Re: [Audyssey] message to impatient gamers - Re: Super Egg hunt 1.2

2009-02-01 Thread Cory

I like that message too. It's perfict
contact info:
Msn: ckad...@gmail.com
skype: corykad111
aim: corykadlik111
emails: ckadl...@verizon.net, ckad...@gmail.com

Have an awesome day,

Cory
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Charles Rivard woofer...@sbcglobal.net; Gamers Discussion list 
gamers@audyssey.org

Sent: Saturday, January 31, 2009 10:51 AM
Subject: Re: [Audyssey] message to impatient gamers - Re: Super Egg hunt 1.2



hi Charles,
smile. Thanks for sticking up for us game developers. here is a big thumbs 
up. You are right on the money with this message


Charles Rivard wrote:
If you're just dying to play a game, and cannot wait, develop it yourself 
after the necessary instruction and learning and buying of any necessary 
software and hardware to do the job.  You just might find yourself as a 
developer in the slowly growing number of them.  You might, or might not, 
make money doing it.  You might find that you enjoy playing the games you 
develop.  Then again, you might get darned tired of always answering the 
questions that you used to always ask developers who weren't producing 
games you wanted or updating ones you already have in a time that 
satisfies you. At least, one thing's for sure:  You'll understand both 
sides of the issue of game production..


---
If guns cause crime, pencils cause misspelled words.



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Re: [Audyssey] message to impatient gamers - Re: Super Egg hunt 1.2

2009-01-31 Thread Thomas Ward

hi Charles,
smile. Thanks for sticking up for us game developers. here is a big 
thumbs up. You are right on the money with this message


Charles Rivard wrote:
If you're just dying to play a game, and cannot wait, develop it 
yourself after the necessary instruction and learning and buying of any 
necessary software and hardware to do the job.  You just might find 
yourself as a developer in the slowly growing number of them.  You 
might, or might not, make money doing it.  You might find that you enjoy 
playing the games you develop.  Then again, you might get darned tired 
of always answering the questions that you used to always ask developers 
who weren't producing games you wanted or updating ones you already have 
in a time that satisfies you. At least, one thing's for sure:  You'll 
understand both sides of the issue of game production..


---
If guns cause crime, pencils cause misspelled words.



---
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Re: [Audyssey] message to impatient gamers - Re: Super Egg hunt 1.2

2009-01-31 Thread Thomas Ward

Hi Josh and all,
Letting your customers know what is going on is definitely a personal 
call. There is a good side to being very open and canded with your 
customers, and there is also a bad side to it as well. I mainly picked 
the open and canded polacy, because it was the best way to let everyone 
know where a certain product stands in development. However, that open 
polacy has burned me a couple of times where I have said I was doing 
something and the plans fell through do to some technical issue or 
other. Like my mentioning I am working on a Mac compatible version of 
MOTA. That is true, but now I know that version will have to wait 
because the game constantly ccrashes, and I'd rather get the Windows 
release out first since it is more or less stable and doesn't crash like 
the Mac and Linux ports do. In hindsight I wish I would have held off 
mentioning anything about those versions until I had something that 
really worked without crashing. So there is always a thin line between 
saying not enough or saying too much.


Draconis Entertainment wrote:


Charles and all,

Thank you for your message.  This is something very important to 
remember.  Draconis has the policy of keeping the vast majority of what 
we're doing secret until things are ready to be released.  We've 
recently taken on new staff to hopefully increase the number of titles 
we can release and decrease the amount of time between titles.


We've been thinking about the idea of lifting the veil more frequently 
on what we're doing, but the type of gamers you're describing makes us 
reluctant to do so.  We have neither the time nor the inclination to try 
to cope with those issues.


Some developers have been driven away by it.  Some are quite frustrated 
by it.  And, in the end, it is the gamers who lose out the most, by 
either not getting new games at all, or not getting to participate in 
the excitement of a new title under development.


I admire Tom Ward, who has the time and patience to keep everyone in the 
loop about his development progress.  Those of us at Draconis find such 
activity to be distracting and slowing the process of what we really 
want to be doing...developing games.


We will have a number of great titles out this year, and they should 
start coming relatively rapidly.


Should we lift the veil?  Or should we remain silent.  It is something 
we will continue to ponder.



---
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Re: [Audyssey] message to impatient gamers - Re: Super Egg hunt 1.2

2009-01-31 Thread Thomas Ward

Hi William,
Yes... I've been doing that with Mysteries of the Ancients, as many 
know, and that had very good feedback and results. People got an idea of 
what was coming up, and was a lot easier to create than writing up a 
monthly news letter.


william lomas wrote:
what you could do at draconis is maybe show a trailer of what you are 
working on and say ok, that's that, out when it is out, like it, or lump it
So if you have anew game caled xxx, you can say here is a trailer of 
ourupcomming and note I stated upcomming not a game that is out next 
week, title. Like thomas did with MOTA. The trailer wets our appetites 
for the new MOTA but we have to wait for it, whether we like it or not

regards will



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Re: [Audyssey] message to impatient gamers - Re: Super Egg hunt 1.2

2009-01-30 Thread Bryan Peterson
That's what I keep telling people. We have few enough developers as it is. 
The last thing we wat is to drive the ones we have away by our impatience. 
I'm just as impatient as the next guy but I don't hound the developer 
constantly for information he's neither ready nor willing to give.

Can blind folks play therimins? I wanna find out!
- Original Message - 
From: Draconis Entertainment gene...@draconisentertainment.com
To: Charles Rivard woofer...@sbcglobal.net; Gamers Discussion list 
gamers@audyssey.org

Sent: Friday, January 30, 2009 2:43 PM
Subject: Re: [Audyssey] message to impatient gamers - Re: Super Egg hunt 1.2




Charles and all,

Thank you for your message.  This is something very important to 
remember.  Draconis has the policy of keeping the vast majority of  what 
we're doing secret until things are ready to be released.  We've  recently 
taken on new staff to hopefully increase the number of titles  we can 
release and decrease the amount of time between titles.


We've been thinking about the idea of lifting the veil more frequently  on 
what we're doing, but the type of gamers you're describing makes us 
reluctant to do so.  We have neither the time nor the inclination to  try 
to cope with those issues.


Some developers have been driven away by it.  Some are quite  frustrated 
by it.  And, in the end, it is the gamers who lose out the  most, by 
either not getting new games at all, or not getting to  participate in the 
excitement of a new title under development.


I admire Tom Ward, who has the time and patience to keep everyone in  the 
loop about his development progress.  Those of us at Draconis find  such 
activity to be distracting and slowing the process of what we  really want 
to be doing...developing games.


We will have a number of great titles out this year, and they should 
start coming relatively rapidly.


Should we lift the veil?  Or should we remain silent.  It is something  we 
will continue to ponder.


On Jan 30, 2009, at 3:20 PM, Charles Rivard wrote:

If you're just dying to play a game, and cannot wait, develop it 
yourself after the necessary instruction and learning and buying of  any 
necessary software and hardware to do the job.  You just might  find 
yourself as a developer in the slowly growing number of them.   You 
might, or might not, make money doing it.  You might find that  you enjoy 
playing the games you develop.  Then again, you might get  darned tired 
of always answering the questions that you used to  always ask developers 
who weren't producing games you wanted or  updating ones you already have 
in a time that satisfies you. At  least, one thing's for sure:  You'll 
understand both sides of the  issue of game production..


---
If guns cause crime, pencils cause misspelled words.


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Re: [Audyssey] message to impatient gamers - Re: Super Egg hunt 1.2

2009-01-30 Thread william lomas
what you could do at draconis is maybe show a trailer of what you are  
working on and say ok, that's that, out when it is out, like it, or  
lump it
So if you have anew game caled xxx, you can say here is a trailer of  
ourupcomming and note I stated upcomming not a game that is out  
next week, title. Like thomas did with MOTA. The trailer wets our  
appetites for the new MOTA but we have to wait for it, whether we like  
it or not

regards will

On 30 Jan 2009, at 21:43, Draconis Entertainment wrote:



Charles and all,

Thank you for your message.  This is something very important to  
remember.  Draconis has the policy of keeping the vast majority of  
what we're doing secret until things are ready to be released.   
We've recently taken on new staff to hopefully increase the number  
of titles we can release and decrease the amount of time between  
titles.


We've been thinking about the idea of lifting the veil more  
frequently on what we're doing, but the type of gamers you're  
describing makes us reluctant to do so.  We have neither the time  
nor the inclination to try to cope with those issues.


Some developers have been driven away by it.  Some are quite  
frustrated by it.  And, in the end, it is the gamers who lose out  
the most, by either not getting new games at all, or not getting to  
participate in the excitement of a new title under development.


I admire Tom Ward, who has the time and patience to keep everyone in  
the loop about his development progress.  Those of us at Draconis  
find such activity to be distracting and slowing the process of what  
we really want to be doing...developing games.


We will have a number of great titles out this year, and they should  
start coming relatively rapidly.


Should we lift the veil?  Or should we remain silent.  It is  
something we will continue to ponder.


On Jan 30, 2009, at 3:20 PM, Charles Rivard wrote:

If you're just dying to play a game, and cannot wait, develop it  
yourself after the necessary instruction and learning and buying of  
any necessary software and hardware to do the job.  You just might  
find yourself as a developer in the slowly growing number of them.   
You might, or might not, make money doing it.  You might find that  
you enjoy playing the games you develop.  Then again, you might get  
darned tired of always answering the questions that you used to  
always ask developers who weren't producing games you wanted or  
updating ones you already have in a time that satisfies you. At  
least, one thing's for sure:  You'll understand both sides of the  
issue of game production..


---
If guns cause crime, pencils cause misspelled words.


---
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.

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the list,

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Re: [Audyssey] message to impatient gamers - Re: Super Egg hunt 1.2

2009-01-30 Thread Damien Sadler

Hi Will,
I'm surprised I didn't think of that option myself. Nobody's satisfied with 
me keeping things within, but at the same time I don't want to be constantly 
sitting writing down every development stage of a project. What you've just 
come up with there is a good compromise I think. I might start doing that 
myself, for games at least.

Thanks.
Regards,
Damien.


- Original Message - 
From: william lomas lomaswill...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, January 30, 2009 10:07 PM
Subject: Re: [Audyssey] message to impatient gamers - Re: Super Egg hunt 1.2


what you could do at draconis is maybe show a trailer of what you are 
working on and say ok, that's that, out when it is out, like it, or  lump 
it
So if you have anew game caled xxx, you can say here is a trailer of 
ourupcomming and note I stated upcomming not a game that is out  next 
week, title. Like thomas did with MOTA. The trailer wets our  appetites 
for the new MOTA but we have to wait for it, whether we like  it or not

regards will

On 30 Jan 2009, at 21:43, Draconis Entertainment wrote:



Charles and all,

Thank you for your message.  This is something very important to 
remember.  Draconis has the policy of keeping the vast majority of  what 
we're doing secret until things are ready to be released.   We've 
recently taken on new staff to hopefully increase the number  of titles 
we can release and decrease the amount of time between  titles.


We've been thinking about the idea of lifting the veil more  frequently 
on what we're doing, but the type of gamers you're  describing makes us 
reluctant to do so.  We have neither the time  nor the inclination to try 
to cope with those issues.


Some developers have been driven away by it.  Some are quite  frustrated 
by it.  And, in the end, it is the gamers who lose out  the most, by 
either not getting new games at all, or not getting to  participate in 
the excitement of a new title under development.


I admire Tom Ward, who has the time and patience to keep everyone in  the 
loop about his development progress.  Those of us at Draconis  find such 
activity to be distracting and slowing the process of what  we really 
want to be doing...developing games.


We will have a number of great titles out this year, and they should 
start coming relatively rapidly.


Should we lift the veil?  Or should we remain silent.  It is  something 
we will continue to ponder.


On Jan 30, 2009, at 3:20 PM, Charles Rivard wrote:

If you're just dying to play a game, and cannot wait, develop it 
yourself after the necessary instruction and learning and buying of  any 
necessary software and hardware to do the job.  You just might  find 
yourself as a developer in the slowly growing number of them.   You 
might, or might not, make money doing it.  You might find that  you 
enjoy playing the games you develop.  Then again, you might get  darned 
tired of always answering the questions that you used to  always ask 
developers who weren't producing games you wanted or  updating ones you 
already have in a time that satisfies you. At  least, one thing's for 
sure:  You'll understand both sides of the  issue of game production..


---
If guns cause crime, pencils cause misspelled words.


---
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Re: [Audyssey] message to impatient gamers - Re: Super Egg hunt 1.2

2009-01-30 Thread shaun everiss
yeah I like news but you are right over the years things have shown us not to 
be to hasty.
Ofcause its normal that once you have this cool thing to blab it out to the 
world in general.
toms copywrite and other issues not withstanding we had the james north 
preeorder saga, and perhaps we should have tweaked then.
But no matter.
there was also the bavisoft thing to, etc, etc.
I remember when it was just pcs.
then gma, then what is now draconis but was espsoftworks.
then lworks.
And thats really that till usagames being the latest addition to actual 
companies.
of all the stable companies only gma and pcs have stayed the longest and pcs 
may actually lead since it was back in 95 when we were still using floppys.
Now days most of the industry is amde out of opensource people, and other free 
guys, kitchensinc being the longest stayed soon after pcs and gma, and spoonbil 
which although they don't put out much still do put out small by email order 
titles.

Over that we now have audiogames.net and soundsupport.net.
both part of a massive forum/database and opensource community.
Its where everyone else and everything else has really come from.
I suspect we wouldn't last to long without it.
Shortly after we got bsc games up hmm sometime in the passt before our first 
preeorder disaster we had a few arguments.
I think at one stage in the years before this one it was thought the gaming 
community would die.
I think it would be dead except for the opensource stuff that comes out.
ane the experimental games as well.
However Not much has been released of late but at least the community is active.
We have had rocky corners, once to the point where audyssey was thought that it 
would not exist anymore.
I think if it died the entire community would die or at least the origional 
members.
So yeah being hasty is just not a good idea.
And I found this buy chance to, on henrichsen.org which is dead, all 25 issues 
of it.
One of the first loads of things I downloaded from the net to.
At 10:43 a.m. 31/01/2009, you wrote:

Charles and all,

Thank you for your message.  This is something very important to  
remember.  Draconis has the policy of keeping the vast majority of  
what we're doing secret until things are ready to be released.  We've  
recently taken on new staff to hopefully increase the number of titles  
we can release and decrease the amount of time between titles.

We've been thinking about the idea of lifting the veil more frequently  
on what we're doing, but the type of gamers you're describing makes us  
reluctant to do so.  We have neither the time nor the inclination to  
try to cope with those issues.

Some developers have been driven away by it.  Some are quite  
frustrated by it.  And, in the end, it is the gamers who lose out the  
most, by either not getting new games at all, or not getting to  
participate in the excitement of a new title under development.

I admire Tom Ward, who has the time and patience to keep everyone in  
the loop about his development progress.  Those of us at Draconis find  
such activity to be distracting and slowing the process of what we  
really want to be doing...developing games.

We will have a number of great titles out this year, and they should  
start coming relatively rapidly.

Should we lift the veil?  Or should we remain silent.  It is something  
we will continue to ponder.

On Jan 30, 2009, at 3:20 PM, Charles Rivard wrote:

If you're just dying to play a game, and cannot wait, develop it  
yourself after the necessary instruction and learning and buying of  
any necessary software and hardware to do the job.  You just might  
find yourself as a developer in the slowly growing number of them.   
You might, or might not, make money doing it.  You might find that  
you enjoy playing the games you develop.  Then again, you might get  
darned tired of always answering the questions that you used to  
always ask developers who weren't producing games you wanted or  
updating ones you already have in a time that satisfies you. At  
least, one thing's for sure:  You'll understand both sides of the  
issue of game production..

---
If guns cause crime, pencils cause misspelled words.

---
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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the list,
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Re: [Audyssey] message to impatient gamers - Re: Super Egg hunt 1.2

2009-01-30 Thread Jason Allen
I don't know. My opinion on this is to be as open and transparent as
possible. It's a lot of work updating people on what's new with development,
but I also get feedback on whatever it is I'm adding, suggestions, and more.
I don't mind the interest. It helps keep me motivated.

Jason
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