Re: [Audyssey] message to impatient gamers - Re: Super Egg hunt 1.2
I like that message too. It's perfict contact info: Msn: ckad...@gmail.com skype: corykad111 aim: corykadlik111 emails: ckadl...@verizon.net, ckad...@gmail.com Have an awesome day, Cory - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Charles Rivard woofer...@sbcglobal.net; Gamers Discussion list gamers@audyssey.org Sent: Saturday, January 31, 2009 10:51 AM Subject: Re: [Audyssey] message to impatient gamers - Re: Super Egg hunt 1.2 hi Charles, smile. Thanks for sticking up for us game developers. here is a big thumbs up. You are right on the money with this message Charles Rivard wrote: If you're just dying to play a game, and cannot wait, develop it yourself after the necessary instruction and learning and buying of any necessary software and hardware to do the job. You just might find yourself as a developer in the slowly growing number of them. You might, or might not, make money doing it. You might find that you enjoy playing the games you develop. Then again, you might get darned tired of always answering the questions that you used to always ask developers who weren't producing games you wanted or updating ones you already have in a time that satisfies you. At least, one thing's for sure: You'll understand both sides of the issue of game production.. --- If guns cause crime, pencils cause misspelled words. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] message to impatient gamers - Re: Super Egg hunt 1.2
hi Charles, smile. Thanks for sticking up for us game developers. here is a big thumbs up. You are right on the money with this message Charles Rivard wrote: If you're just dying to play a game, and cannot wait, develop it yourself after the necessary instruction and learning and buying of any necessary software and hardware to do the job. You just might find yourself as a developer in the slowly growing number of them. You might, or might not, make money doing it. You might find that you enjoy playing the games you develop. Then again, you might get darned tired of always answering the questions that you used to always ask developers who weren't producing games you wanted or updating ones you already have in a time that satisfies you. At least, one thing's for sure: You'll understand both sides of the issue of game production.. --- If guns cause crime, pencils cause misspelled words. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] message to impatient gamers - Re: Super Egg hunt 1.2
Hi Josh and all, Letting your customers know what is going on is definitely a personal call. There is a good side to being very open and canded with your customers, and there is also a bad side to it as well. I mainly picked the open and canded polacy, because it was the best way to let everyone know where a certain product stands in development. However, that open polacy has burned me a couple of times where I have said I was doing something and the plans fell through do to some technical issue or other. Like my mentioning I am working on a Mac compatible version of MOTA. That is true, but now I know that version will have to wait because the game constantly ccrashes, and I'd rather get the Windows release out first since it is more or less stable and doesn't crash like the Mac and Linux ports do. In hindsight I wish I would have held off mentioning anything about those versions until I had something that really worked without crashing. So there is always a thin line between saying not enough or saying too much. Draconis Entertainment wrote: Charles and all, Thank you for your message. This is something very important to remember. Draconis has the policy of keeping the vast majority of what we're doing secret until things are ready to be released. We've recently taken on new staff to hopefully increase the number of titles we can release and decrease the amount of time between titles. We've been thinking about the idea of lifting the veil more frequently on what we're doing, but the type of gamers you're describing makes us reluctant to do so. We have neither the time nor the inclination to try to cope with those issues. Some developers have been driven away by it. Some are quite frustrated by it. And, in the end, it is the gamers who lose out the most, by either not getting new games at all, or not getting to participate in the excitement of a new title under development. I admire Tom Ward, who has the time and patience to keep everyone in the loop about his development progress. Those of us at Draconis find such activity to be distracting and slowing the process of what we really want to be doing...developing games. We will have a number of great titles out this year, and they should start coming relatively rapidly. Should we lift the veil? Or should we remain silent. It is something we will continue to ponder. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] message to impatient gamers - Re: Super Egg hunt 1.2
Hi William, Yes... I've been doing that with Mysteries of the Ancients, as many know, and that had very good feedback and results. People got an idea of what was coming up, and was a lot easier to create than writing up a monthly news letter. william lomas wrote: what you could do at draconis is maybe show a trailer of what you are working on and say ok, that's that, out when it is out, like it, or lump it So if you have anew game caled xxx, you can say here is a trailer of ourupcomming and note I stated upcomming not a game that is out next week, title. Like thomas did with MOTA. The trailer wets our appetites for the new MOTA but we have to wait for it, whether we like it or not regards will --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] message to impatient gamers - Re: Super Egg hunt 1.2
That's what I keep telling people. We have few enough developers as it is. The last thing we wat is to drive the ones we have away by our impatience. I'm just as impatient as the next guy but I don't hound the developer constantly for information he's neither ready nor willing to give. Can blind folks play therimins? I wanna find out! - Original Message - From: Draconis Entertainment gene...@draconisentertainment.com To: Charles Rivard woofer...@sbcglobal.net; Gamers Discussion list gamers@audyssey.org Sent: Friday, January 30, 2009 2:43 PM Subject: Re: [Audyssey] message to impatient gamers - Re: Super Egg hunt 1.2 Charles and all, Thank you for your message. This is something very important to remember. Draconis has the policy of keeping the vast majority of what we're doing secret until things are ready to be released. We've recently taken on new staff to hopefully increase the number of titles we can release and decrease the amount of time between titles. We've been thinking about the idea of lifting the veil more frequently on what we're doing, but the type of gamers you're describing makes us reluctant to do so. We have neither the time nor the inclination to try to cope with those issues. Some developers have been driven away by it. Some are quite frustrated by it. And, in the end, it is the gamers who lose out the most, by either not getting new games at all, or not getting to participate in the excitement of a new title under development. I admire Tom Ward, who has the time and patience to keep everyone in the loop about his development progress. Those of us at Draconis find such activity to be distracting and slowing the process of what we really want to be doing...developing games. We will have a number of great titles out this year, and they should start coming relatively rapidly. Should we lift the veil? Or should we remain silent. It is something we will continue to ponder. On Jan 30, 2009, at 3:20 PM, Charles Rivard wrote: If you're just dying to play a game, and cannot wait, develop it yourself after the necessary instruction and learning and buying of any necessary software and hardware to do the job. You just might find yourself as a developer in the slowly growing number of them. You might, or might not, make money doing it. You might find that you enjoy playing the games you develop. Then again, you might get darned tired of always answering the questions that you used to always ask developers who weren't producing games you wanted or updating ones you already have in a time that satisfies you. At least, one thing's for sure: You'll understand both sides of the issue of game production.. --- If guns cause crime, pencils cause misspelled words. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] message to impatient gamers - Re: Super Egg hunt 1.2
what you could do at draconis is maybe show a trailer of what you are working on and say ok, that's that, out when it is out, like it, or lump it So if you have anew game caled xxx, you can say here is a trailer of ourupcomming and note I stated upcomming not a game that is out next week, title. Like thomas did with MOTA. The trailer wets our appetites for the new MOTA but we have to wait for it, whether we like it or not regards will On 30 Jan 2009, at 21:43, Draconis Entertainment wrote: Charles and all, Thank you for your message. This is something very important to remember. Draconis has the policy of keeping the vast majority of what we're doing secret until things are ready to be released. We've recently taken on new staff to hopefully increase the number of titles we can release and decrease the amount of time between titles. We've been thinking about the idea of lifting the veil more frequently on what we're doing, but the type of gamers you're describing makes us reluctant to do so. We have neither the time nor the inclination to try to cope with those issues. Some developers have been driven away by it. Some are quite frustrated by it. And, in the end, it is the gamers who lose out the most, by either not getting new games at all, or not getting to participate in the excitement of a new title under development. I admire Tom Ward, who has the time and patience to keep everyone in the loop about his development progress. Those of us at Draconis find such activity to be distracting and slowing the process of what we really want to be doing...developing games. We will have a number of great titles out this year, and they should start coming relatively rapidly. Should we lift the veil? Or should we remain silent. It is something we will continue to ponder. On Jan 30, 2009, at 3:20 PM, Charles Rivard wrote: If you're just dying to play a game, and cannot wait, develop it yourself after the necessary instruction and learning and buying of any necessary software and hardware to do the job. You just might find yourself as a developer in the slowly growing number of them. You might, or might not, make money doing it. You might find that you enjoy playing the games you develop. Then again, you might get darned tired of always answering the questions that you used to always ask developers who weren't producing games you wanted or updating ones you already have in a time that satisfies you. At least, one thing's for sure: You'll understand both sides of the issue of game production.. --- If guns cause crime, pencils cause misspelled words. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org . You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] message to impatient gamers - Re: Super Egg hunt 1.2
Hi Will, I'm surprised I didn't think of that option myself. Nobody's satisfied with me keeping things within, but at the same time I don't want to be constantly sitting writing down every development stage of a project. What you've just come up with there is a good compromise I think. I might start doing that myself, for games at least. Thanks. Regards, Damien. - Original Message - From: william lomas lomaswill...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, January 30, 2009 10:07 PM Subject: Re: [Audyssey] message to impatient gamers - Re: Super Egg hunt 1.2 what you could do at draconis is maybe show a trailer of what you are working on and say ok, that's that, out when it is out, like it, or lump it So if you have anew game caled xxx, you can say here is a trailer of ourupcomming and note I stated upcomming not a game that is out next week, title. Like thomas did with MOTA. The trailer wets our appetites for the new MOTA but we have to wait for it, whether we like it or not regards will On 30 Jan 2009, at 21:43, Draconis Entertainment wrote: Charles and all, Thank you for your message. This is something very important to remember. Draconis has the policy of keeping the vast majority of what we're doing secret until things are ready to be released. We've recently taken on new staff to hopefully increase the number of titles we can release and decrease the amount of time between titles. We've been thinking about the idea of lifting the veil more frequently on what we're doing, but the type of gamers you're describing makes us reluctant to do so. We have neither the time nor the inclination to try to cope with those issues. Some developers have been driven away by it. Some are quite frustrated by it. And, in the end, it is the gamers who lose out the most, by either not getting new games at all, or not getting to participate in the excitement of a new title under development. I admire Tom Ward, who has the time and patience to keep everyone in the loop about his development progress. Those of us at Draconis find such activity to be distracting and slowing the process of what we really want to be doing...developing games. We will have a number of great titles out this year, and they should start coming relatively rapidly. Should we lift the veil? Or should we remain silent. It is something we will continue to ponder. On Jan 30, 2009, at 3:20 PM, Charles Rivard wrote: If you're just dying to play a game, and cannot wait, develop it yourself after the necessary instruction and learning and buying of any necessary software and hardware to do the job. You just might find yourself as a developer in the slowly growing number of them. You might, or might not, make money doing it. You might find that you enjoy playing the games you develop. Then again, you might get darned tired of always answering the questions that you used to always ask developers who weren't producing games you wanted or updating ones you already have in a time that satisfies you. At least, one thing's for sure: You'll understand both sides of the issue of game production.. --- If guns cause crime, pencils cause misspelled words. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org . You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] message to impatient gamers - Re: Super Egg hunt 1.2
yeah I like news but you are right over the years things have shown us not to be to hasty. Ofcause its normal that once you have this cool thing to blab it out to the world in general. toms copywrite and other issues not withstanding we had the james north preeorder saga, and perhaps we should have tweaked then. But no matter. there was also the bavisoft thing to, etc, etc. I remember when it was just pcs. then gma, then what is now draconis but was espsoftworks. then lworks. And thats really that till usagames being the latest addition to actual companies. of all the stable companies only gma and pcs have stayed the longest and pcs may actually lead since it was back in 95 when we were still using floppys. Now days most of the industry is amde out of opensource people, and other free guys, kitchensinc being the longest stayed soon after pcs and gma, and spoonbil which although they don't put out much still do put out small by email order titles. Over that we now have audiogames.net and soundsupport.net. both part of a massive forum/database and opensource community. Its where everyone else and everything else has really come from. I suspect we wouldn't last to long without it. Shortly after we got bsc games up hmm sometime in the passt before our first preeorder disaster we had a few arguments. I think at one stage in the years before this one it was thought the gaming community would die. I think it would be dead except for the opensource stuff that comes out. ane the experimental games as well. However Not much has been released of late but at least the community is active. We have had rocky corners, once to the point where audyssey was thought that it would not exist anymore. I think if it died the entire community would die or at least the origional members. So yeah being hasty is just not a good idea. And I found this buy chance to, on henrichsen.org which is dead, all 25 issues of it. One of the first loads of things I downloaded from the net to. At 10:43 a.m. 31/01/2009, you wrote: Charles and all, Thank you for your message. This is something very important to remember. Draconis has the policy of keeping the vast majority of what we're doing secret until things are ready to be released. We've recently taken on new staff to hopefully increase the number of titles we can release and decrease the amount of time between titles. We've been thinking about the idea of lifting the veil more frequently on what we're doing, but the type of gamers you're describing makes us reluctant to do so. We have neither the time nor the inclination to try to cope with those issues. Some developers have been driven away by it. Some are quite frustrated by it. And, in the end, it is the gamers who lose out the most, by either not getting new games at all, or not getting to participate in the excitement of a new title under development. I admire Tom Ward, who has the time and patience to keep everyone in the loop about his development progress. Those of us at Draconis find such activity to be distracting and slowing the process of what we really want to be doing...developing games. We will have a number of great titles out this year, and they should start coming relatively rapidly. Should we lift the veil? Or should we remain silent. It is something we will continue to ponder. On Jan 30, 2009, at 3:20 PM, Charles Rivard wrote: If you're just dying to play a game, and cannot wait, develop it yourself after the necessary instruction and learning and buying of any necessary software and hardware to do the job. You just might find yourself as a developer in the slowly growing number of them. You might, or might not, make money doing it. You might find that you enjoy playing the games you develop. Then again, you might get darned tired of always answering the questions that you used to always ask developers who weren't producing games you wanted or updating ones you already have in a time that satisfies you. At least, one thing's for sure: You'll understand both sides of the issue of game production.. --- If guns cause crime, pencils cause misspelled words. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at
Re: [Audyssey] message to impatient gamers - Re: Super Egg hunt 1.2
I don't know. My opinion on this is to be as open and transparent as possible. It's a lot of work updating people on what's new with development, but I also get feedback on whatever it is I'm adding, suggestions, and more. I don't mind the interest. It helps keep me motivated. Jason --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.