RE: [hlcoders] huge debug problem

2004-08-06 Thread steamsucks

thx Davidm, adding the 71 dll did not seem to make a differnece. I was wrong
about the crash, it was actually just closing but with this message

i forced a pPlayer=NULL, then dereferenced that pointer to get this crash, but
it did not point me to the line in the code, it just exited.

Loaded 'C:\Steam\dbghelp.dll', no matching symbolic information found.
First-chance exception in hl.exe (HLE.DLL): 0xC005: Access Violation.
Loaded 'C:\Steam\CSERHelper.dll', no matching symbolic information found.
Loaded 'C:[EMAIL PROTECTED]', no
matching symbolic information found.
Loaded 'C:\WINNT\system32\psapi.dll', no matching symbolic information found.
Loaded 'C:\WINNT\system32\psapi.dll', no matching symbolic information found.
File c:[EMAIL PROTECTED]
was never closed
The thread 0x538 has exited with code 0 (0x0).


what is CSERHelper.dll?

Quoting David Fencik [EMAIL PROTECTED]:

 Good...you're getting somewhere.

 I neglected to mention that there was another file that the farcry
 server wanted...after I put the dll file in.

 Perhaps these dlls need to be used as a pair?

 The files I needed were:

 msvcr71.dll
 msvcp71.dll

 Try acquiring the 70 version of both of these files and adding them to
 your project.

 Dave


 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of
 [EMAIL PROTECTED]
 Sent: Thursday, August 05, 2004 1:18 AM
 To: [EMAIL PROTECTED]
 Subject: RE: [hlcoders] huge debug problem


 Dont feel guilty, this topic is very long. The truth is, i never had
 the
 file.
 But i have in fact downloaded it several times and placed it in the
 dir's that
 vs wanted it in. After i do that, i no lnoger get a missing dll error,
 but vs
 locks up and i have to ctrl-alt-del half-life to get out of the
 debugger.

 Quoting David Fencik [EMAIL PROTECTED]:

  This may be a silly question, but where does this dll file live in
  your
  system?
 
  Maybe OT:
 
  When I setup my first far cry server, it complained that the same
 dll
  you are complaining about was missing.  I did a search for it, and
 it
  showed up in a Battlefield Vietnam folder.  Copied it over and
 worked
  fine.
 
  I really cannot imagine why the file is only necessary for
 debugging,
  and not running, but I have done little windows development.
 
  I am guilty of not reading many of your posts...but have you added
 the
  file to your project?
 
  Dave
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of
  [EMAIL PROTECTED]
  Sent: Wednesday, August 04, 2004 5:27 PM
  To: [EMAIL PROTECTED]
  Subject: Re: [hlcoders] huge debug problem
 
 
  Like i said, I set that up, its been set up, and nothing would even
  work
  if is
  was not set up. HL -steam executes and debugs (kind of), I can hit
  break
  points
  and look at values, but whenever a crash occurs like lets say an
  access
  violation, i get a missing msvrc70dll. This is not the case with
 WON.
  The
  problem i have now is i cant play WON online, it keeps asking me to
  update to
  steam.  Is there anyway i can disable the damn update without
  disconnecting my
  internet. I do need to play online with people in the debugger.
 
  Quoting Jeffrey \botman\ Broome [EMAIL PROTECTED]:
  
   http://articles.thewavelength.net/382/
  
   --
   Jeffrey botman Broome
  
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RE: [hlcoders] huge debug problem

2004-08-06 Thread Alfred Reynolds
Change Debug-Exceptions-Microsoft C++ Exception to stop always and
see if that help.

Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED] Sent: Friday, August 06, 2004 3:28 PM To:
[EMAIL PROTECTED] Subject: RE: [hlcoders] huge debug
problem

 thx Davidm, adding the 71 dll did not seem to make a differnece. I
 was wrong about the crash, it was actually just closing but with this
 message

 i forced a pPlayer=NULL, then dereferenced that pointer to get this
 crash, but it did not point me to the line in the code, it just
 exited.

 Loaded 'C:\Steam\dbghelp.dll', no matching symbolic information found.
 First-chance exception in hl.exe (HLE.DLL): 0xC005: Access
 Violation.
 Loaded 'C:\Steam\CSERHelper.dll', no matching symbolic information
 found.
 Loaded 'C:[EMAIL PROTECTED]',
 no matching symbolic information found.
 Loaded 'C:\WINNT\system32\psapi.dll', no matching symbolic
 information found.
 Loaded 'C:\WINNT\system32\psapi.dll', no matching symbolic
 information found.
 File

c:[EMAIL PROTECTED]
 was never closed
 The thread 0x538 has exited with code 0 (0x0).


 what is CSERHelper.dll?

 Quoting David Fencik [EMAIL PROTECTED]:

  Good...you're getting somewhere.
 
  I neglected to mention that there was another file that the farcry
  server wanted...after I put the dll file in.
 
  Perhaps these dlls need to be used as a pair?
 
  The files I needed were:
 
  msvcr71.dll
  msvcp71.dll
 
  Try acquiring the 70 version of both of these files and adding them
  to your project.
 
  Dave
 
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of
  [EMAIL PROTECTED] Sent: Thursday, August 05, 2004 1:18 AM
  To: [EMAIL PROTECTED]
  Subject: RE: [hlcoders] huge debug problem
 
 
  Dont feel guilty, this topic is very long. The truth is, i never
  had the file. But i have in fact downloaded it several times and
  placed it in the dir's that vs wanted it in. After i do that, i no
  lnoger get a missing dll error, but vs locks up and i have to
  ctrl-alt-del half-life to get out of the debugger.
 
  Quoting David Fencik [EMAIL PROTECTED]:
 
   This may be a silly question, but where does this dll file live
   in your system?
  
   Maybe OT:
  
   When I setup my first far cry server, it complained that the same
   dll you are complaining about was missing.  I did a search for
   it, and it showed up in a Battlefield Vietnam folder.  Copied it
   over and worked fine.
  
   I really cannot imagine why the file is only necessary for
   debugging, and not running, but I have done little windows
   development.
  
   I am guilty of not reading many of your posts...but have you
   added the file to your project?
  
   Dave
  
   -Original Message-
   From: [EMAIL PROTECTED]
   [mailto:[EMAIL PROTECTED] On Behalf Of
   [EMAIL PROTECTED] Sent: Wednesday, August 04, 2004 5:27 PM
   To: [EMAIL PROTECTED]
   Subject: Re: [hlcoders] huge debug problem
  
  
   Like i said, I set that up, its been set up, and nothing would
   even work if is was not set up. HL -steam executes and debugs
   (kind of), I can hit break points and look at values, but
   whenever a crash occurs like lets say an access violation, i get
   a missing msvrc70dll. This is not the case with
  WON.
   The
   problem i have now is i cant play WON online, it keeps asking me
   to update to steam.  Is there anyway i can disable the damn update
   without disconnecting my internet. I do need to play online with
   people in the debugger.
  
   Quoting Jeffrey \botman\ Broome [EMAIL PROTECTED]:
   
http://articles.thewavelength.net/382/
   
--
Jeffrey botman Broome
   
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RE: [hlcoders] huge debug problem

2004-08-05 Thread steamsucks

Dont feel guilty, this topic is very long. The truth is, i never had the file.
But i have in fact downloaded it several times and placed it in the dir's that
vs wanted it in. After i do that, i no lnoger get a missing dll error, but vs
locks up and i have to ctrl-alt-del half-life to get out of the debugger.

Quoting David Fencik [EMAIL PROTECTED]:

 This may be a silly question, but where does this dll file live in
 your
 system?

 Maybe OT:

 When I setup my first far cry server, it complained that the same dll
 you are complaining about was missing.  I did a search for it, and it
 showed up in a Battlefield Vietnam folder.  Copied it over and worked
 fine.

 I really cannot imagine why the file is only necessary for debugging,
 and not running, but I have done little windows development.

 I am guilty of not reading many of your posts...but have you added the
 file to your project?

 Dave

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of
 [EMAIL PROTECTED]
 Sent: Wednesday, August 04, 2004 5:27 PM
 To: [EMAIL PROTECTED]
 Subject: Re: [hlcoders] huge debug problem


 Like i said, I set that up, its been set up, and nothing would even
 work
 if is
 was not set up. HL -steam executes and debugs (kind of), I can hit
 break
 points
 and look at values, but whenever a crash occurs like lets say an
 access
 violation, i get a missing msvrc70dll. This is not the case with WON.
 The
 problem i have now is i cant play WON online, it keeps asking me to
 update to
 steam.  Is there anyway i can disable the damn update without
 disconnecting my
 internet. I do need to play online with people in the debugger.

 Quoting Jeffrey \botman\ Broome [EMAIL PROTECTED]:
 
  http://articles.thewavelength.net/382/
 
  --
  Jeffrey botman Broome
 
  ___
  To unsubscribe, edit your list preferences, or view the list
 archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlcoders
 
 


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RE: [hlcoders] huge debug problem

2004-08-05 Thread David Fencik
Good...you're getting somewhere.

I neglected to mention that there was another file that the farcry
server wanted...after I put the dll file in.

Perhaps these dlls need to be used as a pair?

The files I needed were:

msvcr71.dll
msvcp71.dll

Try acquiring the 70 version of both of these files and adding them to
your project.

Dave


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: Thursday, August 05, 2004 1:18 AM
To: [EMAIL PROTECTED]
Subject: RE: [hlcoders] huge debug problem


Dont feel guilty, this topic is very long. The truth is, i never had the
file.
But i have in fact downloaded it several times and placed it in the
dir's that
vs wanted it in. After i do that, i no lnoger get a missing dll error,
but vs
locks up and i have to ctrl-alt-del half-life to get out of the
debugger.

Quoting David Fencik [EMAIL PROTECTED]:

 This may be a silly question, but where does this dll file live in
 your
 system?

 Maybe OT:

 When I setup my first far cry server, it complained that the same dll
 you are complaining about was missing.  I did a search for it, and it
 showed up in a Battlefield Vietnam folder.  Copied it over and worked
 fine.

 I really cannot imagine why the file is only necessary for debugging,
 and not running, but I have done little windows development.

 I am guilty of not reading many of your posts...but have you added the
 file to your project?

 Dave

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of
 [EMAIL PROTECTED]
 Sent: Wednesday, August 04, 2004 5:27 PM
 To: [EMAIL PROTECTED]
 Subject: Re: [hlcoders] huge debug problem


 Like i said, I set that up, its been set up, and nothing would even
 work
 if is
 was not set up. HL -steam executes and debugs (kind of), I can hit
 break
 points
 and look at values, but whenever a crash occurs like lets say an
 access
 violation, i get a missing msvrc70dll. This is not the case with WON.
 The
 problem i have now is i cant play WON online, it keeps asking me to
 update to
 steam.  Is there anyway i can disable the damn update without
 disconnecting my
 internet. I do need to play online with people in the debugger.

 Quoting Jeffrey \botman\ Broome [EMAIL PROTECTED]:
 
  http://articles.thewavelength.net/382/
 
  --
  Jeffrey botman Broome
 
  ___
  To unsubscribe, edit your list preferences, or view the list
 archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlcoders
 
 


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Re: [hlcoders] huge debug problem

2004-08-04 Thread steamsucks

Like i said, I set that up, its been set up, and nothing would even work if is
was not set up. HL -steam executes and debugs (kind of), I can hit break points
and look at values, but whenever a crash occurs like lets say an access
violation, i get a missing msvrc70dll. This is not the case with WON. The
problem i have now is i cant play WON online, it keeps asking me to update to
steam.  Is there anyway i can disable the damn update without disconnecting my
internet. I do need to play online with people in the debugger.

Quoting Jeffrey \botman\ Broome [EMAIL PROTECTED]:

 http://articles.thewavelength.net/382/

 --
 Jeffrey botman Broome

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RE: [hlcoders] huge debug problem

2004-08-04 Thread David Fencik
This may be a silly question, but where does this dll file live in your
system?

Maybe OT:

When I setup my first far cry server, it complained that the same dll
you are complaining about was missing.  I did a search for it, and it
showed up in a Battlefield Vietnam folder.  Copied it over and worked
fine.

I really cannot imagine why the file is only necessary for debugging,
and not running, but I have done little windows development.

I am guilty of not reading many of your posts...but have you added the
file to your project?

Dave

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: Wednesday, August 04, 2004 5:27 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] huge debug problem


Like i said, I set that up, its been set up, and nothing would even work
if is
was not set up. HL -steam executes and debugs (kind of), I can hit break
points
and look at values, but whenever a crash occurs like lets say an access
violation, i get a missing msvrc70dll. This is not the case with WON.
The
problem i have now is i cant play WON online, it keeps asking me to
update to
steam.  Is there anyway i can disable the damn update without
disconnecting my
internet. I do need to play online with people in the debugger.

Quoting Jeffrey \botman\ Broome [EMAIL PROTECTED]:

 http://articles.thewavelength.net/382/

 --
 Jeffrey botman Broome

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RE: [hlcoders] huge debug problem

2004-08-02 Thread K. Mike Bradley
Steam must depend on msvcr70.dll






-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: Monday, August 02, 2004 1:05 AM
To: [EMAIL PROTECTED]
Subject: RE: [hlcoders] huge debug problem


Thank you for all this help guys, this is definitely a tuff problem but i
have never seen a problem fixed that was not something very very simple. I
reinstalled half-life from the CD and ran it thu WON, not STEAM and the
debugger WORKED! I guess i was never able to use the debugger in steam but
never really noticed because most of the code I did after i converted to
steam was not very substantial (i just did touch up here and there that did
not require much dubuggin). Anyway so know that i got it to work i guess im
in good shape and at least I can code on.
However I would really like to figure out what i did wrong in steam?  Do i
need to copy some other dll's somewhere? All i did was add SteamApp.cfg and
filled that out correctly and thats it. Before i had to copy to the
steam.dll to the half-life dir but i think thats no longer required. That
was definitely a bad idea because every time steam.dll updated we would have
to remember to recopy that file otherwise the side effects were very weird
and next to impossible to solve unless you made that correlation.

Every since i converted to steam I have had problems, I mean everything from
SteamApp.cfg not working because of a slash \ at the end of the steam dir
path to this. I would really like to change my email, but when i installed
steam I was so upset I have to fork out my real email i made up this one
just for that purpose. Perhaps Ill get rid of it once i get steam working
but its sorta fixed now bceause I have my steam id, lol. Sorry if i offended
anyone at valve. You must understand this has given me a real head ache.

anyway thx again Mike and if you or anyone else can figure out why my
debugger 6.0 and .net only work with SIERRA and not STEAM (not just my mod,
but the stock SDK as well) I would appreciate it greatly.


Quoting K. Mike Bradley [EMAIL PROTECTED]:

 Here is a dumb question.
 I've yet to code in HL .

 Does HL engine or mod code depend on msvcr70.dll ?

 What is the dependency chain?




 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of
 [EMAIL PROTECTED]
 Sent: Sunday, August 01, 2004 3:44 PM
 To: [EMAIL PROTECTED]
 Subject: RE: [hlcoders] huge debug problem


 Its msvcr70. I just typed it wrong. I really dont understand this at
 all.
 I have been debugging my mod for 2 years with no problems but no all
 of a sudden the bottom feel out. I can't even debug default half-life
 sdk (2.0,
 2.2 nor
 2.3) anymore. I mean i tried simple things like deferencing a null
 pointer or deleting a simple int *x=new int; three times in a row to
 create a delete error. That simply produced an ASSERT with nothing
 pointing back to the code.
 But there is nothing I can do to get v.s. to bounce me back to the
 source code at the line of the error. I realize not all crash/errors
 do this, but simple errors should. How can I deal with hundrends of
 thousads of lines of code when I dont even know where the crash
 occured? I have gone to the extreme and even created a dumpfile and
 placed about 100 or 200 #ifdef DUMPFILE's all over my code to output
 to a file. At least that way i know what the last function was when my
 mod crashed. As stupid as that sounds its about the best way i can
 debug. It sort of reminds me of when i used to make half-life maps.
 Worldcraft had such shitty leak detection (its much better now, props
 to valve) I had to make a huge brush and cover 50% of the map.
 Then i would know what side of the map the leak was on. I continuted
 to do this until I cut the leak down to a small block where I can take
 a closer look.  I would rather not do that with the SDK. I dont know
 why a pPlayer=NULL; pPlayer-IsAlive(); would cause that dll error
 opposed to an access violation 0xC005 or whatever it its supposed
 to be and dump me to the line in the code where it occured like it
 used to do a few months ago.
 And in case you did not follow my whole story. Only hte hl sdk behaves
 like this, I have just formatted and tried but vs 6.0 and .net with
 the same result.


 Quoting K. Mike Bradley [EMAIL PROTECTED]:

  Just checking ...
 
  In this email you have mscvr70.dll
 
  But it is supposed to be:
 
  msVCr70.dll
 
  That's what u meant right?
 
  If you are getting mscvr70.dll ... With the c before the v ... Then
 in
  your source you have a spelling error where you declare the
 external.
 
 
 
 
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of
  [EMAIL PROTECTED]
  Sent: Saturday, July 31, 2004 8:22 PM
  To: [EMAIL PROTECTED]
  Subject: RE: [hlcoders] huge debug problem
 
 
  When i put the dll in the dir it want, vs crashes.
  I dont have an illegal version. I have been using this version of
 6.0

RE: [hlcoders] huge debug problem

2004-08-01 Thread K. Mike Bradley
Just checking ...

In this email you have mscvr70.dll

But it is supposed to be:

msVCr70.dll

That's what u meant right?

If you are getting mscvr70.dll ... With the c before the v ... Then in your
source you have a spelling error where you declare the external.





-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: Saturday, July 31, 2004 8:22 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlcoders] huge debug problem


When i put the dll in the dir it want, vs crashes.
I dont have an illegal version. I have been using this version of 6.0 for
almost 6 years!

I just formated about 20 mins ago. I did not download any service patches, i
installed my chipset drivers and my vga drivers. I then installed VS.6.0
with no service packs. I then installed SDK 2.3 and set up the debuggger and
compiled a fresh version of half-life. Forced a simple crash and GOD THE
SAME F***ING ERROR!

Im going to uninstall 2.3 and install sdk 2.2. I honestly think that is the
problem because its not my pc. And half-life is the ONLY project that does
this crap.


Quoting Steven Guy [EMAIL PROTECTED]:

 humm. mscvr70.dll is part of the C runtime library and should have
 been installed when you installed VS 7.0. If not then I assume that
 you got an illegal copy that was missing the runtime dlls.


 From: [EMAIL PROTECTED]
 Reply-To: [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Subject: RE: [hlcoders] huge debug problem
 Date: Sat, 31 Jul 2004 15:46:20 -0500 (CDT)
 
 
 I think my pc is cursed!
 I just downloaded .net with vs c++ 7.0 or whatever its called. It's
 pretty
 nice
 but I feel a bit clumsy with it right now. I'm not sure I like
 outlining so
 I
 disable that. Anyway I ran the debugger and forced my game to crash
 by
 dereferencing a null pointer and I got that same stupid missing DLL
 error
 again! mscvr70.dll. That's not even a .net dll.
  I don't think its my project settings because this is a stock sdk. I
 don't think its my PC because I just formatted, I don't think its
 visual
 stupid
 studio because I just installed a brand new copy, I don't think its
 windows
 because I just uninstalled all my server updates and formatted a few
 week
 backs.  I'm really kind of stuck now.
 
 
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RE: [hlcoders] huge debug problem

2004-08-01 Thread Steven Guy
Something is seriously screwed up. I have both vs 6 and vs .net/7.0 and they
never conflict with one another.
VS 7.1 should use the following for C runtimes
msvcr71.dll
msvcr71d.dll for debug
VS 7.0 should use the following for C runtimes
msvcr70.dll
msbcr70d.dll for debug
As for VS 6.0 I'm not sure as I don't know which of the C runtimes it uses
by default
Only thing I can think of is that something is miss configured and it's
looking for msvcr70.dll somewhere other then in the %WINDIR%/System32
folder.
I would uninstall both VS 6.0 and VS .NET and then install only one of them.
Also this doesn't seem to be a problem with the SDK itself so changing SDK
ver won't help (well it wouldn't hurt to try either).
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RE: [hlcoders] huge debug problem

2004-08-01 Thread steamsucks

Thank you for all this help guys, this is definitely a tuff problem but i have
never seen a problem fixed that was not something very very simple. I
reinstalled half-life from the CD and ran it thu WON, not STEAM and the
debugger WORKED! I guess i was never able to use the debugger in steam but
never really noticed because most of the code I did after i converted to steam
was not very substantial (i just did touch up here and there that did not
require much dubuggin). Anyway so know that i got it to work i guess im in good
shape and at least I can code on.
However I would really like to figure out what i did wrong in steam?  Do i need
to copy some other dll's somewhere? All i did was add SteamApp.cfg and filled
that out correctly and thats it. Before i had to copy to the steam.dll to the
half-life dir but i think thats no longer required. That was definitely a bad
idea because every time steam.dll updated we would have to remember to recopy
that file otherwise the side effects were very weird and next to impossible to
solve unless you made that correlation.

Every since i converted to steam I have had problems, I mean everything from
SteamApp.cfg not working because of a slash \ at the end of the steam dir path
to this. I would really like to change my email, but when i installed steam I
was so upset I have to fork out my real email i made up this one just for that
purpose. Perhaps Ill get rid of it once i get steam working but its sorta fixed
now bceause I have my steam id, lol. Sorry if i offended anyone at valve. You
must understand this has given me a real head ache.

anyway thx again Mike and if you or anyone else can figure out why my debugger
6.0 and .net only work with SIERRA and not STEAM (not just my mod, but the
stock SDK as well) I would appreciate it greatly.


Quoting K. Mike Bradley [EMAIL PROTECTED]:

 Here is a dumb question.
 I've yet to code in HL .

 Does HL engine or mod code depend on msvcr70.dll ?

 What is the dependency chain?




 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of
 [EMAIL PROTECTED]
 Sent: Sunday, August 01, 2004 3:44 PM
 To: [EMAIL PROTECTED]
 Subject: RE: [hlcoders] huge debug problem


 Its msvcr70. I just typed it wrong. I really dont understand this at
 all.
 I have been debugging my mod for 2 years with no problems but no all of
 a
 sudden the bottom feel out. I can't even debug default half-life sdk
 (2.0,
 2.2 nor
 2.3) anymore. I mean i tried simple things like deferencing a null
 pointer
 or deleting a simple int *x=new int; three times in a row to create a
 delete
 error. That simply produced an ASSERT with nothing pointing back to
 the
 code.
 But there is nothing I can do to get v.s. to bounce me back to the
 source
 code at the line of the error. I realize not all crash/errors do this,
 but
 simple errors should. How can I deal with hundrends of thousads of lines
 of
 code when I dont even know where the crash occured? I have gone to the
 extreme and even created a dumpfile and placed about 100 or 200 #ifdef
 DUMPFILE's all over my code to output to a file. At least that way i
 know
 what the last function was when my mod crashed. As stupid as that sounds
 its
 about the best way i can debug. It sort of reminds me of when i used to
 make
 half-life maps. Worldcraft had such shitty leak detection (its much
 better
 now, props to valve) I had to make a huge brush and cover 50% of the
 map.
 Then i would know what side of the map the leak was on. I continuted to
 do
 this until I cut the leak down to a small block where I can take a
 closer
 look.  I would rather not do that with the SDK. I dont know why a
 pPlayer=NULL; pPlayer-IsAlive(); would cause that dll error opposed to
 an
 access violation 0xC005 or whatever it its supposed to be and dump
 me to
 the line in the code where it occured like it used to do a few months
 ago.
 And in case you did not follow my whole story. Only hte hl sdk behaves
 like
 this, I have just formatted and tried but vs 6.0 and .net with the
 same
 result.


 Quoting K. Mike Bradley [EMAIL PROTECTED]:

  Just checking ...
 
  In this email you have mscvr70.dll
 
  But it is supposed to be:
 
  msVCr70.dll
 
  That's what u meant right?
 
  If you are getting mscvr70.dll ... With the c before the v ... Then
 in
  your source you have a spelling error where you declare the
 external.
 
 
 
 
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of
  [EMAIL PROTECTED]
  Sent: Saturday, July 31, 2004 8:22 PM
  To: [EMAIL PROTECTED]
  Subject: RE: [hlcoders] huge debug problem
 
 
  When i put the dll in the dir it want, vs crashes.
  I dont have an illegal version. I have been using this version of
 6.0
  for almost 6 years!
 
  I just formated about 20 mins ago. I did not download any service
  patches, i installed my chipset drivers and my vga drivers. I then
  installed VS.6.0 with no service packs. I then installed SDK 2.3 and
  set up

RE: [hlcoders] huge debug problem

2004-07-31 Thread steamsucks

I think my pc is cursed!
I just downloaded .net with vs c++ 7.0 or whatever its called. It’s pretty nice
but I feel a bit clumsy with it right now. I'm not sure I like outlining so I
disable that. Anyway I ran the debugger and forced my game to crash by
dereferencing a null pointer and I got that same stupid missing DLL error
again! mscvr70.dll. That’s not even a .net dll.
I don’t think its my project settings because this is a stock sdk. I
don’t think its my PC because I just formatted, I don’t think its visual stupid
studio because I just installed a brand new copy, I don’t think its windows
because I just uninstalled all my server updates and formatted a few week
backs.  I'm really kind of stuck now.


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RE: [hlcoders] huge debug problem

2004-07-31 Thread Steven Guy
humm. mscvr70.dll is part of the C runtime library and should have been
installed when you installed VS 7.0. If not then I assume that you got an
illegal copy that was missing the runtime dlls.

From: [EMAIL PROTECTED]
Reply-To: [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Subject: RE: [hlcoders] huge debug problem
Date: Sat, 31 Jul 2004 15:46:20 -0500 (CDT)
I think my pc is cursed!
I just downloaded .net with vs c++ 7.0 or whatever its called. It’s pretty
nice
but I feel a bit clumsy with it right now. I'm not sure I like outlining so
I
disable that. Anyway I ran the debugger and forced my game to crash by
dereferencing a null pointer and I got that same stupid missing DLL error
again! mscvr70.dll. That’s not even a .net dll.
I don’t think its my project settings because this is a stock sdk. I
don’t think its my PC because I just formatted, I don’t think its visual
stupid
studio because I just installed a brand new copy, I don’t think its windows
because I just uninstalled all my server updates and formatted a few week
backs.  I'm really kind of stuck now.
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RE: [hlcoders] huge debug problem

2004-07-31 Thread steamsucks

When i put the dll in the dir it want, vs crashes.
I dont have an illegal version. I have been using this version of 6.0 for
almost 6 years!

I just formated about 20 mins ago. I did not download any service patches, i
installed my chipset drivers and my vga drivers. I then installed VS.6.0 with
no service packs. I then installed SDK 2.3 and set up the debuggger and
compiled a fresh version of half-life. Forced a simple crash and GOD THE SAME
F***ING ERROR!

Im going to uninstall 2.3 and install sdk 2.2. I honestly think that is the
problem because its not my pc. And half-life is the ONLY project that does this
crap.


Quoting Steven Guy [EMAIL PROTECTED]:

 humm. mscvr70.dll is part of the C runtime library and should have
 been
 installed when you installed VS 7.0. If not then I assume that you got
 an
 illegal copy that was missing the runtime dlls.


 From: [EMAIL PROTECTED]
 Reply-To: [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Subject: RE: [hlcoders] huge debug problem
 Date: Sat, 31 Jul 2004 15:46:20 -0500 (CDT)
 
 
 I think my pc is cursed!
 I just downloaded .net with vs c++ 7.0 or whatever its called. It’s
 pretty
 nice
 but I feel a bit clumsy with it right now. I'm not sure I like
 outlining so
 I
 disable that. Anyway I ran the debugger and forced my game to crash
 by
 dereferencing a null pointer and I got that same stupid missing DLL
 error
 again! mscvr70.dll. That’s not even a .net dll.
  I don’t think its my project settings because this is a stock sdk. I
 don’t think its my PC because I just formatted, I don’t think its
 visual
 stupid
 studio because I just installed a brand new copy, I don’t think its
 windows
 because I just uninstalled all my server updates and formatted a few
 week
 backs.  I'm really kind of stuck now.
 
 
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RE: [hlcoders] huge debug problem

2004-07-29 Thread steamsucks

well, its not in the add/remove programs list so i guess it was not installed.
Quoting K. Mike Bradley [EMAIL PROTECTED]:

 The Net distro files are free. Just go to IE then Tools then Windows
 Update.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Florian
 Zschocke
 Sent: Sunday, July 25, 2004 12:13 PM
 To: [EMAIL PROTECTED]
 Subject: Re: [hlcoders] huge debug problem

 [EMAIL PROTECTED] wrote:
 
  I cant afford microsoft?s premium prices so ill have to get an
 illegal
  version of .net.

 Illegal version of .NET? Last time I checked .NET was free.

 Florian

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RE: [hlcoders] huge debug problem

2004-07-29 Thread steamsucks

The more I think about it, the more i think that this is the reason is messed
up.Is there any way to uninstall the .net framework window update?

Quoting K. Mike Bradley [EMAIL PROTECTED]:

 The Net distro files are free. Just go to IE then Tools then Windows
 Update.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Florian
 Zschocke
 Sent: Sunday, July 25, 2004 12:13 PM
 To: [EMAIL PROTECTED]
 Subject: Re: [hlcoders] huge debug problem

 [EMAIL PROTECTED] wrote:
 
  I cant afford microsoft?s premium prices so ill have to get an
 illegal
  version of .net.

 Illegal version of .NET? Last time I checked .NET was free.

 Florian

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Re: [hlcoders] huge debug problem

2004-07-29 Thread tei

maybe you /by mistake/ compile to il code, and not machine code
you know, il code, the .NET intermediate lang thingie that the CLR
interpret and can be compiled to machine code by JIT
I think the .NET thingie is mostly harmless, so uninstalling can be a
bad idea. Actually lots of people that write VB code is learning C# (that
is a REAL lang java-alike) and will write zimbillions of littel tools
(very smaller because will use the .NET librarys, like these VB tools
that use vbr0004.dll ), uninstalling the .NET librarys is somewhat like
deleting the vbr000*.dll files. You may end breaking a few fun crappy tools.
More info about VC:
You can get, somewhere, studiant copys for free (?). With this copys,
you can compilne but NOT distribute. I know this because CheapAlert (you
know, the guy from moddb.com ) was a user of this for eons.
unrelated:
looks like Microsoft *want* everyyone to use Visual C++ compiler, for
free or whatever, but, of course, want to SELL the IDE tool,.. and..
well.. its a EXCELLENT tool, so can be a good idea to pay :D
unrelated2:
also check The Whole Tomato aux tools, where **very** handy for Visual C++
unrelated3:
msys or cygwin or Dev-C++ can be nice ways to have GCC in windows with a
REAL command line (bash / sh)
unrelated4:
perl, and ..well... PERL!
[EMAIL PROTECTED] wrote:
well, its not in the add/remove programs list so i guess it was not installed.
Quoting K. Mike Bradley [EMAIL PROTECTED]:

The Net distro files are free. Just go to IE then Tools then Windows
Update.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Florian
Zschocke
Sent: Sunday, July 25, 2004 12:13 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] huge debug problem
[EMAIL PROTECTED] wrote:
I cant afford microsoft?s premium prices so ill have to get an
illegal
version of .net.
Illegal version of .NET? Last time I checked .NET was free.
Florian
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RE: [hlcoders] huge debug problem

2004-07-29 Thread K. Mike Bradley
Look in Add remove software in Control Panel. Should be there if you
installed it of the update site

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: Thursday, July 29, 2004 3:51 AM
To: [EMAIL PROTECTED]
Subject: RE: [hlcoders] huge debug problem


The more I think about it, the more i think that this is the reason is
messed up.Is there any way to uninstall the .net framework window update?

Quoting K. Mike Bradley [EMAIL PROTECTED]:

 The Net distro files are free. Just go to IE then Tools then Windows
 Update.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Florian
 Zschocke
 Sent: Sunday, July 25, 2004 12:13 PM
 To: [EMAIL PROTECTED]
 Subject: Re: [hlcoders] huge debug problem

 [EMAIL PROTECTED] wrote:
 
  I cant afford microsoft?s premium prices so ill have to get an
 illegal
  version of .net.

 Illegal version of .NET? Last time I checked .NET was free.

 Florian

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RE: [hlcoders] huge debug problem

2004-07-29 Thread Adam \amckern\ Mckern
well there is a program in the windows/winnt folder,
that removes live update service packs, consider using
this, also the windows update v4 site has a link to
remove instaled updates, look there, and see what you
can do

amckern


--- [EMAIL PROTECTED] wrote:


 well, its not in the add/remove programs list so i
 guess it was not installed.
 Quoting K. Mike Bradley [EMAIL PROTECTED]:

  The Net distro files are free. Just go to IE then
 Tools then Windows
  Update.
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On
 Behalf Of Florian
  Zschocke
  Sent: Sunday, July 25, 2004 12:13 PM
  To: [EMAIL PROTECTED]
  Subject: Re: [hlcoders] huge debug problem
 
  [EMAIL PROTECTED] wrote:
  
   I cant afford microsoft?s premium prices so ill
 have to get an
  illegal
   version of .net.
 
  Illegal version of .NET? Last time I checked .NET
 was free.
 
  Florian
 
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Re: [hlcoders] huge debug problem

2004-07-25 Thread Florian Zschocke
[EMAIL PROTECTED] wrote:

 I cant afford microsoft?s premium prices so ill have to get an illegal version
 of .net.

Illegal version of .NET? Last time I checked .NET was free.

Florian

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Re: [hlcoders] huge debug problem

2004-07-25 Thread Shane Robinett
They also released a students / educators version of visual studio including
c# for free.  Dang. Can't afford free?
- Original Message -
From: Florian Zschocke [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Sunday, July 25, 2004 12:12 PM
Subject: Re: [hlcoders] huge debug problem


 [EMAIL PROTECTED] wrote:
 
  I cant afford microsoft?s premium prices so ill have to get an illegal
version
  of .net.

 Illegal version of .NET? Last time I checked .NET was free.

 Florian

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RE: [hlcoders] huge debug problem

2004-07-25 Thread K. Mike Bradley
The Net distro files are free. Just go to IE then Tools then Windows
Update.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Florian Zschocke
Sent: Sunday, July 25, 2004 12:13 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] huge debug problem

[EMAIL PROTECTED] wrote:

 I cant afford microsoft?s premium prices so ill have to get an illegal
 version of .net.

Illegal version of .NET? Last time I checked .NET was free.

Florian

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Re: [hlcoders] huge debug problem

2004-07-25 Thread tei
This is a overkill sugestion, so maybe you can ignore this:
Maybe you can try to use the FREE visual c++ toolkit 2003, that is the
optimizer compiler, withouth GUI, only command line. But you can force
any legal copy of VC to run with this, search the net for tutos to adapta
 vc ide to other stuff.
readme
Use the free Visual C++ Toolkit to build your ISO C++ Standard code, to
evaluate new compiler features, and to get a feel for some of the
capabilities included with Visual Studio .NET 2003.The tools and
libraries included with the Toolkit are a subset of the features and
capabilities of Visual Studio .NET 2003 Professional.  Buy Visual Studio
.NET 2003 Professional and get a full Integrated Development Environment
(IDE), an award-winning debugger, additional C++ libraries including ATL
and MFC, and much more.
/readme

[EMAIL PROTECTED] wrote:
/NODEFAULTLIB:libcmtd.lib...
try 500 unresolved externals.
I formatted not long ago, installed vs6 sp 5
downloaded sdk2.3, compiled it and set it up for the debugger
put one line of code in to crash it pPlayer=NULL then I  deferenced pPlayer
and it gives me a mscvr70 error and wont point me to the line. How the hell did
it ever work? Nothing has been changed from default settings. So bascily if my
game crashes, I'm fucked because I dont know where or why it crashed. I have
over 10,000 new lines of code in my game easy, so I really do need the debugger
to work.
I cant afford microsofts premium prices so ill have to get an illegal version
of .net. Its just a pain in the ass for nothing because 6.0 was working fine
and I even own a legal copy.
Quoting cosh [EMAIL PROTECTED]:

so...did you try /NODEFAULTLIB:libcmtd.lib ?
:)
[EMAIL PROTECTED] wrote:

That seems logical but it did not work for me, i guess ill just have to
find a
copy of .net
however i do get this build warning
LINK : warning LNK4098: defaultlib LIBCMTD conflicts with use of
other libs;
use /NODEFAULTLIB:library
I think that has something to do with it. I got that warning when i
added
msvcrt.lib to the link text box

Quoting cosh [EMAIL PROTECTED]:


hey,
i already went through the trouble of finding out why my projects
always
need that damn msvcr70.dll and not the default msvcrt.dll
well the solution is quite simple.
the msvcrt.lib that comes with vc++6 references to the *default*
msvcrt.dll (every operating system since windows 95 should come with
it)
but the msvcrt.lib that comes with vc++7 references to the
msvcr70.dll.
and i heard that visual studio 2003's msvcrt.lib references to
msvcr71.dll
so if you want to compile projects that just need msvcrt.dll you
need
to
get your hands on the msvcrt.lib that comes with vc++6.
you always just link with msvcrt.lib but every version of vc++
references a different .dll file for it.
hope that helped :)
[EMAIL PROTECTED] wrote:


What if i just install .net. Do guys think that might solve the

problem?

It seems like that 70 dll is from the .net version and somehow vs6

wants it for

my hl project. I have looked thu the project settings for hours
without

any

luck. I have changed a lot of the #include statements but mabye i

should just

update. I guess i have a real excuse now.
btw, is it pretty easy to upgrade?
Quoting tei [EMAIL PROTECTED]:



Its not hard to code a strcat and other small standard functions.
Maybe
you can code these functions in your source body, or search for a

free

replacement compatible with the SDK_EULA.
IF you can avoid extra downloads, or extra pre-requisites, the
installation and management will be much smoother...  Shit

Happends,..


K. Mike Bradley wrote:


If you install the .NET framework I think this dll come in that.
Run your browser and select Tools, Windows Update.
It will be one of the Windows updates offered.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: Sunday, July 18, 2004 5:38 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] huge debug problem
Well I installed the sdk and compiled that and added a line to
make

it


crash


and still got that missing dll thing. I don't know why it wants


mcsrv70.dll


I only have mcsrv40 and 20 on my pc. Why does it ask for 70?.  I


just


formatted and reinstalled vs 6.0 sp4. What is the deal with the

sdk?


My


other coding projects work fine but this has never happened
before


with the


hl sdk. I have never really edited the debugging libs before so I


don't


really know how I messed things up.
Quoting [EMAIL PROTECTED]:



I thought I was using the std libs?  The only thing i can think
of


is


perhaps im using the old header files iostream.h not
iostream.
Like I said beofre.
I rebuilt my project from the stock SDK so no project settings
are
changed.
Only the code.
Quoting Jeffrey \botman\ Broome [EMAIL PROTECTED]:



[EMAIL PROTECTED] wrote:



lately i have not been able to debug correctly because
whenever

I


get



a crash



visual stuio tells me it cant find some stupid dll file called


msvcr70

Re: [hlcoders] huge debug problem

2004-07-24 Thread steamsucks

/NODEFAULTLIB:libcmtd.lib...

try 500 unresolved externals.

I formatted not long ago, installed vs6 sp 5
downloaded sdk2.3, compiled it and set it up for the debugger
put one line of code in to crash it pPlayer=NULL then I  deferenced pPlayer
and it gives me a mscvr70 error and wont point me to the line. How the hell did
it ever work? Nothing has been changed from default settings. So bascily if my
game crashes, I'm fucked because I dont know where or why it crashed. I have
over 10,000 new lines of code in my game easy, so I really do need the debugger
to work.

I cant afford microsoft’s premium prices so ill have to get an illegal version
of .net. Its just a pain in the ass for nothing because 6.0 was working fine
and I even own a legal copy.

Quoting cosh [EMAIL PROTECTED]:

 so...did you try /NODEFAULTLIB:libcmtd.lib ?
 :)

 [EMAIL PROTECTED] wrote:

 That seems logical but it did not work for me, i guess ill just have to
 find a
 copy of .net
 
 however i do get this build warning
 
 LINK : warning LNK4098: defaultlib LIBCMTD conflicts with use of
 other libs;
 use /NODEFAULTLIB:library
 
 I think that has something to do with it. I got that warning when i
 added
 msvcrt.lib to the link text box
 
 
 
 Quoting cosh [EMAIL PROTECTED]:
 
 
 
 hey,
 
 i already went through the trouble of finding out why my projects
 always
 need that damn msvcr70.dll and not the default msvcrt.dll
 
 well the solution is quite simple.
 
 the msvcrt.lib that comes with vc++6 references to the *default*
 msvcrt.dll (every operating system since windows 95 should come with
 it)
 
 but the msvcrt.lib that comes with vc++7 references to the
 msvcr70.dll.
 
 and i heard that visual studio 2003's msvcrt.lib references to
 msvcr71.dll
 
 so if you want to compile projects that just need msvcrt.dll you
 need
 to
 get your hands on the msvcrt.lib that comes with vc++6.
 
 you always just link with msvcrt.lib but every version of vc++
 references a different .dll file for it.
 
 hope that helped :)
 
 [EMAIL PROTECTED] wrote:
 
 
 
 What if i just install .net. Do guys think that might solve the
 
 
 problem?
 
 
 It seems like that 70 dll is from the .net version and somehow vs6
 
 
 wants it for
 
 
 my hl project. I have looked thu the project settings for hours
 without
 
 
 any
 
 
 luck. I have changed a lot of the #include statements but mabye i
 
 
 should just
 
 
 update. I guess i have a real excuse now.
 
 
 btw, is it pretty easy to upgrade?
 
 Quoting tei [EMAIL PROTECTED]:
 
 
 
 
 
 Its not hard to code a strcat and other small standard functions.
 Maybe
 you can code these functions in your source body, or search for a
 
 
 free
 
 
 replacement compatible with the SDK_EULA.
 
 IF you can avoid extra downloads, or extra pre-requisites, the
 installation and management will be much smoother...  Shit
 
 
 Happends,..
 
 
 
 
 
 
 K. Mike Bradley wrote:
 
 
 
 
 If you install the .NET framework I think this dll come in that.
 
 Run your browser and select Tools, Windows Update.
 It will be one of the Windows updates offered.
 
 
 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of
 [EMAIL PROTECTED]
 Sent: Sunday, July 18, 2004 5:38 PM
 To: [EMAIL PROTECTED]
 Subject: Re: [hlcoders] huge debug problem
 
 
 Well I installed the sdk and compiled that and added a line to
 make
 
 
 it
 
 
 
 
 crash
 
 
 
 
 and still got that missing dll thing. I don't know why it wants
 
 
 
 
 mcsrv70.dll
 
 
 
 
 I only have mcsrv40 and 20 on my pc. Why does it ask for 70?.  I
 
 
 
 
 just
 
 
 
 
 formatted and reinstalled vs 6.0 sp4. What is the deal with the
 
 
 sdk?
 
 
 
 
 My
 
 
 
 
 other coding projects work fine but this has never happened
 before
 
 
 
 
 with the
 
 
 
 
 hl sdk. I have never really edited the debugging libs before so I
 
 
 
 
 don't
 
 
 
 
 really know how I messed things up.
 
 Quoting [EMAIL PROTECTED]:
 
 
 
 
 
 
 I thought I was using the std libs?  The only thing i can think
 of
 
 
 
 
 is
 
 
 
 
 perhaps im using the old header files iostream.h not
 iostream.
 Like I said beofre.
 I rebuilt my project from the stock SDK so no project settings
 are
 changed.
 Only the code.
 
 Quoting Jeffrey \botman\ Broome [EMAIL PROTECTED]:
 
 
 
 
 
 
 [EMAIL PROTECTED] wrote:
 
 
 
 
 
 
 lately i have not been able to debug correctly because
 whenever
 
 
 I
 
 
 
 
 get
 
 
 
 
 
 a crash
 
 
 
 
 
 visual stuio tells me it cant find some stupid dll file called
 
 
 
 
 msvcr70.dll.
 
 You should use the Visual C++ Debug Runtime libraries...
 
 http://msdn.microsoft.com/library/default.asp?url=/library/en-
 
 
 
 
 us/vccore98/html/_core_c_run.2d.time_debug_libraries.asp
 
 
 
 
 
 ...then you will have source code in your traceback and can see
 
 
 
 
 where
 
 
 
 
 
 you are going wrong.
 
 --
 Jeffrey botman Broome
 
 ___
 To unsubscribe, edit your list preferences, or view the list
 
 
 
 
 archives

Re: [hlcoders] huge debug problem

2004-07-22 Thread steamsucks

That seems logical but it did not work for me, i guess ill just have to find a
copy of .net

however i do get this build warning

LINK : warning LNK4098: defaultlib LIBCMTD conflicts with use of other libs;
use /NODEFAULTLIB:library

I think that has something to do with it. I got that warning when i added
msvcrt.lib to the link text box



Quoting cosh [EMAIL PROTECTED]:

 hey,

 i already went through the trouble of finding out why my projects
 always
 need that damn msvcr70.dll and not the default msvcrt.dll

 well the solution is quite simple.

 the msvcrt.lib that comes with vc++6 references to the *default*
 msvcrt.dll (every operating system since windows 95 should come with
 it)

 but the msvcrt.lib that comes with vc++7 references to the
 msvcr70.dll.

 and i heard that visual studio 2003's msvcrt.lib references to
 msvcr71.dll

 so if you want to compile projects that just need msvcrt.dll you need
 to
 get your hands on the msvcrt.lib that comes with vc++6.

 you always just link with msvcrt.lib but every version of vc++
 references a different .dll file for it.

 hope that helped :)

 [EMAIL PROTECTED] wrote:

 What if i just install .net. Do guys think that might solve the
 problem?
 It seems like that 70 dll is from the .net version and somehow vs6
 wants it for
 my hl project. I have looked thu the project settings for hours without
 any
 luck. I have changed a lot of the #include statements but mabye i
 should just
 update. I guess i have a real excuse now.
 
 
 btw, is it pretty easy to upgrade?
 
 Quoting tei [EMAIL PROTECTED]:
 
 
 
 Its not hard to code a strcat and other small standard functions.
 Maybe
 you can code these functions in your source body, or search for a
 free
 replacement compatible with the SDK_EULA.
 
 IF you can avoid extra downloads, or extra pre-requisites, the
 installation and management will be much smoother...  Shit
 Happends,..
 
 
 
 
 
 
 K. Mike Bradley wrote:
 
 
 If you install the .NET framework I think this dll come in that.
 
 Run your browser and select Tools, Windows Update.
 It will be one of the Windows updates offered.
 
 
 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of
 [EMAIL PROTECTED]
 Sent: Sunday, July 18, 2004 5:38 PM
 To: [EMAIL PROTECTED]
 Subject: Re: [hlcoders] huge debug problem
 
 
 Well I installed the sdk and compiled that and added a line to make
 it
 
 
 crash
 
 
 and still got that missing dll thing. I don't know why it wants
 
 
 mcsrv70.dll
 
 
 I only have mcsrv40 and 20 on my pc. Why does it ask for 70?.  I
 
 
 just
 
 
 formatted and reinstalled vs 6.0 sp4. What is the deal with the
 sdk?
 
 
 My
 
 
 other coding projects work fine but this has never happened before
 
 
 with the
 
 
 hl sdk. I have never really edited the debugging libs before so I
 
 
 don't
 
 
 really know how I messed things up.
 
 Quoting [EMAIL PROTECTED]:
 
 
 
 
 I thought I was using the std libs?  The only thing i can think of
 
 
 is
 
 
 perhaps im using the old header files iostream.h not iostream.
 Like I said beofre.
 I rebuilt my project from the stock SDK so no project settings are
 changed.
 Only the code.
 
 Quoting Jeffrey \botman\ Broome [EMAIL PROTECTED]:
 
 
 
 
 [EMAIL PROTECTED] wrote:
 
 
 
 
 lately i have not been able to debug correctly because whenever
 I
 
 
 get
 
 
 
 a crash
 
 
 
 visual stuio tells me it cant find some stupid dll file called
 
 
 msvcr70.dll.
 
 You should use the Visual C++ Debug Runtime libraries...
 
 http://msdn.microsoft.com/library/default.asp?url=/library/en-
 
 
 us/vccore98/html/_core_c_run.2d.time_debug_libraries.asp
 
 
 
 ...then you will have source code in your traceback and can see
 
 
 where
 
 
 
 you are going wrong.
 
 --
 Jeffrey botman Broome
 
 ___
 To unsubscribe, edit your list preferences, or view the list
 
 
 archives,
 
 
 
 ___
 To unsubscribe, edit your list preferences, or view the list
 archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlcoders
 
 
 
 
 
 
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlcoders
 
 
 
 


 ___
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 please visit:
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Re: [hlcoders] huge debug problem

2004-07-22 Thread cosh
so...did you try /NODEFAULTLIB:libcmtd.lib ?
:)
[EMAIL PROTECTED] wrote:
That seems logical but it did not work for me, i guess ill just have to find a
copy of .net
however i do get this build warning
LINK : warning LNK4098: defaultlib LIBCMTD conflicts with use of other libs;
use /NODEFAULTLIB:library
I think that has something to do with it. I got that warning when i added
msvcrt.lib to the link text box

Quoting cosh [EMAIL PROTECTED]:

hey,
i already went through the trouble of finding out why my projects
always
need that damn msvcr70.dll and not the default msvcrt.dll
well the solution is quite simple.
the msvcrt.lib that comes with vc++6 references to the *default*
msvcrt.dll (every operating system since windows 95 should come with
it)
but the msvcrt.lib that comes with vc++7 references to the
msvcr70.dll.
and i heard that visual studio 2003's msvcrt.lib references to
msvcr71.dll
so if you want to compile projects that just need msvcrt.dll you need
to
get your hands on the msvcrt.lib that comes with vc++6.
you always just link with msvcrt.lib but every version of vc++
references a different .dll file for it.
hope that helped :)
[EMAIL PROTECTED] wrote:

What if i just install .net. Do guys think that might solve the

problem?

It seems like that 70 dll is from the .net version and somehow vs6

wants it for

my hl project. I have looked thu the project settings for hours without

any

luck. I have changed a lot of the #include statements but mabye i

should just

update. I guess i have a real excuse now.
btw, is it pretty easy to upgrade?
Quoting tei [EMAIL PROTECTED]:


Its not hard to code a strcat and other small standard functions.
Maybe
you can code these functions in your source body, or search for a

free

replacement compatible with the SDK_EULA.
IF you can avoid extra downloads, or extra pre-requisites, the
installation and management will be much smoother...  Shit

Happends,..



K. Mike Bradley wrote:


If you install the .NET framework I think this dll come in that.
Run your browser and select Tools, Windows Update.
It will be one of the Windows updates offered.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: Sunday, July 18, 2004 5:38 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] huge debug problem
Well I installed the sdk and compiled that and added a line to make

it


crash


and still got that missing dll thing. I don't know why it wants


mcsrv70.dll


I only have mcsrv40 and 20 on my pc. Why does it ask for 70?.  I


just


formatted and reinstalled vs 6.0 sp4. What is the deal with the

sdk?


My


other coding projects work fine but this has never happened before


with the


hl sdk. I have never really edited the debugging libs before so I


don't


really know how I messed things up.
Quoting [EMAIL PROTECTED]:



I thought I was using the std libs?  The only thing i can think of


is


perhaps im using the old header files iostream.h not iostream.
Like I said beofre.
I rebuilt my project from the stock SDK so no project settings are
changed.
Only the code.
Quoting Jeffrey \botman\ Broome [EMAIL PROTECTED]:



[EMAIL PROTECTED] wrote:



lately i have not been able to debug correctly because whenever

I


get


a crash


visual stuio tells me it cant find some stupid dll file called


msvcr70.dll.
You should use the Visual C++ Debug Runtime libraries...
http://msdn.microsoft.com/library/default.asp?url=/library/en-


us/vccore98/html/_core_c_run.2d.time_debug_libraries.asp


...then you will have source code in your traceback and can see


where


you are going wrong.
--
Jeffrey botman Broome
___
To unsubscribe, edit your list preferences, or view the list


archives,


___
To unsubscribe, edit your list preferences, or view the list

archives,

please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders



___
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please visit:

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Re: [hlcoders] huge debug problem

2004-07-22 Thread Dominic
There should be a switch to disable _all_ default libs - that would allow
you to hand-pick the libraries you want, making your life a lot easier...
Of course you'll have to figure out what libraries are really needed, but
I guess it wont be that many.

Dominic

On Thu, 22 Jul 2004, cosh wrote:

 so...did you try /NODEFAULTLIB:libcmtd.lib ?
 :)

 [EMAIL PROTECTED] wrote:

 That seems logical but it did not work for me, i guess ill just have to find a
 copy of .net
 
 however i do get this build warning
 
 LINK : warning LNK4098: defaultlib LIBCMTD conflicts with use of other libs;
 use /NODEFAULTLIB:library
 
 I think that has something to do with it. I got that warning when i added
 msvcrt.lib to the link text box
 
 
 
 Quoting cosh [EMAIL PROTECTED]:
 
 
 
 hey,
 
 i already went through the trouble of finding out why my projects
 always
 need that damn msvcr70.dll and not the default msvcrt.dll
 
 well the solution is quite simple.
 
 the msvcrt.lib that comes with vc++6 references to the *default*
 msvcrt.dll (every operating system since windows 95 should come with
 it)
 
 but the msvcrt.lib that comes with vc++7 references to the
 msvcr70.dll.
 
 and i heard that visual studio 2003's msvcrt.lib references to
 msvcr71.dll
 
 so if you want to compile projects that just need msvcrt.dll you need
 to
 get your hands on the msvcrt.lib that comes with vc++6.
 
 you always just link with msvcrt.lib but every version of vc++
 references a different .dll file for it.
 
 hope that helped :)
 
 [EMAIL PROTECTED] wrote:
 
 
 
 What if i just install .net. Do guys think that might solve the
 
 
 problem?
 
 
 It seems like that 70 dll is from the .net version and somehow vs6
 
 
 wants it for
 
 
 my hl project. I have looked thu the project settings for hours without
 
 
 any
 
 
 luck. I have changed a lot of the #include statements but mabye i
 
 
 should just
 
 
 update. I guess i have a real excuse now.
 
 
 btw, is it pretty easy to upgrade?
 
 Quoting tei [EMAIL PROTECTED]:
 
 
 
 
 
 Its not hard to code a strcat and other small standard functions.
 Maybe
 you can code these functions in your source body, or search for a
 
 
 free
 
 
 replacement compatible with the SDK_EULA.
 
 IF you can avoid extra downloads, or extra pre-requisites, the
 installation and management will be much smoother...  Shit
 
 
 Happends,..
 
 
 
 
 
 
 K. Mike Bradley wrote:
 
 
 
 
 If you install the .NET framework I think this dll come in that.
 
 Run your browser and select Tools, Windows Update.
 It will be one of the Windows updates offered.
 
 
 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of
 [EMAIL PROTECTED]
 Sent: Sunday, July 18, 2004 5:38 PM
 To: [EMAIL PROTECTED]
 Subject: Re: [hlcoders] huge debug problem
 
 
 Well I installed the sdk and compiled that and added a line to make
 
 
 it
 
 
 
 
 crash
 
 
 
 
 and still got that missing dll thing. I don't know why it wants
 
 
 
 
 mcsrv70.dll
 
 
 
 
 I only have mcsrv40 and 20 on my pc. Why does it ask for 70?.  I
 
 
 
 
 just
 
 
 
 
 formatted and reinstalled vs 6.0 sp4. What is the deal with the
 
 
 sdk?
 
 
 
 
 My
 
 
 
 
 other coding projects work fine but this has never happened before
 
 
 
 
 with the
 
 
 
 
 hl sdk. I have never really edited the debugging libs before so I
 
 
 
 
 don't
 
 
 
 
 really know how I messed things up.
 
 Quoting [EMAIL PROTECTED]:
 
 
 
 
 
 
 I thought I was using the std libs?  The only thing i can think of
 
 
 
 
 is
 
 
 
 
 perhaps im using the old header files iostream.h not iostream.
 Like I said beofre.
 I rebuilt my project from the stock SDK so no project settings are
 changed.
 Only the code.
 
 Quoting Jeffrey \botman\ Broome [EMAIL PROTECTED]:
 
 
 
 
 
 
 [EMAIL PROTECTED] wrote:
 
 
 
 
 
 
 lately i have not been able to debug correctly because whenever
 
 
 I
 
 
 
 
 get
 
 
 
 
 
 a crash
 
 
 
 
 
 visual stuio tells me it cant find some stupid dll file called
 
 
 
 
 msvcr70.dll.
 
 You should use the Visual C++ Debug Runtime libraries...
 
 http://msdn.microsoft.com/library/default.asp?url=/library/en-
 
 
 
 
 us/vccore98/html/_core_c_run.2d.time_debug_libraries.asp
 
 
 
 
 
 ...then you will have source code in your traceback and can see
 
 
 
 
 where
 
 
 
 
 
 you are going wrong.
 
 --
 Jeffrey botman Broome
 
 ___
 To unsubscribe, edit your list preferences, or view the list
 
 
 
 
 archives,
 
 
 
 
 
 ___
 To unsubscribe, edit your list preferences, or view the list
 
 
 archives,
 
 
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlcoders
 
 
 
 
 
 
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 
 
 please visit:
 
 
 http://list.valvesoftware.com/mailman/listinfo/hlcoders
 
 
 
 
 
 
 ___
 To unsubscribe, edit your

Re: [hlcoders] huge debug problem

2004-07-20 Thread steamsucks

What if i just install .net. Do guys think that might solve the problem?
It seems like that 70 dll is from the .net version and somehow vs6 wants it for
my hl project. I have looked thu the project settings for hours without any
luck. I have changed a lot of the #include statements but mabye i should just
update. I guess i have a real excuse now.


btw, is it pretty easy to upgrade?

Quoting tei [EMAIL PROTECTED]:


 Its not hard to code a strcat and other small standard functions.
 Maybe
 you can code these functions in your source body, or search for a free
 replacement compatible with the SDK_EULA.

 IF you can avoid extra downloads, or extra pre-requisites, the
 installation and management will be much smoother...  Shit Happends,..






 K. Mike Bradley wrote:
  If you install the .NET framework I think this dll come in that.
 
  Run your browser and select Tools, Windows Update.
  It will be one of the Windows updates offered.
 
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of
  [EMAIL PROTECTED]
  Sent: Sunday, July 18, 2004 5:38 PM
  To: [EMAIL PROTECTED]
  Subject: Re: [hlcoders] huge debug problem
 
 
  Well I installed the sdk and compiled that and added a line to make it
 crash
  and still got that missing dll thing. I don't know why it wants
 mcsrv70.dll
  I only have mcsrv40 and 20 on my pc. Why does it ask for 70?.  I
 just
  formatted and reinstalled vs 6.0 sp4. What is the deal with the sdk?
 My
  other coding projects work fine but this has never happened before
 with the
  hl sdk. I have never really edited the debugging libs before so I
 don't
  really know how I messed things up.
 
  Quoting [EMAIL PROTECTED]:
 
 
 I thought I was using the std libs?  The only thing i can think of
 is
 perhaps im using the old header files iostream.h not iostream.
 Like I said beofre.
 I rebuilt my project from the stock SDK so no project settings are
 changed.
 Only the code.
 
 Quoting Jeffrey \botman\ Broome [EMAIL PROTECTED]:
 
 
 [EMAIL PROTECTED] wrote:
 
 
 lately i have not been able to debug correctly because whenever I
 
 get
 
 a crash
 
 visual stuio tells me it cant find some stupid dll file called
 
 msvcr70.dll.
 
 You should use the Visual C++ Debug Runtime libraries...
 
 http://msdn.microsoft.com/library/default.asp?url=/library/en-
 
 us/vccore98/html/_core_c_run.2d.time_debug_libraries.asp
 
 ...then you will have source code in your traceback and can see
 
 where
 
 you are going wrong.
 
 --
 Jeffrey botman Broome
 
 ___
 To unsubscribe, edit your list preferences, or view the list
 
 archives,
 

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlcoders




___
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Re: [hlcoders] huge debug problem

2004-07-20 Thread cosh
hey,
i already went through the trouble of finding out why my projects always
need that damn msvcr70.dll and not the default msvcrt.dll
well the solution is quite simple.
the msvcrt.lib that comes with vc++6 references to the *default*
msvcrt.dll (every operating system since windows 95 should come with it)
but the msvcrt.lib that comes with vc++7 references to the msvcr70.dll.
and i heard that visual studio 2003's msvcrt.lib references to msvcr71.dll
so if you want to compile projects that just need msvcrt.dll you need to
get your hands on the msvcrt.lib that comes with vc++6.
you always just link with msvcrt.lib but every version of vc++
references a different .dll file for it.
hope that helped :)
[EMAIL PROTECTED] wrote:
What if i just install .net. Do guys think that might solve the problem?
It seems like that 70 dll is from the .net version and somehow vs6 wants it for
my hl project. I have looked thu the project settings for hours without any
luck. I have changed a lot of the #include statements but mabye i should just
update. I guess i have a real excuse now.
btw, is it pretty easy to upgrade?
Quoting tei [EMAIL PROTECTED]:

Its not hard to code a strcat and other small standard functions.
Maybe
you can code these functions in your source body, or search for a free
replacement compatible with the SDK_EULA.
IF you can avoid extra downloads, or extra pre-requisites, the
installation and management will be much smoother...  Shit Happends,..


K. Mike Bradley wrote:

If you install the .NET framework I think this dll come in that.
Run your browser and select Tools, Windows Update.
It will be one of the Windows updates offered.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: Sunday, July 18, 2004 5:38 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] huge debug problem
Well I installed the sdk and compiled that and added a line to make it

crash

and still got that missing dll thing. I don't know why it wants

mcsrv70.dll

I only have mcsrv40 and 20 on my pc. Why does it ask for 70?.  I

just

formatted and reinstalled vs 6.0 sp4. What is the deal with the sdk?

My

other coding projects work fine but this has never happened before

with the

hl sdk. I have never really edited the debugging libs before so I

don't

really know how I messed things up.
Quoting [EMAIL PROTECTED]:


I thought I was using the std libs?  The only thing i can think of

is

perhaps im using the old header files iostream.h not iostream.
Like I said beofre.
I rebuilt my project from the stock SDK so no project settings are
changed.
Only the code.
Quoting Jeffrey \botman\ Broome [EMAIL PROTECTED]:


[EMAIL PROTECTED] wrote:


lately i have not been able to debug correctly because whenever I

get

a crash

visual stuio tells me it cant find some stupid dll file called

msvcr70.dll.
You should use the Visual C++ Debug Runtime libraries...
http://msdn.microsoft.com/library/default.asp?url=/library/en-

us/vccore98/html/_core_c_run.2d.time_debug_libraries.asp

...then you will have source code in your traceback and can see

where

you are going wrong.
--
Jeffrey botman Broome
___
To unsubscribe, edit your list preferences, or view the list

archives,

___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders



___
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Re: [hlcoders] huge debug problem

2004-07-19 Thread steamsucks

Well I installed the sdk and compiled that and added a line to make it crash
and still got that missing dll thing. I don’t know why it wants mcsrv70.dll  I
only have mcsrv40 and 20 on my pc. Why does it ask for 70?.  I just formatted
and reinstalled vs 6.0 sp4. What is the deal with the sdk? My other coding
projects work fine but this has never happened before with the hl sdk. I have
never really edited the debugging libs before so I don’t really know how I
messed things up.

Quoting [EMAIL PROTECTED]:


 I thought I was using the std libs?  The only thing i can think of is
 perhaps
 im using the old header files iostream.h not iostream. Like I said
 beofre.
 I rebuilt my project from the stock SDK so no project settings are
 changed.
 Only the code.

 Quoting Jeffrey \botman\ Broome [EMAIL PROTECTED]:

  [EMAIL PROTECTED] wrote:
 
   lately i have not been able to debug correctly because whenever I
 get
  a crash
   visual stuio tells me it cant find some stupid dll file called
  msvcr70.dll.
 
  You should use the Visual C++ Debug Runtime libraries...
 
  http://msdn.microsoft.com/library/default.asp?url=/library/en-
 us/vccore98/html/_core_c_run.2d.time_debug_libraries.asp
 
  ...then you will have source code in your traceback and can see
 where
  you are going wrong.
 
  --
  Jeffrey botman Broome
 
  ___
  To unsubscribe, edit your list preferences, or view the list
 archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlcoders
 
 


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Re: [hlcoders] huge debug problem

2004-07-19 Thread Adam \amckern\ Mckern
I been reading your issues, and the only thing i can
think it might be boils down to

Do you have the .net framework (gfc scape etc)

Are you somehow useing managed extions (I dont think
its part of vs6, but who knows what ms will do)

Will the build work with won - valve might be using
.net to build steam, and your system needs the 70/71
dlls (i dont know, but hey might help)

if your just geting sick of it, download xp cageys
complie tools, and copy the 70/71 dlls to your
hl.exe/steam.exe folder (or download the dlls from ms
site)

Adam

--- [EMAIL PROTECTED] wrote:

 Well I installed the sdk and compiled that and added
 a line to make it crash
 and still got that missing dll thing. I don’t know
 why it wants mcsrv70.dll  I
 only have mcsrv40 and 20 on my pc. Why does it ask
 for 70?.  I just formatted
 and reinstalled vs 6.0 sp4. What is the deal with
 the sdk? My other coding
 projects work fine but this has never happened
 before with the hl sdk. I have
 never really edited the debugging libs before so I
 don’t really know how I
 messed things up.

 Quoting [EMAIL PROTECTED]:

 
  I thought I was using the std libs?  The only
 thing i can think of is
  perhaps
  im using the old header files iostream.h not
 iostream. Like I said
  beofre.
  I rebuilt my project from the stock SDK so no
 project settings are
  changed.
  Only the code.
 
  Quoting Jeffrey \botman\ Broome
 [EMAIL PROTECTED]:
 
   [EMAIL PROTECTED] wrote:
  
lately i have not been able to debug correctly
 because whenever I
  get
   a crash
visual stuio tells me it cant find some stupid
 dll file called
   msvcr70.dll.
  
   You should use the Visual C++ Debug Runtime
 libraries...
  
  

http://msdn.microsoft.com/library/default.asp?url=/library/en-
 

us/vccore98/html/_core_c_run.2d.time_debug_libraries.asp
  
   ...then you will have source code in your
 traceback and can see
  where
   you are going wrong.
  
   --
   Jeffrey botman Broome
  
   ___
   To unsubscribe, edit your list preferences, or
 view the list
  archives,
   please visit:
  

http://list.valvesoftware.com/mailman/listinfo/hlcoders
  
  
 
 
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  To unsubscribe, edit your list preferences, or
 view the list archives,
  please visit:
 

http://list.valvesoftware.com/mailman/listinfo/hlcoders
 
 


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 the list archives, please visit:

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=

hl2hosting.com

AIM SN - amaperman




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RE: [hlcoders] huge debug problem

2004-07-19 Thread K. Mike Bradley
If you install the .NET framework I think this dll come in that.

Run your browser and select Tools, Windows Update.
It will be one of the Windows updates offered.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: Sunday, July 18, 2004 5:38 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] huge debug problem


Well I installed the sdk and compiled that and added a line to make it crash
and still got that missing dll thing. I don't know why it wants mcsrv70.dll
I only have mcsrv40 and 20 on my pc. Why does it ask for 70?.  I just
formatted and reinstalled vs 6.0 sp4. What is the deal with the sdk? My
other coding projects work fine but this has never happened before with the
hl sdk. I have never really edited the debugging libs before so I don't
really know how I messed things up.

Quoting [EMAIL PROTECTED]:


 I thought I was using the std libs?  The only thing i can think of is
 perhaps im using the old header files iostream.h not iostream.
 Like I said beofre.
 I rebuilt my project from the stock SDK so no project settings are
 changed.
 Only the code.

 Quoting Jeffrey \botman\ Broome [EMAIL PROTECTED]:

  [EMAIL PROTECTED] wrote:
 
   lately i have not been able to debug correctly because whenever I
 get
  a crash
   visual stuio tells me it cant find some stupid dll file called
  msvcr70.dll.
 
  You should use the Visual C++ Debug Runtime libraries...
 
  http://msdn.microsoft.com/library/default.asp?url=/library/en-
 us/vccore98/html/_core_c_run.2d.time_debug_libraries.asp
 
  ...then you will have source code in your traceback and can see
 where
  you are going wrong.
 
  --
  Jeffrey botman Broome
 
  ___
  To unsubscribe, edit your list preferences, or view the list
 archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlcoders
 
 


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlcoders




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please visit:
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Re: [hlcoders] huge debug problem

2004-07-19 Thread tei
Its not hard to code a strcat and other small standard functions. Maybe
you can code these functions in your source body, or search for a free
replacement compatible with the SDK_EULA.
IF you can avoid extra downloads, or extra pre-requisites, the
installation and management will be much smoother...  Shit Happends,..


K. Mike Bradley wrote:
If you install the .NET framework I think this dll come in that.
Run your browser and select Tools, Windows Update.
It will be one of the Windows updates offered.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: Sunday, July 18, 2004 5:38 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] huge debug problem
Well I installed the sdk and compiled that and added a line to make it crash
and still got that missing dll thing. I don't know why it wants mcsrv70.dll
I only have mcsrv40 and 20 on my pc. Why does it ask for 70?.  I just
formatted and reinstalled vs 6.0 sp4. What is the deal with the sdk? My
other coding projects work fine but this has never happened before with the
hl sdk. I have never really edited the debugging libs before so I don't
really know how I messed things up.
Quoting [EMAIL PROTECTED]:

I thought I was using the std libs?  The only thing i can think of is
perhaps im using the old header files iostream.h not iostream.
Like I said beofre.
I rebuilt my project from the stock SDK so no project settings are
changed.
Only the code.
Quoting Jeffrey \botman\ Broome [EMAIL PROTECTED]:

[EMAIL PROTECTED] wrote:

lately i have not been able to debug correctly because whenever I
get
a crash
visual stuio tells me it cant find some stupid dll file called
msvcr70.dll.
You should use the Visual C++ Debug Runtime libraries...
http://msdn.microsoft.com/library/default.asp?url=/library/en-
us/vccore98/html/_core_c_run.2d.time_debug_libraries.asp
...then you will have source code in your traceback and can see
where
you are going wrong.
--
Jeffrey botman Broome
___
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archives,
___
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Re: [hlcoders] huge debug problem

2004-07-18 Thread steamsucks

I thought I was using the std libs?  The only thing i can think of is perhaps
im using the old header files iostream.h not iostream. Like I said beofre.
I rebuilt my project from the stock SDK so no project settings are changed.
Only the code.

Quoting Jeffrey \botman\ Broome [EMAIL PROTECTED]:

 [EMAIL PROTECTED] wrote:

  lately i have not been able to debug correctly because whenever I get
 a crash
  visual stuio tells me it cant find some stupid dll file called
 msvcr70.dll.

 You should use the Visual C++ Debug Runtime libraries...

 http://msdn.microsoft.com/library/default.asp?url=/library/en-
us/vccore98/html/_core_c_run.2d.time_debug_libraries.asp

 ...then you will have source code in your traceback and can see where
 you are going wrong.

 --
 Jeffrey botman Broome

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlcoders




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Re: [hlcoders] huge debug problem

2004-07-16 Thread Jeffrey \botman\ Broome
[EMAIL PROTECTED] wrote:
lately i have not been able to debug correctly because whenever I get a crash
visual stuio tells me it cant find some stupid dll file called msvcr70.dll.
You should use the Visual C++ Debug Runtime libraries...
http://msdn.microsoft.com/library/default.asp?url=/library/en-us/vccore98/html/_core_c_run.2d.time_debug_libraries.asp
...then you will have source code in your traceback and can see where
you are going wrong.
--
Jeffrey botman Broome
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