Hmm.. I do run srctv, will try killing it.

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Steven Hartland
Sent: Wednesday, June 25, 2008 11:34 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] TF2/OB memory leak

The man speaks the truth. Valve really needs to get a handle on this
and sort it out especially when combined with HLTV which causes stupid
memory requirements.

    Regards
    Steve

----- Original Message ----- 
From: "Serge Baranov" <[EMAIL PROTECTED]>
To: "Half-Life dedicated Win32 server mailing list"
<[email protected]>
Sent: Wednesday, June 25, 2008 3:08 PM
Subject: Re: [hlds] TF2/OB memory leak


> By the way, how do you guys find out the server memory usage? You
> should use the Private Bytes column, not the Working Set (on Windows
> I'd recommend Process Explorer).
> 
> While Working Set may remain low, the Private Bytes grows because of
> some leak.
> 
> 
> Wednesday, June 25, 2008, 5:43:43 PM, you wrote:
> 
> R> Running win2k3sp2 and 1 app of tf2 @ 24 slots 66tic, been up since
> R> last update 292,328k. Started yesterday preparing a new beast: Dual
> R> 5405 Quad Xeons though I don't have any server running yet, we'll see.
> 
> 
> 
> -- 
> Best regards,
> Serge
> 
> 
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