Re: [hlcoders] Need Valve's confirmation
sometimes you'll get an answer and sometimes not. The only person who emailed me back every time was MattB, but he don't work at vac anymore, do he? - Original Message - From: "Tan Theodore" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Sunday, February 22, 2004 10:17 AM Subject: Re: [hlcoders] Need Valve's confirmation > Dang > > I e-mailed Gabe Newell and I'm still waiting for Gabe's reply. Been about 2 > or 3 days. If still no response, I'll just crop out the CS:CZ content. Which > I've already did. So the sprite will be left with the Galil and FAMAS > picture, nothing more. > > And I've sent countless of mails to Valve and none of them were replied. > Really, I'm getting sort of tired e-mailing them. The thought of air-mailing > them comes to mind. But it's kind of costly mailing from Singapore to the > States. *sigh* > > > >From: tei <[EMAIL PROTECTED]> > >Reply-To: [EMAIL PROTECTED] > >To: [EMAIL PROTECTED] > >Subject: Re: [hlcoders] Need Valve's confirmation > >Date: Sat, 21 Feb 2004 19:16:51 +0100 > > > >Tan Theodore escribió: > >>Is that the way to extract the files in the .gcf? > >> > >>This could solve some problems with the installer as some players complain > >>they can't play because they don't have HL maps or they're missing some CS > >>stuff like models. > > > >No, thats is a idea for a workaround. > > > >>>@echo off > >>>echo You need othermod to play this mod! > >>>echo Extract models from othermod > >>>extractgcf -f burn.mdl -o mymod/models/burn.mdl > >>> > > > >___ > >To unsubscribe, edit your list preferences, or view the list archives, > >please visit: > >http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > _ > Get 10mb of inbox space with MSN Hotmail Extra Storage > http://join.msn.com/?pgmarket=en-sg > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Need Valve's confirmation
- Original Message - From: "Tan Theodore" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Sunday, February 22, 2004 10:17 AM Subject: Re: [hlcoders] Need Valve's confirmation > Dang > > I e-mailed Gabe Newell and I'm still waiting for Gabe's reply. Been about 2 > or 3 days. If still no response, I'll just crop out the CS:CZ content. Which > I've already did. So the sprite will be left with the Galil and FAMAS > picture, nothing more. > > And I've sent countless of mails to Valve and none of them were replied. > Really, I'm getting sort of tired e-mailing them. The thought of air-mailing > them comes to mind. But it's kind of costly mailing from Singapore to the > States. *sigh* > > > >From: tei <[EMAIL PROTECTED]> > >Reply-To: [EMAIL PROTECTED] > >To: [EMAIL PROTECTED] > >Subject: Re: [hlcoders] Need Valve's confirmation > >Date: Sat, 21 Feb 2004 19:16:51 +0100 > > > >Tan Theodore escribió: > >>Is that the way to extract the files in the .gcf? > >> > >>This could solve some problems with the installer as some players complain > >>they can't play because they don't have HL maps or they're missing some CS > >>stuff like models. > > > >No, thats is a idea for a workaround. > > > >>>@echo off > >>>echo You need othermod to play this mod! > >>>echo Extract models from othermod > >>>extractgcf -f burn.mdl -o mymod/models/burn.mdl > >>> > > > >___ > >To unsubscribe, edit your list preferences, or view the list archives, > >please visit: > >http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > _ > Get 10mb of inbox space with MSN Hotmail Extra Storage > http://join.msn.com/?pgmarket=en-sg > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Need Valve's confirmation
Dang I e-mailed Gabe Newell and I'm still waiting for Gabe's reply. Been about 2 or 3 days. If still no response, I'll just crop out the CS:CZ content. Which I've already did. So the sprite will be left with the Galil and FAMAS picture, nothing more. And I've sent countless of mails to Valve and none of them were replied. Really, I'm getting sort of tired e-mailing them. The thought of air-mailing them comes to mind. But it's kind of costly mailing from Singapore to the States. *sigh* From: tei <[EMAIL PROTECTED]> Reply-To: [EMAIL PROTECTED] To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Need Valve's confirmation Date: Sat, 21 Feb 2004 19:16:51 +0100 Tan Theodore escribió: Is that the way to extract the files in the .gcf? This could solve some problems with the installer as some players complain they can't play because they don't have HL maps or they're missing some CS stuff like models. No, thats is a idea for a workaround. @echo off echo You need othermod to play this mod! echo Extract models from othermod extractgcf -f burn.mdl -o mymod/models/burn.mdl ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _ Get 10mb of inbox space with MSN Hotmail Extra Storage http://join.msn.com/?pgmarket=en-sg ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Need Valve's confirmation
[ Converted text/html to text/plain ] Uhm, In the space of just under 3 hours I'd sent 4 emails, to three different people at Valve and gotten responses from all of them. Erik got bac k to me 7 minutes after emailing him, Chris 33 minutes after emailing him, and David two hours after that. Erik has always been very propmt as have the others I've emailed. If that fails, *gasp* ring them. Michael Shimmins Ooks Server wrote: And good luck...I've done this several times, and no one at Valve ever returned my emails. If they can't give a definitive answer, their response will be a luke warm non-responce, like Alfred's "consult with an attorney". Or silence. Usually just silence. - Original Message - From: "Michael Shimmins" <[EMAIL PROTECTED]>[1] To: <[EMAIL PROTECTED]>[2] Sent: Friday, February 20, 2004 10:23 PM Subject: Re: [hlcoders] Need Valve's confirmation Email someone directly at Valve, such as Erik, or Scott. They should be able to help, or at least, direct you to someone who can. - Shimms ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders[3] ===References:=== 1. mailto:[EMAIL PROTECTED] 2. mailto:[EMAIL PROTECTED] 3. http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Need Valve's confirmation
[ Converted text/html to text/plain ] Tan Theodore wrote: I managed to extract the files within the counter-strike.gcf file. I would like to use the galil and FAMAS weapon sprite for my mod and so happens that the two sprites appears to have CS:CZ weapon selection too. If I'm not mistaken, I think it's 640hud17 and 640hud18. Question is, am I allow to use it? Because as far as I know, CS:CZ models, sprites, sounds or anything which belongs to it are not supposed to be used as it is copyrighted. But I extracted this file from Steam, owned by Valve. So I would like to double check. A couple of years ago, I created a player model from one of the "Gunman" single-player monsters. At that time, I sent an e-mail to Rewolf (the makers of "Gunman") and they said that I could use their model, as long as it was for the Half-Life engine only. I don't know if the makers of CS:CZ have this policy or not, but it doesn't hurt to ask. Send e-mails to Valve ([EMAIL PROTECTED]) and Turtle Rock Studios ([EMAIL PROTECTED]). -Scott ===References:=== 1. mailto:[EMAIL PROTECTED] 2. mailto:[EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Need Valve's confirmation
And good luck...I've done this several times, and no one at Valve ever returned my emails. If they can't give a definitive answer, their response will be a luke warm non-responce, like Alfred's "consult with an attorney". Or silence. Usually just silence. - Original Message - From: "Michael Shimmins" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Friday, February 20, 2004 10:23 PM Subject: Re: [hlcoders] Need Valve's confirmation > Email someone directly at Valve, such as Erik, or Scott. They should > be able to help, or at least, direct you to someone who can. > > - Shimms > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Need Valve's confirmation
I don´t agree, Windows 98 Lite uses a simular way to get files from the win95 cd. - Original Message - From: "tei" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Saturday, February 21, 2004 7:16 PM Subject: Re: [hlcoders] Need Valve's confirmation Tan Theodore escribió: > Is that the way to extract the files in the .gcf? > > This could solve some problems with the installer as some players complain > they can't play because they don't have HL maps or they're missing some CS > stuff like models. No, thats is a idea for a workaround. >> @echo off >> echo You need othermod to play this mod! >> echo Extract models from othermod >> extractgcf -f burn.mdl -o mymod/models/burn.mdl >> ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Need Valve's confirmation
Tan Theodore escribió: Is that the way to extract the files in the .gcf? This could solve some problems with the installer as some players complain they can't play because they don't have HL maps or they're missing some CS stuff like models. No, thats is a idea for a workaround. @echo off echo You need othermod to play this mod! echo Extract models from othermod extractgcf -f burn.mdl -o mymod/models/burn.mdl ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Need Valve's confirmation
Email someone directly at Valve, such as Erik, or Scott. They should be able to help, or at least, direct you to someone who can. - Shimms Tan Theodore wrote: I managed to extract the files within the counter-strike.gcf file. I would like to use the galil and FAMAS weapon sprite for my mod and so happens that the two sprites appears to have CS:CZ weapon selection too. If I'm not mistaken, I think it's 640hud17 and 640hud18. Question is, am I allow to use it? Because as far as I know, CS:CZ models, sprites, sounds or anything which belongs to it are not supposed to be used as it is copyrighted. But I extracted this file from Steam, owned by Valve. So I would like to double check. _ Download games, logos, wallpapers and lots more at MSN Mobile! http://www.msn.com.sg/mobile/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Need Valve's confirmation
Tan Theodore wrote: I managed to extract the files within the counter-strike.gcf file. I would like to use the galil and FAMAS weapon sprite for my mod and so happens that the two sprites appears to have CS:CZ weapon selection too. If I'm not mistaken, I think it's 640hud17 and 640hud18. Question is, am I allow to use it? Because as far as I know, CS:CZ models, sprites, sounds or anything which belongs to it are not supposed to be used as it is copyrighted. But I extracted this file from Steam, owned by Valve. So I would like to double check. _ Download games, logos, wallpapers and lots more at MSN Mobile! http://www.msn.com.sg/mobile/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Need Valve's confirmation
Is that the way to extract the files in the .gcf? This could solve some problems with the installer as some players complain they can't play because they don't have HL maps or they're missing some CS stuff like models. From: tei <[EMAIL PROTECTED]> Reply-To: [EMAIL PROTECTED] To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Need Valve's confirmation Date: Fri, 20 Feb 2004 21:26:37 +0100 Kevin Gerry escribió: You don't know Alfred? I would think that you'd have your agreement with whomever coded CS:CZ in your office on what you, Valve own and what they company that made CZ owns. (Since if they made it off contract from Valve wouldn't you own it?) Which then wouldn't it follow the SDK agreement that says that mod devs can use any original code/models/sounds/textures/etc made by Valve? (Like the HD Pack included with Blueshift which I seem to remember was asked and affirmed as usable/packageable with external mods) Ugh- I have a headache now >.< ~ -workaround (maybe not applicable here)- maybe other option can be to copy files around in the client comp something like this: @echo off echo You need othermod to play this mod! echo Install models from othermod copy othermod/models/burn.mdl mymod/models/burn.mdl but if the content is hidden at gcf, thats can be other option @echo off echo You need othermod to play this mod! echo Extract models from othermod extractgcf -f burn.mdl -o mymod/models/burn.mdl to avoid problems, the mod can be distribute with a fake "burn.mdl", a 768 bytes file with only a unskined polygon ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _ Find gifts, buy online with MSN Shopping. http://shopping.msn.com.sg/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] Need Valve's confirmation
This is my mod's homepage => cl.cscentral.com Yeah, you would need CS AND HL for this mod to work. All I supply is the code and a few various stuffs that are self-made or needed to add otherwise players will complain. Bummer. You all should look in the forums once in a while. :rolls-eyes: CS just supply the sprites, models and sounds while HL supply the maps. Since this is quite a big issue, the only way to use those sprites is to crop out the CS:CZ content or use a custom sprite to be on the safe side and avoid stepping on anyone's toes. Probably that's why people made Photoshop, sprview and sprwiz. :D From: "Napier, Kevin" <[EMAIL PROTECTED]> Reply-To: [EMAIL PROTECTED] To: "'[EMAIL PROTECTED]'" <[EMAIL PROTECTED]> Subject: RE: [hlcoders] Need Valve's confirmation Date: Fri, 20 Feb 2004 15:34:33 -0500 "use" yes I believe so, but it sound more like he wanted to distro it with his mod which would be a no-no since he doesn't own it; but I could have misinterpreted. Ie if counterstrike being installed was a prerequisite (as opposed to just hl)there probably would be little issue. -Original Message- From: Kevin Gerry [mailto:[EMAIL PROTECTED] Sent: Friday, February 20, 2004 3:04 PM To: [EMAIL PROTECTED] Subject: RE: [hlcoders] Need Valve's confirmation You don't know Alfred? I would think that you'd have your agreement with whomever coded CS:CZ in your office on what you, Valve own and what they company that made CZ owns. (Since if they made it off contract from Valve wouldn't you own it?) Which then wouldn't it follow the SDK agreement that says that mod devs can use any original code/models/sounds/textures/etc made by Valve? (Like the HD Pack included with Blueshift which I seem to remember was asked and affirmed as usable/packageable with external mods) Ugh- I have a headache now >.< ~ > -Original Message- > From: [EMAIL PROTECTED] [mailto:hlcoders- > [EMAIL PROTECTED] On Behalf Of Alfred Reynolds > Sent: Friday, February 20, 2004 2:32 PM > To: [EMAIL PROTECTED] > Subject: RE: [hlcoders] Need Valve's confirmation > > You should read the EULA and consult a lawyer on this. > > > -Original Message- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of > > Tan Theodore > > Sent: Friday, February 20, 2004 2:35 AM > > To: [EMAIL PROTECTED] > > Subject: [hlcoders] Need Valve's confirmation > > > > I managed to extract the files within the counter-strike.gcf > > file. I would > > like to use the galil and FAMAS weapon sprite for my mod and > > so happens that > > the two sprites appears to have CS:CZ weapon selection too. If I'm not > > mistaken, I think it's 640hud17 and 640hud18. > > > > Question is, am I allow to use it? > > > > Because as far as I know, CS:CZ models, sprites, sounds or > > anything which > > belongs to it are not supposed to be used as it is copyrighted. But I > > extracted this file from Steam, owned by Valve. So I would > > like to double > > check. > > > > _ > > Download games, logos, wallpapers and lots more at MSN Mobile! > > http://www.msn.com.sg/mobile/ > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list > > archives, please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _ Take a break! Find destinations on MSN Travel. http://www.msn.com.sg/travel/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] Need Valve's confirmation
Yeah- since if you DO say that we can... You've opened a door which somebody else in the company may not want... Stupid legal stuff! =) IP ALL THE WAY!!! ~ > -Original Message- > From: [EMAIL PROTECTED] [mailto:hlcoders- > [EMAIL PROTECTED] On Behalf Of Alfred Reynolds > Sent: Friday, February 20, 2004 5:52 PM > To: [EMAIL PROTECTED] > Subject: RE: [hlcoders] Need Valve's confirmation > > My response was a little too hard, I apologize. Whenever it comes to > legal questions I have learnt to shut up, its too much of a minefield. > > - Alfred > > > -Original Message- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of > > Kevin Gerry > > Sent: Friday, February 20, 2004 12:04 PM > > To: [EMAIL PROTECTED] > > Subject: RE: [hlcoders] Need Valve's confirmation > > > > You don't know Alfred? I would think that you'd have your > > agreement with > > whomever coded CS:CZ in your office on what you, Valve own > > and what they > > company that made CZ owns. (Since if they made it off > > contract from Valve > > wouldn't you own it?) > > > > Which then wouldn't it follow the SDK agreement that says > > that mod devs can > > use any original code/models/sounds/textures/etc made by > > Valve? (Like the HD > > Pack included with Blueshift which I seem to remember was > > asked and affirmed > > as usable/packageable with external mods) > > > > Ugh- I have a headache now >.< > > > > ~ > > > > > -----Original Message- > > > From: [EMAIL PROTECTED] [mailto:hlcoders- > > > [EMAIL PROTECTED] On Behalf Of Alfred Reynolds > > > Sent: Friday, February 20, 2004 2:32 PM > > > To: [EMAIL PROTECTED] > > > Subject: RE: [hlcoders] Need Valve's confirmation > > > > > > You should read the EULA and consult a lawyer on this. > > > > > > > -Original Message- > > > > From: [EMAIL PROTECTED] > > > > [mailto:[EMAIL PROTECTED] On Behalf Of > > > > Tan Theodore > > > > Sent: Friday, February 20, 2004 2:35 AM > > > > To: [EMAIL PROTECTED] > > > > Subject: [hlcoders] Need Valve's confirmation > > > > > > > > I managed to extract the files within the counter-strike.gcf > > > > file. I would > > > > like to use the galil and FAMAS weapon sprite for my mod and > > > > so happens that > > > > the two sprites appears to have CS:CZ weapon selection > > too. If I'm not > > > > mistaken, I think it's 640hud17 and 640hud18. > > > > > > > > Question is, am I allow to use it? > > > > > > > > Because as far as I know, CS:CZ models, sprites, sounds or > > > > anything which > > > > belongs to it are not supposed to be used as it is > > copyrighted. But I > > > > extracted this file from Steam, owned by Valve. So I would > > > > like to double > > > > check. > > > > > > > > _ > > > > Download games, logos, wallpapers and lots more at MSN Mobile! > > > > http://www.msn.com.sg/mobile/ > > > > > > > > > > > > ___ > > > > To unsubscribe, edit your list preferences, or view the list > > > > archives, please visit: > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > > > ___ > > > To unsubscribe, edit your list preferences, or view the > > list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list > > archives, please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Need Valve's confirmation
Alfred Reynolds wrote: My response was a little too hard, I apologize. Whenever it comes to legal questions I have learnt to shut up, its too much of a minefield. - Alfred Heh-heh! Yes, it sucks to want to be open with people and want share your opinion, only to have "The Man" come down on you when you do. :) I too have learned to keep my mouth shut about such things. -- Jeffrey "botman" Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] Need Valve's confirmation
My response was a little too hard, I apologize. Whenever it comes to legal questions I have learnt to shut up, its too much of a minefield. - Alfred > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of > Kevin Gerry > Sent: Friday, February 20, 2004 12:04 PM > To: [EMAIL PROTECTED] > Subject: RE: [hlcoders] Need Valve's confirmation > > You don't know Alfred? I would think that you'd have your > agreement with > whomever coded CS:CZ in your office on what you, Valve own > and what they > company that made CZ owns. (Since if they made it off > contract from Valve > wouldn't you own it?) > > Which then wouldn't it follow the SDK agreement that says > that mod devs can > use any original code/models/sounds/textures/etc made by > Valve? (Like the HD > Pack included with Blueshift which I seem to remember was > asked and affirmed > as usable/packageable with external mods) > > Ugh- I have a headache now >.< > > ~ > > > -Original Message- > > From: [EMAIL PROTECTED] [mailto:hlcoders- > > [EMAIL PROTECTED] On Behalf Of Alfred Reynolds > > Sent: Friday, February 20, 2004 2:32 PM > > To: [EMAIL PROTECTED] > > Subject: RE: [hlcoders] Need Valve's confirmation > > > > You should read the EULA and consult a lawyer on this. > > > > > -Original Message- > > > From: [EMAIL PROTECTED] > > > [mailto:[EMAIL PROTECTED] On Behalf Of > > > Tan Theodore > > > Sent: Friday, February 20, 2004 2:35 AM > > > To: [EMAIL PROTECTED] > > > Subject: [hlcoders] Need Valve's confirmation > > > > > > I managed to extract the files within the counter-strike.gcf > > > file. I would > > > like to use the galil and FAMAS weapon sprite for my mod and > > > so happens that > > > the two sprites appears to have CS:CZ weapon selection > too. If I'm not > > > mistaken, I think it's 640hud17 and 640hud18. > > > > > > Question is, am I allow to use it? > > > > > > Because as far as I know, CS:CZ models, sprites, sounds or > > > anything which > > > belongs to it are not supposed to be used as it is > copyrighted. But I > > > extracted this file from Steam, owned by Valve. So I would > > > like to double > > > check. > > > > > > _ > > > Download games, logos, wallpapers and lots more at MSN Mobile! > > > http://www.msn.com.sg/mobile/ > > > > > > > > > ___ > > > To unsubscribe, edit your list preferences, or view the list > > > archives, please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the > list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > ___ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] Need Valve's confirmation
"use" yes I believe so, but it sound more like he wanted to distro it with his mod which would be a no-no since he doesn't own it; but I could have misinterpreted. Ie if counterstrike being installed was a prerequisite (as opposed to just hl)there probably would be little issue. -Original Message- From: Kevin Gerry [mailto:[EMAIL PROTECTED] Sent: Friday, February 20, 2004 3:04 PM To: [EMAIL PROTECTED] Subject: RE: [hlcoders] Need Valve's confirmation You don't know Alfred? I would think that you'd have your agreement with whomever coded CS:CZ in your office on what you, Valve own and what they company that made CZ owns. (Since if they made it off contract from Valve wouldn't you own it?) Which then wouldn't it follow the SDK agreement that says that mod devs can use any original code/models/sounds/textures/etc made by Valve? (Like the HD Pack included with Blueshift which I seem to remember was asked and affirmed as usable/packageable with external mods) Ugh- I have a headache now >.< ~ > -Original Message- > From: [EMAIL PROTECTED] [mailto:hlcoders- > [EMAIL PROTECTED] On Behalf Of Alfred Reynolds > Sent: Friday, February 20, 2004 2:32 PM > To: [EMAIL PROTECTED] > Subject: RE: [hlcoders] Need Valve's confirmation > > You should read the EULA and consult a lawyer on this. > > > -Original Message- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of > > Tan Theodore > > Sent: Friday, February 20, 2004 2:35 AM > > To: [EMAIL PROTECTED] > > Subject: [hlcoders] Need Valve's confirmation > > > > I managed to extract the files within the counter-strike.gcf > > file. I would > > like to use the galil and FAMAS weapon sprite for my mod and > > so happens that > > the two sprites appears to have CS:CZ weapon selection too. If I'm not > > mistaken, I think it's 640hud17 and 640hud18. > > > > Question is, am I allow to use it? > > > > Because as far as I know, CS:CZ models, sprites, sounds or > > anything which > > belongs to it are not supposed to be used as it is copyrighted. But I > > extracted this file from Steam, owned by Valve. So I would > > like to double > > check. > > > > _ > > Download games, logos, wallpapers and lots more at MSN Mobile! > > http://www.msn.com.sg/mobile/ > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list > > archives, please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Need Valve's confirmation
Kevin Gerry escribió: You don't know Alfred? I would think that you'd have your agreement with whomever coded CS:CZ in your office on what you, Valve own and what they company that made CZ owns. (Since if they made it off contract from Valve wouldn't you own it?) Which then wouldn't it follow the SDK agreement that says that mod devs can use any original code/models/sounds/textures/etc made by Valve? (Like the HD Pack included with Blueshift which I seem to remember was asked and affirmed as usable/packageable with external mods) Ugh- I have a headache now >.< ~ -workaround (maybe not applicable here)- maybe other option can be to copy files around in the client comp something like this: @echo off echo You need othermod to play this mod! echo Install models from othermod copy othermod/models/burn.mdl mymod/models/burn.mdl but if the content is hidden at gcf, thats can be other option @echo off echo You need othermod to play this mod! echo Extract models from othermod extractgcf -f burn.mdl -o mymod/models/burn.mdl to avoid problems, the mod can be distribute with a fake "burn.mdl", a 768 bytes file with only a unskined polygon ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] Need Valve's confirmation
You don't know Alfred? I would think that you'd have your agreement with whomever coded CS:CZ in your office on what you, Valve own and what they company that made CZ owns. (Since if they made it off contract from Valve wouldn't you own it?) Which then wouldn't it follow the SDK agreement that says that mod devs can use any original code/models/sounds/textures/etc made by Valve? (Like the HD Pack included with Blueshift which I seem to remember was asked and affirmed as usable/packageable with external mods) Ugh- I have a headache now >.< ~ > -Original Message- > From: [EMAIL PROTECTED] [mailto:hlcoders- > [EMAIL PROTECTED] On Behalf Of Alfred Reynolds > Sent: Friday, February 20, 2004 2:32 PM > To: [EMAIL PROTECTED] > Subject: RE: [hlcoders] Need Valve's confirmation > > You should read the EULA and consult a lawyer on this. > > > -Original Message- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of > > Tan Theodore > > Sent: Friday, February 20, 2004 2:35 AM > > To: [EMAIL PROTECTED] > > Subject: [hlcoders] Need Valve's confirmation > > > > I managed to extract the files within the counter-strike.gcf > > file. I would > > like to use the galil and FAMAS weapon sprite for my mod and > > so happens that > > the two sprites appears to have CS:CZ weapon selection too. If I'm not > > mistaken, I think it's 640hud17 and 640hud18. > > > > Question is, am I allow to use it? > > > > Because as far as I know, CS:CZ models, sprites, sounds or > > anything which > > belongs to it are not supposed to be used as it is copyrighted. But I > > extracted this file from Steam, owned by Valve. So I would > > like to double > > check. > > > > _ > > Download games, logos, wallpapers and lots more at MSN Mobile! > > http://www.msn.com.sg/mobile/ > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list > > archives, please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Need Valve's confirmation
Alfred Reynolds wrote: You should read the EULA and consult a lawyer on this. As far as I know, Valve's policy in the past has been... Any content (sounds, sprites, models, textures, etc) from a Valve owned MOD are freely allowed to be used by MOD authors as long as the MOD will run on the Half-Life engine. (i.e. you can't use Valve's copyrighted content for some non-Half-Life game). Has Valve's position on this issue changed with Steam and/or Condition Zero? Some Condition Zero content is probably owned by Ritual (unless Valve's contract with Ritual stated that Valve owns any content developed for that game). I would post a link to the e-mail message that Ken and Eric sent when this question was raised on the old www.topica.com hlcoder list (where they stated that using Valve content was okay for MODs running on the Half-Life engine), but www.topica.com no longer has the "hlcoders" list archived on their website. -- Jeffrey "botman" Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] Need Valve's confirmation
You should read the EULA and consult a lawyer on this. > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of > Tan Theodore > Sent: Friday, February 20, 2004 2:35 AM > To: [EMAIL PROTECTED] > Subject: [hlcoders] Need Valve's confirmation > > I managed to extract the files within the counter-strike.gcf > file. I would > like to use the galil and FAMAS weapon sprite for my mod and > so happens that > the two sprites appears to have CS:CZ weapon selection too. If I'm not > mistaken, I think it's 640hud17 and 640hud18. > > Question is, am I allow to use it? > > Because as far as I know, CS:CZ models, sprites, sounds or > anything which > belongs to it are not supposed to be used as it is copyrighted. But I > extracted this file from Steam, owned by Valve. So I would > like to double > check. > > _ > Download games, logos, wallpapers and lots more at MSN Mobile! > http://www.msn.com.sg/mobile/ > > > ___ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
[hlcoders] Need Valve's confirmation
I managed to extract the files within the counter-strike.gcf file. I would like to use the galil and FAMAS weapon sprite for my mod and so happens that the two sprites appears to have CS:CZ weapon selection too. If I'm not mistaken, I think it's 640hud17 and 640hud18. Question is, am I allow to use it? Because as far as I know, CS:CZ models, sprites, sounds or anything which belongs to it are not supposed to be used as it is copyrighted. But I extracted this file from Steam, owned by Valve. So I would like to double check. _ Download games, logos, wallpapers and lots more at MSN Mobile! http://www.msn.com.sg/mobile/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders