You would be right but for me it did fix the high CPU spike I was seeing. I
have an 8 core system and did let windows assign the affinity. everything
was nice and level as for CPU usage prior the the update. After the update
just one single instance or srcds would spike to as much as 85% (of all 8
cores) after assigning srcds just 2 cores (with 2 servers per core) I never
noticed the cpu usage go above 10%, 15% or 18% with no more network time
out's. It possible the windows version of srcds has some type of issue with
multithreading maybe it's something that only shows up with you have 8 or
more cores idk....

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Steven Hartland
Sent: Thursday, July 22, 2010 3:12 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update

Yes Windows here, assigning cores wont solve high cpu load it will just
limit it :(

----- Original Message ----- 
From: "Mike Stiehm" <[email protected]>
To: "'Half-Life dedicated Win32 server mailing list'"
<[email protected]>
Sent: Thursday, July 22, 2010 1:11 AM
Subject: Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update


> any of  you guys on windows? I seemed to have completely fixed this on my
> system.
> 
> I was letting windows assign the SRCDS treads to CPU cores (Generally it
> windows does a great job at this) hover when I manually assigned the SRCDS
> treads to cpu cores all lag/cpu spikes stopped completely.. I also believe
> the overall CPU usage dropped in 1/2 for me... Maybe we have a bug with
the
> multi treading and didn't valve update that code a few updates ago also?


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