RE: [hlcoders] Why do the ladders work smooth in hl2 death match but not the sdk?

2005-05-21 Thread Tony \omega\ Sergi
That was my point.

You install a new mod from the SDK, and it runs from the cache dlls.


-Original Message-
From: Draco [mailto:[EMAIL PROTECTED]
Sent: May 20, 2005 6:45 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Why do the ladders work smooth in hl2 death match
but not the sdk?

At any rate, if you install a fresh copy of the hl2 mp sdk and run it
without compiling anything it works just like the hl2 deathmatch.
No jerkiness on ladders etc.

As soon as you compile the jerkiness appears again.

HHAHAHAHHAHA, wrong my friend, but you were on the right track.

You see, the HL2DM sdk comes with no dlls. I found this out the hard
way when I tried to run it under HL source, I was wondering why I had
a hornet gun and run really fast. Then I looked in bin, SHOCK, GASP,
HORROR, no dlls. In other words we are back to our original point,
HL2DM doesn't jerk, the sdk version does. ;)


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Draco

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Re: [hlcoders] Why do the ladders work smooth in hl2 death match but not the sdk?

2005-05-20 Thread r00t 3:16

From: Stephen Micheals
I just wanted to chime in and say i would also very much like to see a
comment on this.
I believe alot of the community would like to know. It really affects all
mods.
r00t 3:16
CQC Gaming
www.cqc-gaming.com
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Re: [hlcoders] Why do the ladders work smooth in hl2 death match but not the sdk?

2005-05-20 Thread Draco
At any rate, if you install a fresh copy of the hl2 mp sdk and run it
without compiling anything it works just like the hl2 deathmatch.
No jerkiness on ladders etc.

As soon as you compile the jerkiness appears again.

HHAHAHAHHAHA, wrong my friend, but you were on the right track.

You see, the HL2DM sdk comes with no dlls. I found this out the hard
way when I tried to run it under HL source, I was wondering why I had
a hornet gun and run really fast. Then I looked in bin, SHOCK, GASP,
HORROR, no dlls. In other words we are back to our original point,
HL2DM doesn't jerk, the sdk version does. ;)


--
Draco

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RE: [hlcoders] Why do the ladders work smooth in hl2 death match but not the sdk?

2005-05-20 Thread Mike Dussault
The code released with the SDK is a couple revisions behind the released
HL2MP binaries. I'll make sure that the ladder fix is in the code that
goes with the next release (very soon).

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of r00t 3:16
Sent: Friday, May 20, 2005 1:45 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Why do the ladders work smooth in hl2 death
match but not the sdk?


From: Stephen Micheals
I just wanted to chime in and say i would also very much like to see a

comment on this.

I believe alot of the community would like to know. It really affects
all mods.


r00t 3:16
CQC Gaming
www.cqc-gaming.com


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Re: [hlcoders] Why do the ladders work smooth in hl2 death match but not the sdk?

2005-05-20 Thread r00t 3:16
So it just loads the hl2 deathmatch dll's ?
I guess I should of looked into that more i suppose.
Now that I am looking at the actual install, you are correct. No bin
directory. So back to what I originally said.
The HL2 Deathmatch code is not the same or is different in some way then the
HL2MP SDK

r00t 3:16
CQC Gaming
www.cqc-gaming.com
- Original Message -
From: Draco [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Friday, May 20, 2005 6:44 PM
Subject: Re: [hlcoders] Why do the ladders work smooth in hl2 death match
but not the sdk?

At any rate, if you install a fresh copy of the hl2 mp sdk and run it
without compiling anything it works just like the hl2 deathmatch.
No jerkiness on ladders etc.
As soon as you compile the jerkiness appears again.
HHAHAHAHHAHA, wrong my friend, but you were on the right track.
You see, the HL2DM sdk comes with no dlls. I found this out the hard
way when I tried to run it under HL source, I was wondering why I had
a hornet gun and run really fast. Then I looked in bin, SHOCK, GASP,
HORROR, no dlls. In other words we are back to our original point,
HL2DM doesn't jerk, the sdk version does. ;)
--
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Re: [hlcoders] Why do the ladders work smooth in hl2 death match but not the sdk?

2005-05-20 Thread r00t 3:16
Thank you Mike.

r00t 3:16
CQC Gaming
www.cqc-gaming.com
- Original Message -
From: Mike Dussault [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Friday, May 20, 2005 8:30 PM
Subject: RE: [hlcoders] Why do the ladders work smooth in hl2 death match
but not the sdk?

The code released with the SDK is a couple revisions behind the released
HL2MP binaries. I'll make sure that the ladder fix is in the code that
goes with the next release (very soon).
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of r00t 3:16
Sent: Friday, May 20, 2005 1:45 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Why do the ladders work smooth in hl2 death
match but not the sdk?

From: Stephen Micheals
I just wanted to chime in and say i would also very much like to see a

comment on this.
I believe alot of the community would like to know. It really affects
all mods.
r00t 3:16
CQC Gaming
www.cqc-gaming.com
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Re: [hlcoders] Why do the ladders work smooth in hl2 death match but not the sdk?

2005-05-20 Thread NuclearFriend
--
[ Picked text/plain from multipart/alternative ]
We love you Mike. 3

On 5/21/05, r00t 3:16 [EMAIL PROTECTED] wrote:


 Thank you Mike.



 r00t 3:16
 CQC Gaming
 www.cqc-gaming.com http://www.cqc-gaming.com


 - Original Message -
 From: Mike Dussault [EMAIL PROTECTED]
 To: hlcoders@list.valvesoftware.com
 Sent: Friday, May 20, 2005 8:30 PM
 Subject: RE: [hlcoders] Why do the ladders work smooth in hl2 death match
 but not the sdk?


  The code released with the SDK is a couple revisions behind the released
  HL2MP binaries. I'll make sure that the ladder fix is in the code that
  goes with the next release (very soon).
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of r00t 3:16
  Sent: Friday, May 20, 2005 1:45 PM
  To: hlcoders@list.valvesoftware.com
  Subject: Re: [hlcoders] Why do the ladders work smooth in hl2 death
  match but not the sdk?
 
 
 From: Stephen Micheals
 I just wanted to chime in and say i would also very much like to see a
 
 comment on this.
 
  I believe alot of the community would like to know. It really affects
  all mods.
 
 
  r00t 3:16
  CQC Gaming
  www.cqc-gaming.com http://www.cqc-gaming.com
 
 
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Re: [hlcoders] Why do the ladders work smooth in hl2 death match but not the sdk?

2005-05-19 Thread r00t 3:16
I agree with omega.
Does Valve plan on fixing this ?
r00t 3:16
CQC Gaming
www.cqc-gaming.com
- Original Message -
From: Tony omega Sergi [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Thursday, May 19, 2005 10:45 AM
Subject: RE: [hlcoders] Why do the ladders work smooth in hl2 death match
but not the sdk?

It's not just ladders.
All physics are wonky in the SDK compared to hl2mp itself.
Compile the sdk, even copy the dlls into the hl2mp folder (in offline
mode)
and run around and it's al jerky. Dunno what valve did either.
It's like it's not the actual hl2mp source tree, but separate one.
-Original Message-
From: r00t 3:16 [mailto:[EMAIL PROTECTED]
Sent: May 18, 2005 11:57 PM
To: hlcoders@list.valvesoftware.com
Subject: [hlcoders] Why do the ladders work smooth in hl2 death match but
not the sdk?
Subject sum's it up..
I try a ladder in hl2 death match and it is smooth as as be.
No jerking on dm_lockdown map
I install a fresh copy of the hl2mp sdk compile,
run dm_lockdown go to the same ladder and get on it and it is jerky..
Once you get people in the server with the hl2mp sdk it really jerks badly
going up or down ladders.
Does anyone know why the hl2 death match code works fine but the hl2mp sdk
does not?
When using cl_showpos 1 on the ladder in Half Life 2 Deathmatch the z
position doesn't not move at all.
and your velocity is bounces from 0.03 to 0.00
In the hl2mp sdk z position bounces about 0.60 up and down and your
velocity
bounces from 1 - 8 and you aren't moving.
Is it a bug of some sort with the sdk ?
Any help would be greatly appreciated as I have spent about 2 hours trying
to figure it out I thought it could of been my code but after doing
some
tests it is the hl2mp sdk code in general. I have not tried it with the MP
SDK though 
r00t 3:16
CQC Gaming
www.cqc-gaming.com
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Re: [hlcoders] Why do the ladders work smooth in hl2 death match but not the sdk?

2005-05-19 Thread Adam \amckern\ Mckern
Just a thought, but why not mess with the complier
optomistions?

Mayb Valve complied with some difering options to what
the vcproj's use

Adam

--- r00t 3:16 [EMAIL PROTECTED] wrote:
 I agree with omega.

 Does Valve plan on fixing this ?


 r00t 3:16
 CQC Gaming
 www.cqc-gaming.com


 - Original Message -
 From: Tony omega Sergi
 [EMAIL PROTECTED]
 To: hlcoders@list.valvesoftware.com
 Sent: Thursday, May 19, 2005 10:45 AM
 Subject: RE: [hlcoders] Why do the ladders work
 smooth in hl2 death match
 but not the sdk?


  It's not just ladders.
 
  All physics are wonky in the SDK compared to hl2mp
 itself.
  Compile the sdk, even copy the dlls into the hl2mp
 folder (in offline
  mode)
  and run around and it's al jerky. Dunno what valve
 did either.
 
  It's like it's not the actual hl2mp source tree,
 but separate one.
 
 
  -Original Message-
  From: r00t 3:16 [mailto:[EMAIL PROTECTED]
  Sent: May 18, 2005 11:57 PM
  To: hlcoders@list.valvesoftware.com
  Subject: [hlcoders] Why do the ladders work smooth
 in hl2 death match but
  not the sdk?
 
  Subject sum's it up..
  I try a ladder in hl2 death match and it is smooth
 as as be.
  No jerking on dm_lockdown map
 
  I install a fresh copy of the hl2mp sdk compile,
  run dm_lockdown go to the same ladder and get on
 it and it is jerky..
 
  Once you get people in the server with the hl2mp
 sdk it really jerks badly
  going up or down ladders.
 
  Does anyone know why the hl2 death match code
 works fine but the hl2mp sdk
  does not?
 
  When using cl_showpos 1 on the ladder in Half Life
 2 Deathmatch the z
  position doesn't not move at all.
  and your velocity is bounces from 0.03 to 0.00
 
  In the hl2mp sdk z position bounces about 0.60 up
 and down and your
  velocity
  bounces from 1 - 8 and you aren't moving.
 
  Is it a bug of some sort with the sdk ?
 
  Any help would be greatly appreciated as I have
 spent about 2 hours trying
  to figure it out I thought it could of been my
 code but after doing
  some
  tests it is the hl2mp sdk code in general. I have
 not tried it with the MP
  SDK though 
 
 
  r00t 3:16
  CQC Gaming
  www.cqc-gaming.com
 
 
  ___
  To unsubscribe, edit your list preferences, or
 view the list archives,
  please visit:
 

http://list.valvesoftware.com/mailman/listinfo/hlcoders
 
 
 
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 Release Date: 12/05/2005
 
 
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  Checked by AVG Anti-Virus.
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 Release Date: 12/05/2005
 
 
 
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Re: [hlcoders] Why do the ladders work smooth in hl2 death match but not the sdk?

2005-05-19 Thread r00t 3:16
I was kind of hoping Valve could clue all of us in as to why this is.
Considering almost all the mod's will include ladders and physics
(the jerkiness around things in the world happens in deathmatch also only
big difference i can see is the ladders)
I looked threw the code and tried to determine what is causing the jerkiness
on the ladder but still haven't found it.
At any rate, if you install a fresh copy of the hl2 mp sdk and run it
without compiling anything it works just like the hl2 deathmatch.
No jerkiness on ladders etc.
As soon as you compile the jerkiness appears again.
As omega pointed out it seems we are not using the same hl2 code base as
deathmatch...
Is Valve gonna comment ?
Be nice to know this is going to be fixed 

r00t 3:16
CQC Gaming
www.cqc-gaming.com
- Original Message -
From: Adam amckern Mckern [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Thursday, May 19, 2005 11:14 PM
Subject: Re: [hlcoders] Why do the ladders work smooth in hl2 death match
but not the sdk?

Just a thought, but why not mess with the complier
optomistions?
Mayb Valve complied with some difering options to what
the vcproj's use
Adam
--- r00t 3:16 [EMAIL PROTECTED] wrote:
I agree with omega.
Does Valve plan on fixing this ?
r00t 3:16
CQC Gaming
www.cqc-gaming.com
- Original Message -
From: Tony omega Sergi
[EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Thursday, May 19, 2005 10:45 AM
Subject: RE: [hlcoders] Why do the ladders work
smooth in hl2 death match
but not the sdk?
 It's not just ladders.

 All physics are wonky in the SDK compared to hl2mp
itself.
 Compile the sdk, even copy the dlls into the hl2mp
folder (in offline
 mode)
 and run around and it's al jerky. Dunno what valve
did either.

 It's like it's not the actual hl2mp source tree,
but separate one.


 -Original Message-
 From: r00t 3:16 [mailto:[EMAIL PROTECTED]
 Sent: May 18, 2005 11:57 PM
 To: hlcoders@list.valvesoftware.com
 Subject: [hlcoders] Why do the ladders work smooth
in hl2 death match but
 not the sdk?

 Subject sum's it up..
 I try a ladder in hl2 death match and it is smooth
as as be.
 No jerking on dm_lockdown map

 I install a fresh copy of the hl2mp sdk compile,
 run dm_lockdown go to the same ladder and get on
it and it is jerky..

 Once you get people in the server with the hl2mp
sdk it really jerks badly
 going up or down ladders.

 Does anyone know why the hl2 death match code
works fine but the hl2mp sdk
 does not?

 When using cl_showpos 1 on the ladder in Half Life
2 Deathmatch the z
 position doesn't not move at all.
 and your velocity is bounces from 0.03 to 0.00

 In the hl2mp sdk z position bounces about 0.60 up
and down and your
 velocity
 bounces from 1 - 8 and you aren't moving.

 Is it a bug of some sort with the sdk ?

 Any help would be greatly appreciated as I have
spent about 2 hours trying
 to figure it out I thought it could of been my
code but after doing
 some
 tests it is the hl2mp sdk code in general. I have
not tried it with the MP
 SDK though 


 r00t 3:16
 CQC Gaming
 www.cqc-gaming.com


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Re: [hlcoders] Why do the ladders work smooth in hl2 death match but not the sdk?

2005-05-19 Thread Stephen Micheals
I just wanted to chime in and say i would also very much like to see a
comment on this.

On 5/19/05, r00t 3:16 [EMAIL PROTECTED] wrote:
 Is Valve gonna comment ?
 Be nice to know this is going to be fixed 

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[hlcoders] Why do the ladders work smooth in hl2 death match but not the sdk?

2005-05-18 Thread r00t 3:16
Subject sum's it up..
I try a ladder in hl2 death match and it is smooth as as be.
No jerking on dm_lockdown map
I install a fresh copy of the hl2mp sdk compile,
run dm_lockdown go to the same ladder and get on it and it is jerky..
Once you get people in the server with the hl2mp sdk it really jerks badly
going up or down ladders.
Does anyone know why the hl2 death match code works fine but the hl2mp sdk
does not?
When using cl_showpos 1 on the ladder in Half Life 2 Deathmatch the z
position doesn't not move at all.
and your velocity is bounces from 0.03 to 0.00
In the hl2mp sdk z position bounces about 0.60 up and down and your velocity
bounces from 1 - 8 and you aren't moving.
Is it a bug of some sort with the sdk ?
Any help would be greatly appreciated as I have spent about 2 hours trying
to figure it out I thought it could of been my code but after doing some
tests it is the hl2mp sdk code in general. I have not tried it with the MP
SDK though 
r00t 3:16
CQC Gaming
www.cqc-gaming.com
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Re: [hlcoders] Why do the ladders work smooth in hl2 death match but not the sdk?

2005-05-18 Thread Adam \amckern\ Mckern
QUOTE

tests it is the hl2mp sdk code in general. I have not
tried it with the MP SDK though 

/QUOTE

Do you mean SP?


--- r00t 3:16 [EMAIL PROTECTED] wrote:
 Subject sum's it up..
 I try a ladder in hl2 death match and it is smooth
 as as be.
 No jerking on dm_lockdown map

 I install a fresh copy of the hl2mp sdk compile,
 run dm_lockdown go to the same ladder and get on it
 and it is jerky..

 Once you get people in the server with the hl2mp sdk
 it really jerks badly
 going up or down ladders.

 Does anyone know why the hl2 death match code works
 fine but the hl2mp sdk
 does not?

 When using cl_showpos 1 on the ladder in Half Life 2
 Deathmatch the z
 position doesn't not move at all.
 and your velocity is bounces from 0.03 to 0.00

 In the hl2mp sdk z position bounces about 0.60 up
 and down and your velocity
 bounces from 1 - 8 and you aren't moving.

 Is it a bug of some sort with the sdk ?

 Any help would be greatly appreciated as I have
 spent about 2 hours trying
 to figure it out I thought it could of been my
 code but after doing some
 tests it is the hl2mp sdk code in general. I have
 not tried it with the MP
 SDK though 


 r00t 3:16
 CQC Gaming
 www.cqc-gaming.com


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Re: [hlcoders] Why do the ladders work smooth in hl2 death match but not the sdk?

2005-05-18 Thread r00t 3:16
No the multiplayer code.
Halflife 2 Multiplayer SDK
Compared to the Half Life 2 Deathmatch..
The Half Life 2 Multiplayer SDK is the Half Life 2 Deathmatch code right?
If so then why the big difference ?
Load half life 2 deathmatch climb a ladder in dm_lockdown.
Then install Half Life 2 Multiplayer SDK compile and climb a ladder in
dm_lockdown.. HUGE difference.
I just ran 2 tests again and it seems the velocity in hl2 deathmatch
fluxuates from 0.00 - 0.01  that is standing still (hard to read tho cause
it kind of is fast)
Once on a ladder in hl2 deathmatch you velocity fluxuates about the same
standing still but your z position does not fluxuate at all..
In the hl2mp sdk standing still  your velocity is around 0.00 to 0.04
standing still
On a ladder however standing still your velocity jumps all over the places
and so does your z position which makes it very very jerky.
Hope I explained that well enough :)
r00t 3:16
CQC Gaming
www.cqc-gaming.com
- Original Message -
From: Adam amckern Mckern [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Thursday, May 19, 2005 12:06 AM
Subject: Re: [hlcoders] Why do the ladders work smooth in hl2 death match
but not the sdk?

QUOTE
tests it is the hl2mp sdk code in general. I have not
tried it with the MP SDK though 
/QUOTE
Do you mean SP?
--- r00t 3:16 [EMAIL PROTECTED] wrote:
Subject sum's it up..
I try a ladder in hl2 death match and it is smooth
as as be.
No jerking on dm_lockdown map
I install a fresh copy of the hl2mp sdk compile,
run dm_lockdown go to the same ladder and get on it
and it is jerky..
Once you get people in the server with the hl2mp sdk
it really jerks badly
going up or down ladders.
Does anyone know why the hl2 death match code works
fine but the hl2mp sdk
does not?
When using cl_showpos 1 on the ladder in Half Life 2
Deathmatch the z
position doesn't not move at all.
and your velocity is bounces from 0.03 to 0.00
In the hl2mp sdk z position bounces about 0.60 up
and down and your velocity
bounces from 1 - 8 and you aren't moving.
Is it a bug of some sort with the sdk ?
Any help would be greatly appreciated as I have
spent about 2 hours trying
to figure it out I thought it could of been my
code but after doing some
tests it is the hl2mp sdk code in general. I have
not tried it with the MP
SDK though 
r00t 3:16
CQC Gaming
www.cqc-gaming.com
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Re: [hlcoders] Why do the ladders work smooth in hl2 death match but not the sdk?

2005-05-18 Thread Adam \amckern\ Mckern
Yeah i can see what you mean

DM_Underpass

http://img265.echo.cx/img265/7127/dmunderpass00024wi.jpg
HL2CTF

http://img265.echo.cx/img265/3429/dmunderpass9lx.jpg
HL2:DM

I have more, but yeah, i can see what you mean

--- r00t 3:16 [EMAIL PROTECTED] wrote:
 No the multiplayer code.
 Halflife 2 Multiplayer SDK
 Compared to the Half Life 2 Deathmatch..
 The Half Life 2 Multiplayer SDK is the Half Life 2
 Deathmatch code right?

 If so then why the big difference ?
 Load half life 2 deathmatch climb a ladder in
 dm_lockdown.
 Then install Half Life 2 Multiplayer SDK compile and
 climb a ladder in
 dm_lockdown.. HUGE difference.

 I just ran 2 tests again and it seems the velocity
 in hl2 deathmatch
 fluxuates from 0.00 - 0.01  that is standing still
 (hard to read tho cause
 it kind of is fast)

 Once on a ladder in hl2 deathmatch you velocity
 fluxuates about the same
 standing still but your z position does not fluxuate
 at all..

 In the hl2mp sdk standing still  your velocity is
 around 0.00 to 0.04
 standing still

 On a ladder however standing still your velocity
 jumps all over the places
 and so does your z position which makes it very very
 jerky.

 Hope I explained that well enough :)

 r00t 3:16
 CQC Gaming
 www.cqc-gaming.com


 - Original Message -
 From: Adam amckern Mckern [EMAIL PROTECTED]
 To: hlcoders@list.valvesoftware.com
 Sent: Thursday, May 19, 2005 12:06 AM
 Subject: Re: [hlcoders] Why do the ladders work
 smooth in hl2 death match
 but not the sdk?


  QUOTE
 
  tests it is the hl2mp sdk code in general. I have
 not
  tried it with the MP SDK though 
 
  /QUOTE
 
  Do you mean SP?
 
 
  --- r00t 3:16 [EMAIL PROTECTED] wrote:
  Subject sum's it up..
  I try a ladder in hl2 death match and it is
 smooth
  as as be.
  No jerking on dm_lockdown map
 
  I install a fresh copy of the hl2mp sdk compile,
  run dm_lockdown go to the same ladder and get on
 it
  and it is jerky..
 
  Once you get people in the server with the hl2mp
 sdk
  it really jerks badly
  going up or down ladders.
 
  Does anyone know why the hl2 death match code
 works
  fine but the hl2mp sdk
  does not?
 
  When using cl_showpos 1 on the ladder in Half
 Life 2
  Deathmatch the z
  position doesn't not move at all.
  and your velocity is bounces from 0.03 to 0.00
 
  In the hl2mp sdk z position bounces about 0.60 up
  and down and your velocity
  bounces from 1 - 8 and you aren't moving.
 
  Is it a bug of some sort with the sdk ?
 
  Any help would be greatly appreciated as I have
  spent about 2 hours trying
  to figure it out I thought it could of been
 my
  code but after doing some
  tests it is the hl2mp sdk code in general. I have
  not tried it with the MP
  SDK though 
 
 
  r00t 3:16
  CQC Gaming
  www.cqc-gaming.com
 
 
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  To unsubscribe, edit your list preferences, or
 view
  the list archives, please visit:
 
 

http://list.valvesoftware.com/mailman/listinfo/hlcoders
 
 
 
  http://ammahls.com
 
 
 
 
  Yahoo! Mail
  Stay connected, organized, and protected. Take the
 tour:
  http://tour.mail.yahoo.com/mailtour.html
 
 
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 view the list archives,
  please visit:
 

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