Re: [hlcoders] Should I switch ASW SDK or stay with Source 2007
In my opinion, 2007 is an excellent codebase. I realize Valve has added/changed/removed some things since its initial release to the public, but generally speaking, things work quite well with very few required changes. What I do think stands to be improved is Hammer, but it sounds like they're working on that, so to be honest, there's not much to complain about. Just my two cents...and this conversation should probably stop here or be taken elsewhere seeing as it's a bit off-topic, no? On Mon, Aug 1, 2011 at 1:30 AM, Nathan Voge hl2fr...@msn.com wrote: 2007!!! You guys/gals realize its more than half way through 2011 - right? We should have a freakin updated sdk by now Valve! Releasing Alien Swarm for free was a nice start but it was not developed to be a base of anything but Alien Swarm. It was released over a year ago - Last update is just days away from 1 year - and its basically dead. We need tools that work and eliminate the bs of creating, importing, and modifying content. We need code where everything works (without having to use community patches) and provides us a great base but doesn't overwhelm us with its size. We need better documentation as well. You can't expect the community to write all the help files. I've seen the words masochist and Source used near each other too many times to not say this stuff. Ever notice how dead the mailing list is in recent years? As it stands I can probably count the number of for profit, released, Source Engine games not produced by Valve on one hand. Build a better Source SDK and you will get more interest in Source licensing. Hell, I'd probably even call it something else so people aren't scared off by its previous rep. -- Date: Sun, 31 Jul 2011 01:44:25 +0100 From: stephen.swi...@gmail.com To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Should I switch ASW SDK or stay with Source 2007 In addition to that Marek, I can see people taking advantage of Mac OS X and replay support On Sun, Jul 31, 2011 at 12:34 AM, Marek Sieradzki marek.sierad...@gmail.com wrote: No significant changes at all, just that it has multithreaded leaf system, shadows and rendering which change 20-50 FPS into 150. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- - Stephen Swires ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- *James Pizzurro* Co-founder, Programmer Agent Red Productions 646-341- direct ja...@agentredproductions.com | www.agentredproductions.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Should I switch ASW SDK or stay with Source 2007
It's not actually the codebase that matters, it's the benefits of the later Source versions including Mac support, better multi-threaded rendering, etc. But I suppose for most of you, if you were to start a new project now, Source wouldn't even be considered. You have UDK, Unity, and later this month CryEngine 3 to play with. On Mon, Aug 1, 2011 at 3:54 PM, James Pizzurro ja...@agentredproductions.com wrote: In my opinion, 2007 is an excellent codebase. I realize Valve has added/changed/removed some things since its initial release to the public, but generally speaking, things work quite well with very few required changes. What I do think stands to be improved is Hammer, but it sounds like they're working on that, so to be honest, there's not much to complain about. Just my two cents...and this conversation should probably stop here or be taken elsewhere seeing as it's a bit off-topic, no? On Mon, Aug 1, 2011 at 1:30 AM, Nathan Voge hl2fr...@msn.com wrote: 2007!!! You guys/gals realize its more than half way through 2011 - right? We should have a freakin updated sdk by now Valve! Releasing Alien Swarm for free was a nice start but it was not developed to be a base of anything but Alien Swarm. It was released over a year ago - Last update is just days away from 1 year - and its basically dead. We need tools that work and eliminate the bs of creating, importing, and modifying content. We need code where everything works (without having to use community patches) and provides us a great base but doesn't overwhelm us with its size. We need better documentation as well. You can't expect the community to write all the help files. I've seen the words masochist and Source used near each other too many times to not say this stuff. Ever notice how dead the mailing list is in recent years? As it stands I can probably count the number of for profit, released, Source Engine games not produced by Valve on one hand. Build a better Source SDK and you will get more interest in Source licensing. Hell, I'd probably even call it something else so people aren't scared off by its previous rep. -- Date: Sun, 31 Jul 2011 01:44:25 +0100 From: stephen.swi...@gmail.com To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Should I switch ASW SDK or stay with Source 2007 In addition to that Marek, I can see people taking advantage of Mac OS X and replay support On Sun, Jul 31, 2011 at 12:34 AM, Marek Sieradzki marek.sierad...@gmail.com wrote: No significant changes at all, just that it has multithreaded leaf system, shadows and rendering which change 20-50 FPS into 150. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- - Stephen Swires ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- *James Pizzurro* Co-founder, Programmer Agent Red Productions 646-341- direct ja...@agentredproductions.com | www.agentredproductions.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- - Stephen Swires ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Should I switch ASW SDK or stay with Source 2007
I still prefer Source's netcode than any other engine's (I haven't played any UE3 MP FPS games, so I can't vouch for that). Source is definitely better than Frostbite, and most likely any others. Kind regards, *Saul Rennison* On 1 August 2011 17:05, Stephen Swires stephen.swi...@gmail.com wrote: It's not actually the codebase that matters, it's the benefits of the later Source versions including Mac support, better multi-threaded rendering, etc. But I suppose for most of you, if you were to start a new project now, Source wouldn't even be considered. You have UDK, Unity, and later this month CryEngine 3 to play with. On Mon, Aug 1, 2011 at 3:54 PM, James Pizzurro ja...@agentredproductions.com wrote: In my opinion, 2007 is an excellent codebase. I realize Valve has added/changed/removed some things since its initial release to the public, but generally speaking, things work quite well with very few required changes. What I do think stands to be improved is Hammer, but it sounds like they're working on that, so to be honest, there's not much to complain about. Just my two cents...and this conversation should probably stop here or be taken elsewhere seeing as it's a bit off-topic, no? On Mon, Aug 1, 2011 at 1:30 AM, Nathan Voge hl2fr...@msn.com wrote: 2007!!! You guys/gals realize its more than half way through 2011 - right? We should have a freakin updated sdk by now Valve! Releasing Alien Swarm for free was a nice start but it was not developed to be a base of anything but Alien Swarm. It was released over a year ago - Last update is just days away from 1 year - and its basically dead. We need tools that work and eliminate the bs of creating, importing, and modifying content. We need code where everything works (without having to use community patches) and provides us a great base but doesn't overwhelm us with its size. We need better documentation as well. You can't expect the community to write all the help files. I've seen the words masochist and Source used near each other too many times to not say this stuff. Ever notice how dead the mailing list is in recent years? As it stands I can probably count the number of for profit, released, Source Engine games not produced by Valve on one hand. Build a better Source SDK and you will get more interest in Source licensing. Hell, I'd probably even call it something else so people aren't scared off by its previous rep. -- Date: Sun, 31 Jul 2011 01:44:25 +0100 From: stephen.swi...@gmail.com To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Should I switch ASW SDK or stay with Source 2007 In addition to that Marek, I can see people taking advantage of Mac OS X and replay support On Sun, Jul 31, 2011 at 12:34 AM, Marek Sieradzki marek.sierad...@gmail.com wrote: No significant changes at all, just that it has multithreaded leaf system, shadows and rendering which change 20-50 FPS into 150. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- - Stephen Swires ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- *James Pizzurro* Co-founder, Programmer Agent Red Productions 646-341- direct ja...@agentredproductions.com | www.agentredproductions.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- - Stephen Swires ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Should I switch ASW SDK or stay with Source 2007
The solution is simple - code your mod in GMod :D garry On Mon, Aug 1, 2011 at 5:05 PM, Stephen Swires stephen.swi...@gmail.comwrote: It's not actually the codebase that matters, it's the benefits of the later Source versions including Mac support, better multi-threaded rendering, etc. But I suppose for most of you, if you were to start a new project now, Source wouldn't even be considered. You have UDK, Unity, and later this month CryEngine 3 to play with. On Mon, Aug 1, 2011 at 3:54 PM, James Pizzurro ja...@agentredproductions.com wrote: In my opinion, 2007 is an excellent codebase. I realize Valve has added/changed/removed some things since its initial release to the public, but generally speaking, things work quite well with very few required changes. What I do think stands to be improved is Hammer, but it sounds like they're working on that, so to be honest, there's not much to complain about. Just my two cents...and this conversation should probably stop here or be taken elsewhere seeing as it's a bit off-topic, no? On Mon, Aug 1, 2011 at 1:30 AM, Nathan Voge hl2fr...@msn.com wrote: 2007!!! You guys/gals realize its more than half way through 2011 - right? We should have a freakin updated sdk by now Valve! Releasing Alien Swarm for free was a nice start but it was not developed to be a base of anything but Alien Swarm. It was released over a year ago - Last update is just days away from 1 year - and its basically dead. We need tools that work and eliminate the bs of creating, importing, and modifying content. We need code where everything works (without having to use community patches) and provides us a great base but doesn't overwhelm us with its size. We need better documentation as well. You can't expect the community to write all the help files. I've seen the words masochist and Source used near each other too many times to not say this stuff. Ever notice how dead the mailing list is in recent years? As it stands I can probably count the number of for profit, released, Source Engine games not produced by Valve on one hand. Build a better Source SDK and you will get more interest in Source licensing. Hell, I'd probably even call it something else so people aren't scared off by its previous rep. -- Date: Sun, 31 Jul 2011 01:44:25 +0100 From: stephen.swi...@gmail.com To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Should I switch ASW SDK or stay with Source 2007 In addition to that Marek, I can see people taking advantage of Mac OS X and replay support On Sun, Jul 31, 2011 at 12:34 AM, Marek Sieradzki marek.sierad...@gmail.com wrote: No significant changes at all, just that it has multithreaded leaf system, shadows and rendering which change 20-50 FPS into 150. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- - Stephen Swires ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- *James Pizzurro* Co-founder, Programmer Agent Red Productions 646-341- direct ja...@agentredproductions.com | www.agentredproductions.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- - Stephen Swires ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Should I switch ASW SDK or stay with Source 2007
Slightly restricts your fanbase to Gmod owners, then, and you have enough money, thanks. Kind regards, *Saul Rennison* On 1 August 2011 17:22, Garry Newman garrynew...@gmail.com wrote: The solution is simple - code your mod in GMod :D garry On Mon, Aug 1, 2011 at 5:05 PM, Stephen Swires stephen.swi...@gmail.comwrote: It's not actually the codebase that matters, it's the benefits of the later Source versions including Mac support, better multi-threaded rendering, etc. But I suppose for most of you, if you were to start a new project now, Source wouldn't even be considered. You have UDK, Unity, and later this month CryEngine 3 to play with. On Mon, Aug 1, 2011 at 3:54 PM, James Pizzurro ja...@agentredproductions.com wrote: In my opinion, 2007 is an excellent codebase. I realize Valve has added/changed/removed some things since its initial release to the public, but generally speaking, things work quite well with very few required changes. What I do think stands to be improved is Hammer, but it sounds like they're working on that, so to be honest, there's not much to complain about. Just my two cents...and this conversation should probably stop here or be taken elsewhere seeing as it's a bit off-topic, no? On Mon, Aug 1, 2011 at 1:30 AM, Nathan Voge hl2fr...@msn.com wrote: 2007!!! You guys/gals realize its more than half way through 2011 - right? We should have a freakin updated sdk by now Valve! Releasing Alien Swarm for free was a nice start but it was not developed to be a base of anything but Alien Swarm. It was released over a year ago - Last update is just days away from 1 year - and its basically dead. We need tools that work and eliminate the bs of creating, importing, and modifying content. We need code where everything works (without having to use community patches) and provides us a great base but doesn't overwhelm us with its size. We need better documentation as well. You can't expect the community to write all the help files. I've seen the words masochist and Source used near each other too many times to not say this stuff. Ever notice how dead the mailing list is in recent years? As it stands I can probably count the number of for profit, released, Source Engine games not produced by Valve on one hand. Build a better Source SDK and you will get more interest in Source licensing. Hell, I'd probably even call it something else so people aren't scared off by its previous rep. -- Date: Sun, 31 Jul 2011 01:44:25 +0100 From: stephen.swi...@gmail.com To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Should I switch ASW SDK or stay with Source 2007 In addition to that Marek, I can see people taking advantage of Mac OS X and replay support On Sun, Jul 31, 2011 at 12:34 AM, Marek Sieradzki marek.sierad...@gmail.com wrote: No significant changes at all, just that it has multithreaded leaf system, shadows and rendering which change 20-50 FPS into 150. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- - Stephen Swires ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- *James Pizzurro* Co-founder, Programmer Agent Red Productions 646-341- direct ja...@agentredproductions.com | www.agentredproductions.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- - Stephen Swires ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Should I switch ASW SDK or stay with Source 2007
That's true - it does have its disadvantages.. but it has its advantages. It's easier. The engine will get updated around your Lua code. There's an existing playerbase - playing your mod is as easy as joining a different server. If your mod is half decent I'd ship it with GMod.. allowing people to play with your content in GMod's sandbox, then join a different server and play the game itself. garry On Mon, Aug 1, 2011 at 5:28 PM, Saul Rennison saul.renni...@gmail.comwrote: Slightly restricts your fanbase to Gmod owners, then, and you have enough money, thanks. Kind regards, *Saul Rennison* On 1 August 2011 17:22, Garry Newman garrynew...@gmail.com wrote: The solution is simple - code your mod in GMod :D garry On Mon, Aug 1, 2011 at 5:05 PM, Stephen Swires stephen.swi...@gmail.comwrote: It's not actually the codebase that matters, it's the benefits of the later Source versions including Mac support, better multi-threaded rendering, etc. But I suppose for most of you, if you were to start a new project now, Source wouldn't even be considered. You have UDK, Unity, and later this month CryEngine 3 to play with. On Mon, Aug 1, 2011 at 3:54 PM, James Pizzurro ja...@agentredproductions.com wrote: In my opinion, 2007 is an excellent codebase. I realize Valve has added/changed/removed some things since its initial release to the public, but generally speaking, things work quite well with very few required changes. What I do think stands to be improved is Hammer, but it sounds like they're working on that, so to be honest, there's not much to complain about. Just my two cents...and this conversation should probably stop here or be taken elsewhere seeing as it's a bit off-topic, no? On Mon, Aug 1, 2011 at 1:30 AM, Nathan Voge hl2fr...@msn.com wrote: 2007!!! You guys/gals realize its more than half way through 2011 - right? We should have a freakin updated sdk by now Valve! Releasing Alien Swarm for free was a nice start but it was not developed to be a base of anything but Alien Swarm. It was released over a year ago - Last update is just days away from 1 year - and its basically dead. We need tools that work and eliminate the bs of creating, importing, and modifying content. We need code where everything works (without having to use community patches) and provides us a great base but doesn't overwhelm us with its size. We need better documentation as well. You can't expect the community to write all the help files. I've seen the words masochist and Source used near each other too many times to not say this stuff. Ever notice how dead the mailing list is in recent years? As it stands I can probably count the number of for profit, released, Source Engine games not produced by Valve on one hand. Build a better Source SDK and you will get more interest in Source licensing. Hell, I'd probably even call it something else so people aren't scared off by its previous rep. -- Date: Sun, 31 Jul 2011 01:44:25 +0100 From: stephen.swi...@gmail.com To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Should I switch ASW SDK or stay with Source 2007 In addition to that Marek, I can see people taking advantage of Mac OS X and replay support On Sun, Jul 31, 2011 at 12:34 AM, Marek Sieradzki marek.sierad...@gmail.com wrote: No significant changes at all, just that it has multithreaded leaf system, shadows and rendering which change 20-50 FPS into 150. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- - Stephen Swires ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- *James Pizzurro* Co-founder, Programmer Agent Red Productions 646-341- direct ja...@agentredproductions.com | www.agentredproductions.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- - Stephen Swires ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view
Re: [hlcoders] Should I switch ASW SDK or stay with Source 2007
Do you have navigation mesh bindings yet? On Mon, Aug 1, 2011 at 5:35 PM, Garry Newman garrynew...@gmail.com wrote: That's true - it does have its disadvantages.. but it has its advantages. It's easier. The engine will get updated around your Lua code. There's an existing playerbase - playing your mod is as easy as joining a different server. If your mod is half decent I'd ship it with GMod.. allowing people to play with your content in GMod's sandbox, then join a different server and play the game itself. garry On Mon, Aug 1, 2011 at 5:28 PM, Saul Rennison saul.renni...@gmail.comwrote: Slightly restricts your fanbase to Gmod owners, then, and you have enough money, thanks. Kind regards, *Saul Rennison* On 1 August 2011 17:22, Garry Newman garrynew...@gmail.com wrote: The solution is simple - code your mod in GMod :D garry On Mon, Aug 1, 2011 at 5:05 PM, Stephen Swires stephen.swi...@gmail.com wrote: It's not actually the codebase that matters, it's the benefits of the later Source versions including Mac support, better multi-threaded rendering, etc. But I suppose for most of you, if you were to start a new project now, Source wouldn't even be considered. You have UDK, Unity, and later this month CryEngine 3 to play with. On Mon, Aug 1, 2011 at 3:54 PM, James Pizzurro ja...@agentredproductions.com wrote: In my opinion, 2007 is an excellent codebase. I realize Valve has added/changed/removed some things since its initial release to the public, but generally speaking, things work quite well with very few required changes. What I do think stands to be improved is Hammer, but it sounds like they're working on that, so to be honest, there's not much to complain about. Just my two cents...and this conversation should probably stop here or be taken elsewhere seeing as it's a bit off-topic, no? On Mon, Aug 1, 2011 at 1:30 AM, Nathan Voge hl2fr...@msn.com wrote: 2007!!! You guys/gals realize its more than half way through 2011 - right? We should have a freakin updated sdk by now Valve! Releasing Alien Swarm for free was a nice start but it was not developed to be a base of anything but Alien Swarm. It was released over a year ago - Last update is just days away from 1 year - and its basically dead. We need tools that work and eliminate the bs of creating, importing, and modifying content. We need code where everything works (without having to use community patches) and provides us a great base but doesn't overwhelm us with its size. We need better documentation as well. You can't expect the community to write all the help files. I've seen the words masochist and Source used near each other too many times to not say this stuff. Ever notice how dead the mailing list is in recent years? As it stands I can probably count the number of for profit, released, Source Engine games not produced by Valve on one hand. Build a better Source SDK and you will get more interest in Source licensing. Hell, I'd probably even call it something else so people aren't scared off by its previous rep. -- Date: Sun, 31 Jul 2011 01:44:25 +0100 From: stephen.swi...@gmail.com To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Should I switch ASW SDK or stay with Source 2007 In addition to that Marek, I can see people taking advantage of Mac OS X and replay support On Sun, Jul 31, 2011 at 12:34 AM, Marek Sieradzki marek.sierad...@gmail.com wrote: No significant changes at all, just that it has multithreaded leaf system, shadows and rendering which change 20-50 FPS into 150. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- - Stephen Swires ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- *James Pizzurro* Co-founder, Programmer Agent Red Productions 646-341- direct ja...@agentredproductions.com | www.agentredproductions.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- - Stephen Swires ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:
Re: [hlcoders] Should I switch ASW SDK or stay with Source 2007
On Mon, Aug 1, 2011 at 6:22 PM, Garry Newman garrynew...@gmail.com wrote: The solution is simple - code your mod in GMod :D Why would anyone want to keep Source restrictions AND gmod restrictions? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Should I switch ASW SDK or stay with Source 2007
Just putting it out there as another option garry On Mon, Aug 1, 2011 at 7:11 PM, Marek Sieradzki marek.sierad...@gmail.comwrote: On Mon, Aug 1, 2011 at 6:22 PM, Garry Newman garrynew...@gmail.com wrote: The solution is simple - code your mod in GMod :D Why would anyone want to keep Source restrictions AND gmod restrictions? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Should I switch ASW SDK or stay with Source 2007
Gmod is useful for prototyping an idea (as long as that idea doesn't involve AI), it does a very good job at it. But it just can't compete with the low level access that the Source SDK grants you. On Mon, Aug 1, 2011 at 7:19 PM, Garry Newman garrynew...@gmail.com wrote: Just putting it out there as another option garry On Mon, Aug 1, 2011 at 7:11 PM, Marek Sieradzki marek.sierad...@gmail.com wrote: On Mon, Aug 1, 2011 at 6:22 PM, Garry Newman garrynew...@gmail.com wrote: The solution is simple - code your mod in GMod :D Why would anyone want to keep Source restrictions AND gmod restrictions? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- - Stephen Swires ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Should I switch ASW SDK or stay with Source 2007
Yeah, and if the end-user has tons of poorly coded add-ons, it will end up affecting the quality of the mod, no ? On Mon, Aug 1, 2011 at 2:28 PM, Stephen Swires stephen.swi...@gmail.comwrote: Gmod is useful for prototyping an idea (as long as that idea doesn't involve AI), it does a very good job at it. But it just can't compete with the low level access that the Source SDK grants you. On Mon, Aug 1, 2011 at 7:19 PM, Garry Newman garrynew...@gmail.comwrote: Just putting it out there as another option garry On Mon, Aug 1, 2011 at 7:11 PM, Marek Sieradzki marek.sierad...@gmail.com wrote: On Mon, Aug 1, 2011 at 6:22 PM, Garry Newman garrynew...@gmail.com wrote: The solution is simple - code your mod in GMod :D Why would anyone want to keep Source restrictions AND gmod restrictions? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- - Stephen Swires ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders