Re: [hlcoders] Compiling on GCC4, threads.cpp with pthread implementation?

2005-11-16 Thread Ondřej Hošek

I quote from my previous e-mail:

Firstly, are there any hopes of the SDK source code being accessible
via the Linux Steam client too sometime, maybe as a game restricted to
HL2 buyers? I deduced from the readme file that this should be now
possible if a username and password is supplied.

Secondly, I have been trying to port VBSP to Linux. Unfortunately,
there is one stone of the puzzle of actually being able to compile and
link it, and that's utils/common/threads.cpp. Currently, it seems that
only the Win32 threading system is included in the file, and since I
expect e.g. the Linux dedicated server supporting multiple threads and,
consequentially, Valve having a file with the pthread bindings
somewhere, I would like to politely ask the Valve employees who monitor
this list if they could include it in the upcoming SDK beta.

~~ Ondra Hosek

Alfred Reynolds wrote:

What pleas? We are working on an update to get the code base to compile under 
VS.NET 2005, this should help with GCC 4.x also.

- Alfred

Ondrej Hošek wrote:


It went along the lines of make it compile, copy server_i486.so
over
to the server and ./srcds_run. Purely trial-and-error. Seems like
the
ABI differences are minimal, if any. (I hope it'll stay that way for
the
next few versions.)

If Valve decides to move to GCC 4, I'm ready to trade a .diff file
for a thank you (and maybe the right to brag about having been
helpful ;-)).
As I said, I just need to try compiling with Microsoft's C++ compiler
first, since it's not my objective to destroy things for one group
just
to make them work for the other. (At least not in this case.)

Any chances of my two pleas having been heard by the higher powers?

Have a nice day,
~~ Ondra Hosek

Alfred Reynolds wrote:


The C++ ABI differs in GCC 4.x from GCC 3.x, last time I tried it
was not possible to run a mod compiled with 4.x (as C++ interfaces
are passed from it to our GCC 3.x compiled binaries). How did you
solve that?

- Alfred

Ondrej Hošek wrote:


Greetings to fellow list members,

Recently, I have managed to coerce the code released with the
Half-Life 2 SDK to compile on Linux with GCC 4.0.2 without
-fpermissive and with -Wall -Werror (both mod and plugin
targets). I will release this modified code later on after
incorporating the changes of the upcoming SDK beta and ensuring
that the code still compiles with Microsoft's C++ compiler.



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RE: [hlcoders] Compiling on GCC4, threads.cpp with pthread implementation?

2005-11-16 Thread Alfred Reynolds
The SDK launcher application does more than just deliver the SDK Source files, 
it processes them also. So no, it wouldn't make sense to deliver them via the 
linux client, you need to copy them yourself.

As for utils/common/threads.cpp, we don't have a Linux port of that file as we 
don't have any Linux programs that use it. You would have to port it yourself. 
For dedicated server threading we actually use a different support library (in 
the tier0 binary), we have moved our toolset to use this functionality yet.

- Alfred

Ondrej Hošek wrote:
 I quote from my previous e-mail:

 Firstly, are there any hopes of the SDK source code being accessible
 via the Linux Steam client too sometime, maybe as a game restricted
 to
 HL2 buyers? I deduced from the readme file that this should be now
 possible if a username and password is supplied.

 Secondly, I have been trying to port VBSP to Linux. Unfortunately,
 there is one stone of the puzzle of actually being able to compile and
 link it, and that's utils/common/threads.cpp. Currently, it seems that
 only the Win32 threading system is included in the file, and since I
 expect e.g. the Linux dedicated server supporting multiple threads
 and, consequentially, Valve having a file with the pthread bindings
 somewhere, I would like to politely ask the Valve employees who
 monitor
 this list if they could include it in the upcoming SDK beta.

 ~~ Ondra Hosek

 Alfred Reynolds wrote:
 What pleas? We are working on an update to get the code base to
 compile under VS.NET 2005, this should help with GCC 4.x also.

 - Alfred

 Ondrej Hošek wrote:

 It went along the lines of make it compile, copy server_i486.so
 over to the server and ./srcds_run. Purely trial-and-error.
 Seems like the ABI differences are minimal, if any. (I hope it'll
 stay that way for the next few versions.)

 If Valve decides to move to GCC 4, I'm ready to trade a .diff file
 for a thank you (and maybe the right to brag about having been
 helpful ;-)). As I said, I just need to try compiling with
 Microsoft's C++ compiler first, since it's not my objective to
 destroy things for one group just to make them work for the other.
 (At least not in this case.)

 Any chances of my two pleas having been heard by the higher
 powers?

 Have a nice day,
 ~~ Ondra Hosek

 Alfred Reynolds wrote:

 The C++ ABI differs in GCC 4.x from GCC 3.x, last time I tried it
 was not possible to run a mod compiled with 4.x (as C++ interfaces
 are passed from it to our GCC 3.x compiled binaries). How did you
 solve that?

 - Alfred

 Ondrej Hošek wrote:

 Greetings to fellow list members,

 Recently, I have managed to coerce the code released with the
 Half-Life 2 SDK to compile on Linux with GCC 4.0.2 without
 -fpermissive and with -Wall -Werror (both mod and plugin
 targets). I will release this modified code later on after
 incorporating the changes of the upcoming SDK beta and ensuring
 that the code still compiles with Microsoft's C++ compiler.


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RE: [hlcoders] Compiling on GCC4, threads.cpp with pthread implementation?

2005-11-16 Thread Alfred Reynolds
Yes, VS.NET 2003 is still our primary development platform. VS.NET 2005 is a 
part of our 64-bit port efforts.

- Alfred

Teddy wrote:
 Will the SDK still be compaible with VS.NET 2003?

 On 11/16/05, Alfred Reynolds [EMAIL PROTECTED] wrote:
 What pleas? We are working on an update to get the code base to
 compile under VS.NET 2005, this should help with GCC 4.x also.

 - Alfred

 Ondrej Hošek wrote:
 It went along the lines of make it compile, copy server_i486.so
 over to the server and ./srcds_run. Purely trial-and-error.
 Seems like the ABI differences are minimal, if any. (I hope it'll
 stay that way for the next few versions.)

 If Valve decides to move to GCC 4, I'm ready to trade a .diff file
 for a thank you (and maybe the right to brag about having been
 helpful ;-)). As I said, I just need to try compiling with
 Microsoft's C++ compiler first, since it's not my objective to
 destroy things for one group just to make them work for the other.
 (At least not in this case.)

 Any chances of my two pleas having been heard by the higher
 powers?

 Have a nice day,
 ~~ Ondra Hosek

 Alfred Reynolds wrote:
 The C++ ABI differs in GCC 4.x from GCC 3.x, last time I tried it
 was not possible to run a mod compiled with 4.x (as C++ interfaces
 are passed from it to our GCC 3.x compiled binaries). How did you
 solve that?

 - Alfred

 Ondrej Hošek wrote:

 Greetings to fellow list members,

 Recently, I have managed to coerce the code released with the
 Half-Life 2 SDK to compile on Linux with GCC 4.0.2 without
 -fpermissive and with -Wall -Werror (both mod and plugin
 targets). I will release this modified code later on after
 incorporating the changes of the upcoming SDK beta and ensuring
 that the code still compiles with Microsoft's C++ compiler.


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Re: [hlcoders] Compiling on GCC4, threads.cpp with pthread implementation?

2005-11-16 Thread Benjamin Davison
--
[ Picked text/plain from multipart/alternative ]
Just a quick Q: Alfred, sorry to take this offtopic.

I watched a Microsoft research show done by a couple of the valve guys(I
belive it was Mike Dunkle(sp)) and there was talks of getting some level of
integration going on between VSExpress and the SDK. Do you have any idea how
we will get this and will it be included in the beta update.

Thanks if you answer this.

On 11/16/05, Alfred Reynolds [EMAIL PROTECTED] wrote:

 Yes, VS.NET http://VS.NET 2003 is still our primary development
 platform. VS.NET http://VS.NET 2005 is a part of our 64-bit port
 efforts.

 - Alfred

 Teddy wrote:
  Will the SDK still be compaible with VS.NET http://VS.NET 2003?
 
  On 11/16/05, Alfred Reynolds [EMAIL PROTECTED] wrote:
  What pleas? We are working on an update to get the code base to
  compile under VS.NET http://VS.NET 2005, this should help with GCC
 4.x also.
 
  - Alfred
 
  Ondrej Hošek wrote:
  It went along the lines of make it compile, copy server_i486.so
  over to the server and ./srcds_run. Purely trial-and-error.
  Seems like the ABI differences are minimal, if any. (I hope it'll
  stay that way for the next few versions.)
 
  If Valve decides to move to GCC 4, I'm ready to trade a .diff file
  for a thank you (and maybe the right to brag about having been
  helpful ;-)). As I said, I just need to try compiling with
  Microsoft's C++ compiler first, since it's not my objective to
  destroy things for one group just to make them work for the other.
  (At least not in this case.)
 
  Any chances of my two pleas having been heard by the higher
  powers?
 
  Have a nice day,
  ~~ Ondra Hosek
 
  Alfred Reynolds wrote:
  The C++ ABI differs in GCC 4.x from GCC 3.x, last time I tried it
  was not possible to run a mod compiled with 4.x (as C++ interfaces
  are passed from it to our GCC 3.x compiled binaries). How did you
  solve that?
 
  - Alfred
 
  Ondrej Hošek wrote:
 
  Greetings to fellow list members,
 
  Recently, I have managed to coerce the code released with the
  Half-Life 2 SDK to compile on Linux with GCC 4.0.2 without
  -fpermissive and with -Wall -Werror (both mod and plugin
  targets). I will release this modified code later on after
  incorporating the changes of the upcoming SDK beta and ensuring
  that the code still compiles with Microsoft's C++ compiler.
 
 
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--
- Ben Davison
- http://www.shadow-phoenix.com
--

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RE: [hlcoders] Compiling on GCC4, threads.cpp with pthread implementation?

2005-11-16 Thread Alfred Reynolds
That extension will be distributed by Microsoft as part of their express 
program. I don't know when that would happen.

- Alfred

Benjamin Davison wrote:
 --
 [ Picked text/plain from multipart/alternative ]
 Just a quick Q: Alfred, sorry to take this offtopic.

 I watched a Microsoft research show done by a couple of the valve
 guys(I
 belive it was Mike Dunkle(sp)) and there was talks of getting some
 level of integration going on between VSExpress and the SDK. Do you
 have any idea how
 we will get this and will it be included in the beta update.

 Thanks if you answer this.

 On 11/16/05, Alfred Reynolds [EMAIL PROTECTED] wrote:

 Yes, VS.NET http://VS.NET 2003 is still our primary development
 platform. VS.NET http://VS.NET 2005 is a part of our 64-bit port
 efforts.

 - Alfred

 Teddy wrote:
 Will the SDK still be compaible with VS.NET http://VS.NET 2003?

 On 11/16/05, Alfred Reynolds [EMAIL PROTECTED] wrote:
 What pleas? We are working on an update to get the code base to
 compile under VS.NET http://VS.NET 2005, this should help with
 GCC 4.x also.

 - Alfred

 Ondrej Hošek wrote:
 It went along the lines of make it compile, copy server_i486.so
 over to the server and ./srcds_run. Purely trial-and-error.
 Seems like the ABI differences are minimal, if any. (I hope it'll
 stay that way for the next few versions.)

 If Valve decides to move to GCC 4, I'm ready to trade a .diff file
 for a thank you (and maybe the right to brag about having been
 helpful ;-)). As I said, I just need to try compiling with
 Microsoft's C++ compiler first, since it's not my objective to
 destroy things for one group just to make them work for the
 other. (At least not in this case.)

 Any chances of my two pleas having been heard by the higher
 powers?

 Have a nice day,
 ~~ Ondra Hosek

 Alfred Reynolds wrote:
 The C++ ABI differs in GCC 4.x from GCC 3.x, last time I tried it
 was not possible to run a mod compiled with 4.x (as C++
 interfaces are passed from it to our GCC 3.x compiled binaries).
 How did you solve that?

 - Alfred

 Ondrej Hošek wrote:

 Greetings to fellow list members,

 Recently, I have managed to coerce the code released with the
 Half-Life 2 SDK to compile on Linux with GCC 4.0.2 without
 -fpermissive and with -Wall -Werror (both mod and plugin
 targets). I will release this modified code later on after
 incorporating the changes of the upcoming SDK beta and ensuring
 that the code still compiles with Microsoft's C++ compiler.


 ___
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 archives, please visit:
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 --
 - Ben Davison
 - http://www.shadow-phoenix.com
 --

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RE: [hlcoders] Compiling on GCC4, threads.cpp with pthread implementation?

2005-11-15 Thread Alfred Reynolds
The C++ ABI differs in GCC 4.x from GCC 3.x, last time I tried it was not 
possible to run a mod compiled with 4.x (as C++ interfaces are passed from it 
to our GCC 3.x compiled binaries). How did you solve that?

- Alfred

Ondrej Hošek wrote:
 Greetings to fellow list members,

 Recently, I have managed to coerce the code released with the
 Half-Life 2 SDK to compile on Linux with GCC 4.0.2 without
 -fpermissive and with -Wall -Werror (both mod and plugin
 targets). I will release this
 modified code later on after incorporating the changes of the upcoming
 SDK beta and ensuring that the code still compiles with Microsoft's
 C++
 compiler.

 Apart from this news, I have two questions best classified as wishes.

 Firstly, are there any hopes of the SDK source code being accessible
 via
 the Linux Steam client too sometime, maybe as a game restricted to
 HL2
 buyers? I deduced from the readme file that this should be now
 possible
 if a username and password is supplied.

 Secondly, I have been trying to port VBSP to Linux. Unfortunately,
 there
 is one stone of the puzzle of actually being able to compile and link
 it, and that's utils/common/threads.cpp. Currently, it seems that only
 the Win32 threading system is included in the file, and since I expect
 e.g. the Linux dedicated server supporting multiple threads and,
 consequentially, Valve having a file with the pthread bindings
 somewhere, I would like to politely ask the Valve employees who
 monitor
 this list if they could include it in the upcoming SDK beta.

 Thank you,
 ~~ Ondra Hosek (VDC's RavuAlHemio)

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RE: [hlcoders] Compiling on GCC4, threads.cpp with pthread implementation?

2005-11-15 Thread Marcelo Bezerra
On Tue, 2005-11-15 at 13:51 -0800, Alfred Reynolds wrote:
 C++ interfaces are passed from it to our GCC 3.x compiled binaries).
 How did you solve that?

gcc-4.0 and gcc-3.4 share the same C++ ABI, so that should not be a
problem.


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Re: [hlcoders] Compiling on GCC4, threads.cpp with pthread implementation?

2005-11-15 Thread Jeff Fearn
On 11/16/05, Marcelo Bezerra [EMAIL PROTECTED] wrote:
 On Tue, 2005-11-15 at 13:51 -0800, Alfred Reynolds wrote:
  C++ interfaces are passed from it to our GCC 3.x compiled binaries).
  How did you solve that?

 gcc-4.0 and gcc-3.4 share the same C++ ABI, so that should not be a
 problem.

There where ABI change between gcc 3.1 and 3.3 and then between 3.3
and gcc 3.4; so if the tools Valve are using are pre 3.4 then it will
be different.

Note that it may be possible to get objects using different ABI's to
link, however it is not possible to determine if there will be any
strange run time behaviour without extensive testing. Is that crash
due to a bug in the SDK or a run time ABI clash? Welcome to ABI hell
;)

Valve dudes, which 3.x version of gcc are you using? The x being
pretty important give the (expletive words) practice of changing the
ABI in minor versions :/

--
Jeff Fearn

Postmodernism: Once more without feeling. -- Geoffrey Nunberg

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RE: [hlcoders] Compiling on GCC4, threads.cpp with pthread implementation?

2005-11-15 Thread Alfred Reynolds
The Source engine and Steam client are compiled with 3.4.1 currently.

- Alfred

Jeff Fearn wrote:
 On 11/16/05, Marcelo Bezerra [EMAIL PROTECTED] wrote:
 On Tue, 2005-11-15 at 13:51 -0800, Alfred Reynolds wrote:
 C++ interfaces are passed from it to our GCC 3.x compiled binaries).
 How did you solve that?

 gcc-4.0 and gcc-3.4 share the same C++ ABI, so that should not be a
 problem.

 There where ABI change between gcc 3.1 and 3.3 and then between 3.3
 and gcc 3.4; so if the tools Valve are using are pre 3.4 then it will
 be different.

 Note that it may be possible to get objects using different ABI's to
 link, however it is not possible to determine if there will be any
 strange run time behaviour without extensive testing. Is that crash
 due to a bug in the SDK or a run time ABI clash? Welcome to ABI hell
 ;)

 Valve dudes, which 3.x version of gcc are you using? The x being
 pretty important give the (expletive words) practice of changing the
 ABI in minor versions :/

 --
 Jeff Fearn

 Postmodernism: Once more without feeling. -- Geoffrey Nunberg

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Re: [hlcoders] Compiling on GCC4, threads.cpp with pthread implementation?

2005-11-15 Thread Marcelo Bezerra
Source SDK requires gcc-3.4, so we should be safe with gcc-4.0.
The main problem is that gcc-4.0 complais about a lot of stuff in the
sdk that 3.4 does not :)

I would really like to experiment recompiling my stuff with gcc 4.0 and
see if the code it generates is faster.

On Wed, 2005-11-16 at 09:49 +1000, Jeff Fearn wrote:
 On 11/16/05, Marcelo Bezerra [EMAIL PROTECTED] wrote:
  On Tue, 2005-11-15 at 13:51 -0800, Alfred Reynolds wrote:
   C++ interfaces are passed from it to our GCC 3.x compiled binaries).
   How did you solve that?
 
  gcc-4.0 and gcc-3.4 share the same C++ ABI, so that should not be a
  problem.

 There where ABI change between gcc 3.1 and 3.3 and then between 3.3
 and gcc 3.4; so if the tools Valve are using are pre 3.4 then it will
 be different.

 Note that it may be possible to get objects using different ABI's to
 link, however it is not possible to determine if there will be any
 strange run time behaviour without extensive testing. Is that crash
 due to a bug in the SDK or a run time ABI clash? Welcome to ABI hell
 ;)

 Valve dudes, which 3.x version of gcc are you using? The x being
 pretty important give the (expletive words) practice of changing the
 ABI in minor versions :/

 --
 Jeff Fearn

 Postmodernism: Once more without feeling. -- Geoffrey Nunberg

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Re: [hlcoders] Compiling on GCC4, threads.cpp with pthread implementation?

2005-11-15 Thread Ondřej Hošek

It went along the lines of make it compile, copy server_i486.so over
to the server and ./srcds_run. Purely trial-and-error. Seems like the
ABI differences are minimal, if any. (I hope it'll stay that way for the
next few versions.)

If Valve decides to move to GCC 4, I'm ready to trade a .diff file for a
thank you (and maybe the right to brag about having been helpful ;-)).
As I said, I just need to try compiling with Microsoft's C++ compiler
first, since it's not my objective to destroy things for one group just
to make them work for the other. (At least not in this case.)

Any chances of my two pleas having been heard by the higher powers?

Have a nice day,
~~ Ondra Hosek

Alfred Reynolds wrote:

The C++ ABI differs in GCC 4.x from GCC 3.x, last time I tried it was not 
possible to run a mod compiled with 4.x (as C++ interfaces are passed from it 
to our GCC 3.x compiled binaries). How did you solve that?

- Alfred

Ondrej Hošek wrote:


Greetings to fellow list members,

Recently, I have managed to coerce the code released with the
Half-Life 2 SDK to compile on Linux with GCC 4.0.2 without
-fpermissive and with -Wall -Werror (both mod and plugin
targets). I will release this
modified code later on after incorporating the changes of the upcoming
SDK beta and ensuring that the code still compiles with Microsoft's
C++
compiler.



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RE: [hlcoders] Compiling on GCC4, threads.cpp with pthread implementation?

2005-11-15 Thread Alfred Reynolds
What pleas? We are working on an update to get the code base to compile under 
VS.NET 2005, this should help with GCC 4.x also.

- Alfred

Ondrej Hošek wrote:
 It went along the lines of make it compile, copy server_i486.so
 over
 to the server and ./srcds_run. Purely trial-and-error. Seems like
 the
 ABI differences are minimal, if any. (I hope it'll stay that way for
 the
 next few versions.)

 If Valve decides to move to GCC 4, I'm ready to trade a .diff file
 for a thank you (and maybe the right to brag about having been
 helpful ;-)).
 As I said, I just need to try compiling with Microsoft's C++ compiler
 first, since it's not my objective to destroy things for one group
 just
 to make them work for the other. (At least not in this case.)

 Any chances of my two pleas having been heard by the higher powers?

 Have a nice day,
 ~~ Ondra Hosek

 Alfred Reynolds wrote:
 The C++ ABI differs in GCC 4.x from GCC 3.x, last time I tried it
 was not possible to run a mod compiled with 4.x (as C++ interfaces
 are passed from it to our GCC 3.x compiled binaries). How did you
 solve that?

 - Alfred

 Ondrej Hošek wrote:

 Greetings to fellow list members,

 Recently, I have managed to coerce the code released with the
 Half-Life 2 SDK to compile on Linux with GCC 4.0.2 without
 -fpermissive and with -Wall -Werror (both mod and plugin
 targets). I will release this modified code later on after
 incorporating the changes of the upcoming SDK beta and ensuring
 that the code still compiles with Microsoft's C++ compiler.


 ___
 To unsubscribe, edit your list preferences, or view the list
 archives, please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlcoders

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