Re: [hlds] Server lag, one server on one box
You can always use Drek's srcds calculator for recommend rates. http://www.reece-eu.net/drekrates.php Allan -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Kyle Sanderson Sent: Thursday, July 22, 2010 1:48 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Server lag, one server on one box On Windows, from what I can recall FPS is directly linked to CPU usage. Rates are wrong, including what Левинчук Федор said besides sv_maxcmdrate set to 0, which is probably your main issue. For sure: sv_mincmdrate 33 sv_minupdaterate 33 sv_maxcmdrate 66 sv_maxupdaterate 66 Assuming: sv_minrate 35000 sv_maxrate 7 Also, try not using the FPS Booster and see if the lag persists. Kyle. On Wed, Jul 21, 2010 at 9:35 PM, Steven Polley zellers.shi...@gmail.com wrote: So I noticed a few of you people were experiencing server lag. Welll, so am I. I have a 1gbps up/down net speed, with a dual e5620 setup, and I decided to run one, yes one TF2 server on a fresh install of Windows Server 08. Yes, I am getting lag. I am using the FPS boost pluging, running a 2000 max FPS server, which averages at close to 1,700 FPS. I set my rates to be sv_maxcmdrate 0 sv_maxrate 0 sv_maxreplay 2 sv_maxupdaterate 100 sv_mincmdrate 0 sv_minrate 0 sv_minupdaterate 30 Basically, with unlimited computing resources allowed... what are the best rates? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update
Yes Windows here, assigning cores wont solve high cpu load it will just limit it :( - Original Message - From: Mike Stiehm mikesti...@gmail.com To: 'Half-Life dedicated Win32 server mailing list' hlds@list.valvesoftware.com Sent: Thursday, July 22, 2010 1:11 AM Subject: Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update any of you guys on windows? I seemed to have completely fixed this on my system. I was letting windows assign the SRCDS treads to CPU cores (Generally it windows does a great job at this) hover when I manually assigned the SRCDS treads to cpu cores all lag/cpu spikes stopped completely.. I also believe the overall CPU usage dropped in 1/2 for me... Maybe we have a bug with the multi treading and didn't valve update that code a few updates ago also? This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to postmas...@multiplay.co.uk. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server lag, one server on one box
Thats insane, how many servers would you normally run on that setup? Date: Wed, 21 Jul 2010 22:35:08 -0600 From: zellers.shi...@gmail.com To: hlds@list.valvesoftware.com Subject: [hlds] Server lag, one server on one box So I noticed a few of you people were experiencing server lag. Welll, so am I. I have a 1gbps up/down net speed, with a dual e5620 setup, and I decided to run one, yes one TF2 server on a fresh install of Windows Server 08. Yes, I am getting lag. I am using the FPS boost pluging, running a 2000 max FPS server, which averages at close to 1,700 FPS. I set my rates to be sv_maxcmdrate 0 sv_maxrate 0 sv_maxreplay 2 sv_maxupdaterate 100 sv_mincmdrate 0 sv_minrate 0 sv_minupdaterate 30 Basically, with unlimited computing resources allowed... what are the best rates? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Browse profiles for FREE! Meet local singles online. http://clk.atdmt.com/NMN/go/150855801/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server lag, one server on one box
That calculator seems bogus to me. This is what it produces for a 32slot SCRDS server with a 100Mbit pipe, 2.4Ghz CPU and 8GB mem: sv_minrate 0 sv_maxrate 185547 sv_minupdaterate 4 sv_maxupdaterate 618 I could output random numbers like that as well... Saint K. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Allan Button Sent: Thursday, July 22, 2010 8:21 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Server lag, one server on one box You can always use Drek's srcds calculator for recommend rates. http://www.reece-eu.net/drekrates.php Allan -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Kyle Sanderson Sent: Thursday, July 22, 2010 1:48 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Server lag, one server on one box On Windows, from what I can recall FPS is directly linked to CPU usage. Rates are wrong, including what Левинчук Федор said besides sv_maxcmdrate set to 0, which is probably your main issue. For sure: sv_mincmdrate 33 sv_minupdaterate 33 sv_maxcmdrate 66 sv_maxupdaterate 66 Assuming: sv_minrate 35000 sv_maxrate 7 Also, try not using the FPS Booster and see if the lag persists. Kyle. On Wed, Jul 21, 2010 at 9:35 PM, Steven Polley zellers.shi...@gmail.com wrote: So I noticed a few of you people were experiencing server lag. Welll, so am I. I have a 1gbps up/down net speed, with a dual e5620 setup, and I decided to run one, yes one TF2 server on a fresh install of Windows Server 08. Yes, I am getting lag. I am using the FPS boost pluging, running a 2000 max FPS server, which averages at close to 1,700 FPS. I set my rates to be sv_maxcmdrate 0 sv_maxrate 0 sv_maxreplay 2 sv_maxupdaterate 100 sv_mincmdrate 0 sv_minrate 0 sv_minupdaterate 30 Basically, with unlimited computing resources allowed... what are the best rates? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server lag, one server on one box
No one needs more than 66. 100 is for jurists. Think 'organic food'. Work on more locations to improve latency first. On Jul 22, 2010 8:02 AM, Saint K. sai...@specialattack.net wrote: That calculator seems bogus to me. This is what it produces for a 32slot SCRDS server with a 100Mbit pipe, 2.4Ghz CPU and 8GB mem: sv_minrate 0 sv_maxrate 185547 sv_minupdaterate 4 sv_maxupdaterate 618 I could output random numbers like that as well... Saint K. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valv... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server lag, one server on one box
That's absolutely positively moronic. sv_minrate 0 sv_maxrate 92773 sv_minupdaterate 4 sv_maxupdaterate 309 . Kyle. On Wed, Jul 21, 2010 at 11:21 PM, Allan Button abut...@netaccess.ca wrote: You can always use Drek's srcds calculator for recommend rates. http://www.reece-eu.net/drekrates.php Allan -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Kyle Sanderson Sent: Thursday, July 22, 2010 1:48 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Server lag, one server on one box On Windows, from what I can recall FPS is directly linked to CPU usage. Rates are wrong, including what Левинчук Федор said besides sv_maxcmdrate set to 0, which is probably your main issue. For sure: sv_mincmdrate 33 sv_minupdaterate 33 sv_maxcmdrate 66 sv_maxupdaterate 66 Assuming: sv_minrate 35000 sv_maxrate 7 Also, try not using the FPS Booster and see if the lag persists. Kyle. On Wed, Jul 21, 2010 at 9:35 PM, Steven Polley zellers.shi...@gmail.com wrote: So I noticed a few of you people were experiencing server lag. Welll, so am I. I have a 1gbps up/down net speed, with a dual e5620 setup, and I decided to run one, yes one TF2 server on a fresh install of Windows Server 08. Yes, I am getting lag. I am using the FPS boost pluging, running a 2000 max FPS server, which averages at close to 1,700 FPS. I set my rates to be sv_maxcmdrate 0 sv_maxrate 0 sv_maxreplay 2 sv_maxupdaterate 100 sv_mincmdrate 0 sv_minrate 0 sv_minupdaterate 30 Basically, with unlimited computing resources allowed... what are the best rates? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server lag, one server on one box
Minimum rates should always be 10 On Jul 22, 2010 10:42 AM, Kyle Sanderson kyle.l...@gmail.com wrote: That's absolutely positively moronic. sv_minrate 0 sv_maxrate 92773 sv_minupdaterate 4 sv_maxupdaterate 309 . Kyle. On Wed, Jul 21, 2010 at 11:21 PM, Allan Button abut...@netaccess.ca wrote: You can always use D... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update
You would be right but for me it did fix the high CPU spike I was seeing. I have an 8 core system and did let windows assign the affinity. everything was nice and level as for CPU usage prior the the update. After the update just one single instance or srcds would spike to as much as 85% (of all 8 cores) after assigning srcds just 2 cores (with 2 servers per core) I never noticed the cpu usage go above 10%, 15% or 18% with no more network time out's. It possible the windows version of srcds has some type of issue with multithreading maybe it's something that only shows up with you have 8 or more cores idk -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Steven Hartland Sent: Thursday, July 22, 2010 3:12 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update Yes Windows here, assigning cores wont solve high cpu load it will just limit it :( - Original Message - From: Mike Stiehm mikesti...@gmail.com To: 'Half-Life dedicated Win32 server mailing list' hlds@list.valvesoftware.com Sent: Thursday, July 22, 2010 1:11 AM Subject: Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update any of you guys on windows? I seemed to have completely fixed this on my system. I was letting windows assign the SRCDS treads to CPU cores (Generally it windows does a great job at this) hover when I manually assigned the SRCDS treads to cpu cores all lag/cpu spikes stopped completely.. I also believe the overall CPU usage dropped in 1/2 for me... Maybe we have a bug with the multi treading and didn't valve update that code a few updates ago also? This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to postmas...@multiplay.co.uk. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] sv_benchmark_force_start TF2 speedhack
im getting reports... that is isnt.. people are still able to replicate it on our servers. On Wed, Jul 21, 2010 at 3:10 PM, clad iron cladi...@gmail.com wrote: i guess this got fixed, woot... An optional update for Team Fortress 2 is now available. Here are the specific changes: Server Browser: - Fixed the server browser not saving filter settings properly. Team Fortress 2: - Fixed a speed exploit related to benchmarks. - Fixed Parasite hat not being posed correctly on class loadout panels. - Fixed a level change crash. Jason On Wed, Jul 21, 2010 at 1:57 PM, HL-SDK Synths syntron...@gmail.com wrote: Speed master has procreated. On Jul 21, 2010 10:59 AM, Shizzle Nizzle infl...@gmail.com wrote: yea its starting to spread around the steam forums very quickly. we banned a couple people last night who wouldnt stop.. On Mon, Jul 19, 2010 at 9:29 AM, Kyle Sanderson kyle.l...@gmail.com wrote: This does not effec... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update
ya we run about16 tf2 servers running on 3 different dedicated servers, we have issues of dropouts as well, that stems back from the engineer update. doesn't happen to everyone but there are timeouts that just occur when the cpu spikes up. On Thu, Jul 22, 2010 at 10:13 AM, Mike Stiehm mikesti...@gmail.com wrote: You would be right but for me it did fix the high CPU spike I was seeing. I have an 8 core system and did let windows assign the affinity. everything was nice and level as for CPU usage prior the the update. After the update just one single instance or srcds would spike to as much as 85% (of all 8 cores) after assigning srcds just 2 cores (with 2 servers per core) I never noticed the cpu usage go above 10%, 15% or 18% with no more network time out's. It possible the windows version of srcds has some type of issue with multithreading maybe it's something that only shows up with you have 8 or more cores idk -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Steven Hartland Sent: Thursday, July 22, 2010 3:12 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update Yes Windows here, assigning cores wont solve high cpu load it will just limit it :( - Original Message - From: Mike Stiehm mikesti...@gmail.com To: 'Half-Life dedicated Win32 server mailing list' hlds@list.valvesoftware.com Sent: Thursday, July 22, 2010 1:11 AM Subject: Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update any of you guys on windows? I seemed to have completely fixed this on my system. I was letting windows assign the SRCDS treads to CPU cores (Generally it windows does a great job at this) hover when I manually assigned the SRCDS treads to cpu cores all lag/cpu spikes stopped completely.. I also believe the overall CPU usage dropped in 1/2 for me... Maybe we have a bug with the multi treading and didn't valve update that code a few updates ago also? This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to postmas...@multiplay.co.uk. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update
I use a GSP and do not have my own dedicated server, but I too seem to be affected by this. My servers are running really bad and I have noticed my server fps fluctuating wildly between 512 and 64. After opening a ticket with my GSP they have included information indicating that my server is using 100% of the core and their suggestion has been to lower the tickrate. I have not tried disabling my plugins, but I purposely use a few as possible to avoid any kind of performance issues. 01 Admin File Reader (1.3.3) by AlliedModders LLC 02 Admin Help (1.3.3) by AlliedModders LLC 03 Admin Menu (1.3.3) by AlliedModders LLC 04 Anti-Flood (1.3.3) by AlliedModders LLC 05 Basic Chat (1.3.3) by AlliedModders LLC 06 Basic Comm Control (1.3.3) by AlliedModders LLC 07 Basic Commands (1.3.3) by AlliedModders LLC 08 Basic Info Triggers (1.3.3) by AlliedModders LLC 09 Basic Votes (1.3.3) by AlliedModders LLC 10 Client Preferences (1.3.3) by AlliedModders LLC 11 FistPie (0.4) by Darkimmortal 12 High Ping Kicker - Lite Edition (1.0.0.1) by Liam 13 Nextmap (1.3.3) by AlliedModders LLC 14 Kill Streak Orgasms (3.2.1) by Goerge 15 Players Votes (1.5.0) by The Resident, pZv! 16 SourceMod Radio (1.0.0.12) by dubbeh 17 RCON Lock (0.6.6) by devicenull 18 Server Hop (0.8.1) by [GRAVE] rig0r 19 Sound Commands (1.3.3) by AlliedModders LLC 20 SourceBans (1.4.6) by InterWave Studios Development Team 21 Spray Tracer (5.8) by Nican132, CptMoore, Lebson506th 22 [TF2] Player Stats (6.4) by DarthNinja, R-Hehl On Wed, Jul 21, 2010 at 12:37 PM, Steven Hartland kill...@multiplay.co.ukwrote: We've been seeing a large number of complaints about lag over the last few days for our TF2 servers and upon investigation it seems that the update released yesterday morning has caused a MASSIVE CPU hike for servers. Prior to this update our 95th CPU usage on was 39% on cp_orange_x3_t, since the update this has jumped to 108%, maps seem to be affected to a different degree to all are seeing an very large increase. These figures are normalised for a single core on an Intel L5520 so not a slow machine by any means. Here's a few stats graphs which make it very clear: http://www.multiplaygameservers.com/dropzone/12609_week-cpu-jump.png http://www.multiplaygameservers.com/dropzone/13295_week-cpu-jump.png This is not a sustainable change, so I hope we can get a fix for this ASAP. Regards Steve This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to postmas...@multiplay.co.uk. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update
That's a typical response lol. Fps fluctuation is pretty normal. But if you are hitting 100 percent the whole server will feel it and lag. Sent from my iPhone 4 On Jul 22, 2010, at 11:16 AM, M33CROB ad...@phoenixrisingtf2.com wrote: I use a GSP and do not have my own dedicated server, but I too seem to be affected by this. My servers are running really bad and I have noticed my server fps fluctuating wildly between 512 and 64. After opening a ticket with my GSP they have included information indicating that my server is using 100% of the core and their suggestion has been to lower the tickrate. I have not tried disabling my plugins, but I purposely use a few as possible to avoid any kind of performance issues. 01 Admin File Reader (1.3.3) by AlliedModders LLC 02 Admin Help (1.3.3) by AlliedModders LLC 03 Admin Menu (1.3.3) by AlliedModders LLC 04 Anti-Flood (1.3.3) by AlliedModders LLC 05 Basic Chat (1.3.3) by AlliedModders LLC 06 Basic Comm Control (1.3.3) by AlliedModders LLC 07 Basic Commands (1.3.3) by AlliedModders LLC 08 Basic Info Triggers (1.3.3) by AlliedModders LLC 09 Basic Votes (1.3.3) by AlliedModders LLC 10 Client Preferences (1.3.3) by AlliedModders LLC 11 FistPie (0.4) by Darkimmortal 12 High Ping Kicker - Lite Edition (1.0.0.1) by Liam 13 Nextmap (1.3.3) by AlliedModders LLC 14 Kill Streak Orgasms (3.2.1) by Goerge 15 Players Votes (1.5.0) by The Resident, pZv! 16 SourceMod Radio (1.0.0.12) by dubbeh 17 RCON Lock (0.6.6) by devicenull 18 Server Hop (0.8.1) by [GRAVE] rig0r 19 Sound Commands (1.3.3) by AlliedModders LLC 20 SourceBans (1.4.6) by InterWave Studios Development Team 21 Spray Tracer (5.8) by Nican132, CptMoore, Lebson506th 22 [TF2] Player Stats (6.4) by DarthNinja, R-Hehl On Wed, Jul 21, 2010 at 12:37 PM, Steven Hartland kill...@multiplay.co.ukwrote: We've been seeing a large number of complaints about lag over the last few days for our TF2 servers and upon investigation it seems that the update released yesterday morning has caused a MASSIVE CPU hike for servers. Prior to this update our 95th CPU usage on was 39% on cp_orange_x3_t, since the update this has jumped to 108%, maps seem to be affected to a different degree to all are seeing an very large increase. These figures are normalised for a single core on an Intel L5520 so not a slow machine by any means. Here's a few stats graphs which make it very clear: http://www.multiplaygameservers.com/dropzone/12609_week-cpu-jump.png http://www.multiplaygameservers.com/dropzone/13295_week-cpu-jump.png This is not a sustainable change, so I hope we can get a fix for this ASAP. Regards Steve This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to postmas...@multiplay.co.uk. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update
Thanks for the suggestion Eric, I've restarted a selection of our most popular publics with a mixture of -threads 1 and -threads 3 and will monitor the results. It will take ~24 hours to get enough stats to be able to formulate a meaningful conclusion from, so will report back some time tomorrow. Regards Steve - Original Message - From: Eric Smith er...@valvesoftware.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Thursday, July 22, 2010 7:29 PM Subject: Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update Can you try starting your server(s) with -threads 3 or -threads 1 in the command line to see if that fixes the CPU spikes you're seeing? This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to postmas...@multiplay.co.uk. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update
I started a server with this command line: -console -game tf +maxplayers 32 -threads 1 +map pl_goldrush However according to Task Manager it still has 10 or 11 threads just like the servers started without it. Is that normal? On Thu, Jul 22, 2010 at 2:29 PM, Eric Smith er...@valvesoftware.com wrote: Can you try starting your server(s) with -threads 3 or -threads 1 in the command line to see if that fixes the CPU spikes you're seeing? Thanks. Eric Smith Valve -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] On Behalf Of M33CROB Sent: Thursday, July 22, 2010 11:17 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update I use a GSP and do not have my own dedicated server, but I too seem to be affected by this. My servers are running really bad and I have noticed my server fps fluctuating wildly between 512 and 64. After opening a ticket with my GSP they have included information indicating that my server is using 100% of the core and their suggestion has been to lower the tickrate. I have not tried disabling my plugins, but I purposely use a few as possible to avoid any kind of performance issues. 01 Admin File Reader (1.3.3) by AlliedModders LLC 02 Admin Help (1.3.3) by AlliedModders LLC 03 Admin Menu (1.3.3) by AlliedModders LLC 04 Anti-Flood (1.3.3) by AlliedModders LLC 05 Basic Chat (1.3.3) by AlliedModders LLC 06 Basic Comm Control (1.3.3) by AlliedModders LLC 07 Basic Commands (1.3.3) by AlliedModders LLC 08 Basic Info Triggers (1.3.3) by AlliedModders LLC 09 Basic Votes (1.3.3) by AlliedModders LLC 10 Client Preferences (1.3.3) by AlliedModders LLC 11 FistPie (0.4) by Darkimmortal 12 High Ping Kicker - Lite Edition (1.0.0.1) by Liam 13 Nextmap (1.3.3) by AlliedModders LLC 14 Kill Streak Orgasms (3.2.1) by Goerge 15 Players Votes (1.5.0) by The Resident, pZv! 16 SourceMod Radio (1.0.0.12) by dubbeh 17 RCON Lock (0.6.6) by devicenull 18 Server Hop (0.8.1) by [GRAVE] rig0r 19 Sound Commands (1.3.3) by AlliedModders LLC 20 SourceBans (1.4.6) by InterWave Studios Development Team 21 Spray Tracer (5.8) by Nican132, CptMoore, Lebson506th 22 [TF2] Player Stats (6.4) by DarthNinja, R-Hehl On Wed, Jul 21, 2010 at 12:37 PM, Steven Hartland kill...@multiplay.co.ukwrote: We've been seeing a large number of complaints about lag over the last few days for our TF2 servers and upon investigation it seems that the update released yesterday morning has caused a MASSIVE CPU hike for servers. Prior to this update our 95th CPU usage on was 39% on cp_orange_x3_t, since the update this has jumped to 108%, maps seem to be affected to a different degree to all are seeing an very large increase. These figures are normalised for a single core on an Intel L5520 so not a slow machine by any means. Here's a few stats graphs which make it very clear: http://www.multiplaygameservers.com/dropzone/12609_week-cpu-jump.png http://www.multiplaygameservers.com/dropzone/13295_week-cpu-jump.png This is not a sustainable change, so I hope we can get a fix for this ASAP. Regards Steve This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to postmas...@multiplay.co.uk. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update
Check % CPU / thread. To run an entire application in one thread is ludicrous. Most likely those extraneous threads are necessary, but bell... I didn't program it On Jul 22, 2010 2:56 PM, 1nsane 1nsane...@gmail.com wrote: I started a server with this command line: -console -game tf +maxplayers 32 -threads 1 +map pl_goldrush However according to Task Manager it still has 10 or 11 threads just like the servers started without it. Is that normal? On Thu, Jul 22, 2010 at 2:29 PM, Eric Smith er...@valvesoftware.com wrote: Can you try startin... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update
still get timeouts/cpu lagspikes with both threads 3 and threads 1. On Thu, Jul 22, 2010 at 3:51 PM, HL-SDK Synths syntron...@gmail.com wrote: Check % CPU / thread. To run an entire application in one thread is ludicrous. Most likely those extraneous threads are necessary, but bell... I didn't program it On Jul 22, 2010 2:56 PM, 1nsane 1nsane...@gmail.com wrote: I started a server with this command line: -console -game tf +maxplayers 32 -threads 1 +map pl_goldrush However according to Task Manager it still has 10 or 11 threads just like the servers started without it. Is that normal? On Thu, Jul 22, 2010 at 2:29 PM, Eric Smith er...@valvesoftware.com wrote: Can you try startin... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update
I am aware of this and I would never want to run the server in a single thread. Running a mysql query and pausing the game, that's no so awesome. On Thu, Jul 22, 2010 at 4:51 PM, HL-SDK Synths syntron...@gmail.com wrote: Check % CPU / thread. To run an entire application in one thread is ludicrous. Most likely those extraneous threads are necessary, but bell... I didn't program it On Jul 22, 2010 2:56 PM, 1nsane 1nsane...@gmail.com wrote: I started a server with this command line: -console -game tf +maxplayers 32 -threads 1 +map pl_goldrush However according to Task Manager it still has 10 or 11 threads just like the servers started without it. Is that normal? On Thu, Jul 22, 2010 at 2:29 PM, Eric Smith er...@valvesoftware.com wrote: Can you try startin... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Counter-Strike 1.6 Dedicated Server Beta update
A beta update to the Counter-Strike 1.6 dedicated server is now available. To access the beta, run the update command with -beta hl1beta. The specific changes include: - Potential fix for svc_bad network errors (thanks to Sorin) Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Alien Swarm srcds.exe binds to primary IP only
Windows server still seems to be binding only to primary IP and ignores the +ip command line arg. Example Command line: srcds.exe -game swarm -console +ip 203.26.94.120 -port 27315 +maxplayers 4 +exec server.cfg +map asi-jac6-sewerjunction However typing status in server console produces: hostname: games.on.net #03 version : 7.1.0.8/7108 4274 secure udp/ip : 203.26.94.156:27315 os(Windows) type(dedicated) players : 0 humans, 0 bots (4 max) (hibernating) (unreserved) Looking back through the console buffer there is also this: NET_GetBindAddresses found 203.26.94.211: 'Broadcom NetXtreme Gigabit Etherenet #3' Remote queries show the host is up and responding on 203.26.94.156 the primary IP of the host: acaila:~ mlyons$ qstat -a2s 203.26.94.156:27315 ADDRESS PLAYERS MAP RESPONSE TIMENAME 203.26.94.156:273150/4 0/0 asi-jac6-sewerjunction 2 / 0 swarm games.on.net #01 Queries to 120 (set on console) and 211 (reported in console startup) time out. Also the server is still looking for steam client based on these error messages in the console: steamengine.cpp (1610) : Assertion Failed: m_pSteamInterface Failed to load Steam ServiceServiceStart: failed to startUnknown command mat_grain_enable -- Matt Lyons Content Administrator, games.on.net Email: m...@games.on.net Web: http://games.on.net In theory, there is no difference between theory and practice; In practice, there is. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Alien Swarm srcds.exe binds to primary IP only
Change +ip to -ip Also recommend adding -nohltv if you're binding quite a few to one IP address .. auto port assignments overlap after a while and the server won't start. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Matthew Lyons Sent: Friday, July 23, 2010 8:32 AM To: Half-Life dedicated Win32 server mailing list Subject: [hlds] Alien Swarm srcds.exe binds to primary IP only Windows server still seems to be binding only to primary IP and ignores the +ip command line arg. Example Command line: srcds.exe -game swarm -console +ip 203.26.94.120 -port 27315 +maxplayers 4 +exec server.cfg +map asi-jac6-sewerjunction However typing status in server console produces: hostname: games.on.net #03 version : 7.1.0.8/7108 4274 secure udp/ip : 203.26.94.156:27315 os(Windows) type(dedicated) players : 0 humans, 0 bots (4 max) (hibernating) (unreserved) Looking back through the console buffer there is also this: NET_GetBindAddresses found 203.26.94.211: 'Broadcom NetXtreme Gigabit Etherenet #3' Remote queries show the host is up and responding on 203.26.94.156 the primary IP of the host: acaila:~ mlyons$ qstat -a2s 203.26.94.156:27315 ADDRESS PLAYERS MAP RESPONSE TIMENAME 203.26.94.156:273150/4 0/0 asi-jac6-sewerjunction 2 / 0 swarm games.on.net #01 Queries to 120 (set on console) and 211 (reported in console startup) time out. Also the server is still looking for steam client based on these error messages in the console: steamengine.cpp (1610) : Assertion Failed: m_pSteamInterface Failed to load Steam ServiceServiceStart: failed to startUnknown command mat_grain_enable -- Matt Lyons Content Administrator, games.on.net Email: m...@games.on.net Web: http://games.on.net In theory, there is no difference between theory and practice; In practice, there is. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Alien Swarm srcds.exe binds to primary IP only
On 23/07/2010, at 10:38 AM, Nick Turner wrote: Change +ip to -ip Also recommend adding -nohltv if you're binding quite a few to one IP address .. auto port assignments overlap after a while and the server won't start. -ip works, thanks. ML. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds