Hi Josh and all,
Letting your customers know what is going on is definitely a personal
call. There is a good side to being very open and canded with your
customers, and there is also a bad side to it as well. I mainly picked
the open and canded polacy, because it was the best way to let everyone
know where a certain product stands in development. However, that open
polacy has burned me a couple of times where I have said I was doing
something and the plans fell through do to some technical issue or
other. Like my mentioning I am working on a Mac compatible version of
MOTA. That is true, but now I know that version will have to wait
because the game constantly ccrashes, and I'd rather get the Windows
release out first since it is more or less stable and doesn't crash like
the Mac and Linux ports do. In hindsight I wish I would have held off
mentioning anything about those versions until I had something that
really worked without crashing. So there is always a thin line between
saying not enough or saying too much.
Draconis Entertainment wrote:
Charles and all,
Thank you for your message. This is something very important to
remember. Draconis has the policy of keeping the vast majority of what
we're doing secret until things are ready to be released. We've
recently taken on new staff to hopefully increase the number of titles
we can release and decrease the amount of time between titles.
We've been thinking about the idea of lifting the veil more frequently
on what we're doing, but the type of gamers you're describing makes us
reluctant to do so. We have neither the time nor the inclination to try
to cope with those issues.
Some developers have been driven away by it. Some are quite frustrated
by it. And, in the end, it is the gamers who lose out the most, by
either not getting new games at all, or not getting to participate in
the excitement of a new title under development.
I admire Tom Ward, who has the time and patience to keep everyone in the
loop about his development progress. Those of us at Draconis find such
activity to be distracting and slowing the process of what we really
want to be doing...developing games.
We will have a number of great titles out this year, and they should
start coming relatively rapidly.
Should we lift the veil? Or should we remain silent. It is something
we will continue to ponder.
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