Re: [hlds] Re: Please Explain Latency Measurements in Counter-Strike Source
Now I might be totally of here, but as far as I can see the scoreboard ping is the network RTT (packet to server + packet back from server), and net net_graph is the real RTT (packet to server + server processing + packet from server). So for a 0ms network RTT situation where the server is running at 33 ticks, this would give you a net_graph latency of around 16 (1000/33/2 + 0). (1000 because that how many ms there are in a second, 33 because that how many ticks there are pr. second, and 2 because we take the average - we might come in with a packet just a before a tick is run, or we might come is just after a tick is run, but on average we come in half way between the ticks) Now the client goes totally fubar if the cl_cmdrate / cl_updaterate is low / high - And the numbers returned have little to no relation to reality, this is (after looking at the source), due to the fact that both cl_cmdrate and cl_updaterate are part of the euqations that govern the behavior of the scoreboard + net_graph latencys. Best regards Jesper Soerensen Whisper wrote: -- [ Picked text/plain from multipart/alternative ] Kevin here are screenshots that illustrate why I have question about this issue. http://whisper.ausgamers.com/pictures/sourcepings/de_dust_pcg.jpg http://whisper.ausgamers.com/pictures/sourcepings/de_dust_pcg0001.jpg http://whisper.ausgamers.com/pictures/sourcepings/de_dust_pcg0002.jpg http://whisper.ausgamers.com/pictures/sourcepings/de_dust_pcg0003.jpg http://whisper.ausgamers.com/pictures/sourcepings/de_dust_pcg0004.jpg http://whisper.ausgamers.com/pictures/sourcepings/de_dust_pcg0005.jpg http://whisper.ausgamers.com/pictures/sourcepings/de_dust_pcg0006.jpg http://whisper.ausgamers.com/pictures/sourcepings/serverping.jpg If you check the creation times of the pictures you will see that they were all taken within the same minute. The Last picture is a http://www.pingplotter.com tracert ping tool set at 1 second intervals that was running whilst I joined the game and took the screenshots. As you can see, the average ping does not deviate far from the scoreboard ping. The last hop times out because the server firewalled from ping packets. net_graph and stats pings though, do not seem to bear any relation as to my connections actual latency, and thus far, there has been no adequate explanation as to why the 3 ping measurements are completely at odds with each other. Oh, the server in question is on a link that I can always download at 1MegaByte per Second sustained for 100's of MB's. That is to say, file servers sitting in the same rack will serve data out to me at that rate. Hopes this make sense. Cheers On 7/21/05, Dabosman [EMAIL PROTECTED] wrote: James, I got ya. Well, all I can say maybe is: glitch? And like you said .. If it's infrequent .. And doesn't affect gameplay .. That's about all I could chalk it up to .. Unless some firewall software or router is causing incorrect readings .. And I kind of doubt that as well. Any rate, if nothing else, hopefully the 'tickrate' info will help you. And with this new update just released, maybe if you used the tickrate 66 (I tried 100 and got worse results) in combo with the 'srcdsfpsboost.exe' proggie, your server would fy. :) P.S. Do you know what a pain it is to edit these 'digest' messages and put the quotes in myself? But I guess that's better than getting 30 emails a day from it. And yes, I could setup a 'rule' in Outlook to put them all in a folder .. But boy would they add up fast. I guess I'll live with the 'digest' mode. I'd REALLY like if they'd just put this list on a message forum at some point? Kevin James Tucker [EMAIL PROTECTED] wrote: [thank you, but -snip-] rate 20; echo rate set to 2mbps cl_updaterate 60; echo requesting 60 packets per second from the server. cl_cmdrate 60; echo sending 60 packets per second to the server. I have seen people running around with cl_cmdrate 0/1/generally under 10 and this does result in a falsely returned ping on the scoreboard (or used to, haven't checked today). This however is not what I describe. I have seen a ping of 6-8 consistently on the scoreboard with the above settings and whilst it is not frequent, it is impossible, and therefore must be somehow incorrect. The oddity is also independant of my rate settings, or nearly so, on default rates at times when I am experiencing this, my ping will simply sit from 5-6 and not deviate for minutes at a time. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds . ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:
Re: [hlds] assigning to different cpu?
it's got nothing to do with the program you are running, the OS is what takes care of which CPU is used. The OS is supposed to split the load evenly among all available processors, though it's not always perfect in execution. You shouldn't have to set affinity yourself, but it is an option worth trying to see how it goes. On 7/21/05, [BIATCH]Tef [EMAIL PROTECTED] wrote: Hi, I was finding that with a CS:S and a CS 1.6 game on the same server (dual AMD) that the first processor tended to get loaded and the second was practially idle. Have set processor affinity last night and waiting to see if it makes any difference now. Should 1.6 automatically switch to the send cpu, or is it just cs:s? To answer the original post, I use firedemon and in the advanced options you can set processor affinity for each service separately. Tef -- Clayton Macleod ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Console x Fire Daemon
If the server is running as LocalSystem, try changing this to run as the same windows user that you are logged onto the machine as on the settings tab for the service in FD, also if you are logged on to a remote server using windows terminal services make sure you are connected to the system console (either by using microsoft remote desktops (part of 2003 admin pak) or by adding -console to mstsc.exe) when connecting to the machine. Al - Original Message - From: Edson Sossai [EMAIL PROTECTED] To: [EMAIL PROTECTED] Cc: hlds@list.valvesoftware.com Sent: Thursday, July 21, 2005 3:13 PM Subject: Re: [hlds] Console x Fire Daemon Yes I did. I checked the interact with Desktop but still the HLDS console does not show-up. sprout [EMAIL PROTECTED] wrote: there is a checkbox in second tab I think that says interact with desktop check that and boom your fixed - Original Message - From: Edson Sossai [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Wednesday, July 20, 2005 11:08 PM Subject: [hlds] Console x Fire Daemon This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I can get to see my HLDS console when running though fire daemon. Does anybody know how to solve it? -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Console x Fire Daemon
I think that might be the issue. The HLDS is running on a machine with Windows 2003 Server and i always connect to that machine through (Windows Remote Desktop). Base on what you said the only think i should do is to setup on FD (settings tab, on the Logon info) the account i am using to connect to the machine instead of LocalSystem? Or should i also include the -console in the remote desktop as well? Thanks Esossai Al [EMAIL PROTECTED] wrote: If the server is running as LocalSystem, try changing this to run as the same windows user that you are logged onto the machine as on the settings tab for the service in FD, also if you are logged on to a remote server using windows terminal services make sure you are connected to the system console (either by using microsoft remote desktops (part of 2003 admin pak) or by adding -console to mstsc.exe) when connecting to the machine. Al - Original Message - From: Edson Sossai [EMAIL PROTECTED] To: [EMAIL PROTECTED] Cc: hlds@list.valvesoftware.com Sent: Thursday, July 21, 2005 3:13 PM Subject: Re: [hlds] Console x Fire Daemon Yes I did. I checked the interact with Desktop but still the HLDS console does not show-up. sprout [EMAIL PROTECTED] wrote: there is a checkbox in second tab I think that says interact with desktop check that and boom your fixed - Original Message - From: Edson Sossai [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Wednesday, July 20, 2005 11:08 PM Subject: [hlds] Console x Fire Daemon This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I can get to see my HLDS console when running though fire daemon. Does anybody know how to solve it? -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Console x Fire Daemon
I connect to console and when i check interact with desktop, I can see the hlds window wether the process is running as the same user as me or local system, I personally use remote desktops as part of the windows 2003 server adminpak (http://www.microsoft.com/downloads/details.aspx?FamilyID=c16ae515-c8f4-47ef-a1e4-a8dcbacff8e3displaylang=en) as I have a number of servers. It is possible to connect with the remote desktop connection but you need to add some more parameters to the mstsc.exe file to force it to connect to console but im not entirely sure what those are, google had the answers for that for me a while ago if you want to have a look... Al ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Re: Please Explain Latency Measurements in Counter-Strike Source
Okay, here is what I see James: Your ping actually may be close to that good .. And remember .. From what I've seen in my testing .. The scoreboard ping will always show the best since it seems to 'average' the ping over so many samples (again .. 15-30 seconds maybe?). I notice your tracert is AROUND 12ms or so before it stops. Generally, if your server is only around 1-2 hops behind where it's blocked at (which if you saying it's blocked AT the server level so I'm sure it is) ... Then your ping probably IS *VERY* close to the 11-17ms you are seeing. Generally the hop RIGHT before your server is an in-building router .. That then splits off to a switch possibly that then goes directly to your server. See what I'm talking about with my tracert to my server below. Do you host this server or is it at a hosting site? If you could somehow enable ICMP, I'm sure you'd see a VERY close value to the 12ms that you saw on your graphical tracert. Just for reference, I keep anywhere from a 48-58ms ping on my server (depending on server load). It's always just a tad higher than your tracert ping .. But percentage-wise in your case .. I think yours is right on the money. 947 ms48 ms45 ms 69.151.16.250 1046 ms45 ms46 ms 65.69.123.132 Oh, and to explain that high 'console' ping? They have not been accurate at ALL in CS:S. I didn't realize you were asking about that as well. In 1.6, it was MUCH closer. And this goes along with readings from HLSW (admin tool) .. Because when I check the server with it with the 'STATUS' command through RCON in HLSW, everyones pings are well over 100 on my server ... And their ACTUAL in-game pings are usually well under 100 (50-90ms). And lastly .. Again on the tickrate 33 .. Since this is probably what your server is set on .. And I would HIGHLY bet on that if it's 'hosted' to save CPU cycles since all hosts 'share' boxes unless you pay a high 'dedicated' server fee ... It's very common as I said in the previous emails that your net_graph ping would be anywhere from 20-30ms higher than your actual scoreboard ping. This goes back to what I said about it 'averaging' the latency from it .. And I'm still not sure it's totally accurate on that. In other words, you're going to see the 'low' end of the actual ping most of the time on the scoreboard .. But the actual 'server' fluctuated ping on the net_graph. *IF* .. And big IF here since I'm thinking it's at a hosted facility .. You could run the 'srcdsfpsboost.exe' .. To increase the server frames to above the default 64fps .. *AND* you could run the 'tickrate 66' command-line option, I'd be willing to bet your net_graph ping would stay right in line with your scoreboard ping .. Assuming the server it's hosted on could keep up (I would hope so). For proof of this, if I get time .. I'll post pics of what I'm talking about for you. I'll show you my ping fluctuating in net_graph without either of my 'tweaks' (srcdsfpsboost and tickrate) ... And then show you WITH them. But my wife and I are going on vacation in a couple days .. So it'll probably be after the 1st. Hope this explains a lot. The pics definitely helped me narrow down on what you were seeing. Kevin Whisper [EMAIL PROTECTED] wrote: Kevin here are screenshots that illustrate why I have question about this issue. http://whisper.ausgamers.com/pictures/sourcepings/de_dust_pcg.jpg http://whisper.ausgamers.com/pictures/sourcepings/de_dust_pcg0001.jpg http://whisper.ausgamers.com/pictures/sourcepings/de_dust_pcg0002.jpg http://whisper.ausgamers.com/pictures/sourcepings/de_dust_pcg0003.jpg http://whisper.ausgamers.com/pictures/sourcepings/de_dust_pcg0004.jpg http://whisper.ausgamers.com/pictures/sourcepings/de_dust_pcg0005.jpg http://whisper.ausgamers.com/pictures/sourcepings/de_dust_pcg0006.jpg http://whisper.ausgamers.com/pictures/sourcepings/serverping.jpg If you check the creation times of the pictures you will see that they were all taken within the same minute. The Last picture is a http://www.pingplotter.com tracert ping tool set at 1 second intervals that was running whilst I joined the game and took the screenshots. As you can see, the average ping does not deviate far from the scoreboard ping. The last hop times out because the server firewalled from ping packets. net_graph and stats pings though, do not seem to bear any relation as to my connections actual latency, and thus far, there has been no adequate explanation as to why the 3 ping measurements are completely at odds with each other. Oh, the server in question is on a link that I can always download at 1MegaByte per Second sustained for 100's of MB's. That is to say, file servers sitting in the same rack will serve data out to me at that rate. Hopes this make sense. Cheers ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:
Re: [hlds] rate toggle
I get 'em every day with the 5 pings. I use Mani and just toggle cmdrate back to 30. I don't know about stopping people from EVER toggling, doubt you can do that. Since you brought up rates, I have been wanting to ask. Does cl_cmdrate 0 on a client really impact server performance? I would love to hear any good arguments for or against. I cannot seem to find any good info in the forums. On 7/21/05, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] is there any way to stop people from rate toggling , kid had a 1 ping in my server last night. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] rate toggle
I've been getting my fair share of cl_cmdrate exploiters as well, using the Mani admin plugin to check up on suspected exploiters has been a big help. I haven't seen any undue impact on server performance due to clients using a cmdrate that low... if anything, you'd think it'd actually help (client not requesting as much data from the server per tick). Suggestion - Valve should set a minimum/maximum range on cl_cmdrate and other cvars; there's no good reason that I can think of for the client to drop their cl_cmdrate setting below default (30). Whatcha think Alfred, can Valve lock down or set a min/max range on some of these settings we're discussing here? - K2 http://www.hardfought.org -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Chris K Sent: Thursday, July 21, 2005 8:22 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] rate toggle I get 'em every day with the 5 pings. I use Mani and just toggle cmdrate back to 30. I don't know about stopping people from EVER toggling, doubt you can do that. Since you brought up rates, I have been wanting to ask. Does cl_cmdrate 0 on a client really impact server performance? I would love to hear any good arguments for or against. I cannot seem to find any good info in the forums. On 7/21/05, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] is there any way to stop people from rate toggling , kid had a 1 ping in my server last night. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] rate toggle
Could I have a synopsis of the problems you are seeing please. - Alfred Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of K2 Sent: Thursday, July 21, 2005 11:39 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] rate toggle I've been getting my fair share of cl_cmdrate exploiters as well, using the Mani admin plugin to check up on suspected exploiters has been a big help. I haven't seen any undue impact on server performance due to clients using a cmdrate that low... if anything, you'd think it'd actually help (client not requesting as much data from the server per tick). Suggestion - Valve should set a minimum/maximum range on cl_cmdrate and other cvars; there's no good reason that I can think of for the client to drop their cl_cmdrate setting below default (30). Whatcha think Alfred, can Valve lock down or set a min/max range on some of these settings we're discussing here? - K2 http://www.hardfought.org -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Chris K Sent: Thursday, July 21, 2005 8:22 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] rate toggle I get 'em every day with the 5 pings. I use Mani and just toggle cmdrate back to 30. I don't know about stopping people from EVER toggling, doubt you can do that. Since you brought up rates, I have been wanting to ask. Does cl_cmdrate 0 on a client really impact server performance? I would love to hear any good arguments for or against. I cannot seem to find any good info in the forums. On 7/21/05, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] is there any way to stop people from rate toggling , kid had a 1 ping in my server last night. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Couldn't allocate dedicated SourceTV UDP port
Hi! One of my customers has a CS:S server running on port 27039. Suddenly it stopped working. When I try to start the Server manually, I get the following Engine Error: Couldn't allocate dedicated SourceTV UDP port. I tried netstat -ano but I can't find a single process using port 27039. I also tried completely re-installing this particular CS:S server, but it didn't help. I also tried changing the port to a different port, it still does not work. The server is running Windows Server 2003 and is not using any Firewalls. However, other CS:S servers still run fine on the same machine. Any ideas? Thanks in advance! Paul ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] rate toggle
Hi! only a restriction is needed, that clients are not allowed to set their cl_updaterate and cl_cmdrate lower than 10 or 20. Like in CS 1.6 Cu, Sir D. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] rate toggle
-- [ Picked text/plain from multipart/alternative ] I think there should be 3 minimum settings (rate, cmdrate, updateratre) that are set server side that is enforceable on the client as well as something that makes it not possible for somebody to continously change their rates, i.e. Only when they fire. On 7/22/05, Marco Hombach [EMAIL PROTECTED] wrote: Hi! only a restriction is needed, that clients are not allowed to set their cl_updaterate and cl_cmdrate lower than 10 or 20. Like in CS 1.6 Cu, Sir D. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] rate toggle
This is a multi-part message in MIME format. -- does anyone know what causes choke. While in game I'll have good ping and no choke but every few minutes I'll get a stutter and my choke will jump up to like 5 and then go back down. I was also wondering what kind of rates should you use for CL_cmdrate CL_updaterate and rate, for both client and host end? Also if any one has any suggestions to squeeze out even more bandwidth from a CSS dedicated service I would like to here it. Thanks. From: [EMAIL PROTECTED] on behalf of Chris K Sent: Thu 7/21/2005 8:22 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] rate toggle I get 'em every day with the 5 pings. I use Mani and just toggle cmdrate back to 30. I don't know about stopping people from EVER toggling, doubt you can do that. Since you brought up rates, I have been wanting to ask. Does cl_cmdrate 0 on a client really impact server performance? I would love to hear any good arguments for or against. I cannot seem to find any good info in the forums. On 7/21/05, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] is there any way to stop people from rate toggling , kid had a 1 ping in my server last night. -- [ winmail.dat of type application/ms-tnef deleted ] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] rate toggle
Hrm, they shouldn't be able to go below the default values (30 for cmdrate and 20 for updaterate). Even a player using a cmdrate of 20 is too choppy/too hard to hit. Whisper - good explanation, saved me the trouble ;) - K2 -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Marco Hombach Sent: Thursday, July 21, 2005 9:12 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] rate toggle Hi! only a restriction is needed, that clients are not allowed to set their cl_updaterate and cl_cmdrate lower than 10 or 20. Like in CS 1.6 Cu, Sir D. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Re: Please Explain Latency Measurements in Counter-Strike Source - also
James, Probably should have mentioned this before .. But the settings I'm using on my server are close to in-line with your ' 18 players' settings in your thread you wrote on Steampowered - which I will say is well written and has good info for the admin wanting to tweak their server. The only thing is, since my server is a P4 1.8Ghz w/512mb of ram (dedicated with nothing else running on it), I decided to set my fps_max to the default .. And I also keep my sv_maxrate lower .. Because in my opinion, sv_maxrate 2 is more for LAN and really detrimental to server play (lag) when you get around 14-16 players on over the Internet. And yes, the full T1 connection could handle it. :) Also I actually seemed to notice worse results when upping the fps_max when a lot of players got on - although if you have a 3Ghz Dual-Processor server, that wouldn't matter I'm sure. I just believe it's not necessary and very helpful to server play from my testing and playing with it. I use the following on my 17 player (16 player and 1 reserve) server: -tickrate 66 sv_maxrate 1 sv_maxupdaterate 60 (I believe I tried '66' with minimal effects) fps_max 300 You might try these and see how your server responds. Works great on my server. Kevin ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] rate toggle
Why not just lock the client to match the servers tickrate? Are these variables that really need to be adjustable anyways? If they are is there any way to make them self-tuning according to network conditions? Rick Payton, IT Support Morikawa Associates (808) 572-1745 http://www.mai-hawaii.com/ -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of James Grimstead Sent: Thursday, July 21, 2005 8:53 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] rate toggle The problem is, people are exploiting the game by setting lower rates. This makes that player alot more difficult to hit without them losing any sorts of performance to their bullet registry. The thing that needs to be seen really is the ability to control the cl_cmdrate and the cl_rate just like the cl_updaterate and rate commands. For example (cl_maxcmdrate and cl_maxclrate), or at least the ability to see what a clients cl_cmdrate and cl_rate is using the status command as you can see their rate and cl_updaterate. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] rate toggle
Cant do that, people on isdn and 56k would just lag completely, choke it up and get flush entity packets all over the place. The ability to control the cl_cmdrate and cl_rate would be better then forcing it, to allow change for isdn and 56k players. Controlling it though isnt as important as knowing what a clients cl_cmdrate and cl_rate actually are. If we at least know what all their rates are we can then force them to change them to a more reasonable level. If this is added to Source, please do it for HL1 aswell. I also see that cl_rate has been removed from Source, perhapse this can be done for HL1 too? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Rick Payton Sent: 21 July 2005 21:38 To: hlds@list.valvesoftware.com Subject: RE: [hlds] rate toggle Why not just lock the client to match the servers tickrate? Are these variables that really need to be adjustable anyways? If they are is there any way to make them self-tuning according to network conditions? Rick Payton, IT Support Morikawa Associates (808) 572-1745 http://www.mai-hawaii.com/ -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of James Grimstead Sent: Thursday, July 21, 2005 8:53 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] rate toggle The problem is, people are exploiting the game by setting lower rates. This makes that player alot more difficult to hit without them losing any sorts of performance to their bullet registry. The thing that needs to be seen really is the ability to control the cl_cmdrate and the cl_rate just like the cl_updaterate and rate commands. For example (cl_maxcmdrate and cl_maxclrate), or at least the ability to see what a clients cl_cmdrate and cl_rate is using the status command as you can see their rate and cl_updaterate. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- No virus found in this incoming message. Checked by AVG Anti-Virus. Version: 7.0.323 / Virus Database: 267.9.2/54 - Release Date: 21/07/2005 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Couldn't allocate dedicated SourceTV UDP port
By default SourceTV uses port 27020. is that port is in use you can change it in the command line with +tv_port someunusedport , eg +tv_port 27040 since 27039 is the CS:S server. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Paul Jueckstock Sent: Thursday, July 21, 2005 12:02 PM To: hlds@list.valvesoftware.com Subject: [hlds] Couldn't allocate dedicated SourceTV UDP port Hi! One of my customers has a CS:S server running on port 27039. Suddenly it stopped working. When I try to start the Server manually, I get the following Engine Error: Couldn't allocate dedicated SourceTV UDP port. I tried netstat -ano but I can't find a single process using port 27039. I also tried completely re-installing this particular CS:S server, but it didn't help. I also tried changing the port to a different port, it still does not work. The server is running Windows Server 2003 and is not using any Firewalls. However, other CS:S servers still run fine on the same machine. Any ideas? Thanks in advance! Paul ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] rate toggle
So how about self tuning then, based on connection speed / latency / choke / fps(?) / packet loss? I didn't take into consideration isdn 56k players, so maybe self tuning would be the way to go, or is something like this not possible yet? Rick Payton, IT Support Morikawa Associates (808) 572-1745 http://www.mai-hawaii.com/ -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of James Grimstead Sent: Thursday, July 21, 2005 10:49 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] rate toggle Cant do that, people on isdn and 56k would just lag completely, choke it up and get flush entity packets all over the place. The ability to control the cl_cmdrate and cl_rate would be better then forcing it, to allow change for isdn and 56k players. Controlling it though isnt as important as knowing what a clients cl_cmdrate and cl_rate actually are. If we at least know what all their rates are we can then force them to change them to a more reasonable level. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] rate toggle
Nicely written, although I can correct you on one thing, I have tried and tested this. The sv_maxupdaterate sv_minupdaterate sv_maxrate sv_minrate do actually work at capping clients to what they are set at. But the client still displays their manually set rate, not the capped rate. For example: sv_maxrate 2 sv_minrate 1 sv_maxupdaterate 100 sv_minupdaterate 60 If a client sets: cl_updaterate 40 rate 6000 the status will display thoes ammouts, but they will actually be on: cl_updaterate 60 rate 1 I tested this by setting a max and minrates on my own server to maxup 100 minup 100 maxrate 2 minrate 2. I joined with 20 up and 1000 rate, but my net graph was showing 5.7kBps down (cl_cmdrate had to be set to 101 to get the correct download rate as lower cl_cmdrate lowers the downrate) My explanation may be difficult to understand, but im sure youll work it out :P -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Suck. Sent: 21 July 2005 22:46 To: hlds@list.valvesoftware.com Subject: RE: [hlds] rate toggle This is the best that I can explain it. I'm sure you're aware of much of this Alfred, but this should help inform those of you who don't know what's going on: The major client-side commands for different rates settings are rate cl_updaterate, and cl_cmdrate. The former two are difficult to exploit, in that they affect how much info the client is receiving and processing. cl_cmdrate, however, affects the rate that the client is sending data to the server. Players exploit this by turning it down to 10 or below (although anything below 20 starts to become a problem). Rates abusers are able to receive all the data they need to play relatively normally, but because they're reporting their own data to the server so infrequently, for the other players, they skip around and their actions come in bursts. This makes them extremely hard to hit for one, but also causes instant deaths from nowhere as a rates exploiter appears on top of you. A side-effect of this is that for some reason, scoreboard ping drops extremely low for players doing this, often around 5. There are server-side cvars designed to set the max and min cl_updaterate, but they don't work, as well as cvars to set max and min rate, although I'm not sure of the efficacy of these. There are no such cvars addressing cl_cmdrate. -Grant. -Original Message- From: [EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Thursday, July 21, 2005 1:46 PM Subject: RE: [hlds] rate toggle Could I have a synopsis of the problems you are seeing please. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- No virus found in this incoming message. Checked by AVG Anti-Virus. Version: 7.0.323 / Virus Database: 267.9.2/54 - Release Date: 21/07/2005 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Console x Fire Daemon
Great. I did change the parameter on the remote desktop like you said and now I can see the console but the problem is look like the serve is waiting for something. I see the HLDS console open but nothing happens. When I look into the task manager HLDS is running but with 10.600K only, so I know something is wrong and the server did not start completely. This is my parameters -game czero -console -port 27016 exec server.cfg +maxplayers 16 +map de_tides_cs is anything wrong? Please help. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of sprout Sent: Thursday, July 21, 2005 1:47 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Console x Fire Daemon thats what my host had me do might be a good idea %SystemRoot%\System32\mstsc.exe /F -console thats what my shortcut to the remote server software uses so if that helps - Original Message - From: Edson Sossai [EMAIL PROTECTED] To: [EMAIL PROTECTED] Cc: hlds@list.valvesoftware.com Sent: Thursday, July 21, 2005 10:43 AM Subject: Re: [hlds] Console x Fire Daemon I think that might be the issue. The HLDS is running on a machine with Windows 2003 Server and i always connect to that machine through (Windows Remote Desktop). Base on what you said the only think i should do is to setup on FD (settings tab, on the Logon info) the account i am using to connect to the machine instead of LocalSystem? Or should i also include the -console in the remote desktop as well? Thanks Esossai Al [EMAIL PROTECTED] wrote: If the server is running as LocalSystem, try changing this to run as the same windows user that you are logged onto the machine as on the settings tab for the service in FD, also if you are logged on to a remote server using windows terminal services make sure you are connected to the system console (either by using microsoft remote desktops (part of 2003 admin pak) or by adding -console to mstsc.exe) when connecting to the machine. Al - Original Message - From: Edson Sossai [EMAIL PROTECTED] To: [EMAIL PROTECTED] Cc: hlds@list.valvesoftware.com Sent: Thursday, July 21, 2005 3:13 PM Subject: Re: [hlds] Console x Fire Daemon Yes I did. I checked the interact with Desktop but still the HLDS console does not show-up. sprout [EMAIL PROTECTED] wrote: there is a checkbox in second tab I think that says interact with desktop check that and boom your fixed - Original Message - From: Edson Sossai [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Wednesday, July 20, 2005 11:08 PM Subject: [hlds] Console x Fire Daemon This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I can get to see my HLDS console when running though fire daemon. Does anybody know how to solve it? -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Console x Fire Daemon
Put a - in front of exec. Everything after that command is dead. Ray S. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Edson Sossai Sent: Thursday, July 21, 2005 9:34 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Console x Fire Daemon Importance: High Great. I did change the parameter on the remote desktop like you said and now I can see the console but the problem is look like the serve is waiting for something. I see the HLDS console open but nothing happens. When I look into the task manager HLDS is running but with 10.600K only, so I know something is wrong and the server did not start completely. This is my parameters -game czero -console -port 27016 exec server.cfg +maxplayers 16 +map de_tides_cs is anything wrong? Please help. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of sprout Sent: Thursday, July 21, 2005 1:47 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Console x Fire Daemon thats what my host had me do might be a good idea %SystemRoot%\System32\mstsc.exe /F -console thats what my shortcut to the remote server software uses so if that helps - Original Message - From: Edson Sossai [EMAIL PROTECTED] To: [EMAIL PROTECTED] Cc: hlds@list.valvesoftware.com Sent: Thursday, July 21, 2005 10:43 AM Subject: Re: [hlds] Console x Fire Daemon I think that might be the issue. The HLDS is running on a machine with Windows 2003 Server and i always connect to that machine through (Windows Remote Desktop). Base on what you said the only think i should do is to setup on FD (settings tab, on the Logon info) the account i am using to connect to the machine instead of LocalSystem? Or should i also include the -console in the remote desktop as well? Thanks Esossai Al [EMAIL PROTECTED] wrote: If the server is running as LocalSystem, try changing this to run as the same windows user that you are logged onto the machine as on the settings tab for the service in FD, also if you are logged on to a remote server using windows terminal services make sure you are connected to the system console (either by using microsoft remote desktops (part of 2003 admin pak) or by adding -console to mstsc.exe) when connecting to the machine. Al - Original Message - From: Edson Sossai [EMAIL PROTECTED] To: [EMAIL PROTECTED] Cc: hlds@list.valvesoftware.com Sent: Thursday, July 21, 2005 3:13 PM Subject: Re: [hlds] Console x Fire Daemon Yes I did. I checked the interact with Desktop but still the HLDS console does not show-up. sprout [EMAIL PROTECTED] wrote: there is a checkbox in second tab I think that says interact with desktop check that and boom your fixed - Original Message - From: Edson Sossai [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Wednesday, July 20, 2005 11:08 PM Subject: [hlds] Console x Fire Daemon This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I can get to see my HLDS console when running though fire daemon. Does anybody know how to solve it? -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Console x Fire Daemon
Or was that a +? I thin the + actually. My apologies. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Thursday, July 21, 2005 9:43 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Console x Fire Daemon Put a - in front of exec. Everything after that command is dead. Ray S. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Edson Sossai Sent: Thursday, July 21, 2005 9:34 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Console x Fire Daemon Importance: High Great. I did change the parameter on the remote desktop like you said and now I can see the console but the problem is look like the serve is waiting for something. I see the HLDS console open but nothing happens. When I look into the task manager HLDS is running but with 10.600K only, so I know something is wrong and the server did not start completely. This is my parameters -game czero -console -port 27016 exec server.cfg +maxplayers 16 +map de_tides_cs is anything wrong? Please help. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of sprout Sent: Thursday, July 21, 2005 1:47 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Console x Fire Daemon thats what my host had me do might be a good idea %SystemRoot%\System32\mstsc.exe /F -console thats what my shortcut to the remote server software uses so if that helps - Original Message - From: Edson Sossai [EMAIL PROTECTED] To: [EMAIL PROTECTED] Cc: hlds@list.valvesoftware.com Sent: Thursday, July 21, 2005 10:43 AM Subject: Re: [hlds] Console x Fire Daemon I think that might be the issue. The HLDS is running on a machine with Windows 2003 Server and i always connect to that machine through (Windows Remote Desktop). Base on what you said the only think i should do is to setup on FD (settings tab, on the Logon info) the account i am using to connect to the machine instead of LocalSystem? Or should i also include the -console in the remote desktop as well? Thanks Esossai Al [EMAIL PROTECTED] wrote: If the server is running as LocalSystem, try changing this to run as the same windows user that you are logged onto the machine as on the settings tab for the service in FD, also if you are logged on to a remote server using windows terminal services make sure you are connected to the system console (either by using microsoft remote desktops (part of 2003 admin pak) or by adding -console to mstsc.exe) when connecting to the machine. Al - Original Message - From: Edson Sossai [EMAIL PROTECTED] To: [EMAIL PROTECTED] Cc: hlds@list.valvesoftware.com Sent: Thursday, July 21, 2005 3:13 PM Subject: Re: [hlds] Console x Fire Daemon Yes I did. I checked the interact with Desktop but still the HLDS console does not show-up. sprout [EMAIL PROTECTED] wrote: there is a checkbox in second tab I think that says interact with desktop check that and boom your fixed - Original Message - From: Edson Sossai [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Wednesday, July 20, 2005 11:08 PM Subject: [hlds] Console x Fire Daemon This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I can get to see my HLDS console when running though fire daemon. Does anybody know how to solve it? -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To
RE: [hlds] Console x Fire Daemon
I did try the - and + and still I got a empty console. Nothing really happens. Task manager says HLDS is running but nothing on console. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Thursday, July 21, 2005 10:05 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Console x Fire Daemon Or was that a +? I thin the + actually. My apologies. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Thursday, July 21, 2005 9:43 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Console x Fire Daemon Put a - in front of exec. Everything after that command is dead. Ray S. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Edson Sossai Sent: Thursday, July 21, 2005 9:34 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Console x Fire Daemon Importance: High Great. I did change the parameter on the remote desktop like you said and now I can see the console but the problem is look like the serve is waiting for something. I see the HLDS console open but nothing happens. When I look into the task manager HLDS is running but with 10.600K only, so I know something is wrong and the server did not start completely. This is my parameters -game czero -console -port 27016 exec server.cfg +maxplayers 16 +map de_tides_cs is anything wrong? Please help. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of sprout Sent: Thursday, July 21, 2005 1:47 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Console x Fire Daemon thats what my host had me do might be a good idea %SystemRoot%\System32\mstsc.exe /F -console thats what my shortcut to the remote server software uses so if that helps - Original Message - From: Edson Sossai [EMAIL PROTECTED] To: [EMAIL PROTECTED] Cc: hlds@list.valvesoftware.com Sent: Thursday, July 21, 2005 10:43 AM Subject: Re: [hlds] Console x Fire Daemon I think that might be the issue. The HLDS is running on a machine with Windows 2003 Server and i always connect to that machine through (Windows Remote Desktop). Base on what you said the only think i should do is to setup on FD (settings tab, on the Logon info) the account i am using to connect to the machine instead of LocalSystem? Or should i also include the -console in the remote desktop as well? Thanks Esossai Al [EMAIL PROTECTED] wrote: If the server is running as LocalSystem, try changing this to run as the same windows user that you are logged onto the machine as on the settings tab for the service in FD, also if you are logged on to a remote server using windows terminal services make sure you are connected to the system console (either by using microsoft remote desktops (part of 2003 admin pak) or by adding -console to mstsc.exe) when connecting to the machine. Al - Original Message - From: Edson Sossai [EMAIL PROTECTED] To: [EMAIL PROTECTED] Cc: hlds@list.valvesoftware.com Sent: Thursday, July 21, 2005 3:13 PM Subject: Re: [hlds] Console x Fire Daemon Yes I did. I checked the interact with Desktop but still the HLDS console does not show-up. sprout [EMAIL PROTECTED] wrote: there is a checkbox in second tab I think that says interact with desktop check that and boom your fixed - Original Message - From: Edson Sossai [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Wednesday, July 20, 2005 11:08 PM Subject: [hlds] Console x Fire Daemon This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I can get to see my HLDS console when running though fire daemon. Does anybody know how to solve it? -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your
RE: [hlds] Console x Fire Daemon
End result is that at 10K memory it's not running a map. Try adding your +exec behind the map and that should get it going. Then you can find out what's wrong. Btw, server.cfg runs at every mapchange anyway so is redundant to have as a command line entry. Ray S. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Edson Sossai Sent: Thursday, July 21, 2005 10:43 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Console x Fire Daemon Importance: High I did try the - and + and still I got a empty console. Nothing really happens. Task manager says HLDS is running but nothing on console. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Thursday, July 21, 2005 10:05 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Console x Fire Daemon Or was that a +? I thin the + actually. My apologies. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Thursday, July 21, 2005 9:43 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Console x Fire Daemon Put a - in front of exec. Everything after that command is dead. Ray S. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Edson Sossai Sent: Thursday, July 21, 2005 9:34 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Console x Fire Daemon Importance: High Great. I did change the parameter on the remote desktop like you said and now I can see the console but the problem is look like the serve is waiting for something. I see the HLDS console open but nothing happens. When I look into the task manager HLDS is running but with 10.600K only, so I know something is wrong and the server did not start completely. This is my parameters -game czero -console -port 27016 exec server.cfg +maxplayers 16 +map de_tides_cs is anything wrong? Please help. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of sprout Sent: Thursday, July 21, 2005 1:47 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Console x Fire Daemon thats what my host had me do might be a good idea %SystemRoot%\System32\mstsc.exe /F -console thats what my shortcut to the remote server software uses so if that helps - Original Message - From: Edson Sossai [EMAIL PROTECTED] To: [EMAIL PROTECTED] Cc: hlds@list.valvesoftware.com Sent: Thursday, July 21, 2005 10:43 AM Subject: Re: [hlds] Console x Fire Daemon I think that might be the issue. The HLDS is running on a machine with Windows 2003 Server and i always connect to that machine through (Windows Remote Desktop). Base on what you said the only think i should do is to setup on FD (settings tab, on the Logon info) the account i am using to connect to the machine instead of LocalSystem? Or should i also include the -console in the remote desktop as well? Thanks Esossai Al [EMAIL PROTECTED] wrote: If the server is running as LocalSystem, try changing this to run as the same windows user that you are logged onto the machine as on the settings tab for the service in FD, also if you are logged on to a remote server using windows terminal services make sure you are connected to the system console (either by using microsoft remote desktops (part of 2003 admin pak) or by adding -console to mstsc.exe) when connecting to the machine. Al - Original Message - From: Edson Sossai [EMAIL PROTECTED] To: [EMAIL PROTECTED] Cc: hlds@list.valvesoftware.com Sent: Thursday, July 21, 2005 3:13 PM Subject: Re: [hlds] Console x Fire Daemon Yes I did. I checked the interact with Desktop but still the HLDS console does not show-up. sprout [EMAIL PROTECTED] wrote: there is a checkbox in second tab I think that says interact with desktop check that and boom your fixed - Original Message - From: Edson Sossai [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Wednesday, July 20, 2005 11:08 PM Subject: [hlds] Console x Fire Daemon This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I can get to see my HLDS console when running though fire daemon. Does anybody know how to solve it? -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:
Re: [hlds] Re: Please Explain Latency Measurements in Counter-Strike Source
-- [ Picked text/plain from multipart/alternative ] Sorry Kevin I did not mean to come across as defensive, it just seemed you were putting a lot of effort in to try to explain things in the most basic of terms which causes you write a lot of unnecessary detail, thus I was trying to speed up the process a little. I did appreciate the theory that a 66 tickrate may in fact lower the net_graph ping, and endevouring to prove or disprove this theory. Cheers On 7/22/05, Dabosman [EMAIL PROTECTED] wrote: James, I never questioned your technical expertise - nor did you mine I believe. I'm just confirming what you saw on your scoreboard ... Is the same thing I've seen in-game myself. But I was also pointing out, which I do NOT think you realized, about the tickrate 66 ACTUALLY making the net_graph ping stable in my testing - AND it (in my testing on MY connection and server) have kept that ping right in-line with the scoreboard ping. This, you SPECIFICALLY asked about. And I will still provide proof for this but I'm sure (would hope at least) you believe me. I was not implying one way or the other that you didn't understand tickrate - but you did ask about it in a previous response which did not tell me either way whether you did or didn't. It sounds like what you're wanting is an explanation from Valve as to why these measurements (especially console 'status' ping) do not match each other - for which that I can not give you. I was only trying to confirm what you'd seen as actual fact. But I will say you did mention in an earlier response that you could hardly believe your ping was that low in actuality .. But I say to you from looking at your tracert, it is. Unless your host would allow ICMP though on that end, I could not tell you for 100% certaintity. Again, I obviously can't provide the reason as to why the console 'status' ping is out of whack .. But can provide you a way to keep your ping from net_graph in-line with your scoreboard ping - if that is what you're seeking. AND that would be assuming that this holds true on your server as well .. Since I've only noticed this in my testing. I actually disabled everything (tickrate back to 33 and srcdsfpsboost off) ... And saw the ping on net_graph fluctuate right back up to around 70-90ms (when it's normally 50-60ms steady). It amazes me how people can get so defensive on this mailing list .. And it's probably one reason I haven't bothered to respond to many questions before. Hope this has helped .. As that's all I was trying to do here. If not, good luck in your quest. Cheers. Kevin Whisper [EMAIL PROTECTED] wrote: Kevin, this might be useful in getting some idea at what level I am at, and where I am coming from when I ask what appear to be on the surface stupid questions http://forums.steampowered.com/forums/showthread.php?s=thread id=293285 I also have a fair bit of control over the server settings of the servers I'm taking screenshots of. I know how many SRCD server processes are on the box and the physical specs of the server (Its a beast) and how exactly each of them are configured. Investigation also led me to find out this particular server which was supposed to be ping boosted, was in fact not. Job logged for that thanks Andrew and Dave. I will have a look at your theory though about 66 tickrate, as the precise same server I just ramped back up to 66 tickrate and 100 sv_maxupdaterate and 2 sv_maxrate now that Valve have release this latest patch. It is still my belief though that the 3 so called Latency measurments are still extremely out of whack no matter how the server is configured, amd I for one would like to know why. Cheers ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] How many srcds process could i run
-- [ Picked text/plain from multipart/alternative ] You left out the most important detail: How many players you want on each SRCDS process! On 7/22/05, Ian [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] I was wondering, how many srcds processes running css could i run with this server: - P4 2.8 GHz Processor - 1GB RAM - 160 GB SATA - 100mbps - Using tickrate 66 or 100 -- Sincerely, Ian -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] partitioning for dedicated server
-- [ Picked text/plain from multipart/alternative ] I don't beleive XP Home is a good choice of Operating System for a Counter-Strike Server. On 7/22/05, Michael E. Bergeron [EMAIL PROTECTED] wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] How do I partition part of my hard drive to use it as a dedicated server for counter strike and what are the important things to consider when doing so. I have windows xp home edition with an 80 gig drive with a linksys router. After that, how would I set up the dedicated server on the partition and be the administrator?Please explain all you can because I am a novice. -- No virus found in this outgoing message. Checked by AVG Anti-Virus. Version: 7.0.323 / Virus Database: 267.9.2/54 - Release Date: 7/21/2005 -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Console x Fire Daemon
Sorry but I meant to move the +exec server.cfg on the command line to be before the +map command? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Thursday, July 21, 2005 11:04 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Console x Fire Daemon End result is that at 10K memory it's not running a map. Try adding your +exec behind the map and that should get it going. Then you can find out what's wrong. Btw, server.cfg runs at every mapchange anyway so is redundant to have as a command line entry. Ray S. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Edson Sossai Sent: Thursday, July 21, 2005 10:43 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Console x Fire Daemon Importance: High I did try the - and + and still I got a empty console. Nothing really happens. Task manager says HLDS is running but nothing on console. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Thursday, July 21, 2005 10:05 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Console x Fire Daemon Or was that a +? I thin the + actually. My apologies. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Thursday, July 21, 2005 9:43 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Console x Fire Daemon Put a - in front of exec. Everything after that command is dead. Ray S. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Edson Sossai Sent: Thursday, July 21, 2005 9:34 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Console x Fire Daemon Importance: High Great. I did change the parameter on the remote desktop like you said and now I can see the console but the problem is look like the serve is waiting for something. I see the HLDS console open but nothing happens. When I look into the task manager HLDS is running but with 10.600K only, so I know something is wrong and the server did not start completely. This is my parameters -game czero -console -port 27016 exec server.cfg +maxplayers 16 +map de_tides_cs is anything wrong? Please help. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of sprout Sent: Thursday, July 21, 2005 1:47 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Console x Fire Daemon thats what my host had me do might be a good idea %SystemRoot%\System32\mstsc.exe /F -console thats what my shortcut to the remote server software uses so if that helps - Original Message - From: Edson Sossai [EMAIL PROTECTED] To: [EMAIL PROTECTED] Cc: hlds@list.valvesoftware.com Sent: Thursday, July 21, 2005 10:43 AM Subject: Re: [hlds] Console x Fire Daemon I think that might be the issue. The HLDS is running on a machine with Windows 2003 Server and i always connect to that machine through (Windows Remote Desktop). Base on what you said the only think i should do is to setup on FD (settings tab, on the Logon info) the account i am using to connect to the machine instead of LocalSystem? Or should i also include the -console in the remote desktop as well? Thanks Esossai Al [EMAIL PROTECTED] wrote: If the server is running as LocalSystem, try changing this to run as the same windows user that you are logged onto the machine as on the settings tab for the service in FD, also if you are logged on to a remote server using windows terminal services make sure you are connected to the system console (either by using microsoft remote desktops (part of 2003 admin pak) or by adding -console to mstsc.exe) when connecting to the machine. Al - Original Message - From: Edson Sossai [EMAIL PROTECTED] To: [EMAIL PROTECTED] Cc: hlds@list.valvesoftware.com Sent: Thursday, July 21, 2005 3:13 PM Subject: Re: [hlds] Console x Fire Daemon Yes I did. I checked the interact with Desktop but still the HLDS console does not show-up. sprout [EMAIL PROTECTED] wrote: there is a checkbox in second tab I think that says interact with desktop check that and boom your fixed - Original Message - From: Edson Sossai [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Wednesday, July 20, 2005 11:08 PM Subject: [hlds] Console x Fire Daemon This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I can get to see my HLDS console when running though fire daemon. Does anybody know how to solve it? -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] tickrate
-- [ Picked text/plain from multipart/alternative ] Does hlds stable at a 100 tickrate , and 66? . i had my server put ona 100 tickrate and it was bad all the people with different rate lagging and look all glitchy. allways thought default was works best. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] tickrate
Your server may not be able to handle the higher tickrate, what are the server specs, max players and server bandwidth? - Original Message - From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: 22 July, 2005 1:28 PM Subject: [hlds] tickrate -- [ Picked text/plain from multipart/alternative ] Does hlds stable at a 100 tickrate , and 66? . i had my server put ona 100 tickrate and it was bad all the people with different rate lagging and look all glitchy. allways thought default was works best. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Re: Please Explain Latency Measurements in Counter-Strike Source - also
-- [ Picked text/plain from multipart/alternative ] sv_maxrate won't matter too much if you don't increase sv_maxupdateratre Also we found that on 18 player servers, hell most servers if you bump fps_max up to 600 tickrate 66 sv_maxupdaterate 100 that you get lots of choke with sv_maxrate 1. You can see it quite easily when you play and measure your incoming bandwidth on the client on a server setup with maxrate 2, you will get up to 16KB/s incoming so long as there are enough players and enough action going on. sv_maxrate also seems to be a large factor on CPU usage (I dont understand why, it just does) turning it down really lightens the CPU load. On 7/22/05, Dabosman [EMAIL PROTECTED] wrote: James, Probably should have mentioned this before .. But the settings I'm using on my server are close to in-line with your ' 18 players' settings in your thread you wrote on Steampowered - which I will say is well written and has good info for the admin wanting to tweak their server. The only thing is, since my server is a P4 1.8Ghz w/512mb of ram (dedicated with nothing else running on it), I decided to set my fps_max to the default .. And I also keep my sv_maxrate lower .. Because in my opinion, sv_maxrate 2 is more for LAN and really detrimental to server play (lag) when you get around 14-16 players on over the Internet. And yes, the full T1 connection could handle it. :) Also I actually seemed to notice worse results when upping the fps_max when a lot of players got on - although if you have a 3Ghz Dual-Processor server, that wouldn't matter I'm sure. I just believe it's not necessary and very helpful to server play from my testing and playing with it. I use the following on my 17 player (16 player and 1 reserve) server: -tickrate 66 sv_maxrate 1 sv_maxupdaterate 60 (I believe I tried '66' with minimal effects) fps_max 300 You might try these and see how your server responds. Works great on my server. Kevin ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] HLDS and SourceDS Lockups
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hi, I'm having trouble with both CS 1.6 and CSS both seem to be hanging constantly on my server now here is the strange part it's not crashing. You can go into its screen and just see it hanging and you can't type anything in it of course. So I need to restart it again in order to show up at all. I've ran Memory and CPU tests to rule out that so I'm out of ideas so I'm posting here obviously. The server is running CentOS 4.1 and its running 2.6.9-11.ELsmp It's a Dual 2.8ghz XEON with 2GB of ram if that's of any use. I'm not sure where to go on this one I haven't been able to find many references to this issue I've checked numerous places only thing that sounded similar was this http://help.lockergnome.com/lofiversion/index.php/t28174.html So if anyone has any ideas on how to fix this that be great is quite annoying didn't ever have this issue with an Opteron I had. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] How many srcds process could i run
-- [ Picked text/plain from multipart/alternative ] duh, well. prob around 22 or 24 and maybe 1 32 slot server if im not askin for much. On 7/21/05, Whisper [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] You left out the most important detail: How many players you want on each SRCDS process! On 7/22/05, Ian [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] I was wondering, how many srcds processes running css could i run with this server: - P4 2.8 GHz Processor - 1GB RAM - 160 GB SATA - 100mbps - Using tickrate 66 or 100 -- Sincerely, Ian -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Sincerely, Ian -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] HLDS and SourceDS Lockups
Since this last update I am seeing the same for SRCDS server as well. Seems various plaers are logging in prior to the update and were fine. Since the update I see trying to chat, buy at spawn or somewhere during the round and the server goes into a lockup. Only course of action is to bounce the server. - Original Message - From: Tony Baird [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Thursday, July 21, 2005 8:58 PM Subject: [hlds] HLDS and SourceDS Lockups This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hi, I'm having trouble with both CS 1.6 and CSS both seem to be hanging constantly on my server now here is the strange part it's not crashing. You can go into its screen and just see it hanging and you can't type anything in it of course. So I need to restart it again in order to show up at all. I've ran Memory and CPU tests to rule out that so I'm out of ideas so I'm posting here obviously. The server is running CentOS 4.1 and its running 2.6.9-11.ELsmp It's a Dual 2.8ghz XEON with 2GB of ram if that's of any use. I'm not sure where to go on this one I haven't been able to find many references to this issue I've checked numerous places only thing that sounded similar was this http://help.lockergnome.com/lofiversion/index.php/t28174.html So if anyone has any ideas on how to fix this that be great is quite annoying didn't ever have this issue with an Opteron I had. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] rate toggle
Thanks guys, we will check it out. - Alfred Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Whisper Sent: Thursday, July 21, 2005 12:02 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] rate toggle -- [ Picked text/plain from multipart/alternative ] Alfred Online, if people drop their rates low cl_cmdrate, cl_updaterate, rate etc They get a really low consistent scoreboard ping (Although I have to say that it is not necessarily always the case that a low scoreboard ping = low rates) See pic here: http://whisper.ausgamers.com/pictures/sourcepings/de_dust_pcg0003.jpg BUT, they (the players with extremely low rates) are extremely choppy on other peoples screens, making them very difficult aim at and even harder to hit It would be good if sv_minrate and sv_minupdaterate enforced the equivalent client side miniums So an sv_minrate of 3000 would mean a client could could not set their rate setting lower than 3000 and sv_minupdaterate = 30 meant that clients cl_cmdrate and cl_updaterates also could not be lower than 30 regardless of whatever setting the client may try to have, either by exec'ing a config, manually typing in the commands or using some sort of alias that tries to by-pass it. Does that make sense and help ? Cheers On 7/22/05, Alfred Reynolds [EMAIL PROTECTED] wrote: Could I have a synopsis of the problems you are seeing please. - Alfred Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of K2 Sent: Thursday, July 21, 2005 11:39 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] rate toggle I've been getting my fair share of cl_cmdrate exploiters as well, using the Mani admin plugin to check up on suspected exploiters has been a big help. I haven't seen any undue impact on server performance due to clients using a cmdrate that low... if anything, you'd think it'd actually help (client not requesting as much data from the server per tick). Suggestion - Valve should set a minimum/maximum range on cl_cmdrate and other cvars; there's no good reason that I can think of for the client to drop their cl_cmdrate setting below default (30). Whatcha think Alfred, can Valve lock down or set a min/max range on some of these settings we're discussing here? - K2 http://www.hardfought.org -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Chris K Sent: Thursday, July 21, 2005 8:22 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] rate toggle I get 'em every day with the 5 pings. I use Mani and just toggle cmdrate back to 30. I don't know about stopping people from EVER toggling, doubt you can do that. Since you brought up rates, I have been wanting to ask. Does cl_cmdrate 0 on a client really impact server performance? I would love to hear any good arguments for or against. I cannot seem to find any good info in the forums. On 7/21/05, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] is there any way to stop people from rate toggling , kid had a 1 ping in my server last night. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] HLDS and SourceDS Lockups
It also appears to do it even when the servers are empty no pattern really can happen first round of a map change or 10 rounds in doesn't really make a difference. -Original Message- From: Jim [mailto:[EMAIL PROTECTED] Sent: Friday, July 22, 2005 12:19 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] HLDS and SourceDS Lockups Since this last update I am seeing the same for SRCDS server as well. Seems various plaers are logging in prior to the update and were fine. Since the update I see trying to chat, buy at spawn or somewhere during the round and the server goes into a lockup. Only course of action is to bounce the server. - Original Message - From: Tony Baird [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Thursday, July 21, 2005 8:58 PM Subject: [hlds] HLDS and SourceDS Lockups This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hi, I'm having trouble with both CS 1.6 and CSS both seem to be hanging constantly on my server now here is the strange part it's not crashing. You can go into its screen and just see it hanging and you can't type anything in it of course. So I need to restart it again in order to show up at all. I've ran Memory and CPU tests to rule out that so I'm out of ideas so I'm posting here obviously. The server is running CentOS 4.1 and its running 2.6.9-11.ELsmp It's a Dual 2.8ghz XEON with 2GB of ram if that's of any use. I'm not sure where to go on this one I haven't been able to find many references to this issue I've checked numerous places only thing that sounded similar was this http://help.lockergnome.com/lofiversion/index.php/t28174.html So if anyone has any ideas on how to fix this that be great is quite annoying didn't ever have this issue with an Opteron I had. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] tickrate
-- [ Picked text/plain from multipart/alternative ] Only the most powerful or under utilised servers can run a 100tickrate server properly Read this: http://forums.steampowered.com/forums/showthread.php?s=threadid=293285 for more info about running high tickrate servers. On 7/22/05, Lee Thomas [EMAIL PROTECTED] wrote: Your server may not be able to handle the higher tickrate, what are the server specs, max players and server bandwidth? - Original Message - From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: 22 July, 2005 1:28 PM Subject: [hlds] tickrate -- [ Picked text/plain from multipart/alternative ] Does hlds stable at a 100 tickrate , and 66? . i had my server put ona 100 tickrate and it was bad all the people with different rate lagging and look all glitchy. allways thought default was works best. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] BOT Command to force them not to change teams
-- [ Picked text/plain from multipart/alternative ] Is there a way to force BOT's NOT to change teams. It seems if you use the normal team balancing options within CS:S then the bots will move teams the instant there is an imbalance in team numbers. This is not a good thing because what inevitably happens is you end up with one team that has all bots and the other team with all human players. What I want to do is ensure that if I run a server with 4 bots on it, then there will always be 2 CT bots and 2 T bots who will never ever change sides, and only human players get switched. Thanks -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] How many srcds process could i run
-- [ Picked text/plain from multipart/alternative ] No chance Read this: http://forums.steampowered.com/forums/showthread.php?s=threadid=293285 for more info about running high tickrate servers On 7/22/05, Ian [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] duh, well. prob around 22 or 24 and maybe 1 32 slot server if im not askin for much. On 7/21/05, Whisper [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] You left out the most important detail: How many players you want on each SRCDS process! On 7/22/05, Ian [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] I was wondering, how many srcds processes running css could i run with this server: - P4 2.8 GHz Processor - 1GB RAM - 160 GB SATA - 100mbps - Using tickrate 66 or 100 -- Sincerely, Ian -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Sincerely, Ian -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] How many srcds process could i run
if you turn off hyperthreading you MIGHT get 22-26 players out of that box. If it is hyperthreaded 2 12-14's would most likely be it. dex -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Whisper Sent: Friday, July 22, 2005 1:33 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] How many srcds process could i run -- [ Picked text/plain from multipart/alternative ] No chance Read this: http://forums.steampowered.com/forums/showthread.php?s=threadid=293285 for more info about running high tickrate servers On 7/22/05, Ian [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] duh, well. prob around 22 or 24 and maybe 1 32 slot server if im not askin for much. On 7/21/05, Whisper [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] You left out the most important detail: How many players you want on each SRCDS process! On 7/22/05, Ian [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] I was wondering, how many srcds processes running css could i run with this server: - P4 2.8 GHz Processor - 1GB RAM - 160 GB SATA - 100mbps - Using tickrate 66 or 100 -- Sincerely, Ian -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Sincerely, Ian -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds