[hlds] TF2/OB memory leak
Is there going to be any progress on the absolutely massive memory leak in TF2? The srcds instance cannot even run for 24 hours before it consumes so much memory that the process virtually freezes. It's getting to the point where I will have to make a plug-in to monitor the memory usage and when it exceeds 750MB of usage, restart the server during next level change. - voogru. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2/OB memory leak
hmm that's weird I'm running all of my servers in windows server 2003 and I've never had that kind of problem In this screenshot, all of my servers have been running for at least 2 days since the last update. Not all of these servers have been full but at least half of these servers were full during peak time and I haven't restarted them. www.exunited.com/temp/pic/memusage.jpg The only server that's using the most memory is the server at the top and it never uses more than 500MB even after running full 24/7 for about 3~5days. I had problem with some of these servers crashing before but that was because I had unstable plugins. So I'm assuming that this memory leak problem some of you guys are having where each instance of TF2 server is using more than 750MB is unusual and it's probably due to doing something wrong. If this happened to everybody, then there wouldn't be any game hosting company out there that sell TF2 servers =/ --- On Wed, 6/25/08, Spencer 'voogru' MacDonald [EMAIL PROTECTED] wrote: From: Spencer 'voogru' MacDonald [EMAIL PROTECTED] Subject: [hlds] TF2/OB memory leak To: 'Half-Life dedicated Win32 server mailing list' hlds@list.valvesoftware.com Date: Wednesday, June 25, 2008, 1:42 AM Is there going to be any progress on the absolutely massive memory leak in TF2? The srcds instance cannot even run for 24 hours before it consumes so much memory that the process virtually freezes. It's getting to the point where I will have to make a plug-in to monitor the memory usage and when it exceeds 750MB of usage, restart the server during next level change. - voogru. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2/OB memory leak
What mods/plugins do you have installed? How many slots? Wednesday, June 25, 2008, 2:09:12 PM, you wrote: J So I'm assuming that this memory leak problem some of you guys are J having where each instance of TF2 server is using more than 750MB J is unusual and it's probably due to doing something wrong. If this J happened to everybody, then there wouldn't be any game hosting J company out there that sell TF2 servers =/ -- Best regards, Serge ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2/OB memory leak
BeetlesMod v0.0.0.68B, MetaMod:Source v1.6.1.671, SourceMod v1.0.2.2236 they are all 66 tickrate 32 slots I only use a few custom plugins that I made or edited for sourcemod --- On Wed, 6/25/08, Serge Baranov [EMAIL PROTECTED] wrote: From: Serge Baranov [EMAIL PROTECTED] Subject: Re: [hlds] TF2/OB memory leak To: 'Half-Life dedicated Win32 server mailing list' hlds@list.valvesoftware.com Date: Wednesday, June 25, 2008, 5:33 AM What mods/plugins do you have installed? How many slots? Wednesday, June 25, 2008, 2:09:12 PM, you wrote: J So I'm assuming that this memory leak problem some of you guys are J having where each instance of TF2 server is using more than 750MB J is unusual and it's probably due to doing something wrong. If this J happened to everybody, then there wouldn't be any game hosting J company out there that sell TF2 servers =/ -- Best regards, Serge ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2/OB memory leak
hi again, well it's good to know not everyone is getting the problem :) Regards Steve JDoc0512 wrote: BeetlesMod v0.0.0.68B, MetaMod:Source v1.6.1.671, SourceMod v1.0.2.2236 they are all 66 tickrate 32 slots I only use a few custom plugins that I made or edited for sourcemod --- On Wed, 6/25/08, Serge Baranov [EMAIL PROTECTED] wrote: From: Serge Baranov [EMAIL PROTECTED] Subject: Re: [hlds] TF2/OB memory leak To: 'Half-Life dedicated Win32 server mailing list' hlds@list.valvesoftware.com Date: Wednesday, June 25, 2008, 5:33 AM What mods/plugins do you have installed? How many slots? Wednesday, June 25, 2008, 2:09:12 PM, you wrote: J So I'm assuming that this memory leak problem some of you guys are J having where each instance of TF2 server is using more than 750MB J is unusual and it's probably due to doing something wrong. If this J happened to everybody, then there wouldn't be any game hosting J company out there that sell TF2 servers =/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2/OB memory leak
Same versions of MetaMod and SourceMod, following plug-ins: 01 Admin File Reader (1.0.2.2236) by AlliedModders LLC 02 Admin Help (1.0.2.2236) by AlliedModders LLC 03 Admin Menu (1.0.2.2236) by AlliedModders LLC 04 Anti-Flood (1.0.2.2236) by AlliedModders LLC 05 Basic Chat (1.0.2.2236) by AlliedModders LLC 06 Basic Comm Control (1.0.2.2236) by AlliedModders LLC 07 Basic Commands (1.0.2.2236) by AlliedModders LLC 08 Basic Info Triggers (1.0.2.2236) by AlliedModders LLC 09 Basic Votes (1.0.2.2236) by AlliedModders LLC 10 HLstatsX Plugin (2.3) by Tobi17 11 Nextmap (1.0.2.2236) by AlliedModders LLC 12 Players Votes (1.2.5) by pZv!, The Resident 13 Reserved Slots (1.0.2.2236) by AlliedModders LLC 14 SourceBans (1.1.0) by SteamFriends Development Team 15 SourceBans Sample Plugin (1.0.0 RC2) by SteamFriends Development Team 16 TeamSwitch (1.3) by MistaGee 17 TF2 Fast Respawns (1.0.5) by WoZeR Servers leak memory and I have to run custom memory watchdog to restart them when it goes too high. It happened on Windows XP SP3 and now the same on the clean installation of Vista 32-bit. The same happened when I used no MetaMod and SourceMod, only Mani Admin plug-in, so it's unlikely to be related to some particular plug-in. 32 slots, tickrate doesn't matter, occurred with both 66 and 100. No other modifications, just pure servers installed via HldsUpdateTool. Wednesday, June 25, 2008, 3:46:37 PM, you wrote: J BeetlesMod v0.0.0.68B, MetaMod:Source v1.6.1.671, SourceMod v1.0.2.2236 J they are all 66 tickrate 32 slots J I only use a few custom plugins that I made or edited for sourcemod -- Best regards, Serge ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2/OB memory leak
The last time I posted about this a lot of the other server ops knew what I was talking about. I'll check again with my plug-ins, but I don't think they would have such a drastic memory leak. - voogru. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Serge Baranov Sent: Wednesday, June 25, 2008 8:29 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2/OB memory leak Same versions of MetaMod and SourceMod, following plug-ins: 01 Admin File Reader (1.0.2.2236) by AlliedModders LLC 02 Admin Help (1.0.2.2236) by AlliedModders LLC 03 Admin Menu (1.0.2.2236) by AlliedModders LLC 04 Anti-Flood (1.0.2.2236) by AlliedModders LLC 05 Basic Chat (1.0.2.2236) by AlliedModders LLC 06 Basic Comm Control (1.0.2.2236) by AlliedModders LLC 07 Basic Commands (1.0.2.2236) by AlliedModders LLC 08 Basic Info Triggers (1.0.2.2236) by AlliedModders LLC 09 Basic Votes (1.0.2.2236) by AlliedModders LLC 10 HLstatsX Plugin (2.3) by Tobi17 11 Nextmap (1.0.2.2236) by AlliedModders LLC 12 Players Votes (1.2.5) by pZv!, The Resident 13 Reserved Slots (1.0.2.2236) by AlliedModders LLC 14 SourceBans (1.1.0) by SteamFriends Development Team 15 SourceBans Sample Plugin (1.0.0 RC2) by SteamFriends Development Team 16 TeamSwitch (1.3) by MistaGee 17 TF2 Fast Respawns (1.0.5) by WoZeR Servers leak memory and I have to run custom memory watchdog to restart them when it goes too high. It happened on Windows XP SP3 and now the same on the clean installation of Vista 32-bit. The same happened when I used no MetaMod and SourceMod, only Mani Admin plug-in, so it's unlikely to be related to some particular plug-in. 32 slots, tickrate doesn't matter, occurred with both 66 and 100. No other modifications, just pure servers installed via HldsUpdateTool. Wednesday, June 25, 2008, 3:46:37 PM, you wrote: J BeetlesMod v0.0.0.68B, MetaMod:Source v1.6.1.671, SourceMod v1.0.2.2236 J they are all 66 tickrate 32 slots J I only use a few custom plugins that I made or edited for sourcemod -- Best regards, Serge ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2/OB memory leak
well first of all, 100 tickrate doesn't exist for TF2 maybe you should try running a server without any mod if you still get the same problem, then valve really has to do something to fix it fyi, I used to run my TF2 server with meta mod, sourcemod, beetlesmod, and mani mod all at the same time and never had any of my server go above 350MB but yeah I think last few updates messed thing up since now I see a few servers above 350MB --- On Wed, 6/25/08, Serge Baranov [EMAIL PROTECTED] wrote: From: Serge Baranov [EMAIL PROTECTED] Subject: Re: [hlds] TF2/OB memory leak To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Date: Wednesday, June 25, 2008, 6:28 AM Same versions of MetaMod and SourceMod, following plug-ins: 01 Admin File Reader (1.0.2.2236) by AlliedModders LLC 02 Admin Help (1.0.2.2236) by AlliedModders LLC 03 Admin Menu (1.0.2.2236) by AlliedModders LLC 04 Anti-Flood (1.0.2.2236) by AlliedModders LLC 05 Basic Chat (1.0.2.2236) by AlliedModders LLC 06 Basic Comm Control (1.0.2.2236) by AlliedModders LLC 07 Basic Commands (1.0.2.2236) by AlliedModders LLC 08 Basic Info Triggers (1.0.2.2236) by AlliedModders LLC 09 Basic Votes (1.0.2.2236) by AlliedModders LLC 10 HLstatsX Plugin (2.3) by Tobi17 11 Nextmap (1.0.2.2236) by AlliedModders LLC 12 Players Votes (1.2.5) by pZv!, The Resident 13 Reserved Slots (1.0.2.2236) by AlliedModders LLC 14 SourceBans (1.1.0) by SteamFriends Development Team 15 SourceBans Sample Plugin (1.0.0 RC2) by SteamFriends Development Team 16 TeamSwitch (1.3) by MistaGee 17 TF2 Fast Respawns (1.0.5) by WoZeR Servers leak memory and I have to run custom memory watchdog to restart them when it goes too high. It happened on Windows XP SP3 and now the same on the clean installation of Vista 32-bit. The same happened when I used no MetaMod and SourceMod, only Mani Admin plug-in, so it's unlikely to be related to some particular plug-in. 32 slots, tickrate doesn't matter, occurred with both 66 and 100. No other modifications, just pure servers installed via HldsUpdateTool. Wednesday, June 25, 2008, 3:46:37 PM, you wrote: J BeetlesMod v0.0.0.68B, MetaMod:Source v1.6.1.671, SourceMod v1.0.2.2236 J they are all 66 tickrate 32 slots J I only use a few custom plugins that I made or edited for sourcemod -- Best regards, Serge ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2/OB memory leak
Our 3 Windows servers have always increased in mem size ever since TF2 was released. Over a 24 hr period, they can go from the usual 220Mb to 700Mb...and then have to be restarted. The other 4 Linux TF2 servers, we haven't had any problems with. -Dog -TheVille.Org ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2/OB memory leak
For what it's worth, I'm experiencing the same issues (Linux). One server that's been up for 17 hours is using 1.985GB of RAM. Another, which only runs one map and has been up for 10 hours is up to 799MB. Ryan On Wed, Jun 25, 2008 at 12:42 AM, Spencer 'voogru' MacDonald [EMAIL PROTECTED] wrote: Is there going to be any progress on the absolutely massive memory leak in TF2? The srcds instance cannot even run for 24 hours before it consumes so much memory that the process virtually freezes. It's getting to the point where I will have to make a plug-in to monitor the memory usage and when it exceeds 750MB of usage, restart the server during next level change. - voogru. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2/OB memory leak
The only thing we run on our servers is beetles 0.68b. I'll fire up a vanilla one and watch that...although because people wont know it i doubt if it'll get used enough for me to see anything, as it only seems to happen when the servers are continuously populated. JDoc0512 wrote: well first of all, 100 tickrate doesn't exist for TF2 maybe you should try running a server without any mod if you still get the same problem, then valve really has to do something to fix it fyi, I used to run my TF2 server with meta mod, sourcemod, beetlesmod, and mani mod all at the same time and never had any of my server go above 350MB but yeah I think last few updates messed thing up since now I see a few servers above 350MB --- On Wed, 6/25/08, Serge Baranov [EMAIL PROTECTED] wrote: From: Serge Baranov [EMAIL PROTECTED] Subject: Re: [hlds] TF2/OB memory leak To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Date: Wednesday, June 25, 2008, 6:28 AM Same versions of MetaMod and SourceMod, following plug-ins: 01 Admin File Reader (1.0.2.2236) by AlliedModders LLC 02 Admin Help (1.0.2.2236) by AlliedModders LLC 03 Admin Menu (1.0.2.2236) by AlliedModders LLC 04 Anti-Flood (1.0.2.2236) by AlliedModders LLC 05 Basic Chat (1.0.2.2236) by AlliedModders LLC 06 Basic Comm Control (1.0.2.2236) by AlliedModders LLC 07 Basic Commands (1.0.2.2236) by AlliedModders LLC 08 Basic Info Triggers (1.0.2.2236) by AlliedModders LLC 09 Basic Votes (1.0.2.2236) by AlliedModders LLC 10 HLstatsX Plugin (2.3) by Tobi17 11 Nextmap (1.0.2.2236) by AlliedModders LLC 12 Players Votes (1.2.5) by pZv!, The Resident 13 Reserved Slots (1.0.2.2236) by AlliedModders LLC 14 SourceBans (1.1.0) by SteamFriends Development Team 15 SourceBans Sample Plugin (1.0.0 RC2) by SteamFriends Development Team 16 TeamSwitch (1.3) by MistaGee 17 TF2 Fast Respawns (1.0.5) by WoZeR Servers leak memory and I have to run custom memory watchdog to restart them when it goes too high. It happened on Windows XP SP3 and now the same on the clean installation of Vista 32-bit. The same happened when I used no MetaMod and SourceMod, only Mani Admin plug-in, so it's unlikely to be related to some particular plug-in. 32 slots, tickrate doesn't matter, occurred with both 66 and 100. No other modifications, just pure servers installed via HldsUpdateTool. Wednesday, June 25, 2008, 3:46:37 PM, you wrote: J BeetlesMod v0.0.0.68B, MetaMod:Source v1.6.1.671, SourceMod v1.0.2.2236 J they are all 66 tickrate 32 slots J I only use a few custom plugins that I made or edited for sourcemod ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2/OB memory leak
Hello Spencer, Can it be related to the boosted system timer resolution via NtSetTimerResolution function? Wednesday, June 25, 2008, 4:38:14 PM, you wrote: S The last time I posted about this a lot of the other server ops knew what I S was talking about. S I'll check again with my plug-ins, but I don't think they would have such a S drastic memory leak. -- Best regards, Serge ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2/OB memory leak
Running win2k3sp2 and 1 app of tf2 @ 24 slots 66tic, been up since last update 292,328k. Started yesterday preparing a new beast: Dual 5405 Quad Xeons though I don't have any server running yet, we'll see. - Original Message From: JDoc0512 [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Wednesday, June 25, 2008 7:39:16 AM Subject: Re: [hlds] TF2/OB memory leak well first of all, 100 tickrate doesn't exist for TF2 maybe you should try running a server without any mod if you still get the same problem, then valve really has to do something to fix it fyi, I used to run my TF2 server with meta mod, sourcemod, beetlesmod, and mani mod all at the same time and never had any of my server go above 350MB but yeah I think last few updates messed thing up since now I see a few servers above 350MB --- On Wed, 6/25/08, Serge Baranov [EMAIL PROTECTED] wrote: From: Serge Baranov [EMAIL PROTECTED] Subject: Re: [hlds] TF2/OB memory leak To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Date: Wednesday, June 25, 2008, 6:28 AM Same versions of MetaMod and SourceMod, following plug-ins: 01 Admin File Reader (1.0.2.2236) by AlliedModders LLC 02 Admin Help (1.0.2.2236) by AlliedModders LLC 03 Admin Menu (1.0.2.2236) by AlliedModders LLC 04 Anti-Flood (1.0.2.2236) by AlliedModders LLC 05 Basic Chat (1.0.2.2236) by AlliedModders LLC 06 Basic Comm Control (1.0.2.2236) by AlliedModders LLC 07 Basic Commands (1.0.2.2236) by AlliedModders LLC 08 Basic Info Triggers (1.0.2.2236) by AlliedModders LLC 09 Basic Votes (1.0.2.2236) by AlliedModders LLC 10 HLstatsX Plugin (2.3) by Tobi17 11 Nextmap (1.0.2.2236) by AlliedModders LLC 12 Players Votes (1.2.5) by pZv!, The Resident 13 Reserved Slots (1.0.2.2236) by AlliedModders LLC 14 SourceBans (1.1.0) by SteamFriends Development Team 15 SourceBans Sample Plugin (1.0.0 RC2) by SteamFriends Development Team 16 TeamSwitch (1.3) by MistaGee 17 TF2 Fast Respawns (1.0.5) by WoZeR Servers leak memory and I have to run custom memory watchdog to restart them when it goes too high. It happened on Windows XP SP3 and now the same on the clean installation of Vista 32-bit. The same happened when I used no MetaMod and SourceMod, only Mani Admin plug-in, so it's unlikely to be related to some particular plug-in. 32 slots, tickrate doesn't matter, occurred with both 66 and 100. No other modifications, just pure servers installed via HldsUpdateTool. Wednesday, June 25, 2008, 3:46:37 PM, you wrote: J BeetlesMod v0.0.0.68B, MetaMod:Source v1.6.1.671, SourceMod v1.0.2.2236 J they are all 66 tickrate 32 slots J I only use a few custom plugins that I made or edited for sourcemod -- Best regards, Serge ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2/OB memory leak
By the way, how do you guys find out the server memory usage? You should use the Private Bytes column, not the Working Set (on Windows I'd recommend Process Explorer). While Working Set may remain low, the Private Bytes grows because of some leak. Wednesday, June 25, 2008, 5:43:43 PM, you wrote: R Running win2k3sp2 and 1 app of tf2 @ 24 slots 66tic, been up since R last update 292,328k. Started yesterday preparing a new beast: Dual R 5405 Quad Xeons though I don't have any server running yet, we'll see. -- Best regards, Serge ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2/OB memory leak
The man speaks the truth. Valve really needs to get a handle on this and sort it out especially when combined with HLTV which causes stupid memory requirements. Regards Steve - Original Message - From: Serge Baranov [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Wednesday, June 25, 2008 3:08 PM Subject: Re: [hlds] TF2/OB memory leak By the way, how do you guys find out the server memory usage? You should use the Private Bytes column, not the Working Set (on Windows I'd recommend Process Explorer). While Working Set may remain low, the Private Bytes grows because of some leak. Wednesday, June 25, 2008, 5:43:43 PM, you wrote: R Running win2k3sp2 and 1 app of tf2 @ 24 slots 66tic, been up since R last update 292,328k. Started yesterday preparing a new beast: Dual R 5405 Quad Xeons though I don't have any server running yet, we'll see. -- Best regards, Serge ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2/OB memory leak
Hmm.. I do run srctv, will try killing it. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Steven Hartland Sent: Wednesday, June 25, 2008 11:34 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2/OB memory leak The man speaks the truth. Valve really needs to get a handle on this and sort it out especially when combined with HLTV which causes stupid memory requirements. Regards Steve - Original Message - From: Serge Baranov [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Wednesday, June 25, 2008 3:08 PM Subject: Re: [hlds] TF2/OB memory leak By the way, how do you guys find out the server memory usage? You should use the Private Bytes column, not the Working Set (on Windows I'd recommend Process Explorer). While Working Set may remain low, the Private Bytes grows because of some leak. Wednesday, June 25, 2008, 5:43:43 PM, you wrote: R Running win2k3sp2 and 1 app of tf2 @ 24 slots 66tic, been up since R last update 292,328k. Started yesterday preparing a new beast: Dual R 5405 Quad Xeons though I don't have any server running yet, we'll see. -- Best regards, Serge ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2/OB memory leak
I abandoned srctv because it was using like 30% more CPU by being present. I still get the memory leaks - my two servers are at 1.3g and 1.0g now, stats reports they've been up for just 41 hours. SourceMod 1.1, Metamod 1.6.1, and a few custom plugins that don't do enough to even touch this much memory. Though, the 2x+ CPU difference between windows/linux on much the same code is still hurting me more. :-( - Neph On Wed, Jun 25, 2008 at 8:55 AM, Spencer 'voogru' MacDonald [EMAIL PROTECTED] wrote: Hmm.. I do run srctv, will try killing it. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Steven Hartland Sent: Wednesday, June 25, 2008 11:34 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2/OB memory leak The man speaks the truth. Valve really needs to get a handle on this and sort it out especially when combined with HLTV which causes stupid memory requirements. Regards Steve - Original Message - From: Serge Baranov [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Wednesday, June 25, 2008 3:08 PM Subject: Re: [hlds] TF2/OB memory leak By the way, how do you guys find out the server memory usage? You should use the Private Bytes column, not the Working Set (on Windows I'd recommend Process Explorer). While Working Set may remain low, the Private Bytes grows because of some leak. Wednesday, June 25, 2008, 5:43:43 PM, you wrote: R Running win2k3sp2 and 1 app of tf2 @ 24 slots 66tic, been up since R last update 292,328k. Started yesterday preparing a new beast: Dual R 5405 Quad Xeons though I don't have any server running yet, we'll see. -- Best regards, Serge ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2/OB memory leak
I have also had this problem since day one. I am to the point now that i just let them crash and also try to restart the servers if i notice them empty. I would love it if this issue was fixed!! Win2003 x64 -Matrix ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] No weapons glitch is back - Heavy
These two guys were doing it: Player ηvidia|Ἶnstant ฿acon left the game (Disconnect by user.) Player ηvidia|Ἇt Ŧhe Ǥates left the game (Disconnect by user.) And then this guy said this, I haven't tested it yet (saw some people try and fail at this). I've also made a demo/screenshots if they are needed. (TEAM) ViciousCow : go into the spawn room (TEAM) ViciousCow : left click once with minigun ViciousCow : and quickly switch to heavy Also... I've seen a Scout and a Soldier spawn whit out weapons, but in their spot were weapons that I was able to pick up using +use (No idea how to do this though, only saw it once today). ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] No weapons glitch is back - Heavy
Made another SourceMod plugin to fix the bug: http://forums.alliedmods.net/showthread.php?t=72876 Make sure to read the Problems section to fully understand what the plugin does and can't do. 1nsane wrote: These two guys were doing it: Player ηvidia|Ἶnstant ฿acon left the game (Disconnect by user.) Player ηvidia|Ἇt Ŧhe Ǥates left the game (Disconnect by user.) And then this guy said this, I haven't tested it yet (saw some people try and fail at this). I've also made a demo/screenshots if they are needed. (TEAM) ViciousCow : go into the spawn room (TEAM) ViciousCow : left click once with minigun ViciousCow : and quickly switch to heavy Also... I've seen a Scout and a Soldier spawn whit out weapons, but in their spot were weapons that I was able to pick up using +use (No idea how to do this though, only saw it once today). ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds