I abandoned srctv because it was using like 30% more CPU by being
present. I still get the memory leaks - my two servers are at 1.3g and
1.0g now, stats reports they've been up for just 41 hours.

SourceMod 1.1, Metamod 1.6.1, and a few custom plugins that don't do
enough to even touch this much memory.

Though, the 2x+ CPU difference between windows/linux on much the same
code is still hurting me more. :-(

- Neph

On Wed, Jun 25, 2008 at 8:55 AM, Spencer 'voogru' MacDonald
<[EMAIL PROTECTED]> wrote:
> Hmm.. I do run srctv, will try killing it.
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Steven Hartland
> Sent: Wednesday, June 25, 2008 11:34 AM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] TF2/OB memory leak
>
> The man speaks the truth. Valve really needs to get a handle on this
> and sort it out especially when combined with HLTV which causes stupid
> memory requirements.
>
>    Regards
>    Steve
>
> ----- Original Message -----
> From: "Serge Baranov" <[EMAIL PROTECTED]>
> To: "Half-Life dedicated Win32 server mailing list"
> <[email protected]>
> Sent: Wednesday, June 25, 2008 3:08 PM
> Subject: Re: [hlds] TF2/OB memory leak
>
>
>> By the way, how do you guys find out the server memory usage? You
>> should use the Private Bytes column, not the Working Set (on Windows
>> I'd recommend Process Explorer).
>>
>> While Working Set may remain low, the Private Bytes grows because of
>> some leak.
>>
>>
>> Wednesday, June 25, 2008, 5:43:43 PM, you wrote:
>>
>> R> Running win2k3sp2 and 1 app of tf2 @ 24 slots 66tic, been up since
>> R> last update 292,328k. Started yesterday preparing a new beast: Dual
>> R> 5405 Quad Xeons though I don't have any server running yet, we'll see.
>>
>>
>>
>> --
>> Best regards,
>> Serge
>>
>>
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>>
>
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