Hi Liam,
Personally speaking, I think this is really goodnews. While I know that in theory machine specific keys are more secure, it does crack down on casual piracy, etc it also is a hastle for developer and customer alike. For a small one/two man operation fulfilling those frequent key replacements can be a serious annoyence. For customers that legally paid for the product having to wait a week or more for a new key gets to be frustrating, annoying, and down right sucks. I've got a couple of games right now on my computer that needs new keys, because I just upgraded the motherboard in my computer a month or so back. I'm personally sick of dealing with machine specific keys forreasons just exactly like that. I want to upgrade my system and then have to get a new key for half my software. That's rediculous.

Liam Erven wrote:
> One of the major complaints that gamers have had is that all of LWork's
> games use a machine-based licensing system.  This system was originally
> written to discourage piracy. In theory, it was a great system, but leaves
> a lot to be desired when it comes to ease of registration.  So I'm
> announcing that today, all future titles from LWorks will use a user-based > licensing system. My plan is to release an updated version of Judgment day > some time this month that will use this user-based system. There will be no
> more machine-based codes, and no need to constantly email support for new
> codes. I'm hoping that this will help gamers overall who don't want to have
> to wait to get replacement keys.  there will also be a few other small
> features that will be in the next release, so stay tuned.
> > Liam


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