Re: [Audyssey] Life, The AGRIP Project and Everything
I'm definitely going to at least try to do something with it--but Cara and Derek are already doing such an awesome job. Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. - Original Message - From: Matthew T. Atkinson [EMAIL PROTECTED] To: AGRIP-announce list agrip-announce@lists.agrip.org.uk Cc: AGRIP-discuss list agrip-discuss@lists.agrip.org.uk; Audyssey List Gamers@audyssey.org Sent: Sunday, October 08, 2006 10:03 AM Subject: [Audyssey] Life, The AGRIP Project and Everything Hello all, For those of you that are not on the AGRIP lists and may not know me, I am the lead developer of AudioQuake and a research student in the area of computer and game accessibility. I am writing to tell you about some recent events that have affected the AGRIP project and my work -- though this email, being sent to gaming lists, is primarily about the AGRIP project, which is overseen by myself and Sabahattin ``Sebby'' Gucukoglu. My hope is that community feedback will once again help us decide where we should be going next. On the 23rd of August, I was hit by a car whilst on a pedestrian crossing on the way home from work. Since then, I have been in hospital for a month, then at home with my parents for a few weeks. Very fortunately, it is expected that I will be able to walk again (though not for a few months) and I did not sustain any head injuries. I'm on the way to being back online now. I'm returning to university tomorrow, to start getting back into my studies. I've been lucky to get hold of a wheelchair-accessible room in hall that I can stay in until I can walk again. This will take some time. So will catching up with my research work. I am not sure where that leaves us at the moment. I am very keen to do all the things I mentioned that we were planning for the AGRIP project just a few weeks before my accident. However, I have no idea of when I'll be able to get back into active development of AudioQuake, at the rate that such plans would require, as my research schedule has now been blown out of the water. It may take months to get back to where I was. This creates a dilemma -- I always wanted (and still do want) AGRIP to become an application of the core research I'm working on right now and that requires that we have an active community of users. But if I'm unable to do the development work to support such users right now, what will happen? I don't want to see people leave due to lack of improvements. But at the same time, I can't personally make those improvements right now. So, I propose that instead of me doing all the development work from now on, I will work only on providing the community with a completed set of documentation on how to do the development themselves. I will finish the manuals that tell you how to get, build and edit the code -- that's the gamecode and the engine, so you can make modifications to either and create new games from what AudioQuake now is. I will also try to give information on how the statistics collection works (maybe I can finish the update of the stats site too, if things go well, but I'm not sure right now). Thanks very much for your input on the survey we carried out recently before my accident. I will publish the results as soon as I can; I hope you now appreciate why there has been such a delay in doing this. The survey told me that people do want to see some things changed, and a lot of you want to make changes yourselves. Level editing was a big part of this, and I fully intend to continue work on that when I can. But for now, I think the best I can do is give you all the information and help you require to make code-based changes (game mods and engine mods). There are some very talented people in the AGRIP community who're learning the hard way and I feel I should concentrate on providing the documentation to make that an easier learning curve for all of you, now that these people (Cara Quinn being the name that leaps off the top of my head, along with Derek London) have forged the way. I would like to know what people in the community think of this -- it seems to me that this is the only way I can allow the project to evolve, as I simply can't afford the time right now to actively develop it myself (certainly not between all the catch-up I have to do, and the physio, etc). If people are interested in developing their own modifications or even versions of the game, then please let me know and I'll do my best to finish the manuals that will give you all the information on how to do it. For your reference, the current one (not entirely complete) can be found at http://docs.agrip.org.uk/ . Thanks for your time in listening to this. I look forward to becoming as involved as I once was in the Accessible Gaming community again in the not-too-distant future :-). best regards,
Re: [Audyssey] BG Boggle ruels
Cool trivia and thanks for the rules. Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. - Original Message - From: Phil Vlasak [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, October 08, 2006 2:40 PM Subject: [Audyssey] BG Boggle ruels Hi Folks, I just got my copy of BG Boggle and did not know how to play, so I looked up instructions on the internet. I think the BG version does not have a time limit and you are just trying to find as many words as possible, but the rest of the rules apply. Boggle Rules from Wikipedia, the free encyclopedia http://en.wikipedia.org/wiki/Boggle Boggle is a word game designed by Allan Turoff and trademarked by Parker Brothers / Hasbro, Inc. Rules Play begins by randomizing a tray of 16 cubical dice, by shaking. Each has a different letter printed on each of its sides. The dice settle into a four by four tray such that only the top letter of each cube is visible. After they have settled into the grid, a three-minute timer is started and all players simultaneously begin the main phase of play. Each player searches for words that can be constructed from sequentially adjacent letters. Adjacent includes horizontally, vertically, and diagonally neighboring letters. Words must be at least three letters long, may include singular and plural (or other derived forms) separately, but may not use the same letter cube more than once per word. The players record all words found by writing on their private sheets of paper. After three minutes have elapsed, all players must stop writing and the game enters the scoring phase. Note that one cube is printed with Q U. This is because Q is (almost) always followed by U in English words . If there was a 'Q' in Boggle, it would have to appear next to a 'U' to be usable. To give players a chance to use the Q more frequently, Q U is provided as a single letter tile. However, for the purposes of scoring 'QU' counts as two letters: squid would score two points (for a five-letter word) but is formed from a chain of only four cubes. Each player reads off his or her list of discovered words. If two or more players wrote the same word, it is discarded from all players' lists. Any player may challenge the validity of a word, in which case a previously nominated dictionary is used to verify or refute the word. For all words remaining after duplicates have been eliminated, points are awarded based on the length of the word. The winner is the player whose point total is highest. Any ties are typically broken by count of long words. The National Scrabble Association maintains an Official Scrabble Players Dictionary (OSPD) that is suitable for Boggle. This dictionary focuses on including all variant forms of all words, up to eight letters in length. For words with multiple meanings, only a single meaning is given to support the validity of the word. The OSPD is now in its fourth edition (OSPD4), which is widely available in book stores. Since the third edition, the OSPD has excluded words that are racially offensive. Word Length- Points 3 letters 1 4 letters 1 5 letters 2 6 letters 3 7 letters 5 8plus letters 11 Strategy . Given the limited time, it is useful to memorize common sets of anagrams . For example, when one spots the word tea, one instantly checks for the presence of eat, ate, and eta, rather than waiting to stumble across them later. . Before writing any words, one should scan the tray for the letter s and the combinations ed, er, and ing. Being aware of the possibilities often allows one to find words in groups. For example, the word head can lead to heads, headed, header, headers, heading, and headings. . Other useful combinations include ier, est, iest, able, ible, less, ness, ight, tion, and many others. . In a game of many players, it is relatively less beneficial to hunt for common words, because only unique words count. At times two players with long lists of common words will wipe each other out, handing the victory to a third player with a short list of unusual words. Trivia . Using the sixteen cubes in a standard Boggle set, the list of longest words that can be formed includes Inconsequentially, Quadricentennials, and Sesquicentennials, all seventeen letter words made possible by Q and U appearing on the same face of one cube. - Original Message - From: djc [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Tuesday, October 03, 2006 12:17 AM Subject: [Audyssey] Fwd: Release of BG Boggle 1.0 This just came in. *** BEGIN FORWARDED MESSAGE *** On 10/3/2006 at 10:55 AM Ian Humphreys [EMAIL PROTECTED] wrote: Hi, Ian Humphreys from Spoonbill Software here. You are receiving this email because you have previously requested a Blind gamers game. This is to announce
Re: [Audyssey] Adrift Text Adventure Creator...
How does it compare to TADS, which is sort of like programming in C? Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. - Original Message - From: Raul A. Gallegos [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Sunday, October 08, 2006 8:35 PM Subject: Re: [Audyssey] Adrift Text Adventure Creator... It is a cool system. Unfortunately I don't know why your screen reader is not working with it. I'd be happy to help you. I'm currently writing my two games using Adrift 3.9 and although the manual is in pdf it's completely accessible to me using Window-Eyes. Also, the creation of things is equally accessible. * Bryan Peterson [EMAIL PROTECTED] [061008 17:40]: Hi, I just downloaded the Adrift text adventure creation system. While it seems to work well with JAWS, I'm still a little confused. I'm attempting to create an RPG style game, but creating rooms is a bit confusing. The manual is in .pdf instead of text format and Adobe Reader doesn't seem to display the entire section when I click on it. Any help would be appreciated. It seems like a really cool system. -- And the LORD said unto Moses, Yet will I bring one plague more upon Pharaoh, and upon Egypt; afterwards he will let you go hence: when he shall let you go, he shall surely thrust you out hence altogether. -- Exodus 11:1 Raul A. Gallegos ... IliwSsmc ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.407 / Virus Database: 268.13.1/466 - Release Date: 10/7/2006 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Adrift Text Adventure Creator...
There is a free program called PDF text reader that allows you to convert PDF files to txt format--check it out. Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. - Original Message - From: Bryan Peterson [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Sunday, October 08, 2006 8:47 PM Subject: Re: [Audyssey] Adrift Text Adventure Creator... It's the manual that I seem to be having problems with, not the program itself. I load the manual in Adobe Reader and select whatever section I want. I read the text like normal but then it just seems to cut off, like there wasn't enough room on the screen. My first thought was that it's something in my Adobe Reader. Right now I'm working on an adventure called Onyx's Curse, where you play the role of Ehlana, a warrioress who's been asked to help rid the kingdom of Menlari of a dragon who's been demanding tribute for over twenty years. BTW, are you supposed to be able to set the player's beginning stats? What about nemy stats? It ain't pretty when the pretty leaves you with no place to go. From: Raul A. Gallegos [EMAIL PROTECTED] Reply-To: Gamers Discussion list gamers@audyssey.org To: gamers@audyssey.org Subject: Re: [Audyssey] Adrift Text Adventure Creator... Date: Sun, 8 Oct 2006 18:35:52 -0600 It is a cool system. Unfortunately I don't know why your screen reader is not working with it. I'd be happy to help you. I'm currently writing my two games using Adrift 3.9 and although the manual is in pdf it's completely accessible to me using Window-Eyes. Also, the creation of things is equally accessible. * Bryan Peterson [EMAIL PROTECTED] [061008 17:40]: Hi, I just downloaded the Adrift text adventure creation system. While it seems to work well with JAWS, I'm still a little confused. I'm attempting to create an RPG style game, but creating rooms is a bit confusing. The manual is in .pdf instead of text format and Adobe Reader doesn't seem to display the entire section when I click on it. Any help would be appreciated. It seems like a really cool system. -- And the LORD said unto Moses, Yet will I bring one plague more upon Pharaoh, and upon Egypt; afterwards he will let you go hence: when he shall let you go, he shall surely thrust you out hence altogether. -- Exodus 11:1 Raul A. Gallegos ... IliwSsmc ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. _ All-in-one security and maintenance for your PC. Get a free 90-day trial! http://clk.atdmt.com/MSN/go/msnnkwlo005001msn/direct/01/?href=http://www.windowsonecare.com/?sc_cid=msn_hotmail ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.407 / Virus Database: 268.13.1/466 - Release Date: 10/7/2006 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Field Size for USA Raceway
Hopefully, the user can make car packs like in Need for speed or whatever that game is--oh yea, top speed 2. Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. - Original Message - From: Gary Whittington [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, October 09, 2006 4:40 PM Subject: [Audyssey] Field Size for USA Raceway That sounds fine, I do want to see the product come up soon and if that means having a limited field of cars to do this I go along with that. As I have always seen the future of Raceway was a game that should have add ons and to have additional cars as one of them. IN fact car pack, or car pools could be the anser down the line. Where one could get a pack of cars that can be used with game. The packs could included Junkers to trucks. In the pack there could be then a pool of say 42 races and the cars or trucks. Just got to remember, to program it that it will allow such add on. What you start with the original game and what car pool it starts out with, should be the original car package. As MR North, was trying to make Raceway as more a sim then a video game is what had me want to pruchased in advancecouple times. And really, that is where basicly comeing from. So, I am glad to be a part of its develpment of what shold be the best racing sim for the bling. I never intend to tell you how to program the game, but just giving you what Raceway can be, by my suggestion and hoping, that it will inspire you on give you insight on what my exspirience in racing. This wold include race drivers personally and my video game before the lost of my bad eye sight. All together is where most of my brain storming comes from. I know that Charles on the list is a weath of racing knowledge as well. We are the two biggest Lug Nuts fans of Raceway you going to find on the list who just can't wait. Lastly, I been busy with my baseball league and pools that I had not a chance to check out the trailer, I'll email the list with my observation then. Let me just finish by saying thanks for your time, my messages would not be so long if I did not have the passion about Raceway as I do, so please bear with me. You took on a huge job onto your self by taking over the dropped North projects, that I admire you for dong it. Thank you, for all the updates to them and for being on the list ansering all the qustions and comments that come your way. Even during set backs you bit the bullet and still step forward. This shows all of us that you too have a passion for programming accessible games and its very noble to me, for those who give their time and effect to the blind community. So, thanks so much and God Bless. Gary Whittington aka Crash ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.407 / Virus Database: 268.13.1/466 - Release Date: 10/7/2006 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Field Size for USA Raceway
And wouldn't it be cool if you *could* smash cars! Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, October 09, 2006 11:10 PM Subject: Re: [Audyssey] Field Size for USA Raceway Hi Gary, Thanks. I do find your suggestions helpful. I do agree that raceway should be made somewhat flexable. After all Nascar is not just about car racing. They have the Craftsman Truck Series which would be a radical add on some day. We definately don't have any thing on that league. Actually, another area that no one has even touched is Monstor Truck racing. Sure we all remember Big Foot smashing cars, etc, but most of it is racing against each other. I love SST racing, and had a large set of Monstor trucks, sleds, etc when I was a kid and there is something fun about boys, big trucks, and lots of mud. Grin. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.407 / Virus Database: 268.13.1/466 - Release Date: 10/7/2006 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] boggle
I got it. Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. - Original Message - From: Allan Thompson [EMAIL PROTECTED] To: gamers discussion list Gamers@audyssey.org Sent: Sunday, October 15, 2006 1:23 PM Subject: [Audyssey] boggle Hi, Did everyone else recieve that boggle game being released by spoonbill software? It usually doesn't take this long and I am wondering if something happened? Or am I just being impatient? Thanks for any input. al Father, forgive them, For they know not what they do Jesus of Nazareth 33 AD ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.408 / Virus Database: 268.13.4/476 - Release Date: 10/14/2006 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Accessible online poker?
Just have a sighted person tell you the graphic you're on--then send everyone the jgf file. Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. - Original Message - From: Christian [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Wednesday, October 18, 2006 9:31 PM Subject: Re: [Audyssey] Accessible online poker? Hi Simon, I have tried several poker sites, some of them works better than the other. I have also contacted them but with no interest from them. Some of them are actually showing the cards as text but you cant take a seat at the table since you have to click on a graphic. I have tried clicking all graphics but with no luck. Some of them offers keyboard shortcuts for folding, raising and calling. Maybe some pokersite could be accessible with some scripts or simular. I'd really like to try them out since you have thousands of players there. All the best, Christian On 2006-10-19 at 01:52 simon.dowling wrote: hi I to would like to know of such a beast, as I like a flutter myself and all the book makers over in the uk aint to keen on making there games accessible. which brings me to 2 points, 1 why do all in play charge a subscription fee for there game when you don't win nothing? in the way of real cash that is! 2. why jim kitchen doesn't put his poker program in to slot machines all over the world, and the rest of his casino games, so blind peeps can gamble in public, he would make an absolute mint. if you do jim, I'll be your manager! - Original Message - From: Christian [EMAIL PROTECTED] To: Gamers@audyssey.org Sent: Wednesday, October 18, 2006 8:56 PM Subject: [Audyssey] Accessible online poker? Hi all, I posted this question some time ago, but I am just curious if someone has found any accessible online poker game except All inplay? Many thanks, Christian ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.405 / Virus Database: 268.13.5/483 - Release Date: 10/18/2006 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] playability of Playstation 2 games?
Yes, but games like GTA vice city and so on are only slightly accessible. How 'bout games you can really succeed at playing? Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. - Original Message - From: Brandon armstrong [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, October 18, 2006 8:14 PM Subject: Re: [Audyssey] playability of Playstation 2 games? hi tom, yes ps 2 games are acessible, i have a machine and play them all the time. Brandon - Original Message - From: Tom Randall [EMAIL PROTECTED] To: Blindgamers Gamers@audyssey.org Sent: Wednesday, October 18, 2006 6:54 PM Subject: [Audyssey] playability of Playstation 2 games? hi all. I am curious if anyone has found any of the playstation 2 games even remotely playable. I may have access to a machine and want to know if it is even worth my bother to try using it. if it's a waste of time and effort I'd rather just pass it up. Thanks for any info. Tom -- Gunfire makes close relations. Roland Dischaine of Gilead ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.405 / Virus Database: 268.13.5/483 - Release Date: 10/18/2006 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Game programming education project.
sweet! Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Sunday, October 29, 2006 4:19 PM Subject: [Audyssey] Game programming education project. Hi all, In the interest of everyone who wants to begin learning how to program accessible games I will be launching the USA Games game programming education project. What I plan to do is write an accessible version of Asteroids complete with saving and restoring games, standard and arcade style play, sound, music, etc... Once written I will be able to post the full source code and release versions for download. The source version will eventually include documentation explaining the audio class and it's use with Microsoft DirectSound. Another tutorial might cover working with Visual Studio Express 2005, and another might discuss saving and restoring games, etc. I don't plan for all of this suddenly to appear, of course, but if I put some time to it each week those of you out there will not only have a free game, but one with a full source written in C#.NET which will give you something to look at and to practice your programming skills with. The main reason I have decided to do this is I would like the community at large to have not only accessible games, but high quality accessible games. Most new programmers don't know how to do that. For instance, most programming books won't tell you how to save and restore a game, and you have to compile the information from two or more sources, and understand serializing an object. With a sample right in front of you it becomes pretty clear how it is done without all the explanations how it works just that it does work. Which is what we all want. Not only that there is always some trig equations needed to calculate the distance between objects, directions, and updating there location. Well, naturally I will be including them, and I will keep things at the Algebra/Trig level and won't put to much on you newbies by making everything 3D with vectors, and all that. Anyway, if you guys think this will help the community add new programmers to the rank, and help you guys learn I will be happy to donate time in the future to this end ever. Smile. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.408 / Virus Database: 268.13.17/505 - Release Date: 10/27/2006 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Game programming education project.
I say go with the 3d. That way people can learn on their level--maybe have some panning effects and whatnot in the intro if people want to learn how to pan sound--but 3d just rocks. Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, October 29, 2006 10:46 PM Subject: Re: [Audyssey] Game programming education project. Hi Richard, Those are some good questions, and here are my answers. First, off all of the Asteroids will have flyby sounds associated to them so as you approach one you should hear it in front of you, off to the left, off to the right. I am probably going to go with the DirectSound pan control for this project panning the sounds in relation to your ship rather than delve in to working with 3D listeners, and other more dvanced topics like that. Second, the DirectSound volume control can adjust the volume of the asteroid in real time to sound as if you are getting closer or further away from the asteroid or UFO you are attempting to shoot. Third, I am going to use a targeting beep which will increase in pitch as you get to the correct firing solution for the enemy target you want to shoot at. Once it is at the highest pitch shoot and your laser shot should hit dead center on the target. Fourth, I am going to be adding an n hot key which will cycle through the available targets like in Tank Commander and select the number of the Asteroid or color of the UFO you want to shoot at, and then of course line it up for a shot. Fifth, I am using prerecorded wav files to speak the fuel, shields, location, and other critical information. As to why I picked an Asteroids style clone it was always one of my favorite games on the Atari. It also happens to be a game lacking in the accessible games comunity. I thought it would be a great classic not only to bring back for others to play, but use it as a teaching tool. At some point as I build on the project I might just upgrade it to a fully qualified 3D version which would be even better yet. Although, I could go 3D now, but that might confuse newbies, but then again all the math would be in the code so perhaps 3D would be better than 2D. Some things to think about. As I mentioned above I am adding flying saucers to the game. It makes the game more interesting if you have say a blue, green, red, and yellow saucers hanging around, attacking you, and you have to fend them off at the same time as you clear the Asteroid field. Also I plan to ad suns, blackholes, and wormholes to the game. If you get to near the sun it will shoot off solar flares as well as the gravity will damage your ship. Blackholes will shoot off energy shots as well as attempt to crush you. Wormholes will be used to jump to the next level. This is basicly Asteroids with some new life, and more excitement in the bundle. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.409 / Virus Database: 268.13.20/508 - Release Date: 10/31/2006 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Accessible Asteroids (was Game programming educationproject.)
If you have frequency shifts, there is no need to stagger sounds--just make the timbre of the one sound vary--a dark whoosh, a rumble, a lighter spraylike sound then the dark whoosh--then a loop and it plays all over again--and the frequency shifts will change the quality of the sounds and stagger them for you. Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. - Original Message - From: Nolan Darilek [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, October 30, 2006 9:47 AM Subject: Re: [Audyssey] Accessible Asteroids (was Game programming educationproject.) On Oct 29, 2006, at 10:22 PM, Thomas Ward wrote: start a sound, stop for 500 MS, load another sound, and so on. What happens as a result even though the sounds are the same the difference in where they are in the play back can make a big difference in telling to identical objects apart. Hmm. Good idea, and it's something I'll ponder adding into my sound subsystem for future use. I have a couple concerns with regards to this implementation, though. First, as all targets are visible on- screen, they're also all audible, although targets at extreme range are more difficult to hear. The HUD zooms in the more important/near targets, but if I stagger sound loading then some targets won't appear for seconds, which means they might be quickly bearing down on the player when they're activated. I could activate targets based on speed, which may be worth considering. Remains to be seen whether this model works as well for others as it does for me, but time and playtesting will tell. :) The engine also supports dopplering, so in theory, targets already have a shifting array of different frequencies based on both their random velocities and the velocity of the player, plus an exaggeration of the effect to make it more noticeable. Good suggestions, though. They may not be useful here, but it's always good to have more things in the toolbox as it were. :) ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.409 / Virus Database: 268.13.20/508 - Release Date: 10/31/2006 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] beach volleyball, anyone?
I can't even get lords of the galaxy demo working--the demo code supplied is too long or something, both when you run the register program and when you do it manually. Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. - Original Message - From: Liam Erven [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, November 25, 2006 10:43 PM Subject: Re: [Audyssey] beach volleyball, anyone? three days. - Original Message - From: Charles Rivard [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, November 25, 2006 9:40 PM Subject: Re: [Audyssey] beach volleyball, anyone? How long is the demo good for? - Original Message - From: Yohandy [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, November 25, 2006 9:33 PM Subject: Re: [Audyssey] beach volleyball, anyone? it's included in vipgamezones new game package. For an amazing video gaming site containing original soundtracks, game art, etc, go here. http://gh.ffshrine.org?r=16426 - Original Message - From: James Homuth [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, November 25, 2006 10:29 PM Subject: Re: [Audyssey] beach volleyball, anyone? Did I miss something? I didn't even know there was a game like that available. At 10:10 PM 11/25/2006, you wrote: If anyone wants to play Beach volleyball, feel free to connect to the server. I'm waiting for an opponent. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.409 / Virus Database: 268.14.16/551 - Release Date: 11/25/2006 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Vip registration problem
That's exactly what I did. Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. - Original Message - From: Dark [EMAIL PROTECTED] To: Gamers@audyssey.org Sent: Monday, November 27, 2006 2:33 AM Subject: [Audyssey] Vip registration problem Hello Ken. You say it says the registration code is too long? i've not heard of that one. I didn't think with Vip gameszone games there was an actual box to type the registration code in, you need the code on the windows clipboard before you click the Register button, as well as needing to be connected to the e net so the Vip gameszone server can do it's thing. Just find the Temporary product Id in the documentation, select all of that line with shift up or down arrow, copy or cut the text, (ctrl c or X), then open the registration program and click register. If your online at this moment this should register the game successfully in Demo mode. Obviously, if you decide to buy the game you'll need to repeat the process with the registration code Vip gamezone send you. Hth, enjoy Lords of the Galaxy etc. beware the grue! Dark. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.409 / Virus Database: 268.14.19/555 - Release Date: 11/27/2006 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] ATTN!! message from Munawar bijani about bpcprograms
It also sounds like its time for folks to look into a better credit card company--any company that does what Paypal did because of just one complaint shouldn't be used. That's just sick. Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. - Original Message - From: Ari [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, December 04, 2006 2:53 AM Subject: Re: [Audyssey] ATTN!! message from Munawar bijani about bpcprograms This is where we as a community should put our foot down against such things as charge backs, pirates, etc. We are really a small market that noone will program if their stuff is being pirated. The person can be happy the programmer isn't naming him as I'm sure we as the community wouldn't have let this go. Ari - Original Message - From: shaun everiss [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org; gamers@audyssey.org Sent: Monday, December 04, 2006 9:44 AM Subject: Re: [Audyssey] ATTN!! message from Munawar bijani about bpcprograms its a pitty this has to happen. I just hope the site does not die with the company so those that wish to can download the games. Still I am not complaining, I have all the games,both free and registered, and I was never able to beat treasure hunt even on easy even with the modified sound packs. Oh well, this is a test for all and there are still a few around. Its a pitty bpc died though, they did play a major part in things, I was hoping to buy th1 and 2, Hmm wander if th2 will be released in whatever uncompleted state it is in. At 04:29 PM 12/4/2006, Stephen wrote: I am writing on behalf of Munawar, the brains behind bpc programs. Some of you have been asking why he is no longer in the business, Here's the full story in his words. Make sure to read the message thoroughly as we can all learn a thing or too from it. -- I started out around 2001 I think. my goal was to create games for blind people. at first they were free, and then suddenly I started charging, because Treasure Hunt had become a real first person shooter complete with an overall objective. That was when I had lots of time, and, most importantly, motivation. I wanted to leave a mark in the so-called blind gaming community, because I realized something quite quickly. We had too many rated E games, games for kids rather than adults. So began my major upgrade to Treasure Hunt. There's a common misconception that I just wanted to expand the game and put more features in it, bringing it up from version three to four. The real reason was that we needed more serious action games; games which run around a storyline. So now we were in the four year round about of BPC's life. Treasure Hunt was released six months later, I believe February of 2005. Now, everyone who followed the evolution of Treasure Hunt remembers the major patch upgrades. The game was quite bug-filled, which showed me that my skills in programming actually weren't as well-planted as I had thought they were. And, of course, my beta testers were jokes, save a select few (you know who you are) So from Feburary 2005 to early 2006, I was releasing patch after patch. That was my job; it wasn't a good experience for me at all, and I quickly realized Treasure Hunt was, in itself, a failure. The game turned out to be rated E although I had hoped it wouldn't be, and some things did not work for no apparent reason. After this period of patch releasing, I arived at the first really stable version of Treasure Hunt, 4.25, and that's when I was able to turn my attention to the finances of the organization. Payments were coming in nicely the first couple months, then declined. They went back up in December of 2005, thanks to Christmas shoppers. Developers love Christmas. Finally, I saw a steady drop of purchases, In March, I made one sale, April was zero, and May was around that number. But then came a further change, and it was not a pleasant one. someone actually filed a charge back against me. Can you believe the morality of this person? I won't name them, but they will know who they are when they read this. This individual had bought a copy of the game from me, and then turned around and claimed that I made an unauthorized purchase to their credit card. Not only did Pay Pal refund their money, they also gave them $10.00 extra. This leech was paid $10.00 for buying my game! I had given them the registration key and everything, I saw no fault with the order. They got what they paid for. Now, Consider all of what I have said. I did consider everything, and I'll briefly recap. Treasure Hunt was a rated E game when it wasn't supposed to be; someone accused me of credit card fraud, something which degraded my reputation greatly; there was no more money being made; I lost my motivation; and, finally, I hated all those 13-year-olds trying to make games.
Re: [Audyssey] Audio Game Maker - Sneak Peek
Go to ljudo.com or make your own sounds. Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. - Original Message - From: nicol [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, December 06, 2006 12:24 PM Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek hi You get a wide variety of games. Each game needs its own sounds. And this is where the problem lies: if audio game maker is for free, you need to spend a lot of money because you need sounds for the games you create so you need to buy sound libraries. Sound libraries do cost money! Or does the developers of audio game maker supply people with sound libraries included in the package? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of AudioGames.net Sent: Wednesday, December 06, 2006 2:25 AM To: Gamers Discussion list Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek Hi David, I'll try to answer that question the best I can: Every game that is created with Audio Game Maker consists of multiple files: a standard Audio Game Player.exe, some standard library files, an XML file that contains all the data of the game, and four folders that contain all the sound files that are used in the game. To distribute a game, you simply share these files with someone else (simply .zip them up and send 'm). That person does not need to have Audio Game Maker, as all games are stand-alone. However, when someone receives a game from somebody else and puts the files in the Audio Game Maker folder, that person is able to open the .XML game file using Audio Game Maker. This means that when you create a game with Audio Game Maker and distribute it (either for free, money, goats, Linden dollars or MySpace kudos) others can access your game file later on, edit it, change the soundfiles, and distribute it themselves for even more goats or red paperclips. Therefore I hope you see that once you sell one game and it's out on the Net, others can easily modify it. I personally don't have anything against you selling a game you made with Audio Game Maker (you have every right to ask for compensation for your hard work), but with how Audio Game Maker works, you probably won't make that much money. Although, I might add, I hereby dare the community to come up with your own economic system if you want ;) Like a donation system, or a ransom marketing system (you create a game but not yet release it, advertise it, and when you receives enough money in donations, you release the game for free), etc. etc.. I dare you all, folks ... (smile) ... The goals of the Audio Game Maker project are: 1) to increase the amount of audio games 2) give visually impaired wanna-be game designers a chance to develop their own audio games with a (simple) what you hear is what you get- kind of tool (at least something simpler than C++) I am personally very interested in point 1, since more games means more examples added to the discourse means more knowledge on audio game design and more examples of accessible game design for the general game industry. For us there is no financial gain in this whole project. We decided for a non-protected format for the games for several reasons. One was that it is quite hard (given the short amount of time in which Audio Game Maker is conceived) to create a tool with which one can create games that are copy-protected/piracy safe. The other was that we would like to create a community of people all developing audio games, sharing their ideas and games with each other, teaming up to build larger games together. We were thinking along the lines of this: let's say that there are a few people out there who want to build a Pong-type of game. With Audio Game Maker, once someone has finished a Pong game, others can use that game to create their own version, convert it into an Arkenoid type of game, etc. Many of you are currently into modding existing audio games. Think of this as not only being able to change each others sound files, but also take a game and make it your own. This is something that has been going on with Flash/Shockwave game development for many years already. Is this enough of an answer? Greets and thanks for your interest! ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.409 / Virus Database: 268.15.9/573 - Release Date: 12/5/2006 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
Re: [Audyssey] Audio Game Maker - Sneak Peek
God ain't that the truth! Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. - Original Message - From: Bryan Peterson [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, December 06, 2006 1:32 PM Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek You can always get help with that aspect. I myself am going to need help with music composition, having little to no knowledge of that area in my own right. Then again, I will be taking a Music Appreciation class next semester so I might learn a thing or two. As for sounds, I'm sure there are places where you can find plenty of free, high quality sounds. Yeah, sound libraries cost a lot, but it's probably cheaper than most technology for the blind I'd wager. It ain't pretty when the pretty leaves you with no place to go. J.D. Fortune, Pretty Vegas - Original Message - From: nicol [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, December 06, 2006 10:24 AM Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek hi You get a wide variety of games. Each game needs its own sounds. And this is where the problem lies: if audio game maker is for free, you need to spend a lot of money because you need sounds for the games you create so you need to buy sound libraries. Sound libraries do cost money! Or does the developers of audio game maker supply people with sound libraries included in the package? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of AudioGames.net Sent: Wednesday, December 06, 2006 2:25 AM To: Gamers Discussion list Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek Hi David, I'll try to answer that question the best I can: Every game that is created with Audio Game Maker consists of multiple files: a standard Audio Game Player.exe, some standard library files, an XML file that contains all the data of the game, and four folders that contain all the sound files that are used in the game. To distribute a game, you simply share these files with someone else (simply .zip them up and send 'm). That person does not need to have Audio Game Maker, as all games are stand-alone. However, when someone receives a game from somebody else and puts the files in the Audio Game Maker folder, that person is able to open the .XML game file using Audio Game Maker. This means that when you create a game with Audio Game Maker and distribute it (either for free, money, goats, Linden dollars or MySpace kudos) others can access your game file later on, edit it, change the soundfiles, and distribute it themselves for even more goats or red paperclips. Therefore I hope you see that once you sell one game and it's out on the Net, others can easily modify it. I personally don't have anything against you selling a game you made with Audio Game Maker (you have every right to ask for compensation for your hard work), but with how Audio Game Maker works, you probably won't make that much money. Although, I might add, I hereby dare the community to come up with your own economic system if you want ;) Like a donation system, or a ransom marketing system (you create a game but not yet release it, advertise it, and when you receives enough money in donations, you release the game for free), etc. etc.. I dare you all, folks ... (smile) ... The goals of the Audio Game Maker project are: 1) to increase the amount of audio games 2) give visually impaired wanna-be game designers a chance to develop their own audio games with a (simple) what you hear is what you get- kind of tool (at least something simpler than C++) I am personally very interested in point 1, since more games means more examples added to the discourse means more knowledge on audio game design and more examples of accessible game design for the general game industry. For us there is no financial gain in this whole project. We decided for a non-protected format for the games for several reasons. One was that it is quite hard (given the short amount of time in which Audio Game Maker is conceived) to create a tool with which one can create games that are copy-protected/piracy safe. The other was that we would like to create a community of people all developing audio games, sharing their ideas and games with each other, teaming up to build larger games together. We were thinking along the lines of this: let's say that there are a few people out there who want to build a Pong-type of game. With Audio Game Maker, once someone has finished a Pong game, others can use that game to create their own version, convert it into an Arkenoid type of game, etc. Many of you are currently into modding existing audio games. Think of this as not only being able to change each others sound files, but also take a game and
Re: [Audyssey] Audio Game Maker - Sneak Peek
Hmm--I use it all the time. Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. - Original Message - From: Sarah [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, December 07, 2006 3:01 AM Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek LJudo is not that accessible with jaws. I've tried to use it. NB: This email and its contents are subject to our email legal notice which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf Say for instance I want to make a game with the same sound as the mutant human in sod? I think that's a scarce sound you won't get amongst free sounds on the web. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Sarah Sent: 07 December 2006 09:24 AM To: Ken the Crazy; Gamers Discussion list Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek He I love making my own sounds. it is fun! if youneed help I could ttry when I have the time. I love foly sounds. check that out to. Go to ljudo.com or make your own sounds. Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. - Original Message - From: nicol [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, December 06, 2006 12:24 PM Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek hi You get a wide variety of games. Each game needs its own sounds. And this is where the problem lies: if audio game maker is for free, you need to spend a lot of money because you need sounds for the games you create so you need to buy sound libraries. Sound libraries do cost money! Or does the developers of audio game maker supply people with sound libraries included in the package? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of AudioGames.net Sent: Wednesday, December 06, 2006 2:25 AM To: Gamers Discussion list Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek Hi David, I'll try to answer that question the best I can: Every game that is created with Audio Game Maker consists of multiple files: a standard Audio Game Player.exe, some standard library files, an XML file that contains all the data of the game, and four folders that contain all the sound files that are used in the game. To distribute a game, you simply share these files with someone else (simply .zip them up and send 'm). That person does not need to have Audio Game Maker, as all games are stand-alone. However, when someone receives a game from somebody else and puts the files in the Audio Game Maker folder, that person is able to open the .XML game file using Audio Game Maker. This means that when you create a game with Audio Game Maker and distribute it (either for free, money, goats, Linden dollars or MySpace kudos) others can access your game file later on, edit it, change the soundfiles, and distribute it themselves for even more goats or red paperclips. Therefore I hope you see that once you sell one game and it's out on the Net, others can easily modify it. I personally don't have anything against you selling a game you made with Audio Game Maker (you have every right to ask for compensation for your hard work), but with how Audio Game Maker works, you probably won't make that much money. Although, I might add, I hereby dare the community to come up with your own economic system if you want ;) Like a donation system, or a ransom marketing system (you create a game but not yet release it, advertise it, and when you receives enough money in donations, you release the game for free), etc. etc.. I dare you all, folks ... (smile) ... The goals of the Audio Game Maker project are: 1) to increase the amount of audio games 2) give visually impaired wanna-be game designers a chance to develop their own audio games with a (simple) what you hear is what you get- kind of tool (at least something simpler than C++) I am personally very interested in point 1, since more games means more examples added to the discourse means more knowledge on audio game design and more examples of accessible game design for the general game industry. For us there is no financial gain in this whole project. We decided for a non-protected format for the games for several reasons. One was that it is quite hard (given the short amount of time in which Audio Game Maker is conceived) to create a tool with which one can create games that are copy-protected/piracy safe. The other was that we would like to create a community of people all developing audio games, sharing their ideas and games with each other, teaming up to build larger games together. We were thinking along the lines of this: let's say that there are a few people out there who want to build a Pong
Re: [Audyssey] Audio Game Maker - Sneak Peek
Their violence sounds are good too--type fight and hear the bodies fall. Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. - Original Message - From: Dark [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, December 07, 2006 7:42 PM Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek Good site, and highly useful methinks when the audio gamemaker comes out. Some of their selections were a bit odd though. thinking rpg environments, i was looking for some wind sound effects. Searching under wind brought me lots of smashing window sounds, whilst searching under weather got some wonderful rain and thunder effects, but no wind. Also, when trying to find ambience for dungeon environments, the only entry it got me (when I searched under Tunnels was an underground train ;D. Though I would guess that a dungeon environment would be fairly easy to recreate using the audio game maker's own acoustics, and maybe some dripping water or burning torche effects for a bit of atmosphere. Hopefully though, once a community of audio game producers has built up, there will be a fair library of generic object sounds available to use. though I don't think it would be right to copy the sounds people create themselves, specifically for charactors or situations in their own games. so, taking sod as an example, sounds like the wind, step, and weapon firing sounds would probably be okay to copy, sinse they're fairly generic objects, but the monster sounds are unique to sod. If you coppied the mutant human sound into your own game, for all intents and purposes, your monsters are then Sod mutant humans, whatever you intend them to be. so if you used the mutant human sound for an ogre in a fantasy game, it wouldn't actually be an ogre, imho it'd be more like a sod mutant human pretending to be an ogre. it would be like cutting the sprites (graffic representations of charactors), out of one main stream game and coppying them into another, and in most cases this isn't exactly legal. Of course, if you were making a sod 2 or something like, you'd need the mutant human sound to represent mutant humans. but other than that, i really! don't think coppying the charactor sounds from other games is a good idea, even if it were legal. Beware the Grue! Dark. charactors), - Original Message - From: Sarah [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, December 07, 2006 10:27 PM Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek Thanks I got it the site sounds pretty good. I hear some ambeient sounds along with the main sound effect tha tis suposed to be playing. should I just deal with it? ah well no worries. SAg ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.409 / Virus Database: 268.15.14/578 - Release Date: 12/7/2006 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Audio Game Maker - Sneak Peek
Ricochet sounds are very distinct. Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, December 07, 2006 11:15 PM Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek Hi Dark, I have many of the effects you were talking about such as gusting wind, burning torches, dripping water, etc as I have allot of that stuff for Montezuma's Revenge as well as a couple of games yet to be announced and built. As far as sharing sound effects I suppose the Audio Games Maker comunity can make a library of sounds and share them around, but the problem I see with that is uniqueness. Here is an example of this. When James North started Monty he was heavily depending on sound effects from Monkey Business. Especially the temple level. That is fine as they were originally his sounds, and he passed them on to Josh when James turned Monkey Business over to him. So when I took over Montezuma's Revenge I discovered a nice sound effects library on the source code cd, and most of which were from Monkey Business. Although I am perfectly in my right to go ahead and use the sounds he had planned for Montezuma's Revenge I have been hoping to come up with my own temple effects for Monty and get away from sounding like Monkey Business. Main reason is uniqueness. I want Monty to sound unique not like 10 levels of Monkey Business's temple level. My first Alpha release used many of the Monkey Business effects that shipped with the source, but now in Alpha 2 I have replaced a good number of effects with higher quality and more unique sounding effects. Montezuma's Revenge shouldn't sound like Monkey Business when the finish product is released. Bottom line what i am saying is it would be a shame to have 30 nice new games, and almost all the sound effects are the same. We want sounds to sound different much as vidio games pride themselves on different and better graphics. You are right wind effects, gun shots, etc probably don't differ much from game to game. However, it is time to be careful how many common effects you use or your game play might be different,but your game sounds just like everyone elses. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.409 / Virus Database: 268.15.14/578 - Release Date: 12/7/2006 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Audio Game Maker - Sneak Peek
Remember, too, how they made sounds in the 4j0's. Fire was not the crackling of wood, but of cellophane. I wouldn't use these types of sounds normally, but imagine a game set in the old west with an OTR feel--how freeing it would be to just decide what something should sound like and come up with weird ways to make it happen. These wouldn't be realistic of course, but it would be kind of funny... Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. - Original Message - From: Dark [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, December 08, 2006 4:50 AM Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek Hi thom. As I said, I was thinking mostly in terms of ambient environmental effects here, sinse i do very much understand the danger of all games sounding the same. One problem though, is while ameter main stream game developers are quite free to draw their own graffics, ameter audio game developers can't be quite as free when it comes to recording or creating sounds. If I was the BBc radio workshop, and I wanted a fire effect in my game, I'd be quite free to build a fire of the appropriate size and stick a sensative mike near it. However, though I do have a very good mike, If I tried to build a fire I'd get chucked out of my colidge, and probably even taken to court as well. Obviously, for sounds it is possible to reccord, it'd be far better if people made their own sounds, but this can't go for everything. The only way i can see around this problem is to have as wide a variety of generic sounds available as possible, to give people the maximum amount of choice about what gets put into their games. for example, if there were 10 or 20 different wind effects on offer as opposed to just a couple, you could have ten games all with different wind sound effects, even if they each used a combination of three or four of them at a time (I know myself I'd want several effects for different environments). Imho the more choice in this matter, the better, though obviously my opinions as far as charactor sounds go are rather different. Beware the Grue! Dark. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.409 / Virus Database: 268.15.15/579 - Release Date: 12/7/2006 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] [vipgameszonetalk] new service on vipgameszone.com
Yeah--but how much do you have to pay to share sounds--maybe you can do it for less... Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. - Original Message - From: Yvonne Alaniz [EMAIL PROTECTED] To: [EMAIL PROTECTED]; Gamers Discussion list gamers@audyssey.org Sent: Friday, December 08, 2006 10:26 PM Subject: Re: [Audyssey] [vipgameszonetalk] new service on vipgameszone.com Well, I guess someone beat me to that sound sharing idea... Yvonne Stressed out? Need to relax? Call Yvonne and schedule your massage today! (361) 249-8739 [EMAIL PROTECTED] - Original Message - From: [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Friday, December 08, 2006 10:36 AM Subject: [Audyssey] [vipgameszonetalk] new service on vipgameszone.com New service has been added to www.vipgameszone.com. VGZ Sound track is a free online sound streaming service that allows users to listen and share sound clips that have been uploaded by our members. Please visit http://www.vipgameszone.com/ www.vipgameszone.com to try this new service. Best regards VIPGamesZone team. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.409 / Virus Database: 268.15.15/579 - Release Date: 12/7/2006 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Blind Cool Tech messages.
OK, my turn to wear the sign now--I'm one that just made a complaint. It should have been obvious that just before the bounce, I saw my own message posted! I didn't make the complaint to the list, though, but to the bounce sender. Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, December 09, 2006 10:37 PM Subject: [Audyssey] Blind Cool Tech messages. Hi all, I have recieved several bounces from the blind cool tech list, and have recieved a few complaints from others who replied to messages on list and have recieved similar bounces. At the moment I haven't figured out the cause of this, but I suspect someone here did a cc between Audyssey and blind cool tech and when someone replies to that persons messages it cc's the message to bct and Audyssey. Although, that is a guess only. I haven't consulted with Raul about this yet, but hopefully one of us will be able to trace back the source of this issue and fix it soon. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.409 / Virus Database: 268.15.15/581 - Release Date: 12/9/2006 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] STFC 2.0 questionnaire.
Okie doke, here are my opinions--take 'em or leave 'em! 1. Do you want STFC 2.0 to be a turn based game as is, or would you like STFC 2 go real time where you command one starship, say Enterprise, and issue orders to your fleet? This would probably work similar to GTC where you give commands to your other ships, and they carry out your orders in real time... Real time all the way! I would love a real-time star trek game 2. The current STFC is based in the DS9 era. How would you feel about STFC 2 based on the TNG era of starships and enemies? That would be cool, or you might want to go with the voyager series, both sound good. 3. Do you want STFC 2 to feature different classes of starships, or have one single class of starship? Choice is divine. The federation had different classes for a reason, so definitely at least two or three should be included. 4. Currently STFC does not have any type of mines. Do you want STFC 2 to feature mines as a weapon? Yeah, definitely. That was one cool thing about GMA's star trek game. 5. Several you have expressed dislike for the current sector location. Would you rather have the x/y coordinates read out like 50 90 or 85 22 rather than Sector A1 or E3? Keep it like it is--too many numbers can muddle the head. 6. Some of you have requested the ability that each starship is equip with aft shields, port, starboard, bow shielding systems so that when a torpedo strike hits it damages the shields in one area which you may have to defend by transferring power from say from aft to bow or turn to allow the enemy hits to hit an area that is well shielded. I think all that would be done in engineering, and no engineer would be dumb enough to wait for captain's orders regarding that. 6. In sTFC 1 there is only one class of Borg ship the Borg Cube. Would you like to see more classes of Borg ships such as Spheres, Scouts, Cubes, etc? Sure man, and how about the horrors of assimilation if ya get caught, or seeing some old star fleet buddies coming at you as drones! 7. Are there any other special considerations you would like to make? On line play would be fun but not necessary, and joystick/mouse support would be cool. Also, one thing I didn't like about the first stfc was that you had to adjust course settings by 15 degree intervals, which is pretty big gaps when you're traveling hundreds of light years. An option to enter such things manually would be good. Also, if your sensors go offline you should only be able to target enemies by typing in their course directions, since the computer can no longer see the ships. Thanks. Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] STFC 2.0 questionnaire.
Here is how I would work it. You're planning your moves, in real time. As you go from ship to ship, you scan and do all that--but it all takes time. Then, if one ship gets into firing position, everything else stops and that one ship becomes the focal point. All you can do is fly by the seat of your pants and fight. When that ship's fighting is done, you either continue commanding it, or in the event it is destroyed, you go to a nearby ship. What if two engagements occur simultaneously? You just fight out the first battle and then once it's over go to the second ship's battle. Yeah, I know, the ships couldn't interact. Hmm Well, I guess the battle would be sort of turn based, the enemy not being able to fire till you're done or if you wait more than five secs to fire. By the way, just imagine real time combat--you aim at a ship, and press 1 for phasers. You hear a power-up sound, and when it gets to a desirable high pitch, you hit space and nail 'em. To launch torpedoes, just hit 2 for photon and 3 for quantum--as many times as you want so you don't have to stop combat to tell the computer how many to launch. Well, this all sounds kinda stupid written down, but |I'll send it on anyway--maybe you can get something useful out of it. Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, December 14, 2006 10:03 PM Subject: Re: [Audyssey] STFC 2.0 questionnaire. Hi, Quote I would love a real-time fleet-command game, but there is a caveat. In order for that to be the most satisfying, the order language would need to be sophisticated enough to allow for some fairly fine control of your other ships. End quote That does seam like one reason for ruling out real time play. Massive real time command and strategy is difficult to program at best. As you probably know GTC has simple instructions like go north, south, east west, follow, stay, etc... I was thinking the same although that doesn't really help plan major offensives. The AI needed to successfully play would be complicated as the Federation starships would have to be able to not just react to enemy offensives but be able to go on the offensive as well. Quote I would also want the ability to designate flag ships for different fleet elements and switch back and forth between them, so as to be available to command conflicts in separate locations. End Quote Yeah, that would be a problem. I wasn't thinking of switching commands like that, but having one ship, and the others under AI driven commanders. If you could switch you would potentially loose track of any offensive under way under your previous command, and end up losing that ship or ships to enemy attack. Quote This would mean that ships not under command would need to have a fairly robust AI to handle themselves in combat. End quote Yes, and is the most difficult aspect of going rts if it goes that way. Quote A fleet command (based at a star base) would also be useful so as to be able to monitor the entire military situation. End snip Well, as over all commander of the fleet I would think you could gather that info from anywhere you were. Anyway, those are some good thoughts. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.409 / Virus Database: 268.15.18/586 - Release Date: 12/13/2006 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] STFC 2.0 questionnaire.
I think that you should make a real-time, one-ship game first since we already have a turn-based one. Yeah, I know it needs improving and all, but I have no complaints about STFC 1 except that you can't load and save games, so I'm pretty satisfied. Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, December 14, 2006 11:02 PM Subject: Re: [Audyssey] STFC 2.0 questionnaire. Hi, Quote if you go the real-time route, you are going to need exceptions in the Federation ship AI for ships not directly under command to deal with cloaked ships as it is. End quote Perhaps so. They would have to scan only starships that were decloaked, and target them based on some set of AI which would be pretty complex and time consuming to write. Quote I don't think you can escape that. End quote You are probably right. I am finding your comments and everyone elses thoughts very helpful in this matter. It is beginning to look like real time might not be impossible, but would likely be to complex for what I have in mind. If I did so I'd have to sell the game to make up for all the work of converting it to real time. With the turn based style I have the basic infastructure in place as well as my memory of how I did things, and the logic used for the AI. So perhaps what we really want is to different games. One turn based classic STFC, and one real time game called something else. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.409 / Virus Database: 268.15.20/588 - Release Date: 12/15/2006 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] best sound sharing site so far
Just wanted to tell you about this sound sharing site I found. Downloads are a bit slow, but it looks very promising. You can upload as many sounds as you want--for free! The site is www.wavplanet.com Enjoy it! Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Monty voices.
Definitely Kate, most definitely. Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Sunday, December 17, 2006 11:43 PM Subject: [Audyssey] Monty voices. Hi all, Over the past few months most of you have indicated a desire to follow James North's original plan for Montezuma's Revenge. As a result I have been doing much work in Alpha 2 to restore some of the original look and feel of the game to that of the Alchemy games demo. One area I am uncertain about in making changes is the voice to voice the game. In the original Alchemy version James North was using ATT Audry as the voice of the game. That was cool, and I can easily restore that. However, in the USA Games version I switched to Neospeech Kate. Which was good, but not the original plan for the game. My question is which of the two voices would you guys wish to be the default voice for the game. Do you guys want Neospeech Kate, or ATT Audry? Thanks. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.409 / Virus Database: 268.15.22/590 - Release Date: 12/16/2006 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] accessible stand alone games
And it's one of the best handheld games there are. Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. - Original Message - From: Ron Schamerhorn [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, December 17, 2006 6:56 PM Subject: Re: [Audyssey] accessible stand alone games There is an electronic hand-held game called Nemesis Factor, you can probably pick it up on Ebay for under $10. It's *very* accessible. Ron - Original Message - From: john snowling [EMAIL PROTECTED] To: audyssey gamers@audyssey.org Sent: Sunday, December 17, 2006 3:52 PM Subject: [Audyssey] accessible stand alone games hi all. can someone tell me if there are any accessible games that are hand held for example games for gameboy etc. from john snowling. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.409 / Virus Database: 268.15.22/590 - Release Date: 12/16/2006 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] stfc buggs and suggestions.
Must have been mutiny! Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, December 18, 2006 10:18 AM Subject: Re: [Audyssey] stfc buggs and suggestions. Hi, The bug with the Klingons fighting themselves is certainly a new one on me. Frankly, the way the AI is written I find that difficult to see how that would ever happen. Smile. Anyway, it has never happened here, and STFC 2.0 will be a complete rewrite so I imagine it will have fixed many bugs and will create several of it's own. As for self-destruct it usually doesn't kill enemies. That is generally because it didn't do enough damage to totally lower the enemies shields. simon.dowling wrote: hi tom, I played a couple games and love it. first off, I found a bug, don't no if this has been mentioned at all, but I moved all my ships to cardasian space nocked out all bases and crewsers, and then the klingons began to attack or so I thought. the red alert sounded, and to my amazement, they was attacking themselves. bordos was attacking bordos for example. the other thing I noticed on another game, I set the enterprise to self destruct, it did but didn't take out any of the enemy. feature in the tactical menu in the next release? otherwise a grate job. hth Simon creator and owner of the winmx4theblind mailing list. to find out more visit http://groups.google.com/group/winmx4theblind Group email address [EMAIL PROTECTED] msn, [EMAIL PROTECTED] skype, slifinger ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.409 / Virus Database: 268.15.22/590 - Release Date: 12/16/2006 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Nemesis Factor?
It's the first talking puzzle game, complete with 100 different puzzles. There are five buttons and each puzzle requires a different sequence--but it also has motion detectors so you have to move it sequences too. It's great the first time, but doesn't have much replayability. Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. - Original Message - From: Jen Karns [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Monday, December 18, 2006 6:16 PM Subject: [Audyssey] Nemesis Factor? Hey all, I saw this game mentioned on another post and I was wondering what exactly it is? Thanks in advance, Jen K __ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.409 / Virus Database: 268.15.22/590 - Release Date: 12/16/2006 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] stfc buggs and suggestions.
Not only would it rock, it would be part of the natural order of war. Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. - Original Message - From: shaun everiss [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org; Gamers Discussion list gamers@audyssey.org Sent: Monday, December 18, 2006 1:16 PM Subject: Re: [Audyssey] stfc buggs and suggestions. would be cool if this does happen. Lets see, romulans and klingons do not like eachother and cardations are liked by noone. So its probably reasonable that enemies that don't like eachother will enguage eachother and destroy eachother I have never had this happen but that would rock if it did. At 04:18 AM 12/19/2006, Thomas Ward wrote: Hi, The bug with the Klingons fighting themselves is certainly a new one on me. Frankly, the way the AI is written I find that difficult to see how that would ever happen. Smile. Anyway, it has never happened here, and STFC 2.0 will be a complete rewrite so I imagine it will have fixed many bugs and will create several of it's own. As for self-destruct it usually doesn't kill enemies. That is generally because it didn't do enough damage to totally lower the enemies shields. simon.dowling wrote: hi tom, I played a couple games and love it. first off, I found a bug, don't no if this has been mentioned at all, but I moved all my ships to cardasian space nocked out all bases and crewsers, and then the klingons began to attack or so I thought. the red alert sounded, and to my amazement, they was attacking themselves. bordos was attacking bordos for example. the other thing I noticed on another game, I set the enterprise to self destruct, it did but didn't take out any of the enemy. feature in the tactical menu in the next release? otherwise a grate job. hth Simon creator and owner of the winmx4theblind mailing list. to find out more visit http://groups.google.com/group/winmx4theblind Group email address [EMAIL PROTECTED] msn, [EMAIL PROTECTED] skype, slifinger ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.409 / Virus Database: 268.15.22/590 - Release Date: 12/16/2006 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Hello, and a quick intro...
Strafing is actually the alt key--the shift key makes you run. Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. - Original Message - From: Cara Quinn [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, December 18, 2006 10:45 PM Subject: Re: [Audyssey] Hello, and a quick intro... Hey Tom, you can just stand still by not pressing any of the arrows. smile And yes, you're right, when you press up arrow you move forward, and when you press down arrow you move backward. each time you press the up or down arrows, you move roughly a step in that direction, and holding them down moves you continuously. Pressing left or right turns you such, and if you hold the shift key down, left or right arrows cause you to strafe left or right respectively. I.E. face one direction but be walking left or right. (side stepping) This is used a lot to avoid being hit while firing at something. Then when the shift key is released, the arrows function normally again... Anyway, there are easy ways to bind keys to do specific actions as well, which can make it a lot easier in the game as well... Anyway, glad you're starting to get the hang of it, and as I said, am delighted to help out. Have a great evening and catch ya on the flip!... Smiles, Cara At 09:55 PM 12/17/2006 -0800, you wrote: Hi Cara. Yes it does help and thanks. A podcast on this would be very interesting methinks. So, I assume that if you tap say the up arrow you are moving forward and if you tap the down arrow you are backing up? Might be handy for backing away from something. Is there a way to just make yourself stand still? I am gonna have to read these docs again they are quite complex but very well written for the most part. Yes that is how I have been slowly but surely learning the sounds, going through the folders. I will just have to make some time to play with this some more. Thanks again. Tom -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.1.409 / Virus Database: 268.15.24/592 - Release Date: 12/18/2006 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.409 / Virus Database: 268.15.22/590 - Release Date: 12/16/2006 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Nemesis Factor?
More challenging than Bop it? Oh, you just made me bust a gut--since when was Bop it challenging rofl! O yes, it's about a thousand times more challenging than Bop it. Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. - Original Message - From: Dark [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, December 19, 2006 12:56 AM Subject: Re: [Audyssey] Nemesis Factor? Hmmm, I'm now interested in this game, especially as it sounds more challenging than boppit. Is the game completely accessible as far as in game instructions for each puzle and menues (if any), go? Also, is it only available in the Us or would I be likely to get hold of it here in England. thanks in advance. Beware the Grue! Dark. - Original Message - From: Karl [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Tuesday, December 19, 2006 12:05 AM Subject: Re: [Audyssey] Nemesis Factor? Hi, Nemesis Factor is a puzzle game. It is a hand-held game, where you must complete up to 100 puzzles to complete it. Puzzles can involve pressing the five colored buttons in a certain order, combinations, covering or uncovering a light sensor, twisting and turning the device, etc. Every puzzle is accessible, and it is a lot of fun. Karl Original message: Hey all, I saw this game mentioned on another post and I was wondering what exactly it is? Thanks in advance, Jen K __ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- Email services by FreedomBox. Surf the Net at the sound of your voice. www.freedombox.info ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.409 / Virus Database: 268.15.22/590 - Release Date: 12/16/2006 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Evolution of the Bop-it was List of handheld games?
Yes, and the first bop it only lets you get a possible 100 points, bop it extreme 250, bop it extreme 2, 250, and I don't know about bop it blast. I have a bop it extreme if anyone wants to buy it, but I ain't selling my bop it extreme 2. Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. - Original Message - From: Phil Vlasak [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, December 20, 2006 11:22 PM Subject: [Audyssey] Evolution of the Bop-it was List of handheld games? Hi Folks, I think there are at least four generations of bop-its. The original has 3 sounds and three things you have to do, bop it is a button in the center, twist it is a wheell at one end and pull it on the other end. It makes a sound and a guy says the words and you have an increasingly shorter time to do what he says. If you do it coreeectly you get another sound and it picks one of the three again for you to do. If you get it wrong he crys out and you get the sound of your number with tens being one sound and ones being another. So if you get 33 you would hear, bong, bong, bong, ding, ding, ding, The bop-it extreme added two more flick-it and spin-it. and it is shaped like four arms off a center hub. The bop-it blast, was released two years ago, went back to the original 3 things but was shaped like a whish bone. It had both a male and female voice and actually spoke your score with the voice. Bop It Extreme 2 is the latest version of Bop It Now you can BOP IT! TWIST IT! PULL IT! SPIN IT! to a mix of four different music styles;Plus, the longer you play, the more the beats evolve and change. You Bop It to Pop, Rock, Latin and RB beats. Phil - Original Message - From: Yohandy [EMAIL PROTECTED] To: Gamers Discussion list Gamers@audyssey.org Sent: Wednesday, December 20, 2006 10:30 PM Subject: [Audyssey] List of handheld games? Hello all, Just wondering what different types of handheld games people know of here? The only ones I'm aware of are the bop it, top it, and some other game that had different colored sides and you had to flip around to the right color. forgot the name of that one. Does anyone know of any other good ones? I'm thinking of getting a handheld with in the next few days. Getting tired of bop it. lol thanks! - For an amazing video gaming site containing original soundtracks, game art, etc, go here. http://gh.ffshrine.org?r=16426 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.409 / Virus Database: 268.15.25/593 - Release Date: 12/19/2006 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] free web host
Well, for some reason I can't access Road runner's hosting--keeps telling me wrong user name or password. Anyone know where I can host my two games? PBgames was, but the links are broken. Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] List of handheld games?
There was another called real fishing where the rod actually bent. Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. - Original Message - From: Charles Rivard [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, December 21, 2006 12:53 PM Subject: Re: [Audyssey] List of handheld games? Was that game called Lunker Bass? That is the only one I know of that was, sort of, blind friendly. The fishing rod vibrated when you hooked a fish. - Original Message - From: Everett Elam [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, December 20, 2006 11:13 PM Subject: Re: [Audyssey] List of handheld games? Hm there was a fishing game I had a long long time ago that was mega accessible. I don't even know if it's being made anymore-- it was made by tigered. You'd turn the reel while adjusting your tention and there would be sound cues for if your line was about to break, etc. I think my cousin tried to beat someone with it so... it doesn't make much noise anymore. Anyone know about this? I loved it. there were eight levels, but I never beat it. It gets pretty hard, but there are sound cues for everything. Everett - Original Message - From: Yohandy [EMAIL PROTECTED] To: Gamers Discussion list Gamers@audyssey.org Sent: Wednesday, December 20, 2006 9:30 PM Subject: [Audyssey] List of handheld games? Hello all, Just wondering what different types of handheld games people know of here? The only ones I'm aware of are the bop it, top it, and some other game that had different colored sides and you had to flip around to the right color. forgot the name of that one. Does anyone know of any other good ones? I'm thinking of getting a handheld with in the next few days. Getting tired of bop it. lol thanks! - For an amazing video gaming site containing original soundtracks, game art, etc, go here. http://gh.ffshrine.org?r=16426 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.409 / Virus Database: 268.15.25/593 - Release Date: 12/19/2006 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.409 / Virus Database: 268.15.26/594 - Release Date: 12/20/2006 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] comedy game... maybe?
Yes, exit the store and laden with pilfered presents! Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. - Original Message - From: Charles Rivard [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, December 21, 2006 1:02 PM Subject: Re: [Audyssey] comedy game... maybe? Your messages are goofy! heh heh heh heh heh. All kidding aside, this might be one of those rather strange games that just might sell. In some of the pinball tables available from www.draconisentertainment.com there is some rather fun destruction that would go along with your idea. Your game idea would be one of those I want to let off some steam and have some goofy fun sort of games that I might like, especially if it had tons of comedic responses to what you cause to happen. Another idea to add into the game is that other characters are also throwing stuff at you, because you are actually a customer, right?? And you would not be the only frustrated customer, right?? The game takes place right around Christmas time, and every online player, oops, now there's another fun aspect of the game, huh?, would be able to use their mike or keyboard to convey messages heard by others when something happens. The object of the game is to exit the store in the same condition you were in when you arrived. - Original Message - From: Everett Elam [EMAIL PROTECTED] To: gamers audyssey. gamers@audyssey.org Sent: Wednesday, December 20, 2006 11:46 PM Subject: [Audyssey] comedy game... maybe? Ok, first of all, I know that I'm new to this list and my messages are a bit goofy sometimes and I hope I'm not irritating any of you. That's not what I'm out to do. I'm seriously asking for this. I'm going to assume all the blindies here are familiar with walmart... hahaha. I want a game where you go around trashing walmart and getting points for what you destroy, how bad it is destroyed, etc. I'm serious as sin. If I get a sterio recorder, I'd go out and record samples of walmart and anything else and send them into a developer. I'd pay upwards of $50 for this! We need it! It needs realistic stereo/surround sound, good voice acting and funny scenes so Its not just a bobbies revenge sourt of thing, but omfg would that not be great? Come on! How many of you haven't gone into walmart and thrown something into the next aisle only to hear an old lady shriek in surprise as she's bonked on the head? Or how many of you have gone into the pepsies and shaken every last one of them so that the next unfortunate customer will pick it up and turn their kitchen into a catastrophe? Liam? Tom? Drop whatever you are doing, and make me this game! Seriously, action and adventure is awesome, rpg is wicked, but don't you guys think we need some funny games too? My sense of humor is my life line to sanity, which is probably why I'm so adamant about this, but I think it would be just awesome. Take care and discuss it please! I think it would rock! Everett Spirit. In every language in all the Realms, surface and Underdark, in every time and every place, the word has a ring of strength and determination. It is the hero's strength, the mother's resilience, and the poor man's arm. It cannot be broken, and it cannot be taken away. This I must believe. -Drizzt Do'Urden ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.409 / Virus Database: 268.15.26/594 - Release Date: 12/20/2006 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] List of handheld games?
real fishing. Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. - Original Message - From: Charles Rivard [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, December 21, 2006 9:51 PM Subject: Re: [Audyssey] List of handheld games? And the name of this game is?? - Original Message - From: Karl [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, December 21, 2006 4:15 PM Subject: Re: [Audyssey] List of handheld games? Hi, I had the one where the rod bent, but the mechanism eventually broke. The game still worked, but the rod didn't bend. I could sort of here the sound of it attempting to bend the rod, but the game was pretty much done with at that point. Karl - Original Message - From: Everett Elam [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, December 21, 2006 4:24 PM Subject: Re: [Audyssey] List of handheld games? hm the rod actually bent downward if you got a fish, didn't vibrate. I've ones that do vibrate but that isn't the one I'm talking about. ... smile - Original Message - From: Charles Rivard [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, December 21, 2006 11:53 AM Subject: Re: [Audyssey] List of handheld games? Was that game called Lunker Bass? That is the only one I know of that was, sort of, blind friendly. The fishing rod vibrated when you hooked a fish. - Original Message - From: Everett Elam [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, December 20, 2006 11:13 PM Subject: Re: [Audyssey] List of handheld games? Hm there was a fishing game I had a long long time ago that was mega accessible. I don't even know if it's being made anymore-- it was made by tigered. You'd turn the reel while adjusting your tention and there would be sound cues for if your line was about to break, etc. I think my cousin tried to beat someone with it so... it doesn't make much noise anymore. Anyone know about this? I loved it. there were eight levels, but I never beat it. It gets pretty hard, but there are sound cues for everything. Everett - Original Message - From: Yohandy [EMAIL PROTECTED] To: Gamers Discussion list Gamers@audyssey.org Sent: Wednesday, December 20, 2006 9:30 PM Subject: [Audyssey] List of handheld games? Hello all, Just wondering what different types of handheld games people know of here? The only ones I'm aware of are the bop it, top it, and some other game that had different colored sides and you had to flip around to the right color. forgot the name of that one. Does anyone know of any other good ones? I'm thinking of getting a handheld with in the next few days. Getting tired of bop it. lol thanks! - For an amazing video gaming site containing original soundtracks, game art, etc, go here. http://gh.ffshrine.org?r=16426 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.409 / Virus Database: 268.15.25/593 - Release Date: 12/19/2006 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.409 / Virus Database: 268.15.25/593 - Release Date: 12/19/2006 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. __ NOD32 1934 (20061221) Information __ This message was checked by NOD32 antivirus system. http://www.eset.com ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail
[Audyssey] danger city
I know the code for Danger City is gone or protect ted or whatever, but I *so* wish someone could recreate it and add to it. I've played many games--demo and otherwise, and nothing keeps me on the edge of my seat like that one--and it has tons of continues and extra lives and stuff--it's avoiding those bombs and hearing 'em blow up so loud that does it. The butt kicking part needs lots of work--but it's still cool too. Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] Enemy Attack and Wrecking Ball Back Up
New links for Enemy Attack and Wrecking Ball, by DreamtechInteractive, are up and working. They are: http://files-upload.com/files/34560/EnemyAttacksetup.exe.html http://files-upload.com/files/34572/wreckingball.zip.html You'll have to do a jaws find for click here to download--typing to download should work fine. If I can get Road runner to work then I'll host the file there. I'm just in a rush to get the games somewhere by Sunday. Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] danger city
Oh if you could complete it that would be phenomenal! Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. - Original Message - From: x-sight interactive [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, December 23, 2006 7:26 AM Subject: Re: [Audyssey] danger city hmm, i suppose there could be a debate on that, as both him and i still have the source code. so even if he doesn't want to continue working on it, i can at least try and work with it. i don't have a problem with you hosting it, but i'll say it again, it is always best to ask a developer's permission to do something. regards, damien - Original Message - From: Robin Kipp [EMAIL PROTECTED] To: 'Gamers Discussion list' gamers@audyssey.org Sent: Saturday, December 23, 2006 12:13 PM Subject: Re: [Audyssey] danger city Whatever, I'll keep the file there and if J. wants to complain he can do so, however I don't know if this will make me take dthe file down. The file isn't copyrighted / copyrighted by a company that doesn't exist anymore, so I guess he can't do anything against it. Many people want the game and I have a server, so I uploaded the game so other people could download and play it, it's a really good game and, Damien, I repeat it again, the game is abandoned which means development won't continue and the game isn't copyrighted in any way. Regards, Robin. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.409 / Virus Database: 268.15.26/601 - Release Date: 12/24/2006 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] danger city
Of course you have to give the gov't tons of money to ratify it... Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. - Original Message - From: Steve Crawford [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, December 23, 2006 7:56 AM Subject: Re: [Audyssey] danger city Re: the game isn't copyrighted in any way Unless the author has been dead for 75 years then he (or his heirs) still own the copyright. Copyright is automatic. It's not something you need to apply for. If you create something original then you automatically own the copyright and you do not need to explicitly state this. --- Azabat Software: accessible games for visually impaired beginners Web: www.azabat.co.uk Email: mailto:[EMAIL PROTECTED] Tel (UK): 07740 777 364 International: +44 7740 777 364 -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Robin Kipp Sent: 23 December 2006 12:13 To: 'Gamers Discussion list' Subject: Re: [Audyssey] danger city Whatever, I'll keep the file there and if J. wants to complain he can do so, however I don't know if this will make me take dthe file down. The file isn't copyrighted / copyrighted by a company that doesn't exist anymore, so I guess he can't do anything against it. Many people want the game and I have a server, so I uploaded the game so other people could download and play it, it's a really good game and, Damien, I repeat it again, the game is abandoned which means development won't continue and the game isn't copyrighted in any way. Regards, Robin. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.432 / Virus Database: 268.15.26/598 - Release Date: 22/12/2006 15:22 -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.5.432 / Virus Database: 268.15.26/598 - Release Date: 22/12/2006 15:22 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.409 / Virus Database: 268.15.26/601 - Release Date: 12/24/2006 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] wrecking ball
Make sure the sounds folder resides in the game folder. As per the manual, I'm not sure why it didn't get zipped up with everything else--I will have to make a new version--with iunno this time. Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. - Original Message - From: x-sight interactive [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, December 23, 2006 3:38 PM Subject: [Audyssey] wrecking ball there are a few things. 1. what is super breakout? 2. there's no manual 3. i changed the background music and it isn't playing, and 4. why is there a object variable or with block variable not set error when i use my cursor keys? thanks. regards, damien ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.409 / Virus Database: 268.15.26/601 - Release Date: 12/24/2006 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] danger city
Mine stops at level 1 act 3. Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. - Original Message - From: Sarah [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, December 23, 2006 5:18 PM Subject: Re: [Audyssey] danger city it stops at level 2 act one, I think. its after the car seen. it is broken? take care and happy holidays. SAG I don't understand how to jump, kick, etc... I know hitting the spacebar does something but outside of that what? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Bryan Peterson Sent: Saturday, December 23, 2006 2:50 PM To: Gamers Discussion list Subject: Re: [Audyssey] danger city Apparently he's not all that impressed with the game. I can sorta see what he means but I do believe the game had potential. My problem is that there doesn't appear to be a manual. Act three also is giving me major headaches since it seems to consist entirely of mines. It ain't pretty when the pretty leaves you with no place to go. J.D. Fortune, Pretty Vegas - Original Message - From: x-sight interactive [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, December 23, 2006 1:17 PM Subject: Re: [Audyssey] danger city what's that all about regards damien - Original Message - From: shaun everiss [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org; 'Gamers Discussion list' gamers@audyssey.org Sent: Saturday, December 23, 2006 7:53 PM Subject: Re: [Audyssey] danger city its really not much. lets see, punch, punch, kick, kick, get pipe hit with pipe, repair pipe, eat chicken, jump mine, jump mine, walk through door and finnish. Oh and run away from a bomb or so, and if you get real stuck push control to get armed support. I mean if this game was finnished it would be somewhat deceant, however in its present state its just like selfdestruct, a pile of shoot. Its really not that great, The only more stupid game than that is the stupid game by orio. At 03:37 AM 12/24/2006, Michael Maslo wrote: I would really love to try danger city out. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of x-sight interactive Sent: Friday, December 22, 2006 11:19 PM To: Gamers Discussion list Subject: Re: [Audyssey] danger city jason is reachable via skype and msn, and i would still ask him permission to release those games. those games are his. i asked his permission to release the self destruct source code, he approved. i don't know what his thoughts are on releasing danger city, he wasn't very happy when more people got the beta ... regards, damien - Original Message - From: Robin Kipp [EMAIL PROTECTED] To: 'Gamers Discussion list' gamers@audyssey.org Sent: Friday, December 22, 2006 9:50 PM Subject: Re: [Audyssey] danger city Hi Damien, Jason isn't reachable via E-Mail anymore, the game is abandoned, the company doesn't exist anymore, many people want the games, so I just offer them to download them there. Are that enough reasons? Robin. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL
Re: [Audyssey] danger city
Please do--maybe a few of us can contribute to it? Obviously the fighting aspect has to be loads better, and there is a bug that when you try throwing someone past the entry point, it crashes. Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. - Original Message - From: x-sight interactive [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, December 23, 2006 4:41 PM Subject: Re: [Audyssey] danger city there was a manual with the installer. if any yall guys want me to have a look at the source code see what i can do with it just tell me. i can tell you're not impressed, but as i have something to work with, it should be pretty simple for me to get things working on it again. regards, damien - Original Message - From: Bryan Peterson [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, December 23, 2006 8:50 PM Subject: Re: [Audyssey] danger city Apparently he's not all that impressed with the game. I can sorta see what he means but I do believe the game had potential. My problem is that there doesn't appear to be a manual. Act three also is giving me major headaches since it seems to consist entirely of mines. It ain't pretty when the pretty leaves you with no place to go. J.D. Fortune, Pretty Vegas - Original Message - From: x-sight interactive [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, December 23, 2006 1:17 PM Subject: Re: [Audyssey] danger city what's that all about regards damien - Original Message - From: shaun everiss [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org; 'Gamers Discussion list' gamers@audyssey.org Sent: Saturday, December 23, 2006 7:53 PM Subject: Re: [Audyssey] danger city its really not much. lets see, punch, punch, kick, kick, get pipe hit with pipe, repair pipe, eat chicken, jump mine, jump mine, walk through door and finnish. Oh and run away from a bomb or so, and if you get real stuck push control to get armed support. I mean if this game was finnished it would be somewhat deceant, however in its present state its just like selfdestruct, a pile of shoot. Its really not that great, The only more stupid game than that is the stupid game by orio. At 03:37 AM 12/24/2006, Michael Maslo wrote: I would really love to try danger city out. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of x-sight interactive Sent: Friday, December 22, 2006 11:19 PM To: Gamers Discussion list Subject: Re: [Audyssey] danger city jason is reachable via skype and msn, and i would still ask him permission to release those games. those games are his. i asked his permission to release the self destruct source code, he approved. i don't know what his thoughts are on releasing danger city, he wasn't very happy when more people got the beta ... regards, damien - Original Message - From: Robin Kipp [EMAIL PROTECTED] To: 'Gamers Discussion list' gamers@audyssey.org Sent: Friday, December 22, 2006 9:50 PM Subject: Re: [Audyssey] danger city Hi Damien, Jason isn't reachable via E-Mail anymore, the game is abandoned, the company doesn't exist anymore, many people want the games, so I just offer them to download them there. Are that enough reasons? Robin. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] explanation for the nemesis puzzle game.
I have, and yes, it talks. Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. - Original Message - From: Yohandy [EMAIL PROTECTED] To: Gamers Discussion list Gamers@audyssey.org Sent: Saturday, December 23, 2006 3:07 PM Subject: [Audyssey] explanation for the nemesis puzzle game. Hello there, I've done a bit of research on this nemesis game, and don't quite understand how it is accessible. Does it have a feature where it speaks the colors or something? I'm real interested in getting one of these, but would like an explanation on how blind people would play it. Also has anyone completed all 100 puzzles? - For an amazing video gaming site containing original soundtracks, game art, etc, go here. http://gh.ffshrine.org?r=16426 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.409 / Virus Database: 268.15.26/601 - Release Date: 12/24/2006 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Enemy Attack and Wrecking Ball Back Up
To call it a spin-off isn't exactly right though I did use that game as a sort of tutorial. Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. - Original Message - From: x-sight interactive [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, December 24, 2006 3:37 AM Subject: Re: [Audyssey] Enemy Attack and Wrecking Ball Back Up enemy attack, if i remember correctly, is the spinoff of bsc's chopper patrol. enemy attack is also open source. regards, damien - Original Message - From: Richard Sherman [EMAIL PROTECTED] To: Ken the Crazy [EMAIL PROTECTED]; Gamers Discussion list gamers@audyssey.org Sent: Sunday, December 24, 2006 1:25 AM Subject: Re: [Audyssey] Enemy Attack and Wrecking Ball Back Up Hi, For the life of me I cannot remember what enemy attack is about. Inquiring minds want to know? Thanks rich - Original Message - From: Ken the Crazy To: Gamers Discussion list Sent: Saturday, December 23, 2006 12:58 AM Subject: [Audyssey] Enemy Attack and Wrecking Ball Back Up New links for Enemy Attack and Wrecking Ball, by DreamtechInteractive, are up and working. They are: http://files-upload.com/files/34560/EnemyAttacksetup.exe.html http://files-upload.com/files/34572/wreckingball.zip.html You'll have to do a jaws find for click here to download--typing to download should work fine. If I can get Road runner to work then I'll host the file there. I'm just in a rush to get the games somewhere by Sunday. Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.409 / Virus Database: 268.15.26/601 - Release Date: 12/24/2006 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] A bit off topic but...
Hey yall I found the coolest web site ever. www.dramapod.com Tons of free-to-download audio dramas--a bit cheesy, but still *very* cool! I downloaded 24 issues of Superman. Just listened to the first one, and liked it pretty well. They also have star trek and star wars, and tons of fantasy and horror stuff too. Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] A quick STFC 2.0 question.
Mix 'em up. Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Thursday, December 28, 2006 6:27 PM Subject: [Audyssey] A quick STFC 2.0 question. Hi all, I've been doing allot of thinking about STFC 2.0, and I have decided personally to redesign STFC 2.0 as a strictly TNG game. This means the ships, bases, etc will be based on the STING series. However, I have one question about this. On TNG they often attempted to show off the new Galaxy class such as Enterprise and Yamato, but often as not most of the ships seen on the show Hood, Magellan, Repulse, and many others were based on the older Excelsior and Myranda-class designs. The Ambassador-Class also made an appearance or two. So the basic question is would you like your entire fleet comprised of the Galaxy-class, or would you like the fleet to be more realistic being made up of various different ships with different weapons payloads, speeds, shielding sensors, etc. Personally, I think the mixed fleet is more interesting. With the fleet being mixed up it completely changes the tactical situation. An Excelsior could easily face off with a Cardassian being of the same general weapons payload and speed, could probably handle Klingons, but would be really out gunned when taking on Romulans and Borg. The Galaxy-class being the top-of-the-line for the series would of course be the best for taking on the Romulans and Borg. Better shielding, phasers, speed, more torpedoes, etc... What do you all think. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.409 / Virus Database: 268.15.29/608 - Release Date: 12/29/2006 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] A quick STFC 2.0 question.
Now using runabouts is an excellent idea--scouting for data would give you an awesome advantage in the game. Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. - Original Message - From: Raul A. Gallegos [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Thursday, December 28, 2006 6:59 PM Subject: Re: [Audyssey] A quick STFC 2.0 question. Hello Tom. I think having different class ships will be a better way to go. I was thinking, there is also the intrepid class ships like Voyager and a few others. Small, but fast. What about run about class shuttles? Basically, they are beefed up shuttles, no match for a Klingon, but many run abouts can be used to gather data on enemy where abouts, and several of these can take on one or two enemy ships. Then there is the Promethius class ships. I think it was a class in any case. They were designed as fighting ships during the Dominion war. Can't remember if Promethius was the name of the ship or if it was the class. Cheers. -- For I delivered unto you first of all that which I also received, how that Christ died for our sins according to the scriptures; -- 1 Corinthians 15:3 Raul A. Gallegos ... IliwSsmc ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.409 / Virus Database: 268.15.29/608 - Release Date: 12/29/2006 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Judgement Day Movies Question
And can you unlock them in the demo? Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. - Original Message - From: Sylvester Thomas [EMAIL PROTECTED] To: Discussion list for blind gamers Gamers@audyssey.org Sent: Friday, December 29, 2006 4:52 PM Subject: [Audyssey] Judgement Day Movies Question Greetings All! Just wondering about un locking movies in JD. I have about twenty trophies and have managed to have only un locked one movie. The Living with Liam one I think. Any way how about a tip on how to un lock them. No Spoiler, just a tip. Thanks and Happy Gaming! Sly! ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.409 / Virus Database: 268.15.29/608 - Release Date: 12/29/2006 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] A quick STFC 2.0 question.
And of course it wouldn't be star trek without the captain falling in love and his newly beloved dying of a disrupter shot to the head or something! Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. - Original Message - From: Richard Sherman [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, December 30, 2006 2:32 PM Subject: Re: [Audyssey] A quick STFC 2.0 question. Hi Thom, I had a thought (and boy does it hurt). Last night's episode of TNG was where Q returns and gives Ryker the power of the Q. Is it possible that you could incorporate Q as a wild card in there. For example, Q would randomly pop up and cause something unusual to happen. He could cause the Enterprise to suddenly have Borg shields. Everything the romullans did would be the reverse of what they wanted. Something like that. Just a thought. *ouch, my brain hurts!* Rich - Original Message - From: Thomas Ward To: Gamers Discussion list Sent: Saturday, December 30, 2006 4:54 AM Subject: Re: [Audyssey] A quick STFC 2.0 question. Hi Raul, An alternate universe or mirror universe sounds good. Even possably the universe in yesterday's Enterprise where the Federation was at war with the Klingons. On our little side note I believe Insurection. happened in Deep Space 9 season 6. Maybe it was the book where one of the Enterprise crew congradulated Warf on his marriage to Dax. That would indicate it takes place sometime after their marage but sometime before Jadzia's death in the sixth season. One thing I can tell is that First Contact and Insurection. happpen very near to each other in the timeline. Probably not more than a year or two between them. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.409 / Virus Database: 268.16.0/609 - Release Date: 12/29/2006 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Collecting sound files for games
didn't know they made hard drives that big or that Windows could support 'em. Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. - Original Message - From: Jim Kitchen [EMAIL PROTECTED] To: Audyssey gamers list Gamers@audyssey.org Sent: Saturday, December 30, 2006 3:36 PM Subject: [Audyssey] Collecting sound files for games Hi, I was running out of space for collecting sound files for games, so I had to buy more. I think that I have enough now for a little while. Directory of E:\ brandnew txt 0 12/29/2006 06:59 PM 1 File(s) 0 bytes 0 Dir(s) 1,000,089,706,496 bytes free BFN Jim Check my web site for my free blind accessible pc dos and windows games. [EMAIL PROTECTED] http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.409 / Virus Database: 268.16.0/609 - Release Date: 12/29/2006 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] new games from danationcoders
Hey yall, I was just wondering what games in the library are specifically accessible to the blind--lots of one switch games out there... Did play audio escape the other day, and even though it didn't play the next level wave it still was pretty cool--kind of a souped up version of Deekout but not quite as good as Super deekout. The asteroids of Orion sounds fun--I might check it out tonight and see if it's accessible. Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] spoonbill things
sounds like yatzee. Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. - Original Message - From: shaun everiss [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Tuesday, January 09, 2007 12:30 PM Subject: [Audyssey] spoonbill things Hi all, just had a unschedualed crash. I found a file on my backups was corrupted can someone send the game bgy.exe, sorry I don't know what the actual title is but thats all for now. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.410 / Virus Database: 268.16.7/620 - Release Date: 1/8/2007 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] My games are up again
Enemy attack and Wrecking Ball are up again. Here is the link. Thanks, Kara. http://tbrn.net/modgirl/Ken's%20games/ Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] My games are up again
Enemy Attack is FREE and open source. Wrecking ball is a 1-level demo. I think I posted their manuals a while back. Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. - Original Message - From: Matthew Bullis [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, January 10, 2007 11:40 AM Subject: Re: [Audyssey] My games are up again Hello, what are these two games about? Are they free, or are they demos? I'm downloading them anyhow, since I'm about to have limited internet access for the next month while on vacation. Matthew ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.410 / Virus Database: 268.16.8/621 - Release Date: 1/9/2007 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] enemy attack
Use the machine gun to shoot the planes with q through left bracket Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. - Original Message - From: Josh [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, January 10, 2007 4:37 PM Subject: [Audyssey] enemy attack Hi, What key do I press to use the machine gun in enemy attack? It's not mentioned in the manual but there's a machine gun sound in the sounds folder of the game. Josh ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.410 / Virus Database: 268.16.8/621 - Release Date: 1/9/2007 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] a new free audiogame : Tampokme
http://www.donationcoder.com/Forums/bb/index.php?PHPSESSID=5aa97c72f6452117121d70ed733e6fadboard=174.0 There is the game I told you about, called Cyberland sound escape---do a search for it. I wish I knew what other games were accessible, but Sound escape is better than the mosquito eater game. You are running from this unidentified entity--contact with him crashes the computer and the game ends. You are trying to find the gate, which you do by moving around using the numpad keys. I do have a few gripes with the game though, mainly that it's hard to get going and that you have to sit through the stupid intro without being able to stop it, and there is no sound telling you you're through the gate. Still a good game though--just needs work. Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. - Original Message - From: AudioGames.net [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, January 04, 2007 10:49 AM Subject: Re: [Audyssey] a new free audiogame : Tampokme Hi, Good to see people from this community participating in the contest. You can find more links to other audio-game and one-switch-game entries in this forum: http://www.donationcoder.com/Forums/bb/index.php?PHPSESSID=5aa97c72f6452117121d70ed733e6fadboard=174.0 I'll put them on AudioGames.net and Game-Accessibility.com as well as soon as possible. Greets, Richard - Original Message - From: Thomas Gaudy [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, January 04, 2007 2:29 PM Subject: [Audyssey] a new free audiogame : Tampokme Hello ! Here is a game I write for the donation coder accessibility game contest 2006. The name of the game is Tampokme. The meaning of Tampokme is : the audio multi-players one-key mosquito eater, so it is an audiogame but also a one switch game. Here is a link to download the game : http://www.donationcoder.com/Contests/agame/entries/Tampokme.rar it is a free multi players game. Please, just tell me about your feeling about this game. Thank you and happy new year. Thomas Gaudy __ Do You Yahoo!? En finir avec le spam? Yahoo! Mail vous offre la meilleure protection possible contre les messages non sollicités http://mail.yahoo.fr Yahoo! Mail ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.409 / Virus Database: 268.16.4/615 - Release Date: 1/3/2007 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] techno shock
I can't imagine David letting someone put out a freeware version like that. Also, a lot of David's sounds are used. It does behave almost exactly as his engine, though, so I'm wondering if it's legit or if someone found a way to crack the engine, mod the sounds, and--I don't know. Can you fall into water with the GMA engine? I fell in and couldn't get out in this game, but it's extreme closeness to SOD makes me a little concerned. Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Technoshock, new audio game
and if you hit e nothing happens. Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. - Original Message - From: Josh [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, January 11, 2007 12:02 PM Subject: Re: [Audyssey] Technoshock, new audio game Hi, I can't seem to get around the acid pool in the first level. Also, the scope doesn't seem to work for me either along with pressing n and some other keys don't seem to work either. Josh - Original Message - From: Dark [EMAIL PROTECTED] To: Gamers@audyssey.org Sent: Thursday, January 11, 2007 3:07 AM Subject: [Audyssey] Technoshock, new audio game Hi. I just checked audio games net, and a topic was posted announcing a new audio game, Technoshock, obviously inspired by shades of doom (and I believe, using the same or similar engine). The game release is listed as Beta, and a couple of things (like the scope), don't seem to work (or didn't for me), stil here's the link: http://www.tiflocomp.ru/games/ts/index.php?lang=en Beware the grue! Dark. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.410 / Virus Database: 268.16.9/622 - Release Date: 1/10/2007 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Techno Shock - no game is safe!!! lol!
No doubt. I like the game a lot--it just freaked me out to hear all those SOD sounds. If anyone is interested in sounds, I can make sounds for games--or find ones that are unique... Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. - Original Message - From: Cara Quinn [EMAIL PROTECTED] To: gamers Discussion list gamers@audyssey.org Sent: Thursday, January 11, 2007 3:29 PM Subject: [Audyssey] Techno Shock - no game is safe!!! lol! Hey all, well I found a sound from Quake as well! woohoo! no game is safe! smile I say this in humor, as Quake is totally open source, so it's cool, and I must say, the devs put a whole lot of effort into this. It can be improved, (as most things can) and I'm sure that everyone will have their ideas as to how, but the time and effort they put into this, is obvious. It's no small feat, designing / working with a 3d engine, so thanks to them for releasing this freely! Smiles, Cara --- View my on-line portfolio at: http://www.onemodelplace.com/CaraQuinn The only things I really think are important, are love, and each other. -Then, anything is possible... http://home.earthlink.net/~cara-quinn -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.1.410 / Virus Database: 268.16.9/623 - Release Date: 1/11/2007 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.410 / Virus Database: 268.16.9/622 - Release Date: 1/10/2007 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] enemy attack
I can't believe I didn't realize that--oh my goodness! Next version will have a gun for the bottom row, a machine gun for the next, a cannon for the next, and a missile for the top--my my and I've played it so often too... Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. - Original Message - From: Josh [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, January 11, 2007 12:41 PM Subject: Re: [Audyssey] enemy attack yeah I noticed that too. If I press q it does the normal gun. Josh - Original Message - From: aaron danvers-jukes [EMAIL PROTECTED] To: Ken the Crazy [EMAIL PROTECTED]; Gamers Discussion list gamers@audyssey.org Sent: Thursday, January 11, 2007 10:49 AM Subject: Re: [Audyssey] enemy attack there is not a machine gun. the machine gun sound is in the folder, but if i press q it does a normal gun ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.410 / Virus Database: 268.16.9/622 - Release Date: 1/10/2007 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] ENEMY ATTACK
If anyone does beat the game I wanna know about it so I can add harder levels. I designed it to be unbeatable--or close enough. I haven't even beaten it yet. How do yall feel about more gunners in the next version? Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. - Original Message - From: Josh [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, January 11, 2007 2:36 PM Subject: [Audyssey] ENEMY ATTACK HI, On enemy attack I got to the insane level this time and the last time I got to impossible. Abyone beat the game yet? Josh email: [EMAIL PROTECTED] AOL: kutztownstudent msn: [EMAIL PROTECTED] skype: jkenn337 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.410 / Virus Database: 268.16.9/622 - Release Date: 1/10/2007 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Danger City Keys
I beat it a couple times, you just get right up to the pit, jump, and tap the run key as fast as you can. Also, don't spend time fighting--just run! Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. - Original Message - From: ShadowDragon [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, January 11, 2007 7:05 PM Subject: [Audyssey] Danger City Keys Hello, For those of you who don't know, I've done some experimentation and I've figured out pretty much all of the keys, at least I think I have. Here they are. Sorry if someone's already done this. Left and right arrow keys: Move left and right. If standing still, simply spins your guy the other direction. Up arrow: Jump. Rapidly pressing either left or right when in the air makes you jump faster and farther, though I think you can jump and hold the arrow down. Also note, you have to be facing the way you want to jump before you can jump in that direction. For example, your guy doesn't spin in the air so if you wanted to jump right and you were facing left, you'd have to tap right to turn around, then jump right. Space Bar: Punch. Also counts as action button for beating acts, ETC. Tab: Brings up your inventory. Allows you to equip weapons, repair weapons and so on using items, Obviously. I: Announces your current points for that level and then your current score. H: Announces health. L: Announces lives. R: Brings up a dialogue of unknown purposes. Might have to investigate further to find out what this is. Control: Screen clear. I assume you get a limited number of these, but it instantly kills all enemies on the screen. I might have missed a couple, but those are the ones I can remember. I haven't found a weapon status key of any kind either, so you pretty much have to guess when to use your weapon repair kits. Also, Act III has to be freakin impossible, the pits or whatever they are aren't spaced far enough apart to keep track of, and the sound they make is entirely too lou. Any comments on this? Hope my key listing helps, for those of you who haven't figured it out. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.410 / Virus Database: 268.16.9/622 - Release Date: 1/10/2007 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] full version of quake
You're not missing much, believe me. Most of the episodes are not navigable at this time. The ones that are are barely so. Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. - Original Message - From: Josh [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, January 11, 2007 9:42 PM Subject: [Audyssey] full version of quake Hi, Since it seems like I need the full version of quake to take advantage of all that audio quake has to offer, does anyone have the full version of quake that maybe they could put on sendspace? If I have to though and nobody is first willing to share I'll just put out the $20 for it. Josh email: [EMAIL PROTECTED] AOL: kutztownstudent msn: [EMAIL PROTECTED] skype: jkenn337 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.410 / Virus Database: 268.16.9/622 - Release Date: 1/10/2007 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Harry Potter movies and books - Re: sarah
Yes, he does--and Hermione sounds like I pictured her sounding too. Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. - Original Message - From: Charles Rivard [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, January 11, 2007 10:29 PM Subject: Re: [Audyssey] Harry Potter movies and books - Re: sarah The best actor for the part throughout the whole series of movies thusfar, at least as far as their voice and inflection is concerned, to me, is the guy that portrays Severus Snape. He sounds exactly as I figured that Snape would. - Original Message - From: Bryan Peterson [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, January 11, 2007 8:33 AM Subject: Re: [Audyssey] Harry Potter movies and books - Re: sarah I really liked Ralph Fiens' portrayal of Voldemort in movie 4. Couldn't have found a much better actor. It ain't pretty when the pretty leaves you with no place to go. J.D. Fortune, Pretty Vegas - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, January 11, 2007 7:14 PM Subject: Re: [Audyssey] Harry Potter movies and books - Re: sarah Hi Charles, I own the first three movies on dvd, and have seen them. In both cases I think the changes were warrented and funny. I love wen Aunt Marge began blowing up like a baloon and then floated away out the window yelling all the way. I laughed my butt off. It's those bits of humor that gives Harry Potter the right mix of action, old world fantacy, humor, and imagination for children. Charles Rivard wrote: Yes, the Ford Anglia was cool, especially later on in the book when it was found again. And, if you saw the movie of the first book, I liked the change that was put into the zoo scene. Dudley was leaning against the glass front of the cage when it vanished. He fell into a pit or tank of water, but then the glass reappeared, locking him in the cage! heh heh heh. If you have read the third book but not seen the third movie, I won't spoil the fun when Aunt Marge was eating the last meal at the Dursleys, but that was every bit as enjoyable. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.410 / Virus Database: 268.16.9/622 - Release Date: 1/10/2007 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] to proove my point about game developers - Re: sarah
Well, I am a staunch Christian and I read 'em all the time--they are great works. But it's not like I get delusions about magic or decide to become a sorcerer--well maybe I should! I could wave my cane in the air and shout, Lumos! Of course, if it lights up what good will it do me anyway! Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. - Original Message - From: Charles Rivard [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, January 11, 2007 10:14 PM Subject: [Audyssey] to proove my point about game developers - Re: sarah Corrupted? Hmm. I always thought that is one quality in a game developer that is a must! Examples: Phil Vlassak, David Greenwood, James North, Thomas--uh, what's that guy's name that's working on Montezuma's Revenge?--oh, yeah--Ward, Josh de Lioncourt, Michael Fehr, Justin Dobbinmeyer? All make good games. Are any of them, well, normal? - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, January 11, 2007 8:07 PM Subject: Re: [Audyssey] sarah Hi Charles, I feel as though I have gone down this road to far already, but I do want to make a quick comment. Oh, sure that is of the extremist point of view. What she is likely talking about is Deuteronomy Chapter 18 verses 10 through 12 where God was commanding the children of Israel not to practice witchcraft, astrology, etc However, as I have read it it specifically targeted the doers of those things not someone who read it in a book about fictional characters and tv. I guess it is kind of hard to apply old world concepts to the modern world. The extremest view of course is to abandon any discussion, tv programs, or even the notion of it. That is fine if the person chooses to take that route, but I think it is a bit narrow, extreme, and a bit unrealistic. Then again, such a person would just say I have to many worldly values, and am corrupted by the world. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.410 / Virus Database: 268.16.9/622 - Release Date: 1/10/2007 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] quake maps in the full game
The navigational features just aren't that well developed yet. For example, the wall scraping sound is mono--it's not placed positionally so you can't tell where you are scraping the wall so you can know which way to turn. Also, some buttons are not identified with audio cues, like the one you shoot to lower the bridge--and when you're walking on the bridge you don't even know you're walking on anything different than the ground. Changing footstep sounds would be helpful here, but there are already so many problems with sound I don't think it's feasible. Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. - Original Message - From: Josh [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, January 12, 2007 8:05 AM Subject: [Audyssey] quake maps in the full game Hi, Why aren't the other quake maps very navigable? Is it that they're just too confusing? Or don't the accessibility features work in the other maps such as the radar? Josh email: [EMAIL PROTECTED] AOL: kutztownstudent msn: [EMAIL PROTECTED] skype: jkenn337 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.410 / Virus Database: 268.16.10/624 - Release Date: 1/12/2007 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] more than one mod? was jedi quake
Speaking of mods, how do I install more than one mod, and how do I keep the AQ program from installing them in the wrong directory? Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. - Original Message - From: Cara Quinn [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, January 12, 2007 2:40 PM Subject: Re: [Audyssey] jedi quake Hi Josh, wow, that, I wasn't expecting! smile no prob though. just type pause to stop the demo and then type any one of the commands I'd sent along to the list to start whichever game you'd like. Does this help?... Sorry for the inconvenience Smiles, Cara At 12:04 PM 1/12/2007 -0500, you wrote: Hi, Ok I set the console toggle to be f2. Now that I have access to the console, and I also put the jedi quake folder inside the shareware quake folder. When I go into audio quake and press m for mods press enter till I'm on jedi-quake, and then press p and enter to play it it still plays the same quake demo as it did before. How do I make it play jedi quake? Josh email: [EMAIL PROTECTED] AOL: kutztownstudent msn: [EMAIL PROTECTED] skype: jkenn337 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.410 / Virus Database: 268.16.10/624 - Release Date: 1/12/2007 --- View my on-line portfolio at: http://www.onemodelplace.com/CaraQuinn The only things I really think are important, are love, and each other. -Then, anything is possible... http://home.earthlink.net/~cara-quinn -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.1.410 / Virus Database: 268.16.10/624 - Release Date: 1/12/2007 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.410 / Virus Database: 268.16.10/624 - Release Date: 1/12/2007 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] ENEMY ATTACK
Well, if you want Enemy Attack to be beatable, tell yourselves you've beaten the game when you beat the insane levelmake yourselves some fanfare music... lol Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. - Original Message - From: nicol [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, January 13, 2007 2:41 AM Subject: Re: [Audyssey] ENEMY ATTACK I feel the same about light cars. I think light cars should also be beatable. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of joseli Walter Sent: Friday, January 12, 2007 4:33 PM To: Ken the Crazy; Gamers Discussion list Subject: Re: [Audyssey] ENEMY ATTACK I think it should be beatable, or people will start giving up. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.410 / Virus Database: 268.16.10/624 - Release Date: 1/12/2007 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] ENEMY ATTACK
I made the thing and haven't beaten it yet--come awful close though and if I ever do I'll add an additional level. Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. - Original Message - From: Josh [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, January 13, 2007 10:54 AM Subject: Re: [Audyssey] ENEMY ATTACK they might not start giving up until they beat it. I almost beat it one time. Josh - Original Message - From: joseli Walter [EMAIL PROTECTED] To: Ken the Crazy [EMAIL PROTECTED]; Gamers Discussion list gamers@audyssey.org Sent: Friday, January 12, 2007 9:32 AM Subject: Re: [Audyssey] ENEMY ATTACK I think it should be beatable, or people will start giving up. - Original Message - From: Ken the Crazy [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, January 12, 2007 2:03 AM Subject: Re: [Audyssey] ENEMY ATTACK If anyone does beat the game I wanna know about it so I can add harder levels. I designed it to be unbeatable--or close enough. I haven't even beaten it yet. How do yall feel about more gunners in the next version? Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. - Original Message - From: Josh [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, January 11, 2007 2:36 PM Subject: [Audyssey] ENEMY ATTACK HI, On enemy attack I got to the insane level this time and the last time I got to impossible. Abyone beat the game yet? Josh email: [EMAIL PROTECTED] AOL: kutztownstudent msn: [EMAIL PROTECTED] skype: jkenn337 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.410 / Virus Database: 268.16.9/622 - Release Date: 1/10/2007 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.410 / Virus Database: 268.16.10/624 - Release Date: 1/12/2007 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] ENEMY ATTACK
ftp.tbrn.net/modgirl Look for a folder that says ken's games then click on it. Two games in that folder. Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. - Original Message - From: christopher huby [EMAIL PROTECTED] To: 'Ken the Crazy' [EMAIL PROTECTED]; 'Gamers Discussion list' gamers@audyssey.org Sent: Friday, January 12, 2007 8:36 AM Subject: Re: [Audyssey] ENEMY ATTACK Hi Ken and all, Please could any one tell me where you can download this game from? It sounds very good. Many thanks. Regards Christopher Huby E-MAIL ADDRESS: [EMAIL PROTECTED] MSN E-MAIL ADDRESS: [EMAIL PROTECTED] SKYPE USER NAME: christopherhuby1 TELEPHONE NUMBER: 07967603395 -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ken the Crazy Sent: 12 January 2007 08:03 To: Gamers Discussion list Subject: Re: [Audyssey] ENEMY ATTACK If anyone does beat the game I wanna know about it so I can add harder levels. I designed it to be unbeatable--or close enough. I haven't even beaten it yet. How do yall feel about more gunners in the next version? Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. - Original Message - From: Josh [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, January 11, 2007 2:36 PM Subject: [Audyssey] ENEMY ATTACK HI, On enemy attack I got to the insane level this time and the last time I got to impossible. Abyone beat the game yet? Josh email: [EMAIL PROTECTED] AOL: kutztownstudent msn: [EMAIL PROTECTED] skype: jkenn337 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.410 / Virus Database: 268.16.9/622 - Release Date: 1/10/2007 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.410 / Virus Database: 268.16.10/624 - Release Date: 1/12/2007 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] to proove my point about game developers - Re: sarah
I use vb6. I'd like to work with VB.net, but the latest game I'm working on, wrecking ball, would totally have to be rewritten and I'm not up for that so vb6 it is until then. Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. - Original Message - From: Josh [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, January 13, 2007 10:50 AM Subject: Re: [Audyssey] to proove my point about game developers - Re: sarah do most of you use visual basic6 for game creation or does c++ work better for that sort of thing? Josh - Original Message - From: Charles Rivard [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, January 12, 2007 11:41 PM Subject: Re: [Audyssey] to proove my point about game developers - Re: sarah In your life, yes. But isn't that part of the fun of game design and creation? Let the spirit of devilishness loose, and may the gamers beware! - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, January 11, 2007 10:10 PM Subject: Re: [Audyssey] to proove my point about game developers - Re: sarah Hi, Good point. We are all crazier than a barn ratt. Seriously, I try to be level headed, and take great thought to what I do in my life. Smile. Charles Rivard wrote: Corrupted? Hmm. I always thought that is one quality in a game developer that is a must! Examples: Phil Vlassak, David Greenwood, James North, Thomas--uh, what's that guy's name that's working on Montezuma's Revenge?--oh, yeah--Ward, Josh de Lioncourt, Michael Fehr, Justin Dobbinmeyer? All make good games. Are any of them, well, normal? ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.410 / Virus Database: 268.16.10/624 - Release Date: 1/12/2007 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] ENEMY ATTACK
exactly. Remember Bop it? Why don't you play it much any more? Because you *beat* it! Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. - Original Message - From: [EMAIL PROTECTED] [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, January 13, 2007 5:44 AM Subject: Re: [Audyssey] ENEMY ATTACK Hi all, Light Cars is not beatable, because if we say it will end on level twenty, then no challange for those who wants to send their scores and wants to compete with other gamers. We can make it beatable, but then no replay value, you complete it once, and that's all. - Original Message - From: nicol [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Date: Sat, 13 Jan 2007 09:41:19 +0200 Subject: Re: [Audyssey] ENEMY ATTACK I feel the same about light cars. I think light cars should also be beatable. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.410 / Virus Database: 268.16.10/624 - Release Date: 1/12/2007 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] audio quake navigating
Actually, I think it should be cites! Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. - Original Message - From: Cara Quinn [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, January 13, 2007 3:53 PM Subject: Re: [Audyssey] audio quake navigating Oh my God! am totally doing the blonde thing! lol! I actually meant sights! and not sites! lol! anyway, to keep this game related, Josh, I believe it was you who asked what most of us are using to code? I'm currently doing the C# / Direct X thing, but have used C / C++, with the JQ stuff being written in QC, and C for the game engine... Just as a word of advice, acquaint yourself with Object Oriented programming concepts, as it will make your intro to coding more current... The idea of working with classes / objects is one that will help you out immensely in what you'd like to do... Just my thoughts, of course... Smiles, Cara At 12:11 PM 1/13/2007 -0800, you wrote: Do you have any opponents in your sites? It won't work unless you have an opponent to use it on... Smiles, Cara -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.1.410 / Virus Database: 268.16.10/624 - Release Date: 1/12/2007 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.410 / Virus Database: 268.16.10/625 - Release Date: 1/13/2007 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Dragon Warriors
I subscribed to the list before I knew he was pulling any of this garbage--I just trash the messages now... Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. - Original Message - From: x-sight interactive [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 14, 2007 4:24 AM Subject: Re: [Audyssey] Dragon Warriors but now look what's happened. it's gotten to blindcooltech. that's even more disgusting. people who don't know about superliam could download this, think, oh i love the sound of this game, and then? well i don't know if you've seen the eray gametalk mailing list that he runs but he comes on as two people, ivan fegundez and this supposed john person. what's also a bit out of the ordinary about that list is that there's no way to subscribe, otherwise i'd have done it when i first found out about this. so he doesn't just lie about the game either. he's just a general, lowlife liar. regards, damien - Original Message - From: Dark [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 14, 2007 5:31 AM Subject: Re: [Audyssey] Dragon Warriors Well Liam, I certainly noticed the similarity with the boss, and it did strike me as odd that Ivan was talking about being hit by the boss's fire when the boss clearly wasn't shooting. the tripping also did seem a bit weerd to me, which is why I didn't mention it, and I did in fact notice hhim walking into an object (an extra life), to pick it up. Being as you made the game in the first place, you'd certainly be the one to know if the item placement was exactly the same, as well as about the visual basic stuff. I was just trying to be fair and give Ivan the full bennifit of the doubt, (innicent until prooven guilty), but if he has indeed done this type of thing before, then the evidence deffinately points to some extremely fowl play going on here. I'd certainly agree that completely ripping off somebody's game and passing it off as your own is pretty disgusting, especially deliberately lying about key presses and such in a pod cast to throw people off. All the best, Dark. - Original Message - From: Liam Erven [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 14, 2007 5:04 AM Subject: Re: [Audyssey] Dragon Warriors dark. it is the same game, and I'll tell you why. 1. the menu was the exact same. 2. he says he was tripping. not true. Besides, what would he have tripped over? He never said. 3. you get extra points for jumping over things because you will complete the level faster and gain more bonus points. The same is true in super Liam. 4. The boss is absolutely the same as in Super Liam with different sounds. 5. after playing through the demo of Super Liam to check, The placement of enemies is the same. 6. You don't have to jump on the teleporter and bonus objects, he just chose to to throw people off. 7. this one is purely based on judgment, but Ivan does not have the skills or know how to program a single line of code let alone a demo of a game that oddly enough sounds exactly like super Liam. 8. The fact that you hear his synth say syntax error followed by five seconds of silence is missleading when you can obviously hear him pressing keys during the main menu. 9. If using vb 6, syntax errors are displayed in diologue boxes. to add, syntax errors are fairly rare. 10. He tried a similar tactic once before, pitch shifting wild woods act 1 to a lower pitch and cliaming it was his own. The fact I can come up with at least ten reasons is pretty sad. It is a very disgusting thing to do on his part. - Original Message - From: Dark [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, January 13, 2007 10:37 PM Subject: Re: [Audyssey] Dragon Warriors I must admit I'd not heard of this game before, but my first thought when I heard the demo was indeed of superliam. the similarities did rather strike me, even in some of the item placements (the health bonush in betwene two Motionless dragons on the second act for example). There also were a few differences I noticed in gameplay: 1: You could jump over random monsters and apparently gain score, which you obviously can't in superliam. 2: You apparently have to jump ontop of objects and teleporters in Dragon warriors to pick them up. 3: different keys used for the health and lives. 4: The developer didn't seem to mention any ability to run. apart from these though, I will admit the game did seem incredibly similar to Superliam, even down to having the same bonus sound and walking sounds (though as the developer said, these could just be place holders).
Re: [Audyssey] Golf and Simon
They would be good even if they weren't free. Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. - Original Message - From: x-sight interactive [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 14, 2007 11:52 AM Subject: Re: [Audyssey] Golf and Simon i do think that's cool. i do have a suggestion for that though. how about you can have a set of files in directories? so you could have a directory called presets and custom and in custom you check for the files in there? yes i would agree that 28 sets is rather a lot but it would be cool if users could write multiple sets of their own. if you don't want to, that's your ultimate decision at the end of the day, i'm not complaining i think you've done a good job. you were the one that sat there and coded the games and they are very good for free games. regards, damien - Original Message - From: Jim Kitchen [EMAIL PROTECTED] To: aaron danvers-jukes Gamers@audyssey.org Sent: Sunday, January 14, 2007 4:40 PM Subject: Re: [Audyssey] Golf and Simon Hi Aaron, I'm sorry, but those are two different games with different concepts. The Trivia game engine was written with the idea that people would create files for the engine thus the game is looking for all files in that folder with the file extension tgf and then lists as it's name each of those files. Similarly the golf game now looks for all files in that folder with the extension gcf and lists all of those files. On the other hand the Simon game is looking to see if you have put wave files in the folder named simon21.wav through simon29.wav. So there is no way for the game to pick up a name of that group of sound files. I did not intend the game to be so that one could add thousands of your custom sets of files as the trivia engine and golf game can do. I kind of thought that my 26 sets of sound files, the sapi5 part and having it look for one custom set of your sound files was pretty cool. BFN Jim I assume full responsibility for my actions, except the ones that are someone else's fault. [EMAIL PROTECTED] http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.410 / Virus Database: 268.16.10/625 - Release Date: 1/13/2007 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Golf and Simon
Hey Jim, Where did you get those cartoon sounds! Love em, and I've been looking for some of those for a long time. Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. - Original Message - From: Jim Kitchen [EMAIL PROTECTED] To: aaron danvers-jukes Gamers@audyssey.org Sent: Sunday, January 14, 2007 11:40 AM Subject: Re: [Audyssey] Golf and Simon Hi Aaron, I'm sorry, but those are two different games with different concepts. The Trivia game engine was written with the idea that people would create files for the engine thus the game is looking for all files in that folder with the file extension tgf and then lists as it's name each of those files. Similarly the golf game now looks for all files in that folder with the extension gcf and lists all of those files. On the other hand the Simon game is looking to see if you have put wave files in the folder named simon21.wav through simon29.wav. So there is no way for the game to pick up a name of that group of sound files. I did not intend the game to be so that one could add thousands of your custom sets of files as the trivia engine and golf game can do. I kind of thought that my 26 sets of sound files, the sapi5 part and having it look for one custom set of your sound files was pretty cool. BFN Jim I assume full responsibility for my actions, except the ones that are someone else's fault. [EMAIL PROTECTED] http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.410 / Virus Database: 268.16.10/625 - Release Date: 1/13/2007 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Illegal activity was: star wars sounds
What will these companies do anyway, sue? Let 'em! You can't get blood from turnips, and whenever ethical concerns arise I invariably choose the people over the company. If a beggar is starving, is it wrong for him to steal a loaf of bread or two from a rich man? No--it's wrong for the rich man not to help the beggar, and he pays for his apathy. I wouldn't worry about getting sued though--how many ST games have been made for the blind? Well, PCS made one, then GMA, and finally USA. That's three games, two of which were sold--and they are absolutely loaded with sound effects. The big companies know that it would be more of a waste of time to sue these very small-time game companies than it would be to produce accessible games themselves (not that it would be all that difficult.) That's why I say if there's a game you want, talk to the companies that produce similar sighted games. If they won't give you the time of day, make the game and relax. Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 14, 2007 10:41 PM Subject: Re: [Audyssey] Illegal activity was: star wars sounds Hi Che, Liam, and all, What we are discussing here has some deep ethical concerns I don't think we can solve. On One hand you have the die-hard SW fans on here that would do anything for an accessible SW game. On the other hand you have the major companies with the licenses saying no way buddy show us the big cash. You then end up with a no win situation. Che is correct there are plenty of original ideas that can be used. From what I know of Che he likes new and original things as rather to others ideas. That is great, and originality is a wonderful thing. However, not everyone shares that, and wishes to enter some of the fantacies, stories, and tv shows others have created before. Just walking through aspce station killing aliens might be enough for some people. Add a light saber, force powers, and a bunch of storm troopers and the SW fans will go mad for it. That is just how a really good story works. Look at Harry Potter as an example. When the last book came out there were people waiting in the parking lot for hours waiting for the stores to open there doors so they could buy the new Harry Potter book. That is the hold it has on people. Yes, using sounds trade marks, etc is probably steeling. Steeling is wrong, but that leaves us with the ethical situation of walking away from the thing we want most in life. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.410 / Virus Database: 268.16.10/625 - Release Date: 1/13/2007 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Golf and Simon
Yes, being free makes them far far better! Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. - Original Message - From: x-sight interactive [EMAIL PROTECTED] To: Ken the Crazy [EMAIL PROTECTED]; Gamers Discussion list gamers@audyssey.org Sent: Monday, January 15, 2007 3:04 AM Subject: Re: [Audyssey] Golf and Simon yes but as they are free they are sort of better. mind you i can't see why simon would be sold most of the simon games i've seen are free anyway. regards, damien - Original Message - From: Ken the Crazy [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 15, 2007 7:24 AM Subject: Re: [Audyssey] Golf and Simon They would be good even if they weren't free. Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. - Original Message - From: x-sight interactive [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 14, 2007 11:52 AM Subject: Re: [Audyssey] Golf and Simon i do think that's cool. i do have a suggestion for that though. how about you can have a set of files in directories? so you could have a directory called presets and custom and in custom you check for the files in there? yes i would agree that 28 sets is rather a lot but it would be cool if users could write multiple sets of their own. if you don't want to, that's your ultimate decision at the end of the day, i'm not complaining i think you've done a good job. you were the one that sat there and coded the games and they are very good for free games. regards, damien - Original Message - From: Jim Kitchen [EMAIL PROTECTED] To: aaron danvers-jukes Gamers@audyssey.org Sent: Sunday, January 14, 2007 4:40 PM Subject: Re: [Audyssey] Golf and Simon Hi Aaron, I'm sorry, but those are two different games with different concepts. The Trivia game engine was written with the idea that people would create files for the engine thus the game is looking for all files in that folder with the file extension tgf and then lists as it's name each of those files. Similarly the golf game now looks for all files in that folder with the extension gcf and lists all of those files. On the other hand the Simon game is looking to see if you have put wave files in the folder named simon21.wav through simon29.wav. So there is no way for the game to pick up a name of that group of sound files. I did not intend the game to be so that one could add thousands of your custom sets of files as the trivia engine and golf game can do. I kind of thought that my 26 sets of sound files, the sapi5 part and having it look for one custom set of your sound files was pretty cool. BFN Jim I assume full responsibility for my actions, except the ones that are someone else's fault. [EMAIL PROTECTED] http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.410 / Virus Database: 268.16.10/625 - Release Date: 1/13/2007 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.410 / Virus Database: 268.16.10/625 - Release Date: 1/13/2007 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] M.U.L.E.
Commodore 64, eh? Now there is a blast from the past. I loved that computer and have the VICE emulator--and I still play the old c64 pole position game--on my pc! I do pretty dang good too--I qualified second once. Also, the software automatic mouth is hilarious. Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. - Original Message - From: Che [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 15, 2007 2:12 AM Subject: Re: [Audyssey] M.U.L.E. Hi Kelly, thanks for the info, but Jim's version of Mule, though fun and hilarious to play, isn't the same game as the classic Mule we used to play on the old Commodore 64. This will have to be a multiplayer deal over the internet to capture the essence of Mule, with you pitting wits and business skill against other human players. Mule was multiplayer before multiplayer got cool, and way before the internet was popular. I hope to develop it two or three games down the line, using the engine I have built for Rail Racer to handle the online play. I think it will be a blast. Later, Che - Original Message - From: Kelly Sapergia [EMAIL PROTECTED] To: Gamers@audyssey.org Sent: Sunday, January 14, 2007 10:58 PM Subject: Re: [Audyssey] M.U.L.E. Hi, Jim Kitchen has a game like this on his TTS games page called WinMule. Thanks. Yours Sincerely, Kelly John Sapergia For a mix of New Age, Ambient, Easy Listening, Smooth Jazz and Global Fusion music, listen to Northern Lights, Thursdays from 01:00 to 03:00 GMT (Wednesdays in North America) on ACB (American Council of the Blind) Radio Interactive at http://interactive.acbradio.org Visit the show's website at http://nl.ksapergia.net For high-quality audio productions at affordable prices, visit KJS Productions at: http://www.kjsproductions.com You can also visit my personal website at: http://www.ksapergia.net ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.410 / Virus Database: 268.16.10/625 - Release Date: 1/13/2007 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Technoshock: Story 4 is absolutely twisted!!!
Neither have I! Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. - Original Message - From: [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 15, 2007 10:35 AM Subject: Re: [Audyssey] Technoshock: Story 4 is absolutely twisted!!! Tha't okay, guys, I haven't even gotten past level one. Tim ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.410 / Virus Database: 268.16.13/634 - Release Date: 1/17/2007 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] C64 Games was Re: M.U.L.E.
First, download the vice emulator for windows. Then go find your games. One site I think is gamebase64.com. In options, click joystick settings, and use the num pad keys setting. Click file, auto start disk tape image, then pick your game. The vice interfaces perfectly with jaws except that it can't read the c64 screen. Once you start the game you then have to remember what keystrokes do what. The two games I used to play well are pole position and karate devil--I almost beat that one--perfectly accessible! I was halfway decent at Blue Max too, but you couldn't tell where the buildings were to blow em up. Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. - Original Message - From: Kelly Sapergia [EMAIL PROTECTED] To: Gamers@audyssey.org Sent: Monday, January 15, 2007 10:02 AM Subject: [Audyssey] C64 Games was Re: M.U.L.E. Hi Ken, How do you use the Vice emulator to play those games? I think I tried it a few years ago and couldn't do anything with it. It would be cool to play OutRun again, I love the soundtrack for that game! Thanks. Yours Sincerely, Kelly John Sapergia For a mix of New Age, Ambient, Easy Listening, Smooth Jazz and Global Fusion music, listen to Northern Lights, Thursdays from 01:00 to 03:00 GMT (Wednesdays in North America) on ACB (American Council of the Blind) Radio Interactive at http://interactive.acbradio.org Visit the show's website at http://nl.ksapergia.net For high-quality audio productions at affordable prices, visit KJS Productions at: http://www.kjsproductions.com You can also visit my personal website at: http://www.ksapergia.net ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.410 / Virus Database: 268.16.13/634 - Release Date: 1/17/2007 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Another perspective on programming games
Remember we have a python example, called Moosik. Apparently the scripts don't even need to be compiled, so if ya wanna see it in action check it out. Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. - Original Message - From: Josh [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 15, 2007 10:03 PM Subject: Re: [Audyssey] Another perspective on programming games can pithon interface with directX then? Josh - Original Message - From: Nolan Darilek [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 15, 2007 9:52 PM Subject: Re: [Audyssey] Another perspective on programming games Replying to both of these messages because I seem to have missed one. On Jan 15, 2007, at 2:35 AM, shaun everiss wrote: I have the vb stuff but another language would be cool. What restrictions is ruby over say c#? A bit slower, but audio games are generally not as demanding as their graphical counterparts. You're also restricted to distributing the source with your applications as both are interpreted, though there are utilities for both to convert the scripts to windows executables. At 08:52 p.m. 15/01/2007, you wrote: that sounds a whole lot easier. if i remember that looks like ruby code, as i've seen the midi scripter that emanuel borsboom wrote in ruby, and to script midi uses lines like that. Yeah, that's one of the more advanced features that I like--you can design what are called domain-specific languages, mini-programming languages for doing very specific tasks. See, for instance, how I'm defining game menus in the game I'm planning to release after Torrent: menu do menu(Start game) do item(Easy) do WaveManager.difficulty = WaveManager.Easy Game.start end item(Hard) do WaveManager.difficulty = WaveManager.hard Game.start end end item(Configure) do end item(Exit) do Game.shutdown end end What I've done here is define a game menu with three items--Start game, Configure and Exit. The Start game menu item brings up a submenu with two items, Easy and Hard. Each of these sets WaveManager.difficulty appropriately and starts the game. The Configure item does nothing for now. Exit shuts down the game. Now, none of that is standard Ruby. I'm basically developing my own mini-language for defining menus from within Ruby itself, and it's super easy. This is also very easy to extend to something like, say, game entity scripting, so you can easily develop mini-languages for creating missions, levels, etc.: ship do name = CNV Titan position = [100, 200, 0] speed = 0 mode = :peaceful end or something similar. The possibilities are quite exhaustive for what can be accomplished with domain-specific languages. Anyhow, as I stated, that's a rather advanced feature of Ruby, but it gives you some sense of what is possible. It's an easy language, but no toy or Kids Programming Language. :P however, i didn't realise ruby could actually be coded in windows. i tried to download ruby but all i got was the interpreter. it didn't include any docs on how to script it or anything. Yeah, that's all there is to it. For a good introductory book, see: http://rubycentral.com/book and you say it can interface to dx? wow! No, I didn't say that. As far as I know, it can't. It does, however, work nicely with SDL which is a DirectX alternative. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.410 / Virus Database: 268.16.13/634 - Release Date: 1/17/2007 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] encrypting sound files
Yeah, look at GMA games's sounds--gsf sounds, but you can easily load em up in gold wave. Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, January 17, 2007 1:12 AM Subject: Re: [Audyssey] encrypting sound files Hi Allen, There are various methods for encrypting a sound file, but the end problem is there are so few actual methods used that any seasoned cracker or another programmer can easily crack them, and have access to those files. One program that works with VB 6 and C++ applications is molebox. It is a nice tool for packing your executable and sound files, and then encrypting the file. Allen wrote: What is the easiest way to encrypt files or is there one? I have purchased a sound pack from Sound Ideas and if I use them I don't want them stolen by someone. If enough people would steal Sound Ideas sounds then they'd go out of business and all programmers would lose a valuable source of high quality royalty-free sounds. Allen Email: [EMAIL PROTECTED] Web Site: www.fantasystorm.net ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.410 / Virus Database: 268.16.13/634 - Release Date: 1/17/2007 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] audio game developers list
snip Of course maybe I should set jaws 7.0 punctuation to all when reading source code? snip That is a must! If you would like some help with VB6--getting started, there are tons of folks who could help. I haven't made great games like some of these other folks but I can at least get you headed down the right path--maybe...Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. - Original Message - From: Josh [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, January 16, 2007 7:44 PM Subject: [Audyssey] audio game developers list Hi, Just to let you all know I subscribed to the audio game developer's list. Maybe someone on there can start me off with something a bit less daunting than chopper patrol? yes it's a simple game to play but the source code is intimidateing. Of course maybe I should set jaws 7.0 punctuation to all when reading source code? Josh email: [EMAIL PROTECTED] AOL: kutztownstudent msn: [EMAIL PROTECTED] skype: jkenn337 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.410 / Virus Database: 268.16.13/634 - Release Date: 1/17/2007 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] audio game maker
Me too! Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. - Original Message - From: Josh [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, January 16, 2007 7:42 PM Subject: [Audyssey] audio game maker Hi, I'd also like to see someone maybe rip the sounds from grand theft auto and maybe make an accessible version of that game. Josh ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.410 / Virus Database: 268.16.13/634 - Release Date: 1/17/2007 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Audio Game Maker Update (includes first audioimpression)
I wouldn't make it monotone--sounds good just as it is. Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. - Original Message - From: AudioGames.net [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, January 17, 2007 2:25 AM Subject: Re: [Audyssey] Audio Game Maker Update (includes first audioimpression) Hi, She's a personal friend who I've known for over twelve years. She's semi-professional, not doing it for a living but she has got quite some experience doing English (and Chinese) voice-over work. It's pretty hard to find a descent and non-expensive English-language voice-over here in Holland. There aren't that many native speakers who do voice-over work here and those who do often aren't cheap. But we took Eveline in well consideration (she isn't a native speaker, which is audible, but for a menu voice-over her tone of voice and pronunciation were more than descent enough). Next time I might choose to make it a bit more monotone though, but I *really really really* love the level of expression. Mind that we didn't use the non-professional oh-let's-have-the-neigbour-do-the-evil-villain-type of approach - we know better than that (I teach my students this as one of the main rules of good game audio design in my game audio design classes). Greets, Richard - Original Message - From: Cara Quinn [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, January 16, 2007 10:36 PM Subject: Re: [Audyssey] Audio Game Maker Update (includes first audio impression) Thanks Richard, did you guys go through a talent agent to locate pro VO talent or did you locate her just by word of mouth or such?... Being in the entertainment biz myself, I'm always interested to know how people connect. smile Anyway, good show! Your talent is top notch and I'm impressed! Kudos to you all!... Have an awesome day!... Smiles, Cara At 08:46 PM 1/16/2007 +0100, you wrote: Hi Cara, (sorry for late reply and thanks for your other email)... Her name is Eveline and she *is* a real person. She is not the same Eveline who did the voice-over for Drive (http://www.audiogames.net/drive/ - this was a girl named Evelien - notice the detail in spelling ;). I think Eveline did an amazing job too and we've already discussed doing a Chinese translation of Audio Game Maker because she actually can and we really want to do one too (not a joke, folks - there are seriously a couple of million visually impaired chinese people out there craving chinese-languaged audio games). So maybe more Eveline in the future... :) Greets, Richard http://www.audiogames.net http://www.audiogamemaker.com - Original Message - From: Cara Quinn [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 15, 2007 9:21 PM Subject: Re: [Audyssey] Audio Game Maker Update (includes first audio impression) Hi Richard, thanks for the demo. You're voice over talent is excellent!!! Who is she?... Smiles, Cara At 07:24 PM 1/15/2007 +0100, you wrote: Hi Folks! Development on Audio Game Maker is still going on. Due to time constraints we fear that we will have very little to no time available for extensive testing. We would therefore like to call the release on February 1st 2007 a béta-release. This means that Audio Game Maker is still released Februari 1st but it may still contain some bugs and may not feature some specific functionalities. We will keep you updated! On a slightly more positive note, click the following link to download an mp3 preview of what Audio Game Maker will approximately sound like: http://www.audiogamemaker.com/downloads/audiogamemakerpreview1.mp3 In this preview you will first hear how a new world is selected and how a new player object is added to this world. After that you will hear how a property (in this case the y-property of the player) is set to 1. You will then hear a Portal Object being built at some distance from the Player Object (the Builder moves away from the Player Object). The Audio Environment is then temporarily exited to create a new World. In the World Settings Menu the acoustics of this second world is then set to cathedral. Then you will hear how the Worldsound and the Moodsound for this world is set. After that a new player and another portal are added to the second world (you will then hear the builder turn 360 degrees in front of the player object). Then we return to the first world and set the properties of Portal 1 so that it links to the portal in world 2. Please note that this is only a preview to give you a first impression of Audio Game Maker. Many sounds are still missing and this is *not* the final soundmix. Greets, Richard http://www.audiogamemaker.com http://www.audiogames.net ___ Gamers
Re: [Audyssey] game maker
how bout a sample game? Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. - Original Message - From: Josh [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org; [EMAIL PROTECTED]; [EMAIL PROTECTED] Sent: Wednesday, January 17, 2007 10:01 PM Subject: [Audyssey] game maker Hi, I downloaded and tried the gamemaker software. It's very accessible using a screen reader. There are keyboard shortcuts everywhere and as far as I can see everything talks using jaws7 and window-eyes too, most likely. Now the thing about the program from www.gamemaker.nl is there's a lot of features we don't need such as features for makeing drawings move and things like that. But game-maker does have sound features, requires DirectX8 or more to play sounds, can play multiple sounds and loop them, and you can pan sounds from left to right in advanced mode. And if you register it for $20 you get even more features like libraries and things like that. You can even make games with gamemaker in which you can save your players progress in the .exe files that gamemaker can create. registration is only $20, the software is very very accessible. Josh email: [EMAIL PROTECTED] AOL: kutztownstudent msn: [EMAIL PROTECTED] skype: jkenn337 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.410 / Virus Database: 268.16.13/634 - Release Date: 1/17/2007 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] game maker
I highly highly doubt it. Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. - Original Message - From: Bryan Peterson [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, January 17, 2007 11:46 PM Subject: Re: [Audyssey] game maker You might want to be careful about that. You might just turn everybody off Audio Game Maker. If a program exists that already allows players to save their in-game progress, people aren't going to want to try the specially designed program, meaning it won't be updated because the devs won't get the funding they need to continue work on it. Bryan and his Girl Jenny - Original Message - From: Josh [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org; [EMAIL PROTECTED]; [EMAIL PROTECTED] Sent: Wednesday, January 17, 2007 8:01 PM Subject: [Audyssey] game maker Hi, I downloaded and tried the gamemaker software. It's very accessible using a screen reader. There are keyboard shortcuts everywhere and as far as I can see everything talks using jaws7 and window-eyes too, most likely. Now the thing about the program from www.gamemaker.nl is there's a lot of features we don't need such as features for makeing drawings move and things like that. But game-maker does have sound features, requires DirectX8 or more to play sounds, can play multiple sounds and loop them, and you can pan sounds from left to right in advanced mode. And if you register it for $20 you get even more features like libraries and things like that. You can even make games with gamemaker in which you can save your players progress in the .exe files that gamemaker can create. registration is only $20, the software is very very accessible. Josh email: [EMAIL PROTECTED] AOL: kutztownstudent msn: [EMAIL PROTECTED] skype: jkenn337 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.410 / Virus Database: 268.16.13/634 - Release Date: 1/17/2007 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] technoshock
Yeah, I'm stuck on the second level too. I have gotten past the fire balls but can't find any keys. Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. - Original Message - From: Janet [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Monday, January 29, 2007 10:57 PM Subject: [Audyssey] technoshock This is Janet. I play Technoshock, and I was just looking for some hints and tips on getting through the second level. I figured out how to beat the first level on my own, but any help with the nex one would be greatly appreciated. Happy Gaming Janet Denton [EMAIL PROTECTED] ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.410 / Virus Database: 268.17.14/657 - Release Date: 1/29/2007 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] technoshock story two
Hug the walls and you'll be fine. Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. - Original Message - From: Janet [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Tuesday, January 30, 2007 3:05 PM Subject: [Audyssey] technoshock story two Hey! It's Janet. I get started, but to tell you the truth, I can't even get past the fire balls. I flip the switch, drop, and then I die. If I choose to, I can bypass the fire and head straight for the other door. I can get through that one ok and kill the robots. I fall into the pit sometimes, but not that often. I just run out of places to go and run around in circles. For anyone who wants to Email me outside of the gamers list, my Email address is: [EMAIL PROTECTED] Happy gaming to all! Janet Denton ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.410 / Virus Database: 268.17.15/659 - Release Date: 1/30/2007 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] technoshock story two
I've tried jumping it and you can't--if that's the cliff with the wall past it anyway. Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. - Original Message - From: shaun everiss [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, January 31, 2007 1:37 AM Subject: Re: [Audyssey] technoshock story two do the first door that opens. the pit. I suppose you can jump it but you need keys. Once or twice I mannaged to navigate to the room where I found a key. However Navigating back is total hell. I just can't do it. At 09:05 a.m. 31/01/2007, you wrote: Hey! It's Janet. I get started, but to tell you the truth, I can't even get past the fire balls. I flip the switch, drop, and then I die. If I choose to, I can bypass the fire and head straight for the other door. I can get through that one ok and kill the robots. I fall into the pit sometimes, but not that often. I just run out of places to go and run around in circles. For anyone who wants to Email me outside of the gamers list, my Email address is: [EMAIL PROTECTED] Happy gaming to all! Janet Denton ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.410 / Virus Database: 268.17.15/659 - Release Date: 1/30/2007 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] wrecking ball
Many of you have played Wrecking Ball. Now that I have graduated massage school I have more time to write games and am again in development. What would you like to see improved in this game? Please play it before you respond, the link is at http://modgirl.tbrn.net as Kara is graciously hosting it for me for the time being. The game, as it stands, will include Ten levels, and you have to hit each block the same number of times as is the level to break it--so if you're on level five you have to hit the ball five times to break it. With each level, the block size will decrease, making them harder to hit. Bonuses: there is already a bonus that makes the blocks grow, but this area will be expanded a bit. The speed bonus area may be shrunk somewhat as it's not too hard to hit. Another bonus will be that the ball stops, and you get a gun with six shots, and moving horizontally you can position your gun to blow up all the blocks in a straight line in any direction, the gun being at the bottom of the screen. The sounds will be turned down slightly so SAPI speech can be heard more clearly. The walls will move in toward each other in the higher levels, so you'll have to be quick to smash those blocks. I don't have a release date for the game yet, but I'd like to see it done before Christmas of this year--no promises though. The more features I put into this game, the longer the code will take to write, and I still have to implement a registration system. The price of this game will be 20 bucks. Anyway, feedback is highly appreciated.Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] wrecking ball
Yes it is--that's what happens when you post a link at five a.m. Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. - Original Message - From: Willem [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, January 31, 2007 8:28 AM Subject: Re: [Audyssey] wrecking ball Isn't it http://www.tbrn.net/modgirl - Original Message - From: Chris Reagan [EMAIL PROTECTED] To: Ken the Crazy [EMAIL PROTECTED]; Gamers Discussion list gamers@audyssey.org Sent: Wednesday, January 31, 2007 3:07 PM Subject: Re: [Audyssey] wrecking ball The link is broden. Chris - Original Message - From: Ken the Crazy [EMAIL PROTECTED] To: Gamers Discussion list Gamers@audyssey.org Sent: Wednesday, January 31, 2007 4:07 AM Subject: [Audyssey] wrecking ball Many of you have played Wrecking Ball. Now that I have graduated massage school I have more time to write games and am again in development. What would you like to see improved in this game? Please play it before you respond, the link is at http://modgirl.tbrn.net as Kara is graciously hosting it for me for the time being. The game, as it stands, will include Ten levels, and you have to hit each block the same number of times as is the level to break it--so if you're on level five you have to hit the ball five times to break it. With each level, the block size will decrease, making them harder to hit. Bonuses: there is already a bonus that makes the blocks grow, but this area will be expanded a bit. The speed bonus area may be shrunk somewhat as it's not too hard to hit. Another bonus will be that the ball stops, and you get a gun with six shots, and moving horizontally you can position your gun to blow up all the blocks in a straight line in any direction, the gun being at the bottom of the screen. The sounds will be turned down slightly so SAPI speech can be heard more clearly. The walls will move in toward each other in the higher levels, so you'll have to be quick to smash those blocks. I don't have a release date for the game yet, but I'd like to see it done before Christmas of this year--no promises though. The more features I put into this game, the longer the code will take to write, and I still have to implement a registration system. The price of this game will be 20 bucks. Anyway, feedback is highly appreciated.Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.0.410 / Virus Database: 268.17.17/661 - Release Date: 2007/01/30 -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.0.410 / Virus Database: 268.17.17/661 - Release Date: 2007/01/30 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.410 / Virus Database: 268.17.17/661 - Release Date: 1/30/2007 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] silly game idea
I think it's as good as SOD. Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. - Original Message - From: Davy Kager [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, February 01, 2007 2:22 AM Subject: Re: [Audyssey] silly game idea Never underestimate the power of Pizza Hawaii! However, have you tried Technoshock? It's not as good as SOD, but also not as expensive. - Original Message - From: Kim Etheridge [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, February 01, 2007 12:38 AM Subject: Re: [Audyssey] silly game idea I wish. The other day, I tried to purchase Sod 1.2 from GMA games, and tried to use the Paypal shopping cart. After I added the cheat codes and the game itself to the cart, and logged into my account, I was told that the purchase was above my sending limit. Boy, did it evermore make me angry! So far, I got a radio, a bag of hot tamale candies, and later, I'll get a new ink cartridge for my printer. Plus, there's a pan of brownies on the stove, waiting for me, and we're getting pizza tonight. Other than that, no presents. - Original Message - From: Davy Kager [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, January 31, 2007 11:30 AM Subject: Re: [Audyssey] silly game idea Congrats! Any nice presents got? Some gaming stuff? - Original Message - From: Kim Etheridge [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, January 31, 2007 6:24 PM Subject: Re: [Audyssey] silly game idea Thanks. It has been a nice day so far. Forgive me if I'm getting a bit off topic here. - Original Message - From: K4NKZ SICK and derange Jim [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, January 31, 2007 10:54 AM Subject: Re: [Audyssey] silly game idea well! happy hatch day to you! and hope you have many more *-*-* Have A Nice Day, cause somebody should! From SICK and derange Jim eMail = [EMAIL PROTECTED] - Original Message - From: Kim Etheridge [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, January 31, 2007 11:50 AM Subject: Re: [Audyssey] silly game idea I agree. It sounds like it would be a good birthday present for someone. Speaking of birthdays, I'm 34 today. - Original Message - From: aaron danvers-jukes [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, January 31, 2007 10:11 AM Subject: Re: [Audyssey] silly game idea ok. another thing, while you are smashing up the house he (or it???) tries to destract you. with, say, pots and pans, he throws them at you. no matter if it hits you or not, it will land on the floor. and, you guessed it... you can pick them up. and then you can use the things he throws at you as weapons! in the living room is a fireplace, so he will try to use it as an advantage, burning objects and throwing them. your best bet is to avoid them, otherwize he will go for them again and throw them again, and the flames are hot, and they basicly stun you for different amounts of time depending on the difficulty level. i'm not too sure what else to say, if anyone has any questions don't hesitate to ask and i will try and answer them. lol, if you want you could even try your hand at this game. oh and one more thing. i recommend making this a freebie. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list
Re: [Audyssey] Deathly Hallows and Sarah
Hey, Phil: how about a regergitating toilet or two--when Sarah is done going pee, she flushes and it all comes back to uh, haunt her! ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] Wrecking ball Trailor
Hi folks, I'm pleased to announce that I've just posted a trailer for Wrecking ball, which is an 80's style breakout game. It is different from the demo in many ways. The recording abilities I have presently aren't too good, but you'll get the general idea. The big difference is in coding--it's a much less bulky game now that the layers aren't done individually. The differences you will hear however are significant. First, as the levels progress, the blocks become harder to break and must be hit multiple times before they do. The breaking sound has been modified and might be too long now. The higher the level, the more hits it takes to break the blocks, so on level five you'll hear a tremendous amount of bonks. The drum patterns of the bonks as the ball bounces can be quite intriguing. Some bonks are just too bassy and I'm going to change them somehow, but the over-all effect I like. I'm also going to take out a layer of bonks, the highest level which isn't on this trailer cuz I got my butt kicked, and replace it with pinball machine bells. I think that would rock. Anyway, enjoy the trailer. It's on ftp.tbrn.net/modgirl under Ken's games. It's the wrecking ball trailer.MP3 file. I can't find the link, but I know it's there! Thanks, Kara, for hosting my files. I'm still looking for my own free web hosting but this definitely works for me. When ya want me out of yur hair just let me know... By the way, if you want lots of free web space don't go through Roadrunner, cuz they only give ya 3 or 4 megs.Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.