Do you have navigation mesh bindings yet? On Mon, Aug 1, 2011 at 5:35 PM, Garry Newman <garrynew...@gmail.com> wrote:
> That's true - it does have its disadvantages.. but it has its advantages. > It's easier. The engine will get updated around your Lua code. There's an > existing playerbase - playing your mod is as easy as joining a different > server. If your mod is half decent I'd ship it with GMod.. allowing people > to play with your content in GMod's sandbox, then join a different server > and play the game itself. > > garry > > > > On Mon, Aug 1, 2011 at 5:28 PM, Saul Rennison <saul.renni...@gmail.com>wrote: > >> Slightly restricts your fanbase to Gmod owners, then, and you have enough >> money, thanks. >> >> >> Kind regards, >> *Saul Rennison* >> >> >> >> On 1 August 2011 17:22, Garry Newman <garrynew...@gmail.com> wrote: >> >>> The solution is simple - code your mod in GMod :D >>> >>> garry >>> >>> >>> >>> On Mon, Aug 1, 2011 at 5:05 PM, Stephen Swires <stephen.swi...@gmail.com >>> > wrote: >>> >>>> It's not actually the codebase that matters, it's the benefits of the >>>> later Source versions including Mac support, better multi-threaded >>>> rendering, etc. But I suppose for most of you, if you were to start a new >>>> project now, Source wouldn't even be considered. You have UDK, Unity, and >>>> later this month CryEngine 3 to play with. >>>> >>>> >>>> On Mon, Aug 1, 2011 at 3:54 PM, James Pizzurro < >>>> ja...@agentredproductions.com> wrote: >>>> >>>>> In my opinion, 2007 is an excellent codebase. I realize Valve has >>>>> added/changed/removed some things since its initial release to the public, >>>>> but generally speaking, things work quite well with very few "required" >>>>> changes. What I do think stands to be improved is Hammer, but it sounds >>>>> like >>>>> they're working on that, so to be honest, there's not much to complain >>>>> about. Just my two cents...and this conversation should probably stop here >>>>> or be taken elsewhere seeing as it's a bit off-topic, no? >>>>> >>>>> >>>>> On Mon, Aug 1, 2011 at 1:30 AM, Nathan Voge <hl2fr...@msn.com> wrote: >>>>> >>>>>> 2007!!! You guys/gals realize its more than half way through 2011 - >>>>>> right? We should have a freakin updated sdk by now Valve! >>>>>> >>>>>> Releasing Alien Swarm for free was a nice start but it was not >>>>>> developed to be a base of anything but Alien Swarm. It was released over >>>>>> a >>>>>> year ago - Last update is just days away from 1 year - and its basically >>>>>> dead. We need tools that work and eliminate the bs of creating, >>>>>> importing, >>>>>> and modifying content. We need code where everything works (without >>>>>> having >>>>>> to use community patches) and provides us a great base but doesn't >>>>>> overwhelm >>>>>> us with its size. We need better documentation as well. You can't expect >>>>>> the >>>>>> community to write all the help files. >>>>>> >>>>>> I've seen the words "masochist" and "Source" used near each other too >>>>>> many times to not say this stuff. Ever notice how dead the mailing list >>>>>> is >>>>>> in recent years? >>>>>> >>>>>> As it stands I can probably count the number of for profit, released, >>>>>> Source Engine games not produced by Valve on one hand. Build a better >>>>>> Source >>>>>> SDK and you will get more interest in Source licensing. Hell, I'd >>>>>> probably >>>>>> even call it something else so people aren't scared off by its previous >>>>>> rep. >>>>>> >>>>>> >>>>>> >>>>>> ------------------------------ >>>>>> Date: Sun, 31 Jul 2011 01:44:25 +0100 >>>>>> From: stephen.swi...@gmail.com >>>>>> To: hlcoders@list.valvesoftware.com >>>>>> Subject: Re: [hlcoders] Should I switch ASW SDK or stay with Source >>>>>> 2007 >>>>>> >>>>>> >>>>>> In addition to that Marek, I can see people taking advantage of Mac OS >>>>>> X and replay support >>>>>> >>>>>> On Sun, Jul 31, 2011 at 12:34 AM, Marek Sieradzki < >>>>>> marek.sierad...@gmail.com> wrote: >>>>>> >>>>>> No significant changes at all, just that it has multithreaded leaf >>>>>> system, shadows and rendering which change 20-50 FPS into 150. >>>>>> >>>>>> _______________________________________________ >>>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>>> please visit: >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> -- >>>>>> - Stephen Swires >>>>>> >>>>>> _______________________________________________ To unsubscribe, edit >>>>>> your list preferences, or view the list archives, please visit: >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>>>> >>>>>> _______________________________________________ >>>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>>> please visit: >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>>>> >>>>>> >>>>>> >>>>> >>>>> >>>>> -- >>>>> *James Pizzurro* >>>>> Co-founder, Programmer >>>>> Agent Red Productions >>>>> 646-341-3333 direct >>>>> ja...@agentredproductions.com | www.agentredproductions.com >>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>> please visit: >>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>>> >>>>> >>>>> >>>> >>>> >>>> -- >>>> - Stephen Swires >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>> >>>> >>>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> >>> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > -- - Stephen Swires
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