Hi Will,
I'm surprised I didn't think of that option myself. Nobody's satisfied with
me keeping things within, but at the same time I don't want to be constantly
sitting writing down every development stage of a project. What you've just
come up with there is a good compromise I think. I might start doing that
myself, for games at least.
Thanks.
Regards,
Damien.
----- Original Message -----
From: "william lomas" <lomaswill...@googlemail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Friday, January 30, 2009 10:07 PM
Subject: Re: [Audyssey] message to impatient gamers - Re: Super Egg hunt 1.2
what you could do at draconis is maybe show a trailer of what you are
working on and say ok, that's that, out when it is out, like it, or lump
it
So if you have anew game caled xxx, you can say here is a trailer of
our"upcomming" and note I stated "upcomming" not a game that is out next
week, title. Like thomas did with MOTA. The trailer wets our appetites
for the new MOTA but we have to wait for it, whether we like it or not
regards will
On 30 Jan 2009, at 21:43, Draconis Entertainment wrote:
Charles and all,
Thank you for your message. This is something very important to
remember. Draconis has the policy of keeping the vast majority of what
we're doing secret until things are ready to be released. We've
recently taken on new staff to hopefully increase the number of titles
we can release and decrease the amount of time between titles.
We've been thinking about the idea of lifting the veil more frequently
on what we're doing, but the type of gamers you're describing makes us
reluctant to do so. We have neither the time nor the inclination to try
to cope with those issues.
Some developers have been driven away by it. Some are quite frustrated
by it. And, in the end, it is the gamers who lose out the most, by
either not getting new games at all, or not getting to participate in
the excitement of a new title under development.
I admire Tom Ward, who has the time and patience to keep everyone in the
loop about his development progress. Those of us at Draconis find such
activity to be distracting and slowing the process of what we really
want to be doing...developing games.
We will have a number of great titles out this year, and they should
start coming relatively rapidly.
Should we lift the veil? Or should we remain silent. It is something
we will continue to ponder.
On Jan 30, 2009, at 3:20 PM, Charles Rivard wrote:
If you're just dying to play a game, and cannot wait, develop it
yourself after the necessary instruction and learning and buying of any
necessary software and hardware to do the job. You just might find
yourself as a developer in the slowly growing number of them. You
might, or might not, make money doing it. You might find that you
enjoy playing the games you develop. Then again, you might get darned
tired of always answering the questions that you used to always ask
developers who weren't producing games you wanted or updating ones you
already have in a time that satisfies you. At least, one thing's for
sure: You'll understand both sides of the issue of game production..
---
If guns cause crime, pencils cause misspelled words.
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