get when a certain game isn't released the
 exact minute the developer said it might be x months before.
 
 On 3/5/13, Will will.d.lo...@gmail.com wrote:
 when would this be out though?
 
 
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Re: [Audyssey] Help Naming a Wrestling Game

2013-03-05 Thread dan cook
haha.  I realise that Thom, was just commenting on what appears to
happen in today's wwe, as I began watching in the 90s.
Speeking of which, I've not seen nearly as much savage as I'd like.
You always seem to remind me of this. :D

On 3/5/13, Thomas Ward thomasward1...@gmail.com wrote:
 Hi Dan,

 We will see. At this point I just want to get the game written,
 tested, and make sure the game works before I start saying that this
 or that performer will or won't be in the game. Right now I am just
 working with a small handful of wrestlers to test out the basic game
 play and adding this or that performer is something I can do later on
 down the road.

 For the moment though the roster consists of top performers who all
 have at least one WWE Championship, Intercontinental Championship, or
 World Championship reign. Obviously, that would include performers
 like Hulk Hogan, John Cena, The Undertaker, The Miz, and so on. Some
 of the performers like R-Truth probably will be put on a waiting list
 for later consideration because he isn't what I would consider a top
 tear performer, and it is going to take considerable time and energy
 to add each and every performer to the game so I want it to include
 the best of the best to start out with.

 On 3/5/13, dan cook dan.sc...@gmail.com wrote:
 I really like the idea of this Thom, particularly because I've never
 been into Nfl so something like that for wrestling would be brilliant.

 Now i know you wanted to keep the wrestlers all wwe which is
 understandable because you cant please anyone, but would you be
 willing to add in a few key legends like say Sting so that we can at
 least have Sting vs Taker at wrestlemania which is definitely a dream
 match?

 i'd also be curious to see what the roster is going to be;  and I'm
 curious, will you be able to improve low-end performers through season
 mode?
 for instance i've always wanted to make Regal world champ and as
 greater wrestler as I've always believed him to be which sadly much of
 his wwe run hasn't shown.

 ---
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Re: [Audyssey] Help Naming a Wrestling Game

2013-03-05 Thread Allan Thompson
Wow, Tom, that sounds awesome!
This isn't so much a suggestion as a question.
Are you going to bother with tag teams? They still have tage teams, right? 

This is perhaps a suggestion, see what you think...
What makes wrestling what it is is not just the matches themselves but the 
drama in between matches.
So maybe, as an optional setting, one could select drama where between 
matches interesting events could happen that might or might not affect stats 
for a wrestler.

I see it as a things like:
player's wrestler gets attacked from behind in the back rooms! He thinks it 
was next wrestler to fight. As a result he is a little less coordinated.

or 

During an interview, player wrestler got squirted in the eyes with burning 
hot coffee by next challenger, He is ok, but his rage has increased to new 
levels of extreme danger 

and of course...

Players wrestler girlfriend/lucky trunks/manager/favorite truck got stolen, 
and now he is distracted throwing off his focus for the upcoming belt!

It wouldn't be anything too major, just adding or subtracting or even just 
doing nothing but entertaining so that the feel of the wrestling shows I used 
to watch would be there . 

al 




The truth will set you free
Jesus Christ of Nazareth 33A.D.
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Re: [Audyssey] Help Naming a Wrestling Game

2013-03-05 Thread Allan Thompson
Not to mentiont he british bulldogs! 
al
The truth will set you free
Jesus Christ of Nazareth 33A.D.
  - Original Message - 
  From: dan cook 
  To: Gamers Discussion list 
  Sent: Tuesday, March 05, 2013 1:16 PM
  Subject: Re: [Audyssey] Help Naming a Wrestling Game


  You know, I really like that idea.
  and yes they still have tag teams, wel nothing on par with the road
  warriors, demolition, dudley boys etc though.

  On 3/5/13, Allan Thompson allan1.thomp...@cox.net wrote:
   Wow, Tom, that sounds awesome!
   This isn't so much a suggestion as a question.
   Are you going to bother with tag teams? They still have tage teams, right?
  
   This is perhaps a suggestion, see what you think...
   What makes wrestling what it is is not just the matches themselves but the
   drama in between matches.
   So maybe, as an optional setting, one could select drama where between
   matches interesting events could happen that might or might not affect stats
   for a wrestler.
  
   I see it as a things like:
   player's wrestler gets attacked from behind in the back rooms! He thinks
   it was next wrestler to fight. As a result he is a little less
   coordinated.
  
   or
  
   During an interview, player wrestler got squirted in the eyes with
   burning hot coffee by next challenger, He is ok, but his rage has
   increased to new levels of extreme danger
  
   and of course...
  
   Players wrestler girlfriend/lucky trunks/manager/favorite truck got
   stolen, and now he is distracted throwing off his focus for the upcoming
   belt!
  
   It wouldn't be anything too major, just adding or subtracting or even just
   doing nothing but entertaining so that the feel of the wrestling shows I
   used to watch would be there .
  
   al
  
  
  
  
   The truth will set you free
   Jesus Christ of Nazareth 33A.D.
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Re: [Audyssey] Help Naming a Wrestling Game

2013-03-05 Thread dan cook
I really wish I knew more wrestling fans.
I've always wanted to go to a show but wouldn't be able to tell what's
going on that much if I did, in the matches at least.  Although, the
atmosphere would be incredible.
Anyway, that's off-topic.
I'm reallly looking forward to seeing where this game goes, as you can
probably tell.
the best of luck to you.

On 3/5/13, Thomas Ward thomasward1...@gmail.com wrote:
 Hi Dan,

 Well, I'm not too surprised. By the 90's Randy Savage was semi-retired
 doing play by play commentary on Monday Night Raw, and of course the
 occasional match. Then, as with a number of big name performers who
 were really big in the 80's he left the WWF for the WCW for a few
 years. I don't think he was quite as popular or featured as much in
 the 90's as he was a decade before.

 In fact, to give you an idea of what an old  fart I am I actually do
 remember the first time Randy Savage showed up on WWF Prime Time about
 1985. In the first storyline he was involved in all the managers were
 trying to get him to join their stables. Eventually, though, he
 surprised the WWF audiences when he walked out to the ring with his
 real world wife, Elizabeth, as his new manager.. Of course, that lead
 to a number of followup storylines like the famous perhaps infamous
 battles between Randy Savage and George the Animal Steele over
 Elizabeth. What I remember most about that feud is besides the
 wrestling the side shows, the side acts, were kind  of funny too.
 Every time the Macho Man would be involved in a match with someone
 George Steele would show up and try and drag Elizabeth off to the
 locker room like a big hairy ape. That continued as I recall clear up
 until Wrestlemania II where George Steele challenged Randy Savage for
 the Intercontinental Championship and lost.

 On 3/5/13, dan cook dan.sc...@gmail.com wrote:
 haha.  I realise that Thom, was just commenting on what appears to
 happen in today's wwe, as I began watching in the 90s.
 Speeking of which, I've not seen nearly as much savage as I'd like.
 You always seem to remind me of this. :D

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Re: [Audyssey] Help Naming a Wrestling Game

2013-03-05 Thread dan cook
ah yes, the bulldogs.
man I miss Davey boy and Owen Hart...

On 3/5/13, dan cook dan.sc...@gmail.com wrote:
 I really wish I knew more wrestling fans.
 I've always wanted to go to a show but wouldn't be able to tell what's
 going on that much if I did, in the matches at least.  Although, the
 atmosphere would be incredible.
 Anyway, that's off-topic.
 I'm reallly looking forward to seeing where this game goes, as you can
 probably tell.
 the best of luck to you.

 On 3/5/13, Thomas Ward thomasward1...@gmail.com wrote:
 Hi Dan,

 Well, I'm not too surprised. By the 90's Randy Savage was semi-retired
 doing play by play commentary on Monday Night Raw, and of course the
 occasional match. Then, as with a number of big name performers who
 were really big in the 80's he left the WWF for the WCW for a few
 years. I don't think he was quite as popular or featured as much in
 the 90's as he was a decade before.

 In fact, to give you an idea of what an old  fart I am I actually do
 remember the first time Randy Savage showed up on WWF Prime Time about
 1985. In the first storyline he was involved in all the managers were
 trying to get him to join their stables. Eventually, though, he
 surprised the WWF audiences when he walked out to the ring with his
 real world wife, Elizabeth, as his new manager.. Of course, that lead
 to a number of followup storylines like the famous perhaps infamous
 battles between Randy Savage and George the Animal Steele over
 Elizabeth. What I remember most about that feud is besides the
 wrestling the side shows, the side acts, were kind  of funny too.
 Every time the Macho Man would be involved in a match with someone
 George Steele would show up and try and drag Elizabeth off to the
 locker room like a big hairy ape. That continued as I recall clear up
 until Wrestlemania II where George Steele challenged Randy Savage for
 the Intercontinental Championship and lost.

 On 3/5/13, dan cook dan.sc...@gmail.com wrote:
 haha.  I realise that Thom, was just commenting on what appears to
 happen in today's wwe, as I began watching in the 90s.
 Speeking of which, I've not seen nearly as much savage as I'd like.
 You always seem to remind me of this. :D

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Re: [Audyssey] Help Naming a Wrestling Game

2013-03-04 Thread dark

Hi Dan.

Much as I've said I don't particularly care for wrestling, I do enjoy such 
unlockables in games, especially competing games with different conditions, 
since they really give a sense of accomplishment when you finish them.


Beware the Grue!

Dark.
- Original Message - 
From: dan cook dan.sc...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 04, 2013 5:28 AM
Subject: Re: [Audyssey] Help Naming a Wrestling Game



Hi,

I was going to suggest something like ddt, but that'd be too obvious
and similar i guess to piledriver.  Guess I just like the name of that
move. :D

I'm loving the sound of this Tom, particularly because the WWE games
are becoming somewhat less playable again.

my question is, will all wrestlers be unlocked at the start or will
you be able to unlock some of the ones such as stone cold, undertaker,
other legendary ones etc by completing say...the rise of a current
superstar? somewhat like beating a boss and unlocking them after.
I just thought it'd give more replay value to something which i'm sure
i'll spend many hours playing with anyway since i cant get piledriver
to work anymore for one thing.

On 3/3/13, dark d...@xgam.org wrote:

Hi tom.

I will confess that me using wrestlers as all purpose figures was just
something I generally did, since usually i made up long and complex 
stories


with all sorts of figures and had many that I didn't know the derivation 
of


at all but which looked good, as well as everything from starwarss, ghost
busters, heman, wrestlers, Turtles, and goodness knows what else, indeed 
I
must've had over 300 figures as a child collected betwene the ages of 5 
and


about 15, often bought second hand though some new, and since I didn't 
tend


to break them I had a hole bunch with which i played out increasingly 
more

complex stories.

Indeed I only stopped when i realized I didn't need! figures to make up
stories and could do it in my head just as well :d. About the closest I 
ever


got to playing

About the closest I ever got to actually playing wrestlers was when I 
played


various fighting tournament type games, but even then i preferd to make 
up
my own back stories for the characters rather than playing who they 
actually


were, (legion of doom made great cyberpunks).

Getting back to the game though, I fully agree about wrestling fudes and 
the


storyline being a major aspect (indeed as you said yourself given the
corriography and match fixing likely the main aspect). While I know
something like that would be pretty hard to add to a game without a 
fairly
complex events system that would be hell to write, one thing you could! 
do

for none wwe fans and also to add some flavour would be to include short
profiles of each wrestler, which could be read both when the player 
chooses


which wrestler he/she wants to play as, and before each match so that the
player knows a bit about the personality, style and aspect of who they 
are
fighting against, thus making matches say betwene a face and a heal have 
a

little more prominance just as they would on roar or smackdown.

These wouldn't need to be too long, perhaps 200 words max, but would just
give a little extra to the game.

beware the Grue!

dark.


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Re: [Audyssey] Help Naming a Wrestling Game

2013-03-04 Thread Thomas Ward
Hi Dan,

All performers are unlocked and playable from the beginning of the
game. Like Piledriver you will be able to select any performer you
want to play and wrestle any other performer in the game's database.
The only acception to that rule is female performers can only wrestle
female performers and male performers can only wrestle male
performers. Otherwise if you want to have say Steve Austin wrestle
Edge go ahead. There is no restrictions on who you can select and play
per match.

Cheers!

On 3/4/13, dan cook dan.sc...@gmail.com wrote:
 Hi,

 I was going to suggest something like ddt, but that'd be too obvious
 and similar i guess to piledriver.  Guess I just like the name of that
 move. :D

 I'm loving the sound of this Tom, particularly because the WWE games
 are becoming somewhat less playable again.

 my question is, will all wrestlers be unlocked at the start or will
 you be able to unlock some of the ones such as stone cold, undertaker,
 other legendary ones etc by completing say...the rise of a current
 superstar? somewhat like beating a boss and unlocking them after.
 I just thought it'd give more replay value to something which i'm sure
 i'll spend many hours playing with anyway since i cant get piledriver
 to work anymore for one thing.


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Re: [Audyssey] Help Naming a Wrestling Game

2013-03-04 Thread Thomas Ward
Hi Dark,

While I see the point of unlockable content in many types of games
this definitely isn't one of them.  As mentioned before this game is a
wrestling game written by a wrestling fan for wrestling fans and
restricting certain performers would be counter productive in its
intent.

For example, I grew up in the 1980's and have many fond memories of
Hulk Hogan, Randy Savage, Ricky Steamboat, Brett Hart, etc from the
early days of their wrestling careers. Now, assuming this is a game
for wrestling fans it stands to reason I should be able to pull up a
list of performers I want to wrestle and have the opportunity to be
able to select two classic performers like Hulk Hogan and Randy Savage
and reconstruct a match from the 1980's without restrictions. It would
make little to no sense at all to me to pick a performer off of the
current roster like John Cena, have him wrestle x number of matches,
just to unlock certain performers that I might happen to want to play.

This is in my opinion exactly the kind of differences that come up
between a true fan of the sport and just a gamer. Gamers are looking
for something extra, some un lockable content, something extra that
makes the game just another fighting game. A fan, such as myself,
needs no unlockable content to make the game enjoyable and in fact
might find certain restrictions get in the way of his or her
enjoyment.

Cheers!

On 3/4/13, dark d...@xgam.org wrote:
 Hi Dan.

 Much as I've said I don't particularly care for wrestling, I do enjoy such
 unlockables in games, especially competing games with different conditions,

 since they really give a sense of accomplishment when you finish them.

 Beware the Grue!

 Dark.

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Re: [Audyssey] Help Naming a Wrestling Game

2013-03-04 Thread dark

Hi Tom.

Fair enough, this is your game, though myself i obviously am looking at 
things as at best someone with very very casual knolidge of or interest in 
wrestling so I am more inclined to want game related content.


one thing I will say though is one severe annoyence I found with pile driver 
was it's very lack1 of actual playable features. For instance, I would 
rather as a gamer pick a wrestler, go through his or her training and fight 
various opponents selected by computer to earn titles. i want the surprise 
of seeing who i might be matched up against next, and the need to play 
tactically, plus I want the title to be something I earn.


One thing that I didn't like in pile driver was the need to create a 
tournament, choose wrestlers for that tournament and then almost arbitrarily 
pick one, plus have little ability to alter his stats.


While I am quite happy that this is a game by a wrestling fan for other 
wrestling fans, thus features like unlockables might be lacking, I do very 
much hope at least some attention has been paid to other aspects, so that it 
is possible for someone like myself to enjoy picking a wrestler and play the 
game as a turn based fighting game, earning titles, training etc along the 
way, not just as a homage to wwe/wwf.


For example,  while I can freely see the merrit for someone like yourself in 
wanting to have the ability to create a match of any wrestler vs any other 
wrestler, as a gamer I'd much rather have random opponents in a contest for 
the title so that I get an element of surprise.


Beware the Grue!

Dark. 



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Re: [Audyssey] Help Naming a Wrestling Game

2013-03-04 Thread dark

Hi Tom.

i thought as much as regards story mode, however might I suggest that the 
profiles be accessible in the game itself,  albeit an optional extra 
since there is nothing more annoying than playing a game and then having to 
go and look up information via find and replace on a document you might not 
have to hand, flipping betwene two windows and having to find the exact text 
you want.


The sort of thing I was imagining would be an option before each match, 
rather like a vs screen in a fighting game. As well as options to start the 
match, go to gym or whatever, there would also be a view profile option, 
which, when used rather like Jim kitchin's rules of baseball would tell you 
about the next person you were fighting.


of course for people like yourself who know who edge, ricky steamboat or 
whoever is this option would not be needed, but for the rest of us it would 
add a lot of colour, and having it before each match would also give each 
opponent a little more prominance and personality, since you'd be at a new 
match in the title and have a new wrestler to contend with, rather the way 
that before I knew the rosters of such games, when playing something like 
dark stalkers or street fighter 2, I'd see the next opponent (my brother 
read the name and country of origin), and think agh! looks nasty 
especially in games like street fighter 3, turtles tournament fighters or 
killer instinct which gave brief profiles on the vs screen too (where I got 
the idea from).


Beware the Grue!

Dark. 



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Re: [Audyssey] Help Naming a Wrestling Game

2013-03-04 Thread dan cook
Hi Tom,
I certainly see your point there.  I myself am too a huge wrestling
fan so unlockable contenc won't do much for me personally

one other question i have though is will it be possible to eddit
wrestler entrance themes?  for instance would i be able to give
undertaker his ministry of darkness theme instead of the usual dark
side one?

On 3/4/13, dark d...@xgam.org wrote:
 Hi Tom.

 i thought as much as regards story mode, however might I suggest that the
 profiles be accessible in the game itself,  albeit an optional extra
 since there is nothing more annoying than playing a game and then having to

 go and look up information via find and replace on a document you might not

 have to hand, flipping betwene two windows and having to find the exact text

 you want.

 The sort of thing I was imagining would be an option before each match,
 rather like a vs screen in a fighting game. As well as options to start the

 match, go to gym or whatever, there would also be a view profile option,
 which, when used rather like Jim kitchin's rules of baseball would tell you

 about the next person you were fighting.

 of course for people like yourself who know who edge, ricky steamboat or
 whoever is this option would not be needed, but for the rest of us it would

 add a lot of colour, and having it before each match would also give each
 opponent a little more prominance and personality, since you'd be at a new
 match in the title and have a new wrestler to contend with, rather the way
 that before I knew the rosters of such games, when playing something like
 dark stalkers or street fighter 2, I'd see the next opponent (my brother
 read the name and country of origin), and think agh! looks nasty
 especially in games like street fighter 3, turtles tournament fighters or
 killer instinct which gave brief profiles on the vs screen too (where I got

 the idea from).

 Beware the Grue!

 Dark.


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Re: [Audyssey] Help Naming a Wrestling Game

2013-03-04 Thread Thomas Ward
Hi Dark,

Well, I suppose that is doable. For example, when you are scrolling
through a list of opponents you could press x for extra info and have
it read out his/her bio giving you a little more information about
that performer. It would be entirely optional, and yet would be
available for someone like yourself who may not have a clue who this
or that performer is.

Cheers!

On 3/4/13, dark d...@xgam.org wrote:
 Hi Tom.

 i thought as much as regards story mode, however might I suggest that the
 profiles be accessible in the game itself,  albeit an optional extra
 since there is nothing more annoying than playing a game and then having to

 go and look up information via find and replace on a document you might not

 have to hand, flipping betwene two windows and having to find the exact text

 you want.

 The sort of thing I was imagining would be an option before each match,
 rather like a vs screen in a fighting game. As well as options to start the

 match, go to gym or whatever, there would also be a view profile option,
 which, when used rather like Jim kitchin's rules of baseball would tell you

 about the next person you were fighting.

 of course for people like yourself who know who edge, ricky steamboat or
 whoever is this option would not be needed, but for the rest of us it would

 add a lot of colour, and having it before each match would also give each
 opponent a little more prominance and personality, since you'd be at a new
 match in the title and have a new wrestler to contend with, rather the way
 that before I knew the rosters of such games, when playing something like
 dark stalkers or street fighter 2, I'd see the next opponent (my brother
 read the name and country of origin), and think agh! looks nasty
 especially in games like street fighter 3, turtles tournament fighters or
 killer instinct which gave brief profiles on the vs screen too (where I got

 the idea from).

 Beware the Grue!

 Dark.


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Re: [Audyssey] Help Naming a Wrestling Game

2013-03-04 Thread Allan Thompson
No holds barred, lol. 
How will the wrestling actually work? Will it be a fighting game like mortal 
combat? What about the diffrent combos. I mean you got the sling shot off the 
ropes, you got top rope  drops, figure four leg locks, all sorts of signnature 
moves! 
thanks,
al
The truth will set you free
Jesus Christ of Nazareth 33A.D.
  - Original Message - 
  From: Thomas Ward 
  To: Gamers Discussion list 
  Sent: Monday, March 04, 2013 4:44 AM
  Subject: Re: [Audyssey] Help Naming a Wrestling Game


  Hi Dark,

  While I see the point of unlockable content in many types of games
  this definitely isn't one of them.  As mentioned before this game is a
  wrestling game written by a wrestling fan for wrestling fans and
  restricting certain performers would be counter productive in its
  intent.

  For example, I grew up in the 1980's and have many fond memories of
  Hulk Hogan, Randy Savage, Ricky Steamboat, Brett Hart, etc from the
  early days of their wrestling careers. Now, assuming this is a game
  for wrestling fans it stands to reason I should be able to pull up a
  list of performers I want to wrestle and have the opportunity to be
  able to select two classic performers like Hulk Hogan and Randy Savage
  and reconstruct a match from the 1980's without restrictions. It would
  make little to no sense at all to me to pick a performer off of the
  current roster like John Cena, have him wrestle x number of matches,
  just to unlock certain performers that I might happen to want to play.

  This is in my opinion exactly the kind of differences that come up
  between a true fan of the sport and just a gamer. Gamers are looking
  for something extra, some un lockable content, something extra that
  makes the game just another fighting game. A fan, such as myself,
  needs no unlockable content to make the game enjoyable and in fact
  might find certain restrictions get in the way of his or her
  enjoyment.

  Cheers!

  On 3/4/13, dark d...@xgam.org wrote:
   Hi Dan.
  
   Much as I've said I don't particularly care for wrestling, I do enjoy such
   unlockables in games, especially competing games with different conditions,
  
   since they really give a sense of accomplishment when you finish them.
  
   Beware the Grue!
  
   Dark.

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Re: [Audyssey] Help Naming a Wrestling Game

2013-03-04 Thread Allan Thompson
Hi Tom,
That is perfectly fine with me. I just wasn't sure how it would be played since 
I have never played pile driver, nor heard about it till now.
Sounds fun!
al

The truth will set you free
Jesus Christ of Nazareth 33A.D.
  - Original Message - 
  From: Thomas Ward 
  To: Gamers Discussion list 
  Sent: Monday, March 04, 2013 2:42 PM
  Subject: Re: [Audyssey] Help Naming a Wrestling Game


  Hi Al,

  The game is essentially a turn based menu driven game much like
  Piledriver for Dos is. In case you don't know what I mean by that here
  is a basic idea of how it works.

  You have a menu of various types of moves such as Aerial, Brawling,
  Dirty, Grappling, Submission, Throws, and Finishers. Let's say for
  example you select Brawling. A new menu of options will appear such as
  Big Boot, Missile Dropkick, European Uppercut, Knee Lift, and so on.
  You select European Uppercut and your wrestler attempts to hit the
  computer opponent with an uppercut. If the move is successful the
  opponent will be stunned or knocked down to the mat. If it fails the
  computer opponent will be allowed to attempt to attack you with a move
  of its own. This will continue back and forth until a wrestler is
  pinned or submits.

  Now, there are two reasons why I didn't create a real time fighting
  game like Mortal Kombat as you suggest. First, is I don't have the
  money to purchase a library of sound effects for every potential
  wrestler, for every single move, and so on. Second, is there are so
  many different wrestling moves that it would be impossible to program
  keyboard commands for every single possibility. Even if I did so it
  would be difficult to remember each and every possible command. So I
  chose to keep the same game play as Piledriver, but added some sounds
  and music to it as well as Sapi support.

  HTH



  On 3/4/13, Allan Thompson allan1.thomp...@cox.net wrote:
   No holds barred, lol.
   How will the wrestling actually work? Will it be a fighting game like mortal
   combat? What about the diffrent combos. I mean you got the sling shot off
   the ropes, you got top rope  drops, figure four leg locks, all sorts of
   signnature moves!
   thanks,
   al
   The truth will set you free
   Jesus Christ of Nazareth 33A.D.

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Re: [Audyssey] Help Naming a Wrestling Game

2013-03-04 Thread dan cook
I'm liking the sound of this more and more.

also i'm guessing this one will be more balanced than piledriver was?
I mean in piledriver there was pretty much no way say Savage could
dream of beating andre the giant as none of the moves there would work
unless you eddetid the wrestlers to be different sizes or to be
incredibly good at submissions.


On 3/4/13, Allan Thompson allan1.thomp...@cox.net wrote:
 Hi Tom,
 That is perfectly fine with me. I just wasn't sure how it would be played
 since I have never played pile driver, nor heard about it till now.
 Sounds fun!
 al

 The truth will set you free
 Jesus Christ of Nazareth 33A.D.
   - Original Message -
   From: Thomas Ward
   To: Gamers Discussion list
   Sent: Monday, March 04, 2013 2:42 PM
   Subject: Re: [Audyssey] Help Naming a Wrestling Game


   Hi Al,

   The game is essentially a turn based menu driven game much like
   Piledriver for Dos is. In case you don't know what I mean by that here
   is a basic idea of how it works.

   You have a menu of various types of moves such as Aerial, Brawling,
   Dirty, Grappling, Submission, Throws, and Finishers. Let's say for
   example you select Brawling. A new menu of options will appear such as
   Big Boot, Missile Dropkick, European Uppercut, Knee Lift, and so on.
   You select European Uppercut and your wrestler attempts to hit the
   computer opponent with an uppercut. If the move is successful the
   opponent will be stunned or knocked down to the mat. If it fails the
   computer opponent will be allowed to attempt to attack you with a move
   of its own. This will continue back and forth until a wrestler is
   pinned or submits.

   Now, there are two reasons why I didn't create a real time fighting
   game like Mortal Kombat as you suggest. First, is I don't have the
   money to purchase a library of sound effects for every potential
   wrestler, for every single move, and so on. Second, is there are so
   many different wrestling moves that it would be impossible to program
   keyboard commands for every single possibility. Even if I did so it
   would be difficult to remember each and every possible command. So I
   chose to keep the same game play as Piledriver, but added some sounds
   and music to it as well as Sapi support.

   HTH



   On 3/4/13, Allan Thompson allan1.thomp...@cox.net wrote:
No holds barred, lol.
How will the wrestling actually work? Will it be a fighting game like
 mortal
combat? What about the diffrent combos. I mean you got the sling shot
 off
the ropes, you got top rope  drops, figure four leg locks, all sorts of
signnature moves!
thanks,
al
The truth will set you free
Jesus Christ of Nazareth 33A.D.

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Re: [Audyssey] Help Naming a Wrestling Game

2013-03-04 Thread dark

Hi tom.

that would be just the sort of thing, so that you could find out more about 
whoever you were fighting before each match, and being available with a key 
press would indeed make it optional.


Beware the Grue!

Dark.
-  



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Re: [Audyssey] Help Naming a Wrestling Game

2013-03-03 Thread dark

Hi tom.

I will confess that me using wrestlers as all purpose figures was just 
something I generally did, since usually i made up long and complex stories 
with all sorts of figures and had many that I didn't know the derivation of 
at all but which looked good, as well as everything from starwarss, ghost 
busters, heman, wrestlers, Turtles, and goodness knows what else, indeed I 
must've had over 300 figures as a child collected betwene the ages of 5 and 
about 15, often bought second hand though some new, and since I didn't tend 
to break them I had a hole bunch with which i played out increasingly more 
complex stories.


Indeed I only stopped when i realized I didn't need! figures to make up 
stories and could do it in my head just as well :d. About the closest I ever 
got to playing


About the closest I ever got to actually playing wrestlers was when I played 
various fighting tournament type games, but even then i preferd to make up 
my own back stories for the characters rather than playing who they actually 
were, (legion of doom made great cyberpunks).


Getting back to the game though, I fully agree about wrestling fudes and the 
storyline being a major aspect (indeed as you said yourself given the 
corriography and match fixing likely the main aspect). While I know 
something like that would be pretty hard to add to a game without a fairly 
complex events system that would be hell to write, one thing you could! do 
for none wwe fans and also to add some flavour would be to include short 
profiles of each wrestler, which could be read both when the player chooses 
which wrestler he/she wants to play as, and before each match so that the 
player knows a bit about the personality, style and aspect of who they are 
fighting against, thus making matches say betwene a face and a heal have a 
little more prominance just as they would on roar or smackdown.


These wouldn't need to be too long, perhaps 200 words max, but would just 
give a little extra to the game.


beware the Grue!

dark. 



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Re: [Audyssey] Help Naming a Wrestling Game

2013-03-02 Thread dark

Hi Tom.

The game sounds great and even though I'm at best a casual wrestling fan if 
at all I do look forward to playing it.


I see the problem with names and copywrite, that naming it after a wrestling 
game,  which of course in turn are named after wrestling events would be 
a problematic thing, I also see the issue with generic sports sounding 
names.


Therefore, my own suggestion would be a name similar to piledriver, a name 
that refers to the sport of wrestling rather than to a particular federation 
or event, but which sounds interesting and appealing and not just a bare 
bones description.


Something like power slam, three count, pin bdownn or   gorilla press.

As an alternative you mightbalso have a name refering to the wrestlers 
themselves but not using the name superstars, rather the way capcom called 
their wrestling game slam masters.


Ring masters, ultimate wrestlers, best of the best etc.

Just some thoughts.

all the best,

Dark. 



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Re: [Audyssey] Help Naming a Wrestling Game

2013-03-02 Thread Phil Vlasak

Hi Thomas,
I couldn't resist with a few choices for your wrestling game:
Grapple.
Pummels Pinfalls and Countouts.
No Holds Barred.
Battle Royal.
Three Second Pinfall.
Bloodstained Mat.


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Re: [Audyssey] Help Naming a Wrestling Game

2013-03-02 Thread Jacob Kruger
Although haven't even listened to pro wrestiling in like last 8 or so years, 
I think one of Dark's suggestions, power slam was about best.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, March 02, 2013 1:33 PM
Subject: [Audyssey] Help Naming a Wrestling Game



Hello everyone,

As many of you know I have been working on a wrestling game for quite
some time based on the WWE brand of superstars etc. The project
started out as an attempt to simply rewrite the Dos Piledriver game,
convert it to a 32-bit Windows application, and update the database of
superstars with wrestlers like Edge, CM Punk, Sheamus, and so on.
Basically, originally it was just going to be an updated version of
Piledriver.

However, as time went on the game evolved, became much better, and is
moving in a direction entirely different from the original intent
which is apt to happen with us crazy programmers. That's not such a
bad thing. the current version is more like one of Jim Kitchen's
sports games with Sapi for play by play action, pull down context
menus, contains entrance music, crowd ambiance, start and ending
bells, and so forth. In short, the game is no longer Piledriver per
say, and is completely something new which I think needs its own
title.

Here is the problem. There are a number of WWE games on the market for
the XBox, Play Station, PSP etc and I definitely don't want to get
into entanglements over copyrights if I use a game title like WWE Raw
Verses Smackdown, WWE All Stars, WWE Legends, and so forth. Generic
names like Wrestling League Manager and so on just don't appeal to me.
Piledriver, as mentioned above, is for all intents and purpose a
different game which I don't want confused with my creation. So any
thoughts or ideas on a cool title for the wrestling game I'm working
on?

Cheers!

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Re: [Audyssey] Help Naming a Wrestling Game

2013-03-02 Thread dark
Powerslam was my favourite suggestion hence why I put it first. The only 
thing I can think of against power slam is I'm pretty sure I remember a 
wrestling game called super slam.


Beware the Grue!

Dark.
- Original Message - 
From: Jacob Kruger ja...@blindza.co.za

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, March 02, 2013 1:52 PM
Subject: Re: [Audyssey] Help Naming a Wrestling Game


Although haven't even listened to pro wrestiling in like last 8 or so 
years, I think one of Dark's suggestions, power slam was about best.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, March 02, 2013 1:33 PM
Subject: [Audyssey] Help Naming a Wrestling Game



Hello everyone,

As many of you know I have been working on a wrestling game for quite
some time based on the WWE brand of superstars etc. The project
started out as an attempt to simply rewrite the Dos Piledriver game,
convert it to a 32-bit Windows application, and update the database of
superstars with wrestlers like Edge, CM Punk, Sheamus, and so on.
Basically, originally it was just going to be an updated version of
Piledriver.

However, as time went on the game evolved, became much better, and is
moving in a direction entirely different from the original intent
which is apt to happen with us crazy programmers. That's not such a
bad thing. the current version is more like one of Jim Kitchen's
sports games with Sapi for play by play action, pull down context
menus, contains entrance music, crowd ambiance, start and ending
bells, and so forth. In short, the game is no longer Piledriver per
say, and is completely something new which I think needs its own
title.

Here is the problem. There are a number of WWE games on the market for
the XBox, Play Station, PSP etc and I definitely don't want to get
into entanglements over copyrights if I use a game title like WWE Raw
Verses Smackdown, WWE All Stars, WWE Legends, and so forth. Generic
names like Wrestling League Manager and so on just don't appeal to me.
Piledriver, as mentioned above, is for all intents and purpose a
different game which I don't want confused with my creation. So any
thoughts or ideas on a cool title for the wrestling game I'm working
on?

Cheers!

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Re: [Audyssey] Help Naming a Wrestling Game

2013-03-02 Thread dark

Hi Tom.

I seem to remember superslam being a game for the amigar, though I could be 
wrong. I don't think however powerslammmers is a trade mark since it was the 
name for a line of figures. For example, I remember back in the Tmnt days 
the producer of the figures featured several cyber samurai versions of 
characters such as Shredder, bebop and karai, however that name turns up a 
lot in other places, for example in the shadowrun rpg cyber samurai was a 
specialty class of street samurai.


Eitherway if that name doesn't work there are other options.

Beware the Grue!

Dark. 



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Re: [Audyssey] Help Naming a Wrestling Game

2013-03-02 Thread Allan Thompson
The game sounds interesting, and I like the name Power Slam. 
I am looking forward to this title. I remember watching Hulk Hogan and Rowdy 
Roddy Piper on Saturday afternoons when I was knee high to a halfling. I think 
I stopped watching after the stone cold steve austin and the Rock feud.

al The truth will set you free
Jesus Christ of Nazareth 33A.D.
  - Original Message - 
  From: Thomas Ward 
  To: Gamers Discussion list 
  Sent: Saturday, March 02, 2013 6:33 AM
  Subject: [Audyssey] Help Naming a Wrestling Game


  Hello everyone,

  As many of you know I have been working on a wrestling game for quite
  some time based on the WWE brand of superstars etc. The project
  started out as an attempt to simply rewrite the Dos Piledriver game,
  convert it to a 32-bit Windows application, and update the database of
  superstars with wrestlers like Edge, CM Punk, Sheamus, and so on.
  Basically, originally it was just going to be an updated version of
  Piledriver.

  However, as time went on the game evolved, became much better, and is
  moving in a direction entirely different from the original intent
  which is apt to happen with us crazy programmers. That's not such a
  bad thing. the current version is more like one of Jim Kitchen's
  sports games with Sapi for play by play action, pull down context
  menus, contains entrance music, crowd ambiance, start and ending
  bells, and so forth. In short, the game is no longer Piledriver per
  say, and is completely something new which I think needs its own
  title.

  Here is the problem. There are a number of WWE games on the market for
  the XBox, Play Station, PSP etc and I definitely don't want to get
  into entanglements over copyrights if I use a game title like WWE Raw
  Verses Smackdown, WWE All Stars, WWE Legends, and so forth. Generic
  names like Wrestling League Manager and so on just don't appeal to me.
  Piledriver, as mentioned above, is for all intents and purpose a
  different game which I don't want confused with my creation. So any
  thoughts or ideas on a cool title for the wrestling game I'm working
  on?

  Cheers!

  ---
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Re: [Audyssey] Help Naming a Wrestling Game

2013-03-02 Thread dark
Well tom that is true, particularly with nintendo's habbit of using super in 
front of so many titles for the snes, though at least that was a little more 
logical than them putting 64 after the names of games for the intendo 
64,  I remember my brother and I wnted to know where the other 59 super 
mario games were given there were five in the main series and then suddenly 
64 :D.


Going back to wrestling games, another nice thing about power slam as a 
title would be that since it is not! tied completely to wwe, there is no 
reason you couldn't create your own titles, matches and wrestlers for the 
game in addition to the wwe ones, perhaps a special circuit or the like. 
Indeed, one thing my brother and his friends have been doing recently is 
using the latest playstation wwe title's ability to used digitized 
photographs of themselves in the game along with a hole bunch of preset 
emotes and the like,  since my brother is a solicitor they've even found 
him a ring intro which features him coming on with a briefcase and throwing 
a warrent for losing at his opponent :D.


In fact in all seriousness, for someone like myself who is not! particularly 
a wwe fan, the ability to play as a custome wrestler with your own moves and 
training would be a lot of fun, even if the wrestlers your own wrestler was 
matched against were actual ones from the wwe.


I actually remember a lot of old football games where this happened back in 
the 90's,  though it seems that isn't the case now, where you could name 
your own team and players and even decide (within some basic limits), what 
their strip was, then play against manchester united, Liverpool, and various 
other well known football teams.


Beware the Grue!

Dark. 



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Re: [Audyssey] Help Naming a Wrestling Game

2013-03-02 Thread Thomas Ward
Hi Allan,

Wow! I guess you really are out of the loop. WWE has changed a lot
since the Attitude Era when Steve Austin and The Rock were the two
most popular performers on the roster.

These days there is a whole new generation of superstars such as
Sheamus, John Cena, CM Punk, Ryback, etc who all emerged over the last
10 years or so as well as some classics like Chris Jericho and The
Rock who got there start back in the Attitude Era. That's only the
mail roster.

The Divas division has grown and expanded a lot over the last decade,
and there have been several female superstars who have come and gone
such as Mickie James, Trish Stratus, Candice Michelle, Michelle
McCool, Layla El, Maryse, Melina Parez, Beth Phoenix, Kelly Kelly, and
the list goes on.

On 3/2/13, Allan Thompson allan1.thomp...@cox.net wrote:
 The game sounds interesting, and I like the name Power Slam.
 I am looking forward to this title. I remember watching Hulk Hogan and Rowdy
 Roddy Piper on Saturday afternoons when I was knee high to a halfling. I
 think I stopped watching after the stone cold steve austin and the Rock
 feud.

 al The truth will set you free
 Jesus Christ of Nazareth 33A.D.
   - Original Message -
   From: Thomas Ward
   To: Gamers Discussion list
   Sent: Saturday, March 02, 2013 6:33 AM
   Subject: [Audyssey] Help Naming a Wrestling Game


   Hello everyone,

   As many of you know I have been working on a wrestling game for quite
   some time based on the WWE brand of superstars etc. The project
   started out as an attempt to simply rewrite the Dos Piledriver game,
   convert it to a 32-bit Windows application, and update the database of
   superstars with wrestlers like Edge, CM Punk, Sheamus, and so on.
   Basically, originally it was just going to be an updated version of
   Piledriver.

   However, as time went on the game evolved, became much better, and is
   moving in a direction entirely different from the original intent
   which is apt to happen with us crazy programmers. That's not such a
   bad thing. the current version is more like one of Jim Kitchen's
   sports games with Sapi for play by play action, pull down context
   menus, contains entrance music, crowd ambiance, start and ending
   bells, and so forth. In short, the game is no longer Piledriver per
   say, and is completely something new which I think needs its own
   title.

   Here is the problem. There are a number of WWE games on the market for
   the XBox, Play Station, PSP etc and I definitely don't want to get
   into entanglements over copyrights if I use a game title like WWE Raw
   Verses Smackdown, WWE All Stars, WWE Legends, and so forth. Generic
   names like Wrestling League Manager and so on just don't appeal to me.
   Piledriver, as mentioned above, is for all intents and purpose a
   different game which I don't want confused with my creation. So any
   thoughts or ideas on a cool title for the wrestling game I'm working
   on?

   Cheers!

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Re: [Audyssey] Help Naming a Wrestling Game

2013-03-02 Thread dark
Fair enough Tom, this is your game after all, and I do remember back when I 
was 10 or 12 being a fan of wrestlers like Hulk hogan and the undertaker so 
i would at least have someone familiar to play, albeit that thiswas more 
because a friend of mine at the time was a major wrestling fan, and that I 
liked collecting and playing with the then wwf wrestling figures simply as 
figures. Funnily enough, sergeant slaughter, legion of doom, the undertaker 
and the nasty boys up in space marine armour and have them go off to fight 
aliens with Ripley and co worked surprisingly well :D.


Of course after I fell out with that particular friend at the age of twelve 
my interest in wrestling pretty much stopped dead, and though I have seen 
films with Hulk Hogan, the rock and steve ostin since then I've not really 
watched the events, indeed all I know of modern wrestlers I got from my 
brother,  who is a little more of a fan than I am,  mostly due to the 
fact that for several years he played in the world championships of the raw 
deal wwe themed ccg.


that being said, I do find myself slightly more interested in a wrestling 
game than i would be in a game of other sports, since like boxing it does 
have the beat em up aspects as a game and is therefore possibly more 
appealing than some sports games would be on it's own merrits even to none 
wrestling fans, since after all there have also always been a lot of what 
you could call  fictional wrestling gamees such as saturday night slam 
masters. Indeed in boxing terms there are probably more fictional boxing 
games than real ones, some of which like super punchout have become quite 
famous on their own merrits.


Beware the Grue!

Dark. 



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Re: [Audyssey] Help Naming a Wrestling Game

2013-03-02 Thread michael barnes

Hello, Thomas.
You could call the game The Accessible Wrestling Game.
Or if you are going to release the game for free you could just call it 
WWE the game.


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