Re: [Audyssey] New MOTA Trailer Released

2009-02-11 Thread Lukás Hosnedl

Now! This! Is! Just! Wonderful!
Great news to hear! I never would believe how a side scroller could 
successfully resemble the most modern Tomb Raider if someone told it to me 
before I heard your MOTA trailers. You are introducing such new, 
revolutionary elements into audiogames, both features and atmospheric 
details and more, that all other games start looking like the old 8-bit 
Atari classics right next to your avesome inventive creations. :-D

Lukas
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, February 11, 2009 2:31 AM
Subject: Re: [Audyssey] New MOTA Trailer Released


Hi Lukas,
As of todays builds Angela does speak some stuff now using a real human
voice. For example if she steps into a room with an enemy in it she will
say something like what now, we've got company, hostiles, etc.
Though my absolute favorite fraze is, get out of my way! Quite
apparently not going to take any crap off of centaurs, skeleton
warriors, or flying harpies.
Another new addition that didn't make it into the trailer that has been
added to the game just over the passed 24 hours are warning messages. If
she is walking, not running, when approaching a fire, lava pit, chasm,
etc she will let you know when she is in danger. Angela will say
something like watch out, look out, watch it, etc. It is a great
cue that you are in mortal danger.Especially for silent traps like
spikes and poison darts that don't make any sound until you trip them.
Although Angela can see them so she points them out to you along the way. 



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Re: [Audyssey] New MOTA Trailer Released

2009-02-11 Thread Bryan Peterson

Mouth...watering...anticipation...growing...
Eeny meeny miney mo. Is Homer a hero? The answer is...no.
- Original Message - 
From: Lukás Hosnedl lukas.hosn...@seznam.cz

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, February 11, 2009 4:18 AM
Subject: Re: [Audyssey] New MOTA Trailer Released



Now! This! Is! Just! Wonderful!
Great news to hear! I never would believe how a side scroller could 
successfully resemble the most modern Tomb Raider if someone told it to me 
before I heard your MOTA trailers. You are introducing such new, 
revolutionary elements into audiogames, both features and atmospheric 
details and more, that all other games start looking like the old 8-bit 
Atari classics right next to your avesome inventive creations. :-D

Lukas
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, February 11, 2009 2:31 AM
Subject: Re: [Audyssey] New MOTA Trailer Released


Hi Lukas,
As of todays builds Angela does speak some stuff now using a real human
voice. For example if she steps into a room with an enemy in it she will
say something like what now, we've got company, hostiles, etc.
Though my absolute favorite fraze is, get out of my way! Quite
apparently not going to take any crap off of centaurs, skeleton
warriors, or flying harpies.
Another new addition that didn't make it into the trailer that has been
added to the game just over the passed 24 hours are warning messages. If
she is walking, not running, when approaching a fire, lava pit, chasm,
etc she will let you know when she is in danger. Angela will say
something like watch out, look out, watch it, etc. It is a great
cue that you are in mortal danger.Especially for silent traps like
spikes and poison darts that don't make any sound until you trip them.
Although Angela can see them so she points them out to you along the way.

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Re: [Audyssey] New MOTA Trailer Released

2009-02-11 Thread william lomas

hope that windows demo out soon :)

On 10 Feb 2009, at 14:03, Constantine wrote:

Yeah, this game might actually change the audiogames market. No, I'm  
not kidding.




contact details:

email: tcwoo...@shaw.ca

and others
msn: the_conman...@hotmail.com
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram,  
Fujitsu 100 gb 4500 RPM Hard Drive, connecsant AC-link audio
- Original Message - From: Lukás Hosnedl lukas.hosn...@seznam.cz 


To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 10, 2009 3:51 AM
Subject: Re: [Audyssey] New MOTA Trailer Released


Yeah, this trailer sounds tons better to me than the first one. The  
music and new voiceovers make such a great difference in terms of  
the game's overal feeling or atmosphere... Only the new Angela  
sounds perhaps a bit too aggressive to me. Do you think that mixing  
the two voices together, choosing the best fitting sounds for each  
event from the two sets of screams and grunts, would make a  
noticeable difference in the end? Like two different persons? :-)  
Cause I would definitely replace at least the jump scream with  
something less urgent. :-D
Other than that, keep up the unbelievable great work, Tom, I just  
still can't believe that a game of such professionality is gonna be  
completed one day.

Lukas
- Original Message - From: Thomas Ward thomasward1...@gmail.com 


To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, February 07, 2009 9:17 PM
Subject: [Audyssey] New MOTA Trailer Released



Hello gamers,
We have just released an all new audio trailer of Mysteries of the  
Ancients 0.5. This all new trailer includes new background music,  
new character sounds, as well as Acapela Heather doing audio voice  
overs for the game. You can download the new trailer on our  
products page

http://www.usagamesinteractive.com/products.php
under the Mysteries of the Ancients product section.

Sincerely,
Thomas Ward
USA Games Interactive
http://www.usagamesinteractive.com

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Re: [Audyssey] New MOTA Trailer Released

2009-02-11 Thread Thomas Ward

Hi Lukas,
Like I said before it all depends on how much time, energy, and 
creativity you are willing to put into the project. It doesn't matter if 
the game is a 2d side-scroller, a 3d first person shooter, a move based 
roll playing game, etc the quality  depends on how much effort you want 
to put into it. In a very real sense creating games is a work of art. If 
the artest is into specific details then the game will have a very high 
degree of detail and realism.


Lukás Hosnedl wrote:

Now! This! Is! Just! Wonderful!
Great news to hear! I never would believe how a side scroller could 
successfully resemble the most modern Tomb Raider if someone told it to 
me before I heard your MOTA trailers. You are introducing such new, 
revolutionary elements into audiogames, both features and atmospheric 
details and more, that all other games start looking like the old 8-bit 
Atari classics right next to your avesome inventive creations. :-D

Lukas



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Re: [Audyssey] New MOTA Trailer Released

2009-02-11 Thread Thomas Ward

Hi Will,
All I can say is we are getting there. Version 0.5 is fairly stable, but 
there are a few bugs etc we need to work out before it goes to public beta.


william lomas wrote:

hope that windows demo comes out soon :)



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Re: [Audyssey] New MOTA Trailer Released

2009-02-10 Thread Lukás Hosnedl
Yeah, this trailer sounds tons better to me than the first one. The music 
and new voiceovers make such a great difference in terms of the game's 
overal feeling or atmosphere... Only the new Angela sounds perhaps a bit too 
aggressive to me. Do you think that mixing the two voices together, choosing 
the best fitting sounds for each event from the two sets of screams and 
grunts, would make a noticeable difference in the end? Like two different 
persons? :-) Cause I would definitely replace at least the jump scream with 
something less urgent. :-D
Other than that, keep up the unbelievable great work, Tom, I just still 
can't believe that a game of such professionality is gonna be completed one 
day.

Lukas
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, February 07, 2009 9:17 PM
Subject: [Audyssey] New MOTA Trailer Released



Hello gamers,
We have just released an all new audio trailer of Mysteries of the 
Ancients 0.5. This all new trailer includes new background music, new 
character sounds, as well as Acapela Heather doing audio voice overs for 
the game. You can download the new trailer on our products page

http://www.usagamesinteractive.com/products.php
under the Mysteries of the Ancients product section.

Sincerely,
Thomas Ward
USA Games Interactive
http://www.usagamesinteractive.com

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Re: [Audyssey] New MOTA Trailer Released

2009-02-10 Thread william lomas
I think the screams are fitting since she is walking into a wall and  
it is shock more than anything.




On 10 Feb 2009, at 09:51, Lukás Hosnedl wrote:

Yeah, this trailer sounds tons better to me than the first one. The  
music and new voiceovers make such a great difference in terms of  
the game's overal feeling or atmosphere... Only the new Angela  
sounds perhaps a bit too aggressive to me. Do you think that mixing  
the two voices together, choosing the best fitting sounds for each  
event from the two sets of screams and grunts, would make a  
noticeable difference in the end? Like two different persons? :-)  
Cause I would definitely replace at least the jump scream with  
something less urgent. :-D
Other than that, keep up the unbelievable great work, Tom, I just  
still can't believe that a game of such professionality is gonna be  
completed one day.

Lukas
- Original Message - From: Thomas Ward thomasward1...@gmail.com 


To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, February 07, 2009 9:17 PM
Subject: [Audyssey] New MOTA Trailer Released



Hello gamers,
We have just released an all new audio trailer of Mysteries of the  
Ancients 0.5. This all new trailer includes new background music,  
new character sounds, as well as Acapela Heather doing audio voice  
overs for the game. You can download the new trailer on our  
products page

http://www.usagamesinteractive.com/products.php
under the Mysteries of the Ancients product section.

Sincerely,
Thomas Ward
USA Games Interactive
http://www.usagamesinteractive.com

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Re: [Audyssey] New MOTA Trailer Released

2009-02-10 Thread Thomas Ward

Hi Lucas,

Snip
Only the new Angela sounds perhaps a bit too  aggressive to me. Do
you think that mixing the two voices together, choosing  the best 
fitting sounds
for each event from the two sets of screams and  grunts, would make a 
noticeable

difference in the end? Like two different  persons?
End snip

I really can't do that. Reason is in the early Alphas I was using the 
sounds of Lara Croft, from the Tomb Raider games, as place holder sounds 
until I got someone else to do the character effects for Angela. As a 
result using the Lara Croft effects would technically be breaking 
international copyright laws, and having had this sort of trouble before 
with Montezuma's Revenge i won't do that. So officially I have my own 
character effects for Angela Carter.

Smile.


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Re: [Audyssey] New MOTA Trailer Released

2009-02-10 Thread Thomas Ward

Hi Will and all,
Actually, when I get finished with one of the newer patches for 0.5 
Angela will do something different when she encounters a wall. Instead 
of a thump/scream she will say this is a dead end or something like 
that. I am assuming here that a person wouldn't actually run into the 
wall face first so she will tell you that the wall is there and stop 
before hitting it. The coolness of this game is in the detail I put into it.


william lomas wrote:
I think the screams are fitting since she is walking into a wall and it 
is shock more than anything.



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Re: [Audyssey] New MOTA Trailer Released

2009-02-10 Thread Matheus
but not officialy you can just made a pack with the old sounds and
musics tow and put in the sendspace for who wants tow, right?
smile.
-Mensagem original-
De: Thomas Ward thomasward1...@gmail.com
Para: Gamers Discussion list gamers@audyssey.org
Data: Terça, 10 de Fevereiro de 2009 15:12
Assunto: Re: [Audyssey] New MOTA Trailer Released

Hi Lucas,

Snip
Only the new Angela sounds perhaps a bit too  aggressive to me. Do
you think that mixing the two voices together, choosing  the best
fitting sounds
for each event from the two sets of screams and  grunts, would make a
noticeable
difference in the end? Like two different  persons?
End snip

I really can't do that. Reason is in the early Alphas I was using the
sounds of Lara Croft, from the Tomb Raider games, as place holder sounds
until I got someone else to do the character effects for Angela. As a
result using the Lara Croft effects would technically be breaking
international copyright laws, and having had this sort of trouble before
with Montezuma's Revenge i won't do that. So officially I have my own
character effects for Angela Carter.
Smile.


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Re: [Audyssey] New MOTA Trailer Released

2009-02-10 Thread Thomas Ward

Hi,
Smile. Thanks for the vote of confidence. WE have been working long and 
hard to deliver this game, and it has taken many hours of work to get 
where we are. So if the quality is good when the final product is 
released it is because of the time and energy put into it.  The Windows 
release is quite a bit further along than the Mac and Linux ports, but 
eventually we hope to get it ported to Mac OS and Linux too.


Constantine wrote:
Yeah, this game might actually change the audiogames market. No, I'm not 
kidding.




contact details:

email: tcwoo...@shaw.ca

and others
msn: the_conman...@hotmail.com
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, 
Fujitsu 100 gb 4500 RPM Hard Drive, connecsant AC-link audio



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Re: [Audyssey] New MOTA Trailer Released

2009-02-10 Thread Charles Rivard
I've gotten a couple of comments about the price.  They say stuff like, No 
way!, or $35?  They're nuts!.  I just told them to wait and see, and 
don't judge the final product by the sound of the first small portion.  I'll 
bet the game will be well worth it.


---
If guns cause crime, pencils cause misspelled words.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 10, 2009 12:53 PM
Subject: Re: [Audyssey] New MOTA Trailer Released



Hi,
Smile. Thanks for the vote of confidence. WE have been working long and 
hard to deliver this game, and it has taken many hours of work to get 
where we are. So if the quality is good when the final product is released 
it is because of the time and energy put into it.  The Windows release is 
quite a bit further along than the Mac and Linux ports, but eventually we 
hope to get it ported to Mac OS and Linux too.


Constantine wrote:
Yeah, this game might actually change the audiogames market. No, I'm not 
kidding.




contact details:

email: tcwoo...@shaw.ca

and others
msn: the_conman...@hotmail.com
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, 
Fujitsu 100 gb 4500 RPM Hard Drive, connecsant AC-link audio



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Re: [Audyssey] New MOTA Trailer Released

2009-02-10 Thread Thomas Ward

Hi,
Right. Officially I can't support a Tomb Raider mod, but unofficially I 
plan to release a freeware mod for the game after it is released that 
turns Tomb Hunter into Tomb Raider complete with sounds, music, etc. 
I'll most likely post that puppy on sendspace as not to have it 
officially connected with my web site.

HTH.

Matheus wrote:

but not officialy you can just made a pack with the old sounds and
musics tow and put in the sendspace for who wants tow, right?
smile.



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Re: [Audyssey] New MOTA Trailer Released

2009-02-10 Thread Thomas Ward

Hi Charles,
The problem with such people is they never stop and think of the cost 
both in time and money to create asingle game like Mysteries of the 
Ancients. The music you here in the trailer sure as heck wasn't free. It 
will take at least four sales of MOTA to get the investment back on the 
music production work alone.  So if they think $35 is too much all I can 
say to them let us see you do it for less time, less money, less skill, 
and tell me that $35 is too much.

Smile.

Charles Rivard wrote:
I've gotten a couple of comments about the price.  They say stuff like, 
No way!, or $35?  They're nuts!.  I just told them to wait and see, 
and don't judge the final product by the sound of the first small 
portion.  I'll bet the game will be well worth it.


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Re: [Audyssey] New MOTA Trailer Released

2009-02-10 Thread Constantine
35 dollars isn't that much, considering a new game for ps3, psp, etc costs 
like 50 bucks. I get all of mine used, and the resale value goes way, way 
down to like 25 bucks, sometimes less.
They shouldn't be whining. In my eyes, audiogames should be that price or 
more, especially since the ag market is so small to begin with and devs get 
hardly any recognition for there work. Maybe that's just me, though.




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- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 10, 2009 5:02 PM
Subject: Re: [Audyssey] New MOTA Trailer Released


I've gotten a couple of comments about the price.  They say stuff like, 
No way!, or $35?  They're nuts!.  I just told them to wait and see, 
and don't judge the final product by the sound of the first small portion. 
I'll bet the game will be well worth it.


---
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- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 10, 2009 12:53 PM
Subject: Re: [Audyssey] New MOTA Trailer Released



Hi,
Smile. Thanks for the vote of confidence. WE have been working long and 
hard to deliver this game, and it has taken many hours of work to get 
where we are. So if the quality is good when the final product is 
released it is because of the time and energy put into it.  The Windows 
release is quite a bit further along than the Mac and Linux ports, but 
eventually we hope to get it ported to Mac OS and Linux too.


Constantine wrote:
Yeah, this game might actually change the audiogames market. No, I'm not 
kidding.




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Re: [Audyssey] New MOTA Trailer Released

2009-02-10 Thread Ron Schamerhorn
Hi all

  I'd have to say from the sounds of the game and considering what a not so 
accessible comparison would cost that $35 is a good deal.  I bet the Tomb 
Hunter games didn't go that cheap when they came out.

Ron

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Charles Rivard woofer...@sbcglobal.net; Gamers Discussion list 
gamers@audyssey.org
Sent: Tuesday, February 10, 2009 4:24 PM
Subject: Re: [Audyssey] New MOTA Trailer Released


Hi Charles,
The problem with such people is they never stop and think of the cost
both in time and money to create asingle game like Mysteries of the
Ancients. The music you here in the trailer sure as heck wasn't free. It
will take at least four sales of MOTA to get the investment back on the
music production work alone.  So if they think $35 is too much all I can
say to them let us see you do it for less time, less money, less skill,
and tell me that $35 is too much.
Smile.

Charles Rivard wrote:
 I've gotten a couple of comments about the price.  They say stuff like,
 No way!, or $35?  They're nuts!.  I just told them to wait and see,
 and don't judge the final product by the sound of the first small
 portion.  I'll bet the game will be well worth it.

 ---
 If guns cause crime, pencils cause misspelled words.


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Re: [Audyssey] New MOTA Trailer Released

2009-02-10 Thread Thomas Ward

Hi,
That is a very good point. In general most accessible games cost less 
than your average Play Station, Xbox, or PC game title. Many games for 
my PS2 were round about $45 or $50 when they first came out. After they 
got some shelf life theydropped down to $25 to $30. so I feel that $35 
is pretty fare. It is between that $25 discount price and $50 for the 
new game releases. Especially, since i don't actually make much off the 
games in return anyway.


Constantine wrote:
35 dollars isn't that much, considering a new game for ps3, psp, etc 
costs like 50 bucks. I get all of mine used, and the resale value goes 
way, way down to like 25 bucks, sometimes less.
They shouldn't be whining. In my eyes, audiogames should be that price 
or more, especially since the ag market is so small to begin with and 
devs get hardly any recognition for there work. Maybe that's just me, 
though.




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Re: [Audyssey] New MOTA Trailer Released

2009-02-10 Thread Thomas Ward

Hi Ron,
Um... You mean Tomb Raider don't you? Tomb Hunter is the USA Games 
series loosely based on Tomb Raider. not the other way round. Grin.
Anyway, the PC Tomb Raider games all place around $30 in price here in 
the U.S. The PC releases are a bit cheaper than the PS2 and PS3 
releases. I haven't done any recent pricing for Tomb Raider Underworld 
for PS3 but last I checked the lowest price going was $45 for it. So 
Tomb Hunter has that beat in price by $10, and it is fully accesible.


Ron Schamerhorn wrote:

Hi all

  I'd have to say from the sounds of the game and considering what a not so 
accessible comparison would cost that $35 is a good deal.  I bet the Tomb 
Hunter games didn't go that cheap when they came out.


Ron



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Re: [Audyssey] New MOTA Trailer Released

2009-02-10 Thread Lukás Hosnedl
Aha, yeah, I see then... That's perfectly ok. Well, having listened to the 
thing several times, I must say that it doesn't sound as shocking at last as 
it did the first time. Maybe you could just get the actress to do a less 
fierce jump scream for you, but that really doesn't hurry at all. Something 
like  Scot's suggestion to slow down the running speed, which I find myself 
agreeing with. :-) Now just make sure that everything is done as best as you 
could from the coding pov. :-)

Best of luck!
Lukas
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 10, 2009 9:12 PM
Subject: Re: [Audyssey] New MOTA Trailer Released



Hi Lucas,

Snip
Only the new Angela sounds perhaps a bit too  aggressive to me. Do
you think that mixing the two voices together, choosing  the best fitting 
sounds
for each event from the two sets of screams and  grunts, would make a 
noticeable

difference in the end? Like two different  persons?
End snip

I really can't do that. Reason is in the early Alphas I was using the 
sounds of Lara Croft, from the Tomb Raider games, as place holder sounds 
until I got someone else to do the character effects for Angela. As a 
result using the Lara Croft effects would technically be breaking 
international copyright laws, and having had this sort of trouble before 
with Montezuma's Revenge i won't do that. So officially I have my own 
character effects for Angela Carter.

Smile.


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Re: [Audyssey] New MOTA Trailer Released

2009-02-10 Thread Lukás Hosnedl
Yeah, definitely! Now you are right! REminds me of Angel of Darkness, where 
Lara Croft also used to talk to herself at several occasions. :-D Like when 
you attempted a task that you were too weak for, so she just said: I'm not 
strong enough. Or there were several little cluess to help you solve a 
particularly tough puzzle that sounded misterious at first but later made 
perfect sense. For example, I remember that there was a place where you 
unarmed a timed bomb or something like that and then had to get underwater 
somehow, so she just told you: Dive, girl, dive, or something like that. 
Wonderful ideas you have, Thomas. Besides, it will be cool to have Angela 
say something, actual fluent sentences rather than just screams of pain or 
shock, at certain places in the game. You are moving the audiogaming world 
forward by a light year and not just a single step, really! :-D

Lukas
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 10, 2009 9:16 PM
Subject: Re: [Audyssey] New MOTA Trailer Released



Hi Will and all,
Actually, when I get finished with one of the newer patches for 0.5 Angela 
will do something different when she encounters a wall. Instead of a 
thump/scream she will say this is a dead end or something like that. I am 
assuming here that a person wouldn't actually run into the wall face first 
so she will tell you that the wall is there and stop before hitting it. 
The coolness of this game is in the detail I put into it.


william lomas wrote:
I think the screams are fitting since she is walking into a wall and it 
is shock more than anything.



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Re: [Audyssey] New MOTA Trailer Released

2009-02-10 Thread Lukás Hosnedl
Now that's gonna be so cool! You are pretty brave if you eventually dare to 
do that. But it's not too probable that the authorities would notice. 
*smile*

Lukas
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 10, 2009 10:01 PM
Subject: Re: [Audyssey] New MOTA Trailer Released



Hi,
Right. Officially I can't support a Tomb Raider mod, but unofficially I 
plan to release a freeware mod for the game after it is released that 
turns Tomb Hunter into Tomb Raider complete with sounds, music, etc. I'll 
most likely post that puppy on sendspace as not to have it officially 
connected with my web site.

HTH.

Matheus wrote:

but not officialy you can just made a pack with the old sounds and
musics tow and put in the sendspace for who wants tow, right?
smile.



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Re: [Audyssey] New MOTA Trailer Released

2009-02-10 Thread Lukás Hosnedl
Definitely agree here. The complainers just seem to have nothing else to do 
in their lives, or just be completely out of range, having no idea as to 
what they're talking about in fact. The task is much more complex than it 
might seem.

Lukas
- Original Message - 
From: Constantine tcwoo...@shaw.ca
To: Charles Rivard woofer...@sbcglobal.net; Gamers Discussion list 
gamers@audyssey.org

Sent: Tuesday, February 10, 2009 10:11 PM
Subject: Re: [Audyssey] New MOTA Trailer Released


35 dollars isn't that much, considering a new game for ps3, psp, etc costs 
like 50 bucks. I get all of mine used, and the resale value goes way, way 
down to like 25 bucks, sometimes less.
They shouldn't be whining. In my eyes, audiogames should be that price or 
more, especially since the ag market is so small to begin with and devs 
get hardly any recognition for there work. Maybe that's just me, though.




contact details:

email: tcwoo...@shaw.ca

and others
msn: the_conman...@hotmail.com
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- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 10, 2009 5:02 PM
Subject: Re: [Audyssey] New MOTA Trailer Released


I've gotten a couple of comments about the price.  They say stuff like, 
No way!, or $35?  They're nuts!.  I just told them to wait and see, 
and don't judge the final product by the sound of the first small 
portion. I'll bet the game will be well worth it.


---
If guns cause crime, pencils cause misspelled words.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 10, 2009 12:53 PM
Subject: Re: [Audyssey] New MOTA Trailer Released



Hi,
Smile. Thanks for the vote of confidence. WE have been working long and 
hard to deliver this game, and it has taken many hours of work to get 
where we are. So if the quality is good when the final product is 
released it is because of the time and energy put into it.  The Windows 
release is quite a bit further along than the Mac and Linux ports, but 
eventually we hope to get it ported to Mac OS and Linux too.


Constantine wrote:
Yeah, this game might actually change the audiogames market. No, I'm 
not kidding.




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Re: [Audyssey] New MOTA Trailer Released

2009-02-10 Thread Thomas Ward

Hi,
Well, I think Angela's sounds sort of grow on you the more you play the 
game. I've played the Alpha so much lately that anything else would 
sound weird. Grin.


Lukás Hosnedl wrote:
Aha, yeah, I see then... That's perfectly ok. Well, having listened to 
the thing several times, I must say that it doesn't sound as shocking at 
last as it did the first time. Maybe you could just get the actress to 
do a less fierce jump scream for you, but that really doesn't hurry at 
all. Something like  Scot's suggestion to slow down the running speed, 
which I find myself agreeing with. :-) Now just make sure that 
everything is done as best as you could from the coding pov. :-)

Best of luck!
Lukas



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Re: [Audyssey] New MOTA Trailer Released

2009-02-10 Thread Thomas Ward

Hi Lukas,
As of todays builds Angela does speak some stuff now using a real human 
voice. For example if she steps into a room with an enemy in it she will 
say something like what now, we've got company, hostiles, etc. 
Though my absolute favorite fraze is, get out of my way! Quite 
apparently not going to take any crap off of centaurs, skeleton 
warriors, or flying harpies.
Another new addition that didn't make it into the trailer that has been 
added to the game just over the passed 24 hours are warning messages. If 
she is walking, not running, when approaching a fire, lava pit, chasm, 
etc she will let you know when she is in danger. Angela will say 
something like watch out, look out, watch it, etc. It is a great 
cue that you are in mortal danger.Especially for silent traps like 
spikes and poison darts that don't make any sound until you trip them. 
Although Angela can see them so she points them out to you along the way.


Lukás Hosnedl wrote:
Yeah, definitely! Now you are right! REminds me of Angel of Darkness, 
where Lara Croft also used to talk to herself at several occasions. :-D 
Like when you attempted a task that you were too weak for, so she just 
said: I'm not strong enough. Or there were several little cluess to 
help you solve a particularly tough puzzle that sounded misterious at 
first but later made perfect sense. For example, I remember that there 
was a place where you unarmed a timed bomb or something like that and 
then had to get underwater somehow, so she just told you: Dive, girl, 
dive, or something like that. Wonderful ideas you have, Thomas. 
Besides, it will be cool to have Angela say something, actual fluent 
sentences rather than just screams of pain or shock, at certain places 
in the game. You are moving the audiogaming world forward by a light 
year and not just a single step, really! :-D

Lukas



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Re: [Audyssey] New MOTA Trailer Released

2009-02-10 Thread Clement Chou
Boy don't I know about that. lol. There are some games where I play a 
certain character just because of their voice and playstyle.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 10, 2009 5:20 PM
Subject: Re: [Audyssey] New MOTA Trailer Released


Hi,
Well, I think Angela's sounds sort of grow on you the more you play the
game. I've played the Alpha so much lately that anything else would
sound weird. Grin.

Lukás Hosnedl wrote:
Aha, yeah, I see then... That's perfectly ok. Well, having listened to the 
thing several times, I must say that it doesn't sound as shocking at last 
as it did the first time. Maybe you could just get the actress to do a 
less fierce jump scream for you, but that really doesn't hurry at all. 
Something like  Scot's suggestion to slow down the running speed, which I 
find myself agreeing with. :-) Now just make sure that everything is done 
as best as you could from the coding pov. :-)

Best of luck!
Lukas



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Re: [Audyssey] New MOTA Trailer Released

2009-02-08 Thread Ryan Chou
yeah love those gun sounds and voice overs

On 2/7/09, shaun everiss shau...@xtra.co.nz wrote:
 hi tom wow this is a good trailer.
 At 09:17 a.m. 8/02/2009, you wrote:
Hello gamers,
We have just released an all new audio trailer of Mysteries of the Ancients
 0.5. This all new trailer includes new background music, new character
 sounds, as well as Acapela Heather doing audio voice overs for the game.
 You can download the new trailer on our products page
http://www.usagamesinteractive.com/products.php
under the Mysteries of the Ancients product section.

Sincerely,
Thomas Ward
USA Games Interactive
http://www.usagamesinteractive.com

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Re: [Audyssey] New MOTA Trailer Released

2009-02-07 Thread Andy
Wow Thomas! Cool trailer!

On 2/7/09, Thomas Ward thomasward1...@gmail.com wrote:
 Hello gamers,
 We have just released an all new audio trailer of Mysteries of the
 Ancients 0.5. This all new trailer includes new background music, new
 character sounds, as well as Acapela Heather doing audio voice overs for
 the game. You can download the new trailer on our products page
 http://www.usagamesinteractive.com/products.php
 under the Mysteries of the Ancients product section.

 Sincerely,
 Thomas Ward
 USA Games Interactive
 http://www.usagamesinteractive.com

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Re: [Audyssey] New MOTA Trailer Released

2009-02-07 Thread Matheus
yea, it's awesome man!!!
-Mensagem original-
De: Andy musicproa...@gmail.com
Para: Gamers Discussion list gamers@audyssey.org
Data: Sabado, 7 de Fevereiro de 2009 15:52
Assunto: Re: [Audyssey] New MOTA Trailer Released

Wow Thomas! Cool trailer!

On 2/7/09, Thomas Ward thomasward1...@gmail.com wrote:
 Hello gamers,
 We have just released an all new audio trailer of Mysteries of the
 Ancients 0.5. This all new trailer includes new background music, new
 character sounds, as well as Acapela Heather doing audio voice overs for
 the game. You can download the new trailer on our products page
 http://www.usagamesinteractive.com/products.php
 under the Mysteries of the Ancients product section.

 Sincerely,
 Thomas Ward
 USA Games Interactive
 http://www.usagamesinteractive.com

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Re: [Audyssey] New MOTA Trailer Released

2009-02-07 Thread Scott Chesworth
woo, impressive sounding stuff!!  Dunno whether he's on the list or
whether his name just doesn't ring any bells for me because i'm new to
this scene, but whoever eliot simons is he's done you proud man, the
music is perfect!

One thing that occurred as I was listening is that perhaps the
footsteps could be a touch quieter, but more importantly the running
speed could be a bit slower.  my thinking is that the current speed
suits a cartoon type fun sidescroller, if we were playing say
accessible sonic they'd be perfect, but the sound onn this title is a
long way from plinky plonky cartoon stuff, and a slightly slower run
would uphold the realism for me.  Of course, that might mean shrinking
your maps to maintain fast paced gameplay or something else
nightmareish for you, i have no idea how it all works, but its just a
thought.

cheers, looking forward to playing this one!!

scott

On 7 Feb 2009 18:58:6 -0300, Matheus an...@bol.com.br wrote:
 yea, it's awesome man!!!
 -Mensagem original-
 De: Andy musicproa...@gmail.com
 Para: Gamers Discussion list gamers@audyssey.org
 Data: Sabado, 7 de Fevereiro de 2009 15:52
 Assunto: Re: [Audyssey] New MOTA Trailer Released

 Wow Thomas! Cool trailer!

 On 2/7/09, Thomas Ward thomasward1...@gmail.com wrote:
 Hello gamers,
 We have just released an all new audio trailer of Mysteries of the
 Ancients 0.5. This all new trailer includes new background music, new
 character sounds, as well as Acapela Heather doing audio voice overs for
 the game. You can download the new trailer on our products page
 http://www.usagamesinteractive.com/products.php
 under the Mysteries of the Ancients product section.

 Sincerely,
 Thomas Ward
 USA Games Interactive
 http://www.usagamesinteractive.com

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Re: [Audyssey] New MOTA Trailer Released

2009-02-07 Thread Bryan Peterson
I agree. Very impressive, although I must say the key sound sounds a little 
too much to me like steelshod hooves. Other than that I'm really impressed 
so far.

Eeny meeny miney mo. Is Homer a hero? The answer is...no.
- Original Message - 
From: Scott Chesworth scottcheswo...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, February 07, 2009 2:29 PM
Subject: Re: [Audyssey] New MOTA Trailer Released



woo, impressive sounding stuff!!  Dunno whether he's on the list or
whether his name just doesn't ring any bells for me because i'm new to
this scene, but whoever eliot simons is he's done you proud man, the
music is perfect!

One thing that occurred as I was listening is that perhaps the
footsteps could be a touch quieter, but more importantly the running
speed could be a bit slower.  my thinking is that the current speed
suits a cartoon type fun sidescroller, if we were playing say
accessible sonic they'd be perfect, but the sound onn this title is a
long way from plinky plonky cartoon stuff, and a slightly slower run
would uphold the realism for me.  Of course, that might mean shrinking
your maps to maintain fast paced gameplay or something else
nightmareish for you, i have no idea how it all works, but its just a
thought.

cheers, looking forward to playing this one!!

scott

On 7 Feb 2009 18:58:6 -0300, Matheus an...@bol.com.br wrote:

yea, it's awesome man!!!
-Mensagem original-
De: Andy musicproa...@gmail.com
Para: Gamers Discussion list gamers@audyssey.org
Data: Sabado, 7 de Fevereiro de 2009 15:52
Assunto: Re: [Audyssey] New MOTA Trailer Released

Wow Thomas! Cool trailer!

On 2/7/09, Thomas Ward thomasward1...@gmail.com wrote:

Hello gamers,
We have just released an all new audio trailer of Mysteries of the
Ancients 0.5. This all new trailer includes new background music, new
character sounds, as well as Acapela Heather doing audio voice overs for
the game. You can download the new trailer on our products page
http://www.usagamesinteractive.com/products.php
under the Mysteries of the Ancients product section.

Sincerely,
Thomas Ward
USA Games Interactive
http://www.usagamesinteractive.com

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Re: [Audyssey] New MOTA Trailer Released

2009-02-07 Thread Yohandy

Awesome man! Absolutely love it.

- Original Message - 
From: Bryan Peterson b-peter...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, February 07, 2009 4:37 PM
Subject: Re: [Audyssey] New MOTA Trailer Released


I agree. Very impressive, although I must say the key sound sounds a little 
too much to me like steelshod hooves. Other than that I'm really impressed 
so far.

Eeny meeny miney mo. Is Homer a hero? The answer is...no.
- Original Message - 
From: Scott Chesworth scottcheswo...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, February 07, 2009 2:29 PM
Subject: Re: [Audyssey] New MOTA Trailer Released



woo, impressive sounding stuff!!  Dunno whether he's on the list or
whether his name just doesn't ring any bells for me because i'm new to
this scene, but whoever eliot simons is he's done you proud man, the
music is perfect!

One thing that occurred as I was listening is that perhaps the
footsteps could be a touch quieter, but more importantly the running
speed could be a bit slower.  my thinking is that the current speed
suits a cartoon type fun sidescroller, if we were playing say
accessible sonic they'd be perfect, but the sound onn this title is a
long way from plinky plonky cartoon stuff, and a slightly slower run
would uphold the realism for me.  Of course, that might mean shrinking
your maps to maintain fast paced gameplay or something else
nightmareish for you, i have no idea how it all works, but its just a
thought.

cheers, looking forward to playing this one!!

scott

On 7 Feb 2009 18:58:6 -0300, Matheus an...@bol.com.br wrote:

yea, it's awesome man!!!
-Mensagem original-
De: Andy musicproa...@gmail.com
Para: Gamers Discussion list gamers@audyssey.org
Data: Sabado, 7 de Fevereiro de 2009 15:52
Assunto: Re: [Audyssey] New MOTA Trailer Released

Wow Thomas! Cool trailer!

On 2/7/09, Thomas Ward thomasward1...@gmail.com wrote:

Hello gamers,
We have just released an all new audio trailer of Mysteries of the
Ancients 0.5. This all new trailer includes new background music, new
character sounds, as well as Acapela Heather doing audio voice overs 
for

the game. You can download the new trailer on our products page
http://www.usagamesinteractive.com/products.php
under the Mysteries of the Ancients product section.

Sincerely,
Thomas Ward
USA Games Interactive
http://www.usagamesinteractive.com

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You can

Re: [Audyssey] New MOTA Trailer Released

2009-02-07 Thread Thomas Ward

Hi Scot,
Eliet Simons is not on this list. He is a sighted musician who makes his 
living making music for movies, vidio games, commercials, etc. Even 
better yet I got a pretty good deal on purchasing the music for the Tomb 
Hunter games. I am fairly impressed myself.
Anyway, as for the footsteps I don't see a big problem slowing the 
running steps down. That is something I will likely fine tune in the 
beta stage when I am shutting down development and just work on tweeking 
this and that to run smoother, better, whatever. Grin.


Scott Chesworth wrote:

woo, impressive sounding stuff!!  Dunno whether he's on the list or
whether his name just doesn't ring any bells for me because i'm new to
this scene, but whoever eliot simons is he's done you proud man, the
music is perfect!

One thing that occurred as I was listening is that perhaps the
footsteps could be a touch quieter, but more importantly the running
speed could be a bit slower.  my thinking is that the current speed
suits a cartoon type fun sidescroller, if we were playing say
accessible sonic they'd be perfect, but the sound onn this title is a
long way from plinky plonky cartoon stuff, and a slightly slower run
would uphold the realism for me.  Of course, that might mean shrinking
your maps to maintain fast paced gameplay or something else
nightmareish for you, i have no idea how it all works, but its just a
thought.

cheers, looking forward to playing this one!!

scott



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Re: [Audyssey] New MOTA Trailer Released

2009-02-07 Thread Scott Chesworth
Gotcha, and I'm glad it wouldn't mean hours more coding for you hehe.
Sidescrollers don't grab me as a rule, but this might be the one that
changes things.

On 2/7/09, Thomas Ward thomasward1...@gmail.com wrote:
 Hi Scot,
 Eliet Simons is not on this list. He is a sighted musician who makes his
 living making music for movies, vidio games, commercials, etc. Even
 better yet I got a pretty good deal on purchasing the music for the Tomb
 Hunter games. I am fairly impressed myself.
 Anyway, as for the footsteps I don't see a big problem slowing the
 running steps down. That is something I will likely fine tune in the
 beta stage when I am shutting down development and just work on tweeking
 this and that to run smoother, better, whatever. Grin.

 Scott Chesworth wrote:
 woo, impressive sounding stuff!!  Dunno whether he's on the list or
 whether his name just doesn't ring any bells for me because i'm new to
 this scene, but whoever eliot simons is he's done you proud man, the
 music is perfect!

 One thing that occurred as I was listening is that perhaps the
 footsteps could be a touch quieter, but more importantly the running
 speed could be a bit slower.  my thinking is that the current speed
 suits a cartoon type fun sidescroller, if we were playing say
 accessible sonic they'd be perfect, but the sound onn this title is a
 long way from plinky plonky cartoon stuff, and a slightly slower run
 would uphold the realism for me.  Of course, that might mean shrinking
 your maps to maintain fast paced gameplay or something else
 nightmareish for you, i have no idea how it all works, but its just a
 thought.

 cheers, looking forward to playing this one!!

 scott


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Re: [Audyssey] New MOTA Trailer Released

2009-02-07 Thread shaun everiss
hi tom wow this is a good trailer.
At 09:17 a.m. 8/02/2009, you wrote:
Hello gamers,
We have just released an all new audio trailer of Mysteries of the Ancients 
0.5. This all new trailer includes new background music, new character sounds, 
as well as Acapela Heather doing audio voice overs for the game. You can 
download the new trailer on our products page
http://www.usagamesinteractive.com/products.php
under the Mysteries of the Ancients product section.

Sincerely,
Thomas Ward
USA Games Interactive
http://www.usagamesinteractive.com

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Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.