I still prefer Source's netcode than any other engine's (I haven't played
any UE3 MP FPS games, so I can't vouch for that). Source is definitely
better than Frostbite, and most likely any others.


Kind regards,
*Saul Rennison*


On 1 August 2011 17:05, Stephen Swires <stephen.swi...@gmail.com> wrote:

> It's not actually the codebase that matters, it's the benefits of the later
> Source versions including Mac support, better multi-threaded rendering, etc.
> But I suppose for most of you, if you were to start a new project now,
> Source wouldn't even be considered. You have UDK, Unity, and later this
> month CryEngine 3 to play with.
>
>
> On Mon, Aug 1, 2011 at 3:54 PM, James Pizzurro <
> ja...@agentredproductions.com> wrote:
>
>> In my opinion, 2007 is an excellent codebase. I realize Valve has
>> added/changed/removed some things since its initial release to the public,
>> but generally speaking, things work quite well with very few "required"
>> changes. What I do think stands to be improved is Hammer, but it sounds like
>> they're working on that, so to be honest, there's not much to complain
>> about. Just my two cents...and this conversation should probably stop here
>> or be taken elsewhere seeing as it's a bit off-topic, no?
>>
>>
>> On Mon, Aug 1, 2011 at 1:30 AM, Nathan Voge <hl2fr...@msn.com> wrote:
>>
>>>  2007!!! You guys/gals realize its more than half way through 2011 -
>>> right? We should have a freakin updated sdk by now Valve!
>>>
>>> Releasing Alien Swarm for free was a nice start but it was not developed
>>> to be a base of anything but Alien Swarm. It was released over a year ago -
>>> Last update is just days away from 1 year - and its basically dead. We need
>>> tools that work and eliminate the bs of creating, importing, and modifying
>>> content. We need code where everything works (without having to use
>>> community patches) and provides us a great base but doesn't overwhelm us
>>> with its size. We need better documentation as well. You can't expect the
>>> community to write all the help files.
>>>
>>> I've seen the words "masochist" and "Source" used near each other too
>>> many times to not say this stuff. Ever notice how dead the mailing list is
>>> in recent years?
>>>
>>> As it stands I can probably count the number of for profit, released,
>>> Source Engine games not produced by Valve on one hand. Build a better Source
>>> SDK and you will get more interest in Source licensing. Hell, I'd probably
>>> even call it something else so people aren't scared off by its previous rep.
>>>
>>>
>>>
>>> ------------------------------
>>> Date: Sun, 31 Jul 2011 01:44:25 +0100
>>> From: stephen.swi...@gmail.com
>>> To: hlcoders@list.valvesoftware.com
>>> Subject: Re: [hlcoders] Should I switch ASW SDK or stay with Source 2007
>>>
>>>
>>> In addition to that Marek, I can see people taking advantage of Mac OS X
>>> and replay support
>>>
>>> On Sun, Jul 31, 2011 at 12:34 AM, Marek Sieradzki <
>>> marek.sierad...@gmail.com> wrote:
>>>
>>> No significant changes at all, just that it has multithreaded leaf
>>> system, shadows and rendering which change 20-50 FPS into 150.
>>>
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>
>>>
>>>
>>>
>>> --
>>> - Stephen Swires
>>>
>>> _______________________________________________ To unsubscribe, edit your
>>> list preferences, or view the list archives, please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>
>>>
>>>
>>
>>
>> --
>> *James Pizzurro*
>> Co-founder, Programmer
>> Agent Red Productions
>> 646-341-3333 direct
>> ja...@agentredproductions.com | www.agentredproductions.com
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>
>>
>>
>
>
> --
> - Stephen Swires
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>
>
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to