Hi Josh and all,
Letting your customers know what is going on is definitely a personal call. There is a good side to being very open and canded with your customers, and there is also a bad side to it as well. I mainly picked the open and canded polacy, because it was the best way to let everyone know where a certain product stands in development. However, that open polacy has burned me a couple of times where I have said I was doing something and the plans fell through do to some technical issue or other. Like my mentioning I am working on a Mac compatible version of MOTA. That is true, but now I know that version will have to wait because the game constantly ccrashes, and I'd rather get the Windows release out first since it is more or less stable and doesn't crash like the Mac and Linux ports do. In hindsight I wish I would have held off mentioning anything about those versions until I had something that really worked without crashing. So there is always a thin line between saying not enough or saying too much.

Draconis Entertainment wrote:

Charles and all,

Thank you for your message. This is something very important to remember. Draconis has the policy of keeping the vast majority of what we're doing secret until things are ready to be released. We've recently taken on new staff to hopefully increase the number of titles we can release and decrease the amount of time between titles.

We've been thinking about the idea of lifting the veil more frequently on what we're doing, but the type of gamers you're describing makes us reluctant to do so. We have neither the time nor the inclination to try to cope with those issues.

Some developers have been driven away by it. Some are quite frustrated by it. And, in the end, it is the gamers who lose out the most, by either not getting new games at all, or not getting to participate in the excitement of a new title under development.

I admire Tom Ward, who has the time and patience to keep everyone in the loop about his development progress. Those of us at Draconis find such activity to be distracting and slowing the process of what we really want to be doing...developing games.

We will have a number of great titles out this year, and they should start coming relatively rapidly.

Should we lift the veil? Or should we remain silent. It is something we will continue to ponder.

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