Re: [Audyssey] Bryan mckinnish's games may be back soon

2009-04-04 Thread Milos Przic
  I still can not download the game. Even when I put the url into the 
internet download manager, I get the timeout error. If the site is not going 
to be up soon, can you upload it to sendspace, for example, and send me the 
link off-list?

  Regards,
Milos Przic
msn: milos.pr...@gmail.com
skipe: milosh-hs
- Original Message - 
From: Bryan Mckinnish bryan...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 04, 2009 2:44 AM
Subject: Re: [Audyssey] Bryan mckinnish's games may be back soon



Hi.
The direct link to it is
http://bryanbkm.blogdns.net/bb.zip
I'll have to put my site up tomorrow when I finnish it and stuff. I'm 
looking for a good firewall as well to kep it from being hacked and stuff 
as well.

Bryan Mckinnish

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Re: [Audyssey] Bryan mckinnish's games may be back soon

2009-04-04 Thread shaun everiss
it should, zonealarm.
sigate is old it probably will not.
At 06:00 p.m. 4/04/2009, you wrote:
Hi.
Will it work with vista? if so, then I'll download it and try it.
Thanks.
Bryan Mckinnish

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Re: [Audyssey] Where to download mota version 4

2009-04-04 Thread Constantine
This was a while ago. And I forgot to mention she didn't make it to school, 
her dad came and stopped her, killing himself laughing while in the process.




contact details:

email: tcwoo...@shaw.ca

and others
msn: the_conman...@hotmail.com
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu 
100 gb 4500 RPM Hard Drive, connecsant AC-link audio
- Original Message - 
From: Stephen whocr...@internode.on.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 03, 2009 8:13 PM
Subject: Re: [Audyssey] Where to download mota version 4


sorry but thats going a bit too far, These days you can't be too careful, 
the girl's life could have been in danger walking out there alone in the 
dark like that, they should have ended the joke while she was still in the 
house instead of waiting until she reached school.

At 12:29 PM 4/04/2009, you wrote:

Hi

Wow, that there's quite funny.
Another notable one is a friend of ours set his daughters alarm several 
hours ahead. So when it went off at 8 AM, it was really 4 AM. So she got 
ready for school, and walked to school at 5 in the morning! As you can 
guess she was not happy, but it was quite funny.



contact details:

email: tcwoo...@shaw.ca

and others
msn: the_conman...@hotmail.com
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, 
Fujitsu 100 gb 4500 RPM Hard Drive, connecsant AC-link audio
- Original Message - From: Thomas Ward 
thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 03, 2009 7:01 PM
Subject: Re: [Audyssey] Where to download mota version 4



Hi Jeremy,
Oh, I understand where you are coming from, but  the point of the joke 
was to see how many people would fall for it, go read the subject and 
drive themselves crazy trying to download it, and of course couldn't. 
That is the entire point of April Fools Day pranks.
I remember reading some time before y2k about a radio station who pulled 
off a really good prank. They told there listeners that the record 
companies had released information that all music cds released were not 
y2k ready, and that they could call a certain number to get x number of 
stickers that made the cds y2k compatible. As you might expect they got 
thousands of calls for the stickers only to get an automated message 
wishing them a happy April Fools Day. Thing is the calls kept coming into 
the radio station weeks after April Fools Day was over, and even the 
record companies had to fend off thousands of angry callers wanting their 
stickers right now. In the end the radio station and the record companies 
had to go public and let everyone know that it was only a prank, not to 
take it seriously, and assure everyone their cds were indeed y2k ready.
Thing is when I read about it I couldn't help but laugh my butt off at 
how many people got duped. Still the prank was serious enough to cause a 
wide spread panic, and  stores in the listening area noted a huge drop in 
music sales because of the bogus y2k problem with music cds. Like the 
radio station involved I find it difficult to believe that many people 
were duped by such an obvious prank, but several people were fooled. In 
the end a simple prank back fired big time.



Jeremy Hartley wrote:
I usually don't respond to messages such as this one, but in defense of 
the  author,

not that he needs any, I will respond.
First of all, Thomas Ward did say a couple of days ago that he would 
release  beta
four in  a quote day or two unquote.  Now, I do realized that his beta 
four message
was an april fools joke and I thought it was cool, , but I  would ask 
that we all

think of something a little differently.
Many of us, myself included have day jobs.  What this means is that a lot 
of  times
we look at subject lines and then file them away for later when we  have 
the time

to look at the messages.
If one was to just file away the message that beta four was released, and 
if  they
had read that Thomas was going to release beta four in a day or two, 
then they may
have just seen that message and automatically gone to the  website, 
thinking that
they could grab the beta.  Not everyone has the time  to read  all the 
e-mails on
a list, especially when the developer of a game  posted before the april 
first date
what beta four would be about, and when  things come from developers, 
especially
talking about a beta release, there  are those folks who just see the 
subject and
say, hey, cool, when I have  the time, I will download the next beta 
from the website,
since I know where  to download the game.  Why should I read the e-mail, 
if I know

where the  beta can be downloaded.
Now, I will say here that before I went to the website, I did read the 
e-mail, and
I knew it was an april fools joke.  But since Thomas, already  posted at 

Re: [Audyssey] Bryan mckinnish's games may be back soon

2009-04-04 Thread Bryan Mckinnish

Hi.
I put up the site for a little while.
As I said, base battles is the only one up.
Check it out and let me know what you think!
Thanks.
Bryan Mckinnish
p.s The site address is
http://bryanbkm.dyndns.org


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[Audyssey] LWorks says goodbye to machine based licensing, and hello to a new Judgment day

2009-04-04 Thread Liam Erven
One of the major complaints that gamers have had is that all of LWork's
games use a machine-based licensing system.  This system was originally
written to discourage piracy.  In theory, it was a great system, but leaves
a lot to be desired when it comes to ease of registration.  So I'm
announcing that today, all future titles from LWorks will use a user-based
licensing system.  My plan is to release an updated version of Judgment day
some time this month that will use this user-based system.  There will be no
more machine-based codes, and no need to constantly email support for new
codes.  I'm hoping that this will help gamers overall who don't want to have
to wait to get replacement keys.  there will also be a few other small
features that will be in the next release, so stay tuned.
 
Liam
www.l-works.net

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Re: [Audyssey] LWorks says goodbye to machine based licensing, and hello to a new Judgment day

2009-04-04 Thread Scott Chesworth
Hey Liam, that sounds like good news from here man!

Can you, without going into specifics that might assist the evil-doers
obviously, say anything about measures that are in place with your new
system to prevent piracy?
I ask following a bit of a dispute I've had with GMA Games more out of
curiosity than anything, because a user based system seems like a way
better idea from a player's angle, so if more devs switched to it it'd
make me a happy chappy.

Cheers
Scott

On 4/4/09, Liam Erven liamer...@gmail.com wrote:
 One of the major complaints that gamers have had is that all of LWork's
 games use a machine-based licensing system.  This system was originally
 written to discourage piracy.  In theory, it was a great system, but leaves
 a lot to be desired when it comes to ease of registration.  So I'm
 announcing that today, all future titles from LWorks will use a user-based
 licensing system.  My plan is to release an updated version of Judgment day
 some time this month that will use this user-based system.  There will be no
 more machine-based codes, and no need to constantly email support for new
 codes.  I'm hoping that this will help gamers overall who don't want to have
 to wait to get replacement keys.  there will also be a few other small
 features that will be in the next release, so stay tuned.

 Liam
 www.l-works.net

 ---
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Re: [Audyssey] LWorks says goodbye to machine based licensing, and hello to a new Judgment day

2009-04-04 Thread Leonard de Ruijter
Hey Liam,

Just to be curious, but won't this new system make cracking your games a
bit more easier?
-
Regards,
Leonard de Ruijter
e-mail: mailto:leon...@playinginthedark.net


On zaterdag 4 april 2009, at 21:59:18, wrote Liam:

 One of the major complaints that gamers have had is that all of LWork's
 games use a machine-based licensing system.  This system was originally
 written to discourage piracy.  In theory, it was a great system, but leaves
 a lot to be desired when it comes to ease of registration.  So I'm
 announcing that today, all future titles from LWorks will use a user-based
 licensing system.  My plan is to release an updated version of Judgment day
 some time this month that will use this user-based system.  There will be no
 more machine-based codes, and no need to constantly email support for new
 codes.  I'm hoping that this will help gamers overall who don't want to have
 to wait to get replacement keys.  there will also be a few other small
 features that will be in the next release, so stay tuned.
 
 Liam
 www.l-works.net

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Re: [Audyssey] LWorks says goodbye to machine based licensing, and hello to a new Judgment day

2009-04-04 Thread Liam Erven
Yes.  It will. But in my experience.  People who crack games don't want to
buy them in the first place.
 The positives outway the negatives.


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Leonard de Ruijter
Sent: Saturday, April 04, 2009 3:10 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] LWorks says goodbye to machine based licensing,and
hello to a new Judgment day

Hey Liam,

Just to be curious, but won't this new system make cracking your games a bit
more easier?
-
Regards,
Leonard de Ruijter
e-mail: mailto:leon...@playinginthedark.net


On zaterdag 4 april 2009, at 21:59:18, wrote Liam:

 One of the major complaints that gamers have had is that all of 
 LWork's games use a machine-based licensing system.  This system was 
 originally written to discourage piracy.  In theory, it was a great 
 system, but leaves a lot to be desired when it comes to ease of 
 registration.  So I'm announcing that today, all future titles from 
 LWorks will use a user-based licensing system.  My plan is to release 
 an updated version of Judgment day some time this month that will use 
 this user-based system.  There will be no more machine-based codes, 
 and no need to constantly email support for new codes.  I'm hoping 
 that this will help gamers overall who don't want to have to wait to 
 get replacement keys.  there will also be a few other small features that
will be in the next release, so stay tuned.
 
 Liam
 www.l-works.net

 ---
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 Dit bericht is gecontroleerd door het NOD32 Antivirus Systeem.
 http://www.nod32.nl



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Re: [Audyssey] LWorks says goodbye to machine based licensing, and hello to a new Judgment day

2009-04-04 Thread Liam Erven
There's really not much you can do Scot with combatting piracy. But
remember.  Those who want to support a developer will support him or her,
and those who just want to get stuff for free will find ways of doing it no
matter what.
 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Scott Chesworth
Sent: Saturday, April 04, 2009 3:09 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] LWorks says goodbye to machine based licensing,and
hello to a new Judgment day

Hey Liam, that sounds like good news from here man!

Can you, without going into specifics that might assist the evil-doers
obviously, say anything about measures that are in place with your new
system to prevent piracy?
I ask following a bit of a dispute I've had with GMA Games more out of
curiosity than anything, because a user based system seems like a way better
idea from a player's angle, so if more devs switched to it it'd make me a
happy chappy.

Cheers
Scott

On 4/4/09, Liam Erven liamer...@gmail.com wrote:
 One of the major complaints that gamers have had is that all of 
 LWork's games use a machine-based licensing system.  This system was 
 originally written to discourage piracy.  In theory, it was a great 
 system, but leaves a lot to be desired when it comes to ease of 
 registration.  So I'm announcing that today, all future titles from 
 LWorks will use a user-based licensing system.  My plan is to release 
 an updated version of Judgment day some time this month that will use 
 this user-based system.  There will be no more machine-based codes, 
 and no need to constantly email support for new codes.  I'm hoping 
 that this will help gamers overall who don't want to have to wait to 
 get replacement keys.  there will also be a few other small features that
will be in the next release, so stay tuned.

 Liam
 www.l-works.net

 ---
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 list, send E-mail to gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at 
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 list, please send E-mail to gamers-ow...@audyssey.org.


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Re: [Audyssey] LWorks says goodbye to machine based licensing, and hello to a new Judgment day

2009-04-04 Thread Simon Jaeger
Is something like that going to be done for super liam?

Simon

- Original Message - 
From: Liam Erven liamer...@gmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, April 04, 2009 6:02 PM
Subject: Re: [Audyssey] LWorks says goodbye to machine based licensing,and 
hello to a new Judgment day


There's really not much you can do Scot with combatting piracy. But
remember.  Those who want to support a developer will support him or her,
and those who just want to get stuff for free will find ways of doing it no
matter what.


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Scott Chesworth
Sent: Saturday, April 04, 2009 3:09 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] LWorks says goodbye to machine based licensing,and
hello to a new Judgment day

Hey Liam, that sounds like good news from here man!

Can you, without going into specifics that might assist the evil-doers
obviously, say anything about measures that are in place with your new
system to prevent piracy?
I ask following a bit of a dispute I've had with GMA Games more out of
curiosity than anything, because a user based system seems like a way better
idea from a player's angle, so if more devs switched to it it'd make me a
happy chappy.

Cheers
Scott

On 4/4/09, Liam Erven liamer...@gmail.com wrote:
 One of the major complaints that gamers have had is that all of
 LWork's games use a machine-based licensing system.  This system was
 originally written to discourage piracy.  In theory, it was a great
 system, but leaves a lot to be desired when it comes to ease of
 registration.  So I'm announcing that today, all future titles from
 LWorks will use a user-based licensing system.  My plan is to release
 an updated version of Judgment day some time this month that will use
 this user-based system.  There will be no more machine-based codes,
 and no need to constantly email support for new codes.  I'm hoping
 that this will help gamers overall who don't want to have to wait to
 get replacement keys.  there will also be a few other small features that
will be in the next release, so stay tuned.

 Liam
 www.l-works.net

 ---
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 You can make changes or update your subscription via the web, at
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 All messages are archived and can be searched and read at
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 If you have any questions or concerns regarding the management of the
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Re: [Audyssey] LWorks says goodbye to machine based licensing, and hello to a new Judgment day

2009-04-04 Thread shaun everiss
what about superliam?
At 06:59 a.m. 5/04/2009, you wrote:
One of the major complaints that gamers have had is that all of LWork's
games use a machine-based licensing system.  This system was originally
written to discourage piracy.  In theory, it was a great system, but leaves
a lot to be desired when it comes to ease of registration.  So I'm
announcing that today, all future titles from LWorks will use a user-based
licensing system.  My plan is to release an updated version of Judgment day
some time this month that will use this user-based system.  There will be no
more machine-based codes, and no need to constantly email support for new
codes.  I'm hoping that this will help gamers overall who don't want to have
to wait to get replacement keys.  there will also be a few other small
features that will be in the next release, so stay tuned.
 
Liam
www.l-works.net

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Re: [Audyssey] LWorks says goodbye to machine based licensing, and hello to a new Judgment day

2009-04-04 Thread Liam Erven
I'll eventually get to it, but that's gonna be harder to do.  Source code is
much older, and has some issues.
 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of shaun everiss
Sent: Saturday, April 04, 2009 5:18 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] LWorks says goodbye to machine based licensing, and
hello to a new Judgment day

what about superliam?
At 06:59 a.m. 5/04/2009, you wrote:
One of the major complaints that gamers have had is that all of LWork's 
games use a machine-based licensing system.  This system was originally 
written to discourage piracy.  In theory, it was a great system, but 
leaves a lot to be desired when it comes to ease of registration.  So 
I'm announcing that today, all future titles from LWorks will use a 
user-based licensing system.  My plan is to release an updated version 
of Judgment day some time this month that will use this user-based 
system.  There will be no more machine-based codes, and no need to 
constantly email support for new codes.  I'm hoping that this will help 
gamers overall who don't want to have to wait to get replacement keys.  
there will also be a few other small features that will be in the next
release, so stay tuned.
 
Liam
www.l-works.net

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Re: [Audyssey] Bryan mckinnish's games may be back soon

2009-04-04 Thread shaun everiss
thanks for the address.
when is the site usually up?
I usually get my stuff at night or something I think if you can't have the site 
up all the time we need your msn or something so we can get things.
At 03:26 a.m. 5/04/2009, you wrote:
Hi.
I put up the site for a little while.
As I said, base battles is the only one up.
Check it out and let me know what you think!
Thanks.
Bryan Mckinnish
p.s The site address is
http://bryanbkm.dyndns.org


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Re: [Audyssey] Bryan mckinnish's games may be back soon

2009-04-04 Thread Bryan Mckinnish

Hi.
My msn is bryan...@msn.com.


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Re: [Audyssey] LWorks says goodbye to machine based licensing, and hello to a new Judgment day

2009-04-04 Thread Charles Rivard
If so, how will this affect previously purchased games that do use a machine 
based authorization method?  Will new versions of, let's say, Super Liam, 
and the necessary code to use them be made available?, or will those games 
stay as they are.  Thanks.


---
Gun control only controls the guns of lawful citizens while placing them in 
control of the unlawful ones.
- Original Message - 
From: Liam Erven liamer...@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, April 04, 2009 12:59 PM
Subject: [Audyssey] LWorks says goodbye to machine based licensing,and hello 
to a new Judgment day




One of the major complaints that gamers have had is that all of LWork's
games use a machine-based licensing system.  This system was originally
written to discourage piracy.  In theory, it was a great system, but 
leaves

a lot to be desired when it comes to ease of registration.  So I'm
announcing that today, all future titles from LWorks will use a user-based
licensing system.  My plan is to release an updated version of Judgment 
day
some time this month that will use this user-based system.  There will be 
no

more machine-based codes, and no need to constantly email support for new
codes.  I'm hoping that this will help gamers overall who don't want to 
have

to wait to get replacement keys.  there will also be a few other small
features that will be in the next release, so stay tuned.

Liam
www.l-works.net

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Re: [Audyssey] LWorks says goodbye to machine based licensing, and hello to a new Judgment day

2009-04-04 Thread Liam Erven
If you've purchased a game, I'll be providing you with a user ID and code.
I'll make sure that everyone is made aware when it happens.
I'll make the transition as smooth as possible for everyone.
 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Charles Rivard
Sent: Saturday, April 04, 2009 7:56 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] LWorks says goodbye to machine based licensing,and
hello to a new Judgment day

If so, how will this affect previously purchased games that do use a machine
based authorization method?  Will new versions of, let's say, Super Liam,
and the necessary code to use them be made available?, or will those games
stay as they are.  Thanks.

---
Gun control only controls the guns of lawful citizens while placing them in
control of the unlawful ones.
- Original Message -
From: Liam Erven liamer...@gmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, April 04, 2009 12:59 PM
Subject: [Audyssey] LWorks says goodbye to machine based licensing,and hello
to a new Judgment day


 One of the major complaints that gamers have had is that all of 
 LWork's games use a machine-based licensing system.  This system was 
 originally written to discourage piracy.  In theory, it was a great 
 system, but leaves a lot to be desired when it comes to ease of 
 registration.  So I'm announcing that today, all future titles from 
 LWorks will use a user-based licensing system.  My plan is to release 
 an updated version of Judgment day some time this month that will use 
 this user-based system.  There will be no more machine-based codes, 
 and no need to constantly email support for new codes.  I'm hoping 
 that this will help gamers overall who don't want to have to wait to 
 get replacement keys.  there will also be a few other small features 
 that will be in the next release, so stay tuned.

 Liam
 www.l-works.net

 ---
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 list, please send E-mail to gamers-ow...@audyssey.org.


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Re: [Audyssey] LWorks says goodbye to machine based licensing, and hello to a new Judgment day

2009-04-04 Thread dark

Great Liam.

Thus far I've only got your games installed on my laptop, and would be very 
pleased to have them playable on my regular desktop machine.


Out of interest, will you be changing the system for Superliam as well? I 
hope so, sinse that's stil a most fun game.


Beware the Grue!

Dark.
- Original Message - 
From: Liam Erven liamer...@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, April 04, 2009 8:59 PM
Subject: [Audyssey] LWorks says goodbye to machine based licensing,and hello 
to a new Judgment day




One of the major complaints that gamers have had is that all of LWork's
games use a machine-based licensing system.  This system was originally
written to discourage piracy.  In theory, it was a great system, but 
leaves

a lot to be desired when it comes to ease of registration.  So I'm
announcing that today, all future titles from LWorks will use a user-based
licensing system.  My plan is to release an updated version of Judgment 
day
some time this month that will use this user-based system.  There will be 
no

more machine-based codes, and no need to constantly email support for new
codes.  I'm hoping that this will help gamers overall who don't want to 
have

to wait to get replacement keys.  there will also be a few other small
features that will be in the next release, so stay tuned.

Liam
www.l-works.net

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Re: [Audyssey] LWorks says goodbye to machine based licensing, and hello to a new Judgment day

2009-04-04 Thread Thomas Ward

Hi Liam,
Personally speaking, I think this is really goodnews. While I know that 
in theory machine specific keys are more secure, it does crack down on 
casual piracy, etc it also is a hastle for developer and customer alike. 
For a small one/two man operation fulfilling those frequent key 
replacements can be a serious annoyence. For customers that legally paid 
for the product having to wait a week or more for a new key gets to be 
frustrating, annoying, and down right sucks. I've got a couple of games 
right now on my computer that needs new keys, because I just upgraded 
the motherboard in my computer a month or so back. I'm personally sick 
of dealing with machine specific keys forreasons just exactly like that. 
I want to upgrade my system and then have to get a new key for half my 
software. That's rediculous.


Liam Erven wrote:
 One of the major complaints that gamers have had is that all of LWork's
 games use a machine-based licensing system.  This system was originally
 written to discourage piracy.  In theory, it was a great system, but 
leaves

 a lot to be desired when it comes to ease of registration.  So I'm
 announcing that today, all future titles from LWorks will use a 
user-based
 licensing system.  My plan is to release an updated version of 
Judgment day
 some time this month that will use this user-based system.  There 
will be no

 more machine-based codes, and no need to constantly email support for new
 codes.  I'm hoping that this will help gamers overall who don't want 
to have

 to wait to get replacement keys.  there will also be a few other small
 features that will be in the next release, so stay tuned.
 
 Liam



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Re: [Audyssey] LWorks says goodbye to machine based licensing, and hello to a new Judgment day

2009-04-04 Thread Thomas Ward

Hi,
Not only that, but in my experience there is no full proof solution to 
guard against piracy. Sooner or later a cracker will find a way to over 
come, crack, or break the security system a developer uses. Once broken 
it is no longer a full proof or secure method for protecting the product 
from theft. So in the end you might keep some really average computer 
users out of cracking the software, but pro crackers can crack, break, 
and steel anything they want. These days all additional security is 
doing is making it worse for the legal ccustomer rather than really 
keeping the wolves at bay.


Liam Erven wrote:
 Yes.  It will. But in my experience.  People who crack games don't 
want to

 buy them in the first place.
  The positives outway the negatives.




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Re: [Audyssey] LWorks says goodbye to machine based licensing, and hello to a new Judgment day

2009-04-04 Thread Bryan Peterson
It's the same with Captchas I'm sure. There are lots of ways to get around 
those, so they're not really foolproof anymore if they ever were.

You have acquired the skill of Weaponry Therimin.
Current Mastery is 1 novice.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 04, 2009 9:19 PM
Subject: Re: [Audyssey] LWorks says goodbye to machine based licensing, and 
hello to a new Judgment day




Hi,
Not only that, but in my experience there is no full proof solution to 
guard against piracy. Sooner or later a cracker will find a way to over 
come, crack, or break the security system a developer uses. Once broken it 
is no longer a full proof or secure method for protecting the product from 
theft. So in the end you might keep some really average computer users out 
of cracking the software, but pro crackers can crack, break, and steel 
anything they want. These days all additional security is doing is making 
it worse for the legal ccustomer rather than really keeping the wolves at 
bay.


Liam Erven wrote:
 Yes.  It will. But in my experience.  People who crack games don't
want to
 buy them in the first place.
  The positives outway the negatives.




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Re: [Audyssey] LWorks says goodbye to machine based licensing, and hello to a new Judgment day

2009-04-04 Thread Liam Erven
Agreed.  It is so frustrating.  I wanted to play a game from a certain
company today, and I couldn't because my machine changed.  
 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Saturday, April 04, 2009 10:10 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] LWorks says goodbye to machine based licensing, and
hello to a new Judgment day

Hi Liam,
Personally speaking, I think this is really goodnews. While I know that in
theory machine specific keys are more secure, it does crack down on casual
piracy, etc it also is a hastle for developer and customer alike. 
For a small one/two man operation fulfilling those frequent key replacements
can be a serious annoyence. For customers that legally paid for the product
having to wait a week or more for a new key gets to be frustrating,
annoying, and down right sucks. I've got a couple of games right now on my
computer that needs new keys, because I just upgraded the motherboard in my
computer a month or so back. I'm personally sick of dealing with machine
specific keys forreasons just exactly like that. 
I want to upgrade my system and then have to get a new key for half my
software. That's rediculous.

Liam Erven wrote:
  One of the major complaints that gamers have had is that all of LWork's
 games use a machine-based licensing system.  This system was originally  
written to discourage piracy.  In theory, it was a great system, but leaves
 a lot to be desired when it comes to ease of registration.  So I'm  
announcing that today, all future titles from LWorks will use a user-based
 licensing system.  My plan is to release an updated version of Judgment
day   some time this month that will use this user-based system.  There
will be no   more machine-based codes, and no need to constantly email
support for new   codes.  I'm hoping that this will help gamers overall who
don't want to have   to wait to get replacement keys.  there will also be a
few other small   features that will be in the next release, so stay tuned.
 
  Liam


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[Audyssey] Looking for online opponents.

2009-04-04 Thread Ryan Conroy
Hello,

I'm looking for anyone who wants to play Super Tennis, Super Football, Funny 
Bowling, or Beach Volleyball. If any one is interested, please Email me off 
list so we can set up a time. You can also add me to messengers at:
MSN: staindadd...@juno.com
AIM: conroy1284

Hope to hear from some of you.
Take care,
Ryan C.


Save big on Stock Trading Fees. Click Now!
http://thirdpartyoffers.juno.com/TGL2131/fc/BLSrjnsDrT7OWUkVXBxjq951rksl2s4zXH78bSTQ4KmWxuz3uvmNDgdLKEo/
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Re: [Audyssey] Bryan mckinnish's games may be back soon

2009-04-04 Thread shaun everiss
thanks.
At 09:41 a.m. 5/04/2009, you wrote:
Hi.
My msn is bryan...@msn.com.


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Re: [Audyssey] LWorks says goodbye to machine based licensing, and hello to a new Judgment day

2009-04-04 Thread Kevin Weispfennig
Hi,

I guess that no developer can stopp crackers. Cause they know mutch
about computers, and they have so many ideas how to make a game cracked
or something.


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