Personally speaking, I think this is really goodnews. While I know that
in theory machine specific keys are more secure, it does crack down on
casual piracy, etc it also is a hastle for developer and customer alike.
For a small one/two man operation fulfilling those frequent key
replacements can be a serious annoyence. For customers that legally paid
for the product having to wait a week or more for a new key gets to be
frustrating, annoying, and down right sucks. I've got a couple of games
right now on my computer that needs new keys, because I just upgraded
the motherboard in my computer a month or so back. I'm personally sick
of dealing with machine specific keys forreasons just exactly like that.
I want to upgrade my system and then have to get a new key for half my
software. That's rediculous.
Liam Erven wrote:
> One of the major complaints that gamers have had is that all of LWork's
> games use a machine-based licensing system. This system was originally
> written to discourage piracy. In theory, it was a great system, but
> a lot to be desired when it comes to ease of registration. So I'm
> announcing that today, all future titles from LWorks will use a
> licensing system. My plan is to release an updated version of
> some time this month that will use this user-based system. There
will be no
> more machine-based codes, and no need to constantly email support for new
> codes. I'm hoping that this will help gamers overall who don't want
> to wait to get replacement keys. there will also be a few other small
> features that will be in the next release, so stay tuned.
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