Do you have navigation mesh bindings yet?

On Mon, Aug 1, 2011 at 5:35 PM, Garry Newman <garrynew...@gmail.com> wrote:

> That's true - it does have its disadvantages.. but it has its advantages.
> It's easier. The engine will get updated around your Lua code. There's an
> existing playerbase - playing your mod is as easy as joining a different
> server. If your mod is half decent I'd ship it with GMod.. allowing people
> to play with your content in GMod's sandbox, then join a different server
> and play the game itself.
>
> garry
>
>
>
> On Mon, Aug 1, 2011 at 5:28 PM, Saul Rennison <saul.renni...@gmail.com>wrote:
>
>> Slightly restricts your fanbase to Gmod owners, then, and you have enough
>> money, thanks.
>>
>>
>> Kind regards,
>> *Saul Rennison*
>>
>>
>>
>> On 1 August 2011 17:22, Garry Newman <garrynew...@gmail.com> wrote:
>>
>>> The solution is simple - code your mod in GMod :D
>>>
>>> garry
>>>
>>>
>>>
>>> On Mon, Aug 1, 2011 at 5:05 PM, Stephen Swires <stephen.swi...@gmail.com
>>> > wrote:
>>>
>>>> It's not actually the codebase that matters, it's the benefits of the
>>>> later Source versions including Mac support, better multi-threaded
>>>> rendering, etc. But I suppose for most of you, if you were to start a new
>>>> project now, Source wouldn't even be considered. You have UDK, Unity, and
>>>> later this month CryEngine 3 to play with.
>>>>
>>>>
>>>> On Mon, Aug 1, 2011 at 3:54 PM, James Pizzurro <
>>>> ja...@agentredproductions.com> wrote:
>>>>
>>>>> In my opinion, 2007 is an excellent codebase. I realize Valve has
>>>>> added/changed/removed some things since its initial release to the public,
>>>>> but generally speaking, things work quite well with very few "required"
>>>>> changes. What I do think stands to be improved is Hammer, but it sounds 
>>>>> like
>>>>> they're working on that, so to be honest, there's not much to complain
>>>>> about. Just my two cents...and this conversation should probably stop here
>>>>> or be taken elsewhere seeing as it's a bit off-topic, no?
>>>>>
>>>>>
>>>>> On Mon, Aug 1, 2011 at 1:30 AM, Nathan Voge <hl2fr...@msn.com> wrote:
>>>>>
>>>>>>  2007!!! You guys/gals realize its more than half way through 2011 -
>>>>>> right? We should have a freakin updated sdk by now Valve!
>>>>>>
>>>>>> Releasing Alien Swarm for free was a nice start but it was not
>>>>>> developed to be a base of anything but Alien Swarm. It was released over 
>>>>>> a
>>>>>> year ago - Last update is just days away from 1 year - and its basically
>>>>>> dead. We need tools that work and eliminate the bs of creating, 
>>>>>> importing,
>>>>>> and modifying content. We need code where everything works (without 
>>>>>> having
>>>>>> to use community patches) and provides us a great base but doesn't 
>>>>>> overwhelm
>>>>>> us with its size. We need better documentation as well. You can't expect 
>>>>>> the
>>>>>> community to write all the help files.
>>>>>>
>>>>>> I've seen the words "masochist" and "Source" used near each other too
>>>>>> many times to not say this stuff. Ever notice how dead the mailing list 
>>>>>> is
>>>>>> in recent years?
>>>>>>
>>>>>> As it stands I can probably count the number of for profit, released,
>>>>>> Source Engine games not produced by Valve on one hand. Build a better 
>>>>>> Source
>>>>>> SDK and you will get more interest in Source licensing. Hell, I'd 
>>>>>> probably
>>>>>> even call it something else so people aren't scared off by its previous 
>>>>>> rep.
>>>>>>
>>>>>>
>>>>>>
>>>>>> ------------------------------
>>>>>> Date: Sun, 31 Jul 2011 01:44:25 +0100
>>>>>> From: stephen.swi...@gmail.com
>>>>>> To: hlcoders@list.valvesoftware.com
>>>>>> Subject: Re: [hlcoders] Should I switch ASW SDK or stay with Source
>>>>>> 2007
>>>>>>
>>>>>>
>>>>>> In addition to that Marek, I can see people taking advantage of Mac OS
>>>>>> X and replay support
>>>>>>
>>>>>> On Sun, Jul 31, 2011 at 12:34 AM, Marek Sieradzki <
>>>>>> marek.sierad...@gmail.com> wrote:
>>>>>>
>>>>>> No significant changes at all, just that it has multithreaded leaf
>>>>>> system, shadows and rendering which change 20-50 FPS into 150.
>>>>>>
>>>>>> _______________________________________________
>>>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>>>> please visit:
>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>> --
>>>>>> - Stephen Swires
>>>>>>
>>>>>> _______________________________________________ To unsubscribe, edit
>>>>>> your list preferences, or view the list archives, please visit:
>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>>>>
>>>>>> _______________________________________________
>>>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>>>> please visit:
>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>>>>
>>>>>>
>>>>>>
>>>>>
>>>>>
>>>>> --
>>>>> *James Pizzurro*
>>>>> Co-founder, Programmer
>>>>> Agent Red Productions
>>>>> 646-341-3333 direct
>>>>> ja...@agentredproductions.com | www.agentredproductions.com
>>>>>
>>>>> _______________________________________________
>>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>>> please visit:
>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>>>
>>>>>
>>>>>
>>>>
>>>>
>>>> --
>>>> - Stephen Swires
>>>>
>>>> _______________________________________________
>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>> please visit:
>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>>
>>>>
>>>>
>>>
>>> _______________________________________________
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>>> please visit:
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>>>
>>>
>>>
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
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>>
>>
>>
>
> _______________________________________________
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> please visit:
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>
>
>


-- 
- Stephen Swires
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