what about superliam?
At 06:59 a.m. 5/04/2009, you wrote:
>One of the major complaints that gamers have had is that all of LWork's
>games use a machine-based licensing system.  This system was originally
>written to discourage piracy.  In theory, it was a great system, but leaves
>a lot to be desired when it comes to ease of registration.  So I'm
>announcing that today, all future titles from LWorks will use a user-based
>licensing system.  My plan is to release an updated version of Judgment day
>some time this month that will use this user-based system.  There will be no
>more machine-based codes, and no need to constantly email support for new
>codes.  I'm hoping that this will help gamers overall who don't want to have
>to wait to get replacement keys.  there will also be a few other small
>features that will be in the next release, so stay tuned.
> 
>Liam
>www.l-works.net
>
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