Re: [hlds] windows 2003 memory tweaking

2005-08-13 Thread James Tucker

Thats up to you, it will do no permanent damage, and unless
IOPageLockLimit is set to a completely arbritrary value it will also
remain stable.

Unfortunately there isn't at this point a completely definable optimum,
it is dependant on your hardware and software configuration and you will
need to test, essentially for, each new norhtbridge, as bus latencies
are the killer here.

dexion wrote:

it seems to handle things very well, i might want to just leave well enough
alone. Waste of ram though


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of James Tucker
Sent: Friday, August 12, 2005 1:05 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] windows 2003 memory tweaking


Dunno, but it's easy enough to change the session manager options

HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\Session
Manager\Memory Management

In particular - the large system cache option will lift more of the
kernel into ram - this may or may not be advantageous - look at page
faults for your processes - might be a good idea to get pmon from
systeminternals.

disablepagingexecutive will page less data during general system run
time, this is not always an advantage as windows dynamic paging
algorithm is quite strong.

there is another option you can add here to change your IOPageLockLimit
(key not there by default), this allows you to specify the amount of ram
windows will allow for IO paging operations.

dexion wrote:


Hi all,

Just wondering about something. I have all windows2003 boxes and run
multiple instances of hlds and srcds. I notice for instance that if I run


x


bumber of  servers I am using 1.6 gigs of ram total, but only about 1000


of


that would be in the actual physical ram. The rest is is virtual. I have 2
gigs of ram per box. My question would be, is there any performance gain


in


trying to push more of the hlds/srcds process into physical ram? I dont
really experience any problems, but I would like to use the ram as opposed
the virtual since I have it why not use it if there is a benefit. Would
the -heapsize switch help since I do not use it? Anyone out there know how
to get windows to be more sparing with the virtual and push more into
physical ram? Why would the os want to use any virtual since im under the
physical ram in the first place? Seems silly.
tia
dex



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Re: [hlds] Serious Config Hack - Lag Comp bug

2005-08-13 Thread James Tucker

I didn't say you can only see 24fps - that'd be the Electronic Engineers
that make that claim. If you want to read between lines, please do it
with other peoples writings.

No, you can react alot faster, but there are many important conditions
which will take a significant time to cover here. The point merely is,
that in order to epxloit this bug accurately, you will require as much,
and possibly more skill than not using it. You gain in one area and
loose massively in another. - Have a think about why we haven't (often)
moved from static crosshairs for example.



Clayton Macleod wrote:

yes, let's all just pull numbers out of our asses and tout them as
fact...I have a request for the next one...please tell us all how we
can only see 24fps!  Sheesh.

On 8/12/05, James Tucker [EMAIL PROTECTED] wrote:


Ben - please don't start new subject threads by hitting reply to other
mailing list messages - whilst your mail program may not be dynamic
enough to present data in a non-linear form, mine is - and the meta data
(There is an in-reply-to: messageid header in your mail) keeps this
new topic under old threads. - This is not a bug in my software, you
aren't attepting to continue a topic, so don't reply to a topic. Just a
minor gripe. Thanks.

With regard to these settings - I've seen this mentioned a while back
too. Whilst it's a problem, the advantage is not real - you only gain
the ability to inaccurately shoot at something which you cannot see. The
advantage through areas such as double doors is a misnomer because -
the reason you cant react to it straight is because the visibility time
is very low. This time frame doesn't change length as a result of this
bug, you simply remove all triggers except human timing. Now, the human
brain operates at around about 17Hz, it is capable of appearing faster
as a product of associativity and connectivity aswell as a continuous
and asynchronous network layout. The point merely is, that humans are
not very goot at replicating individual 10hz triggers - thus I think
it's unlikely that a significant number of kills is going to be gained
by this.

If this is as far as a player is willing to cheat (seems a bit odd to go
so far, and no further, except in fear of vac maybe) then it's not
unlikely they have some reasonable skill to play the average masses
anyway, and in this regard, any annoyance they generate is likely more
attributable to general CS anger.

Try the reaction time test on asciitable.com - see if you can get 0.1s
regularly.




--
Clayton Macleod


get ye flask


You cannot get ye flask.

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Re: [hlds] Serious Config Hack - Lag Comp bug

2005-08-13 Thread James Tucker

It's not outlooks fault either.

Here's the header that was created that is the offender:

X-Mailer: Microsoft Office Outlook, Build 11.0.6353
In-Reply-To: [EMAIL PROTECTED]
Thread-Index: AcWeq+K0e0wALzL7T2KnLlJT231tWgARJ6HQABYa2uA=
X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2900.2527
Message-Id: [EMAIL PROTECTED]

As you can see, the messages in this thread have been replied to, and as
such, the mailer has added in reply to headers with a message ID. This
is RFC compliant and at no point have any of the applications involved
done anything wrong. The user clicked reply, when in fact they didn't
want to reply, they wanted a fresh message :)

Ben wrote:

Oh well, I thought there was only outlook or pine. And I know which I'd
rather use out of those too :P

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of m0gely
Sent: 12 August 2005 23:44
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Serious Config Hack - Lag Comp bug

Ben wrote:


Apologies, I wasn't aware that other mail clients had a problem with it


and


it's a convenient way of doing it.



It's not that other mail clients have a problem, it's that Outlook
merely groups by the subject rather than viewing the messages in
threaded fashion.  Similar to this:

http://www.iml.uts.edu.au/images/utsonline/messages/6.gif

You can see who is replying to who.  So your message appears in this
view as a reply to someone else, that in until it's read and is
obviously a new thread.

--
- m0gely
http://quake2.telestream.com/
Q2 | Q3A | Counter-strike

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Re: [hlds] RE: Serious Config Hack - Lag Comp bug (Faaip)

2005-08-13 Thread James Tucker

Sorry, to 0.01 or to 0.1?

Zack Sloane wrote:

Ya, its called CSP 1.1.  Opi made it for Caleague.com's usage.  It
blocks a bunch of commands, not just those two, but it locks cl_interp
to .01 and cl_interpolate to 1.

On 8/12/05, Faaip [EMAIL PROTECTED] wrote:


   I don't want to say how, because it is my greatest advantage, but
the tools for fixing this are already available and in-place on one of my
servers as a test.  So far the results have been perfect.

   Keep looking.

   -Faaip

The

I am posting this here because it's important and I don't trust that it
won't get filtered out if submitted through the bug report tool - the bug
exists on the source server anyway so it's vaguely relevant

***
This relates to cl_interp cl_interpolate settings.

When the lag compensation system in the source engine calculates how much to
roll back object positions by for hit detection it takes a number of things
into consideration, and one of them is the value of cl_interp that is set on
the client.

cl_interp sets the number of seconds in the past that your client looks for
updates to use for interpolation and adds an additional latency, hence why
the lag compensation takes it into account.

If you start a server with a bot and set sv_cheats 1, sv_showhitboxes 2
(make sure you have the default interpolation settings) you will see the
difference between the client side position of the bot (the model) and the
server side (the multicoloured hitbox). When you fire a shot near the bot,
you will see that hitbox snap back fairly precisely onto the position of
the model. That is the lag compensation rolling back the bots position to
compensate for your latency.

The hack works because of a bug in the lag compensation that does not check
whether the client is *actually* using interpolation. Therefore you can set
cl_interpolate 0, cl_interp 0.1, and during hit detection the lag
compensation will roll back the target's position to BEHIND where it was on
your screen. This means you can shoot people after they have disappeared,
i.e. through narrow gaps like the double doors on d2 even if you do not have
the superhuman reactions to do it legitimately. Combine this hack with a
toggle script so that you can turn it on and off as needed, and you will
have a very powerful and very unfair advantage over your enemy.

To see it, set cl_interpolate 0 and keep cl_interp at 0.1

You will see that when you shoot near the bot that the server rolls back the
position to *behind* where you see it, and to register hits you need to
shoot at the position that the hitbox snaps back to. The lag compensation
thinks that that position is where you see the model on your screen due to
your cl_interp value, but your client is not actually using it because
cl_interpolate is set to 0.
**

I think this needs to be urgently urgently fixed!


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--
--
Zack Sloane
http://zteknology.com
We Put Personal Back in Personal Computer!
You Dream it, We Build It!

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RE: [hlds] Serious Config Hack - Lag Comp bug

2005-08-13 Thread Ben

I disagree, it would be simple to tweak the interp value you use in your
exploit to match your average reaction time, so that you just aim your
crosshair at the double doors, then shoot normally when someone crosses and
score a hit.  And don't forget that when you're not using it you can just
toggle back to your desired not-exploit interp settings.

-
No, you can react alot faster, but there are many important conditions
which will take a significant time to cover here. The point merely is,
that in order to epxloit this bug accurately, you will require as much,
and possibly more skill than not using it. You gain in one area and
loose massively in another. - Have a think about why we haven't (often)
moved from static crosshairs for example.




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[hlds] Bug in CS:S

2005-08-13 Thread [MLA]_Tron_
If the Player have no Money then he goes to the Spec. Team and than back to
the Team he Plays and you have now 800$ Cash !!!

Any Fix on the way ???




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RE: [hlds] windows 2003 memory tweaking

2005-08-13 Thread dexion
Right, I do plan to have a test server to see any benefit if at all. Odd, no
one commented on the -heapsize question.
dex


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of James Tucker
Sent: Saturday, August 13, 2005 9:03 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] windows 2003 memory tweaking


Thats up to you, it will do no permanent damage, and unless
IOPageLockLimit is set to a completely arbritrary value it will also
remain stable.

Unfortunately there isn't at this point a completely definable optimum,
it is dependant on your hardware and software configuration and you will
need to test, essentially for, each new norhtbridge, as bus latencies
are the killer here.

dexion wrote:
 it seems to handle things very well, i might want to just leave well
enough
 alone. Waste of ram though


 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] Behalf Of James Tucker
 Sent: Friday, August 12, 2005 1:05 PM
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] windows 2003 memory tweaking


 Dunno, but it's easy enough to change the session manager options

 HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\Session
 Manager\Memory Management

 In particular - the large system cache option will lift more of the
 kernel into ram - this may or may not be advantageous - look at page
 faults for your processes - might be a good idea to get pmon from
 systeminternals.

 disablepagingexecutive will page less data during general system run
 time, this is not always an advantage as windows dynamic paging
 algorithm is quite strong.

 there is another option you can add here to change your IOPageLockLimit
 (key not there by default), this allows you to specify the amount of ram
 windows will allow for IO paging operations.

 dexion wrote:

Hi all,

Just wondering about something. I have all windows2003 boxes and run
multiple instances of hlds and srcds. I notice for instance that if I run

 x

bumber of  servers I am using 1.6 gigs of ram total, but only about 1000

 of

that would be in the actual physical ram. The rest is is virtual. I have 2
gigs of ram per box. My question would be, is there any performance gain

 in

trying to push more of the hlds/srcds process into physical ram? I dont
really experience any problems, but I would like to use the ram as opposed
the virtual since I have it why not use it if there is a benefit. Would
the -heapsize switch help since I do not use it? Anyone out there know how
to get windows to be more sparing with the virtual and push more into
physical ram? Why would the os want to use any virtual since im under the
physical ram in the first place? Seems silly.
tia
dex



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Re: [hlds] windows 2003 memory tweaking

2005-08-13 Thread Dustin

It does seem like a waste of RAM, but that's how Windows manages resources.
One thing to consider, Windows might be levearging your hard drive more
becasue of it's speed ablities. What type of hard drive(s) are you running
on your server? A good S ATA (while not nearly as fast as RAM) drive with an
8 meg buffer could be the reason your not seeing a performance lag in your
server.

One simple way of forcing Windows to use more ram and less hard drive for
paging is to set you page file size and do not allow windows to manage it's
own file size. But do keep in mind windows is designed to page data that is
not needed out of RAM into the page file. Restricting your page file could
set off a bit of thrashing.

If you want to realy out do your self you could setup a RAM drive and tell
windows to use that drive to page to, but this was more of a prank pulled on
co-workers :). It not that stabile and a great laugh to see the confused
look on someone face when they terminat that program using a mass amount of
ram that doesn't seem to be doing anything.

Dustin Tuft

- Original Message -
From: dexion [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Saturday, August 13, 2005 7:54 AM
Subject: RE: [hlds] windows 2003 memory tweaking



Right, I do plan to have a test server to see any benefit if at all. Odd,
no
one commented on the -heapsize question.
dex


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of James Tucker
Sent: Saturday, August 13, 2005 9:03 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] windows 2003 memory tweaking


Thats up to you, it will do no permanent damage, and unless
IOPageLockLimit is set to a completely arbritrary value it will also
remain stable.

Unfortunately there isn't at this point a completely definable optimum,
it is dependant on your hardware and software configuration and you will
need to test, essentially for, each new norhtbridge, as bus latencies
are the killer here.

dexion wrote:

it seems to handle things very well, i might want to just leave well

enough

alone. Waste of ram though


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of James Tucker
Sent: Friday, August 12, 2005 1:05 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] windows 2003 memory tweaking


Dunno, but it's easy enough to change the session manager options

HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\Session
Manager\Memory Management

In particular - the large system cache option will lift more of the
kernel into ram - this may or may not be advantageous - look at page
faults for your processes - might be a good idea to get pmon from
systeminternals.

disablepagingexecutive will page less data during general system run
time, this is not always an advantage as windows dynamic paging
algorithm is quite strong.

there is another option you can add here to change your IOPageLockLimit
(key not there by default), this allows you to specify the amount of ram
windows will allow for IO paging operations.

dexion wrote:


Hi all,

Just wondering about something. I have all windows2003 boxes and run
multiple instances of hlds and srcds. I notice for instance that if I run


x


bumber of  servers I am using 1.6 gigs of ram total, but only about 1000


of


that would be in the actual physical ram. The rest is is virtual. I have
2
gigs of ram per box. My question would be, is there any performance gain


in


trying to push more of the hlds/srcds process into physical ram? I dont
really experience any problems, but I would like to use the ram as
opposed
the virtual since I have it why not use it if there is a benefit. Would
the -heapsize switch help since I do not use it? Anyone out there know
how
to get windows to be more sparing with the virtual and push more into
physical ram? Why would the os want to use any virtual since im under the
physical ram in the first place? Seems silly.
tia
dex



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RE: [hlds] windows 2003 memory tweaking

2005-08-13 Thread dexion
they are all 15000 rpm scsi drives in a raid 1 array they are quite fast but
no where near as fast as ram. I think ill not tinker with what workes fine,
just equip the servers in the future with 1500megs of ram instead.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Dustin
Sent: Saturday, August 13, 2005 12:05 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] windows 2003 memory tweaking


It does seem like a waste of RAM, but that's how Windows manages resources.
One thing to consider, Windows might be levearging your hard drive more
becasue of it's speed ablities. What type of hard drive(s) are you running
on your server? A good S ATA (while not nearly as fast as RAM) drive with an
8 meg buffer could be the reason your not seeing a performance lag in your
server.

One simple way of forcing Windows to use more ram and less hard drive for
paging is to set you page file size and do not allow windows to manage it's
own file size. But do keep in mind windows is designed to page data that is
not needed out of RAM into the page file. Restricting your page file could
set off a bit of thrashing.

If you want to realy out do your self you could setup a RAM drive and tell
windows to use that drive to page to, but this was more of a prank pulled on
co-workers :). It not that stabile and a great laugh to see the confused
look on someone face when they terminat that program using a mass amount of
ram that doesn't seem to be doing anything.

Dustin Tuft

- Original Message -
From: dexion [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Saturday, August 13, 2005 7:54 AM
Subject: RE: [hlds] windows 2003 memory tweaking


 Right, I do plan to have a test server to see any benefit if at all. Odd,
 no
 one commented on the -heapsize question.
 dex


 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] Behalf Of James Tucker
 Sent: Saturday, August 13, 2005 9:03 AM
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] windows 2003 memory tweaking


 Thats up to you, it will do no permanent damage, and unless
 IOPageLockLimit is set to a completely arbritrary value it will also
 remain stable.

 Unfortunately there isn't at this point a completely definable optimum,
 it is dependant on your hardware and software configuration and you will
 need to test, essentially for, each new norhtbridge, as bus latencies
 are the killer here.

 dexion wrote:
 it seems to handle things very well, i might want to just leave well
 enough
 alone. Waste of ram though


 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] Behalf Of James Tucker
 Sent: Friday, August 12, 2005 1:05 PM
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] windows 2003 memory tweaking


 Dunno, but it's easy enough to change the session manager options

 HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\Session
 Manager\Memory Management

 In particular - the large system cache option will lift more of the
 kernel into ram - this may or may not be advantageous - look at page
 faults for your processes - might be a good idea to get pmon from
 systeminternals.

 disablepagingexecutive will page less data during general system run
 time, this is not always an advantage as windows dynamic paging
 algorithm is quite strong.

 there is another option you can add here to change your IOPageLockLimit
 (key not there by default), this allows you to specify the amount of ram
 windows will allow for IO paging operations.

 dexion wrote:

Hi all,

Just wondering about something. I have all windows2003 boxes and run
multiple instances of hlds and srcds. I notice for instance that if I run

 x

bumber of  servers I am using 1.6 gigs of ram total, but only about 1000

 of

that would be in the actual physical ram. The rest is is virtual. I have
2
gigs of ram per box. My question would be, is there any performance gain

 in

trying to push more of the hlds/srcds process into physical ram? I dont
really experience any problems, but I would like to use the ram as
opposed
the virtual since I have it why not use it if there is a benefit. Would
the -heapsize switch help since I do not use it? Anyone out there know
how
to get windows to be more sparing with the virtual and push more into
physical ram? Why would the os want to use any virtual since im under the
physical ram in the first place? Seems silly.
tia
dex



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 please visit:

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Re: [hlds] windows 2003 memory tweaking

2005-08-13 Thread Dustin

Nice, If you have two arrays, you can improve system performance by moving
the Page file to the array that the OS is not on. But this only helps if the
arrays are truely on diffrenet channels. Same would would go for a normal
IDE drive
- Original Message -
From: dexion [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Saturday, August 13, 2005 10:14 AM
Subject: RE: [hlds] windows 2003 memory tweaking



they are all 15000 rpm scsi drives in a raid 1 array they are quite fast
but
no where near as fast as ram. I think ill not tinker with what workes
fine,
just equip the servers in the future with 1500megs of ram instead.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Dustin
Sent: Saturday, August 13, 2005 12:05 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] windows 2003 memory tweaking


It does seem like a waste of RAM, but that's how Windows manages
resources.
One thing to consider, Windows might be levearging your hard drive more
becasue of it's speed ablities. What type of hard drive(s) are you running
on your server? A good S ATA (while not nearly as fast as RAM) drive with
an
8 meg buffer could be the reason your not seeing a performance lag in your
server.

One simple way of forcing Windows to use more ram and less hard drive for
paging is to set you page file size and do not allow windows to manage
it's
own file size. But do keep in mind windows is designed to page data that
is
not needed out of RAM into the page file. Restricting your page file could
set off a bit of thrashing.

If you want to realy out do your self you could setup a RAM drive and tell
windows to use that drive to page to, but this was more of a prank pulled
on
co-workers :). It not that stabile and a great laugh to see the confused
look on someone face when they terminat that program using a mass amount
of
ram that doesn't seem to be doing anything.

Dustin Tuft

- Original Message -
From: dexion [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Saturday, August 13, 2005 7:54 AM
Subject: RE: [hlds] windows 2003 memory tweaking



Right, I do plan to have a test server to see any benefit if at all. Odd,
no
one commented on the -heapsize question.
dex


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of James Tucker
Sent: Saturday, August 13, 2005 9:03 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] windows 2003 memory tweaking


Thats up to you, it will do no permanent damage, and unless
IOPageLockLimit is set to a completely arbritrary value it will also
remain stable.

Unfortunately there isn't at this point a completely definable optimum,
it is dependant on your hardware and software configuration and you will
need to test, essentially for, each new norhtbridge, as bus latencies
are the killer here.

dexion wrote:

it seems to handle things very well, i might want to just leave well

enough

alone. Waste of ram though


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of James Tucker
Sent: Friday, August 12, 2005 1:05 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] windows 2003 memory tweaking


Dunno, but it's easy enough to change the session manager options

HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\Session
Manager\Memory Management

In particular - the large system cache option will lift more of the
kernel into ram - this may or may not be advantageous - look at page
faults for your processes - might be a good idea to get pmon from
systeminternals.

disablepagingexecutive will page less data during general system run
time, this is not always an advantage as windows dynamic paging
algorithm is quite strong.

there is another option you can add here to change your IOPageLockLimit
(key not there by default), this allows you to specify the amount of ram
windows will allow for IO paging operations.

dexion wrote:


Hi all,

Just wondering about something. I have all windows2003 boxes and run
multiple instances of hlds and srcds. I notice for instance that if I
run


x


bumber of  servers I am using 1.6 gigs of ram total, but only about 1000


of


that would be in the actual physical ram. The rest is is virtual. I have
2
gigs of ram per box. My question would be, is there any performance gain


in


trying to push more of the hlds/srcds process into physical ram? I dont
really experience any problems, but I would like to use the ram as
opposed
the virtual since I have it why not use it if there is a benefit. Would
the -heapsize switch help since I do not use it? Anyone out there know
how
to get windows to be more sparing with the virtual and push more into
physical ram? Why would the os want to use any virtual since im under
the
physical ram in the first place? Seems silly.
tia
dex



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RE: [hlds] Bug in CS:S

2005-08-13 Thread John Reese

I dont think that is considered a bug. People just tend to abuse it when
spectator is enabled on a server and especially with servers starting out
with 16k.

htmlDIV align=centerSTRONGEMFONT face=Geneva, Arial,
Sans-serif--nbsp;John --/FONT/EM/STRONG/DIV/html



Original Message Follows
From: [MLA]_Tron_ [EMAIL PROTECTED]
Reply-To: hlds@list.valvesoftware.com
To: hlds@list.valvesoftware.com
Subject: [hlds] Bug in CS:S
Date: Sat, 13 Aug 2005 15:27:32 +0200

If the Player have no Money then he goes to the Spec. Team and than back to
the Team he Plays and you have now 800$ Cash !!!

Any Fix on the way ???




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Re: [hlds] RE: Serious Config Hack - Lag Comp bug (Faaip)

2005-08-13 Thread Zack Sloane
cl_interp .01 cl_interpolate 1

Zack

On 8/13/05, James Tucker [EMAIL PROTECTED] wrote:
 Sorry, to 0.01 or to 0.1?

 Zack Sloane wrote:
  Ya, its called CSP 1.1.  Opi made it for Caleague.com's usage.  It
  blocks a bunch of commands, not just those two, but it locks cl_interp
  to .01 and cl_interpolate to 1.
 
  On 8/12/05, Faaip [EMAIL PROTECTED] wrote:
 
 I don't want to say how, because it is my greatest advantage, but
 the tools for fixing this are already available and in-place on one of my
 servers as a test.  So far the results have been perfect.
 
 Keep looking.
 
 -Faaip
 
 The
 
 I am posting this here because it's important and I don't trust that it
 won't get filtered out if submitted through the bug report tool - the bug
 exists on the source server anyway so it's vaguely relevant
 
 ***
 This relates to cl_interp cl_interpolate settings.
 
 When the lag compensation system in the source engine calculates how much to
 roll back object positions by for hit detection it takes a number of things
 into consideration, and one of them is the value of cl_interp that is set on
 the client.
 
 cl_interp sets the number of seconds in the past that your client looks for
 updates to use for interpolation and adds an additional latency, hence why
 the lag compensation takes it into account.
 
 If you start a server with a bot and set sv_cheats 1, sv_showhitboxes 2
 (make sure you have the default interpolation settings) you will see the
 difference between the client side position of the bot (the model) and the
 server side (the multicoloured hitbox). When you fire a shot near the bot,
 you will see that hitbox snap back fairly precisely onto the position of
 the model. That is the lag compensation rolling back the bots position to
 compensate for your latency.
 
 The hack works because of a bug in the lag compensation that does not check
 whether the client is *actually* using interpolation. Therefore you can set
 cl_interpolate 0, cl_interp 0.1, and during hit detection the lag
 compensation will roll back the target's position to BEHIND where it was on
 your screen. This means you can shoot people after they have disappeared,
 i.e. through narrow gaps like the double doors on d2 even if you do not have
 the superhuman reactions to do it legitimately. Combine this hack with a
 toggle script so that you can turn it on and off as needed, and you will
 have a very powerful and very unfair advantage over your enemy.
 
 To see it, set cl_interpolate 0 and keep cl_interp at 0.1
 
 You will see that when you shoot near the bot that the server rolls back the
 position to *behind* where you see it, and to register hits you need to
 shoot at the position that the hitbox snaps back to. The lag compensation
 thinks that that position is where you see the model on your screen due to
 your cl_interp value, but your client is not actually using it because
 cl_interpolate is set to 0.
 **
 
 I think this needs to be urgently urgently fixed!
 
 
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  --
  --
  Zack Sloane
  http://zteknology.com
  We Put Personal Back in Personal Computer!
  You Dream it, We Build It!
 
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--
--
Zack Sloane
http://zteknology.com
We Put Personal Back in Personal Computer!
You Dream it, We Build It!

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Re: [hlds] Couldn't allocate dedicated SourceTV UDP port

2005-08-13 Thread Paul Jueckstock
Thank you very much. That helped! :-)

Thanks for your help.

Paul

On 7/21/05, Martin Otten [EMAIL PROTECTED] wrote:
 By default SourceTV uses port 27020. is that port is in use you can
 change it in the command line with +tv_port someunusedport , eg
 +tv_port 27040 since 27039 is the CS:S server.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Paul Jueckstock
 Sent: Thursday, July 21, 2005 12:02 PM
 To: hlds@list.valvesoftware.com
 Subject: [hlds] Couldn't allocate dedicated SourceTV UDP port

 Hi!

 One of my customers has a CS:S server running on port 27039.
 Suddenly it stopped working. When I try to start the Server manually, I
 get the following Engine Error: Couldn't allocate dedicated SourceTV
 UDP port.
 I tried netstat -ano but I can't find a single process using port 27039.
 I also tried completely re-installing this particular CS:S server, but
 it didn't help. I also tried changing the port to a different port, it
 still does not work.
 The server is running Windows Server 2003 and is not using any
 Firewalls.
 However, other CS:S servers still run fine on the same machine.
 Any ideas?
 Thanks in advance!

 Paul

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Re: [hlds] VAC secure mode disabled

2005-08-13 Thread Paul Jueckstock
Hi!

One of my customers said he's having problems with VAC2 on his CS:S
server, it is activated after the game server starts, but after a few
seconds it turns off. He even tried to reinstall the game server, but
it didn't help. The strange thing is that on the same server there are
several other CS:S servers that use VAC2 without any problems. Any
ideas?
Thanks in advance!

Paul

On 8/10/05, Alfred Reynolds [EMAIL PROTECTED] wrote:
 We have a fix in the works for multi-nic machines.

 - Alfred

 Original Message
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Paladin82 Sent:
 Wednesday, August 10, 2005 6:43 PM To: hlds@list.valvesoftware.com
 Subject: RE: [hlds] VAC secure mode disabled

  I have two nic's one is private, the other public.
  So I technically have 2 ip addresses.
  Here is my ipconfig.
 
  Ethernet adapter PNET:
 
 Connection-specific DNS Suffix  . :
 IP Address. . . . . . . . . . . . : 10.15.121.35
 Subnet Mask . . . . . . . . . . . : 255.255.255.0
 Default Gateway . . . . . . . . . :
 
  Ethernet adapter WAN:
 
 Connection-specific DNS Suffix  . :
 IP Address. . . . . . . . . . . . : 67.15.121.35
 Subnet Mask . . . . . . . . . . . : 255.255.255.0
 Default Gateway . . . . . . . . . : 67.15.121.1
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds
  Sent: Wednesday, August 10, 2005 5:54 PM
  To: hlds@list.valvesoftware.com
  Subject: RE: [hlds] VAC secure mode disabled
 
  Does this machine have multiple IP addresses?
 
  - Alfred
 
  Original Message
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Paladin82
  Sent:
  Wednesday, August 10, 2005 5:48 PM To: hlds@list.valvesoftware.com
  Subject: RE: [hlds] VAC secure mode disabled
 
   Any help on this Alfred?
  
   -Original Message-
   From: [EMAIL PROTECTED]
   [mailto:[EMAIL PROTECTED] On Behalf Of Paladin82
   Sent: Tuesday, August 09, 2005 5:24 PM
   To: hlds@list.valvesoftware.com
   Subject: RE: [hlds] VAC secure mode disabled
  
   I keep getting.
  
   Could not establish connection to Steam servers.
  VAC secure mode disabled.
   I have no firewall and nothing blocking any ports; I have another
   server that has no problems. I have updated multiple times. Any
   ideas on what I can try?
  
  
   -Original Message-
   From: [EMAIL PROTECTED]
   [mailto:[EMAIL PROTECTED] On Behalf Of Oum
   Sent: Monday, August 08, 2005 7:04 PM
   To: hlds@list.valvesoftware.com
   Subject: Re: [hlds] VAC secure mode disabled
  
   I don't have any router or stuff like that, Windows Firewall is
   always disabled, and I have disabled my personnal firewall for
   testing, still nothing.
  
   I have sent a support ticket ref # 050808-000254
  
  
   - Original Message -
   From: Alfred Reynolds [EMAIL PROTECTED]
   To: hlds@list.valvesoftware.com
   Sent: Tuesday, August 09, 2005 3:04 AM
   Subject: RE: [hlds] VAC secure mode disabled
  
  
This isn't VAC1, it is a new set of servers. Something is
preventing you connecting to them. Hping2 is a useful tool to
debug network connectivity problems.
   
Try running only 1 server on that machine and double check the
firewall settings (on both the server machine and any router/NAT
devices you may have). If that fails then go to our customer
support site, it has a detailed debugging guide.
   
- Alfred
   
Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Oum Sent:
Monday, August 08, 2005 5:56 PM To: hlds@list.valvesoftware.com
Subject: Re: [hlds] VAC secure mode disabled
   
 hping2 : this is source package for download only, I don't know
 how to use this.

 but anyway my firewall is already disabled, and even if
 enabled, I never had troubles with VAC1 before.

 Oum

 - Original Message -
 From: Alfred Reynolds [EMAIL PROTECTED]
 To: hlds@list.valvesoftware.com
 Sent: Tuesday, August 09, 2005 2:39 AM
 Subject: RE: [hlds] VAC secure mode disabled


  Could not establish connection to Steam servers.. It can't
  make a UDP connection to our Steam servers. Use a tool like
  hping2 to check for firewalls between you and the Steam
  servers.
 
  - Alfred
 
  Original Message
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Oum
  Sent: Monday, August 08, 2005 5:32 PM To:
  hlds@list.valvesoftware.com Subject: [hlds] VAC secure mode
  disabled
 
   WinXP sp2, firewall disabled, HLDS updated but no VAC :
  
   hlds console says :
   couldn't exec listip.cfg
   Could not establish connection to Steam servers.
  VAC secure mode disabled.
   Adding master server 207.173.177.11:27010 Adding master
   server
   69.28.151.162:27010 ] version Protocol version 47 Exe
   

Re: [hlds] VAC secure mode disabled

2005-08-13 Thread Scott Tuttle
 One of my customers said he's having problems with VAC2 on his CS:S
 server, it is activated after the game server starts, but after a few
 seconds it turns off. He even tried to reinstall the game server, but
 it didn't help. The strange thing is that on the same server there are
 several other CS:S servers that use VAC2 without any problems. Any
 ideas?

Are they by chance using the same ip address?  If so you might need to
specify the -sport option and allow it through the firewall?

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Re: [hlds] windows 2003 memory tweaking

2005-08-13 Thread Scott Tuttle
 One simple way of forcing Windows to use more ram and less hard drive for
 paging is to set you page file size and do not allow windows to manage it's
 own file size. But do keep in mind windows is designed to page data that is
 not needed out of RAM into the page file. Restricting your page file could
 set off a bit of thrashing.

This is a bad idea.  Windows is not designed to page out data that is
not needed from RAM.  It is designed to allocate space in the page
file for running applications regardless of the amount of ram on the
system.  If you start a program it will automatically allocate space
in the page file equivalent TO allow the storage of that application
in the page file system only incase it needs to do so.  You should
always have a page file that is the equivilant size of the amount of
memory you have even if you dont expect windows to use the page file
for actually paging an application.

You should read this

http://support.microsoft.com/default.aspx?scid=kb;en-us;555223

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[hlds] DoD Exploit

2005-08-13 Thread Your Name
One of my regulars pointed out someone doing something fishy on a
server today and the idiot actually talked enough about it that I
could track it down.

http://www.gotfrag.com/dod/forums/thread/147822/

Basically it looks like they execute this command string and they get
the run of the server.
Well do the following bind p changeclass; wait; jointeam 4 enjoy!

Farther down, someone added this:
lol tis fun, especially at the beginning of the rounds, its like a
free ride to spawn camping. its spec glitching but it starts you at
the middle or some where close. Dont go to servers with FF on because
your teamates will shoot you. ohh and flash british side, you spawn in
a spot that you cant get out of.

And this:
they fixed the old one were while your dead you hit changeteam;
changeclass and you choose spectatots than a weapon, but yea you spawn
in teh middle of the map on all maps and if you run over a flag yout
ake it off the map until you die.

The log entries look like this every time the guy did it:
L 08/13/2005 - 21:42:27: roflcakes10STEAM_0:0:2112501Allies
committed suicide with world
L 08/13/2005 - 21:42:27: roflcakes10STEAM_0:0:2112501Allies
joined team 0%¾ $¾Ð|¾aÚÆexec %s.cfg



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Re: [hlds] DoD Exploit

2005-08-13 Thread Clayton Macleod
next time email Alfred/Valve directly, no need to spread word of
things like this further than their ears.

On 8/13/05, Your Name [EMAIL PROTECTED] wrote:
snip

--
Clayton Macleod
get ye flask
You cannot get ye flask.

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