The man speaks the truth. Valve really needs to get a handle on this and sort it out especially when combined with HLTV which causes stupid memory requirements.
Regards Steve ----- Original Message ----- From: "Serge Baranov" <[EMAIL PROTECTED]> To: "Half-Life dedicated Win32 server mailing list" <hlds@list.valvesoftware.com> Sent: Wednesday, June 25, 2008 3:08 PM Subject: Re: [hlds] TF2/OB memory leak > By the way, how do you guys find out the server memory usage? You > should use the Private Bytes column, not the Working Set (on Windows > I'd recommend Process Explorer). > > While Working Set may remain low, the Private Bytes grows because of > some leak. > > > Wednesday, June 25, 2008, 5:43:43 PM, you wrote: > > R> Running win2k3sp2 and 1 app of tf2 @ 24 slots 66tic, been up since > R> last update 292,328k. Started yesterday preparing a new beast: Dual > R> 5405 Quad Xeons though I don't have any server running yet, we'll see. > > > > -- > Best regards, > Serge > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ================================================ This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to [EMAIL PROTECTED] _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds