Re: [hlds] Re: Please Explain Latency Measurements in Counter-Strike Source

2005-07-21 Thread Jesper Sørensen

Now I might be totally of here, but as far as I can see the scoreboard
ping is the network RTT (packet to server + packet back from server),
and net net_graph is the real RTT (packet to server + server processing
+ packet from server).

So for a 0ms network RTT situation where the server is running at 33
ticks, this would give you a net_graph latency of around 16 (1000/33/2 + 0).
(1000 because that how many ms there are in a second, 33 because that
how many ticks there are pr. second, and 2 because we take the average -
we might come in with a packet just a before a tick is run, or we might
come is just after a tick is run, but on average we come in half way
between the ticks)

Now the client goes totally fubar if the cl_cmdrate / cl_updaterate is
low / high - And the numbers returned have little to no relation to
reality, this is (after looking at the source), due to the fact that
both cl_cmdrate and cl_updaterate are part of the euqations that govern
the behavior of the scoreboard + net_graph latencys.

Best regards

Jesper Soerensen

Whisper wrote:


--
[ Picked text/plain from multipart/alternative ]
Kevin here are screenshots that illustrate why I have question about this
issue.
http://whisper.ausgamers.com/pictures/sourcepings/de_dust_pcg.jpg
http://whisper.ausgamers.com/pictures/sourcepings/de_dust_pcg0001.jpg
http://whisper.ausgamers.com/pictures/sourcepings/de_dust_pcg0002.jpg
http://whisper.ausgamers.com/pictures/sourcepings/de_dust_pcg0003.jpg
http://whisper.ausgamers.com/pictures/sourcepings/de_dust_pcg0004.jpg
http://whisper.ausgamers.com/pictures/sourcepings/de_dust_pcg0005.jpg
http://whisper.ausgamers.com/pictures/sourcepings/de_dust_pcg0006.jpg
http://whisper.ausgamers.com/pictures/sourcepings/serverping.jpg
If you check the creation times of the pictures you will see that they were
all taken within the same minute.

The Last picture is a http://www.pingplotter.com tracert ping tool set at 1
second intervals that was running whilst I joined the game and took the
screenshots. As you can see, the average ping does not deviate far from the
scoreboard ping. The last hop times out because the server firewalled from
ping packets.
net_graph and stats pings though, do not seem to bear any relation as to my
connections actual latency, and thus far, there has been no adequate
explanation as to why the 3 ping measurements are completely at odds with
each other.
Oh, the server in question is on a link that I can always download at
1MegaByte per Second sustained for 100's of MB's. That is to say, file
servers sitting in the same rack will serve data out to me at that rate.
Hopes this make sense.
Cheers
On 7/21/05, Dabosman [EMAIL PROTECTED] wrote:



James,

I got ya. Well, all I can say maybe is: glitch? And like you said .. If
it's infrequent .. And doesn't affect gameplay .. That's about all I could
chalk it up to .. Unless some firewall software or router is causing
incorrect readings .. And I kind of doubt that as well.

Any rate, if nothing else, hopefully the 'tickrate' info will help you.
And
with this new update just released, maybe if you used the tickrate 66 (I
tried 100 and got worse results) in combo with the 'srcdsfpsboost.exe'
proggie, your server would fy. :)

P.S. Do you know what a pain it is to edit these 'digest' messages and put
the quotes in myself? But I guess that's better than getting 30 emails a
day from it. And yes, I could setup a 'rule' in Outlook to put them all in
a folder .. But boy would they add up fast. I guess I'll live with the
'digest' mode. I'd REALLY like if they'd just put this list on a message
forum at some point?

Kevin

James Tucker [EMAIL PROTECTED] wrote:



[thank you, but -snip-]

rate 20; echo rate set to 2mbps
cl_updaterate 60; echo requesting 60 packets per second from the server.
cl_cmdrate 60; echo sending 60 packets per second to the server.

I have seen people running around with cl_cmdrate 0/1/generally under 10



and this does result in a falsely returned ping on the



scoreboard (or used to, haven't checked today). This however is not what



I
describe. I have seen a ping of 6-8 consistently on



the scoreboard with the above settings and whilst it is not frequent, it



is
impossible, and therefore must be somehow incorrect. The oddity is also
independant of my rate settings, or nearly so, on default rates at times
when I am experiencing this, my ping will simply sit from 5-6 and not
deviate for minutes at a time.

___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds




--

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds

.






___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:

Re: [hlds] assigning to different cpu?

2005-07-21 Thread Clayton Macleod
it's got nothing to do with the program you are running, the OS is
what takes care of which CPU is used. The OS is supposed to split the
load evenly among all available processors, though it's not always
perfect in execution. You shouldn't have to set affinity yourself, but
it is an option worth trying to see how it goes.

On 7/21/05, [BIATCH]Tef [EMAIL PROTECTED] wrote:
 Hi,

 I was finding that with a CS:S and a CS 1.6 game on the same server (dual
 AMD) that the first processor tended to get loaded and the second was
 practially idle.  Have set processor affinity last night and waiting to
 see if it makes any difference now.

 Should 1.6 automatically switch to the send cpu, or is it just cs:s?

 To answer the original post, I use firedemon and in the advanced options
 you can set processor affinity for each service separately.

 Tef


--
Clayton Macleod

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Console x Fire Daemon

2005-07-21 Thread Al

If the server is running as LocalSystem, try changing this to run as the
same windows user that you are logged onto the machine as on the settings
tab for the service in FD, also if you are logged on to a remote server
using windows terminal services make sure you are connected to the system
console (either by using microsoft remote desktops (part of 2003 admin pak)
or by adding -console to mstsc.exe) when connecting to the machine.
Al

- Original Message -
From: Edson Sossai [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Cc: hlds@list.valvesoftware.com
Sent: Thursday, July 21, 2005 3:13 PM
Subject: Re: [hlds] Console x Fire Daemon



Yes I did. I checked the interact with Desktop but still the HLDS
console does not show-up.


 sprout [EMAIL PROTECTED] wrote:
there is a checkbox in second tab I think that says interact with desktop
check that and boom your fixed
- Original Message -
From: Edson Sossai [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Wednesday, July 20, 2005 11:08 PM
Subject: [hlds] Console x Fire Daemon



This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
I can get to see my HLDS console when running though fire daemon. Does
anybody know how to solve it?

--


___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds



___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Console x Fire Daemon

2005-07-21 Thread Edson Sossai
I think that might be the issue.

The HLDS is running on a machine with Windows 2003 Server and i always connect 
to that machine through (Windows Remote Desktop).

Base on what you said the only think i should do is to setup on FD (settings 
tab, on the Logon info) the account i am using to connect to the machine 
instead of LocalSystem?

Or should i also include the -console in the remote desktop as well?
Thanks
Esossai

 Al [EMAIL PROTECTED] wrote:
If the server is running as LocalSystem, try changing this to run as the
same windows user that you are logged onto the machine as on the settings
tab for the service in FD, also if you are logged on to a remote server
using windows terminal services make sure you are connected to the system
console (either by using microsoft remote desktops (part of 2003 admin pak)
or by adding -console to mstsc.exe) when connecting to the machine.
Al

- Original Message -
From: Edson Sossai [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Cc: hlds@list.valvesoftware.com
Sent: Thursday, July 21, 2005 3:13 PM
Subject: Re: [hlds] Console x Fire Daemon


 Yes I did. I checked the interact with Desktop but still the HLDS
 console does not show-up.


  sprout [EMAIL PROTECTED] wrote:
 there is a checkbox in second tab I think that says interact with desktop
 check that and boom your fixed
 - Original Message -
 From: Edson Sossai [EMAIL PROTECTED]
 To: hlds@list.valvesoftware.com
 Sent: Wednesday, July 20, 2005 11:08 PM
 Subject: [hlds] Console x Fire Daemon


 This is a multi-part message in MIME format.
 --
 [ Picked text/plain from multipart/alternative ]
 I can get to see my HLDS console when running though fire daemon. Does
 anybody know how to solve it?

 --


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Console x Fire Daemon

2005-07-21 Thread Al

I connect to console and when i check interact with desktop, I can see the
hlds window wether the process is running as the same user as me or local
system, I personally use remote desktops as part of the windows 2003 server
adminpak
(http://www.microsoft.com/downloads/details.aspx?FamilyID=c16ae515-c8f4-47ef-a1e4-a8dcbacff8e3displaylang=en)
as I have a number of servers.  It is possible to connect with the remote
desktop connection but you need to add some more parameters to the mstsc.exe
file to force it to connect to console but im not entirely sure what those
are, google had the answers for that for me a while ago if you want to have
a look...
Al


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


[hlds] Re: Please Explain Latency Measurements in Counter-Strike Source

2005-07-21 Thread Dabosman
Okay, here is what I see James:  Your ping actually may be close to that
good .. And remember .. From what I've seen in my testing .. The scoreboard
ping will always show the best since it seems to 'average' the ping over so
many samples (again .. 15-30 seconds maybe?).  I notice your tracert is
AROUND 12ms or so before it stops.  Generally, if your server is only around
1-2 hops behind where it's blocked at (which if you saying it's blocked AT
the server level so I'm sure it is) ... Then your ping probably IS *VERY*
close to the 11-17ms you are seeing.  Generally the hop RIGHT before your
server is an in-building router .. That then splits off to a switch possibly
that then goes directly to your server.  See what I'm talking about with my
tracert to my server below.  Do you host this server or is it at a hosting
site?  If you could somehow enable ICMP, I'm sure you'd see a VERY close
value to the 12ms that you saw on your graphical tracert.  Just for
reference, I keep anywhere from a 48-58ms ping on my server (depending on
server load).  It's always just a tad higher than your tracert ping .. But
percentage-wise in your case .. I think yours is right on the money.

  947 ms48 ms45 ms  69.151.16.250
 1046 ms45 ms46 ms  65.69.123.132

Oh, and to explain that high 'console' ping?  They have not been accurate at
ALL in CS:S.  I didn't realize you were asking about that as well.  In 1.6,
it was MUCH closer.  And this goes along with readings from HLSW (admin
tool) .. Because when I check the server with it with the 'STATUS' command
through RCON in HLSW, everyones pings are well over 100 on my server ... And
their ACTUAL in-game pings are usually well under 100 (50-90ms).

And lastly .. Again on the tickrate 33 .. Since this is probably what your
server is set on .. And I would HIGHLY bet on that if it's 'hosted' to save
CPU cycles since all hosts 'share' boxes unless you pay a high 'dedicated'
server fee ... It's very common as I said in the previous emails that your
net_graph ping would be anywhere from 20-30ms higher than your actual
scoreboard ping.  This goes back to what I said about it 'averaging' the
latency from it .. And I'm still not sure it's totally accurate on that.  In
other words, you're going to see the 'low' end of the actual ping most of
the time on the scoreboard .. But the actual 'server' fluctuated ping on the
net_graph.  *IF* .. And big IF here since I'm thinking it's at a hosted
facility .. You could run the 'srcdsfpsboost.exe' .. To increase the server
frames to above the default 64fps .. *AND* you could run the 'tickrate 66'
command-line option, I'd be willing to bet your net_graph ping would stay
right in line with your scoreboard ping .. Assuming the server it's hosted
on could keep up (I would hope so).

For proof of this, if I get time .. I'll post pics of what I'm talking about
for you.  I'll show you my ping fluctuating in net_graph without either of
my 'tweaks' (srcdsfpsboost and tickrate) ... And then show you WITH them.
But my wife and I are going  on vacation in a couple days .. So it'll
probably be after the 1st.

Hope this explains a lot.  The pics definitely helped me narrow down on what
you were seeing.

Kevin



Whisper [EMAIL PROTECTED] wrote:
 Kevin here
 are screenshots that illustrate why I have question about this issue.
  http://whisper.ausgamers.com/pictures/sourcepings/de_dust_pcg.jpg
 http://whisper.ausgamers.com/pictures/sourcepings/de_dust_pcg0001.jpg
 http://whisper.ausgamers.com/pictures/sourcepings/de_dust_pcg0002.jpg
 http://whisper.ausgamers.com/pictures/sourcepings/de_dust_pcg0003.jpg
 http://whisper.ausgamers.com/pictures/sourcepings/de_dust_pcg0004.jpg
 http://whisper.ausgamers.com/pictures/sourcepings/de_dust_pcg0005.jpg
 http://whisper.ausgamers.com/pictures/sourcepings/de_dust_pcg0006.jpg
 http://whisper.ausgamers.com/pictures/sourcepings/serverping.jpg
  If you check the creation times of the pictures you will see
 that they were all taken within the same minute.

 The Last picture is a http://www.pingplotter.com tracert ping
 tool set at 1 second intervals that was running whilst I
 joined the game and took the screenshots. As you can see, the
 average ping does not deviate far from the scoreboard ping.
 The last hop times out because the server firewalled from
 ping packets.
  net_graph and stats pings though, do not seem to bear any
 relation as to my connections actual latency, and thus far,
 there has been no adequate explanation as to why the 3 ping
 measurements are completely at odds with each other.
  Oh, the server in question is on a link that I can always
 download at 1MegaByte per Second sustained for 100's of MB's.
 That is to say, file servers sitting in the same rack will
 serve data out to me at that rate.
  Hopes this make sense.
  Cheers

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:

Re: [hlds] rate toggle

2005-07-21 Thread Chris K
I get 'em every day with the 5 pings. I use Mani and just toggle
cmdrate back to 30. I don't know about stopping people from EVER
toggling, doubt you can do that.

Since you brought up rates, I have been wanting to ask. Does
cl_cmdrate 0 on a client really impact server performance? I would
love to hear any good arguments for or against. I cannot seem to find
any good info in the forums.


On 7/21/05, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote:
 --
 [ Picked text/plain from multipart/alternative ]
 is there any way to stop people from rate toggling , kid had a 1 ping in my
 server last night.

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


RE: [hlds] rate toggle

2005-07-21 Thread K2
I've been getting my fair share of cl_cmdrate exploiters as well, using the
Mani admin plugin to check up on suspected exploiters has been a big help. I
haven't seen any undue impact on server performance due to clients using a
cmdrate that low... if anything, you'd think it'd actually help (client not
requesting as much data from the server per tick).

Suggestion - Valve should set a minimum/maximum range on cl_cmdrate and
other cvars; there's no good reason that I can think of for the client to
drop their cl_cmdrate setting below default (30).

Whatcha think Alfred, can Valve lock down or set a min/max range on some of
these settings we're discussing here?

- K2
http://www.hardfought.org


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Chris K
Sent: Thursday, July 21, 2005 8:22 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] rate toggle

I get 'em every day with the 5 pings. I use Mani and just toggle
cmdrate back to 30. I don't know about stopping people from EVER
toggling, doubt you can do that.

Since you brought up rates, I have been wanting to ask. Does
cl_cmdrate 0 on a client really impact server performance? I would
love to hear any good arguments for or against. I cannot seem to find
any good info in the forums.


On 7/21/05, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote:
 --
 [ Picked text/plain from multipart/alternative ]
 is there any way to stop people from rate toggling , kid had a 1 ping in
my
 server last night.

___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds




___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


RE: [hlds] rate toggle

2005-07-21 Thread Alfred Reynolds
Could I have a synopsis of the problems you are seeing please.

- Alfred

Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of K2 Sent:
Thursday, July 21, 2005 11:39 AM To: hlds@list.valvesoftware.com
Subject: RE: [hlds] rate toggle

 I've been getting my fair share of cl_cmdrate exploiters as well,
 using the Mani admin plugin to check up on suspected exploiters has
 been a big help. I haven't seen any undue impact on server
 performance due to clients using a cmdrate that low... if anything,
 you'd think it'd actually help (client not requesting as much data
 from the server per tick).

 Suggestion - Valve should set a minimum/maximum range on cl_cmdrate
 and other cvars; there's no good reason that I can think of for the
 client to drop their cl_cmdrate setting below default (30).

 Whatcha think Alfred, can Valve lock down or set a min/max range on
 some of these settings we're discussing here?

 - K2
 http://www.hardfought.org


 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Chris K
 Sent: Thursday, July 21, 2005 8:22 AM
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] rate toggle

 I get 'em every day with the 5 pings. I use Mani and just toggle
 cmdrate back to 30. I don't know about stopping people from EVER
 toggling, doubt you can do that.

 Since you brought up rates, I have been wanting to ask. Does
 cl_cmdrate 0 on a client really impact server performance? I would
 love to hear any good arguments for or against. I cannot seem to find
 any good info in the forums.


 On 7/21/05, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote:
  --
  [ Picked text/plain from multipart/alternative ] is there any way to
  stop people from rate toggling , kid had a 1 ping in my
  server last night.

 ___
 To unsubscribe, edit your list preferences, or view the list
 archives, please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds




 ___
 To unsubscribe, edit your list preferences, or view the list
 archives, please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


[hlds] Couldn't allocate dedicated SourceTV UDP port

2005-07-21 Thread Paul Jueckstock
Hi!

One of my customers has a CS:S server running on port 27039.
Suddenly it stopped working. When I try to start the Server manually,
I get the following Engine Error: Couldn't allocate dedicated
SourceTV UDP port.
I tried netstat -ano but I can't find a single process using port 27039.
I also tried completely re-installing this particular CS:S server, but
it didn't help. I also tried changing the port to a different port, it
still does not work.
The server is running Windows Server 2003 and is not using any Firewalls.
However, other CS:S servers still run fine on the same machine.
Any ideas?
Thanks in advance!

Paul

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


RE: [hlds] rate toggle

2005-07-21 Thread Marco Hombach
Hi!

only a restriction is needed, that clients
are not allowed to set their cl_updaterate and cl_cmdrate lower
than 10 or 20.

Like in CS 1.6

Cu,
Sir D.

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] rate toggle

2005-07-21 Thread Whisper
--
[ Picked text/plain from multipart/alternative ]
I think there should be 3 minimum settings (rate, cmdrate, updateratre) that
are set server side that is enforceable on the client as well as something
that makes it not possible for somebody to continously change their rates,
i.e. Only when they fire.

On 7/22/05, Marco Hombach [EMAIL PROTECTED] wrote:

 Hi!

 only a restriction is needed, that clients
 are not allowed to set their cl_updaterate and cl_cmdrate lower
 than 10 or 20.

 Like in CS 1.6

 Cu,
 Sir D.

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

--

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


RE: [hlds] rate toggle

2005-07-21 Thread Hemminger Corey SrA 735 CES/CEUD
This is a multi-part message in MIME format.
--
does anyone know what causes choke. While in game I'll have good ping and no 
choke but every few minutes I'll get a stutter and my choke will jump up to 
like 5 and then go back down. I was also wondering what kind of rates should 
you use for CL_cmdrate CL_updaterate and rate, for both client and host end? 
Also if any one has any suggestions to squeeze out even more bandwidth from a 
CSS dedicated service I would like to here it. Thanks.



From: [EMAIL PROTECTED] on behalf of Chris K
Sent: Thu 7/21/2005 8:22 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] rate toggle



I get 'em every day with the 5 pings. I use Mani and just toggle
cmdrate back to 30. I don't know about stopping people from EVER
toggling, doubt you can do that.

Since you brought up rates, I have been wanting to ask. Does
cl_cmdrate 0 on a client really impact server performance? I would
love to hear any good arguments for or against. I cannot seem to find
any good info in the forums.


On 7/21/05, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote:
 --
 [ Picked text/plain from multipart/alternative ]
 is there any way to stop people from rate toggling , kid had a 1 ping in my
 server last night.



--
[ winmail.dat of type application/ms-tnef deleted ]
--

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


RE: [hlds] rate toggle

2005-07-21 Thread K2
Hrm, they shouldn't be able to go below the default values (30 for cmdrate
and 20 for updaterate). Even a player using a cmdrate of 20 is too
choppy/too hard to hit.

Whisper - good explanation, saved me the trouble ;)

- K2

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Marco Hombach
Sent: Thursday, July 21, 2005 9:12 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] rate toggle

Hi!

only a restriction is needed, that clients
are not allowed to set their cl_updaterate and cl_cmdrate lower
than 10 or 20.

Like in CS 1.6

Cu,
Sir D.

___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds




___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


[hlds] Re: Please Explain Latency Measurements in Counter-Strike Source - also

2005-07-21 Thread Dabosman
James,

Probably should have mentioned this before .. But the settings I'm using on
my server are close to in-line with your ' 18 players' settings in your
thread you wrote on Steampowered - which I will say is well written and has
good info for the admin wanting to tweak their server.  The only thing is,
since my server is a P4 1.8Ghz w/512mb of ram (dedicated with nothing else
running on it), I decided to set my fps_max to the default .. And I also
keep my sv_maxrate lower .. Because in my opinion, sv_maxrate 2 is more
for LAN and really detrimental to server play (lag) when you get around
14-16 players on over the Internet.  And yes, the full T1 connection could
handle it.  :)  Also I actually seemed to notice worse results when upping
the fps_max when a lot of players got on - although if you have a 3Ghz
Dual-Processor server, that wouldn't matter I'm sure.  I just believe it's
not necessary and very helpful to server play from my testing and playing
with it.

I use the following on my 17 player (16 player and 1 reserve) server:
-tickrate 66
sv_maxrate 1
sv_maxupdaterate 60 (I believe I tried '66' with minimal effects)
fps_max 300

You might try these and see how your server responds.  Works great on my
server.

Kevin

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


RE: [hlds] rate toggle

2005-07-21 Thread Rick Payton
Why not just lock the client to match the servers tickrate? Are these
variables that really need to be adjustable anyways? If they are is
there any way to make them self-tuning according to network
conditions?

Rick Payton, IT Support
Morikawa  Associates
(808) 572-1745
http://www.mai-hawaii.com/

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of James Grimstead
Sent: Thursday, July 21, 2005 8:53 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] rate toggle


The problem is, people are exploiting the game by setting lower rates.
This makes that player alot more difficult to hit without them losing
any sorts of performance to their bullet registry.

The thing that needs to be seen really is the ability to control the
cl_cmdrate and the cl_rate just like the cl_updaterate and rate
commands.
For example (cl_maxcmdrate and cl_maxclrate), or at least the ability to
see what a clients cl_cmdrate and cl_rate is using the status command as
you can see their rate and cl_updaterate.

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


RE: [hlds] rate toggle

2005-07-21 Thread James Grimstead
Cant do that, people on isdn and 56k would just lag completely, choke it up
and get flush entity packets all over the place.

The ability to control the cl_cmdrate and cl_rate would be better then
forcing it, to allow change for isdn and 56k players.
Controlling it though isnt as important as knowing what a clients cl_cmdrate
and cl_rate actually are.  If we at least know what all their rates are we
can then force them to change them to a more reasonable level.

If this is added to Source, please do it for HL1 aswell.

I also see that cl_rate has been removed from Source, perhapse this can be
done for HL1 too?

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Rick Payton
Sent: 21 July 2005 21:38
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] rate toggle


Why not just lock the client to match the servers tickrate? Are these
variables that really need to be adjustable anyways? If they are is
there any way to make them self-tuning according to network
conditions?

Rick Payton, IT Support
Morikawa  Associates
(808) 572-1745
http://www.mai-hawaii.com/

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of James Grimstead
Sent: Thursday, July 21, 2005 8:53 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] rate toggle


The problem is, people are exploiting the game by setting lower rates.
This makes that player alot more difficult to hit without them losing
any sorts of performance to their bullet registry.

The thing that needs to be seen really is the ability to control the
cl_cmdrate and the cl_rate just like the cl_updaterate and rate
commands.
For example (cl_maxcmdrate and cl_maxclrate), or at least the ability to
see what a clients cl_cmdrate and cl_rate is using the status command as
you can see their rate and cl_updaterate.

___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds



--
No virus found in this incoming message.
Checked by AVG Anti-Virus.
Version: 7.0.323 / Virus Database: 267.9.2/54 - Release Date: 21/07/2005



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


RE: [hlds] Couldn't allocate dedicated SourceTV UDP port

2005-07-21 Thread Martin Otten
By default SourceTV uses port 27020. is that port is in use you can
change it in the command line with +tv_port someunusedport , eg
+tv_port 27040 since 27039 is the CS:S server.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Paul Jueckstock
Sent: Thursday, July 21, 2005 12:02 PM
To: hlds@list.valvesoftware.com
Subject: [hlds] Couldn't allocate dedicated SourceTV UDP port

Hi!

One of my customers has a CS:S server running on port 27039.
Suddenly it stopped working. When I try to start the Server manually, I
get the following Engine Error: Couldn't allocate dedicated SourceTV
UDP port.
I tried netstat -ano but I can't find a single process using port 27039.
I also tried completely re-installing this particular CS:S server, but
it didn't help. I also tried changing the port to a different port, it
still does not work.
The server is running Windows Server 2003 and is not using any
Firewalls.
However, other CS:S servers still run fine on the same machine.
Any ideas?
Thanks in advance!

Paul

___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


RE: [hlds] rate toggle

2005-07-21 Thread Rick Payton
So how about self tuning then, based on connection speed / latency /
choke / fps(?) / packet loss? I didn't take into consideration isdn 
56k players, so maybe self tuning would be the way to go, or is
something like this not possible yet?

Rick Payton, IT Support
Morikawa  Associates
(808) 572-1745
http://www.mai-hawaii.com/

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of James Grimstead
Sent: Thursday, July 21, 2005 10:49 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] rate toggle

Cant do that, people on isdn and 56k would just lag completely, choke it
up and get flush entity packets all over the place.

The ability to control the cl_cmdrate and cl_rate would be better then
forcing it, to allow change for isdn and 56k players.
Controlling it though isnt as important as knowing what a clients
cl_cmdrate and cl_rate actually are.  If we at least know what all their
rates are we can then force them to change them to a more reasonable
level.

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


RE: [hlds] rate toggle

2005-07-21 Thread James Grimstead
Nicely written, although I can correct you on one thing, I have tried and
tested this.

The sv_maxupdaterate sv_minupdaterate sv_maxrate sv_minrate do actually
work at capping clients to what they are set at. But the client still
displays their manually set rate, not the capped rate.  For example:

sv_maxrate 2
sv_minrate 1
sv_maxupdaterate 100
sv_minupdaterate 60

If a client sets:

cl_updaterate 40
rate 6000

the status will display thoes ammouts, but they will actually be on:

cl_updaterate 60
rate 1

I tested this by setting a max and minrates on my own server to maxup 100
minup 100 maxrate 2 minrate 2.  I joined with 20 up and 1000 rate,
but my net graph was showing 5.7kBps down  (cl_cmdrate had to be set to 101
to get the correct download rate as lower cl_cmdrate lowers the downrate)

My explanation may be difficult to understand, but im sure youll work it out
:P

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Suck.
Sent: 21 July 2005 22:46
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] rate toggle


This is the best that I can explain it.  I'm sure you're aware of much of
this Alfred, but this should help inform those of you who don't know what's
going on:

The major client-side commands for different rates settings are rate
cl_updaterate, and cl_cmdrate.  The former two are difficult to exploit,
in that they affect how much info the client is receiving and processing.
cl_cmdrate, however, affects the rate that the client is sending data to the
server.  Players exploit this by turning it down to 10 or below (although
anything below 20 starts to become a problem).

Rates abusers are able to receive all the data they need to play relatively
normally, but because they're reporting their own data to the server so
infrequently, for the other players, they skip around and their actions come
in bursts.  This makes them extremely hard to hit for one, but also causes
instant deaths from nowhere as a rates exploiter appears on top of you.  A
side-effect of this is that for some reason, scoreboard ping drops extremely
low for players doing this, often around 5.

There are server-side cvars designed to set the max and min cl_updaterate,
but they don't work, as well as cvars to set max and min rate, although I'm
not sure of the efficacy of these.  There are no such cvars addressing
cl_cmdrate.


-Grant.


-Original Message-
From: [EMAIL PROTECTED] On Behalf Of Alfred Reynolds
Sent: Thursday, July 21, 2005 1:46 PM
Subject: RE: [hlds] rate toggle

Could I have a synopsis of the problems you are seeing please.

- Alfred




___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds



--
No virus found in this incoming message.
Checked by AVG Anti-Virus.
Version: 7.0.323 / Virus Database: 267.9.2/54 - Release Date: 21/07/2005



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


RE: [hlds] Console x Fire Daemon

2005-07-21 Thread Edson Sossai
Great. I did change the parameter on the remote desktop like you said and
now I can see the console but the problem is look like the serve is waiting
for something.

I see the HLDS console open but nothing happens. When I look into the task
manager HLDS is running but with 10.600K only, so I know something is wrong
and the server did not start completely.

This is my parameters -game czero -console -port 27016 exec server.cfg
+maxplayers 16 +map de_tides_cs is anything wrong?

Please help.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of sprout
Sent: Thursday, July 21, 2005 1:47 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Console x Fire Daemon

thats what my host had me do might be a good idea
%SystemRoot%\System32\mstsc.exe /F -console
thats what my shortcut to the remote server software uses so if that helps
- Original Message -
From: Edson Sossai [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Cc: hlds@list.valvesoftware.com
Sent: Thursday, July 21, 2005 10:43 AM
Subject: Re: [hlds] Console x Fire Daemon


I think that might be the issue.

 The HLDS is running on a machine with Windows 2003 Server and i always
 connect to that machine through (Windows Remote Desktop).

 Base on what you said the only think i should do is to setup on FD
 (settings tab, on the Logon info) the account i am using to connect to the
 machine instead of LocalSystem?

 Or should i also include the -console in the remote desktop as well?
 Thanks
 Esossai

  Al [EMAIL PROTECTED] wrote:
 If the server is running as LocalSystem, try changing this to run as the
 same windows user that you are logged onto the machine as on the settings
 tab for the service in FD, also if you are logged on to a remote server
 using windows terminal services make sure you are connected to the system
 console (either by using microsoft remote desktops (part of 2003 admin
 pak)
 or by adding -console to mstsc.exe) when connecting to the machine.
 Al

 - Original Message -
 From: Edson Sossai [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Cc: hlds@list.valvesoftware.com
 Sent: Thursday, July 21, 2005 3:13 PM
 Subject: Re: [hlds] Console x Fire Daemon


 Yes I did. I checked the interact with Desktop but still the HLDS
 console does not show-up.


  sprout [EMAIL PROTECTED] wrote:
 there is a checkbox in second tab I think that says interact with desktop
 check that and boom your fixed
 - Original Message -
 From: Edson Sossai [EMAIL PROTECTED]
 To: hlds@list.valvesoftware.com
 Sent: Wednesday, July 20, 2005 11:08 PM
 Subject: [hlds] Console x Fire Daemon


 This is a multi-part message in MIME format.
 --
 [ Picked text/plain from multipart/alternative ]
 I can get to see my HLDS console when running though fire daemon. Does
 anybody know how to solve it?

 --


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


RE: [hlds] Console x Fire Daemon

2005-07-21 Thread ray
Put a - in front of exec.

Everything after that command is dead.

Ray S.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Edson Sossai
Sent: Thursday, July 21, 2005 9:34 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Console x Fire Daemon
Importance: High

Great. I did change the parameter on the remote desktop like you said and
now I can see the console but the problem is look like the serve is waiting
for something.

I see the HLDS console open but nothing happens. When I look into the task
manager HLDS is running but with 10.600K only, so I know something is wrong
and the server did not start completely.

This is my parameters -game czero -console -port 27016 exec server.cfg
+maxplayers 16 +map de_tides_cs is anything wrong?

Please help.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of sprout
Sent: Thursday, July 21, 2005 1:47 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Console x Fire Daemon

thats what my host had me do might be a good idea
%SystemRoot%\System32\mstsc.exe /F -console
thats what my shortcut to the remote server software uses so if that helps
- Original Message -
From: Edson Sossai [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Cc: hlds@list.valvesoftware.com
Sent: Thursday, July 21, 2005 10:43 AM
Subject: Re: [hlds] Console x Fire Daemon


I think that might be the issue.

 The HLDS is running on a machine with Windows 2003 Server and i always
 connect to that machine through (Windows Remote Desktop).

 Base on what you said the only think i should do is to setup on FD
 (settings tab, on the Logon info) the account i am using to connect to the
 machine instead of LocalSystem?

 Or should i also include the -console in the remote desktop as well?
 Thanks
 Esossai

  Al [EMAIL PROTECTED] wrote:
 If the server is running as LocalSystem, try changing this to run as the
 same windows user that you are logged onto the machine as on the settings
 tab for the service in FD, also if you are logged on to a remote server
 using windows terminal services make sure you are connected to the system
 console (either by using microsoft remote desktops (part of 2003 admin
 pak)
 or by adding -console to mstsc.exe) when connecting to the machine.
 Al

 - Original Message -
 From: Edson Sossai [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Cc: hlds@list.valvesoftware.com
 Sent: Thursday, July 21, 2005 3:13 PM
 Subject: Re: [hlds] Console x Fire Daemon


 Yes I did. I checked the interact with Desktop but still the HLDS
 console does not show-up.


  sprout [EMAIL PROTECTED] wrote:
 there is a checkbox in second tab I think that says interact with desktop
 check that and boom your fixed
 - Original Message -
 From: Edson Sossai [EMAIL PROTECTED]
 To: hlds@list.valvesoftware.com
 Sent: Wednesday, July 20, 2005 11:08 PM
 Subject: [hlds] Console x Fire Daemon


 This is a multi-part message in MIME format.
 --
 [ Picked text/plain from multipart/alternative ]
 I can get to see my HLDS console when running though fire daemon. Does
 anybody know how to solve it?

 --


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds





___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


RE: [hlds] Console x Fire Daemon

2005-07-21 Thread ray
Or was that a +? I thin the + actually. My apologies.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED]
Sent: Thursday, July 21, 2005 9:43 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Console x Fire Daemon

Put a - in front of exec.

Everything after that command is dead.

Ray S.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Edson Sossai
Sent: Thursday, July 21, 2005 9:34 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Console x Fire Daemon
Importance: High

Great. I did change the parameter on the remote desktop like you said and
now I can see the console but the problem is look like the serve is waiting
for something.

I see the HLDS console open but nothing happens. When I look into the task
manager HLDS is running but with 10.600K only, so I know something is wrong
and the server did not start completely.

This is my parameters -game czero -console -port 27016 exec server.cfg
+maxplayers 16 +map de_tides_cs is anything wrong?

Please help.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of sprout
Sent: Thursday, July 21, 2005 1:47 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Console x Fire Daemon

thats what my host had me do might be a good idea
%SystemRoot%\System32\mstsc.exe /F -console
thats what my shortcut to the remote server software uses so if that helps
- Original Message -
From: Edson Sossai [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Cc: hlds@list.valvesoftware.com
Sent: Thursday, July 21, 2005 10:43 AM
Subject: Re: [hlds] Console x Fire Daemon


I think that might be the issue.

 The HLDS is running on a machine with Windows 2003 Server and i always
 connect to that machine through (Windows Remote Desktop).

 Base on what you said the only think i should do is to setup on FD
 (settings tab, on the Logon info) the account i am using to connect to the
 machine instead of LocalSystem?

 Or should i also include the -console in the remote desktop as well?
 Thanks
 Esossai

  Al [EMAIL PROTECTED] wrote:
 If the server is running as LocalSystem, try changing this to run as the
 same windows user that you are logged onto the machine as on the settings
 tab for the service in FD, also if you are logged on to a remote server
 using windows terminal services make sure you are connected to the system
 console (either by using microsoft remote desktops (part of 2003 admin
 pak)
 or by adding -console to mstsc.exe) when connecting to the machine.
 Al

 - Original Message -
 From: Edson Sossai [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Cc: hlds@list.valvesoftware.com
 Sent: Thursday, July 21, 2005 3:13 PM
 Subject: Re: [hlds] Console x Fire Daemon


 Yes I did. I checked the interact with Desktop but still the HLDS
 console does not show-up.


  sprout [EMAIL PROTECTED] wrote:
 there is a checkbox in second tab I think that says interact with desktop
 check that and boom your fixed
 - Original Message -
 From: Edson Sossai [EMAIL PROTECTED]
 To: hlds@list.valvesoftware.com
 Sent: Wednesday, July 20, 2005 11:08 PM
 Subject: [hlds] Console x Fire Daemon


 This is a multi-part message in MIME format.
 --
 [ Picked text/plain from multipart/alternative ]
 I can get to see my HLDS console when running though fire daemon. Does
 anybody know how to solve it?

 --


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds





___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds





___
To 

RE: [hlds] Console x Fire Daemon

2005-07-21 Thread Edson Sossai
I did try the - and + and still I got a empty console. Nothing really
happens. Task manager says HLDS is running but nothing on console.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED]
Sent: Thursday, July 21, 2005 10:05 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Console x Fire Daemon

Or was that a +? I thin the + actually. My apologies.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED]
Sent: Thursday, July 21, 2005 9:43 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Console x Fire Daemon

Put a - in front of exec.

Everything after that command is dead.

Ray S.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Edson Sossai
Sent: Thursday, July 21, 2005 9:34 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Console x Fire Daemon
Importance: High

Great. I did change the parameter on the remote desktop like you said and
now I can see the console but the problem is look like the serve is waiting
for something.

I see the HLDS console open but nothing happens. When I look into the task
manager HLDS is running but with 10.600K only, so I know something is wrong
and the server did not start completely.

This is my parameters -game czero -console -port 27016 exec server.cfg
+maxplayers 16 +map de_tides_cs is anything wrong?

Please help.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of sprout
Sent: Thursday, July 21, 2005 1:47 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Console x Fire Daemon

thats what my host had me do might be a good idea
%SystemRoot%\System32\mstsc.exe /F -console
thats what my shortcut to the remote server software uses so if that helps
- Original Message -
From: Edson Sossai [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Cc: hlds@list.valvesoftware.com
Sent: Thursday, July 21, 2005 10:43 AM
Subject: Re: [hlds] Console x Fire Daemon


I think that might be the issue.

 The HLDS is running on a machine with Windows 2003 Server and i always
 connect to that machine through (Windows Remote Desktop).

 Base on what you said the only think i should do is to setup on FD
 (settings tab, on the Logon info) the account i am using to connect to the
 machine instead of LocalSystem?

 Or should i also include the -console in the remote desktop as well?
 Thanks
 Esossai

  Al [EMAIL PROTECTED] wrote:
 If the server is running as LocalSystem, try changing this to run as the
 same windows user that you are logged onto the machine as on the settings
 tab for the service in FD, also if you are logged on to a remote server
 using windows terminal services make sure you are connected to the system
 console (either by using microsoft remote desktops (part of 2003 admin
 pak)
 or by adding -console to mstsc.exe) when connecting to the machine.
 Al

 - Original Message -
 From: Edson Sossai [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Cc: hlds@list.valvesoftware.com
 Sent: Thursday, July 21, 2005 3:13 PM
 Subject: Re: [hlds] Console x Fire Daemon


 Yes I did. I checked the interact with Desktop but still the HLDS
 console does not show-up.


  sprout [EMAIL PROTECTED] wrote:
 there is a checkbox in second tab I think that says interact with desktop
 check that and boom your fixed
 - Original Message -
 From: Edson Sossai [EMAIL PROTECTED]
 To: hlds@list.valvesoftware.com
 Sent: Wednesday, July 20, 2005 11:08 PM
 Subject: [hlds] Console x Fire Daemon


 This is a multi-part message in MIME format.
 --
 [ Picked text/plain from multipart/alternative ]
 I can get to see my HLDS console when running though fire daemon. Does
 anybody know how to solve it?

 --


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your 

RE: [hlds] Console x Fire Daemon

2005-07-21 Thread ray
End result is that at 10K memory it's not running a map. Try adding your
+exec behind the map and that should get it going. Then you can find out
what's wrong. Btw, server.cfg runs at every mapchange anyway so is redundant
to have as a command line entry.

Ray S.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Edson Sossai
Sent: Thursday, July 21, 2005 10:43 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Console x Fire Daemon
Importance: High

I did try the - and + and still I got a empty console. Nothing really
happens. Task manager says HLDS is running but nothing on console.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED]
Sent: Thursday, July 21, 2005 10:05 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Console x Fire Daemon

Or was that a +? I thin the + actually. My apologies.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED]
Sent: Thursday, July 21, 2005 9:43 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Console x Fire Daemon

Put a - in front of exec.

Everything after that command is dead.

Ray S.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Edson Sossai
Sent: Thursday, July 21, 2005 9:34 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Console x Fire Daemon
Importance: High

Great. I did change the parameter on the remote desktop like you said and
now I can see the console but the problem is look like the serve is waiting
for something.

I see the HLDS console open but nothing happens. When I look into the task
manager HLDS is running but with 10.600K only, so I know something is wrong
and the server did not start completely.

This is my parameters -game czero -console -port 27016 exec server.cfg
+maxplayers 16 +map de_tides_cs is anything wrong?

Please help.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of sprout
Sent: Thursday, July 21, 2005 1:47 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Console x Fire Daemon

thats what my host had me do might be a good idea
%SystemRoot%\System32\mstsc.exe /F -console
thats what my shortcut to the remote server software uses so if that helps
- Original Message -
From: Edson Sossai [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Cc: hlds@list.valvesoftware.com
Sent: Thursday, July 21, 2005 10:43 AM
Subject: Re: [hlds] Console x Fire Daemon


I think that might be the issue.

 The HLDS is running on a machine with Windows 2003 Server and i always
 connect to that machine through (Windows Remote Desktop).

 Base on what you said the only think i should do is to setup on FD
 (settings tab, on the Logon info) the account i am using to connect to the
 machine instead of LocalSystem?

 Or should i also include the -console in the remote desktop as well?
 Thanks
 Esossai

  Al [EMAIL PROTECTED] wrote:
 If the server is running as LocalSystem, try changing this to run as the
 same windows user that you are logged onto the machine as on the settings
 tab for the service in FD, also if you are logged on to a remote server
 using windows terminal services make sure you are connected to the system
 console (either by using microsoft remote desktops (part of 2003 admin
 pak)
 or by adding -console to mstsc.exe) when connecting to the machine.
 Al

 - Original Message -
 From: Edson Sossai [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Cc: hlds@list.valvesoftware.com
 Sent: Thursday, July 21, 2005 3:13 PM
 Subject: Re: [hlds] Console x Fire Daemon


 Yes I did. I checked the interact with Desktop but still the HLDS
 console does not show-up.


  sprout [EMAIL PROTECTED] wrote:
 there is a checkbox in second tab I think that says interact with desktop
 check that and boom your fixed
 - Original Message -
 From: Edson Sossai [EMAIL PROTECTED]
 To: hlds@list.valvesoftware.com
 Sent: Wednesday, July 20, 2005 11:08 PM
 Subject: [hlds] Console x Fire Daemon


 This is a multi-part message in MIME format.
 --
 [ Picked text/plain from multipart/alternative ]
 I can get to see my HLDS console when running though fire daemon. Does
 anybody know how to solve it?

 --


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 

Re: [hlds] Re: Please Explain Latency Measurements in Counter-Strike Source

2005-07-21 Thread Whisper
--
[ Picked text/plain from multipart/alternative ]
Sorry Kevin I did not mean to come across as defensive, it just seemed you
were putting a lot of effort in to try to explain things in the most basic
of terms which causes you write a lot of unnecessary detail, thus I was
trying to speed up the process a little.
 I did appreciate the theory that a 66 tickrate may in fact lower the
net_graph ping, and endevouring to prove or disprove this theory.
 Cheers
 On 7/22/05, Dabosman [EMAIL PROTECTED] wrote:

 James,

 I never questioned your technical expertise - nor did you mine I believe.

 I'm just confirming what you saw on your scoreboard ... Is the same thing
 I've seen in-game myself. But I was also pointing out, which I do NOT
 think
 you realized, about the tickrate 66 ACTUALLY making the net_graph ping
 stable in my testing - AND it (in my testing on MY connection and server)
 have kept that ping right in-line with the scoreboard ping. This, you
 SPECIFICALLY asked about. And I will still provide proof for this but I'm
 sure (would hope at least) you believe me. I was not implying one way or
 the other that you didn't understand tickrate - but you did ask about it
 in
 a previous response which did not tell me either way whether you did or
 didn't.

 It sounds like what you're wanting is an explanation from Valve as to why
 these measurements (especially console 'status' ping) do not match each
 other - for which that I can not give you. I was only trying to confirm
 what you'd seen as actual fact.

 But I will say you did mention in an earlier response that you could
 hardly
 believe your ping was that low in actuality .. But I say to you from
 looking
 at your tracert, it is. Unless your host would allow ICMP though on that
 end, I could not tell you for 100% certaintity.

 Again, I obviously can't provide the reason as to why the console 'status'
 ping is out of whack .. But can provide you a way to keep your ping from
 net_graph in-line with your scoreboard ping - if that is what you're
 seeking. AND that would be assuming that this holds true on your server as
 well .. Since I've only noticed this in my testing. I actually disabled
 everything (tickrate back to 33 and srcdsfpsboost off) ... And saw the
 ping
 on net_graph fluctuate right back up to around 70-90ms (when it's normally
 50-60ms steady).

 It amazes me how people can get so defensive on this mailing list .. And
 it's probably one reason I haven't bothered to respond to many questions
 before.

 Hope this has helped .. As that's all I was trying to do here. If not,
 good
 luck in your quest.

 Cheers.

 Kevin


 Whisper [EMAIL PROTECTED] wrote:
 
  Kevin, this
  might be useful in getting some idea at what level I am at,
  and where I am coming from when I ask what appear to be on
  the surface stupid
  questions
 
  http://forums.steampowered.com/forums/showthread.php?s=thread
  id=293285
  I also have a fair bit of control over the server settings
  of the servers I'm taking screenshots of.
  I know how many SRCD server processes are on the box and the
  physical specs of the server (Its a beast) and how exactly
  each of them are configured.
  Investigation also led me to find out this particular server
  which was supposed to be ping boosted, was in fact not. Job
  logged for that thanks Andrew and Dave.
  I will have a look at your theory though about 66 tickrate,
  as the precise same server I just ramped back up to 66
  tickrate and 100 sv_maxupdaterate and 2 sv_maxrate now
  that Valve have release this latest patch.
  It is still my belief though that the 3 so called Latency
  measurments are still extremely out of whack no matter how
  the server is configured, amd I for one would like to know why.
  Cheers



 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

--

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] How many srcds process could i run

2005-07-21 Thread Whisper
--
[ Picked text/plain from multipart/alternative ]
You left out the most important detail:
 How many players you want on each SRCDS process!

 On 7/22/05, Ian [EMAIL PROTECTED] wrote:

 --
 [ Picked text/plain from multipart/alternative ]
 I was wondering, how many srcds processes running css could i run with
 this
 server:
 - P4 2.8 GHz Processor
 - 1GB RAM
 - 160 GB SATA
 - 100mbps
 - Using tickrate 66 or 100

 --
 Sincerely,
 Ian
 --

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

--

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] partitioning for dedicated server

2005-07-21 Thread Whisper
--
[ Picked text/plain from multipart/alternative ]
I don't beleive XP Home is a good choice of Operating System for a
Counter-Strike Server.

On 7/22/05, Michael E. Bergeron [EMAIL PROTECTED] wrote:

 This is a multi-part message in MIME format.
 --
 [ Picked text/plain from multipart/alternative ]

 How do I partition part of my hard drive to use it as a dedicated server
 for
 counter strike and what are the important things to consider when doing
 so.
 I have windows xp home edition with an 80 gig drive with a linksys router.
 After that, how would I set up the dedicated server on the partition and
 be
 the administrator?Please explain all you can because I am a novice.




 --
 No virus found in this outgoing message.
 Checked by AVG Anti-Virus.
 Version: 7.0.323 / Virus Database: 267.9.2/54 - Release Date: 7/21/2005

 --


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

--

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


RE: [hlds] Console x Fire Daemon

2005-07-21 Thread Edson Sossai
Sorry but I meant to move the +exec server.cfg on the command line to be
before the +map command?

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED]
Sent: Thursday, July 21, 2005 11:04 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Console x Fire Daemon

End result is that at 10K memory it's not running a map. Try adding your
+exec behind the map and that should get it going. Then you can find out
what's wrong. Btw, server.cfg runs at every mapchange anyway so is redundant
to have as a command line entry.

Ray S.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Edson Sossai
Sent: Thursday, July 21, 2005 10:43 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Console x Fire Daemon
Importance: High

I did try the - and + and still I got a empty console. Nothing really
happens. Task manager says HLDS is running but nothing on console.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED]
Sent: Thursday, July 21, 2005 10:05 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Console x Fire Daemon

Or was that a +? I thin the + actually. My apologies.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED]
Sent: Thursday, July 21, 2005 9:43 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Console x Fire Daemon

Put a - in front of exec.

Everything after that command is dead.

Ray S.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Edson Sossai
Sent: Thursday, July 21, 2005 9:34 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Console x Fire Daemon
Importance: High

Great. I did change the parameter on the remote desktop like you said and
now I can see the console but the problem is look like the serve is waiting
for something.

I see the HLDS console open but nothing happens. When I look into the task
manager HLDS is running but with 10.600K only, so I know something is wrong
and the server did not start completely.

This is my parameters -game czero -console -port 27016 exec server.cfg
+maxplayers 16 +map de_tides_cs is anything wrong?

Please help.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of sprout
Sent: Thursday, July 21, 2005 1:47 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Console x Fire Daemon

thats what my host had me do might be a good idea
%SystemRoot%\System32\mstsc.exe /F -console
thats what my shortcut to the remote server software uses so if that helps
- Original Message -
From: Edson Sossai [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Cc: hlds@list.valvesoftware.com
Sent: Thursday, July 21, 2005 10:43 AM
Subject: Re: [hlds] Console x Fire Daemon


I think that might be the issue.

 The HLDS is running on a machine with Windows 2003 Server and i always
 connect to that machine through (Windows Remote Desktop).

 Base on what you said the only think i should do is to setup on FD
 (settings tab, on the Logon info) the account i am using to connect to the
 machine instead of LocalSystem?

 Or should i also include the -console in the remote desktop as well?
 Thanks
 Esossai

  Al [EMAIL PROTECTED] wrote:
 If the server is running as LocalSystem, try changing this to run as the
 same windows user that you are logged onto the machine as on the settings
 tab for the service in FD, also if you are logged on to a remote server
 using windows terminal services make sure you are connected to the system
 console (either by using microsoft remote desktops (part of 2003 admin
 pak)
 or by adding -console to mstsc.exe) when connecting to the machine.
 Al

 - Original Message -
 From: Edson Sossai [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Cc: hlds@list.valvesoftware.com
 Sent: Thursday, July 21, 2005 3:13 PM
 Subject: Re: [hlds] Console x Fire Daemon


 Yes I did. I checked the interact with Desktop but still the HLDS
 console does not show-up.


  sprout [EMAIL PROTECTED] wrote:
 there is a checkbox in second tab I think that says interact with desktop
 check that and boom your fixed
 - Original Message -
 From: Edson Sossai [EMAIL PROTECTED]
 To: hlds@list.valvesoftware.com
 Sent: Wednesday, July 20, 2005 11:08 PM
 Subject: [hlds] Console x Fire Daemon


 This is a multi-part message in MIME format.
 --
 [ Picked text/plain from multipart/alternative ]
 I can get to see my HLDS console when running though fire daemon. Does
 anybody know how to solve it?

 --


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


 

[hlds] tickrate

2005-07-21 Thread LiQuiDXAN3X
--
[ Picked text/plain from multipart/alternative ]
Does hlds stable at a 100 tickrate , and 66? . i had my  server put ona 100
tickrate and it was bad all the people with different rate  lagging and look
all glitchy. allways thought default was works  best.
--

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] tickrate

2005-07-21 Thread Lee Thomas

Your server may not be able to handle the higher tickrate, what are the
server specs, max players and server bandwidth?


- Original Message -
From: [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: 22 July, 2005 1:28 PM
Subject: [hlds] tickrate



--
[ Picked text/plain from multipart/alternative ]
Does hlds stable at a 100 tickrate , and 66? . i had my  server put ona
100
tickrate and it was bad all the people with different rate  lagging and
look
all glitchy. allways thought default was works  best.
--

___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds





___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Re: Please Explain Latency Measurements in Counter-Strike Source - also

2005-07-21 Thread Whisper
--
[ Picked text/plain from multipart/alternative ]
sv_maxrate won't matter too much if you don't increase sv_maxupdateratre
 Also we found that on 18 player servers, hell most servers if you bump
fps_max up to 600 tickrate 66  sv_maxupdaterate 100 that you get lots of
choke with sv_maxrate 1.
 You can see it quite easily when you play and measure your incoming
bandwidth on the client on a server setup with maxrate 2, you will get
up to 16KB/s incoming so long as there are enough players and enough action
going on.
 sv_maxrate also seems to be a large factor on CPU usage (I dont understand
why, it just does) turning it down really lightens the CPU load.

 On 7/22/05, Dabosman [EMAIL PROTECTED] wrote:

 James,

 Probably should have mentioned this before .. But the settings I'm using
 on
 my server are close to in-line with your ' 18 players' settings in your
 thread you wrote on Steampowered - which I will say is well written and
 has
 good info for the admin wanting to tweak their server. The only thing is,
 since my server is a P4 1.8Ghz w/512mb of ram (dedicated with nothing else
 running on it), I decided to set my fps_max to the default .. And I also
 keep my sv_maxrate lower .. Because in my opinion, sv_maxrate 2 is
 more
 for LAN and really detrimental to server play (lag) when you get around
 14-16 players on over the Internet. And yes, the full T1 connection could
 handle it. :) Also I actually seemed to notice worse results when upping
 the fps_max when a lot of players got on - although if you have a 3Ghz
 Dual-Processor server, that wouldn't matter I'm sure. I just believe it's
 not necessary and very helpful to server play from my testing and playing
 with it.

 I use the following on my 17 player (16 player and 1 reserve) server:
 -tickrate 66
 sv_maxrate 1
 sv_maxupdaterate 60 (I believe I tried '66' with minimal effects)
 fps_max 300

 You might try these and see how your server responds. Works great on my
 server.

 Kevin

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

--

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


[hlds] HLDS and SourceDS Lockups

2005-07-21 Thread Tony Baird
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Hi, I'm having trouble with both CS 1.6 and CSS both seem to be hanging
constantly on my server now here is the strange part it's not crashing.  You
can go into its screen and just see it hanging and you can't type anything
in it of course.  So I need to restart it again in order to show up at all.



I've ran Memory and CPU tests to rule out that so I'm out of ideas so I'm
posting here obviously.



The server is running CentOS 4.1 and its running 2.6.9-11.ELsmp

It's a Dual 2.8ghz XEON with 2GB of ram if that's of any use.



I'm not sure where to go on this one



I haven't been able to find many references to this issue I've checked
numerous places only thing that sounded similar was this



http://help.lockergnome.com/lofiversion/index.php/t28174.html





So if anyone has any ideas on how to fix this that be great is quite
annoying didn't ever have this issue with an Opteron I had.

--


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] How many srcds process could i run

2005-07-21 Thread Ian
--
[ Picked text/plain from multipart/alternative ]
duh, well.
prob around 22 or 24 and maybe 1 32 slot server if im not askin for much.

On 7/21/05, Whisper [EMAIL PROTECTED] wrote:

 --
 [ Picked text/plain from multipart/alternative ]
 You left out the most important detail:
 How many players you want on each SRCDS process!

 On 7/22/05, Ian [EMAIL PROTECTED] wrote:
 
  --
  [ Picked text/plain from multipart/alternative ]
  I was wondering, how many srcds processes running css could i run with
  this
  server:
  - P4 2.8 GHz Processor
  - 1GB RAM
  - 160 GB SATA
  - 100mbps
  - Using tickrate 66 or 100
 
  --
  Sincerely,
  Ian
  --
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 --

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds




--
Sincerely,
Ian
--

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] HLDS and SourceDS Lockups

2005-07-21 Thread Jim

Since this last update I am seeing the same for SRCDS server as well. Seems
various plaers are logging in prior to the update and were fine. Since the
update I see trying to chat, buy at spawn or somewhere during the round and
the server goes into a lockup. Only course of action is to bounce the
server.


- Original Message -
From: Tony Baird [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Thursday, July 21, 2005 8:58 PM
Subject: [hlds] HLDS and SourceDS Lockups



This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Hi, I'm having trouble with both CS 1.6 and CSS both seem to be hanging
constantly on my server now here is the strange part it's not crashing.
You
can go into its screen and just see it hanging and you can't type anything
in it of course.  So I need to restart it again in order to show up at
all.



I've ran Memory and CPU tests to rule out that so I'm out of ideas so I'm
posting here obviously.



The server is running CentOS 4.1 and its running 2.6.9-11.ELsmp

It's a Dual 2.8ghz XEON with 2GB of ram if that's of any use.



I'm not sure where to go on this one



I haven't been able to find many references to this issue I've checked
numerous places only thing that sounded similar was this



http://help.lockergnome.com/lofiversion/index.php/t28174.html





So if anyone has any ideas on how to fix this that be great is quite
annoying didn't ever have this issue with an Opteron I had.

--


___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


RE: [hlds] rate toggle

2005-07-21 Thread Alfred Reynolds
Thanks guys, we will check it out.

- Alfred

Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Whisper Sent:
Thursday, July 21, 2005 12:02 PM To: hlds@list.valvesoftware.com
Subject: Re: [hlds] rate toggle

 --
 [ Picked text/plain from multipart/alternative ] Alfred  Online, if
 people drop their rates low cl_cmdrate, cl_updaterate, rate etc  They
 get a really low consistent scoreboard ping (Although I have to say
 that it is not necessarily always the case that a low scoreboard ping
 = low rates) See pic here:
 http://whisper.ausgamers.com/pictures/sourcepings/de_dust_pcg0003.jpg
  BUT, they (the players with extremely low rates) are extremely
  choppy on other peoples screens, making them very difficult aim at
  and even harder to hit  It would be good if sv_minrate and
 sv_minupdaterate enforced the equivalent client side miniums  So an
 sv_minrate of 3000 would mean a client could could not set their rate
 setting lower than 3000 and sv_minupdaterate = 30 meant that clients
 cl_cmdrate and cl_updaterates also could not be lower than 30
 regardless of whatever setting the client may try to have, either by
 exec'ing a config, manually typing in the commands or using some sort
 of alias that tries to by-pass it. Does that make sense and help ?
 Cheers

  On 7/22/05, Alfred Reynolds [EMAIL PROTECTED] wrote:
 
  Could I have a synopsis of the problems you are seeing please.
 
  - Alfred
 
  Original Message
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of K2 Sent:
  Thursday, July 21, 2005 11:39 AM To: hlds@list.valvesoftware.com
  Subject: RE: [hlds] rate toggle
 
   I've been getting my fair share of cl_cmdrate exploiters as well,
   using the Mani admin plugin to check up on suspected exploiters
   has been a big help. I haven't seen any undue impact on server
   performance due to clients using a cmdrate that low... if
   anything, you'd think it'd actually help (client not requesting
   as much data from the server per tick).
  
   Suggestion - Valve should set a minimum/maximum range on
   cl_cmdrate and other cvars; there's no good reason that I can
   think of for the client to drop their cl_cmdrate setting below
   default (30).
  
   Whatcha think Alfred, can Valve lock down or set a min/max range
   on some of these settings we're discussing here?
  
   - K2
   http://www.hardfought.org
  
  
   -Original Message-
   From: [EMAIL PROTECTED]
   [mailto:[EMAIL PROTECTED] On Behalf Of Chris K
   Sent: Thursday, July 21, 2005 8:22 AM
   To: hlds@list.valvesoftware.com
   Subject: Re: [hlds] rate toggle
  
   I get 'em every day with the 5 pings. I use Mani and just toggle
   cmdrate back to 30. I don't know about stopping people from EVER
   toggling, doubt you can do that.
  
   Since you brought up rates, I have been wanting to ask. Does
   cl_cmdrate 0 on a client really impact server performance? I
   would love to hear any good arguments for or against. I cannot
   seem to find any good info in the forums.
  
  
   On 7/21/05, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote:
--
[ Picked text/plain from multipart/alternative ] is there any
way to stop people from rate toggling , kid had a 1 ping in my
server last night.
  
   ___
   To unsubscribe, edit your list preferences, or view the list
   archives, please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlds
  
  
  
  
   ___
   To unsubscribe, edit your list preferences, or view the list
   archives, please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlds
 
  ___
  To unsubscribe, edit your list preferences, or view the list
  archives, please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


RE: [hlds] HLDS and SourceDS Lockups

2005-07-21 Thread Tony Baird
It also appears to do it even when the servers are empty no pattern really
can happen first round of a map change or 10 rounds in doesn't really make a
difference.


-Original Message-
From: Jim [mailto:[EMAIL PROTECTED]
Sent: Friday, July 22, 2005 12:19 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] HLDS and SourceDS Lockups

Since this last update I am seeing the same for SRCDS server as well. Seems
various plaers are logging in prior to the update and were fine. Since the
update I see trying to chat, buy at spawn or somewhere during the round and
the server goes into a lockup. Only course of action is to bounce the
server.


- Original Message -
From: Tony Baird [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Thursday, July 21, 2005 8:58 PM
Subject: [hlds] HLDS and SourceDS Lockups


 This is a multi-part message in MIME format.
 --
 [ Picked text/plain from multipart/alternative ]
 Hi, I'm having trouble with both CS 1.6 and CSS both seem to be hanging
 constantly on my server now here is the strange part it's not crashing.
 You
 can go into its screen and just see it hanging and you can't type anything
 in it of course.  So I need to restart it again in order to show up at
 all.



 I've ran Memory and CPU tests to rule out that so I'm out of ideas so I'm
 posting here obviously.



 The server is running CentOS 4.1 and its running 2.6.9-11.ELsmp

 It's a Dual 2.8ghz XEON with 2GB of ram if that's of any use.



 I'm not sure where to go on this one



 I haven't been able to find many references to this issue I've checked
 numerous places only thing that sounded similar was this



 http://help.lockergnome.com/lofiversion/index.php/t28174.html





 So if anyone has any ideas on how to fix this that be great is quite
 annoying didn't ever have this issue with an Opteron I had.

 --


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] tickrate

2005-07-21 Thread Whisper
--
[ Picked text/plain from multipart/alternative ]
Only the most powerful or under utilised servers can run a 100tickrate
server properly
 Read this:
http://forums.steampowered.com/forums/showthread.php?s=threadid=293285 for
more info about running high tickrate servers.

 On 7/22/05, Lee Thomas [EMAIL PROTECTED] wrote:

 Your server may not be able to handle the higher tickrate, what are the
 server specs, max players and server bandwidth?


 - Original Message -
 From: [EMAIL PROTECTED]
 To: hlds@list.valvesoftware.com
 Sent: 22 July, 2005 1:28 PM
 Subject: [hlds] tickrate


  --
  [ Picked text/plain from multipart/alternative ]
  Does hlds stable at a 100 tickrate , and 66? . i had my server put ona
  100
  tickrate and it was bad all the people with different rate lagging and
  look
  all glitchy. allways thought default was works best.
  --
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 



 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

--

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


[hlds] BOT Command to force them not to change teams

2005-07-21 Thread Whisper
--
[ Picked text/plain from multipart/alternative ]
Is there a way to force BOT's NOT to change teams.
 It seems if you use the normal team balancing options within CS:S then the
bots will move teams the instant there is an imbalance in team numbers.
 This is not a good thing because what inevitably happens is you end up with
one team that has all bots and the other team with all human players.
 What I want to do is ensure that if I run a server with 4 bots on it, then
there will always be 2 CT bots and 2 T bots who will never ever change
sides, and only human players get switched.
 Thanks
--

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] How many srcds process could i run

2005-07-21 Thread Whisper
--
[ Picked text/plain from multipart/alternative ]
No chance
 Read this:
http://forums.steampowered.com/forums/showthread.php?s=threadid=293285 for
more info about running high tickrate servers
 On 7/22/05, Ian [EMAIL PROTECTED] wrote:

 --
 [ Picked text/plain from multipart/alternative ]
 duh, well.
 prob around 22 or 24 and maybe 1 32 slot server if im not askin for much.

 On 7/21/05, Whisper [EMAIL PROTECTED] wrote:
 
  --
  [ Picked text/plain from multipart/alternative ]
  You left out the most important detail:
  How many players you want on each SRCDS process!
 
  On 7/22/05, Ian [EMAIL PROTECTED] wrote:
  
   --
   [ Picked text/plain from multipart/alternative ]
   I was wondering, how many srcds processes running css could i run with
   this
   server:
   - P4 2.8 GHz Processor
   - 1GB RAM
   - 160 GB SATA
   - 100mbps
   - Using tickrate 66 or 100
  
   --
   Sincerely,
   Ian
   --
  
   ___
   To unsubscribe, edit your list preferences, or view the list archives,
   please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlds
  
  --
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 



 --
 Sincerely,
 Ian
 --

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

--

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


RE: [hlds] How many srcds process could i run

2005-07-21 Thread dexion
if you turn off hyperthreading you MIGHT get 22-26 players out of that box.
If it is hyperthreaded 2 12-14's would most likely be it.
dex


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Whisper
Sent: Friday, July 22, 2005 1:33 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] How many srcds process could i run


--
[ Picked text/plain from multipart/alternative ]
No chance
 Read this:
http://forums.steampowered.com/forums/showthread.php?s=threadid=293285 for
more info about running high tickrate servers
 On 7/22/05, Ian [EMAIL PROTECTED] wrote:

 --
 [ Picked text/plain from multipart/alternative ]
 duh, well.
 prob around 22 or 24 and maybe 1 32 slot server if im not askin for much.

 On 7/21/05, Whisper [EMAIL PROTECTED] wrote:
 
  --
  [ Picked text/plain from multipart/alternative ]
  You left out the most important detail:
  How many players you want on each SRCDS process!
 
  On 7/22/05, Ian [EMAIL PROTECTED] wrote:
  
   --
   [ Picked text/plain from multipart/alternative ]
   I was wondering, how many srcds processes running css could i run with
   this
   server:
   - P4 2.8 GHz Processor
   - 1GB RAM
   - 160 GB SATA
   - 100mbps
   - Using tickrate 66 or 100
  
   --
   Sincerely,
   Ian
   --
  
   ___
   To unsubscribe, edit your list preferences, or view the list archives,
   please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlds
  
  --
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 



 --
 Sincerely,
 Ian
 --

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

--

___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds