I still prefer Source's netcode than any other engine's (I haven't played any UE3 MP FPS games, so I can't vouch for that). Source is definitely better than Frostbite, and most likely any others.
Kind regards, *Saul Rennison* On 1 August 2011 17:05, Stephen Swires <stephen.swi...@gmail.com> wrote: > It's not actually the codebase that matters, it's the benefits of the later > Source versions including Mac support, better multi-threaded rendering, etc. > But I suppose for most of you, if you were to start a new project now, > Source wouldn't even be considered. You have UDK, Unity, and later this > month CryEngine 3 to play with. > > > On Mon, Aug 1, 2011 at 3:54 PM, James Pizzurro < > ja...@agentredproductions.com> wrote: > >> In my opinion, 2007 is an excellent codebase. I realize Valve has >> added/changed/removed some things since its initial release to the public, >> but generally speaking, things work quite well with very few "required" >> changes. What I do think stands to be improved is Hammer, but it sounds like >> they're working on that, so to be honest, there's not much to complain >> about. Just my two cents...and this conversation should probably stop here >> or be taken elsewhere seeing as it's a bit off-topic, no? >> >> >> On Mon, Aug 1, 2011 at 1:30 AM, Nathan Voge <hl2fr...@msn.com> wrote: >> >>> 2007!!! You guys/gals realize its more than half way through 2011 - >>> right? We should have a freakin updated sdk by now Valve! >>> >>> Releasing Alien Swarm for free was a nice start but it was not developed >>> to be a base of anything but Alien Swarm. It was released over a year ago - >>> Last update is just days away from 1 year - and its basically dead. We need >>> tools that work and eliminate the bs of creating, importing, and modifying >>> content. We need code where everything works (without having to use >>> community patches) and provides us a great base but doesn't overwhelm us >>> with its size. We need better documentation as well. You can't expect the >>> community to write all the help files. >>> >>> I've seen the words "masochist" and "Source" used near each other too >>> many times to not say this stuff. Ever notice how dead the mailing list is >>> in recent years? >>> >>> As it stands I can probably count the number of for profit, released, >>> Source Engine games not produced by Valve on one hand. Build a better Source >>> SDK and you will get more interest in Source licensing. Hell, I'd probably >>> even call it something else so people aren't scared off by its previous rep. >>> >>> >>> >>> ------------------------------ >>> Date: Sun, 31 Jul 2011 01:44:25 +0100 >>> From: stephen.swi...@gmail.com >>> To: hlcoders@list.valvesoftware.com >>> Subject: Re: [hlcoders] Should I switch ASW SDK or stay with Source 2007 >>> >>> >>> In addition to that Marek, I can see people taking advantage of Mac OS X >>> and replay support >>> >>> On Sun, Jul 31, 2011 at 12:34 AM, Marek Sieradzki < >>> marek.sierad...@gmail.com> wrote: >>> >>> No significant changes at all, just that it has multithreaded leaf >>> system, shadows and rendering which change 20-50 FPS into 150. >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> >>> >>> >>> -- >>> - Stephen Swires >>> >>> _______________________________________________ To unsubscribe, edit your >>> list preferences, or view the list archives, please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> >>> >> >> >> -- >> *James Pizzurro* >> Co-founder, Programmer >> Agent Red Productions >> 646-341-3333 direct >> ja...@agentredproductions.com | www.agentredproductions.com >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> > > > -- > - Stephen Swires > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >
_______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders