[hlds] TF2/OB memory leak

2008-06-25 Thread Spencer 'voogru' MacDonald
Is there going to be any progress on the absolutely massive memory leak in
TF2? The srcds instance cannot even run for 24 hours before it consumes so
much memory that the process virtually freezes.

It's getting to the point where I will have to make a plug-in to monitor the
memory usage and when it exceeds 750MB of usage, restart the server during
next level change.

- voogru.


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Re: [hlds] TF2/OB memory leak

2008-06-25 Thread JDoc0512
hmm that's weird
 
I'm running all of my servers in windows server 2003 and I've never had that 
kind of problem
 
In this screenshot, all of my servers have been running for at least 2 days 
since the last update. Not all of these servers have been full but at least 
half of these servers were full during peak time and I haven't restarted them.
 
www.exunited.com/temp/pic/memusage.jpg
 
The only server that's using the most memory is the server at the top and it 
never uses more than 500MB even after running full 24/7 for about 3~5days. I 
had problem with some of these servers crashing before but that was because I 
had unstable plugins.
 
So I'm assuming that this memory leak problem some of you guys are having where 
each instance of TF2 server is using more than 750MB is unusual and it's 
probably due to doing something wrong. If this happened to everybody, then 
there wouldn't be any game hosting company out there that sell TF2 servers =/

--- On Wed, 6/25/08, Spencer 'voogru' MacDonald [EMAIL PROTECTED] wrote:

From: Spencer 'voogru' MacDonald [EMAIL PROTECTED]
Subject: [hlds] TF2/OB memory leak
To: 'Half-Life dedicated Win32 server mailing list' 
hlds@list.valvesoftware.com
Date: Wednesday, June 25, 2008, 1:42 AM

Is there going to be any progress on the absolutely massive memory leak in
TF2? The srcds instance cannot even run for 24 hours before it consumes so
much memory that the process virtually freezes.

It's getting to the point where I will have to make a plug-in to monitor
the
memory usage and when it exceeds 750MB of usage, restart the server during
next level change.

- voogru.


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Re: [hlds] TF2/OB memory leak

2008-06-25 Thread Serge Baranov
What mods/plugins do you have installed? How many slots?

Wednesday, June 25, 2008, 2:09:12 PM, you wrote:

J So I'm assuming that this memory leak problem some of you guys are
J having where each instance of TF2 server is using more than 750MB
J is unusual and it's probably due to doing something wrong. If this
J happened to everybody, then there wouldn't be any game hosting
J company out there that sell TF2 servers =/


-- 
Best regards,
 Serge


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Re: [hlds] TF2/OB memory leak

2008-06-25 Thread JDoc0512
BeetlesMod v0.0.0.68B, MetaMod:Source v1.6.1.671, SourceMod v1.0.2.2236
 
they are all 66 tickrate 32 slots
 
I only use a few custom plugins that I made or edited for sourcemod


--- On Wed, 6/25/08, Serge Baranov [EMAIL PROTECTED] wrote:

From: Serge Baranov [EMAIL PROTECTED]
Subject: Re: [hlds] TF2/OB memory leak
To: 'Half-Life dedicated Win32 server mailing list' 
hlds@list.valvesoftware.com
Date: Wednesday, June 25, 2008, 5:33 AM

What mods/plugins do you have installed? How many slots?

Wednesday, June 25, 2008, 2:09:12 PM, you wrote:

J So I'm assuming that this memory leak problem some of you guys are
J having where each instance of TF2 server is using more than 750MB
J is unusual and it's probably due to doing something wrong. If this
J happened to everybody, then there wouldn't be any game hosting
J company out there that sell TF2 servers =/


-- 
Best regards,
 Serge


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Re: [hlds] TF2/OB memory leak

2008-06-25 Thread steve grout
hi again,

well it's good to know not everyone is getting the problem :)

Regards
Steve

JDoc0512 wrote:
 BeetlesMod v0.0.0.68B, MetaMod:Source v1.6.1.671, SourceMod v1.0.2.2236
  
 they are all 66 tickrate 32 slots
  
 I only use a few custom plugins that I made or edited for sourcemod


 --- On Wed, 6/25/08, Serge Baranov [EMAIL PROTECTED] wrote:

 From: Serge Baranov [EMAIL PROTECTED]
 Subject: Re: [hlds] TF2/OB memory leak
 To: 'Half-Life dedicated Win32 server mailing list' 
 hlds@list.valvesoftware.com
 Date: Wednesday, June 25, 2008, 5:33 AM

 What mods/plugins do you have installed? How many slots?

 Wednesday, June 25, 2008, 2:09:12 PM, you wrote:

 J So I'm assuming that this memory leak problem some of you guys are
 J having where each instance of TF2 server is using more than 750MB
 J is unusual and it's probably due to doing something wrong. If this
 J happened to everybody, then there wouldn't be any game hosting
 J company out there that sell TF2 servers =/


   

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Re: [hlds] TF2/OB memory leak

2008-06-25 Thread Serge Baranov
Same versions of MetaMod and SourceMod, following plug-ins:

   01 Admin File Reader (1.0.2.2236) by AlliedModders LLC
   02 Admin Help (1.0.2.2236) by AlliedModders LLC
   03 Admin Menu (1.0.2.2236) by AlliedModders LLC
   04 Anti-Flood (1.0.2.2236) by AlliedModders LLC
   05 Basic Chat (1.0.2.2236) by AlliedModders LLC
   06 Basic Comm Control (1.0.2.2236) by AlliedModders LLC
   07 Basic Commands (1.0.2.2236) by AlliedModders LLC
   08 Basic Info Triggers (1.0.2.2236) by AlliedModders LLC
   09 Basic Votes (1.0.2.2236) by AlliedModders LLC
   10 HLstatsX Plugin (2.3) by Tobi17
   11 Nextmap (1.0.2.2236) by AlliedModders LLC
   12 Players Votes (1.2.5) by pZv!, The Resident
   13 Reserved Slots (1.0.2.2236) by AlliedModders LLC
   14 SourceBans (1.1.0) by SteamFriends Development Team
   15 SourceBans Sample Plugin (1.0.0 RC2) by SteamFriends 
Development Team
   16 TeamSwitch (1.3) by MistaGee
   17 TF2 Fast Respawns (1.0.5) by WoZeR

Servers leak memory and I have to run custom memory watchdog to
restart them when it goes too high.

It happened on Windows XP SP3 and now the same on the clean
installation of Vista 32-bit.

The same happened when I used no MetaMod and SourceMod, only Mani
Admin plug-in, so it's unlikely to be related to some particular
plug-in.

32 slots, tickrate doesn't matter, occurred with both 66 and 100.

No other modifications, just pure servers installed via
HldsUpdateTool.


Wednesday, June 25, 2008, 3:46:37 PM, you wrote:

J BeetlesMod v0.0.0.68B, MetaMod:Source v1.6.1.671, SourceMod v1.0.2.2236
J they are all 66 tickrate 32 slots
J I only use a few custom plugins that I made or edited for sourcemod

-- 
Best regards,
 Serge


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Re: [hlds] TF2/OB memory leak

2008-06-25 Thread Spencer 'voogru' MacDonald
The last time I posted about this a lot of the other server ops knew what I
was talking about.

I'll check again with my plug-ins, but I don't think they would have such a
drastic memory leak.

- voogru.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Serge Baranov
Sent: Wednesday, June 25, 2008 8:29 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] TF2/OB memory leak

Same versions of MetaMod and SourceMod, following plug-ins:

   01 Admin File Reader (1.0.2.2236) by AlliedModders LLC
   02 Admin Help (1.0.2.2236) by AlliedModders LLC
   03 Admin Menu (1.0.2.2236) by AlliedModders LLC
   04 Anti-Flood (1.0.2.2236) by AlliedModders LLC
   05 Basic Chat (1.0.2.2236) by AlliedModders LLC
   06 Basic Comm Control (1.0.2.2236) by AlliedModders LLC
   07 Basic Commands (1.0.2.2236) by AlliedModders LLC
   08 Basic Info Triggers (1.0.2.2236) by AlliedModders LLC
   09 Basic Votes (1.0.2.2236) by AlliedModders LLC
   10 HLstatsX Plugin (2.3) by Tobi17
   11 Nextmap (1.0.2.2236) by AlliedModders LLC
   12 Players Votes (1.2.5) by pZv!, The Resident
   13 Reserved Slots (1.0.2.2236) by AlliedModders LLC
   14 SourceBans (1.1.0) by SteamFriends Development Team
   15 SourceBans Sample Plugin (1.0.0 RC2) by SteamFriends
Development Team
   16 TeamSwitch (1.3) by MistaGee
   17 TF2 Fast Respawns (1.0.5) by WoZeR

Servers leak memory and I have to run custom memory watchdog to
restart them when it goes too high.

It happened on Windows XP SP3 and now the same on the clean
installation of Vista 32-bit.

The same happened when I used no MetaMod and SourceMod, only Mani
Admin plug-in, so it's unlikely to be related to some particular
plug-in.

32 slots, tickrate doesn't matter, occurred with both 66 and 100.

No other modifications, just pure servers installed via
HldsUpdateTool.


Wednesday, June 25, 2008, 3:46:37 PM, you wrote:

J BeetlesMod v0.0.0.68B, MetaMod:Source v1.6.1.671, SourceMod v1.0.2.2236
J they are all 66 tickrate 32 slots
J I only use a few custom plugins that I made or edited for sourcemod

-- 
Best regards,
 Serge


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Re: [hlds] TF2/OB memory leak

2008-06-25 Thread JDoc0512
well first of all, 100 tickrate doesn't exist for TF2
 
maybe you should try running a server without any mod
if you still get the same problem, then valve really has to do something to fix 
it
 
fyi, I used to run my TF2 server with meta mod, sourcemod, beetlesmod, and mani 
mod all at the same time and never had any of my server go above 350MB
 
but yeah I think last few updates messed thing up since now I see a few servers 
above 350MB

--- On Wed, 6/25/08, Serge Baranov [EMAIL PROTECTED] wrote:

From: Serge Baranov [EMAIL PROTECTED]
Subject: Re: [hlds] TF2/OB memory leak
To: Half-Life dedicated Win32 server mailing list 
hlds@list.valvesoftware.com
Date: Wednesday, June 25, 2008, 6:28 AM

Same versions of MetaMod and SourceMod, following plug-ins:

   01 Admin File Reader (1.0.2.2236) by AlliedModders LLC
   02 Admin Help (1.0.2.2236) by AlliedModders LLC
   03 Admin Menu (1.0.2.2236) by AlliedModders LLC
   04 Anti-Flood (1.0.2.2236) by AlliedModders LLC
   05 Basic Chat (1.0.2.2236) by AlliedModders LLC
   06 Basic Comm Control (1.0.2.2236) by AlliedModders LLC
   07 Basic Commands (1.0.2.2236) by AlliedModders LLC
   08 Basic Info Triggers (1.0.2.2236) by AlliedModders LLC
   09 Basic Votes (1.0.2.2236) by AlliedModders LLC
   10 HLstatsX Plugin (2.3) by Tobi17
   11 Nextmap (1.0.2.2236) by AlliedModders LLC
   12 Players Votes (1.2.5) by pZv!, The Resident
   13 Reserved Slots (1.0.2.2236) by AlliedModders LLC
   14 SourceBans (1.1.0) by SteamFriends Development Team
   15 SourceBans Sample Plugin (1.0.0 RC2) by SteamFriends
Development Team
   16 TeamSwitch (1.3) by MistaGee
   17 TF2 Fast Respawns (1.0.5) by WoZeR

Servers leak memory and I have to run custom memory watchdog to
restart them when it goes too high.

It happened on Windows XP SP3 and now the same on the clean
installation of Vista 32-bit.

The same happened when I used no MetaMod and SourceMod, only Mani
Admin plug-in, so it's unlikely to be related to some particular
plug-in.

32 slots, tickrate doesn't matter, occurred with both 66 and 100.

No other modifications, just pure servers installed via
HldsUpdateTool.


Wednesday, June 25, 2008, 3:46:37 PM, you wrote:

J BeetlesMod v0.0.0.68B, MetaMod:Source v1.6.1.671, SourceMod v1.0.2.2236
J they are all 66 tickrate 32 slots
J I only use a few custom plugins that I made or edited for sourcemod

-- 
Best regards,
 Serge


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Re: [hlds] TF2/OB memory leak

2008-06-25 Thread Dog
Our 3 Windows servers have always increased in mem size ever since TF2 was
released.
Over a 24 hr period, they can go from the usual 220Mb to 700Mb...and then
have to be restarted.

The other 4 Linux TF2 servers, we haven't had any problems with.

-Dog
-TheVille.Org
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Re: [hlds] TF2/OB memory leak

2008-06-25 Thread Ryan Mannion
For what it's worth, I'm experiencing the same issues (Linux). One
server that's been up for 17 hours is using 1.985GB of RAM. Another,
which only runs one map and has been up for 10 hours is up to 799MB.

Ryan

On Wed, Jun 25, 2008 at 12:42 AM, Spencer 'voogru' MacDonald
[EMAIL PROTECTED] wrote:
 Is there going to be any progress on the absolutely massive memory leak in
 TF2? The srcds instance cannot even run for 24 hours before it consumes so
 much memory that the process virtually freezes.

 It's getting to the point where I will have to make a plug-in to monitor the
 memory usage and when it exceeds 750MB of usage, restart the server during
 next level change.

 - voogru.


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Re: [hlds] TF2/OB memory leak

2008-06-25 Thread steve grout
The only thing we run on our servers is beetles 0.68b.   I'll fire up a 
vanilla one and watch that...although because people wont know it  i 
doubt if it'll get used enough for me to see anything, as it only seems 
to happen when the servers are continuously populated.

JDoc0512 wrote:
 well first of all, 100 tickrate doesn't exist for TF2
  
 maybe you should try running a server without any mod
 if you still get the same problem, then valve really has to do something to 
 fix it
  
 fyi, I used to run my TF2 server with meta mod, sourcemod, beetlesmod, and 
 mani mod all at the same time and never had any of my server go above 350MB
  
 but yeah I think last few updates messed thing up since now I see a few 
 servers above 350MB

 --- On Wed, 6/25/08, Serge Baranov [EMAIL PROTECTED] wrote:

 From: Serge Baranov [EMAIL PROTECTED]
 Subject: Re: [hlds] TF2/OB memory leak
 To: Half-Life dedicated Win32 server mailing list 
 hlds@list.valvesoftware.com
 Date: Wednesday, June 25, 2008, 6:28 AM

 Same versions of MetaMod and SourceMod, following plug-ins:

01 Admin File Reader (1.0.2.2236) by AlliedModders LLC
02 Admin Help (1.0.2.2236) by AlliedModders LLC
03 Admin Menu (1.0.2.2236) by AlliedModders LLC
04 Anti-Flood (1.0.2.2236) by AlliedModders LLC
05 Basic Chat (1.0.2.2236) by AlliedModders LLC
06 Basic Comm Control (1.0.2.2236) by AlliedModders LLC
07 Basic Commands (1.0.2.2236) by AlliedModders LLC
08 Basic Info Triggers (1.0.2.2236) by AlliedModders LLC
09 Basic Votes (1.0.2.2236) by AlliedModders LLC
10 HLstatsX Plugin (2.3) by Tobi17
11 Nextmap (1.0.2.2236) by AlliedModders LLC
12 Players Votes (1.2.5) by pZv!, The Resident
13 Reserved Slots (1.0.2.2236) by AlliedModders LLC
14 SourceBans (1.1.0) by SteamFriends Development Team
15 SourceBans Sample Plugin (1.0.0 RC2) by SteamFriends
 Development Team
16 TeamSwitch (1.3) by MistaGee
17 TF2 Fast Respawns (1.0.5) by WoZeR

 Servers leak memory and I have to run custom memory watchdog to
 restart them when it goes too high.

 It happened on Windows XP SP3 and now the same on the clean
 installation of Vista 32-bit.

 The same happened when I used no MetaMod and SourceMod, only Mani
 Admin plug-in, so it's unlikely to be related to some particular
 plug-in.

 32 slots, tickrate doesn't matter, occurred with both 66 and 100.

 No other modifications, just pure servers installed via
 HldsUpdateTool.


 Wednesday, June 25, 2008, 3:46:37 PM, you wrote:

 J BeetlesMod v0.0.0.68B, MetaMod:Source v1.6.1.671, SourceMod v1.0.2.2236
 J they are all 66 tickrate 32 slots
 J I only use a few custom plugins that I made or edited for sourcemod

   

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Re: [hlds] TF2/OB memory leak

2008-06-25 Thread Serge Baranov
Hello Spencer,

Can it be related to the boosted system timer resolution via
NtSetTimerResolution function?


Wednesday, June 25, 2008, 4:38:14 PM, you wrote:

S The last time I posted about this a lot of the other server ops knew what I
S was talking about.

S I'll check again with my plug-ins, but I don't think they would have such a
S drastic memory leak.

-- 
Best regards,
 Serge


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Re: [hlds] TF2/OB memory leak

2008-06-25 Thread Robert Whelan
Running win2k3sp2 and 1 app of tf2 @ 24 slots 66tic, been up since last update 
292,328k. Started yesterday preparing a new beast: Dual 5405 Quad Xeons though 
I don't have any server running yet, we'll see.


- Original Message 
From: JDoc0512 [EMAIL PROTECTED]
To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com
Sent: Wednesday, June 25, 2008 7:39:16 AM
Subject: Re: [hlds] TF2/OB memory leak

well first of all, 100 tickrate doesn't exist for TF2
 
maybe you should try running a server without any mod
if you still get the same problem, then valve really has to do something to fix 
it
 
fyi, I used to run my TF2 server with meta mod, sourcemod, beetlesmod, and mani 
mod all at the same time and never had any of my server go above 350MB
 
but yeah I think last few updates messed thing up since now I see a few servers 
above 350MB

--- On Wed, 6/25/08, Serge Baranov [EMAIL PROTECTED] wrote:

From: Serge Baranov [EMAIL PROTECTED]
Subject: Re: [hlds] TF2/OB memory leak
To: Half-Life dedicated Win32 server mailing list 
hlds@list.valvesoftware.com
Date: Wednesday, June 25, 2008, 6:28 AM

Same versions of MetaMod and SourceMod, following plug-ins:

          01 Admin File Reader (1.0.2.2236) by AlliedModders LLC
          02 Admin Help (1.0.2.2236) by AlliedModders LLC
          03 Admin Menu (1.0.2.2236) by AlliedModders LLC
          04 Anti-Flood (1.0.2.2236) by AlliedModders LLC
          05 Basic Chat (1.0.2.2236) by AlliedModders LLC
          06 Basic Comm Control (1.0.2.2236) by AlliedModders LLC
          07 Basic Commands (1.0.2.2236) by AlliedModders LLC
          08 Basic Info Triggers (1.0.2.2236) by AlliedModders LLC
          09 Basic Votes (1.0.2.2236) by AlliedModders LLC
          10 HLstatsX Plugin (2.3) by Tobi17
          11 Nextmap (1.0.2.2236) by AlliedModders LLC
          12 Players Votes (1.2.5) by pZv!, The Resident
          13 Reserved Slots (1.0.2.2236) by AlliedModders LLC
          14 SourceBans (1.1.0) by SteamFriends Development Team
          15 SourceBans Sample Plugin (1.0.0 RC2) by SteamFriends
Development Team
          16 TeamSwitch (1.3) by MistaGee
          17 TF2 Fast Respawns (1.0.5) by WoZeR

Servers leak memory and I have to run custom memory watchdog to
restart them when it goes too high.

It happened on Windows XP SP3 and now the same on the clean
installation of Vista 32-bit.

The same happened when I used no MetaMod and SourceMod, only Mani
Admin plug-in, so it's unlikely to be related to some particular
plug-in.

32 slots, tickrate doesn't matter, occurred with both 66 and 100.

No other modifications, just pure servers installed via
HldsUpdateTool.


Wednesday, June 25, 2008, 3:46:37 PM, you wrote:

J BeetlesMod v0.0.0.68B, MetaMod:Source v1.6.1.671, SourceMod v1.0.2.2236
J they are all 66 tickrate 32 slots
J I only use a few custom plugins that I made or edited for sourcemod

-- 
Best regards,
Serge


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Re: [hlds] TF2/OB memory leak

2008-06-25 Thread Serge Baranov
By the way, how do you guys find out the server memory usage? You
should use the Private Bytes column, not the Working Set (on Windows
I'd recommend Process Explorer).

While Working Set may remain low, the Private Bytes grows because of
some leak.


Wednesday, June 25, 2008, 5:43:43 PM, you wrote:

R Running win2k3sp2 and 1 app of tf2 @ 24 slots 66tic, been up since
R last update 292,328k. Started yesterday preparing a new beast: Dual
R 5405 Quad Xeons though I don't have any server running yet, we'll see.



-- 
Best regards,
 Serge


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Re: [hlds] TF2/OB memory leak

2008-06-25 Thread Steven Hartland
The man speaks the truth. Valve really needs to get a handle on this
and sort it out especially when combined with HLTV which causes stupid
memory requirements.

Regards
Steve

- Original Message - 
From: Serge Baranov [EMAIL PROTECTED]
To: Half-Life dedicated Win32 server mailing list 
hlds@list.valvesoftware.com
Sent: Wednesday, June 25, 2008 3:08 PM
Subject: Re: [hlds] TF2/OB memory leak


 By the way, how do you guys find out the server memory usage? You
 should use the Private Bytes column, not the Working Set (on Windows
 I'd recommend Process Explorer).
 
 While Working Set may remain low, the Private Bytes grows because of
 some leak.
 
 
 Wednesday, June 25, 2008, 5:43:43 PM, you wrote:
 
 R Running win2k3sp2 and 1 app of tf2 @ 24 slots 66tic, been up since
 R last update 292,328k. Started yesterday preparing a new beast: Dual
 R 5405 Quad Xeons though I don't have any server running yet, we'll see.
 
 
 
 -- 
 Best regards,
 Serge
 
 
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Re: [hlds] TF2/OB memory leak

2008-06-25 Thread Spencer 'voogru' MacDonald
Hmm.. I do run srctv, will try killing it.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Steven Hartland
Sent: Wednesday, June 25, 2008 11:34 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] TF2/OB memory leak

The man speaks the truth. Valve really needs to get a handle on this
and sort it out especially when combined with HLTV which causes stupid
memory requirements.

Regards
Steve

- Original Message - 
From: Serge Baranov [EMAIL PROTECTED]
To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
Sent: Wednesday, June 25, 2008 3:08 PM
Subject: Re: [hlds] TF2/OB memory leak


 By the way, how do you guys find out the server memory usage? You
 should use the Private Bytes column, not the Working Set (on Windows
 I'd recommend Process Explorer).
 
 While Working Set may remain low, the Private Bytes grows because of
 some leak.
 
 
 Wednesday, June 25, 2008, 5:43:43 PM, you wrote:
 
 R Running win2k3sp2 and 1 app of tf2 @ 24 slots 66tic, been up since
 R last update 292,328k. Started yesterday preparing a new beast: Dual
 R 5405 Quad Xeons though I don't have any server running yet, we'll see.
 
 
 
 -- 
 Best regards,
 Serge
 
 
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Re: [hlds] TF2/OB memory leak

2008-06-25 Thread Nephyrin Zey
I abandoned srctv because it was using like 30% more CPU by being
present. I still get the memory leaks - my two servers are at 1.3g and
1.0g now, stats reports they've been up for just 41 hours.

SourceMod 1.1, Metamod 1.6.1, and a few custom plugins that don't do
enough to even touch this much memory.

Though, the 2x+ CPU difference between windows/linux on much the same
code is still hurting me more. :-(

- Neph

On Wed, Jun 25, 2008 at 8:55 AM, Spencer 'voogru' MacDonald
[EMAIL PROTECTED] wrote:
 Hmm.. I do run srctv, will try killing it.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Steven Hartland
 Sent: Wednesday, June 25, 2008 11:34 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] TF2/OB memory leak

 The man speaks the truth. Valve really needs to get a handle on this
 and sort it out especially when combined with HLTV which causes stupid
 memory requirements.

Regards
Steve

 - Original Message -
 From: Serge Baranov [EMAIL PROTECTED]
 To: Half-Life dedicated Win32 server mailing list
 hlds@list.valvesoftware.com
 Sent: Wednesday, June 25, 2008 3:08 PM
 Subject: Re: [hlds] TF2/OB memory leak


 By the way, how do you guys find out the server memory usage? You
 should use the Private Bytes column, not the Working Set (on Windows
 I'd recommend Process Explorer).

 While Working Set may remain low, the Private Bytes grows because of
 some leak.


 Wednesday, June 25, 2008, 5:43:43 PM, you wrote:

 R Running win2k3sp2 and 1 app of tf2 @ 24 slots 66tic, been up since
 R last update 292,328k. Started yesterday preparing a new beast: Dual
 R 5405 Quad Xeons though I don't have any server running yet, we'll see.



 --
 Best regards,
 Serge


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Re: [hlds] TF2/OB memory leak

2008-06-25 Thread Mike Stiehm
I have also had this problem since day one. I am to the point now that i just 
let them 
crash and also try to restart the servers if i notice them empty. I would love 
it if this issue
was fixed!!
 
Win2003 x64
 
-Matrix
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[hlds] No weapons glitch is back - Heavy

2008-06-25 Thread 1nsane
These two guys were doing it:
Player ηvidia|Ἶnstant ฿acon left the game (Disconnect by user.)
Player ηvidia|Ἇt Ŧhe Ǥates left the game (Disconnect by user.)

And then this guy said this, I haven't tested it yet (saw some people try
and fail at this). I've also made a demo/screenshots if they are needed.
(TEAM) ViciousCow :  go into the spawn room
(TEAM) ViciousCow :  left click once with minigun
ViciousCow :  and quickly switch to heavy

Also... I've seen a Scout and a Soldier spawn whit out weapons, but in their
spot were weapons that I was able to pick up using +use (No idea how to do
this though, only saw it once today).
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Re: [hlds] No weapons glitch is back - Heavy

2008-06-25 Thread bl4nkeh
Made another SourceMod plugin to fix the bug:

http://forums.alliedmods.net/showthread.php?t=72876

Make sure to read the Problems section to fully understand what the 
plugin does and can't do.

1nsane wrote:
 These two guys were doing it:
 Player ηvidia|Ἶnstant ฿acon left the game (Disconnect by user.)
 Player ηvidia|Ἇt Ŧhe Ǥates left the game (Disconnect by user.)

 And then this guy said this, I haven't tested it yet (saw some people try
 and fail at this). I've also made a demo/screenshots if they are needed.
 (TEAM) ViciousCow :  go into the spawn room
 (TEAM) ViciousCow :  left click once with minigun
 ViciousCow :  and quickly switch to heavy

 Also... I've seen a Scout and a Soldier spawn whit out weapons, but in their
 spot were weapons that I was able to pick up using +use (No idea how to do
 this though, only saw it once today).
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