RE: [hlcoders] huge debug problem
thx Davidm, adding the 71 dll did not seem to make a differnece. I was wrong about the crash, it was actually just closing but with this message i forced a pPlayer=NULL, then dereferenced that pointer to get this crash, but it did not point me to the line in the code, it just exited. Loaded 'C:\Steam\dbghelp.dll', no matching symbolic information found. First-chance exception in hl.exe (HLE.DLL): 0xC005: Access Violation. Loaded 'C:\Steam\CSERHelper.dll', no matching symbolic information found. Loaded 'C:[EMAIL PROTECTED]', no matching symbolic information found. Loaded 'C:\WINNT\system32\psapi.dll', no matching symbolic information found. Loaded 'C:\WINNT\system32\psapi.dll', no matching symbolic information found. File c:[EMAIL PROTECTED] was never closed The thread 0x538 has exited with code 0 (0x0). what is CSERHelper.dll? Quoting David Fencik [EMAIL PROTECTED]: Good...you're getting somewhere. I neglected to mention that there was another file that the farcry server wanted...after I put the dll file in. Perhaps these dlls need to be used as a pair? The files I needed were: msvcr71.dll msvcp71.dll Try acquiring the 70 version of both of these files and adding them to your project. Dave -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Thursday, August 05, 2004 1:18 AM To: [EMAIL PROTECTED] Subject: RE: [hlcoders] huge debug problem Dont feel guilty, this topic is very long. The truth is, i never had the file. But i have in fact downloaded it several times and placed it in the dir's that vs wanted it in. After i do that, i no lnoger get a missing dll error, but vs locks up and i have to ctrl-alt-del half-life to get out of the debugger. Quoting David Fencik [EMAIL PROTECTED]: This may be a silly question, but where does this dll file live in your system? Maybe OT: When I setup my first far cry server, it complained that the same dll you are complaining about was missing. I did a search for it, and it showed up in a Battlefield Vietnam folder. Copied it over and worked fine. I really cannot imagine why the file is only necessary for debugging, and not running, but I have done little windows development. I am guilty of not reading many of your posts...but have you added the file to your project? Dave -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Wednesday, August 04, 2004 5:27 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] huge debug problem Like i said, I set that up, its been set up, and nothing would even work if is was not set up. HL -steam executes and debugs (kind of), I can hit break points and look at values, but whenever a crash occurs like lets say an access violation, i get a missing msvrc70dll. This is not the case with WON. The problem i have now is i cant play WON online, it keeps asking me to update to steam. Is there anyway i can disable the damn update without disconnecting my internet. I do need to play online with people in the debugger. Quoting Jeffrey \botman\ Broome [EMAIL PROTECTED]: http://articles.thewavelength.net/382/ -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] huge debug problem
Change Debug-Exceptions-Microsoft C++ Exception to stop always and see if that help. Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Friday, August 06, 2004 3:28 PM To: [EMAIL PROTECTED] Subject: RE: [hlcoders] huge debug problem thx Davidm, adding the 71 dll did not seem to make a differnece. I was wrong about the crash, it was actually just closing but with this message i forced a pPlayer=NULL, then dereferenced that pointer to get this crash, but it did not point me to the line in the code, it just exited. Loaded 'C:\Steam\dbghelp.dll', no matching symbolic information found. First-chance exception in hl.exe (HLE.DLL): 0xC005: Access Violation. Loaded 'C:\Steam\CSERHelper.dll', no matching symbolic information found. Loaded 'C:[EMAIL PROTECTED]', no matching symbolic information found. Loaded 'C:\WINNT\system32\psapi.dll', no matching symbolic information found. Loaded 'C:\WINNT\system32\psapi.dll', no matching symbolic information found. File c:[EMAIL PROTECTED] was never closed The thread 0x538 has exited with code 0 (0x0). what is CSERHelper.dll? Quoting David Fencik [EMAIL PROTECTED]: Good...you're getting somewhere. I neglected to mention that there was another file that the farcry server wanted...after I put the dll file in. Perhaps these dlls need to be used as a pair? The files I needed were: msvcr71.dll msvcp71.dll Try acquiring the 70 version of both of these files and adding them to your project. Dave -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Thursday, August 05, 2004 1:18 AM To: [EMAIL PROTECTED] Subject: RE: [hlcoders] huge debug problem Dont feel guilty, this topic is very long. The truth is, i never had the file. But i have in fact downloaded it several times and placed it in the dir's that vs wanted it in. After i do that, i no lnoger get a missing dll error, but vs locks up and i have to ctrl-alt-del half-life to get out of the debugger. Quoting David Fencik [EMAIL PROTECTED]: This may be a silly question, but where does this dll file live in your system? Maybe OT: When I setup my first far cry server, it complained that the same dll you are complaining about was missing. I did a search for it, and it showed up in a Battlefield Vietnam folder. Copied it over and worked fine. I really cannot imagine why the file is only necessary for debugging, and not running, but I have done little windows development. I am guilty of not reading many of your posts...but have you added the file to your project? Dave -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Wednesday, August 04, 2004 5:27 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] huge debug problem Like i said, I set that up, its been set up, and nothing would even work if is was not set up. HL -steam executes and debugs (kind of), I can hit break points and look at values, but whenever a crash occurs like lets say an access violation, i get a missing msvrc70dll. This is not the case with WON. The problem i have now is i cant play WON online, it keeps asking me to update to steam. Is there anyway i can disable the damn update without disconnecting my internet. I do need to play online with people in the debugger. Quoting Jeffrey \botman\ Broome [EMAIL PROTECTED]: http://articles.thewavelength.net/382/ -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] huge debug problem
Dont feel guilty, this topic is very long. The truth is, i never had the file. But i have in fact downloaded it several times and placed it in the dir's that vs wanted it in. After i do that, i no lnoger get a missing dll error, but vs locks up and i have to ctrl-alt-del half-life to get out of the debugger. Quoting David Fencik [EMAIL PROTECTED]: This may be a silly question, but where does this dll file live in your system? Maybe OT: When I setup my first far cry server, it complained that the same dll you are complaining about was missing. I did a search for it, and it showed up in a Battlefield Vietnam folder. Copied it over and worked fine. I really cannot imagine why the file is only necessary for debugging, and not running, but I have done little windows development. I am guilty of not reading many of your posts...but have you added the file to your project? Dave -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Wednesday, August 04, 2004 5:27 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] huge debug problem Like i said, I set that up, its been set up, and nothing would even work if is was not set up. HL -steam executes and debugs (kind of), I can hit break points and look at values, but whenever a crash occurs like lets say an access violation, i get a missing msvrc70dll. This is not the case with WON. The problem i have now is i cant play WON online, it keeps asking me to update to steam. Is there anyway i can disable the damn update without disconnecting my internet. I do need to play online with people in the debugger. Quoting Jeffrey \botman\ Broome [EMAIL PROTECTED]: http://articles.thewavelength.net/382/ -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] huge debug problem
Good...you're getting somewhere. I neglected to mention that there was another file that the farcry server wanted...after I put the dll file in. Perhaps these dlls need to be used as a pair? The files I needed were: msvcr71.dll msvcp71.dll Try acquiring the 70 version of both of these files and adding them to your project. Dave -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Thursday, August 05, 2004 1:18 AM To: [EMAIL PROTECTED] Subject: RE: [hlcoders] huge debug problem Dont feel guilty, this topic is very long. The truth is, i never had the file. But i have in fact downloaded it several times and placed it in the dir's that vs wanted it in. After i do that, i no lnoger get a missing dll error, but vs locks up and i have to ctrl-alt-del half-life to get out of the debugger. Quoting David Fencik [EMAIL PROTECTED]: This may be a silly question, but where does this dll file live in your system? Maybe OT: When I setup my first far cry server, it complained that the same dll you are complaining about was missing. I did a search for it, and it showed up in a Battlefield Vietnam folder. Copied it over and worked fine. I really cannot imagine why the file is only necessary for debugging, and not running, but I have done little windows development. I am guilty of not reading many of your posts...but have you added the file to your project? Dave -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Wednesday, August 04, 2004 5:27 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] huge debug problem Like i said, I set that up, its been set up, and nothing would even work if is was not set up. HL -steam executes and debugs (kind of), I can hit break points and look at values, but whenever a crash occurs like lets say an access violation, i get a missing msvrc70dll. This is not the case with WON. The problem i have now is i cant play WON online, it keeps asking me to update to steam. Is there anyway i can disable the damn update without disconnecting my internet. I do need to play online with people in the debugger. Quoting Jeffrey \botman\ Broome [EMAIL PROTECTED]: http://articles.thewavelength.net/382/ -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] huge debug problem
Like i said, I set that up, its been set up, and nothing would even work if is was not set up. HL -steam executes and debugs (kind of), I can hit break points and look at values, but whenever a crash occurs like lets say an access violation, i get a missing msvrc70dll. This is not the case with WON. The problem i have now is i cant play WON online, it keeps asking me to update to steam. Is there anyway i can disable the damn update without disconnecting my internet. I do need to play online with people in the debugger. Quoting Jeffrey \botman\ Broome [EMAIL PROTECTED]: http://articles.thewavelength.net/382/ -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] huge debug problem
This may be a silly question, but where does this dll file live in your system? Maybe OT: When I setup my first far cry server, it complained that the same dll you are complaining about was missing. I did a search for it, and it showed up in a Battlefield Vietnam folder. Copied it over and worked fine. I really cannot imagine why the file is only necessary for debugging, and not running, but I have done little windows development. I am guilty of not reading many of your posts...but have you added the file to your project? Dave -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Wednesday, August 04, 2004 5:27 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] huge debug problem Like i said, I set that up, its been set up, and nothing would even work if is was not set up. HL -steam executes and debugs (kind of), I can hit break points and look at values, but whenever a crash occurs like lets say an access violation, i get a missing msvrc70dll. This is not the case with WON. The problem i have now is i cant play WON online, it keeps asking me to update to steam. Is there anyway i can disable the damn update without disconnecting my internet. I do need to play online with people in the debugger. Quoting Jeffrey \botman\ Broome [EMAIL PROTECTED]: http://articles.thewavelength.net/382/ -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] huge debug problem
Steam must depend on msvcr70.dll -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Monday, August 02, 2004 1:05 AM To: [EMAIL PROTECTED] Subject: RE: [hlcoders] huge debug problem Thank you for all this help guys, this is definitely a tuff problem but i have never seen a problem fixed that was not something very very simple. I reinstalled half-life from the CD and ran it thu WON, not STEAM and the debugger WORKED! I guess i was never able to use the debugger in steam but never really noticed because most of the code I did after i converted to steam was not very substantial (i just did touch up here and there that did not require much dubuggin). Anyway so know that i got it to work i guess im in good shape and at least I can code on. However I would really like to figure out what i did wrong in steam? Do i need to copy some other dll's somewhere? All i did was add SteamApp.cfg and filled that out correctly and thats it. Before i had to copy to the steam.dll to the half-life dir but i think thats no longer required. That was definitely a bad idea because every time steam.dll updated we would have to remember to recopy that file otherwise the side effects were very weird and next to impossible to solve unless you made that correlation. Every since i converted to steam I have had problems, I mean everything from SteamApp.cfg not working because of a slash \ at the end of the steam dir path to this. I would really like to change my email, but when i installed steam I was so upset I have to fork out my real email i made up this one just for that purpose. Perhaps Ill get rid of it once i get steam working but its sorta fixed now bceause I have my steam id, lol. Sorry if i offended anyone at valve. You must understand this has given me a real head ache. anyway thx again Mike and if you or anyone else can figure out why my debugger 6.0 and .net only work with SIERRA and not STEAM (not just my mod, but the stock SDK as well) I would appreciate it greatly. Quoting K. Mike Bradley [EMAIL PROTECTED]: Here is a dumb question. I've yet to code in HL . Does HL engine or mod code depend on msvcr70.dll ? What is the dependency chain? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Sunday, August 01, 2004 3:44 PM To: [EMAIL PROTECTED] Subject: RE: [hlcoders] huge debug problem Its msvcr70. I just typed it wrong. I really dont understand this at all. I have been debugging my mod for 2 years with no problems but no all of a sudden the bottom feel out. I can't even debug default half-life sdk (2.0, 2.2 nor 2.3) anymore. I mean i tried simple things like deferencing a null pointer or deleting a simple int *x=new int; three times in a row to create a delete error. That simply produced an ASSERT with nothing pointing back to the code. But there is nothing I can do to get v.s. to bounce me back to the source code at the line of the error. I realize not all crash/errors do this, but simple errors should. How can I deal with hundrends of thousads of lines of code when I dont even know where the crash occured? I have gone to the extreme and even created a dumpfile and placed about 100 or 200 #ifdef DUMPFILE's all over my code to output to a file. At least that way i know what the last function was when my mod crashed. As stupid as that sounds its about the best way i can debug. It sort of reminds me of when i used to make half-life maps. Worldcraft had such shitty leak detection (its much better now, props to valve) I had to make a huge brush and cover 50% of the map. Then i would know what side of the map the leak was on. I continuted to do this until I cut the leak down to a small block where I can take a closer look. I would rather not do that with the SDK. I dont know why a pPlayer=NULL; pPlayer-IsAlive(); would cause that dll error opposed to an access violation 0xC005 or whatever it its supposed to be and dump me to the line in the code where it occured like it used to do a few months ago. And in case you did not follow my whole story. Only hte hl sdk behaves like this, I have just formatted and tried but vs 6.0 and .net with the same result. Quoting K. Mike Bradley [EMAIL PROTECTED]: Just checking ... In this email you have mscvr70.dll But it is supposed to be: msVCr70.dll That's what u meant right? If you are getting mscvr70.dll ... With the c before the v ... Then in your source you have a spelling error where you declare the external. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Saturday, July 31, 2004 8:22 PM To: [EMAIL PROTECTED] Subject: RE: [hlcoders] huge debug problem When i put the dll in the dir it want, vs crashes. I dont have an illegal version. I have been using this version of 6.0
RE: [hlcoders] huge debug problem
Just checking ... In this email you have mscvr70.dll But it is supposed to be: msVCr70.dll That's what u meant right? If you are getting mscvr70.dll ... With the c before the v ... Then in your source you have a spelling error where you declare the external. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Saturday, July 31, 2004 8:22 PM To: [EMAIL PROTECTED] Subject: RE: [hlcoders] huge debug problem When i put the dll in the dir it want, vs crashes. I dont have an illegal version. I have been using this version of 6.0 for almost 6 years! I just formated about 20 mins ago. I did not download any service patches, i installed my chipset drivers and my vga drivers. I then installed VS.6.0 with no service packs. I then installed SDK 2.3 and set up the debuggger and compiled a fresh version of half-life. Forced a simple crash and GOD THE SAME F***ING ERROR! Im going to uninstall 2.3 and install sdk 2.2. I honestly think that is the problem because its not my pc. And half-life is the ONLY project that does this crap. Quoting Steven Guy [EMAIL PROTECTED]: humm. mscvr70.dll is part of the C runtime library and should have been installed when you installed VS 7.0. If not then I assume that you got an illegal copy that was missing the runtime dlls. From: [EMAIL PROTECTED] Reply-To: [EMAIL PROTECTED] To: [EMAIL PROTECTED] Subject: RE: [hlcoders] huge debug problem Date: Sat, 31 Jul 2004 15:46:20 -0500 (CDT) I think my pc is cursed! I just downloaded .net with vs c++ 7.0 or whatever its called. It's pretty nice but I feel a bit clumsy with it right now. I'm not sure I like outlining so I disable that. Anyway I ran the debugger and forced my game to crash by dereferencing a null pointer and I got that same stupid missing DLL error again! mscvr70.dll. That's not even a .net dll. I don't think its my project settings because this is a stock sdk. I don't think its my PC because I just formatted, I don't think its visual stupid studio because I just installed a brand new copy, I don't think its windows because I just uninstalled all my server updates and formatted a few week backs. I'm really kind of stuck now. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _ MSN Toolbar provides one-click access to Hotmail from any Web page - FREE download! http://toolbar.msn.click-url.com/go/onm00200413ave/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] huge debug problem
Something is seriously screwed up. I have both vs 6 and vs .net/7.0 and they never conflict with one another. VS 7.1 should use the following for C runtimes msvcr71.dll msvcr71d.dll for debug VS 7.0 should use the following for C runtimes msvcr70.dll msbcr70d.dll for debug As for VS 6.0 I'm not sure as I don't know which of the C runtimes it uses by default Only thing I can think of is that something is miss configured and it's looking for msvcr70.dll somewhere other then in the %WINDIR%/System32 folder. I would uninstall both VS 6.0 and VS .NET and then install only one of them. Also this doesn't seem to be a problem with the SDK itself so changing SDK ver won't help (well it wouldn't hurt to try either). _ Discover the best of the best at MSN Luxury Living. http://lexus.msn.com/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] huge debug problem
Thank you for all this help guys, this is definitely a tuff problem but i have never seen a problem fixed that was not something very very simple. I reinstalled half-life from the CD and ran it thu WON, not STEAM and the debugger WORKED! I guess i was never able to use the debugger in steam but never really noticed because most of the code I did after i converted to steam was not very substantial (i just did touch up here and there that did not require much dubuggin). Anyway so know that i got it to work i guess im in good shape and at least I can code on. However I would really like to figure out what i did wrong in steam? Do i need to copy some other dll's somewhere? All i did was add SteamApp.cfg and filled that out correctly and thats it. Before i had to copy to the steam.dll to the half-life dir but i think thats no longer required. That was definitely a bad idea because every time steam.dll updated we would have to remember to recopy that file otherwise the side effects were very weird and next to impossible to solve unless you made that correlation. Every since i converted to steam I have had problems, I mean everything from SteamApp.cfg not working because of a slash \ at the end of the steam dir path to this. I would really like to change my email, but when i installed steam I was so upset I have to fork out my real email i made up this one just for that purpose. Perhaps Ill get rid of it once i get steam working but its sorta fixed now bceause I have my steam id, lol. Sorry if i offended anyone at valve. You must understand this has given me a real head ache. anyway thx again Mike and if you or anyone else can figure out why my debugger 6.0 and .net only work with SIERRA and not STEAM (not just my mod, but the stock SDK as well) I would appreciate it greatly. Quoting K. Mike Bradley [EMAIL PROTECTED]: Here is a dumb question. I've yet to code in HL . Does HL engine or mod code depend on msvcr70.dll ? What is the dependency chain? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Sunday, August 01, 2004 3:44 PM To: [EMAIL PROTECTED] Subject: RE: [hlcoders] huge debug problem Its msvcr70. I just typed it wrong. I really dont understand this at all. I have been debugging my mod for 2 years with no problems but no all of a sudden the bottom feel out. I can't even debug default half-life sdk (2.0, 2.2 nor 2.3) anymore. I mean i tried simple things like deferencing a null pointer or deleting a simple int *x=new int; three times in a row to create a delete error. That simply produced an ASSERT with nothing pointing back to the code. But there is nothing I can do to get v.s. to bounce me back to the source code at the line of the error. I realize not all crash/errors do this, but simple errors should. How can I deal with hundrends of thousads of lines of code when I dont even know where the crash occured? I have gone to the extreme and even created a dumpfile and placed about 100 or 200 #ifdef DUMPFILE's all over my code to output to a file. At least that way i know what the last function was when my mod crashed. As stupid as that sounds its about the best way i can debug. It sort of reminds me of when i used to make half-life maps. Worldcraft had such shitty leak detection (its much better now, props to valve) I had to make a huge brush and cover 50% of the map. Then i would know what side of the map the leak was on. I continuted to do this until I cut the leak down to a small block where I can take a closer look. I would rather not do that with the SDK. I dont know why a pPlayer=NULL; pPlayer-IsAlive(); would cause that dll error opposed to an access violation 0xC005 or whatever it its supposed to be and dump me to the line in the code where it occured like it used to do a few months ago. And in case you did not follow my whole story. Only hte hl sdk behaves like this, I have just formatted and tried but vs 6.0 and .net with the same result. Quoting K. Mike Bradley [EMAIL PROTECTED]: Just checking ... In this email you have mscvr70.dll But it is supposed to be: msVCr70.dll That's what u meant right? If you are getting mscvr70.dll ... With the c before the v ... Then in your source you have a spelling error where you declare the external. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Saturday, July 31, 2004 8:22 PM To: [EMAIL PROTECTED] Subject: RE: [hlcoders] huge debug problem When i put the dll in the dir it want, vs crashes. I dont have an illegal version. I have been using this version of 6.0 for almost 6 years! I just formated about 20 mins ago. I did not download any service patches, i installed my chipset drivers and my vga drivers. I then installed VS.6.0 with no service packs. I then installed SDK 2.3 and set up
RE: [hlcoders] huge debug problem
I think my pc is cursed! I just downloaded .net with vs c++ 7.0 or whatever its called. Its pretty nice but I feel a bit clumsy with it right now. I'm not sure I like outlining so I disable that. Anyway I ran the debugger and forced my game to crash by dereferencing a null pointer and I got that same stupid missing DLL error again! mscvr70.dll. Thats not even a .net dll. I dont think its my project settings because this is a stock sdk. I dont think its my PC because I just formatted, I dont think its visual stupid studio because I just installed a brand new copy, I dont think its windows because I just uninstalled all my server updates and formatted a few week backs. I'm really kind of stuck now. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] huge debug problem
humm. mscvr70.dll is part of the C runtime library and should have been installed when you installed VS 7.0. If not then I assume that you got an illegal copy that was missing the runtime dlls. From: [EMAIL PROTECTED] Reply-To: [EMAIL PROTECTED] To: [EMAIL PROTECTED] Subject: RE: [hlcoders] huge debug problem Date: Sat, 31 Jul 2004 15:46:20 -0500 (CDT) I think my pc is cursed! I just downloaded .net with vs c++ 7.0 or whatever its called. Its pretty nice but I feel a bit clumsy with it right now. I'm not sure I like outlining so I disable that. Anyway I ran the debugger and forced my game to crash by dereferencing a null pointer and I got that same stupid missing DLL error again! mscvr70.dll. Thats not even a .net dll. I dont think its my project settings because this is a stock sdk. I dont think its my PC because I just formatted, I dont think its visual stupid studio because I just installed a brand new copy, I dont think its windows because I just uninstalled all my server updates and formatted a few week backs. I'm really kind of stuck now. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _ MSN Toolbar provides one-click access to Hotmail from any Web page FREE download! http://toolbar.msn.click-url.com/go/onm00200413ave/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] huge debug problem
When i put the dll in the dir it want, vs crashes. I dont have an illegal version. I have been using this version of 6.0 for almost 6 years! I just formated about 20 mins ago. I did not download any service patches, i installed my chipset drivers and my vga drivers. I then installed VS.6.0 with no service packs. I then installed SDK 2.3 and set up the debuggger and compiled a fresh version of half-life. Forced a simple crash and GOD THE SAME F***ING ERROR! Im going to uninstall 2.3 and install sdk 2.2. I honestly think that is the problem because its not my pc. And half-life is the ONLY project that does this crap. Quoting Steven Guy [EMAIL PROTECTED]: humm. mscvr70.dll is part of the C runtime library and should have been installed when you installed VS 7.0. If not then I assume that you got an illegal copy that was missing the runtime dlls. From: [EMAIL PROTECTED] Reply-To: [EMAIL PROTECTED] To: [EMAIL PROTECTED] Subject: RE: [hlcoders] huge debug problem Date: Sat, 31 Jul 2004 15:46:20 -0500 (CDT) I think my pc is cursed! I just downloaded .net with vs c++ 7.0 or whatever its called. Its pretty nice but I feel a bit clumsy with it right now. I'm not sure I like outlining so I disable that. Anyway I ran the debugger and forced my game to crash by dereferencing a null pointer and I got that same stupid missing DLL error again! mscvr70.dll. Thats not even a .net dll. I dont think its my project settings because this is a stock sdk. I dont think its my PC because I just formatted, I dont think its visual stupid studio because I just installed a brand new copy, I dont think its windows because I just uninstalled all my server updates and formatted a few week backs. I'm really kind of stuck now. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _ MSN Toolbar provides one-click access to Hotmail from any Web page FREE download! http://toolbar.msn.click-url.com/go/onm00200413ave/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] huge debug problem
well, its not in the add/remove programs list so i guess it was not installed. Quoting K. Mike Bradley [EMAIL PROTECTED]: The Net distro files are free. Just go to IE then Tools then Windows Update. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Florian Zschocke Sent: Sunday, July 25, 2004 12:13 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] huge debug problem [EMAIL PROTECTED] wrote: I cant afford microsoft?s premium prices so ill have to get an illegal version of .net. Illegal version of .NET? Last time I checked .NET was free. Florian ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] huge debug problem
The more I think about it, the more i think that this is the reason is messed up.Is there any way to uninstall the .net framework window update? Quoting K. Mike Bradley [EMAIL PROTECTED]: The Net distro files are free. Just go to IE then Tools then Windows Update. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Florian Zschocke Sent: Sunday, July 25, 2004 12:13 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] huge debug problem [EMAIL PROTECTED] wrote: I cant afford microsoft?s premium prices so ill have to get an illegal version of .net. Illegal version of .NET? Last time I checked .NET was free. Florian ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] huge debug problem
maybe you /by mistake/ compile to il code, and not machine code you know, il code, the .NET intermediate lang thingie that the CLR interpret and can be compiled to machine code by JIT I think the .NET thingie is mostly harmless, so uninstalling can be a bad idea. Actually lots of people that write VB code is learning C# (that is a REAL lang java-alike) and will write zimbillions of littel tools (very smaller because will use the .NET librarys, like these VB tools that use vbr0004.dll ), uninstalling the .NET librarys is somewhat like deleting the vbr000*.dll files. You may end breaking a few fun crappy tools. More info about VC: You can get, somewhere, studiant copys for free (?). With this copys, you can compilne but NOT distribute. I know this because CheapAlert (you know, the guy from moddb.com ) was a user of this for eons. unrelated: looks like Microsoft *want* everyyone to use Visual C++ compiler, for free or whatever, but, of course, want to SELL the IDE tool,.. and.. well.. its a EXCELLENT tool, so can be a good idea to pay :D unrelated2: also check The Whole Tomato aux tools, where **very** handy for Visual C++ unrelated3: msys or cygwin or Dev-C++ can be nice ways to have GCC in windows with a REAL command line (bash / sh) unrelated4: perl, and ..well... PERL! [EMAIL PROTECTED] wrote: well, its not in the add/remove programs list so i guess it was not installed. Quoting K. Mike Bradley [EMAIL PROTECTED]: The Net distro files are free. Just go to IE then Tools then Windows Update. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Florian Zschocke Sent: Sunday, July 25, 2004 12:13 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] huge debug problem [EMAIL PROTECTED] wrote: I cant afford microsoft?s premium prices so ill have to get an illegal version of .net. Illegal version of .NET? Last time I checked .NET was free. Florian ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] huge debug problem
Look in Add remove software in Control Panel. Should be there if you installed it of the update site -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Thursday, July 29, 2004 3:51 AM To: [EMAIL PROTECTED] Subject: RE: [hlcoders] huge debug problem The more I think about it, the more i think that this is the reason is messed up.Is there any way to uninstall the .net framework window update? Quoting K. Mike Bradley [EMAIL PROTECTED]: The Net distro files are free. Just go to IE then Tools then Windows Update. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Florian Zschocke Sent: Sunday, July 25, 2004 12:13 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] huge debug problem [EMAIL PROTECTED] wrote: I cant afford microsoft?s premium prices so ill have to get an illegal version of .net. Illegal version of .NET? Last time I checked .NET was free. Florian ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] huge debug problem
well there is a program in the windows/winnt folder, that removes live update service packs, consider using this, also the windows update v4 site has a link to remove instaled updates, look there, and see what you can do amckern --- [EMAIL PROTECTED] wrote: well, its not in the add/remove programs list so i guess it was not installed. Quoting K. Mike Bradley [EMAIL PROTECTED]: The Net distro files are free. Just go to IE then Tools then Windows Update. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Florian Zschocke Sent: Sunday, July 25, 2004 12:13 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] huge debug problem [EMAIL PROTECTED] wrote: I cant afford microsoft?s premium prices so ill have to get an illegal version of .net. Illegal version of .NET? Last time I checked .NET was free. Florian ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders = hl2hosting.com AIM SN - amaperman __ Do you Yahoo!? New and Improved Yahoo! Mail - Send 10MB messages! http://promotions.yahoo.com/new_mail ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] huge debug problem
[EMAIL PROTECTED] wrote: I cant afford microsoft?s premium prices so ill have to get an illegal version of .net. Illegal version of .NET? Last time I checked .NET was free. Florian ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] huge debug problem
They also released a students / educators version of visual studio including c# for free. Dang. Can't afford free? - Original Message - From: Florian Zschocke [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Sunday, July 25, 2004 12:12 PM Subject: Re: [hlcoders] huge debug problem [EMAIL PROTECTED] wrote: I cant afford microsoft?s premium prices so ill have to get an illegal version of .net. Illegal version of .NET? Last time I checked .NET was free. Florian ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] huge debug problem
The Net distro files are free. Just go to IE then Tools then Windows Update. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Florian Zschocke Sent: Sunday, July 25, 2004 12:13 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] huge debug problem [EMAIL PROTECTED] wrote: I cant afford microsoft?s premium prices so ill have to get an illegal version of .net. Illegal version of .NET? Last time I checked .NET was free. Florian ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] huge debug problem
This is a overkill sugestion, so maybe you can ignore this: Maybe you can try to use the FREE visual c++ toolkit 2003, that is the optimizer compiler, withouth GUI, only command line. But you can force any legal copy of VC to run with this, search the net for tutos to adapta vc ide to other stuff. readme Use the free Visual C++ Toolkit to build your ISO C++ Standard code, to evaluate new compiler features, and to get a feel for some of the capabilities included with Visual Studio .NET 2003.The tools and libraries included with the Toolkit are a subset of the features and capabilities of Visual Studio .NET 2003 Professional. Buy Visual Studio .NET 2003 Professional and get a full Integrated Development Environment (IDE), an award-winning debugger, additional C++ libraries including ATL and MFC, and much more. /readme [EMAIL PROTECTED] wrote: /NODEFAULTLIB:libcmtd.lib... try 500 unresolved externals. I formatted not long ago, installed vs6 sp 5 downloaded sdk2.3, compiled it and set it up for the debugger put one line of code in to crash it pPlayer=NULL then I deferenced pPlayer and it gives me a mscvr70 error and wont point me to the line. How the hell did it ever work? Nothing has been changed from default settings. So bascily if my game crashes, I'm fucked because I dont know where or why it crashed. I have over 10,000 new lines of code in my game easy, so I really do need the debugger to work. I cant afford microsofts premium prices so ill have to get an illegal version of .net. Its just a pain in the ass for nothing because 6.0 was working fine and I even own a legal copy. Quoting cosh [EMAIL PROTECTED]: so...did you try /NODEFAULTLIB:libcmtd.lib ? :) [EMAIL PROTECTED] wrote: That seems logical but it did not work for me, i guess ill just have to find a copy of .net however i do get this build warning LINK : warning LNK4098: defaultlib LIBCMTD conflicts with use of other libs; use /NODEFAULTLIB:library I think that has something to do with it. I got that warning when i added msvcrt.lib to the link text box Quoting cosh [EMAIL PROTECTED]: hey, i already went through the trouble of finding out why my projects always need that damn msvcr70.dll and not the default msvcrt.dll well the solution is quite simple. the msvcrt.lib that comes with vc++6 references to the *default* msvcrt.dll (every operating system since windows 95 should come with it) but the msvcrt.lib that comes with vc++7 references to the msvcr70.dll. and i heard that visual studio 2003's msvcrt.lib references to msvcr71.dll so if you want to compile projects that just need msvcrt.dll you need to get your hands on the msvcrt.lib that comes with vc++6. you always just link with msvcrt.lib but every version of vc++ references a different .dll file for it. hope that helped :) [EMAIL PROTECTED] wrote: What if i just install .net. Do guys think that might solve the problem? It seems like that 70 dll is from the .net version and somehow vs6 wants it for my hl project. I have looked thu the project settings for hours without any luck. I have changed a lot of the #include statements but mabye i should just update. I guess i have a real excuse now. btw, is it pretty easy to upgrade? Quoting tei [EMAIL PROTECTED]: Its not hard to code a strcat and other small standard functions. Maybe you can code these functions in your source body, or search for a free replacement compatible with the SDK_EULA. IF you can avoid extra downloads, or extra pre-requisites, the installation and management will be much smoother... Shit Happends,.. K. Mike Bradley wrote: If you install the .NET framework I think this dll come in that. Run your browser and select Tools, Windows Update. It will be one of the Windows updates offered. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Sunday, July 18, 2004 5:38 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] huge debug problem Well I installed the sdk and compiled that and added a line to make it crash and still got that missing dll thing. I don't know why it wants mcsrv70.dll I only have mcsrv40 and 20 on my pc. Why does it ask for 70?. I just formatted and reinstalled vs 6.0 sp4. What is the deal with the sdk? My other coding projects work fine but this has never happened before with the hl sdk. I have never really edited the debugging libs before so I don't really know how I messed things up. Quoting [EMAIL PROTECTED]: I thought I was using the std libs? The only thing i can think of is perhaps im using the old header files iostream.h not iostream. Like I said beofre. I rebuilt my project from the stock SDK so no project settings are changed. Only the code. Quoting Jeffrey \botman\ Broome [EMAIL PROTECTED]: [EMAIL PROTECTED] wrote: lately i have not been able to debug correctly because whenever I get a crash visual stuio tells me it cant find some stupid dll file called msvcr70
Re: [hlcoders] huge debug problem
/NODEFAULTLIB:libcmtd.lib... try 500 unresolved externals. I formatted not long ago, installed vs6 sp 5 downloaded sdk2.3, compiled it and set it up for the debugger put one line of code in to crash it pPlayer=NULL then I deferenced pPlayer and it gives me a mscvr70 error and wont point me to the line. How the hell did it ever work? Nothing has been changed from default settings. So bascily if my game crashes, I'm fucked because I dont know where or why it crashed. I have over 10,000 new lines of code in my game easy, so I really do need the debugger to work. I cant afford microsofts premium prices so ill have to get an illegal version of .net. Its just a pain in the ass for nothing because 6.0 was working fine and I even own a legal copy. Quoting cosh [EMAIL PROTECTED]: so...did you try /NODEFAULTLIB:libcmtd.lib ? :) [EMAIL PROTECTED] wrote: That seems logical but it did not work for me, i guess ill just have to find a copy of .net however i do get this build warning LINK : warning LNK4098: defaultlib LIBCMTD conflicts with use of other libs; use /NODEFAULTLIB:library I think that has something to do with it. I got that warning when i added msvcrt.lib to the link text box Quoting cosh [EMAIL PROTECTED]: hey, i already went through the trouble of finding out why my projects always need that damn msvcr70.dll and not the default msvcrt.dll well the solution is quite simple. the msvcrt.lib that comes with vc++6 references to the *default* msvcrt.dll (every operating system since windows 95 should come with it) but the msvcrt.lib that comes with vc++7 references to the msvcr70.dll. and i heard that visual studio 2003's msvcrt.lib references to msvcr71.dll so if you want to compile projects that just need msvcrt.dll you need to get your hands on the msvcrt.lib that comes with vc++6. you always just link with msvcrt.lib but every version of vc++ references a different .dll file for it. hope that helped :) [EMAIL PROTECTED] wrote: What if i just install .net. Do guys think that might solve the problem? It seems like that 70 dll is from the .net version and somehow vs6 wants it for my hl project. I have looked thu the project settings for hours without any luck. I have changed a lot of the #include statements but mabye i should just update. I guess i have a real excuse now. btw, is it pretty easy to upgrade? Quoting tei [EMAIL PROTECTED]: Its not hard to code a strcat and other small standard functions. Maybe you can code these functions in your source body, or search for a free replacement compatible with the SDK_EULA. IF you can avoid extra downloads, or extra pre-requisites, the installation and management will be much smoother... Shit Happends,.. K. Mike Bradley wrote: If you install the .NET framework I think this dll come in that. Run your browser and select Tools, Windows Update. It will be one of the Windows updates offered. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Sunday, July 18, 2004 5:38 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] huge debug problem Well I installed the sdk and compiled that and added a line to make it crash and still got that missing dll thing. I don't know why it wants mcsrv70.dll I only have mcsrv40 and 20 on my pc. Why does it ask for 70?. I just formatted and reinstalled vs 6.0 sp4. What is the deal with the sdk? My other coding projects work fine but this has never happened before with the hl sdk. I have never really edited the debugging libs before so I don't really know how I messed things up. Quoting [EMAIL PROTECTED]: I thought I was using the std libs? The only thing i can think of is perhaps im using the old header files iostream.h not iostream. Like I said beofre. I rebuilt my project from the stock SDK so no project settings are changed. Only the code. Quoting Jeffrey \botman\ Broome [EMAIL PROTECTED]: [EMAIL PROTECTED] wrote: lately i have not been able to debug correctly because whenever I get a crash visual stuio tells me it cant find some stupid dll file called msvcr70.dll. You should use the Visual C++ Debug Runtime libraries... http://msdn.microsoft.com/library/default.asp?url=/library/en- us/vccore98/html/_core_c_run.2d.time_debug_libraries.asp ...then you will have source code in your traceback and can see where you are going wrong. -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives
Re: [hlcoders] huge debug problem
That seems logical but it did not work for me, i guess ill just have to find a copy of .net however i do get this build warning LINK : warning LNK4098: defaultlib LIBCMTD conflicts with use of other libs; use /NODEFAULTLIB:library I think that has something to do with it. I got that warning when i added msvcrt.lib to the link text box Quoting cosh [EMAIL PROTECTED]: hey, i already went through the trouble of finding out why my projects always need that damn msvcr70.dll and not the default msvcrt.dll well the solution is quite simple. the msvcrt.lib that comes with vc++6 references to the *default* msvcrt.dll (every operating system since windows 95 should come with it) but the msvcrt.lib that comes with vc++7 references to the msvcr70.dll. and i heard that visual studio 2003's msvcrt.lib references to msvcr71.dll so if you want to compile projects that just need msvcrt.dll you need to get your hands on the msvcrt.lib that comes with vc++6. you always just link with msvcrt.lib but every version of vc++ references a different .dll file for it. hope that helped :) [EMAIL PROTECTED] wrote: What if i just install .net. Do guys think that might solve the problem? It seems like that 70 dll is from the .net version and somehow vs6 wants it for my hl project. I have looked thu the project settings for hours without any luck. I have changed a lot of the #include statements but mabye i should just update. I guess i have a real excuse now. btw, is it pretty easy to upgrade? Quoting tei [EMAIL PROTECTED]: Its not hard to code a strcat and other small standard functions. Maybe you can code these functions in your source body, or search for a free replacement compatible with the SDK_EULA. IF you can avoid extra downloads, or extra pre-requisites, the installation and management will be much smoother... Shit Happends,.. K. Mike Bradley wrote: If you install the .NET framework I think this dll come in that. Run your browser and select Tools, Windows Update. It will be one of the Windows updates offered. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Sunday, July 18, 2004 5:38 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] huge debug problem Well I installed the sdk and compiled that and added a line to make it crash and still got that missing dll thing. I don't know why it wants mcsrv70.dll I only have mcsrv40 and 20 on my pc. Why does it ask for 70?. I just formatted and reinstalled vs 6.0 sp4. What is the deal with the sdk? My other coding projects work fine but this has never happened before with the hl sdk. I have never really edited the debugging libs before so I don't really know how I messed things up. Quoting [EMAIL PROTECTED]: I thought I was using the std libs? The only thing i can think of is perhaps im using the old header files iostream.h not iostream. Like I said beofre. I rebuilt my project from the stock SDK so no project settings are changed. Only the code. Quoting Jeffrey \botman\ Broome [EMAIL PROTECTED]: [EMAIL PROTECTED] wrote: lately i have not been able to debug correctly because whenever I get a crash visual stuio tells me it cant find some stupid dll file called msvcr70.dll. You should use the Visual C++ Debug Runtime libraries... http://msdn.microsoft.com/library/default.asp?url=/library/en- us/vccore98/html/_core_c_run.2d.time_debug_libraries.asp ...then you will have source code in your traceback and can see where you are going wrong. -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] huge debug problem
so...did you try /NODEFAULTLIB:libcmtd.lib ? :) [EMAIL PROTECTED] wrote: That seems logical but it did not work for me, i guess ill just have to find a copy of .net however i do get this build warning LINK : warning LNK4098: defaultlib LIBCMTD conflicts with use of other libs; use /NODEFAULTLIB:library I think that has something to do with it. I got that warning when i added msvcrt.lib to the link text box Quoting cosh [EMAIL PROTECTED]: hey, i already went through the trouble of finding out why my projects always need that damn msvcr70.dll and not the default msvcrt.dll well the solution is quite simple. the msvcrt.lib that comes with vc++6 references to the *default* msvcrt.dll (every operating system since windows 95 should come with it) but the msvcrt.lib that comes with vc++7 references to the msvcr70.dll. and i heard that visual studio 2003's msvcrt.lib references to msvcr71.dll so if you want to compile projects that just need msvcrt.dll you need to get your hands on the msvcrt.lib that comes with vc++6. you always just link with msvcrt.lib but every version of vc++ references a different .dll file for it. hope that helped :) [EMAIL PROTECTED] wrote: What if i just install .net. Do guys think that might solve the problem? It seems like that 70 dll is from the .net version and somehow vs6 wants it for my hl project. I have looked thu the project settings for hours without any luck. I have changed a lot of the #include statements but mabye i should just update. I guess i have a real excuse now. btw, is it pretty easy to upgrade? Quoting tei [EMAIL PROTECTED]: Its not hard to code a strcat and other small standard functions. Maybe you can code these functions in your source body, or search for a free replacement compatible with the SDK_EULA. IF you can avoid extra downloads, or extra pre-requisites, the installation and management will be much smoother... Shit Happends,.. K. Mike Bradley wrote: If you install the .NET framework I think this dll come in that. Run your browser and select Tools, Windows Update. It will be one of the Windows updates offered. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Sunday, July 18, 2004 5:38 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] huge debug problem Well I installed the sdk and compiled that and added a line to make it crash and still got that missing dll thing. I don't know why it wants mcsrv70.dll I only have mcsrv40 and 20 on my pc. Why does it ask for 70?. I just formatted and reinstalled vs 6.0 sp4. What is the deal with the sdk? My other coding projects work fine but this has never happened before with the hl sdk. I have never really edited the debugging libs before so I don't really know how I messed things up. Quoting [EMAIL PROTECTED]: I thought I was using the std libs? The only thing i can think of is perhaps im using the old header files iostream.h not iostream. Like I said beofre. I rebuilt my project from the stock SDK so no project settings are changed. Only the code. Quoting Jeffrey \botman\ Broome [EMAIL PROTECTED]: [EMAIL PROTECTED] wrote: lately i have not been able to debug correctly because whenever I get a crash visual stuio tells me it cant find some stupid dll file called msvcr70.dll. You should use the Visual C++ Debug Runtime libraries... http://msdn.microsoft.com/library/default.asp?url=/library/en- us/vccore98/html/_core_c_run.2d.time_debug_libraries.asp ...then you will have source code in your traceback and can see where you are going wrong. -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] huge debug problem
There should be a switch to disable _all_ default libs - that would allow you to hand-pick the libraries you want, making your life a lot easier... Of course you'll have to figure out what libraries are really needed, but I guess it wont be that many. Dominic On Thu, 22 Jul 2004, cosh wrote: so...did you try /NODEFAULTLIB:libcmtd.lib ? :) [EMAIL PROTECTED] wrote: That seems logical but it did not work for me, i guess ill just have to find a copy of .net however i do get this build warning LINK : warning LNK4098: defaultlib LIBCMTD conflicts with use of other libs; use /NODEFAULTLIB:library I think that has something to do with it. I got that warning when i added msvcrt.lib to the link text box Quoting cosh [EMAIL PROTECTED]: hey, i already went through the trouble of finding out why my projects always need that damn msvcr70.dll and not the default msvcrt.dll well the solution is quite simple. the msvcrt.lib that comes with vc++6 references to the *default* msvcrt.dll (every operating system since windows 95 should come with it) but the msvcrt.lib that comes with vc++7 references to the msvcr70.dll. and i heard that visual studio 2003's msvcrt.lib references to msvcr71.dll so if you want to compile projects that just need msvcrt.dll you need to get your hands on the msvcrt.lib that comes with vc++6. you always just link with msvcrt.lib but every version of vc++ references a different .dll file for it. hope that helped :) [EMAIL PROTECTED] wrote: What if i just install .net. Do guys think that might solve the problem? It seems like that 70 dll is from the .net version and somehow vs6 wants it for my hl project. I have looked thu the project settings for hours without any luck. I have changed a lot of the #include statements but mabye i should just update. I guess i have a real excuse now. btw, is it pretty easy to upgrade? Quoting tei [EMAIL PROTECTED]: Its not hard to code a strcat and other small standard functions. Maybe you can code these functions in your source body, or search for a free replacement compatible with the SDK_EULA. IF you can avoid extra downloads, or extra pre-requisites, the installation and management will be much smoother... Shit Happends,.. K. Mike Bradley wrote: If you install the .NET framework I think this dll come in that. Run your browser and select Tools, Windows Update. It will be one of the Windows updates offered. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Sunday, July 18, 2004 5:38 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] huge debug problem Well I installed the sdk and compiled that and added a line to make it crash and still got that missing dll thing. I don't know why it wants mcsrv70.dll I only have mcsrv40 and 20 on my pc. Why does it ask for 70?. I just formatted and reinstalled vs 6.0 sp4. What is the deal with the sdk? My other coding projects work fine but this has never happened before with the hl sdk. I have never really edited the debugging libs before so I don't really know how I messed things up. Quoting [EMAIL PROTECTED]: I thought I was using the std libs? The only thing i can think of is perhaps im using the old header files iostream.h not iostream. Like I said beofre. I rebuilt my project from the stock SDK so no project settings are changed. Only the code. Quoting Jeffrey \botman\ Broome [EMAIL PROTECTED]: [EMAIL PROTECTED] wrote: lately i have not been able to debug correctly because whenever I get a crash visual stuio tells me it cant find some stupid dll file called msvcr70.dll. You should use the Visual C++ Debug Runtime libraries... http://msdn.microsoft.com/library/default.asp?url=/library/en- us/vccore98/html/_core_c_run.2d.time_debug_libraries.asp ...then you will have source code in your traceback and can see where you are going wrong. -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your
Re: [hlcoders] huge debug problem
What if i just install .net. Do guys think that might solve the problem? It seems like that 70 dll is from the .net version and somehow vs6 wants it for my hl project. I have looked thu the project settings for hours without any luck. I have changed a lot of the #include statements but mabye i should just update. I guess i have a real excuse now. btw, is it pretty easy to upgrade? Quoting tei [EMAIL PROTECTED]: Its not hard to code a strcat and other small standard functions. Maybe you can code these functions in your source body, or search for a free replacement compatible with the SDK_EULA. IF you can avoid extra downloads, or extra pre-requisites, the installation and management will be much smoother... Shit Happends,.. K. Mike Bradley wrote: If you install the .NET framework I think this dll come in that. Run your browser and select Tools, Windows Update. It will be one of the Windows updates offered. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Sunday, July 18, 2004 5:38 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] huge debug problem Well I installed the sdk and compiled that and added a line to make it crash and still got that missing dll thing. I don't know why it wants mcsrv70.dll I only have mcsrv40 and 20 on my pc. Why does it ask for 70?. I just formatted and reinstalled vs 6.0 sp4. What is the deal with the sdk? My other coding projects work fine but this has never happened before with the hl sdk. I have never really edited the debugging libs before so I don't really know how I messed things up. Quoting [EMAIL PROTECTED]: I thought I was using the std libs? The only thing i can think of is perhaps im using the old header files iostream.h not iostream. Like I said beofre. I rebuilt my project from the stock SDK so no project settings are changed. Only the code. Quoting Jeffrey \botman\ Broome [EMAIL PROTECTED]: [EMAIL PROTECTED] wrote: lately i have not been able to debug correctly because whenever I get a crash visual stuio tells me it cant find some stupid dll file called msvcr70.dll. You should use the Visual C++ Debug Runtime libraries... http://msdn.microsoft.com/library/default.asp?url=/library/en- us/vccore98/html/_core_c_run.2d.time_debug_libraries.asp ...then you will have source code in your traceback and can see where you are going wrong. -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] huge debug problem
hey, i already went through the trouble of finding out why my projects always need that damn msvcr70.dll and not the default msvcrt.dll well the solution is quite simple. the msvcrt.lib that comes with vc++6 references to the *default* msvcrt.dll (every operating system since windows 95 should come with it) but the msvcrt.lib that comes with vc++7 references to the msvcr70.dll. and i heard that visual studio 2003's msvcrt.lib references to msvcr71.dll so if you want to compile projects that just need msvcrt.dll you need to get your hands on the msvcrt.lib that comes with vc++6. you always just link with msvcrt.lib but every version of vc++ references a different .dll file for it. hope that helped :) [EMAIL PROTECTED] wrote: What if i just install .net. Do guys think that might solve the problem? It seems like that 70 dll is from the .net version and somehow vs6 wants it for my hl project. I have looked thu the project settings for hours without any luck. I have changed a lot of the #include statements but mabye i should just update. I guess i have a real excuse now. btw, is it pretty easy to upgrade? Quoting tei [EMAIL PROTECTED]: Its not hard to code a strcat and other small standard functions. Maybe you can code these functions in your source body, or search for a free replacement compatible with the SDK_EULA. IF you can avoid extra downloads, or extra pre-requisites, the installation and management will be much smoother... Shit Happends,.. K. Mike Bradley wrote: If you install the .NET framework I think this dll come in that. Run your browser and select Tools, Windows Update. It will be one of the Windows updates offered. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Sunday, July 18, 2004 5:38 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] huge debug problem Well I installed the sdk and compiled that and added a line to make it crash and still got that missing dll thing. I don't know why it wants mcsrv70.dll I only have mcsrv40 and 20 on my pc. Why does it ask for 70?. I just formatted and reinstalled vs 6.0 sp4. What is the deal with the sdk? My other coding projects work fine but this has never happened before with the hl sdk. I have never really edited the debugging libs before so I don't really know how I messed things up. Quoting [EMAIL PROTECTED]: I thought I was using the std libs? The only thing i can think of is perhaps im using the old header files iostream.h not iostream. Like I said beofre. I rebuilt my project from the stock SDK so no project settings are changed. Only the code. Quoting Jeffrey \botman\ Broome [EMAIL PROTECTED]: [EMAIL PROTECTED] wrote: lately i have not been able to debug correctly because whenever I get a crash visual stuio tells me it cant find some stupid dll file called msvcr70.dll. You should use the Visual C++ Debug Runtime libraries... http://msdn.microsoft.com/library/default.asp?url=/library/en- us/vccore98/html/_core_c_run.2d.time_debug_libraries.asp ...then you will have source code in your traceback and can see where you are going wrong. -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] huge debug problem
Well I installed the sdk and compiled that and added a line to make it crash and still got that missing dll thing. I dont know why it wants mcsrv70.dll I only have mcsrv40 and 20 on my pc. Why does it ask for 70?. I just formatted and reinstalled vs 6.0 sp4. What is the deal with the sdk? My other coding projects work fine but this has never happened before with the hl sdk. I have never really edited the debugging libs before so I dont really know how I messed things up. Quoting [EMAIL PROTECTED]: I thought I was using the std libs? The only thing i can think of is perhaps im using the old header files iostream.h not iostream. Like I said beofre. I rebuilt my project from the stock SDK so no project settings are changed. Only the code. Quoting Jeffrey \botman\ Broome [EMAIL PROTECTED]: [EMAIL PROTECTED] wrote: lately i have not been able to debug correctly because whenever I get a crash visual stuio tells me it cant find some stupid dll file called msvcr70.dll. You should use the Visual C++ Debug Runtime libraries... http://msdn.microsoft.com/library/default.asp?url=/library/en- us/vccore98/html/_core_c_run.2d.time_debug_libraries.asp ...then you will have source code in your traceback and can see where you are going wrong. -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] huge debug problem
I been reading your issues, and the only thing i can think it might be boils down to Do you have the .net framework (gfc scape etc) Are you somehow useing managed extions (I dont think its part of vs6, but who knows what ms will do) Will the build work with won - valve might be using .net to build steam, and your system needs the 70/71 dlls (i dont know, but hey might help) if your just geting sick of it, download xp cageys complie tools, and copy the 70/71 dlls to your hl.exe/steam.exe folder (or download the dlls from ms site) Adam --- [EMAIL PROTECTED] wrote: Well I installed the sdk and compiled that and added a line to make it crash and still got that missing dll thing. I dont know why it wants mcsrv70.dll I only have mcsrv40 and 20 on my pc. Why does it ask for 70?. I just formatted and reinstalled vs 6.0 sp4. What is the deal with the sdk? My other coding projects work fine but this has never happened before with the hl sdk. I have never really edited the debugging libs before so I dont really know how I messed things up. Quoting [EMAIL PROTECTED]: I thought I was using the std libs? The only thing i can think of is perhaps im using the old header files iostream.h not iostream. Like I said beofre. I rebuilt my project from the stock SDK so no project settings are changed. Only the code. Quoting Jeffrey \botman\ Broome [EMAIL PROTECTED]: [EMAIL PROTECTED] wrote: lately i have not been able to debug correctly because whenever I get a crash visual stuio tells me it cant find some stupid dll file called msvcr70.dll. You should use the Visual C++ Debug Runtime libraries... http://msdn.microsoft.com/library/default.asp?url=/library/en- us/vccore98/html/_core_c_run.2d.time_debug_libraries.asp ...then you will have source code in your traceback and can see where you are going wrong. -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders = hl2hosting.com AIM SN - amaperman __ Do you Yahoo!? Yahoo! Mail is new and improved - Check it out! http://promotions.yahoo.com/new_mail ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] huge debug problem
If you install the .NET framework I think this dll come in that. Run your browser and select Tools, Windows Update. It will be one of the Windows updates offered. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Sunday, July 18, 2004 5:38 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] huge debug problem Well I installed the sdk and compiled that and added a line to make it crash and still got that missing dll thing. I don't know why it wants mcsrv70.dll I only have mcsrv40 and 20 on my pc. Why does it ask for 70?. I just formatted and reinstalled vs 6.0 sp4. What is the deal with the sdk? My other coding projects work fine but this has never happened before with the hl sdk. I have never really edited the debugging libs before so I don't really know how I messed things up. Quoting [EMAIL PROTECTED]: I thought I was using the std libs? The only thing i can think of is perhaps im using the old header files iostream.h not iostream. Like I said beofre. I rebuilt my project from the stock SDK so no project settings are changed. Only the code. Quoting Jeffrey \botman\ Broome [EMAIL PROTECTED]: [EMAIL PROTECTED] wrote: lately i have not been able to debug correctly because whenever I get a crash visual stuio tells me it cant find some stupid dll file called msvcr70.dll. You should use the Visual C++ Debug Runtime libraries... http://msdn.microsoft.com/library/default.asp?url=/library/en- us/vccore98/html/_core_c_run.2d.time_debug_libraries.asp ...then you will have source code in your traceback and can see where you are going wrong. -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] huge debug problem
Its not hard to code a strcat and other small standard functions. Maybe you can code these functions in your source body, or search for a free replacement compatible with the SDK_EULA. IF you can avoid extra downloads, or extra pre-requisites, the installation and management will be much smoother... Shit Happends,.. K. Mike Bradley wrote: If you install the .NET framework I think this dll come in that. Run your browser and select Tools, Windows Update. It will be one of the Windows updates offered. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Sunday, July 18, 2004 5:38 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] huge debug problem Well I installed the sdk and compiled that and added a line to make it crash and still got that missing dll thing. I don't know why it wants mcsrv70.dll I only have mcsrv40 and 20 on my pc. Why does it ask for 70?. I just formatted and reinstalled vs 6.0 sp4. What is the deal with the sdk? My other coding projects work fine but this has never happened before with the hl sdk. I have never really edited the debugging libs before so I don't really know how I messed things up. Quoting [EMAIL PROTECTED]: I thought I was using the std libs? The only thing i can think of is perhaps im using the old header files iostream.h not iostream. Like I said beofre. I rebuilt my project from the stock SDK so no project settings are changed. Only the code. Quoting Jeffrey \botman\ Broome [EMAIL PROTECTED]: [EMAIL PROTECTED] wrote: lately i have not been able to debug correctly because whenever I get a crash visual stuio tells me it cant find some stupid dll file called msvcr70.dll. You should use the Visual C++ Debug Runtime libraries... http://msdn.microsoft.com/library/default.asp?url=/library/en- us/vccore98/html/_core_c_run.2d.time_debug_libraries.asp ...then you will have source code in your traceback and can see where you are going wrong. -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] huge debug problem
I thought I was using the std libs? The only thing i can think of is perhaps im using the old header files iostream.h not iostream. Like I said beofre. I rebuilt my project from the stock SDK so no project settings are changed. Only the code. Quoting Jeffrey \botman\ Broome [EMAIL PROTECTED]: [EMAIL PROTECTED] wrote: lately i have not been able to debug correctly because whenever I get a crash visual stuio tells me it cant find some stupid dll file called msvcr70.dll. You should use the Visual C++ Debug Runtime libraries... http://msdn.microsoft.com/library/default.asp?url=/library/en- us/vccore98/html/_core_c_run.2d.time_debug_libraries.asp ...then you will have source code in your traceback and can see where you are going wrong. -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] huge debug problem
[EMAIL PROTECTED] wrote: lately i have not been able to debug correctly because whenever I get a crash visual stuio tells me it cant find some stupid dll file called msvcr70.dll. You should use the Visual C++ Debug Runtime libraries... http://msdn.microsoft.com/library/default.asp?url=/library/en-us/vccore98/html/_core_c_run.2d.time_debug_libraries.asp ...then you will have source code in your traceback and can see where you are going wrong. -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders