Re: [Audyssey] Raceway was Montezuma's Revenge

2007-03-28 Thread Jim Kitchen
Hi Crash,

I look forward to hearing how you do on the Kirtland Dirt Mile Oval track.  You 
are correct that the track does have 4 turns and four straightaways, two long 
and two very short ones.  Don't forget that to make the kind of times that I 
mentioned you will need to run the track without using the brakes.

Good luck and BFN

 Jim

... I couldn't repair the brakes, so I made the horn louder

[EMAIL PROTECTED]
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Raceway was Montezuma's Revenge

2007-03-28 Thread Jim Kitchen
Hi Josh,

Well I may convert Bop-it to a sapi5 version, but no I do not plan to convert 
Mach 1 or Pong to a sapi5 version.  Pong of course will remain with Marcie's 
voice in memory of her and Mach 1 would need a total rewrite to convert it to 
sapi5 and I think that it is good as is.  We all certainly had allot of fun for 
the years that Hugo organized the international Mach 1 racing competitions.

BFN

 Jim

The trouble with bucket seats is that not everybody has the same size bucket.

[EMAIL PROTECTED]
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Raceway was Montezuma's Revenge

2007-03-27 Thread Jim Kitchen
Hi Crash,

I've got a little challenge for you.  It is Mach 1 on the Kirtland Dirt Mile 
Oval track.  The challenge is to run the track in high gear and do not use the 
brakes.  To me it becomes like a sprint car track.  You slide in and out of the 
turns and it takes split second timing.

My record for 1 lap difficulty level 1 is 36 point 9 3 3 seconds
My record for 2 laps difficulty level 1 is 1 minute 5 point 6 4 9 seconds

It becomes even more challenging on difficulty level 2 and 3.  But I just 
thought that I would put out the challenge on this track.  When I built it I 
planned on using the brakes allot, but found out that one can make much better 
times if you don't.

Good luck and BFN

 Jim

Another day, another challenge.

[EMAIL PROTECTED]
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Raceway was Montezuma's Revenge

2007-03-27 Thread Gary Whittington
Yeah, thats right, less on the brakes when going in to turns one and three. 
That being an oval track.  You may think that there are only two turns in a 
oval, but to a racer there are four.  Even  on super spped ways, you will 
have short straight aways, but on shourt track like half hile and quarter 
hiles it looks like its just a 180 degrees turn.

So, with this in mind when aproaching a turn on clay and depending on the 
condition of the track brakeing will away you to get through a turns.  Use 
enough brake to slow you down and then turn the wheel enough to aim the 
frontend of your car at a certain point.  You can image what happens next 
when apply brakes and turning to the left.  If you were on a regular road 
you find yourself gong into a side ways spin and may even spinning out. But 
being on a clay that allows the wheels to slide, your racer is going to 
start to slow down from the braking while the front wheels still 
spinning - Original and are pointdown on the track your racer is doing a 
slow side ways slide where your back end wants   Message - to come from 
behind your from the right.  If this move is done correctly you now will 
have the car side ways andyour over 75 percent or more out of turn 2 or 4 
its time to move your front wheels back to center and hit the gas for the 
front straight away or the back strech .  This example is more for quarter 
iles and your late models that can make a lap in under 20 secs.

It sounds like your example was a half mile and your time is good.  Bigger 
the track the more speed you can get   Bigger track you done need to turn as 
hard or brake as hard to force the heavy racer to switch direction like you 
have to do on a quarter mile whcih means your have to be even more precise 
when making the the turns.  Not hitting the brake at the right time and you 
head right into thethe wall in turn 1 or 3.  To much brake you can be reared 
ended, or have to notrace through the turn, but have to drive through it 
until you can get to a straight away to pick up some speed and hoping you 
have the spped to do the turn correctly.
For turn the wheel to the right will really get you in trouble.  But turning 
to much to the left could  maek the racer spin out or even head into the 
infield and who nkows what kind of objexts you can run into in there.

With all this have to do and  consider, if you are good enough to get in a 
race, now there would even be others things to watch out for.  With other 
cars on the track now one should know who is in front of them and behind. 
Like playing poker.  Get to know your competition.  Drivers and be good Bad 
and Ugly.  A good drivr near you you can feel safe racing with him and you 
may want to join up with him.  The Bad divers may be rookies and tend to 
make mistakes.  The Ugly could be a combination of the two  a driver who is 
like Earnhart good who charges who charges from start to finish.  In effect 
drivers fall in to two categories.
Racers: Who don't think of saving their car and charge .
Drivers:  They They will try to go as far as they can on saving gas and 
tires.
Its the skill levels of these type of drivers that prove to be winners. 
Expert Racer will know when to try to save his equipment and the expert 
Driver will now when its time to charge.

Smiles, thanks Jim for the Challenge,  I may do just that some time.
Actually in a few days I let people know what I just been doing with the
Strat-o-Matic Basketball Computer game.
Smiles, that was a challange, but I have this game now looking pretty good 
for Jaws users.  Trying to get my Pre Jordan Bulls team to score a hundred 
and add Jaws frames was a challanging by itsself.
But more about that in a day or so.

Crash
Ps  Jim's racing a game is getting some play on FTP, so thanks for your hard 
work in creating games for the blind Jim.
I  know you will never make games to be played head to head on the net, but 
I do see the golf game now being played every day on For-the-Pople.com 
(FTP).
Here's my suggestion in creating new games or upgrade games.
See if you can think of ways to making the games even more playable, 
enjoyable and features that may inlucde being in a voice chat room.
Lastly,  FTP has even tourneys.  I see a time that having a software able to 
say post result to a web page.  This could be a commissioner tournament 
software.  Either by manually inputting results or have the software able to 
grab results of the web then it can then create the web site results page. 
The software will allow the commissioner cearte the tourney web site on 
their own web host server.
Whoa, sounds like another add on to raceWay.  LOL.
Later all!
From: Jim Kitchen [EMAIL PROTECTED]
To: Gary Whittington Gamers@audyssey.org
Sent: Tuesday, March 27, 2007 1:56 AM
Subject: Re: [Audyssey] Raceway was Montezuma's Revenge


 Hi Crash,

 I've got a little challenge for you.  It is Mach 1 on the Kirtland Dirt 
 Mile Oval track.  The challenge is to run the track in high

Re: [Audyssey] Raceway was Montezuma's Revenge

2007-03-27 Thread Charles Rivard
A good racer will tell you that in order to finish first, first, you have to 
finish.
- Original Message - 
From: Gary Whittington [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, March 27, 2007 10:21 AM
Subject: Re: [Audyssey] Raceway was Montezuma's Revenge


 Yeah, thats right, less on the brakes when going in to turns one and 
 three.
 That being an oval track.  You may think that there are only two turns in 
 a
 oval, but to a racer there are four.  Even  on super spped ways, you will
 have short straight aways, but on shourt track like half hile and quarter
 hiles it looks like its just a 180 degrees turn.

 So, with this in mind when aproaching a turn on clay and depending on the
 condition of the track brakeing will away you to get through a turns.  Use
 enough brake to slow you down and then turn the wheel enough to aim the
 frontend of your car at a certain point.  You can image what happens next
 when apply brakes and turning to the left.  If you were on a regular road
 you find yourself gong into a side ways spin and may even spinning out. 
 But
 being on a clay that allows the wheels to slide, your racer is going to
 start to slow down from the braking while the front wheels still
 spinning - Original and are pointdown on the track your racer is doing 
 a
 slow side ways slide where your back end wants   Message - to come 
 from
 behind your from the right.  If this move is done correctly you now will
 have the car side ways andyour over 75 percent or more out of turn 2 or 4
 its time to move your front wheels back to center and hit the gas for the
 front straight away or the back strech .  This example is more for quarter
 iles and your late models that can make a lap in under 20 secs.

 It sounds like your example was a half mile and your time is good.  Bigger
 the track the more speed you can get   Bigger track you done need to turn 
 as
 hard or brake as hard to force the heavy racer to switch direction like 
 you
 have to do on a quarter mile whcih means your have to be even more precise
 when making the the turns.  Not hitting the brake at the right time and 
 you
 head right into thethe wall in turn 1 or 3.  To much brake you can be 
 reared
 ended, or have to notrace through the turn, but have to drive through it
 until you can get to a straight away to pick up some speed and hoping you
 have the spped to do the turn correctly.
 For turn the wheel to the right will really get you in trouble.  But 
 turning
 to much to the left could  maek the racer spin out or even head into the
 infield and who nkows what kind of objexts you can run into in there.

 With all this have to do and  consider, if you are good enough to get in a
 race, now there would even be others things to watch out for.  With other
 cars on the track now one should know who is in front of them and behind.
 Like playing poker.  Get to know your competition.  Drivers and be good 
 Bad
 and Ugly.  A good drivr near you you can feel safe racing with him and you
 may want to join up with him.  The Bad divers may be rookies and tend to
 make mistakes.  The Ugly could be a combination of the two  a driver who 
 is
 like Earnhart good who charges who charges from start to finish.  In 
 effect
 drivers fall in to two categories.
 Racers: Who don't think of saving their car and charge .
 Drivers:  They They will try to go as far as they can on saving gas and
 tires.
 Its the skill levels of these type of drivers that prove to be winners.
 Expert Racer will know when to try to save his equipment and the expert
 Driver will now when its time to charge.

 Smiles, thanks Jim for the Challenge,  I may do just that some time.
 Actually in a few days I let people know what I just been doing with the
 Strat-o-Matic Basketball Computer game.
 Smiles, that was a challange, but I have this game now looking pretty good
 for Jaws users.  Trying to get my Pre Jordan Bulls team to score a hundred
 and add Jaws frames was a challanging by itsself.
 But more about that in a day or so.

 Crash
 Ps  Jim's racing a game is getting some play on FTP, so thanks for your 
 hard
 work in creating games for the blind Jim.
 I  know you will never make games to be played head to head on the net, 
 but
 I do see the golf game now being played every day on For-the-Pople.com
 (FTP).
 Here's my suggestion in creating new games or upgrade games.
 See if you can think of ways to making the games even more playable,
 enjoyable and features that may inlucde being in a voice chat room.
 Lastly,  FTP has even tourneys.  I see a time that having a software able 
 to
 say post result to a web page.  This could be a commissioner tournament
 software.  Either by manually inputting results or have the software able 
 to
 grab results of the web then it can then create the web site results page.
 The software will allow the commissioner cearte the tourney web site on
 their own web host server.
 Whoa, sounds like another add

Re: [Audyssey] Raceway was Montezuma's Revenge

2007-03-27 Thread Josh
Jim,

do you have any plans on converting the older games like bop-it and the 
mock1 raceing game to your new game and putting it in the menu system and 
adding sapi5 support?

Josh

- Original Message - 
From: Jim Kitchen [EMAIL PROTECTED]
To: Gary Whittington Gamers@audyssey.org
Sent: Tuesday, March 27, 2007 4:56 AM
Subject: Re: [Audyssey] Raceway was Montezuma's Revenge


 Hi Crash,

 I've got a little challenge for you.  It is Mach 1 on the Kirtland Dirt 
 Mile Oval track.  The challenge is to run the track in high gear and do 
 not use the brakes.  To me it becomes like a sprint car track.  You slide 
 in and out of the turns and it takes split second timing.

 My record for 1 lap difficulty level 1 is 36 point 9 3 3 seconds
 My record for 2 laps difficulty level 1 is 1 minute 5 point 6 4 9 seconds

 It becomes even more challenging on difficulty level 2 and 3.  But I just 
 thought that I would put out the challenge on this track.  When I built it 
 I planned on using the brakes allot, but found out that one can make much 
 better times if you don't.

 Good luck and BFN

 Jim

 Another day, another challenge.

 [EMAIL PROTECTED]
 http://www.kitchensinc.net
 (440) 286-6920
 Chardon Ohio USA
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Re: [Audyssey] Raceway was Montezuma's Revenge

2007-03-26 Thread Gary Whittington
 and error free.  So with all this said, I'll head for the pits.

Just remember that we are all cheering for you and pulling for you when 
things tend to go into the wall.
We are behind you, drafting maybe a little to close at times, looking down 
your tail pipe, Smiles, just keep up the good work.
God Bless your family and yourself.
Crash
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, March 25, 2007 5:14 PM
Subject: Re: [Audyssey] Raceway was Montezuma's Revenge


 Hi Gary,
 I extremely value your opinions. That said I don't know how much of what
 you will tell me will make it to 1.0 release. Things like track editors,
 multiplayer racing, etc are all cool, and I am not against them. I am
 however bound by getting this production out in a timely manner and many
 of the things you mention would add to the time in development as well
 as additional time in researching various docs on how to add track
 editors. However, I am open to the idea of having an initial release and
 then building on to it as you said by adding rtracks, different types of
 racing, editors, network play, later on as the game grows and I have the
 cash to put better workmanship into the game.
 The sad thing here is that James North took all the preorders for this
 title, kept the cash for it, and so I am doing this all with personal
 funding and no outside funding.
 You can be sure I want to do my best on making this game, but I need to
 make some cash on it before I really throw myself on the project and add
 all the bels and wistles out there that can be done.


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Re: [Audyssey] Raceway was Montezuma's Revenge

2007-03-26 Thread Thomas Ward
Hi Josh,
At the moment I don't have commentary or sounds from something like 
NASCAR Thunder, but then again most of the sounds I am using for 
development are place holders as I look for better stuff.
One thing gamers don't often realise is during game development 
developers don't always have all the sounds and stuff on hand while they 
are prototyping the code.
Using your idea for commentary I would likely use something like 
Neospeech Paul to do all the commentary while developing testing, etc 
and then before the big 1.0 release get someone human to do the actual 
voicing.
Same with car sounds, crashes, etc. Allot of what I have has been 
grabbed from the net. It is better than James North's sounds, but not 
much better. I still want to purchase a good sound library or something 
to really fill in the audio.
Perhaps, James North was doing something similar as the sounds he had in 
the private betas kind of stunk.
However, at this point it doesn't matter what Raceway sounds like as I 
don't intend what is currently in the game to remain unless I am unable 
to find better which I am sure I can.


Josh wrote:
 Hi, will there be commentary in the raceway game? are you getting the sounds 
 and commentary from a playstation game or pc raceing game like nasCar?

 Josh
   


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Re: [Audyssey] Raceway was Montezuma's Revenge

2007-03-26 Thread Thomas Ward
 Monty is a resale item and should help with the cost of Raceway's 
 development.  So, build the dammist best Monty game you can so that is a 
 nice huck of change for Raceway.
 Once I see MOnty is bug free when it is released I will add my donation to 
 Raceway and get the Monty game.  I would be doing the same with fPhils new 
 game, but seeing some trouble on the list, had to hold my horses before 
 getting the Sarah game.
 And there we are agin around the track of create games that will be a grat 
 game to play and error free.  So with all this said, I'll head for the pits.

 Just remember that we are all cheering for you and pulling for you when 
 things tend to go into the wall.
 We are behind you, drafting maybe a little to close at times, looking down 
 your tail pipe, Smiles, just keep up the good work.
 God Bless your family and yourself.
 Crash
 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, March 25, 2007 5:14 PM
 Subject: Re: [Audyssey] Raceway was Montezuma's Revenge


   
 Hi Gary,
 I extremely value your opinions. That said I don't know how much of what
 you will tell me will make it to 1.0 release. Things like track editors,
 multiplayer racing, etc are all cool, and I am not against them. I am
 however bound by getting this production out in a timely manner and many
 of the things you mention would add to the time in development as well
 as additional time in researching various docs on how to add track
 editors. However, I am open to the idea of having an initial release and
 then building on to it as you said by adding rtracks, different types of
 racing, editors, network play, later on as the game grows and I have the
 cash to put better workmanship into the game.
 The sad thing here is that James North took all the preorders for this
 title, kept the cash for it, and so I am doing this all with personal
 funding and no outside funding.
 You can be sure I want to do my best on making this game, but I need to
 make some cash on it before I really throw myself on the project and add
 all the bels and wistles out there that can be done.


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Re: [Audyssey] Raceway was Montezuma's Revenge

2007-03-26 Thread Thomas Ward
Hi Gary,

Quote
 One thing is in your favor when
developing the game is that your the only one programming it and will, know
all the ins and outs and keeping a dictionary of the varibles and such with
a module type of application.  When more then team of programmers are
developing a project this does become a hamper to be sure.
End quote


All of my variables are stored in classes. I am a big believer in fully 
object oriented design and programming.
There are actually no global variables. I merely create objects for the 
tracks and cars which reference the variables contained in the classes 
and subclasses.
Not only does this make my programs more moduler and expandable, but it 
keeps the code nice and clean.



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Re: [Audyssey] Raceway was Montezuma's Revenge

2007-03-25 Thread Thomas Ward
Hi Phil,
Actually, during the initial track creation phase of the game I will be 
putting in something very similar to test the car and the tracks bbefore 
adding the A.I. cars.
So all I need to do is release it as some official part of the game as 
track warm ups, etc...


Phil Vlasak wrote:
 Hi Tom,
 I'm not suggesting releasing the ESP Raceway beta but you did give me an 
 idea.
 How about having a mode where you are not racing other cars but sort of a 
 training mode where you are the only car and learn how to drive around the 
 track?
 You could call it qualification or timing trial mode.
 sincerely,
 Phil


 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, March 24, 2007 8:57 PM
 Subject: Re: [Audyssey] Raceway was Montezuma's Revenge


   
 Hi Shaun and all,
 Let me publically clear something up before everyone begins begging for
 something they probably wouldn't want after they got it.
 The original ESP Raceway beta releases were just that test releases of
 the game. As such the tracks were apparently there for testing purposes,
 and according to the version I have of the
 games source and the compiled beta there is no other cars. Your car is
 the only one. So if I were to put it out everyone would have to
 understand the old ESP VB 6 beta was developed to the point where you
 could drive around on the tracks but not really race. That element
 hadn't been introduced yet.
 Second, the USA Raceway version is a complete rewrite of the game, and I
 have changed many many things and the games aren't at all the same
 except for the Raceway name, and a few shared effects.
 Bottom line I know if I took the time to bundle it, put it on the web
 site, everyone would tinker with it for 10 minutes, get board, and
 uninstall it. That's litterally what it is worth in that current state.


 shaun everiss wrote:
 
 what is it like?
 I wander if you just release it to those that are bored enough.
 I myself am extremely bored, may have a crack at it for what its worth.

   
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Re: [Audyssey] Raceway was Montezuma's Revenge

2007-03-25 Thread Gary Whittington
Yes, that a good mode as real drivers do testing during the off season to 
not to learn how to drive but test things out get to know the track and how 
the car responds with out traffic.
This mode would be called more like testing.
Nest mode is to learn to move around a certain track with traffic, its help 
to see how your car handles with other cars during drafting and see if any 
adjustments needed to the car to say save gas or tire wear.
This mode is normally called fast laps.

Once you feel you got your car right for a race its time to see if your and 
the car is good enough to qualify  and what position you deserve.

This could be done different ways and should be an option in the game.
Daytona has a complete differnt way to qualify for a race, besides the time 
trails they group the line up SNp or Standard National Points.
This race alow many different racers in to the race as long as they can 
qualify, from Nascar drivers to sprint drivers.

The lineup does not have to follow down the line where the fastest is first 
and the slowest is last.  Main events lineup can be finalized by having Heat 
races and this allows a more competitive racing in the feature race.
So, going this route, would have you needing not only race in a heat race or 
two of them, you need to place well enough and to survive  to get in the 
feature.

I admit that do want it takes to make the game a game where made only two 
players can play head to head would make this a premere accessbile.  I would 
also request to have the game opened ended as Top Speed to allow add ons 
like able to add Classic Nascar cars, sprints and trucks.  Later a tool can 
be added to include a track builder for those may want to have differnt road 
courses, short tracks, and why not if one wants a lot of wrecks a figure 8.
AS a fan of Clay racing I then also could build  a track of clay with 
sprints or late modles or even Six bangers.  I know there is interest in 
this type of racing and if your going to have Nascar cars racing in the 
rain, and icy track then your not to far from racing on Clay.  If the 
weather conditions change for Nascar so does the surface of a clay track, in 
fact it always changes.
And when the time comes I am willing to anser questions on certain aspects 
of racing on clay.  Charles can give you knowledge about open wheel racing 
on clay.
Raceway not only be a revenue getting game off the assembly line but can 
bring in more cash for years to come with add ons.  Why?  There is so much 
love for racing and passion for the sport that when add ons are avilable 
those who truly love racing will want to get as much racing run as possible. 
What ever the learning curve  there may be in the game at first can be 
hadled with modes like many other games  The Raceway game certain help in 
ear and hand control, but as you are trying to do is a wonderful thing to 
bring a feeling of what its like to behind a race car.

Smiles better put on the brakes, you know me I like to give my feedback and 
this email is getting to be as long as the Nascar Rules Handbook.
But its been some time, to express myself on what the guys would like to see 
in RaceWay that are passionate about the sport.

Crash
- Original Message - 
From: Phil Vlasak [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, March 24, 2007 7:16 PM
Subject: Re: [Audyssey] Raceway was Montezuma's Revenge


 Hi Tom,
 I'm not suggesting releasing the ESP Raceway beta but you did give me an
 idea.
 How about having a mode where you are not racing other cars but sort of a
 training mode where you are the only car and learn how to drive around the
 track?
 You could call it qualification or timing trial mode.
 sincerely,
 Phil


 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, March 24, 2007 8:57 PM
 Subject: Re: [Audyssey] Raceway was Montezuma's Revenge


 Hi Shaun and all,
 Let me publically clear something up before everyone begins begging for
 something they probably wouldn't want after they got it.
 The original ESP Raceway beta releases were just that test releases of
 the game. As such the tracks were apparently there for testing purposes,
 and according to the version I have of the
 games source and the compiled beta there is no other cars. Your car is
 the only one. So if I were to put it out everyone would have to
 understand the old ESP VB 6 beta was developed to the point where you
 could drive around on the tracks but not really race. That element
 hadn't been introduced yet.
 Second, the USA Raceway version is a complete rewrite of the game, and I
 have changed many many things and the games aren't at all the same
 except for the Raceway name, and a few shared effects.
 Bottom line I know if I took the time to bundle it, put it on the web
 site, everyone would tinker with it for 10 minutes, get board, and
 uninstall it. That's litterally what it is worth

Re: [Audyssey] Raceway was Montezuma's Revenge

2007-03-25 Thread Josh
Hi, will there be commentary in the raceway game? are you getting the sounds 
and commentary from a playstation game or pc raceing game like nasCar?

Josh

- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, March 25, 2007 8:13 AM
Subject: Re: [Audyssey] Raceway was Montezuma's Revenge


 Hi Phil,
 Actually, during the initial track creation phase of the game I will be
 putting in something very similar to test the car and the tracks bbefore
 adding the A.I. cars.
 So all I need to do is release it as some official part of the game as
 track warm ups, etc...


 Phil Vlasak wrote:
 Hi Tom,
 I'm not suggesting releasing the ESP Raceway beta but you did give me an
 idea.
 How about having a mode where you are not racing other cars but sort of a
 training mode where you are the only car and learn how to drive around 
 the
 track?
 You could call it qualification or timing trial mode.
 sincerely,
 Phil


 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, March 24, 2007 8:57 PM
 Subject: Re: [Audyssey] Raceway was Montezuma's Revenge



 Hi Shaun and all,
 Let me publically clear something up before everyone begins begging for
 something they probably wouldn't want after they got it.
 The original ESP Raceway beta releases were just that test releases of
 the game. As such the tracks were apparently there for testing purposes,
 and according to the version I have of the
 games source and the compiled beta there is no other cars. Your car is
 the only one. So if I were to put it out everyone would have to
 understand the old ESP VB 6 beta was developed to the point where you
 could drive around on the tracks but not really race. That element
 hadn't been introduced yet.
 Second, the USA Raceway version is a complete rewrite of the game, and I
 have changed many many things and the games aren't at all the same
 except for the Raceway name, and a few shared effects.
 Bottom line I know if I took the time to bundle it, put it on the web
 site, everyone would tinker with it for 10 minutes, get board, and
 uninstall it. That's litterally what it is worth in that current state.


 shaun everiss wrote:

 what is it like?
 I wander if you just release it to those that are bored enough.
 I myself am extremely bored, may have a crack at it for what its worth.


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Re: [Audyssey] Raceway was Montezuma's Revenge

2007-03-25 Thread Thomas Ward
Hi Gary,
I extremely value your opinions. That said I don't know how much of what 
you will tell me will make it to 1.0 release. Things like track editors, 
multiplayer racing, etc are all cool, and I am not against them. I am 
however bound by getting this production out in a timely manner and many 
of the things you mention would add to the time in development as well 
as additional time in researching various docs on how to add track 
editors. However, I am open to the idea of having an initial release and 
then building on to it as you said by adding rtracks, different types of 
racing, editors, network play, later on as the game grows and I have the 
cash to put better workmanship into the game.
The sad thing here is that James North took all the preorders for this 
title, kept the cash for it, and so I am doing this all with personal 
funding and no outside funding.
You can be sure I want to do my best on making this game, but I need to 
make some cash on it before I really throw myself on the project and add 
all the bels and wistles out there that can be done.


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Re: [Audyssey] Raceway was Montezuma's Revenge

2007-03-24 Thread Trouble
Sounds like you got a good road to work down. making the changes in 
you have suggested will extend release, but after the six years i 
think it can hang in there a bit more.
At least you give reports on progress and fall backs. They may not be 
liked sometimes, but do show how your doing on projects. The biggest 
thing I see coming from you is the fact that you want all three games 
your working on to be good not just hacks. What was only ripped off 
the people getting nothing. Now in time and they can wait for the 
game to come. i can wait and will just to try it on my rumble pad.

At 11:09 AM 3/23/2007, you wrote:
Hi William,
Yeah, I realise Raceway has been on the waiting list for an extremely
long time. Do remember most of that is the fault of Raceway's previous
owner. It has only been in my custity for a year, and for most of that
year I have been hopping between three different game projects: STFC,
Monty, and Raceway.
You asked if I should give Raceway the highest priority here. It is a
fair question that deserves a fair and honest answer.
When I took over RW STFC was nearest to completion so I decided right
off to finish that project before attending to the new projects.That was
one less project i had to deal with once it was completed in December.
Next, I looked over RW and Monty deciding which game to work on first.
The reason I chose Monty was that in general arcade type games are much
simpler to design and complete. I do hope to have Monty completed by
this year which is my goal.
  Once Monty is done Raceway will be my soul consern. That allows me time
to work on the
game and get into very complex programming which will take more time and
attention than did STFC or Monty.
Bottom line I know Raceway is a much harder program to create than Monty
or STFC ever was, and the physics engine alone would take a while to
work on. If I chose to do Raceway first I would end up producing RW, but
two other projects would still be shelved today with USA Games having
nothing to show yet.
I am certain no one here wants RW to be rushed in to a premature
production release because
most realise by doing so in order to speed up production I'd have to cut
corners, spend less time on the game, etc just to make everyone happy to
get it out right away. Then, the screaming would come because it isn't
the game they were hoping for. I won't do that. When I do Raceway I want
to devote my entire attention to it.
Now, I am sure you are about to ask how far was Raceway along after six
years of production? Well, James north had it to a early beta stage in
VB 6, but eventually chose to go to VB.NET. The VB.NET  engine was not
very far along by the time I took it over.
Should I use the VB 6 version to sped up production? No because VB 6 is
now considered by most developers to be outdated, and in 2008 Microsoft
is dropping support for VB 6 applications, and has already dropped
support for DirectX 8 for VB 6.
Should I continue with the VB.NET version? No because VB.NET doesn't
have the proper support for force feedbackdevices that other languages do.
As a result I have been building the RW engine from the ground up which
takes allot of time, and work that most out here probably don't realise.

william lomas wrote:
  hi
 
  while i am not meaning to be rude here, shouldnt raceway be given
  more development time.  we've been waiting four, five maybe six years
  for that, it is getting long in the tooth. ok, money was promised,
  monty i mean a year or so ago but i doubt to be fair we will see
  raceway this year so there's another year added to the calendar
 


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Tim
trouble
Never offend people with style when you can offend them with substance.
--Sam Brown

Blindeudora list owner.
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Re: [Audyssey] Raceway was Montezuma's Revenge

2007-03-24 Thread Thomas Ward
Hi,
As far as I am aware remoting is still alive and well. .NET Framework 2 
and 3 still have support for remoting so it is still going to be around 
for a long while yet for C++, C#, and VB developers.


Jacob Elsberry wrote:
 Hi,

 Do you know if remoting has been phased out as well? We had to make a poker 
 game that could be played over the internet for my C# class in college, and 
 our professor seemed to think remoting was the best solution. You really 
 don't have to worry about a lot of the details that you normally would in 
 socket programming. I imagine using winsock might be more stable though.

   


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Re: [Audyssey] Raceway was Montezuma's Revenge

2007-03-24 Thread Thomas Ward
Hi Trouble,
Yes, I believe in giving a project my best. I don't like going half-way 
or producing something that I haven't given my best to.
There is allot of pressure to get these two titles out, but I won't rush 
them to an early or premature release. I could have just said hey you 
want it i will slap something together and drop it out there for 
download, but that is exactly what Alchemy seams to be doing before they 
went belly up.
Instead I have been working hard and long to get these games out, and 
Iintend to make sure they are ready for download when I put them out for 
download, and not a moment before.


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Re: [Audyssey] Raceway was Montezuma's Revenge

2007-03-24 Thread Thomas Ward
Hi Shaun and all,
Let me publically clear something up before everyone begins begging for 
something they probably wouldn't want after they got it.
The original ESP Raceway beta releases were just that test releases of 
the game. As such the tracks were apparently there for testing purposes, 
and according to the version I have of the
games source and the compiled beta there is no other cars. Your car is 
the only one. So if I were to put it out everyone would have to 
understand the old ESP VB 6 beta was developed to the point where you 
could drive around on the tracks but not really race. That element 
hadn't been introduced yet.
Second, the USA Raceway version is a complete rewrite of the game, and I 
have changed many many things and the games aren't at all the same 
except for the Raceway name, and a few shared effects.
Bottom line I know if I took the time to bundle it, put it on the web 
site, everyone would tinker with it for 10 minutes, get board, and 
uninstall it. That's litterally what it is worth in that current state.


shaun everiss wrote:
 what is it like?
 I wander if you just release it to those that are bored enough.
 I myself am extremely bored, may have a crack at it for what its worth.
   


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Re: [Audyssey] Raceway was Montezuma's Revenge

2007-03-24 Thread Thomas Ward
Hi Shaun,
I don't know what reasoning Microsoft has for fasing out DirectPlay from 
game development, but there certainly are alternatives. Developers can 
use a generic game server using winsock and .NET developers can use 
remoting to build game servers.
As for Topspeed I hate to sound or come off  rude but like far too many 
accessible games  Topspeed 2 was designed with outdated technologies 
from the start. In all honesty anyone still using VB 6 and DirectX 8 
after 2005 is asking for trouble as both technologies have been strongly 
discurraged by MS for a long time, and in 2008 I believe both will be 
fased completely out of Microsoft's official support cycles. After that 
accessible games as we know them can only be played on older systems, 
and as long as newer operating systems after Vista will still run the 
apps by adding and patching the os with older libs manually.
Che was very smart with Railracer as it is developed with .NET 
technologies, and I believe he did his network server using Winsock.




shaun everiss wrote:
 any reason why ms are killing direct play and what they will replace it with?
 It will mean that stuff like topspeed multiplayer will be non playable.
 Not sure about railracer, or any of the vipgameszone stuff, railracer has its 
 own custom made server.
   


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Re: [Audyssey] Raceway was Montezuma's Revenge

2007-03-24 Thread Phil Vlasak
Hi Tom,
I'm not suggesting releasing the ESP Raceway beta but you did give me an 
idea.
How about having a mode where you are not racing other cars but sort of a 
training mode where you are the only car and learn how to drive around the 
track?
You could call it qualification or timing trial mode.
sincerely,
Phil


- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, March 24, 2007 8:57 PM
Subject: Re: [Audyssey] Raceway was Montezuma's Revenge


 Hi Shaun and all,
 Let me publically clear something up before everyone begins begging for
 something they probably wouldn't want after they got it.
 The original ESP Raceway beta releases were just that test releases of
 the game. As such the tracks were apparently there for testing purposes,
 and according to the version I have of the
 games source and the compiled beta there is no other cars. Your car is
 the only one. So if I were to put it out everyone would have to
 understand the old ESP VB 6 beta was developed to the point where you
 could drive around on the tracks but not really race. That element
 hadn't been introduced yet.
 Second, the USA Raceway version is a complete rewrite of the game, and I
 have changed many many things and the games aren't at all the same
 except for the Raceway name, and a few shared effects.
 Bottom line I know if I took the time to bundle it, put it on the web
 site, everyone would tinker with it for 10 minutes, get board, and
 uninstall it. That's litterally what it is worth in that current state.


 shaun everiss wrote:
 what is it like?
 I wander if you just release it to those that are bored enough.
 I myself am extremely bored, may have a crack at it for what its worth.



 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web. 


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Re: [Audyssey] Raceway was Montezuma's Revenge

2007-03-23 Thread william lomas
hi

thanks for honest answer.
i still run windows on my macintosh but purely for gaming needs so  
would be interested tom if you could reply to me privately off list  
regarding monty, wondering if i can be on the team at all of testers
thanks, will

On 23 Mar 2007, at 16:09, Thomas Ward wrote:

 Hi William,
 Yeah, I realise Raceway has been on the waiting list for an extremely
 long time. Do remember most of that is the fault of Raceway's previous
 owner. It has only been in my custity for a year, and for most of that
 year I have been hopping between three different game projects: STFC,
 Monty, and Raceway.
 You asked if I should give Raceway the highest priority here. It is a
 fair question that deserves a fair and honest answer.
 When I took over RW STFC was nearest to completion so I decided right
 off to finish that project before attending to the new  
 projects.That was
 one less project i had to deal with once it was completed in December.
 Next, I looked over RW and Monty deciding which game to work on first.
 The reason I chose Monty was that in general arcade type games are  
 much
 simpler to design and complete. I do hope to have Monty completed by
 this year which is my goal.
  Once Monty is done Raceway will be my soul consern. That allows me  
 time
 to work on the
 game and get into very complex programming which will take more  
 time and
 attention than did STFC or Monty.
 Bottom line I know Raceway is a much harder program to create than  
 Monty
 or STFC ever was, and the physics engine alone would take a while to
 work on. If I chose to do Raceway first I would end up producing  
 RW, but
 two other projects would still be shelved today with USA Games having
 nothing to show yet.
 I am certain no one here wants RW to be rushed in to a premature
 production release because
 most realise by doing so in order to speed up production I'd have  
 to cut
 corners, spend less time on the game, etc just to make everyone  
 happy to
 get it out right away. Then, the screaming would come because it isn't
 the game they were hoping for. I won't do that. When I do Raceway I  
 want
 to devote my entire attention to it.
 Now, I am sure you are about to ask how far was Raceway along after  
 six
 years of production? Well, James north had it to a early beta stage in
 VB 6, but eventually chose to go to VB.NET. The VB.NET  engine was not
 very far along by the time I took it over.
 Should I use the VB 6 version to sped up production? No because VB  
 6 is
 now considered by most developers to be outdated, and in 2008  
 Microsoft
 is dropping support for VB 6 applications, and has already dropped
 support for DirectX 8 for VB 6.
 Should I continue with the VB.NET version? No because VB.NET doesn't
 have the proper support for force feedbackdevices that other  
 languages do.
 As a result I have been building the RW engine from the ground up  
 which
 takes allot of time, and work that most out here probably don't  
 realise.

 william lomas wrote:
 hi

 while i am not meaning to be rude here, shouldnt raceway be given
 more development time.  we've been waiting four, five maybe six years
 for that, it is getting long in the tooth. ok, money was promised,
 monty i mean a year or so ago but i doubt to be fair we will see
 raceway this year so there's another year added to the calendar



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 can visit
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Re: [Audyssey] Raceway was Montezuma's Revenge

2007-03-23 Thread Gary Whittington
Hi Tom

AS an old owner of Raceway, that being two copies, I even wait longer if the 
game comes out with a net play feature.

Crash
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, March 23, 2007 8:09 AM
Subject: [Audyssey] Raceway was Montezuma's Revenge


 Hi William,
 Yeah, I realise Raceway has been on the waiting list for an extremely
 long time. Do remember most of that is the fault of Raceway's previous
 owner. It has only been in my custity for a year, and for most of that
 year I have been hopping between three different game projects: STFC,
 Monty, and Raceway.
 You asked if I should give Raceway the highest priority here. It is a
 fair question that deserves a fair and honest answer.
 When I took over RW STFC was nearest to completion so I decided right
 off to finish that project before attending to the new projects.That was
 one less project i had to deal with once it was completed in December.
 Next, I looked over RW and Monty deciding which game to work on first.
 The reason I chose Monty was that in general arcade type games are much
 simpler to design and complete. I do hope to have Monty completed by
 this year which is my goal.
 Once Monty is done Raceway will be my soul consern. That allows me time
 to work on the
 game and get into very complex programming which will take more time and
 attention than did STFC or Monty.
 Bottom line I know Raceway is a much harder program to create than Monty
 or STFC ever was, and the physics engine alone would take a while to
 work on. If I chose to do Raceway first I would end up producing RW, but
 two other projects would still be shelved today with USA Games having
 nothing to show yet.
 I am certain no one here wants RW to be rushed in to a premature
 production release because
 most realise by doing so in order to speed up production I'd have to cut
 corners, spend less time on the game, etc just to make everyone happy to
 get it out right away. Then, the screaming would come because it isn't
 the game they were hoping for. I won't do that. When I do Raceway I want
 to devote my entire attention to it.
 Now, I am sure you are about to ask how far was Raceway along after six
 years of production? Well, James north had it to a early beta stage in
 VB 6, but eventually chose to go to VB.NET. The VB.NET  engine was not
 very far along by the time I took it over.
 Should I use the VB 6 version to sped up production? No because VB 6 is
 now considered by most developers to be outdated, and in 2008 Microsoft
 is dropping support for VB 6 applications, and has already dropped
 support for DirectX 8 for VB 6.
 Should I continue with the VB.NET version? No because VB.NET doesn't
 have the proper support for force feedbackdevices that other languages do.
 As a result I have been building the RW engine from the ground up which
 takes allot of time, and work that most out here probably don't realise.

 william lomas wrote:
 hi

 while i am not meaning to be rude here, shouldnt raceway be given
 more development time.  we've been waiting four, five maybe six years
 for that, it is getting long in the tooth. ok, money was promised,
 monty i mean a year or so ago but i doubt to be fair we will see
 raceway this year so there's another year added to the calendar



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 visit
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 any subscription changes via the web. 


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Re: [Audyssey] Raceway was Montezuma's Revenge

2007-03-23 Thread kerry
oh there is a older version  of race way? where could one get this?
- Original Message - 
From: Gary Whittington [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, March 23, 2007 4:05 PM
Subject: Re: [Audyssey] Raceway was Montezuma's Revenge


 Hi Tom

 AS an old owner of Raceway, that being two copies, I even wait longer if 
 the
 game comes out with a net play feature.

 Crash
 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, March 23, 2007 8:09 AM
 Subject: [Audyssey] Raceway was Montezuma's Revenge


 Hi William,
 Yeah, I realise Raceway has been on the waiting list for an extremely
 long time. Do remember most of that is the fault of Raceway's previous
 owner. It has only been in my custity for a year, and for most of that
 year I have been hopping between three different game projects: STFC,
 Monty, and Raceway.
 You asked if I should give Raceway the highest priority here. It is a
 fair question that deserves a fair and honest answer.
 When I took over RW STFC was nearest to completion so I decided right
 off to finish that project before attending to the new projects.That was
 one less project i had to deal with once it was completed in December.
 Next, I looked over RW and Monty deciding which game to work on first.
 The reason I chose Monty was that in general arcade type games are much
 simpler to design and complete. I do hope to have Monty completed by
 this year which is my goal.
 Once Monty is done Raceway will be my soul consern. That allows me time
 to work on the
 game and get into very complex programming which will take more time and
 attention than did STFC or Monty.
 Bottom line I know Raceway is a much harder program to create than Monty
 or STFC ever was, and the physics engine alone would take a while to
 work on. If I chose to do Raceway first I would end up producing RW, but
 two other projects would still be shelved today with USA Games having
 nothing to show yet.
 I am certain no one here wants RW to be rushed in to a premature
 production release because
 most realise by doing so in order to speed up production I'd have to cut
 corners, spend less time on the game, etc just to make everyone happy to
 get it out right away. Then, the screaming would come because it isn't
 the game they were hoping for. I won't do that. When I do Raceway I want
 to devote my entire attention to it.
 Now, I am sure you are about to ask how far was Raceway along after six
 years of production? Well, James north had it to a early beta stage in
 VB 6, but eventually chose to go to VB.NET. The VB.NET  engine was not
 very far along by the time I took it over.
 Should I use the VB 6 version to sped up production? No because VB 6 is
 now considered by most developers to be outdated, and in 2008 Microsoft
 is dropping support for VB 6 applications, and has already dropped
 support for DirectX 8 for VB 6.
 Should I continue with the VB.NET version? No because VB.NET doesn't
 have the proper support for force feedbackdevices that other languages 
 do.
 As a result I have been building the RW engine from the ground up which
 takes allot of time, and work that most out here probably don't realise.

 william lomas wrote:
 hi

 while i am not meaning to be rude here, shouldnt raceway be given
 more development time.  we've been waiting four, five maybe six years
 for that, it is getting long in the tooth. ok, money was promised,
 monty i mean a year or so ago but i doubt to be fair we will see
 raceway this year so there's another year added to the calendar



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Re: [Audyssey] Raceway was Montezuma's Revenge

2007-03-23 Thread Thomas Ward
Hi Will,
As for the Monty test team that team is full. As for Raceway testing I 
haven't began selecting testers yet for that project so it is premature 
for anyone to ask can I be on the Raceway team.
Smile.


william lomas wrote:
 hi

 thanks for honest answer.
 i still run windows on my macintosh but purely for gaming needs so  
 would be interested tom if you could reply to me privately off list  
 regarding monty, wondering if i can be on the team at all of testers
 thanks, will
   


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Re: [Audyssey] Raceway was Montezuma's Revenge

2007-03-23 Thread Thomas Ward
Hi Gary,
I know many people have interest in a net play feature, but I don't 
simply have time to work that in to the 1.0 release.
One of the major factors I have elected not to make a net play feature 
is that Microsoft is  fasing out DirectPlay in DirectX 10 which games 
like Topspeed use for network game play, and haven't really given us a 
real alternative to it.
So with DirectPlay going out of DirectX it seams I would have to come up 
with some custom network code on my own using standard Winsock code 
which is a bit more complicated than DirectPlaywas.
I suppose I could come up with a reasonable compromise of using 
DirectPlay for an early release and try and conver to Winsock later, but 
that might be begging for trouble later on when people go DirectX 10.

Gary Whittington wrote:
 Hi Tom

 AS an old owner of Raceway, that being two copies, I even wait longer if the 
 game comes out with a net play feature.
   


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Re: [Audyssey] Raceway was Montezuma's Revenge

2007-03-23 Thread Thomas Ward
Hi Kerry,
Yes, but it is not available for download. James North actually had 
Raceway to beta stage before he suddenly started over on the game.
I have the beta, but it isn't what you would call super great.


kerry wrote:
 oh there is a older version  of race way? where could one get this?
   


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Re: [Audyssey] Raceway was Montezuma's Revenge

2007-03-23 Thread Jacob Elsberry
Hi,

Do you know if remoting has been phased out as well? We had to make a poker 
game that could be played over the internet for my C# class in college, and 
our professor seemed to think remoting was the best solution. You really 
don't have to worry about a lot of the details that you normally would in 
socket programming. I imagine using winsock might be more stable though.


- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, March 23, 2007 6:42 PM
Subject: Re: [Audyssey] Raceway was Montezuma's Revenge


 Hi Gary,
 I know many people have interest in a net play feature, but I don't
 simply have time to work that in to the 1.0 release.
 One of the major factors I have elected not to make a net play feature
 is that Microsoft is  fasing out DirectPlay in DirectX 10 which games
 like Topspeed use for network game play, and haven't really given us a
 real alternative to it.
 So with DirectPlay going out of DirectX it seams I would have to come up
 with some custom network code on my own using standard Winsock code
 which is a bit more complicated than DirectPlaywas.
 I suppose I could come up with a reasonable compromise of using
 DirectPlay for an early release and try and conver to Winsock later, but
 that might be begging for trouble later on when people go DirectX 10.

 Gary Whittington wrote:
 Hi Tom

 AS an old owner of Raceway, that being two copies, I even wait longer if 
 the
 game comes out with a net play feature.



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Re: [Audyssey] Raceway was Montezuma's Revenge

2007-03-23 Thread shaun everiss
what is it like?
I wander if you just release it to those that are bored enough.
I myself am extremely bored, may have a crack at it for what its worth.
At 10:56 a.m. 24/03/2007, you wrote:
Hi Kerry,
Yes, but it is not available for download. James North actually had 
Raceway to beta stage before he suddenly started over on the game.
I have the beta, but it isn't what you would call super great.


kerry wrote:
 oh there is a older version  of race way? where could one get this?
   


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Re: [Audyssey] Raceway was Montezuma's Revenge

2007-03-23 Thread shaun everiss
any reason why ms are killing direct play and what they will replace it with?
It will mean that stuff like topspeed multiplayer will be non playable.
Not sure about railracer, or any of the vipgameszone stuff, railracer has its 
own custom made server.
At 10:42 a.m. 24/03/2007, you wrote:
Hi Gary,
I know many people have interest in a net play feature, but I don't 
simply have time to work that in to the 1.0 release.
One of the major factors I have elected not to make a net play feature 
is that Microsoft is  fasing out DirectPlay in DirectX 10 which games 
like Topspeed use for network game play, and haven't really given us a 
real alternative to it.
So with DirectPlay going out of DirectX it seams I would have to come up 
with some custom network code on my own using standard Winsock code 
which is a bit more complicated than DirectPlaywas.
I suppose I could come up with a reasonable compromise of using 
DirectPlay for an early release and try and conver to Winsock later, but 
that might be begging for trouble later on when people go DirectX 10.

Gary Whittington wrote:
 Hi Tom

 AS an old owner of Raceway, that being two copies, I even wait longer if the 
 game comes out with a net play feature.
   


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