Re: [Audyssey] News from Blastbay Studios, and a call for opinions

2013-04-30 Thread Support
 Hi Phillip,

1 No.
2 No.
3 HTML with proper headings and sub headings is my favorite and plain text is 
my second favorite.
4 No preference, seems like offering the codes at a price is a good way to earn 
just a little extra money for the game and is totally valid in my opinion.

 I use markdown to generate the HTML documentation for Tactical Battle and AGE.

It is very simple to do headings and sub headings and the free Pandoc tool even 
offers the ability to generate a table of contents at the top with links to 
each of your headings.

I'm on an iPhone right now or I'd send you some helpful links about it.

If you decide to go the HTML route send me a message off list and I'll help you 
get setup with markdown.  As someone who has written more than my share of 
straight HTML documents I can say that markdown is far more pleasant to use for 
documentation.

Ian Reed


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Re: [Audyssey] News from Blastbay Studios, and a call for opinions

2013-04-30 Thread Sky Mundell

Hello Philip. Here are my ansers to your questions
1. I would personally love to see a cd of the game after ordering it as well 
as download it. This could come in handy if your internet brakes down and it 
takes a few days to get it fixed. 2. The size of the download doesn't matter 
to me. 3. I would love to see a longer version of the manual in text format, 
but then I would like to see an audio tutorial that would explain the 
levels. This would be helpful if you were stuck, and needed some help on 
getting through the level. 4. I would personally only use cheats when 
absolutely nessisary. What I mean is that say if you were in a level and 
you were getting stuck in a level and you couldn't get through the game as 
fast, then you should have the option to buy the cheats if you needed to get 
through the impossible level.


-Original Message- 
From: Philip Bennefall

Sent: Monday, April 29, 2013 12:19 PM
To: Gamers Discussion list
Subject: [Audyssey] News from Blastbay Studios, and a call for opinions

Hi all,

I am slowly but surely nearing the finish line for my current game project,
and before I release it I would like to ask the community at large some
questions. Your input will greatly help me when deciding what to spend time
on before release. Below are four questions that I would very much
appreciate your answers to:

1. Would you like the ability to order the game on CD? This would cost
something like 10 dollars extra including worldwide shipping.

2. How much does the size of the game matter when it comes to the
downloadable version? Is something like 300 MB too large?

3. In what format would you prefer to have the manual? Narrated inside the
game, available in text format, or both?

4. If the game contained cheat codes and you had to beat it in order to
unlock them, would you want the ability to buy them for something like 5
dollars without having to earn them? This applies to other unlockable
content, as well.

I do not have a set release date for the game yet, but it will be available
in the not too distant future. The game that I am refering to is not
Perilous Hearts, but is actually something even larger and, in my opinion,
far superior. The state of Perilous Hearts is currently not 100% certain,
but I am confident that you'll enjoy this game just as much and hopefully a
whole lot more. I cannot give any definite information about the game at
present, except that it is a mix between arcade and adventure with a
boatload of action thrown on top.

Thanks in advance for reading, and taking the time to respond to my
questions!

Kind regards,

Philip Bennefall


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Re: [Audyssey] News from Blastbay Studios, and a call for opinions

2013-04-30 Thread James Bartlett

Hello Philip

   It's good to hear that your almost done. But 1st I have a question for 
you. What is your game about?
I don't need to know what the game is about to anser your questions. so to 
anser your questions.


1stI think that being abel to order it on cd will be a good option. I know 
that there are a lot of people that would like backups. I know I'm one of 
those people that like backups of every thing I got. I can do that myself, 
but why if I can just buy it strate from you. It would just save me some 
time.


2nd I think that just depends on if the game is worth it to those that have 
slow computers. Myself if the game is good I wouldn't mind the whait.


3rd I think that both is good to have. Unless it is to save space why not 
have both.


4th I think that both is a great plan. there are those of us that would like 
to play a game and reap the benefits of beating the game. but I also know 
that there are those out there that would pay to unlock stuff.



bfn
James

--
From: Philip Bennefall phi...@blastbay.com
Sent: Monday, April 29, 2013 3:19 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: [Audyssey] News from Blastbay Studios, and a call for opinions


Hi all,

I am slowly but surely nearing the finish line for my current game 
project, and before I release it I would like to ask the community at 
large some questions. Your input will greatly help me when deciding what 
to spend time on before release. Below are four questions that I would 
very much appreciate your answers to:


1. Would you like the ability to order the game on CD? This would cost 
something like 10 dollars extra including worldwide shipping.


2. How much does the size of the game matter when it comes to the 
downloadable version? Is something like 300 MB too large?


3. In what format would you prefer to have the manual? Narrated inside the 
game, available in text format, or both?


4. If the game contained cheat codes and you had to beat it in order to 
unlock them, would you want the ability to buy them for something like 5 
dollars without having to earn them? This applies to other unlockable 
content, as well.


I do not have a set release date for the game yet, but it will be 
available in the not too distant future. The game that I am refering to is 
not Perilous Hearts, but is actually something even larger and, in my 
opinion, far superior. The state of Perilous Hearts is currently not 100% 
certain, but I am confident that you'll enjoy this game just as much and 
hopefully a whole lot more. I cannot give any definite information about 
the game at present, except that it is a mix between arcade and adventure 
with a boatload of action thrown on top.


Thanks in advance for reading, and taking the time to respond to my 
questions!


Kind regards,

Philip Bennefall

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Re: [Audyssey] News from Blastbay Studios, and a call for opinions

2013-04-30 Thread James Bartlett
Plese itnore the question about what the game was about. I missed the last 
part of your email, But my ansers stay the same.


Bfn
James

--
From: Philip Bennefall phi...@blastbay.com
Sent: Monday, April 29, 2013 3:19 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: [Audyssey] News from Blastbay Studios, and a call for opinions


Hi all,

I am slowly but surely nearing the finish line for my current game 
project, and before I release it I would like to ask the community at 
large some questions. Your input will greatly help me when deciding what 
to spend time on before release. Below are four questions that I would 
very much appreciate your answers to:


1. Would you like the ability to order the game on CD? This would cost 
something like 10 dollars extra including worldwide shipping.


2. How much does the size of the game matter when it comes to the 
downloadable version? Is something like 300 MB too large?


3. In what format would you prefer to have the manual? Narrated inside the 
game, available in text format, or both?


4. If the game contained cheat codes and you had to beat it in order to 
unlock them, would you want the ability to buy them for something like 5 
dollars without having to earn them? This applies to other unlockable 
content, as well.


I do not have a set release date for the game yet, but it will be 
available in the not too distant future. The game that I am refering to is 
not Perilous Hearts, but is actually something even larger and, in my 
opinion, far superior. The state of Perilous Hearts is currently not 100% 
certain, but I am confident that you'll enjoy this game just as much and 
hopefully a whole lot more. I cannot give any definite information about 
the game at present, except that it is a mix between arcade and adventure 
with a boatload of action thrown on top.


Thanks in advance for reading, and taking the time to respond to my 
questions!


Kind regards,

Philip Bennefall

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Re: [Audyssey] News from Blastbay Studios, and a call for opinions

2013-04-29 Thread Bryan Peterson
As for ordering the game on CD I don't see the need for that. As for 
cheat codes I like having to beat the game in order to get them. As for 
the download size I have a fairly fast connection somost downloads don't 
take very long. I'm looking forward to this game but I also hope to see 
PH in the future since we got that concept demo.

On 4/29/2013 1:19 PM, Philip Bennefall wrote:

Hi all,

I am slowly but surely nearing the finish line for my current game 
project, and before I release it I would like to ask the community at 
large some questions. Your input will greatly help me when deciding 
what to spend time on before release. Below are four questions that I 
would very much appreciate your answers to:


1. Would you like the ability to order the game on CD? This would cost 
something like 10 dollars extra including worldwide shipping.


2. How much does the size of the game matter when it comes to the 
downloadable version? Is something like 300 MB too large?


3. In what format would you prefer to have the manual? Narrated inside 
the game, available in text format, or both?


4. If the game contained cheat codes and you had to beat it in order 
to unlock them, would you want the ability to buy them for something 
like 5 dollars without having to earn them? This applies to other 
unlockable content, as well.


I do not have a set release date for the game yet, but it will be 
available in the not too distant future. The game that I am refering 
to is not Perilous Hearts, but is actually something even larger and, 
in my opinion, far superior. The state of Perilous Hearts is currently 
not 100% certain, but I am confident that you'll enjoy this game just 
as much and hopefully a whole lot more. I cannot give any definite 
information about the game at present, except that it is a mix between 
arcade and adventure with a boatload of action thrown on top.


Thanks in advance for reading, and taking the time to respond to my 
questions!


Kind regards,

Philip Bennefall

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Re: [Audyssey] News from Blastbay Studios, and a call for opinions

2013-04-29 Thread Pitermach

Answers below your questions:

On 2013-04-29 21:19, Philip Bennefall wrote:

Hi all,

I am slowly but surely nearing the finish line for my current game 
project, and before I release it I would like to ask the community at 
large some questions. Your input will greatly help me when deciding 
what to spend time on before release. Below are four questions that I 
would very much appreciate your answers to:


1. Would you like the ability to order the game on CD? This would cost 
something like 10 dollars extra including worldwide shipping.
No, not really. It would take the CD for ever to arrive, so getting 
the game via download is much better... and faster.
2. How much does the size of the game matter when it comes to the 
downloadable version? Is something like 300 MB too large? 
Not at all. Many audio games are this large (like papa sangre), some 
are even bigger (the inquisitor is about 600MB). Plus, a lot of other 
stuff is getting this big like the new voices, wheather vocalizer, 
ivona or what ever are into the 2 or 300's. Most mainstream games are 
this big as well (take the injustice demo, which offers only a very, 
very small ammmount of content from the game, which is 500MB). The 
only time I could see this being a problem is for people on mobile 
internet which more often than not is capped, but personally I always 
wait until I come back home to download this large files.
3. In what format would you prefer to have the manual? Narrated inside 
the game, available in text format, or both?

Don't really have a prefrence there, either way is fine.
4. If the game contained cheat codes and you had to beat it in order 
to unlock them, would you want the ability to buy them for something 
like 5 dollars without having to earn them? This applies to other 
unlockable content, as well.
I'd probably just try and unlock everything myself... that said I do 
know people that might end up buying it instead.
I do not have a set release date for the game yet, but it will be 
available in the not too distant future. The game that I am refering 
to is not Perilous Hearts, but is actually something even larger and, 
in my opinion, far superior. The state of Perilous Hearts is currently 
not 100% certain, but I am confident that you'll enjoy this game just 
as much and hopefully a whole lot more. I cannot give any definite 
information about the game at present, except that it is a mix between 
arcade and adventure with a boatload of action thrown on top.


Thanks in advance for reading, and taking the time to respond to my 
questions!


Kind regards,

Philip Bennefall

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Re: [Audyssey] News from Blastbay Studios, and a call for opinions

2013-04-29 Thread Philip Bennefall
Hi Brian, and thanks for your input! Regarding Perilous Hearts, my first 
goal is to finish this new game and then, depending on how my university 
schedule turns out, I will see how much time I am able to dedicate to 
finishing Perilous Hearts. Naturally I will always keep people up to date 
when I make decisions of this nature.


Kind regards,

Philip Bennefall
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 29, 2013 9:25 PM
Subject: Re: [Audyssey] News from Blastbay Studios, and a call for opinions


As for ordering the game on CD I don't see the need for that. As for
cheat codes I like having to beat the game in order to get them. As for
the download size I have a fairly fast connection somost downloads don't
take very long. I'm looking forward to this game but I also hope to see
PH in the future since we got that concept demo.
On 4/29/2013 1:19 PM, Philip Bennefall wrote:

Hi all,

I am slowly but surely nearing the finish line for my current game
project, and before I release it I would like to ask the community at
large some questions. Your input will greatly help me when deciding
what to spend time on before release. Below are four questions that I
would very much appreciate your answers to:

1. Would you like the ability to order the game on CD? This would cost
something like 10 dollars extra including worldwide shipping.

2. How much does the size of the game matter when it comes to the
downloadable version? Is something like 300 MB too large?

3. In what format would you prefer to have the manual? Narrated inside
the game, available in text format, or both?

4. If the game contained cheat codes and you had to beat it in order
to unlock them, would you want the ability to buy them for something
like 5 dollars without having to earn them? This applies to other
unlockable content, as well.

I do not have a set release date for the game yet, but it will be
available in the not too distant future. The game that I am refering
to is not Perilous Hearts, but is actually something even larger and,
in my opinion, far superior. The state of Perilous Hearts is currently
not 100% certain, but I am confident that you'll enjoy this game just
as much and hopefully a whole lot more. I cannot give any definite
information about the game at present, except that it is a mix between
arcade and adventure with a boatload of action thrown on top.

Thanks in advance for reading, and taking the time to respond to my
questions!

Kind regards,

Philip Bennefall

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To cut-a da hair...



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Re: [Audyssey] News from Blastbay Studios, and a call for opinions

2013-04-29 Thread Bryan Peterson
LOL I forgot to mention that having the manual in both text and audio 
could be helpful.


But thou must!

On 4/29/2013 1:36 PM, Philip Bennefall wrote:
Hi Brian, and thanks for your input! Regarding Perilous Hearts, my 
first goal is to finish this new game and then, depending on how my 
university schedule turns out, I will see how much time I am able to 
dedicate to finishing Perilous Hearts. Naturally I will always keep 
people up to date when I make decisions of this nature.


Kind regards,

Philip Bennefall
- Original Message - From: Bryan Peterson 
bpeterson2...@cableone.net

To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 29, 2013 9:25 PM
Subject: Re: [Audyssey] News from Blastbay Studios, and a call for 
opinions



As for ordering the game on CD I don't see the need for that. As for
cheat codes I like having to beat the game in order to get them. As for
the download size I have a fairly fast connection somost downloads don't
take very long. I'm looking forward to this game but I also hope to see
PH in the future since we got that concept demo.
On 4/29/2013 1:19 PM, Philip Bennefall wrote:

Hi all,

I am slowly but surely nearing the finish line for my current game
project, and before I release it I would like to ask the community at
large some questions. Your input will greatly help me when deciding
what to spend time on before release. Below are four questions that I
would very much appreciate your answers to:

1. Would you like the ability to order the game on CD? This would cost
something like 10 dollars extra including worldwide shipping.

2. How much does the size of the game matter when it comes to the
downloadable version? Is something like 300 MB too large?

3. In what format would you prefer to have the manual? Narrated inside
the game, available in text format, or both?

4. If the game contained cheat codes and you had to beat it in order
to unlock them, would you want the ability to buy them for something
like 5 dollars without having to earn them? This applies to other
unlockable content, as well.

I do not have a set release date for the game yet, but it will be
available in the not too distant future. The game that I am refering
to is not Perilous Hearts, but is actually something even larger and,
in my opinion, far superior. The state of Perilous Hearts is currently
not 100% certain, but I am confident that you'll enjoy this game just
as much and hopefully a whole lot more. I cannot give any definite
information about the game at present, except that it is a mix between
arcade and adventure with a boatload of action thrown on top.

Thanks in advance for reading, and taking the time to respond to my
questions!

Kind regards,

Philip Bennefall

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Re: [Audyssey] News from Blastbay Studios, and a call for opinions

2013-04-29 Thread joseph weakland

here is my responses to questions.
1. Would you like the ability to order the game on CD? This would cost
something like 10 dollars extra including worldwide shipping.
no, i prefer downloadable version.
2. How much does the size of the game matter when it comes to the
downloadable version? Is something like 300 MB too large?
no it would not be to large
3. In what format would you prefer to have the manual? Narrated inside the
game, available in text format, or both?
both cause then you can have a choice how to read manual
4. If the game contained cheat codes and you had to beat it in order to
unlock them, would you want the ability to buy them for something like 5
dollars without having to earn them? This applies to other unlockable
content, as well.

well if the game had earnable cheat codes it would be a good idea to mention 
that in documentation. however if option to buy the codes was offered it 
would defeat the motivation for playing to get them:)
- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 29, 2013 2:19 PM
Subject: [Audyssey] News from Blastbay Studios, and a call for opinions



Hi all,

I am slowly but surely nearing the finish line for my current game 
project, and before I release it I would like to ask the community at 
large some questions. Your input will greatly help me when deciding what 
to spend time on before release. Below are four questions that I would 
very much appreciate your answers to:


1. Would you like the ability to order the game on CD? This would cost 
something like 10 dollars extra including worldwide shipping.


2. How much does the size of the game matter when it comes to the 
downloadable version? Is something like 300 MB too large?


3. In what format would you prefer to have the manual? Narrated inside the 
game, available in text format, or both?


4. If the game contained cheat codes and you had to beat it in order to 
unlock them, would you want the ability to buy them for something like 5 
dollars without having to earn them? This applies to other unlockable 
content, as well.


I do not have a set release date for the game yet, but it will be 
available in the not too distant future. The game that I am refering to is 
not Perilous Hearts, but is actually something even larger and, in my 
opinion, far superior. The state of Perilous Hearts is currently not 100% 
certain, but I am confident that you'll enjoy this game just as much and 
hopefully a whole lot more. I cannot give any definite information about 
the game at present, except that it is a mix between arcade and adventure 
with a boatload of action thrown on top.


Thanks in advance for reading, and taking the time to respond to my 
questions!


Kind regards,

Philip Bennefall

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Re: [Audyssey] News from Blastbay Studios, and a call for opinions

2013-04-29 Thread Michael Taboada

Hi Philip,
Here are my answers to the questions:
1. no, cd is not necessary for me.
2. 300 mb is fine, quality over size, I say.
3. text is good for the manual.
4. cheat codes might be nice to have bought, as I sometimes like playing 
with them just for the heck of it, and I almost never beat any games just 
'cuz I don't play them enough :P.

Looking forward to the game!
-Michael.


-Original Message- 
From: Philip Bennefall

Sent: Monday, April 29, 2013 2:19 PM
To: Gamers Discussion list
Subject: [Audyssey] News from Blastbay Studios, and a call for opinions

Hi all,

I am slowly but surely nearing the finish line for my current game project,
and before I release it I would like to ask the community at large some
questions. Your input will greatly help me when deciding what to spend time
on before release. Below are four questions that I would very much
appreciate your answers to:

1. Would you like the ability to order the game on CD? This would cost
something like 10 dollars extra including worldwide shipping.

2. How much does the size of the game matter when it comes to the
downloadable version? Is something like 300 MB too large?

3. In what format would you prefer to have the manual? Narrated inside the
game, available in text format, or both?

4. If the game contained cheat codes and you had to beat it in order to
unlock them, would you want the ability to buy them for something like 5
dollars without having to earn them? This applies to other unlockable
content, as well.

I do not have a set release date for the game yet, but it will be available
in the not too distant future. The game that I am refering to is not
Perilous Hearts, but is actually something even larger and, in my opinion,
far superior. The state of Perilous Hearts is currently not 100% certain,
but I am confident that you'll enjoy this game just as much and hopefully a
whole lot more. I cannot give any definite information about the game at
present, except that it is a mix between arcade and adventure with a
boatload of action thrown on top.

Thanks in advance for reading, and taking the time to respond to my
questions!

Kind regards,

Philip Bennefall


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Re: [Audyssey] News from Blastbay Studios, and a call for opinions

2013-04-29 Thread Johnny Tai
1. Would you like the ability to order the game on CD? This would cost 
something like 10 dollars extra including worldwide shipping.
-Answer: I prefer to just download it- less need to have that extra piece of
plastic laying about.

2. How much does the size of the game matter when it comes to the 
downloadable version? Is something like 300 MB too large?
-Answer: I got good download speed nad have room on my pC, so to me, the
bigger the better.

3. In what format would you prefer to have the manual? Narrated inside the 
game, available in text format, or both?
-Answer: Text format- the audio format is optional for me since I like to
have a document on the side I can check whenever I wish.

4. If the game contained cheat codes and you had to beat it in order to 
unlock them, would you want the ability to buy them for something like 5 
dollars without having to earn them? This applies to other unlockable 
content, as well.
-Answer: If someone is willing to pay extra to play those features, I
personally don't see why not.



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Re: [Audyssey] News from Blastbay Studios, and a call for opinions

2013-04-29 Thread Gabriel Battaglia (Kriyaban)
1. Would you like the ability to order the game on CD? This would cost 
something like 10 dollars extra including worldwide shipping.

GB: not at all. Download only.



2. How much does the size of the game matter when it comes to the 
downloadable version? Is something like 300 MB too large?

GB: no, 300 MB is downloadable within minute. Large, to me, it would be 
something over 4 GB.



3. In what format would you prefer to have the manual? Narrated inside the 
game, available in text format, or both?

GB: in text format, especially in HTML with all the titles, capter, section and 
subsections correctly headed.

Bye and have a good job.
Gabriel.

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Re: [Audyssey] News from Blastbay Studios, and a call for opinions

2013-04-29 Thread loriduncan
Hi Philip, I'd personally not want to buy the game on cd and have to pay the 
extra.


I've no clue about file sizes, so long as it fits and runs on my computer 
that's all I'm worried about lol.  Let it leave room for other stuff too. 
:)
The instructions I feel would be better done both ways, if possible, to keep 
everyone happy, or maybe even a small audio tutorial like the ones bsc games 
did for their products, and the full readme done in text format.


As for cheat codes, no, don't make them availible for extra cash, that could 
lead to people buying them and spreading them around.  Make them unlockibles 
lol.  Or on 2nd thoughts, I'll get back to you on that one once I've played 
the game lol.


Finally, no pressure, but do you think it'll come out in July, I only ask 
because it'd make a great birthday present for me.
-Original Message- 
From: Philip Bennefall

Sent: Monday, April 29, 2013 8:19 PM
To: Gamers Discussion list
Subject: [Audyssey] News from Blastbay Studios, and a call for opinions

Hi all,

I am slowly but surely nearing the finish line for my current game project,
and before I release it I would like to ask the community at large some
questions. Your input will greatly help me when deciding what to spend time
on before release. Below are four questions that I would very much
appreciate your answers to:

1. Would you like the ability to order the game on CD? This would cost
something like 10 dollars extra including worldwide shipping.

2. How much does the size of the game matter when it comes to the
downloadable version? Is something like 300 MB too large?

3. In what format would you prefer to have the manual? Narrated inside the
game, available in text format, or both?

4. If the game contained cheat codes and you had to beat it in order to
unlock them, would you want the ability to buy them for something like 5
dollars without having to earn them? This applies to other unlockable
content, as well.

I do not have a set release date for the game yet, but it will be available
in the not too distant future. The game that I am refering to is not
Perilous Hearts, but is actually something even larger and, in my opinion,
far superior. The state of Perilous Hearts is currently not 100% certain,
but I am confident that you'll enjoy this game just as much and hopefully a
whole lot more. I cannot give any definite information about the game at
present, except that it is a mix between arcade and adventure with a
boatload of action thrown on top.

Thanks in advance for reading, and taking the time to respond to my
questions!

Kind regards,

Philip Bennefall


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Re: [Audyssey] News from Blastbay Studios, and a call for opinions

2013-04-29 Thread Greg Steel

Hi here is my answers.  No download only
300 mb is perfect I have downloaded files that are 2gb.
I would like to have both audio and txt for the manual.
I think the cheat codes should be free and you should beat the game to earn 
them.
- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 29, 2013 12:19 PM
Subject: [Audyssey] News from Blastbay Studios, and a call for opinions



Hi all,

I am slowly but surely nearing the finish line for my current game 
project, and before I release it I would like to ask the community at 
large some questions. Your input will greatly help me when deciding what 
to spend time on before release. Below are four questions that I would 
very much appreciate your answers to:


1. Would you like the ability to order the game on CD? This would cost 
something like 10 dollars extra including worldwide shipping.


2. How much does the size of the game matter when it comes to the 
downloadable version? Is something like 300 MB too large?


3. In what format would you prefer to have the manual? Narrated inside the 
game, available in text format, or both?


4. If the game contained cheat codes and you had to beat it in order to 
unlock them, would you want the ability to buy them for something like 5 
dollars without having to earn them? This applies to other unlockable 
content, as well.


I do not have a set release date for the game yet, but it will be 
available in the not too distant future. The game that I am refering to is 
not Perilous Hearts, but is actually something even larger and, in my 
opinion, far superior. The state of Perilous Hearts is currently not 100% 
certain, but I am confident that you'll enjoy this game just as much and 
hopefully a whole lot more. I cannot give any definite information about 
the game at present, except that it is a mix between arcade and adventure 
with a boatload of action thrown on top.


Thanks in advance for reading, and taking the time to respond to my 
questions!


Kind regards,

Philip Bennefall

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Re: [Audyssey] News from Blastbay Studios, and a call for opinions

2013-04-29 Thread Mich
Hi Here's my ancers to those questions. 1. Would you like the ability to 
order the game on CD? This would cost
something like 10 dollars extra including worldwide shipping. I prefer to 
download the game.


2. How much does the size of the game matter when it comes to the
downloadable version? Is something like 300 MB too large?
no a game that is 300 mb is  not large. I am able to download 300 mb just 
fine.

3. In what format would you prefer to have the manual? Narrated inside the
game, available in text format, or both? I would prefer to have both options 
since that way wile playing if I want to go and check something I wouldn't 
have to exit the game find the txt file and read it.


4. If the game contained cheat codes and you had to beat it in order to
unlock them, would you want the ability to buy them for something like 5
dollars without having to earn them? This applies to other unlock
content, as well. I would like this option but only after playing the game 
for a long time and the only time I would use the cheat coads is if I was 
really really stuck on a level. I like to play a game with out cheat coads 
and see how I can do but if I amr eally really stuck then the cheet coads 
would come in handy. I hope this helps ancer your questions. from Mich.



- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 29, 2013 3:19 PM
Subject: [Audyssey] News from Blastbay Studios, and a call for opinions



Hi all,

I am slowly but surely nearing the finish line for my current game 
project, and before I release it I would like to ask the community at 
large some questions. Your input will greatly help me when deciding what 
to spend time on before release. Below are four questions that I would 
very much appreciate your answers to:


1. Would you like the ability to order the game on CD? This would cost 
something like 10 dollars extra including worldwide shipping.


2. How much does the size of the game matter when it comes to the 
downloadable version? Is something like 300 MB too large?


3. In what format would you prefer to have the manual? Narrated inside the 
game, available in text format, or both?


4. If the game contained cheat codes and you had to beat it in order to 
unlock them, would you want the ability to buy them for something like 5 
dollars without having to earn them? This applies to other unlockable 
content, as well.


I do not have a set release date for the game yet, but it will be 
available in the not too distant future. The game that I am refering to is 
not Perilous Hearts, but is actually something even larger and, in my 
opinion, far superior. The state of Perilous Hearts is currently not 100% 
certain, but I am confident that you'll enjoy this game just as much and 
hopefully a whole lot more. I cannot give any definite information about 
the game at present, except that it is a mix between arcade and adventure 
with a boatload of action thrown on top.


Thanks in advance for reading, and taking the time to respond to my 
questions!


Kind regards,

Philip Bennefall

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Re: [Audyssey] News from Blastbay Studios, and a call for opinions

2013-04-29 Thread Ron Schamerhorn

Hi Philip

  Answering the questions you posed.

Myself I'm in favour of just a download, but some folks might like to 
have a backup version.


2 This basically relates to the previous question but with a good 
connection 300 is easy enough.


3. I'd say txt or html for the ability to quickly find particular points 
like key commands, scoring and such.


4.  Cheat codes, I'd rather unlock them through gameplay.  Other folks 
might want them from the beginning so I'd say offer it as an option.


Just my thoughts.  And when I read this I thought it was about PH, 
looking forward to seeing what you've created!


All the best
Ron

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Re: [Audyssey] News from Blastbay Studios, and a call for opinions

2013-04-29 Thread Charles Rivard

Answers follow their question:

1. Would you like the ability to order the game on CD? This would cost
something like 10 dollars extra including worldwide shipping.
Response:  I would prefer downloading.  A CD would only add expense and 
could be damaged in shipping as well as increase production cost.


2. How much does the size of the game matter when it comes to the
downloadable version? Is something like 300 MB too large?
Response:  Given the size of a lot of current games, I don't think this 
should be a problem.


3. In what format would you prefer to have the manual? Narrated inside the
game, available in text format, or both?
Response:  I would prefer both, as browsing the manual is occasionally 
helpful with specific problems, while the other method is also 
entertainingly helpful.


4. If the game contained cheat codes and you had to beat it in order to
unlock them, would you want the ability to buy them for something like 5
dollars without having to earn them? This applies to other unlockable
content, as well.
Response:  I would prefer not being able to buy them.  I think we should 
have to earn them through skill.  This increases replay value as well.


Thanks for the opportunity to give input. 



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Re: [Audyssey] News from Blastbay Studios, and a call for opinions

2013-04-29 Thread Kai

Salutations Philip.

Awesome to hear that you've got yet another project on the way. Below are my 
answers to your project survey:


1. Game on CD: With the proliferation of broadband access methods to the 
Internet, I sincerely believe that the era of physical media for content has 
gone by the wayside. Rarely is it necessary to delivery content on such 
platforms anymore; they were mostly used in the past to subvert the tedium 
of downloading via cumbersome download methods such as low-grade DSL or 
dial-up. While I can see the merit of having a physical copy of a product, 
most of these products require a license key of some sort to unlock them, 
requiring the original software distributor to keep records of some form. By 
that reasoning, a distributor may as well just keep records of purchasers 
(perhaps via an account system), and allow people to redownload and 
reauthorize purchased applications. In conclusion, I personally believe that 
physical media is no longer necessary for content below 4 GB, since even a 2 
GB file can be downloaded much more quickly than it can be shipped. This 
also relieves a lot of the burden from the developer, since they no longer 
have to maintain a physical storehouse or master copy of the physical 
content to duplicate. I believe an online download and management system 
would be sufficient for the majority of customers.


2. Content Size: From my personal experience working on Swamp, the size of 
the content is less of an issue now than it has been in the past. What with 
the aforementioned higher speed Internet access methods and the plethora of 
large hard drives available to the average consumer, the size of a game 
download becomes fairly inconsequential. Indeed, since many mainstream games 
often exceed the 1 GB limit by a fairly significant margin, I believe that 
even 300 MB would be fairly light-weight for a well-developed and executed 
game. Swamp itself has jumped from being 45 MB in its beginnings to now 
being roughly 400 MB, and people still download it without issue. That being 
the case, I doubt size limitations should be of much concern to you or any 
other developer in your field of expertise.


3. Documentation Format: While I can understand and appreciate the desire 
for an audio manual, I don't personally feel that it's so important as to 
invest the time and resources for such a production. there is scarcely much 
of a difference between digesting material via text form than via audio 
narration, particularly with people who are already accessing their 
computers via speech synthesis methods. I'd rather lessen the demands on you 
the developer and not require you to produce such a demanding accompanying 
project to go with the main content, especially if that same content could 
be delivered in a much smaller, much more quickly accessible, and much more 
easily organizable package such as in an HTML, CHM, or indeed text file.


4. Purchasable Unlockables. I actually can agree with this particular 
marketing method. Proof is in the Sony and other online gaming stores; 
people are willing to buy upgrades, packages, and unlockables for their 
games, if the price is done correctly. I, for example, wouldn't expect to 
pay 10 dollars for unlockables, if the initial price of the product was, 
say, 20 to 25 dollars, since that 10 dollars is roughly one half to one 
third the price of the original product. Furthermore, if such unlockables 
are available as rewards for effort, there should be no negatives to 
offering such an unlocking service; you'd be allowing two methods to achieve 
the same ends. In short, I approve of such a marketing model for a product, 
and it does ensure that your initial selling point is not the only method of 
profit.


Kai 



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Re: [Audyssey] News from Blastbay Studios, and a call for opinions

2013-04-29 Thread Desiree Oudinot
Hi,
Here are my answers.
1. Would you like the ability to order the game on CD? This would cost
something like 10 dollars extra including worldwide shipping. No, that
won't be necessary. Very few games are sold on CD nowadays.

2. How much does the size of the game matter when it comes to the
downloadable version? Is something like 300 MB too large? Not at all.
If a game is large, it probably means that it's high quality, at least
in terms of audio games. I'm on a DSL connection, but I wouldn't mind
at all having to wait a little extra time to get a quality game to
play.

3. In what format would you prefer to have the manual? Narrated inside
the game, available in text format, or both? I would like text. I
retain information more easily that way, and I prefer to read a text
manual before beginning a game.

4. If the game contained cheat codes and you had to beat it in order
to unlock them, would you want the ability to buy them for something
like 5 dollars without having to earn them? This applies to other
unlockable content, as well. If we're talking other unlockable
content, such as expansion packs or bonus levels, I think $5 is more
than a reasonable price. however, just for cheat codes, I'd say no.
part of the fun, for me at least, is trying to beat the game just so I
can get access to those codes.

On 4/29/13, Philip Bennefall phi...@blastbay.com wrote:
 Hi all,

 I am slowly but surely nearing the finish line for my current game project,

 and before I release it I would like to ask the community at large some
 questions. Your input will greatly help me when deciding what to spend time

 on before release. Below are four questions that I would very much
 appreciate your answers to:

 1. Would you like the ability to order the game on CD? This would cost
 something like 10 dollars extra including worldwide shipping.

 2. How much does the size of the game matter when it comes to the
 downloadable version? Is something like 300 MB too large?

 3. In what format would you prefer to have the manual? Narrated inside the
 game, available in text format, or both?

 4. If the game contained cheat codes and you had to beat it in order to
 unlock them, would you want the ability to buy them for something like 5
 dollars without having to earn them? This applies to other unlockable
 content, as well.

 I do not have a set release date for the game yet, but it will be available

 in the not too distant future. The game that I am refering to is not
 Perilous Hearts, but is actually something even larger and, in my opinion,
 far superior. The state of Perilous Hearts is currently not 100% certain,
 but I am confident that you'll enjoy this game just as much and hopefully a

 whole lot more. I cannot give any definite information about the game at
 present, except that it is a mix between arcade and adventure with a
 boatload of action thrown on top.

 Thanks in advance for reading, and taking the time to respond to my
 questions!

 Kind regards,

 Philip Bennefall


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Re: [Audyssey] News from Blastbay Studios, and a call for opinions

2013-04-29 Thread Bryan Peterson

I couldn't agree more about the cheat codes.

But thou must!

On 4/29/2013 3:00 PM, Desiree Oudinot wrote:

Hi,
Here are my answers.
1. Would you like the ability to order the game on CD? This would cost
something like 10 dollars extra including worldwide shipping. No, that
won't be necessary. Very few games are sold on CD nowadays.

2. How much does the size of the game matter when it comes to the
downloadable version? Is something like 300 MB too large? Not at all.
If a game is large, it probably means that it's high quality, at least
in terms of audio games. I'm on a DSL connection, but I wouldn't mind
at all having to wait a little extra time to get a quality game to
play.

3. In what format would you prefer to have the manual? Narrated inside
the game, available in text format, or both? I would like text. I
retain information more easily that way, and I prefer to read a text
manual before beginning a game.

4. If the game contained cheat codes and you had to beat it in order
to unlock them, would you want the ability to buy them for something
like 5 dollars without having to earn them? This applies to other
unlockable content, as well. If we're talking other unlockable
content, such as expansion packs or bonus levels, I think $5 is more
than a reasonable price. however, just for cheat codes, I'd say no.
part of the fun, for me at least, is trying to beat the game just so I
can get access to those codes.

On 4/29/13, Philip Bennefall phi...@blastbay.com wrote:

Hi all,

I am slowly but surely nearing the finish line for my current game project,

and before I release it I would like to ask the community at large some
questions. Your input will greatly help me when deciding what to spend time

on before release. Below are four questions that I would very much
appreciate your answers to:

1. Would you like the ability to order the game on CD? This would cost
something like 10 dollars extra including worldwide shipping.

2. How much does the size of the game matter when it comes to the
downloadable version? Is something like 300 MB too large?

3. In what format would you prefer to have the manual? Narrated inside the
game, available in text format, or both?

4. If the game contained cheat codes and you had to beat it in order to
unlock them, would you want the ability to buy them for something like 5
dollars without having to earn them? This applies to other unlockable
content, as well.

I do not have a set release date for the game yet, but it will be available

in the not too distant future. The game that I am refering to is not
Perilous Hearts, but is actually something even larger and, in my opinion,
far superior. The state of Perilous Hearts is currently not 100% certain,
but I am confident that you'll enjoy this game just as much and hopefully a

whole lot more. I cannot give any definite information about the game at
present, except that it is a mix between arcade and adventure with a
boatload of action thrown on top.

Thanks in advance for reading, and taking the time to respond to my
questions!

Kind regards,

Philip Bennefall


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Re: [Audyssey] News from Blastbay Studios, and a call for opinions

2013-04-29 Thread Christina
Hi.
1.  No.
2.  Doesn't matter.
3.  I'd use text but both would probably be better.
4.  Playing to unlock is fine.  However, would there be a way to save them?
If my computer died, I'd want to have the option to play your game on my new
computer with any items I already unlocked.
I look forward to playing.
Christina


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Philip
Bennefall
Sent: Monday, April 29, 2013 3:20 PM
To: Gamers Discussion list
Subject: [Audyssey] News from Blastbay Studios, and a call for opinions

Hi all,

I am slowly but surely nearing the finish line for my current game project, 
and before I release it I would like to ask the community at large some 
questions. Your input will greatly help me when deciding what to spend time 
on before release. Below are four questions that I would very much 
appreciate your answers to:

1. Would you like the ability to order the game on CD? This would cost 
something like 10 dollars extra including worldwide shipping.

2. How much does the size of the game matter when it comes to the 
downloadable version? Is something like 300 MB too large?

3. In what format would you prefer to have the manual? Narrated inside the 
game, available in text format, or both?

4. If the game contained cheat codes and you had to beat it in order to 
unlock them, would you want the ability to buy them for something like 5 
dollars without having to earn them? This applies to other unlockable 
content, as well.

I do not have a set release date for the game yet, but it will be available 
in the not too distant future. The game that I am refering to is not 
Perilous Hearts, but is actually something even larger and, in my opinion, 
far superior. The state of Perilous Hearts is currently not 100% certain, 
but I am confident that you'll enjoy this game just as much and hopefully a 
whole lot more. I cannot give any definite information about the game at 
present, except that it is a mix between arcade and adventure with a 
boatload of action thrown on top.

Thanks in advance for reading, and taking the time to respond to my 
questions!

Kind regards,

Philip Bennefall 


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Re: [Audyssey] News from Blastbay Studios, and a call for opinions

2013-04-29 Thread john
I would say that download size shouldn't be any kind of an issue, 
especially if the game is that good. I don't see a reason not to 
make it available on cd, though I'm skeptical as to how many 
orders you'd get if it were downloadable. I would
personally really like to see a text manual, I vastly prefer 
browsing through it to listening to an audio version.

- Original Message -
From: Philip Bennefall phi...@blastbay.com
To: Gamers Discussion list gamers@audyssey.org
Date sent: Mon, 29 Apr 2013 21:19:46 +0200
Subject: [Audyssey] News from Blastbay Studios, and a call for 
opinions


Hi all,

I am slowly but surely nearing the finish line for my current 
game project,
and before I release it I would like to ask the community at 
large some
questions. Your input will greatly help me when deciding what to 
spend time
on before release. Below are four questions that I would very 
much

appreciate your answers to:

1. Would you like the ability to order the game on CD? This would 
cost

something like 10 dollars extra including worldwide shipping.

2. How much does the size of the game matter when it comes to the
downloadable version? Is something like 300 MB too large?

3. In what format would you prefer to have the manual? Narrated 
inside the

game, available in text format, or both?

4. If the game contained cheat codes and you had to beat it in 
order to
unlock them, would you want the ability to buy them for something 
like 5
dollars without having to earn them? This applies to other 
unlockable

content, as well.

I do not have a set release date for the game yet, but it will be 
available
in the not too distant future. The game that I am refering to is 
not
Perilous Hearts, but is actually something even larger and, in my 
opinion,
far superior. The state of Perilous Hearts is currently not 100% 
certain,
but I am confident that you'll enjoy this game just as much and 
hopefully a
whole lot more. I cannot give any definite information about the 
game at
present, except that it is a mix between arcade and adventure 
with a

boatload of action thrown on top.

Thanks in advance for reading, and taking the time to respond to 
my

questions!

Kind regards,

Philip Bennefall


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Re: [Audyssey] News from Blastbay Studios, and a call for opinions

2013-04-29 Thread shaun everiss

hi philip
here are my answers.

At 07:19 AM 4/30/2013, you wrote:

Hi all,

I am slowly but surely nearing the finish line for my current game 
project, and before I release it I would like to ask the community 
at large some questions. Your input will greatly help me when 
deciding what to spend time on before release. Below are four 
questions that I would very much appreciate your answers to:


1. Would you like the ability to order the game on CD? This would 
cost something like 10 dollars extra including worldwide shipping.

it depends what advantage I got from ordering the game on cd.


2. How much does the size of the game matter when it comes to the 
downloadable version? Is something like 300 MB too large?
It doesn't matter to much to me, I have a 300mbps wireless on my new 
win7 box, though obviously the bigger the size the more time it would take.




3. In what format would you prefer to have the manual? Narrated 
inside the game, available in text format, or both?

Hmmm both would be good if you could manage.


However I'd like the manual as a web page for easy navigation.


4. If the game contained cheat codes and you had to beat it in order 
to unlock them, would you want the ability to buy them for something 
like 5 dollars without having to earn them? This applies to other 
unlockable content, as well.
Hmmm well if it was 5 bucks for all unlockables or even 10 I'd 
probably buy it I am a sucker for stuff that is that small.




I do not have a set release date for the game yet, but it will be 
available in the not too distant future. The game that I am refering 
to is not Perilous Hearts, but is actually something even larger 
and, in my opinion, far superior. The state of Perilous Hearts is 
currently not 100% certain, but I am confident that you'll enjoy 
this game just as much and hopefully a whole lot more. I cannot give 
any definite information about the game at present, except that it 
is a mix between arcade and adventure with a boatload of action thrown on top.


Thanks in advance for reading, and taking the time to respond to my questions!

Kind regards,

Philip Bennefall

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Re: [Audyssey] News from Blastbay Studios, and a call for opinions

2013-04-29 Thread wayne17a
I to don't think cd is needed and the download size does not mater
ether and as for cheat codes I think having to work for them is far more
rewarding so please release the game asap thanks 

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan
Peterson
Sent: Monday, April 29, 2013 3:26 PM
To: Philip Bennefall; Gamers Discussion list
Subject: Re: [Audyssey] News from Blastbay Studios, and a call for opinions

As for ordering the game on CD I don't see the need for that. As for cheat
codes I like having to beat the game in order to get them. As for the
download size I have a fairly fast connection somost downloads don't take
very long. I'm looking forward to this game but I also hope to see PH in the
future since we got that concept demo.
On 4/29/2013 1:19 PM, Philip Bennefall wrote:
 Hi all,

 I am slowly but surely nearing the finish line for my current game 
 project, and before I release it I would like to ask the community at 
 large some questions. Your input will greatly help me when deciding 
 what to spend time on before release. Below are four questions that I 
 would very much appreciate your answers to:

 1. Would you like the ability to order the game on CD? This would cost 
 something like 10 dollars extra including worldwide shipping.

 2. How much does the size of the game matter when it comes to the 
 downloadable version? Is something like 300 MB too large?

 3. In what format would you prefer to have the manual? Narrated inside 
 the game, available in text format, or both?

 4. If the game contained cheat codes and you had to beat it in order 
 to unlock them, would you want the ability to buy them for something 
 like 5 dollars without having to earn them? This applies to other 
 unlockable content, as well.

 I do not have a set release date for the game yet, but it will be 
 available in the not too distant future. The game that I am refering 
 to is not Perilous Hearts, but is actually something even larger and, 
 in my opinion, far superior. The state of Perilous Hearts is currently 
 not 100% certain, but I am confident that you'll enjoy this game just 
 as much and hopefully a whole lot more. I cannot give any definite 
 information about the game at present, except that it is a mix between 
 arcade and adventure with a boatload of action thrown on top.

 Thanks in advance for reading, and taking the time to respond to my 
 questions!

 Kind regards,

 Philip Bennefall

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To cut-a da hair...


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Re: [Audyssey] News from Blastbay Studios, and a call for opinions

2013-04-29 Thread dark

Hi Philip.

Sounds fun, here are my answers to your questions:

1: the only time I can see myself using cd ordering is if there was 
something you got on the cd that you didn't get with the downloadable 
version. One graphical indi game I ordered for instance had no music in the 
downloadable version, but music on cd in the cd version hence why I ordered 
that. If however the content were exactly the same, I'd choose download 
every time hands down. No physical disks to keep, easy to backup, I get it 
immediately etc. All things being equal, i don't really see the need for cd 
ordering myself.


2: size of the download file doesn't matter a bit to me. I've just upgraded 
to a bdsl fiberoptic connection at my flat, so I have uba fast speed there 
anyway, but even in other places I never mind waiting, heck I recently 
downloaded one of the darker projects free audio dramas on a free 56 kbps 
connection I was forced to use. It was about 300 mb and took two hours, but 
I just let it run.


3: I personally like reading manuals before I play the game, or alternately 
flicking out of the game to check stuff in the manual (supernova can be 
flicked on and off), therefore I tend to prefer text copies of manuals, 
particularly since often in game manuals don't have the same review commands 
as a screen reader if say I wanted to view a table of information slowly 
line by line, or read the hole thing start to finish, or check a specific 
fact by hitting ctrl f and finding a word. In game tutorials that play at 
specific points, or help messages for set aspects of the game can be useful 
as an on the spot guide, but for an entire manual, especially in a complex 
game, I do like a text copy to brouse as I want.


4: I tend to like earning unlockables in game since it gives me something to 
try for, I would not however be beyond paying for some special extra premium 
content to change the game if it were available to buy, indeed I've done 
this in brouser games, this is the reason I bought the addon for smugglers 3 
which added the side quests, extra ship content etc, and if a similar addon 
came out for smugglers 5 I'd pay for it too.


Indeed, I always think this is a nice way for a dev to get more out of their 
game by selling extra content, such as extra levels, situations or 
characters for an existing one at a reduced price, and for players to get 
more to play out of a single game if they wish.


If however content were also unlockable, odds ae I'd prefer to unlock it 
myself,  or at the least try to since that gives me a challenge in the 
game.


I personally for example loved getting the Q9 cheat codes for completing the 
game and likely would only have considdered buying them if there was 
absolutely no other way to get them.


Beware the Grue!

dark. 



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Re: [Audyssey] News from Blastbay Studios, and a call for opinions

2013-04-29 Thread dark
I agree BryanI've been looking forward to the release of perilous hearts 
ever since playing the demo and I do hope the game will! still be finished.


Bewaree the Grue!

Dark. 



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Re: [Audyssey] News from Blastbay Studios, and a call for opinions

2013-04-29 Thread Sarah Haake

Hi,

great to hear that something is on the way, this sounds really cool.

Here are my answers to your questions:

1. I personally don't need a CD. If I wanted to backup the file, I could 
just as easily create a CD with the setup file myself. Besides, it would 
take ages to get to me due to distance. Download is just so much quicker.


2. 300 MB is perfectly fine, I often download files which are a lot bigger 
than that. I gladly take better sound quality for a larger file.


3. For the manual it would be great to have both HTML and a kind of audio 
tutorial with example sounds etc. This way, everyone can use the prefered 
method and I myself get a new game better when I have an audio example. On 
the other side though, I like to have a list of keystrokes which I can look 
up in a text file.


4. I don't think it should be possible to buy cheats, maybe just expansions 
for the game which may come later. As long as the game gives some kind of 
hint what I have to do to get the cheats or unlockables, I'm perfectly fine 
with getting these things by playing the game.


I'm really looking forward to this new project, and thanks for letting us 
give our input on things beforehand. *smiles*


Best regards
Sarah


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Re: [Audyssey] News from Blastbay Studios, and a call for opinions

2013-04-29 Thread Thomas Ward
Hi Philip,

Below are the answers to your questions.

1. Would you like the ability to order the game on CD? This would cost
something like 10 dollars extra including worldwide shipping.

Answer: Not really. Chances are I would save the $10 in shipping
costs, download the game from Blastbay Studios, and burn my own CD for
less.

2. How much does the size of the game matter when it comes to the
downloadable version? Is something like 300 MB too large?

Answer: No, I don't think 300 MB is too large. If it was larger than a
gig I might have something to say about the download size,but 300 MB
is perfectly reasonable on today's Internet connections.  I've
downloaded mainstream games that were one and two gigs so 300 MB is
small in comparison. I don't believe it should be a big problem for
most of your customers from Europe and United States since most places
now use high speed Internet these days.

3. In what format would you prefer to have the manual? Narrated inside
the game, available in text format, or both?

Answer: I think you should supply your manuals in HTML format. Besides
looking more professional than plain text it makes it easier to look
up information by clicking links to jump to sections or using header
navigation to jump from section to section quickly. I know it takes a
bit longer to prepare a manual in HTML, but I think it is much better
than a plain text manual.

4. If the game contained cheat codes and you had to beat it in order
to unlock them, would you want the ability to buy them for something
like 5 dollars without having to earn them? This applies to other un
lockable content, as well.

Answer: Hmm...I think that is up to you. Personally, I don't use cheat
codes much anyway so I'd be more likely to earn them through playing
and beating the game than to pay $5 to cheat my way through the game.
I don't hold with cheating as I generally find it ruins the experience
for me personally.

Cheers!

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Re: [Audyssey] News from Blastbay Studios, and a call for opinions

2013-04-29 Thread Allison P
Hi Phillip. Well, now i'm curious. Lol. This sounds awesome, and i am
looking forward to seeing what it is all about. Answers follow:

I really do not think having the game on a CD is necessary. Much
easier and faster to just download it.

As to size, that doesn't matter. 300 MB is no big deal for me at all.
My download speed is fairly fast, so it's all good.

Regarding the manual, I think it'd be cool to have it both in the
game, maybe a shorter, more condensed version, and then the whole
manual in HTML format on the website. If it wouldn't be too much
trouble, that is. It would just be nice to have a choice, as both the
in-game and HTML manuals do have their merits.

Lastly, I honestly don't really care about the cheat codes. Though, if
I had to choose, I'd say it would be better to have them as
unlockables in the game, without needing to pay for them. Probably
more fun for people that way.

Oh, and also I do hope you are able to work on Perilous Hearts after
this new project is finished! I had been very much looking forward to
purchasing it at some point, especially after I heard your extended
demo. However, I know time is perforce a factor here. But I am very
much looking forward to this new game you have up your sleeve, and as
I say am very curious! Thanks for letting us put in our two cents, and
I wish you the best of success with this, and all future endeavours!

On 4/29/13, Thomas Ward thomasward1...@gmail.com wrote:
 Hi Philip,

 Below are the answers to your questions.

 1. Would you like the ability to order the game on CD? This would cost
 something like 10 dollars extra including worldwide shipping.

 Answer: Not really. Chances are I would save the $10 in shipping
 costs, download the game from Blastbay Studios, and burn my own CD for
 less.

 2. How much does the size of the game matter when it comes to the
 downloadable version? Is something like 300 MB too large?

 Answer: No, I don't think 300 MB is too large. If it was larger than a
 gig I might have something to say about the download size,but 300 MB
 is perfectly reasonable on today's Internet connections.  I've
 downloaded mainstream games that were one and two gigs so 300 MB is
 small in comparison. I don't believe it should be a big problem for
 most of your customers from Europe and United States since most places
 now use high speed Internet these days.

 3. In what format would you prefer to have the manual? Narrated inside
 the game, available in text format, or both?

 Answer: I think you should supply your manuals in HTML format. Besides
 looking more professional than plain text it makes it easier to look
 up information by clicking links to jump to sections or using header
 navigation to jump from section to section quickly. I know it takes a
 bit longer to prepare a manual in HTML, but I think it is much better
 than a plain text manual.

 4. If the game contained cheat codes and you had to beat it in order
 to unlock them, would you want the ability to buy them for something
 like 5 dollars without having to earn them? This applies to other un
 lockable content, as well.

 Answer: Hmm...I think that is up to you. Personally, I don't use cheat
 codes much anyway so I'd be more likely to earn them through playing
 and beating the game than to pay $5 to cheat my way through the game.
 I don't hold with cheating as I generally find it ruins the experience
 for me personally.

 Cheers!

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