Re: [hlds] Server Crashes Since Yesterday's Update
Thank you so much ics Its odd that this started right after the update. I wonder if the entity count was set even lower than before? Whats even more odd is that their. was only 19 players in my server the last time it crashed. :-( Thanks again, hopefully Valve is reading this and someday takes a look at it. Best regards and have a good weekend, Mike _ From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of ics Sent: Friday, September 07, 2012 9:14 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Server Crashes Since Yesterday's Update Something is creating too many entities on your server. And limit is 2047. When one more is created, boom. Someplugins you run, some maps you have and also players what they wear. Could be that they have 9 unusual hats on a single class and so on due to that bug. Server with 32 slots is having issues earlier than 24 slot. You can check the entity count by doing report_entities to server console. Note that the entities count is dynamic and changes depending from map, players count, what players wear and how much spam is in the air. . -ics - Alkuperäinen viesti - I've too have been getting crashes on two of our servers since the update. Perhaps these crashes are related to the performance changes made? Below are the log entries one of the server just before the server went offline and wouldn't recover on it's own without a restart: L 09/07/2012 - 13:55:38: Red Dragon113STEAM_0:0:53020029 triggered airshot_flare L 09/07/2012 - 13:55:38: Engine error: ED_Alloc: no free edicts The other server crashed on mapchange. Nothing on these servers has changed in months, other than upgrading SourceMod after the MvM update 2+ weeks ago, so I can only assume it's related to the update because the crashes began about an hour after yesterday's update. Both servers run custom maps that have until now worked perfectly. Any thoughts or ideas would be appreciated.. Mike _ From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Essay Tew Phaun Sent: Friday, September 07, 2012 4:47 AM To: gamersex...@shaw.ca; Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Replays and server crash on level change Well, we have replays disabled and still have clients crashing on map change. Though, it kind of sounds like different issues. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] [hlds_linux] TriggerBot/Prediction hack(Crit hack/No spread) detection plugin
http://etf2l.org/forum/general/topic-21038/page-24/?recent=406717#post-406387 This is absolutely brilliant, great job! Now just imagine having something like Greenlight to go through those... I'm not even going to bother asking you to open source it but please, at least consider releasing a stable version with that doesn't open connection (no auto-update or reports to you or anywhere else, no offense) and has no undocumented features (now or later). I'd really like to use this, we should have had this long ago. On Wed, Apr 11, 2012 at 7:23 PM, AnAkIn . anakin...@gmail.com wrote: Hi, As Valve is too lazy to do anything about hacks, I started working back in January on a plugin that can detect: - POTENTIAL triggerbotters - Prediction hacks (crit hacks/no spread hacks) - An anti-speedhack bypass exploit Triggerbots: To make it clear as some people I gave it to didn’t understand, the detection is kind of “heuristic” (I won’t explain in detail, if I do then the cheat coders will bypass it in no time), so it’s not because someone got detected that he is surely cheating. It’s just a tool to help you find people that can potentially cheat and you can just check the STV demos then to confirm that they cheat or not. The most detections for a single person in the less timespan you will find in the log, the more likely he is using a triggerbot. Prediction hacks: I guess this is what will interest most people on this list, it detects the crit hacks that does 100% crits all the time which is an engine exploit which has been added into many hacks lately. It's also used for various no spread/low spread hacks. The detections get printed to a log called TriggerBotDetections.log in tf/ (and are also sent to me) on EVERY MAP change or when all players have disconnected from the server. It’s important to note this otherwise you could loose all the detections (especially if your server automatically restarts every night). There is a simple reason for this: writing in a file while you play can cause lags, especially if someone is getting detected a lot. Download: http://tftrue.redline-utilities.net/TriggerBotDetector.zip -- Best regards, AnAkIn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] [hlds_announce] Mandatory TF2, DoD:S, and HL2:DM updates released
Has any information been released about what these performance improvements are? That's a rather thin changelog. On Thu, Sep 6, 2012 at 11:12 PM, Eric Smith er...@valvesoftware.com wrote: We've released mandatory updates to TF2, DoD:S, and HL2:DM. The notes for the updates are below. -Eric -- Source Engine Changes (TF2, DoD:S, HL2:DM) - Performance improvements Team Fortress 2 - Added the Fall 2012 key to the Mann Co. store - Fixed The Escape Plan not using the same taunt as The Equalizer - Community mapping request: - Added Parentname to the attributes for func_flagdetectionzone ___ hlds_announce mailing list hlds_annou...@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Server Crashes Since Yesterday's Update
I'm getting the no free edict crashes as well. On Sat, Sep 8, 2012 at 11:45 AM, Mike Vail teamb...@comcast.net wrote: ** Thank you so much ics It’s odd that this started right after the update. I wonder if the entity count was set even lower than before? What’s even more odd is that their. was only 19 players in my server the last time it crashed. L ** ** Thanks again, hopefully Valve is reading this and someday takes a look at it. ** ** Best regards and have a good weekend, Mike ** ** -- *From:* **hlds-boun...@list.valvesoftware.com** [mailto:** hlds-boun...@list.valvesoftware.com**] *On Behalf Of *ics *Sent:* Friday, September 07, 2012 9:14 PM *To:* **Half-Life dedicated Win32 server mailing list** *Subject:* Re: [hlds] Server Crashes Since Yesterday's Update ** ** Something is creating too many entities on your server. And limit is 2047. When one more is created, boom. Someplugins you run, some maps you have and also players what they wear. Could be that they have 9 unusual hats on a single class and so on due to that bug. Server with 32 slots is having issues earlier than 24 slot. You can check the entity count by doing report_entities to server console. Note that the entities count is dynamic and changes depending from map, players count, what players wear and how much spam is in the air. . -ics - Alkuperäinen viesti - I've too have been getting crashes on two of our servers since the update. Perhaps these crashes are related to the performance changes made? Below are the log entries one of the server just before the server went offline and wouldn't recover on it's own without a restart: L 09/07/2012 - 13:55:38: Red Dragon113STEAM_0:0:53020029 triggered airshot_flare L 09/07/2012 - 13:55:38: Engine error: ED_Alloc: no free edicts The other server crashed on mapchange. Nothing on these servers has changed in months, other than upgrading SourceMod after the MvM update 2+ weeks ago, so I can only assume it's related to the update because the crashes began about an hour after yesterday's update. Both servers run custom maps that have until now worked perfectly. Any thoughts or ideas would be appreciated.. Mike _ From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.comhlds-boun...@list.valvesoftware.com] On Behalf Of Essay Tew Phaun Sent: Friday, September 07, 2012 4:47 AM To: gamersex...@shaw.ca; **Half-Life dedicated Win32 server mailing list ** Subject: Re: [hlds] Replays and server crash on level change Well, we have replays disabled and still have clients crashing on map change. Though, it kind of sounds like different issues. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Server Crashes Since Yesterday's Update
Yep - this is definitely related to the performance increase update, as a ton of our custom payload maps that were completely stable prior to the update are now crashing. On Sat, Sep 8, 2012 at 3:59 PM, 1nsane 1nsane...@gmail.com wrote: I'm getting the no free edict crashes as well. On Sat, Sep 8, 2012 at 11:45 AM, Mike Vail teamb...@comcast.net wrote: ** Thank you so much ics It’s odd that this started right after the update. I wonder if the entity count was set even lower than before? What’s even more odd is that their. was only 19 players in my server the last time it crashed. L ** ** Thanks again, hopefully Valve is reading this and someday takes a look at it. ** ** Best regards and have a good weekend, Mike ** ** -- *From:* **hlds-boun...@list.valvesoftware.com** [mailto:** hlds-boun...@list.valvesoftware.com**] *On Behalf Of *ics *Sent:* Friday, September 07, 2012 9:14 PM *To:* **Half-Life dedicated Win32 server mailing list** *Subject:* Re: [hlds] Server Crashes Since Yesterday's Update ** ** Something is creating too many entities on your server. And limit is 2047. When one more is created, boom. Someplugins you run, some maps you have and also players what they wear. Could be that they have 9 unusual hats on a single class and so on due to that bug. Server with 32 slots is having issues earlier than 24 slot. You can check the entity count by doing report_entities to server console. Note that the entities count is dynamic and changes depending from map, players count, what players wear and how much spam is in the air. . -ics - Alkuperäinen viesti - I've too have been getting crashes on two of our servers since the update. Perhaps these crashes are related to the performance changes made? Below are the log entries one of the server just before the server went offline and wouldn't recover on it's own without a restart: L 09/07/2012 - 13:55:38: Red Dragon113STEAM_0:0:53020029 triggered airshot_flare L 09/07/2012 - 13:55:38: Engine error: ED_Alloc: no free edicts The other server crashed on mapchange. Nothing on these servers has changed in months, other than upgrading SourceMod after the MvM update 2+ weeks ago, so I can only assume it's related to the update because the crashes began about an hour after yesterday's update. Both servers run custom maps that have until now worked perfectly. Any thoughts or ideas would be appreciated.. Mike _ From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.comhlds-boun...@list.valvesoftware.com] On Behalf Of Essay Tew Phaun Sent: Friday, September 07, 2012 4:47 AM To: gamersex...@shaw.ca; **Half-Life dedicated Win32 server mailing list** Subject: Re: [hlds] Replays and server crash on level change Well, we have replays disabled and still have clients crashing on map change. Though, it kind of sounds like different issues. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds