[hlds] Team Fortress 2, Day of Defeat: Source and Counter-Strike: Source Beta Updates Released

2010-05-27 Thread Jason Ruymen
Required updates for Team Fortress 2, Day of Defeat: Source and Counter-Strike: 
Source Beta are now available.  Please run hldsupdatetool to receive the 
update.  The specific changes include:

GameUI
- Fixed the desktop resolution not appearing in the list of valid resolutions 
when using windowed-mode.

Server Browser
- Fixed a crash caused by leaving the server browser open while playing.

Engine
- Added client/server version check on client connect.
- Fixed a crash caused by hitting ctrl-alt-del while playing.

Counter-Strike: Source Beta
- Added sv_disablefreezecam cvar to turn off the freezecam on a server.
- Added sv_nonemesis cvar to turn off domination/revenge on a server.
- Added sv_nomvp cvar to turn off MVP stars on a server.
- Added sv_nostats cvar to turn off stats on a server.
- Added avatar images to the scoreboards.
- Added stats report to scoreboard to show whether a server has stats enabled 
or not.
- Fixed achievement tab so it now updates at the time you earn an achievement.
- Fixed bug causing achievements to be listed as earned in July 2009.
- Fixed issue where you couldn't chat during intermission.
- Fixed player stutter while moving in water.
- Fixed player stutter when running into other players.
- Fixed issue that caused footsteps to play when walking.
- Fixed miscellaneous consistency, spelling and grammatical errors in the 
string tables.
- Fixed grenade velocity problems.
- Updated a few audio effects.
- Updated scoreboard 
   - Changed layout to make it more readable.
   - Changed scoreboard opacity to make the action behind it more readable.
   - Supports Unicode and lowercase letters.
   - Grayed out the names of dead players.

Team Fortress 2
- Added community submitted deathnotice icons for the community submitted 
weapons.
- Changed the deathnotice text color to use black instead of white when the 
local player is involved.
- Fixed domination/revenge messages not using team colors for the player names.
- Fixed an issue where sequences with an activity weight of 0 never get 
selected.
- Updated Koth_Nucleus:
   - Changed side spawn exits to prevent sniping from inside the spawn door.
   - Fixed graphical glitch on platform floor.
   - Fixed blue-colored models in RED area.
- Updated Tc_Hydro:
   - Added respawn time advantages when a team begins to cap any point.
- Resets when the cap progress resets.
   - Fixed various nobuild and playerclip issues reported by the community.
   - Removed logic that reduced spawn times based on roundtime.

Jason


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[hlds] Required TF2, DOD:S and CSS Beta Update Just Released

2010-05-27 Thread DontWannaName!
Didnt see anything from Jason sooo...

Updates to Team Fortress 2, Day of Defeat: Source and Counter-Strike:
Source Beta have been released. The updates will be applied
automatically when your Steam client is restarted. The major changes
include:

GameUI

Fixed the desktop resolution not appearing in the list of valid
resolutions when using windowed-mode.

Server Browser

Fixed a crash caused by leaving the server browser open while playing.

Engine

Added client/server version check on client connect.
Fixed a crash caused by hitting ctrl-alt-del while playing.

Counter-Strike: Source Beta

Added sv_disablefreezecam cvar to turn off the freezecam on a server.
Added sv_nonemesis cvar to turn off domination/revenge on a server.
Added sv_nomvp cvar to turn off MVP stars on a server.
Added sv_nostats cvar to turn off stats on a server.
Added avatar images to the scoreboards.
Added stats report to scoreboard to show whether a server has stats
enabled or not.
Fixed achievement tab so it now updates at the time you earn an achievement.
Fixed bug causing achievements to be listed as earned in July 2009.
Fixed issue where you couldn’t chat during intermission.
Fixed player stutter while moving in water.
Fixed player stutter when running into other players.
Fixed issue that caused footsteps to play when walking.
Fixed miscellaneous consistency, spelling and grammatical errors in
the string tables.
Fixed grenade velocity problems.
Updated a few audio effects.
Updated scoreboard

Changed layout to make it more readable.
Changed scoreboard opacity to make the action behind it more readable.
Supports Unicode and lowercase letters.
Grayed out the names of dead players.

Team Fortress 2

Added community submitted deathnotice icons for the community submitted weapons.
Changed the deathnotice text color to use black instead of white when
the local player is involved.
Fixed domination/revenge messages not using team colors for the player names.
Fixed an issue where sequences with an activity weight of 0 never get selected.
Updated Koth_Nucleus:

Changed side spawn exits to prevent sniping from inside the spawn door.
Fixed graphical glitch on platform floor.
Fixed blue-colored models in RED area.

Updated Tc_Hydro:

Added respawn time advantages when a team begins to cap any point.
Resets when the cap progress resets.
Fixed various nobuild and playerclip issues reported by the community.
Removed logic that reduced spawn times based on roundtime.

My server hasn'y been trying to update for 20 minutes now :(

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Re: [hlds] Team Fortress 2, Day of Defeat: Source and Counter-Strike: Source Beta Updates Released

2010-05-27 Thread Allan Button
Remember the days when we used to get notice before it was available.



-Original Message-
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen
Sent: Thursday, May 27, 2010 7:17 PM
To: 'Half-Life dedicated Linux server mailing list'; 
'hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com'
Subject: [hlds] Team Fortress 2, Day of Defeat: Source and Counter-Strike: 
Source Beta Updates Released

Required updates for Team Fortress 2, Day of Defeat: Source and Counter-Strike: 
Source Beta are now available.  Please run hldsupdatetool to receive the 
update.  The specific changes include:

GameUI
- Fixed the desktop resolution not appearing in the list of valid resolutions 
when using windowed-mode.

Server Browser
- Fixed a crash caused by leaving the server browser open while playing.

Engine
- Added client/server version check on client connect.
- Fixed a crash caused by hitting ctrl-alt-del while playing.

Counter-Strike: Source Beta
- Added sv_disablefreezecam cvar to turn off the freezecam on a server.
- Added sv_nonemesis cvar to turn off domination/revenge on a server.
- Added sv_nomvp cvar to turn off MVP stars on a server.
- Added sv_nostats cvar to turn off stats on a server.
- Added avatar images to the scoreboards.
- Added stats report to scoreboard to show whether a server has stats enabled 
or not.
- Fixed achievement tab so it now updates at the time you earn an achievement.
- Fixed bug causing achievements to be listed as earned in July 2009.
- Fixed issue where you couldn't chat during intermission.
- Fixed player stutter while moving in water.
- Fixed player stutter when running into other players.
- Fixed issue that caused footsteps to play when walking.
- Fixed miscellaneous consistency, spelling and grammatical errors in the 
string tables.
- Fixed grenade velocity problems.
- Updated a few audio effects.
- Updated scoreboard 
   - Changed layout to make it more readable.
   - Changed scoreboard opacity to make the action behind it more readable.
   - Supports Unicode and lowercase letters.
   - Grayed out the names of dead players.

Team Fortress 2
- Added community submitted deathnotice icons for the community submitted 
weapons.
- Changed the deathnotice text color to use black instead of white when the 
local player is involved.
- Fixed domination/revenge messages not using team colors for the player names.
- Fixed an issue where sequences with an activity weight of 0 never get 
selected.
- Updated Koth_Nucleus:
   - Changed side spawn exits to prevent sniping from inside the spawn door.
   - Fixed graphical glitch on platform floor.
   - Fixed blue-colored models in RED area.
- Updated Tc_Hydro:
   - Added respawn time advantages when a team begins to cap any point.
- Resets when the cap progress resets.
   - Fixed various nobuild and playerclip issues reported by the community.
   - Removed logic that reduced spawn times based on roundtime.

Jason


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Re: [hlds] Team Fortress 2, Day of Defeat: Source and Counter-Strike: Source Beta Updates Released

2010-05-27 Thread DontWannaName!
Been trying to update for the past 20 minutes. My client server files
downloaded about 15 minutes ago. What is wrong with the update tool?
:(

On Thu, May 27, 2010 at 4:17 PM, Jason Ruymen jas...@valvesoftware.com wrote:
 Required updates for Team Fortress 2, Day of Defeat: Source and 
 Counter-Strike: Source Beta are now available.  Please run hldsupdatetool to 
 receive the update.  The specific changes include:

 GameUI
 - Fixed the desktop resolution not appearing in the list of valid resolutions 
 when using windowed-mode.

 Server Browser
 - Fixed a crash caused by leaving the server browser open while playing.

 Engine
 - Added client/server version check on client connect.
 - Fixed a crash caused by hitting ctrl-alt-del while playing.

 Counter-Strike: Source Beta
 - Added sv_disablefreezecam cvar to turn off the freezecam on a server.
 - Added sv_nonemesis cvar to turn off domination/revenge on a server.
 - Added sv_nomvp cvar to turn off MVP stars on a server.
 - Added sv_nostats cvar to turn off stats on a server.
 - Added avatar images to the scoreboards.
 - Added stats report to scoreboard to show whether a server has stats enabled 
 or not.
 - Fixed achievement tab so it now updates at the time you earn an achievement.
 - Fixed bug causing achievements to be listed as earned in July 2009.
 - Fixed issue where you couldn't chat during intermission.
 - Fixed player stutter while moving in water.
 - Fixed player stutter when running into other players.
 - Fixed issue that caused footsteps to play when walking.
 - Fixed miscellaneous consistency, spelling and grammatical errors in the 
 string tables.
 - Fixed grenade velocity problems.
 - Updated a few audio effects.
 - Updated scoreboard
   - Changed layout to make it more readable.
   - Changed scoreboard opacity to make the action behind it more readable.
   - Supports Unicode and lowercase letters.
   - Grayed out the names of dead players.

 Team Fortress 2
 - Added community submitted deathnotice icons for the community submitted 
 weapons.
 - Changed the deathnotice text color to use black instead of white when the 
 local player is involved.
 - Fixed domination/revenge messages not using team colors for the player 
 names.
 - Fixed an issue where sequences with an activity weight of 0 never get 
 selected.
 - Updated Koth_Nucleus:
   - Changed side spawn exits to prevent sniping from inside the spawn door.
   - Fixed graphical glitch on platform floor.
   - Fixed blue-colored models in RED area.
 - Updated Tc_Hydro:
   - Added respawn time advantages when a team begins to cap any point.
        - Resets when the cap progress resets.
   - Fixed various nobuild and playerclip issues reported by the community.
   - Removed logic that reduced spawn times based on roundtime.

 Jason


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 visit:
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Re: [hlds] Team Fortress 2, Day of Defeat: Source and Counter-Strike: Source Beta Updates Released

2010-05-27 Thread Derek Denholm
Not enough content servers ? 

Sigh.. emailed them last week yet to get a response. Guess they don't want free 
servers.



-Original Message-
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of DontWannaName!
Sent: May-27-10 7:24 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2, Day of Defeat: Source and Counter-Strike: 
Source Beta Updates Released

Been trying to update for the past 20 minutes. My client server files
downloaded about 15 minutes ago. What is wrong with the update tool?
:(

On Thu, May 27, 2010 at 4:17 PM, Jason Ruymen jas...@valvesoftware.com wrote:
 Required updates for Team Fortress 2, Day of Defeat: Source and 
 Counter-Strike: Source Beta are now available.  Please run hldsupdatetool to 
 receive the update.  The specific changes include:

 GameUI
 - Fixed the desktop resolution not appearing in the list of valid resolutions 
 when using windowed-mode.

 Server Browser
 - Fixed a crash caused by leaving the server browser open while playing.

 Engine
 - Added client/server version check on client connect.
 - Fixed a crash caused by hitting ctrl-alt-del while playing.

 Counter-Strike: Source Beta
 - Added sv_disablefreezecam cvar to turn off the freezecam on a server.
 - Added sv_nonemesis cvar to turn off domination/revenge on a server.
 - Added sv_nomvp cvar to turn off MVP stars on a server.
 - Added sv_nostats cvar to turn off stats on a server.
 - Added avatar images to the scoreboards.
 - Added stats report to scoreboard to show whether a server has stats enabled 
 or not.
 - Fixed achievement tab so it now updates at the time you earn an achievement.
 - Fixed bug causing achievements to be listed as earned in July 2009.
 - Fixed issue where you couldn't chat during intermission.
 - Fixed player stutter while moving in water.
 - Fixed player stutter when running into other players.
 - Fixed issue that caused footsteps to play when walking.
 - Fixed miscellaneous consistency, spelling and grammatical errors in the 
 string tables.
 - Fixed grenade velocity problems.
 - Updated a few audio effects.
 - Updated scoreboard
   - Changed layout to make it more readable.
   - Changed scoreboard opacity to make the action behind it more readable.
   - Supports Unicode and lowercase letters.
   - Grayed out the names of dead players.

 Team Fortress 2
 - Added community submitted deathnotice icons for the community submitted 
 weapons.
 - Changed the deathnotice text color to use black instead of white when the 
 local player is involved.
 - Fixed domination/revenge messages not using team colors for the player 
 names.
 - Fixed an issue where sequences with an activity weight of 0 never get 
 selected.
 - Updated Koth_Nucleus:
   - Changed side spawn exits to prevent sniping from inside the spawn door.
   - Fixed graphical glitch on platform floor.
   - Fixed blue-colored models in RED area.
 - Updated Tc_Hydro:
   - Added respawn time advantages when a team begins to cap any point.
        - Resets when the cap progress resets.
   - Fixed various nobuild and playerclip issues reported by the community.
   - Removed logic that reduced spawn times based on roundtime.

 Jason


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 visit:
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Re: [hlds] Team Fortress 2, Day of Defeat: Source and Counter-Strike: Source Beta Updates Released

2010-05-27 Thread DontWannaName!
Its the script, if I downloaded the files as a client faster than the
server when they are the same files then something is wrong with the
tool or the way the network handles the tool. :/

On Thu, May 27, 2010 at 4:32 PM, Derek Denholm de...@xfactorservers.com wrote:
 Not enough content servers ?

 Sigh.. emailed them last week yet to get a response. Guess they don't want 
 free servers.



 -Original Message-
 From: hlds-boun...@list.valvesoftware.com 
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of DontWannaName!
 Sent: May-27-10 7:24 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Team Fortress 2, Day of Defeat: Source and 
 Counter-Strike: Source Beta Updates Released

 Been trying to update for the past 20 minutes. My client server files
 downloaded about 15 minutes ago. What is wrong with the update tool?
 :(

 On Thu, May 27, 2010 at 4:17 PM, Jason Ruymen jas...@valvesoftware.com 
 wrote:
 Required updates for Team Fortress 2, Day of Defeat: Source and 
 Counter-Strike: Source Beta are now available.  Please run hldsupdatetool to 
 receive the update.  The specific changes include:

 GameUI
 - Fixed the desktop resolution not appearing in the list of valid 
 resolutions when using windowed-mode.

 Server Browser
 - Fixed a crash caused by leaving the server browser open while playing.

 Engine
 - Added client/server version check on client connect.
 - Fixed a crash caused by hitting ctrl-alt-del while playing.

 Counter-Strike: Source Beta
 - Added sv_disablefreezecam cvar to turn off the freezecam on a server.
 - Added sv_nonemesis cvar to turn off domination/revenge on a server.
 - Added sv_nomvp cvar to turn off MVP stars on a server.
 - Added sv_nostats cvar to turn off stats on a server.
 - Added avatar images to the scoreboards.
 - Added stats report to scoreboard to show whether a server has stats 
 enabled or not.
 - Fixed achievement tab so it now updates at the time you earn an 
 achievement.
 - Fixed bug causing achievements to be listed as earned in July 2009.
 - Fixed issue where you couldn't chat during intermission.
 - Fixed player stutter while moving in water.
 - Fixed player stutter when running into other players.
 - Fixed issue that caused footsteps to play when walking.
 - Fixed miscellaneous consistency, spelling and grammatical errors in the 
 string tables.
 - Fixed grenade velocity problems.
 - Updated a few audio effects.
 - Updated scoreboard
   - Changed layout to make it more readable.
   - Changed scoreboard opacity to make the action behind it more readable.
   - Supports Unicode and lowercase letters.
   - Grayed out the names of dead players.

 Team Fortress 2
 - Added community submitted deathnotice icons for the community submitted 
 weapons.
 - Changed the deathnotice text color to use black instead of white when the 
 local player is involved.
 - Fixed domination/revenge messages not using team colors for the player 
 names.
 - Fixed an issue where sequences with an activity weight of 0 never get 
 selected.
 - Updated Koth_Nucleus:
   - Changed side spawn exits to prevent sniping from inside the spawn door.
   - Fixed graphical glitch on platform floor.
   - Fixed blue-colored models in RED area.
 - Updated Tc_Hydro:
   - Added respawn time advantages when a team begins to cap any point.
        - Resets when the cap progress resets.
   - Fixed various nobuild and playerclip issues reported by the community.
   - Removed logic that reduced spawn times based on roundtime.

 Jason


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 please visit:
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Re: [hlds] Team Fortress 2, Day of Defeat: Source and Counter-Strike: Source Beta Updates Released

2010-05-27 Thread Ben B
holy hell, fix your crappy network before you release another update!

On Thu, May 27, 2010 at 5:32 PM, Derek Denholm de...@xfactorservers.comwrote:

 Not enough content servers ?

 Sigh.. emailed them last week yet to get a response. Guess they don't want
 free servers.



 -Original Message-
 From: hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] On Behalf Of DontWannaName!
 Sent: May-27-10 7:24 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Team Fortress 2, Day of Defeat: Source and
 Counter-Strike: Source Beta Updates Released

 Been trying to update for the past 20 minutes. My client server files
 downloaded about 15 minutes ago. What is wrong with the update tool?
 :(

 On Thu, May 27, 2010 at 4:17 PM, Jason Ruymen jas...@valvesoftware.com
 wrote:
  Required updates for Team Fortress 2, Day of Defeat: Source and
 Counter-Strike: Source Beta are now available.  Please run hldsupdatetool to
 receive the update.  The specific changes include:
 
  GameUI
  - Fixed the desktop resolution not appearing in the list of valid
 resolutions when using windowed-mode.
 
  Server Browser
  - Fixed a crash caused by leaving the server browser open while playing.
 
  Engine
  - Added client/server version check on client connect.
  - Fixed a crash caused by hitting ctrl-alt-del while playing.
 
  Counter-Strike: Source Beta
  - Added sv_disablefreezecam cvar to turn off the freezecam on a server.
  - Added sv_nonemesis cvar to turn off domination/revenge on a server.
  - Added sv_nomvp cvar to turn off MVP stars on a server.
  - Added sv_nostats cvar to turn off stats on a server.
  - Added avatar images to the scoreboards.
  - Added stats report to scoreboard to show whether a server has stats
 enabled or not.
  - Fixed achievement tab so it now updates at the time you earn an
 achievement.
  - Fixed bug causing achievements to be listed as earned in July 2009.
  - Fixed issue where you couldn't chat during intermission.
  - Fixed player stutter while moving in water.
  - Fixed player stutter when running into other players.
  - Fixed issue that caused footsteps to play when walking.
  - Fixed miscellaneous consistency, spelling and grammatical errors in the
 string tables.
  - Fixed grenade velocity problems.
  - Updated a few audio effects.
  - Updated scoreboard
- Changed layout to make it more readable.
- Changed scoreboard opacity to make the action behind it more
 readable.
- Supports Unicode and lowercase letters.
- Grayed out the names of dead players.
 
  Team Fortress 2
  - Added community submitted deathnotice icons for the community submitted
 weapons.
  - Changed the deathnotice text color to use black instead of white when
 the local player is involved.
  - Fixed domination/revenge messages not using team colors for the player
 names.
  - Fixed an issue where sequences with an activity weight of 0 never get
 selected.
  - Updated Koth_Nucleus:
- Changed side spawn exits to prevent sniping from inside the spawn
 door.
- Fixed graphical glitch on platform floor.
- Fixed blue-colored models in RED area.
  - Updated Tc_Hydro:
- Added respawn time advantages when a team begins to cap any point.
 - Resets when the cap progress resets.
- Fixed various nobuild and playerclip issues reported by the
 community.
- Removed logic that reduced spawn times based on roundtime.
 
  Jason
 
 
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 please visit:
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Re: [hlds] Team Fortress 2, Day of Defeat: Source and Counter-Strike: Source Beta Updates Released

2010-05-27 Thread Michael Krasnow
client  than server because the clients pay them we don't

On Thu, May 27, 2010 at 7:38 PM, DontWannaName! ad...@topnotchclan.comwrote:

 Its the script, if I downloaded the files as a client faster than the
 server when they are the same files then something is wrong with the
 tool or the way the network handles the tool. :/

 On Thu, May 27, 2010 at 4:32 PM, Derek Denholm de...@xfactorservers.com
 wrote:
  Not enough content servers ?
 
  Sigh.. emailed them last week yet to get a response. Guess they don't
 want free servers.
 
 
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] On Behalf Of DontWannaName!
  Sent: May-27-10 7:24 PM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] Team Fortress 2, Day of Defeat: Source and
 Counter-Strike: Source Beta Updates Released
 
  Been trying to update for the past 20 minutes. My client server files
  downloaded about 15 minutes ago. What is wrong with the update tool?
  :(
 
  On Thu, May 27, 2010 at 4:17 PM, Jason Ruymen jas...@valvesoftware.com
 wrote:
  Required updates for Team Fortress 2, Day of Defeat: Source and
 Counter-Strike: Source Beta are now available.  Please run hldsupdatetool to
 receive the update.  The specific changes include:
 
  GameUI
  - Fixed the desktop resolution not appearing in the list of valid
 resolutions when using windowed-mode.
 
  Server Browser
  - Fixed a crash caused by leaving the server browser open while playing.
 
  Engine
  - Added client/server version check on client connect.
  - Fixed a crash caused by hitting ctrl-alt-del while playing.
 
  Counter-Strike: Source Beta
  - Added sv_disablefreezecam cvar to turn off the freezecam on a server.
  - Added sv_nonemesis cvar to turn off domination/revenge on a server.
  - Added sv_nomvp cvar to turn off MVP stars on a server.
  - Added sv_nostats cvar to turn off stats on a server.
  - Added avatar images to the scoreboards.
  - Added stats report to scoreboard to show whether a server has stats
 enabled or not.
  - Fixed achievement tab so it now updates at the time you earn an
 achievement.
  - Fixed bug causing achievements to be listed as earned in July 2009.
  - Fixed issue where you couldn't chat during intermission.
  - Fixed player stutter while moving in water.
  - Fixed player stutter when running into other players.
  - Fixed issue that caused footsteps to play when walking.
  - Fixed miscellaneous consistency, spelling and grammatical errors in
 the string tables.
  - Fixed grenade velocity problems.
  - Updated a few audio effects.
  - Updated scoreboard
- Changed layout to make it more readable.
- Changed scoreboard opacity to make the action behind it more
 readable.
- Supports Unicode and lowercase letters.
- Grayed out the names of dead players.
 
  Team Fortress 2
  - Added community submitted deathnotice icons for the community
 submitted weapons.
  - Changed the deathnotice text color to use black instead of white when
 the local player is involved.
  - Fixed domination/revenge messages not using team colors for the player
 names.
  - Fixed an issue where sequences with an activity weight of 0 never get
 selected.
  - Updated Koth_Nucleus:
- Changed side spawn exits to prevent sniping from inside the spawn
 door.
- Fixed graphical glitch on platform floor.
- Fixed blue-colored models in RED area.
  - Updated Tc_Hydro:
- Added respawn time advantages when a team begins to cap any point.
 - Resets when the cap progress resets.
- Fixed various nobuild and playerclip issues reported by the
 community.
- Removed logic that reduced spawn times based on roundtime.
 
  Jason
 
 
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 please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
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Re: [hlds] Team Fortress 2, Day of Defeat: Source and Counter-Strike: Source Beta Updates Released

2010-05-27 Thread msleeper
Jesus christ, here we go again...


On Thu, 2010-05-27 at 19:46 -0400, Spencer 'voogru' MacDonald wrote:
 We run the servers those paying clients use...
 
 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Michael Krasnow
 Sent: Thursday, May 27, 2010 7:43 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Team Fortress 2, Day of Defeat: Source and
 Counter-Strike: Source Beta Updates Released
 
 client  than server because the clients pay them we don't
 
 On Thu, May 27, 2010 at 7:38 PM, DontWannaName!
 ad...@topnotchclan.comwrote:
 
  Its the script, if I downloaded the files as a client faster than the
  server when they are the same files then something is wrong with the
  tool or the way the network handles the tool. :/
 
  On Thu, May 27, 2010 at 4:32 PM, Derek Denholm de...@xfactorservers.com
  wrote:
   Not enough content servers ?
  
   Sigh.. emailed them last week yet to get a response. Guess they don't
  want free servers.
  
  
  
   -Original Message-
   From: hlds-boun...@list.valvesoftware.com [mailto:
  hlds-boun...@list.valvesoftware.com] On Behalf Of DontWannaName!
   Sent: May-27-10 7:24 PM
   To: Half-Life dedicated Win32 server mailing list
   Subject: Re: [hlds] Team Fortress 2, Day of Defeat: Source and
  Counter-Strike: Source Beta Updates Released
  
   Been trying to update for the past 20 minutes. My client server files
   downloaded about 15 minutes ago. What is wrong with the update tool?
   :(
  
   On Thu, May 27, 2010 at 4:17 PM, Jason Ruymen jas...@valvesoftware.com
  wrote:
   Required updates for Team Fortress 2, Day of Defeat: Source and
  Counter-Strike: Source Beta are now available.  Please run hldsupdatetool
 to
  receive the update.  The specific changes include:
  
   GameUI
   - Fixed the desktop resolution not appearing in the list of valid
  resolutions when using windowed-mode.
  
   Server Browser
   - Fixed a crash caused by leaving the server browser open while
 playing.
  
   Engine
   - Added client/server version check on client connect.
   - Fixed a crash caused by hitting ctrl-alt-del while playing.
  
   Counter-Strike: Source Beta
   - Added sv_disablefreezecam cvar to turn off the freezecam on a server.
   - Added sv_nonemesis cvar to turn off domination/revenge on a server.
   - Added sv_nomvp cvar to turn off MVP stars on a server.
   - Added sv_nostats cvar to turn off stats on a server.
   - Added avatar images to the scoreboards.
   - Added stats report to scoreboard to show whether a server has stats
  enabled or not.
   - Fixed achievement tab so it now updates at the time you earn an
  achievement.
   - Fixed bug causing achievements to be listed as earned in July 2009.
   - Fixed issue where you couldn't chat during intermission.
   - Fixed player stutter while moving in water.
   - Fixed player stutter when running into other players.
   - Fixed issue that caused footsteps to play when walking.
   - Fixed miscellaneous consistency, spelling and grammatical errors in
  the string tables.
   - Fixed grenade velocity problems.
   - Updated a few audio effects.
   - Updated scoreboard
 - Changed layout to make it more readable.
 - Changed scoreboard opacity to make the action behind it more
  readable.
 - Supports Unicode and lowercase letters.
 - Grayed out the names of dead players.
  
   Team Fortress 2
   - Added community submitted deathnotice icons for the community
  submitted weapons.
   - Changed the deathnotice text color to use black instead of white when
  the local player is involved.
   - Fixed domination/revenge messages not using team colors for the
 player
  names.
   - Fixed an issue where sequences with an activity weight of 0 never get
  selected.
   - Updated Koth_Nucleus:
 - Changed side spawn exits to prevent sniping from inside the spawn
  door.
 - Fixed graphical glitch on platform floor.
 - Fixed blue-colored models in RED area.
   - Updated Tc_Hydro:
 - Added respawn time advantages when a team begins to cap any point.
  - Resets when the cap progress resets.
 - Fixed various nobuild and playerclip issues reported by the
  community.
 - Removed logic that reduced spawn times based on roundtime.
  
   Jason
  
  
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Re: [hlds] Team Fortress 2, Day of Defeat: Source and Counter-Strike: Source Beta Updates Released

2010-05-27 Thread DarthNinja
Down for 15 min, still nothing.
Should be ServerClient because without servers the clients cant play.

Does anyone else think that server ranking points lost on update days should
be refunded?
If I run an update I could potentially lose 1,440 points.


On Thu, May 27, 2010 at 7:42 PM, Michael Krasnow mnk...@gmail.com wrote:

 client  than server because the clients pay them we don't

 On Thu, May 27, 2010 at 7:38 PM, DontWannaName! ad...@topnotchclan.com
 wrote:

  Its the script, if I downloaded the files as a client faster than the
  server when they are the same files then something is wrong with the
  tool or the way the network handles the tool. :/
 
  On Thu, May 27, 2010 at 4:32 PM, Derek Denholm de...@xfactorservers.com
 
  wrote:
   Not enough content servers ?
  
   Sigh.. emailed them last week yet to get a response. Guess they don't
  want free servers.
  
  
  
   -Original Message-
   From: hlds-boun...@list.valvesoftware.com [mailto:
  hlds-boun...@list.valvesoftware.com] On Behalf Of DontWannaName!
   Sent: May-27-10 7:24 PM
   To: Half-Life dedicated Win32 server mailing list
   Subject: Re: [hlds] Team Fortress 2, Day of Defeat: Source and
  Counter-Strike: Source Beta Updates Released
  
   Been trying to update for the past 20 minutes. My client server files
   downloaded about 15 minutes ago. What is wrong with the update tool?
   :(
  
   On Thu, May 27, 2010 at 4:17 PM, Jason Ruymen 
 jas...@valvesoftware.com
  wrote:
   Required updates for Team Fortress 2, Day of Defeat: Source and
  Counter-Strike: Source Beta are now available.  Please run hldsupdatetool
 to
  receive the update.  The specific changes include:
  
   GameUI
   - Fixed the desktop resolution not appearing in the list of valid
  resolutions when using windowed-mode.
  
   Server Browser
   - Fixed a crash caused by leaving the server browser open while
 playing.
  
   Engine
   - Added client/server version check on client connect.
   - Fixed a crash caused by hitting ctrl-alt-del while playing.
  
   Counter-Strike: Source Beta
   - Added sv_disablefreezecam cvar to turn off the freezecam on a
 server.
   - Added sv_nonemesis cvar to turn off domination/revenge on a server.
   - Added sv_nomvp cvar to turn off MVP stars on a server.
   - Added sv_nostats cvar to turn off stats on a server.
   - Added avatar images to the scoreboards.
   - Added stats report to scoreboard to show whether a server has stats
  enabled or not.
   - Fixed achievement tab so it now updates at the time you earn an
  achievement.
   - Fixed bug causing achievements to be listed as earned in July 2009.
   - Fixed issue where you couldn't chat during intermission.
   - Fixed player stutter while moving in water.
   - Fixed player stutter when running into other players.
   - Fixed issue that caused footsteps to play when walking.
   - Fixed miscellaneous consistency, spelling and grammatical errors in
  the string tables.
   - Fixed grenade velocity problems.
   - Updated a few audio effects.
   - Updated scoreboard
 - Changed layout to make it more readable.
 - Changed scoreboard opacity to make the action behind it more
  readable.
 - Supports Unicode and lowercase letters.
 - Grayed out the names of dead players.
  
   Team Fortress 2
   - Added community submitted deathnotice icons for the community
  submitted weapons.
   - Changed the deathnotice text color to use black instead of white
 when
  the local player is involved.
   - Fixed domination/revenge messages not using team colors for the
 player
  names.
   - Fixed an issue where sequences with an activity weight of 0 never
 get
  selected.
   - Updated Koth_Nucleus:
 - Changed side spawn exits to prevent sniping from inside the spawn
  door.
 - Fixed graphical glitch on platform floor.
 - Fixed blue-colored models in RED area.
   - Updated Tc_Hydro:
 - Added respawn time advantages when a team begins to cap any point.
  - Resets when the cap progress resets.
 - Fixed various nobuild and playerclip issues reported by the
  community.
 - Removed logic that reduced spawn times based on roundtime.
  
   Jason
  
  
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  please visit:
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Re: [hlds] Team Fortress 2, Day of Defeat: Source and Counter-Strike: Source Beta Updates Released

2010-05-27 Thread Alexander Baade
Perhaps this is why they are  not telling us about these updates.

On May 27, 2010 4:34 PM, Derek Denholm de...@xfactorservers.com wrote:

Not enough content servers ?

Sigh.. emailed them last week yet to get a response. Guess they don't want
free servers.




-Original Message-
From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.va...
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Re: [hlds] Team Fortress 2, Day of Defeat: Source and Counter-Strike: Source Beta Updates Released

2010-05-27 Thread DarthNinja
Haha, I cant get my client updated ether.

On Thu, May 27, 2010 at 7:47 PM, msleeper mslee...@ismsleeperwrong.comwrote:

 Jesus christ, here we go again...


 On Thu, 2010-05-27 at 19:46 -0400, Spencer 'voogru' MacDonald wrote:
  We run the servers those paying clients use...
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Michael
 Krasnow
  Sent: Thursday, May 27, 2010 7:43 PM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] Team Fortress 2, Day of Defeat: Source and
  Counter-Strike: Source Beta Updates Released
 
  client  than server because the clients pay them we don't
 
  On Thu, May 27, 2010 at 7:38 PM, DontWannaName!
  ad...@topnotchclan.comwrote:
 
   Its the script, if I downloaded the files as a client faster than the
   server when they are the same files then something is wrong with the
   tool or the way the network handles the tool. :/
  
   On Thu, May 27, 2010 at 4:32 PM, Derek Denholm 
 de...@xfactorservers.com
   wrote:
Not enough content servers ?
   
Sigh.. emailed them last week yet to get a response. Guess they don't
   want free servers.
   
   
   
-Original Message-
From: hlds-boun...@list.valvesoftware.com [mailto:
   hlds-boun...@list.valvesoftware.com] On Behalf Of DontWannaName!
Sent: May-27-10 7:24 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2, Day of Defeat: Source and
   Counter-Strike: Source Beta Updates Released
   
Been trying to update for the past 20 minutes. My client server files
downloaded about 15 minutes ago. What is wrong with the update tool?
:(
   
On Thu, May 27, 2010 at 4:17 PM, Jason Ruymen 
 jas...@valvesoftware.com
   wrote:
Required updates for Team Fortress 2, Day of Defeat: Source and
   Counter-Strike: Source Beta are now available.  Please run
 hldsupdatetool
  to
   receive the update.  The specific changes include:
   
GameUI
- Fixed the desktop resolution not appearing in the list of valid
   resolutions when using windowed-mode.
   
Server Browser
- Fixed a crash caused by leaving the server browser open while
  playing.
   
Engine
- Added client/server version check on client connect.
- Fixed a crash caused by hitting ctrl-alt-del while playing.
   
Counter-Strike: Source Beta
- Added sv_disablefreezecam cvar to turn off the freezecam on a
 server.
- Added sv_nonemesis cvar to turn off domination/revenge on a
 server.
- Added sv_nomvp cvar to turn off MVP stars on a server.
- Added sv_nostats cvar to turn off stats on a server.
- Added avatar images to the scoreboards.
- Added stats report to scoreboard to show whether a server has
 stats
   enabled or not.
- Fixed achievement tab so it now updates at the time you earn an
   achievement.
- Fixed bug causing achievements to be listed as earned in July
 2009.
- Fixed issue where you couldn't chat during intermission.
- Fixed player stutter while moving in water.
- Fixed player stutter when running into other players.
- Fixed issue that caused footsteps to play when walking.
- Fixed miscellaneous consistency, spelling and grammatical errors
 in
   the string tables.
- Fixed grenade velocity problems.
- Updated a few audio effects.
- Updated scoreboard
  - Changed layout to make it more readable.
  - Changed scoreboard opacity to make the action behind it more
   readable.
  - Supports Unicode and lowercase letters.
  - Grayed out the names of dead players.
   
Team Fortress 2
- Added community submitted deathnotice icons for the community
   submitted weapons.
- Changed the deathnotice text color to use black instead of white
 when
   the local player is involved.
- Fixed domination/revenge messages not using team colors for the
  player
   names.
- Fixed an issue where sequences with an activity weight of 0 never
 get
   selected.
- Updated Koth_Nucleus:
  - Changed side spawn exits to prevent sniping from inside the
 spawn
   door.
  - Fixed graphical glitch on platform floor.
  - Fixed blue-colored models in RED area.
- Updated Tc_Hydro:
  - Added respawn time advantages when a team begins to cap any
 point.
   - Resets when the cap progress resets.
  - Fixed various nobuild and playerclip issues reported by the
   community.
  - Removed logic that reduced spawn times based on roundtime.
   
Jason
   
   
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 archives,
   please visit:
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 archives,
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Re: [hlds] Team Fortress 2, Day of Defeat: Source and Counter-Strike: Source Beta Updates Released

2010-05-27 Thread Ben B
updates used to run fast, at most took 5 minutes valve broke something
D:

On Thu, May 27, 2010 at 5:17 PM, Jason Ruymen jas...@valvesoftware.comwrote:

 Required updates for Team Fortress 2, Day of Defeat: Source and
 Counter-Strike: Source Beta are now available.  Please run hldsupdatetool to
 receive the update.  The specific changes include:

 GameUI
 - Fixed the desktop resolution not appearing in the list of valid
 resolutions when using windowed-mode.

 Server Browser
 - Fixed a crash caused by leaving the server browser open while playing.

 Engine
 - Added client/server version check on client connect.
 - Fixed a crash caused by hitting ctrl-alt-del while playing.

 Counter-Strike: Source Beta
 - Added sv_disablefreezecam cvar to turn off the freezecam on a server.
 - Added sv_nonemesis cvar to turn off domination/revenge on a server.
 - Added sv_nomvp cvar to turn off MVP stars on a server.
 - Added sv_nostats cvar to turn off stats on a server.
 - Added avatar images to the scoreboards.
 - Added stats report to scoreboard to show whether a server has stats
 enabled or not.
 - Fixed achievement tab so it now updates at the time you earn an
 achievement.
 - Fixed bug causing achievements to be listed as earned in July 2009.
 - Fixed issue where you couldn't chat during intermission.
 - Fixed player stutter while moving in water.
 - Fixed player stutter when running into other players.
 - Fixed issue that caused footsteps to play when walking.
 - Fixed miscellaneous consistency, spelling and grammatical errors in the
 string tables.
 - Fixed grenade velocity problems.
 - Updated a few audio effects.
 - Updated scoreboard
   - Changed layout to make it more readable.
   - Changed scoreboard opacity to make the action behind it more readable.
   - Supports Unicode and lowercase letters.
   - Grayed out the names of dead players.

 Team Fortress 2
 - Added community submitted deathnotice icons for the community submitted
 weapons.
 - Changed the deathnotice text color to use black instead of white when the
 local player is involved.
 - Fixed domination/revenge messages not using team colors for the player
 names.
 - Fixed an issue where sequences with an activity weight of 0 never get
 selected.
 - Updated Koth_Nucleus:
   - Changed side spawn exits to prevent sniping from inside the spawn door.
   - Fixed graphical glitch on platform floor.
   - Fixed blue-colored models in RED area.
 - Updated Tc_Hydro:
   - Added respawn time advantages when a team begins to cap any point.
- Resets when the cap progress resets.
   - Fixed various nobuild and playerclip issues reported by the community.
   - Removed logic that reduced spawn times based on roundtime.

 Jason


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Re: [hlds] Team Fortress 2, Day of Defeat: Source and Counter-Strike: Source Beta Updates Released

2010-05-27 Thread DarthNinja
This is my surprised face

On Thu, May 27, 2010 at 7:51 PM, Ben B brutalgoerge...@gmail.com wrote:

 updates used to run fast, at most took 5 minutes valve broke something
 D:

 On Thu, May 27, 2010 at 5:17 PM, Jason Ruymen jas...@valvesoftware.com
 wrote:

  Required updates for Team Fortress 2, Day of Defeat: Source and
  Counter-Strike: Source Beta are now available.  Please run hldsupdatetool
 to
  receive the update.  The specific changes include:
 
  GameUI
  - Fixed the desktop resolution not appearing in the list of valid
  resolutions when using windowed-mode.
 
  Server Browser
  - Fixed a crash caused by leaving the server browser open while playing.
 
  Engine
  - Added client/server version check on client connect.
  - Fixed a crash caused by hitting ctrl-alt-del while playing.
 
  Counter-Strike: Source Beta
  - Added sv_disablefreezecam cvar to turn off the freezecam on a server.
  - Added sv_nonemesis cvar to turn off domination/revenge on a server.
  - Added sv_nomvp cvar to turn off MVP stars on a server.
  - Added sv_nostats cvar to turn off stats on a server.
  - Added avatar images to the scoreboards.
  - Added stats report to scoreboard to show whether a server has stats
  enabled or not.
  - Fixed achievement tab so it now updates at the time you earn an
  achievement.
  - Fixed bug causing achievements to be listed as earned in July 2009.
  - Fixed issue where you couldn't chat during intermission.
  - Fixed player stutter while moving in water.
  - Fixed player stutter when running into other players.
  - Fixed issue that caused footsteps to play when walking.
  - Fixed miscellaneous consistency, spelling and grammatical errors in the
  string tables.
  - Fixed grenade velocity problems.
  - Updated a few audio effects.
  - Updated scoreboard
- Changed layout to make it more readable.
- Changed scoreboard opacity to make the action behind it more
 readable.
- Supports Unicode and lowercase letters.
- Grayed out the names of dead players.
 
  Team Fortress 2
  - Added community submitted deathnotice icons for the community submitted
  weapons.
  - Changed the deathnotice text color to use black instead of white when
 the
  local player is involved.
  - Fixed domination/revenge messages not using team colors for the player
  names.
  - Fixed an issue where sequences with an activity weight of 0 never get
  selected.
  - Updated Koth_Nucleus:
- Changed side spawn exits to prevent sniping from inside the spawn
 door.
- Fixed graphical glitch on platform floor.
- Fixed blue-colored models in RED area.
  - Updated Tc_Hydro:
- Added respawn time advantages when a team begins to cap any point.
 - Resets when the cap progress resets.
- Fixed various nobuild and playerclip issues reported by the
 community.
- Removed logic that reduced spawn times based on roundtime.
 
  Jason
 
 
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Re: [hlds] Team Fortress 2, Day of Defeat: Source and Counter-Strike: Source Beta Updates Released

2010-05-27 Thread Ben B
holy how I'd be so embarrassed if i were valve. a 'network' with dozens of
content servers, and every single update brings on this mess.
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Re: [hlds] Team Fortress 2, Day of Defeat: Source and Counter-Strike: Source Beta Updates Released

2010-05-27 Thread DarthNinja
Pity I cant set my server to update from Valve's Greenland server (or
another one with a lesser load).
That trick works fine for client updates most of the time.

On Thu, May 27, 2010 at 7:56 PM, Ben B brutalgoerge...@gmail.com wrote:

 holy how I'd be so embarrassed if i were valve. a 'network' with dozens of
 content servers, and every single update brings on this mess.
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Re: [hlds] Team Fortress 2, Day of Defeat: Source and Counter-Strike: Source Beta Updates Released

2010-05-27 Thread Ben B
Lol, and now the update actually downloads some stuff.

One server doesn't launch, instantly crashes.

The other server launches, but says it's still out-of-date.

*rolls eyes
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Re: [hlds] Team Fortress 2, Day of Defeat: Source and Counter-Strike: Source Beta Updates Released

2010-05-27 Thread David Bello
Is the new update making Sourcemod crash for anyone else?
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Re: [hlds] Team Fortress 2, Day of Defeat: Source and Counter-Strike: Source Beta Updates Released

2010-05-27 Thread DarthNinja
And now steam community (chat) just went down.
Lol.

On Thu, May 27, 2010 at 8:03 PM, Ben B brutalgoerge...@gmail.com wrote:

 Lol, and now the update actually downloads some stuff.

 One server doesn't launch, instantly crashes.

 The other server launches, but says it's still out-of-date.

 *rolls eyes
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Re: [hlds] Team Fortress 2, Day of Defeat: Source and Counter-Strike: Source Beta Updates Released

2010-05-27 Thread HL-SDK Synths
I have supposedly downloaded the update. I am unable to run the game though.
The steam servers are too busy to let me run the game.

Really? That sounds kind of bonkers to me.

On Thu, May 27, 2010 at 8:03 PM, Ben B brutalgoerge...@gmail.com wrote:

 Lol, and now the update actually downloads some stuff.

 One server doesn't launch, instantly crashes.

 The other server launches, but says it's still out-of-date.

 *rolls eyes
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Re: [hlds] Team Fortress 2, Day of Defeat: Source and Counter-Strike: Source Beta Updates Released

2010-05-27 Thread DarthNinja
Goddamnit.
Please let me hear a bunch of nos.
Today was my day to get caught up on work!

On Thu, May 27, 2010 at 8:06 PM, David Bello dsbe...@gmail.com wrote:

 Is the new update making Sourcemod crash for anyone else?
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Re: [hlds] Team Fortress 2, Day of Defeat: Source and Counter-Strike: Source Beta Updates Released

2010-05-27 Thread Nicholas Hastings
Make sure you have the full update.

On 5/27/2010 8:06 PM, David Bello wrote:
 Is the new update making Sourcemod crash for anyone else?
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Re: [hlds] Team Fortress 2, Day of Defeat: Source and Counter-Strike: Source Beta Updates Released

2010-05-27 Thread DontWannaName!
You guys can have the changed files for WINDOWS...

http://topnotchclan.com/files/MayUpdate.zip

On Thu, May 27, 2010 at 5:06 PM, David Bello dsbe...@gmail.com wrote:
 Is the new update making Sourcemod crash for anyone else?
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Re: [hlds] Team Fortress 2, Day of Defeat: Source and Counter-Strike: Source Beta Updates Released

2010-05-27 Thread Shizzle Nizzle
does anyone need the update? I can throw it onto my download server for a
bit

On Thu, May 27, 2010 at 7:08 PM, HL-SDK Synths syntron...@gmail.com wrote:

 I have supposedly downloaded the update. I am unable to run the game
 though.
 The steam servers are too busy to let me run the game.

 Really? That sounds kind of bonkers to me.

 On Thu, May 27, 2010 at 8:03 PM, Ben B brutalgoerge...@gmail.com wrote:

  Lol, and now the update actually downloads some stuff.
 
  One server doesn't launch, instantly crashes.
 
  The other server launches, but says it's still out-of-date.
 
  *rolls eyes
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Re: [hlds] Team Fortress 2, Day of Defeat: Source and Counter-Strike: Source Beta Updates Released

2010-05-27 Thread Allan Button
I would opt in for a P2P transfer method.

Another idea, is let people DL from the game server itself, it has most of the 
files anyways. Maybe this could be based on steam groups.

Allan

-Original Message-
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of HL-SDK Synths
Sent: Thursday, May 27, 2010 8:09 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2, Day of Defeat: Source and Counter-Strike: 
Source Beta Updates Released

I have supposedly downloaded the update. I am unable to run the game though.
The steam servers are too busy to let me run the game.

Really? That sounds kind of bonkers to me.

On Thu, May 27, 2010 at 8:03 PM, Ben B brutalgoerge...@gmail.com wrote:

 Lol, and now the update actually downloads some stuff.

 One server doesn't launch, instantly crashes.

 The other server launches, but says it's still out-of-date.

 *rolls eyes
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Re: [hlds] Team Fortress 2, Day of Defeat: Source and Counter-Strike: Source Beta Updates Released

2010-05-27 Thread DarthNinja
It's sad that we have to resort to this.
Thanks none the less!

On Thu, May 27, 2010 at 8:10 PM, DontWannaName! ad...@topnotchclan.comwrote:

 You guys can have the changed files for WINDOWS...

 http://topnotchclan.com/files/MayUpdate.zip

 On Thu, May 27, 2010 at 5:06 PM, David Bello dsbe...@gmail.com wrote:
  Is the new update making Sourcemod crash for anyone else?
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-- 
¤Ψ[GoR]|Ω|Ďaŗŧh_ÑiñjaΨ¤
http://www.DarthNinja.com
http://www.GoRClan.com
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Re: [hlds] Team Fortress 2, Day of Defeat: Source and Counter-Strike: Source Beta Updates Released

2010-05-27 Thread 1nsane
Linux? Yes.

On Thu, May 27, 2010 at 8:11 PM, Shizzle Nizzle infl...@gmail.com wrote:

 does anyone need the update? I can throw it onto my download server for a
 bit

 On Thu, May 27, 2010 at 7:08 PM, HL-SDK Synths syntron...@gmail.com
 wrote:

  I have supposedly downloaded the update. I am unable to run the game
  though.
  The steam servers are too busy to let me run the game.
 
  Really? That sounds kind of bonkers to me.
 
  On Thu, May 27, 2010 at 8:03 PM, Ben B brutalgoerge...@gmail.com
 wrote:
 
   Lol, and now the update actually downloads some stuff.
  
   One server doesn't launch, instantly crashes.
  
   The other server launches, but says it's still out-of-date.
  
   *rolls eyes
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Re: [hlds] Team Fortress 2, Day of Defeat: Source and Counter-Strike: Source Beta Updates Released

2010-05-27 Thread Kyle Sanderson
CS:S Beta using SourceMod works, and starts fine on Linux.

Kyle.

On Thu, May 27, 2010 at 5:14 PM, 1nsane 1nsane...@gmail.com wrote:
 Linux? Yes.

 On Thu, May 27, 2010 at 8:11 PM, Shizzle Nizzle infl...@gmail.com wrote:

 does anyone need the update? I can throw it onto my download server for a
 bit

 On Thu, May 27, 2010 at 7:08 PM, HL-SDK Synths syntron...@gmail.com
 wrote:

  I have supposedly downloaded the update. I am unable to run the game
  though.
  The steam servers are too busy to let me run the game.
 
  Really? That sounds kind of bonkers to me.
 
  On Thu, May 27, 2010 at 8:03 PM, Ben B brutalgoerge...@gmail.com
 wrote:
 
   Lol, and now the update actually downloads some stuff.
  
   One server doesn't launch, instantly crashes.
  
   The other server launches, but says it's still out-of-date.
  
   *rolls eyes
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Re: [hlds] Team Fortress 2, Day of Defeat: Source and Counter-Strike: Source Beta Updates Released

2010-05-27 Thread 1nsane
Works fine here too, Windows and Linux (TF2).

On Thu, May 27, 2010 at 8:17 PM, Kyle Sanderson kyle.l...@gmail.com wrote:

 CS:S Beta using SourceMod works, and starts fine on Linux.

 Kyle.

 On Thu, May 27, 2010 at 5:14 PM, 1nsane 1nsane...@gmail.com wrote:
  Linux? Yes.
 
  On Thu, May 27, 2010 at 8:11 PM, Shizzle Nizzle infl...@gmail.com
 wrote:
 
  does anyone need the update? I can throw it onto my download server for
 a
  bit
 
  On Thu, May 27, 2010 at 7:08 PM, HL-SDK Synths syntron...@gmail.com
  wrote:
 
   I have supposedly downloaded the update. I am unable to run the game
   though.
   The steam servers are too busy to let me run the game.
  
   Really? That sounds kind of bonkers to me.
  
   On Thu, May 27, 2010 at 8:03 PM, Ben B brutalgoerge...@gmail.com
  wrote:
  
Lol, and now the update actually downloads some stuff.
   
One server doesn't launch, instantly crashes.
   
The other server launches, but says it's still out-of-date.
   
*rolls eyes
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Re: [hlds] Team Fortress 2, Day of Defeat: Source and Counter-Strike: Source Beta Updates Released

2010-05-27 Thread Tom Grant
Holy hell this is taking forever!

On Thu, May 27, 2010 at 8:20 PM, 1nsane 1nsane...@gmail.com wrote:

 Works fine here too, Windows and Linux (TF2).

 On Thu, May 27, 2010 at 8:17 PM, Kyle Sanderson kyle.l...@gmail.com
 wrote:

  CS:S Beta using SourceMod works, and starts fine on Linux.
 
  Kyle.
 
  On Thu, May 27, 2010 at 5:14 PM, 1nsane 1nsane...@gmail.com wrote:
   Linux? Yes.
  
   On Thu, May 27, 2010 at 8:11 PM, Shizzle Nizzle infl...@gmail.com
  wrote:
  
   does anyone need the update? I can throw it onto my download server
 for
  a
   bit
  
   On Thu, May 27, 2010 at 7:08 PM, HL-SDK Synths syntron...@gmail.com
   wrote:
  
I have supposedly downloaded the update. I am unable to run the game
though.
The steam servers are too busy to let me run the game.
   
Really? That sounds kind of bonkers to me.
   
On Thu, May 27, 2010 at 8:03 PM, Ben B brutalgoerge...@gmail.com
   wrote:
   
 Lol, and now the update actually downloads some stuff.

 One server doesn't launch, instantly crashes.

 The other server launches, but says it's still out-of-date.

 *rolls eyes
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Re: [hlds] Team Fortress 2, Day of Defeat: Source and Counter-Strike: Source Beta Updates Released

2010-05-27 Thread Shawn P. Zipay
Guys, this happens every time.  Everyone (clients and servers) rush to get
the latest update immediately.  We all know it's going to happen, so why not
just try to stagger your personal updates for maybe an hour or two+ after
the update is released.

That'll let the initial rush die down a bit and make the bandwidth more
readily available.



On Thu, May 27, 2010 at 8:25 PM, Tom Grant aksu...@gmail.com wrote:

 Holy hell this is taking forever!

 On Thu, May 27, 2010 at 8:20 PM, 1nsane 1nsane...@gmail.com wrote:

  Works fine here too, Windows and Linux (TF2).
 
  On Thu, May 27, 2010 at 8:17 PM, Kyle Sanderson kyle.l...@gmail.com
  wrote:
 
   CS:S Beta using SourceMod works, and starts fine on Linux.
  
   Kyle.
  
   On Thu, May 27, 2010 at 5:14 PM, 1nsane 1nsane...@gmail.com wrote:
Linux? Yes.
   
On Thu, May 27, 2010 at 8:11 PM, Shizzle Nizzle infl...@gmail.com
   wrote:
   
does anyone need the update? I can throw it onto my download server
  for
   a
bit
   
On Thu, May 27, 2010 at 7:08 PM, HL-SDK Synths 
 syntron...@gmail.com
wrote:
   
 I have supposedly downloaded the update. I am unable to run the
 game
 though.
 The steam servers are too busy to let me run the game.

 Really? That sounds kind of bonkers to me.

 On Thu, May 27, 2010 at 8:03 PM, Ben B brutalgoerge...@gmail.com
 
wrote:

  Lol, and now the update actually downloads some stuff.
 
  One server doesn't launch, instantly crashes.
 
  The other server launches, but says it's still out-of-date.
 
  *rolls eyes
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Re: [hlds] Team Fortress 2, Day of Defeat: Source and Counter-Strike: Source Beta Updates Released

2010-05-27 Thread Jonah Hirsch
My windows server SEEMS to update, but then it doesn't. It doesn't timeout
or anything, but it just doesn't update, although it says it is updated.

Thanks for the files dontwannaname
Jonah Hirsch
---


On Thu, May 27, 2010 at 5:25 PM, Tom Grant aksu...@gmail.com wrote:

 Holy hell this is taking forever!

 On Thu, May 27, 2010 at 8:20 PM, 1nsane 1nsane...@gmail.com wrote:

  Works fine here too, Windows and Linux (TF2).
 
  On Thu, May 27, 2010 at 8:17 PM, Kyle Sanderson kyle.l...@gmail.com
  wrote:
 
   CS:S Beta using SourceMod works, and starts fine on Linux.
  
   Kyle.
  
   On Thu, May 27, 2010 at 5:14 PM, 1nsane 1nsane...@gmail.com wrote:
Linux? Yes.
   
On Thu, May 27, 2010 at 8:11 PM, Shizzle Nizzle infl...@gmail.com
   wrote:
   
does anyone need the update? I can throw it onto my download server
  for
   a
bit
   
On Thu, May 27, 2010 at 7:08 PM, HL-SDK Synths 
 syntron...@gmail.com
wrote:
   
 I have supposedly downloaded the update. I am unable to run the
 game
 though.
 The steam servers are too busy to let me run the game.

 Really? That sounds kind of bonkers to me.

 On Thu, May 27, 2010 at 8:03 PM, Ben B brutalgoerge...@gmail.com
 
wrote:

  Lol, and now the update actually downloads some stuff.
 
  One server doesn't launch, instantly crashes.
 
  The other server launches, but says it's still out-of-date.
 
  *rolls eyes
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Re: [hlds] Team Fortress 2, Day of Defeat: Source and Counter-Strike: Source Beta Updates Released

2010-05-27 Thread k e
my servers keep crashing immediately. I even used dontwannaname's
files...any one having any luck?


On Thu, May 27, 2010 at 8:35 PM, Jonah Hirsch crazydog...@gmail.com wrote:

 My windows server SEEMS to update, but then it doesn't. It doesn't timeout
 or anything, but it just doesn't update, although it says it is updated.

 Thanks for the files dontwannaname
 Jonah Hirsch
 ---


 On Thu, May 27, 2010 at 5:25 PM, Tom Grant aksu...@gmail.com wrote:

  Holy hell this is taking forever!
 
  On Thu, May 27, 2010 at 8:20 PM, 1nsane 1nsane...@gmail.com wrote:
 
   Works fine here too, Windows and Linux (TF2).
  
   On Thu, May 27, 2010 at 8:17 PM, Kyle Sanderson kyle.l...@gmail.com
   wrote:
  
CS:S Beta using SourceMod works, and starts fine on Linux.
   
Kyle.
   
On Thu, May 27, 2010 at 5:14 PM, 1nsane 1nsane...@gmail.com wrote:
 Linux? Yes.

 On Thu, May 27, 2010 at 8:11 PM, Shizzle Nizzle infl...@gmail.com
 
wrote:

 does anyone need the update? I can throw it onto my download
 server
   for
a
 bit

 On Thu, May 27, 2010 at 7:08 PM, HL-SDK Synths 
  syntron...@gmail.com
 wrote:

  I have supposedly downloaded the update. I am unable to run the
  game
  though.
  The steam servers are too busy to let me run the game.
 
  Really? That sounds kind of bonkers to me.
 
  On Thu, May 27, 2010 at 8:03 PM, Ben B 
 brutalgoerge...@gmail.com
  
 wrote:
 
   Lol, and now the update actually downloads some stuff.
  
   One server doesn't launch, instantly crashes.
  
   The other server launches, but says it's still out-of-date.
  
   *rolls eyes
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Re: [hlds] Team Fortress 2, Day of Defeat: Source and Counter-Strike: Source Beta Updates Released

2010-05-27 Thread DontWannaName!
At first the file had bad server.dlls but I updated it when I posted
it. Check tf/bin for bad files.

On Thu, May 27, 2010 at 6:54 PM, k e mfnt...@gmail.com wrote:
 my servers keep crashing immediately. I even used dontwannaname's
 files...any one having any luck?


 On Thu, May 27, 2010 at 8:35 PM, Jonah Hirsch crazydog...@gmail.com wrote:

 My windows server SEEMS to update, but then it doesn't. It doesn't timeout
 or anything, but it just doesn't update, although it says it is updated.

 Thanks for the files dontwannaname
 Jonah Hirsch
 ---


 On Thu, May 27, 2010 at 5:25 PM, Tom Grant aksu...@gmail.com wrote:

  Holy hell this is taking forever!
 
  On Thu, May 27, 2010 at 8:20 PM, 1nsane 1nsane...@gmail.com wrote:
 
   Works fine here too, Windows and Linux (TF2).
  
   On Thu, May 27, 2010 at 8:17 PM, Kyle Sanderson kyle.l...@gmail.com
   wrote:
  
CS:S Beta using SourceMod works, and starts fine on Linux.
   
Kyle.
   
On Thu, May 27, 2010 at 5:14 PM, 1nsane 1nsane...@gmail.com wrote:
 Linux? Yes.

 On Thu, May 27, 2010 at 8:11 PM, Shizzle Nizzle infl...@gmail.com
 
wrote:

 does anyone need the update? I can throw it onto my download
 server
   for
a
 bit

 On Thu, May 27, 2010 at 7:08 PM, HL-SDK Synths 
  syntron...@gmail.com
 wrote:

  I have supposedly downloaded the update. I am unable to run the
  game
  though.
  The steam servers are too busy to let me run the game.
 
  Really? That sounds kind of bonkers to me.
 
  On Thu, May 27, 2010 at 8:03 PM, Ben B 
 brutalgoerge...@gmail.com
  
 wrote:
 
   Lol, and now the update actually downloads some stuff.
  
   One server doesn't launch, instantly crashes.
  
   The other server launches, but says it's still out-of-date.
  
   *rolls eyes
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Re: [hlds] Team Fortress 2, Day of Defeat: Source and Counter-Strike: Source Beta Updates Released

2010-05-27 Thread k
Linux server automatic update worked fine for me in Australia, simply sent
_restart to the server and it went on it's merry way updating the required
files and started up again without a problem

On Fri, May 28, 2010 at 1:54 PM, k e mfnt...@gmail.com wrote:

 my servers keep crashing immediately
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Re: [hlds] Team Fortress 2, Day of Defeat: Source and Counter-Strike: Source Beta Updates Released

2010-05-27 Thread k e
it worked the second time, thanks a bunch

On Thu, May 27, 2010 at 10:26 PM, k k...@old.school.nz wrote:

 Linux server automatic update worked fine for me in Australia, simply sent
 _restart to the server and it went on it's merry way updating the required
 files and started up again without a problem

 On Fri, May 28, 2010 at 1:54 PM, k e mfnt...@gmail.com wrote:

  my servers keep crashing immediately
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Re: [hlds] Team Fortress 2, Day of Defeat: Source and Counter-Strike: Source Beta Updates Released

2010-05-27 Thread HL-SDK Synths
I won't tell anyone the correct way to do it, but I would think we would
live a few days without this update.

Idea:
--Stagger in downloads as the steam client starts (or dedicated servers are
notified of updated)
--Don't apply the update now, we're going to have 2 different versions of
the game running
--Wait until a specified time/date and merge the updated files over the
existing installations

Results:
--Everyone gets the update with little confusion
--Everyone updates at the same time

Shouldn't the GCF format and steam client be able to handle this kind of
updating system?
I'm not sure why I replied if no one who could change it is reading... :-/

On Thu, May 27, 2010 at 8:33 PM, Shawn P. Zipay digitalz...@gmail.comwrote:

 Guys, this happens every time.  Everyone (clients and servers) rush to get
 the latest update immediately.  We all know it's going to happen, so why
 not
 just try to stagger your personal updates for maybe an hour or two+ after
 the update is released.

 That'll let the initial rush die down a bit and make the bandwidth more
 readily available.



 On Thu, May 27, 2010 at 8:25 PM, Tom Grant aksu...@gmail.com wrote:

  Holy hell this is taking forever!
 
  On Thu, May 27, 2010 at 8:20 PM, 1nsane 1nsane...@gmail.com wrote:
 
   Works fine here too, Windows and Linux (TF2).
  
   On Thu, May 27, 2010 at 8:17 PM, Kyle Sanderson kyle.l...@gmail.com
   wrote:
  
CS:S Beta using SourceMod works, and starts fine on Linux.
   
Kyle.
   
On Thu, May 27, 2010 at 5:14 PM, 1nsane 1nsane...@gmail.com wrote:
 Linux? Yes.

 On Thu, May 27, 2010 at 8:11 PM, Shizzle Nizzle infl...@gmail.com
 
wrote:

 does anyone need the update? I can throw it onto my download
 server
   for
a
 bit

 On Thu, May 27, 2010 at 7:08 PM, HL-SDK Synths 
  syntron...@gmail.com
 wrote:

  I have supposedly downloaded the update. I am unable to run the
  game
  though.
  The steam servers are too busy to let me run the game.
 
  Really? That sounds kind of bonkers to me.
 
  On Thu, May 27, 2010 at 8:03 PM, Ben B 
 brutalgoerge...@gmail.com
  
 wrote:
 
   Lol, and now the update actually downloads some stuff.
  
   One server doesn't launch, instantly crashes.
  
   The other server launches, but says it's still out-of-date.
  
   *rolls eyes
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Re: [hlds] Team Fortress 2, Day of Defeat: Source and Counter-Strike: Source Beta Updates Released

2010-05-27 Thread k
I'd like to see the argument for no

On Fri, May 28, 2010 at 3:43 PM, DarkVirus virus...@gmail.com wrote:

 Wouldnt the 'correct' way be fix windows autoupdate, and then servers
 will update at map change intervals, would require no notification in
 advance to us and would solve congestion?

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Re: [hlds] Team Fortress 2, Day of Defeat: Source and Counter-Strike: Source Beta Updates Released

2010-05-27 Thread Kyle Sanderson
DarthNinja, how do you view your server ranking? :O

Thanks,
Kyle.

On Thu, May 27, 2010 at 9:18 PM, k k...@old.school.nz wrote:
 I'd like to see the argument for no

 On Fri, May 28, 2010 at 3:43 PM, DarkVirus virus...@gmail.com wrote:

 Wouldnt the 'correct' way be fix windows autoupdate, and then servers
 will update at map change intervals, would require no notification in
 advance to us and would solve congestion?

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