Re: [hlds] Server Crashes Since Yesterday's Update

2012-09-08 Thread Mike Vail
Thank you so much ics It’s odd that this started right after the update.
I wonder if the entity count was set even lower than before? What’s even
more odd is that their. was only 19 players in my server the last time it
crashed. :-(

 

Thanks again, hopefully Valve is reading this and someday takes a look at
it.

 

Best regards and have a good weekend,

Mike

 

  _  

From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of ics
Sent: Friday, September 07, 2012 9:14 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Server Crashes Since Yesterday's Update

 

Something is creating too many entities on your server. And limit is 2047.
When one more is created, boom. Someplugins you run, some maps you have and
also players what they wear. Could be that they have 9 unusual hats on a
single class and so on due to that bug. Server with 32 slots is having
issues earlier than 24 slot. You can check the entity count by doing
report_entities to server console. Note that the entities count is dynamic
and changes depending from map, players count, what players wear and how
much spam is in the air. 
. 
-ics 

- Alkuperäinen viesti - 
 I've too have been getting crashes on two of our servers since the 
 update. Perhaps these crashes are related to the performance changes 
 made? Below are the log entries one of the server just before the server 
 went offline and wouldn't recover on it's own without a restart: 
 

 
 L 09/07/2012 - 13:55:38: Red Dragon113STEAM_0:0:53020029 
 triggered airshot_flare 
 
 L 09/07/2012 - 13:55:38: Engine error: ED_Alloc: no free edicts 
 

 
 The other server crashed on mapchange. Nothing on these servers has 
 changed in months, other than upgrading SourceMod after the MvM update 
 2+ weeks ago, so I can only assume it's related to the update because 
 the crashes began about an hour after yesterday's update. 
 

 
 Both servers run custom maps that have until now worked perfectly. 
 

 
 Any thoughts or ideas would be appreciated.. 
 
 Mike 
 

 
 _
 
 From: hlds-boun...@list.valvesoftware.com 
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Essay Tew Phaun 
 Sent: Friday, September 07, 2012 4:47 AM 
 To: gamersex...@shaw.ca; Half-Life dedicated Win32 server mailing list 
 Subject: Re: [hlds] Replays and server crash on level change 
 

 
 Well, we have replays disabled and still have clients crashing on map 
 change. Though, it kind of sounds like different issues. 
 

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Re: [hlds] [hlds_linux] TriggerBot/Prediction hack(Crit hack/No spread) detection plugin

2012-09-08 Thread lwf
http://etf2l.org/forum/general/topic-21038/page-24/?recent=406717#post-406387

This is absolutely brilliant, great job! Now just imagine having
something like Greenlight to go through those...

I'm not even going to bother asking you to open source it but please,
at least consider releasing a stable version with that doesn't open
connection (no auto-update or reports to you or anywhere else, no
offense) and has no undocumented features (now or later). I'd really
like to use this, we should have had this long ago.

On Wed, Apr 11, 2012 at 7:23 PM, AnAkIn . anakin...@gmail.com wrote:
 Hi,

 As Valve is too lazy to do anything about hacks, I started working
 back in January on a plugin that can detect:
 - POTENTIAL triggerbotters
 - Prediction hacks (crit hacks/no spread hacks)
 - An anti-speedhack bypass exploit

 Triggerbots:
 To make it clear as some people I gave it to didn’t understand, the
 detection is kind of “heuristic” (I won’t explain in detail, if I do
 then the cheat coders will bypass it in no time), so it’s not because
 someone got detected that he is surely cheating. It’s just a tool to
 help you find people that can potentially cheat and you can just check
 the STV demos then to confirm that they cheat or not.

 The most detections for a single person in the less timespan you will
 find in the log, the more likely he is using a triggerbot.

 Prediction hacks:
 I guess this is what will interest most people on this list, it
 detects the crit hacks that does 100% crits all the time which is an
 engine exploit which has been added into many hacks lately. It's also
 used for various no spread/low spread hacks.

 The detections get printed to a log called TriggerBotDetections.log in
 tf/ (and are also sent to me) on EVERY MAP change or when all players
 have disconnected from the server. It’s important to note this
 otherwise you could loose all the detections (especially if your
 server automatically restarts every night). There is a simple reason
 for this: writing in a file while you play can cause lags, especially
 if someone is getting detected a lot.

 Download: http://tftrue.redline-utilities.net/TriggerBotDetector.zip

 --
 Best regards,
 AnAkIn

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Re: [hlds] [hlds_announce] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-09-08 Thread lwf
Has any information been released about what these performance
improvements are? That's a rather thin changelog.

On Thu, Sep 6, 2012 at 11:12 PM, Eric Smith er...@valvesoftware.com wrote:
 We've released mandatory updates to TF2, DoD:S, and HL2:DM. The notes for the 
 updates are below.

 -Eric

 --

 Source Engine Changes (TF2, DoD:S, HL2:DM)
 - Performance improvements

 Team Fortress 2
 - Added the Fall 2012 key to the Mann Co. store
 - Fixed The Escape Plan not using the same taunt as The Equalizer
 - Community mapping request:
- Added Parentname to the attributes for func_flagdetectionzone

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Re: [hlds] Server Crashes Since Yesterday's Update

2012-09-08 Thread 1nsane
I'm getting the no free edict crashes as well.

On Sat, Sep 8, 2012 at 11:45 AM, Mike Vail teamb...@comcast.net wrote:

 **

 Thank you so much ics It’s odd that this started right after the
 update. I wonder if the entity count was set even lower than before? What’s
 even more odd is that their. was only 19 players in my server the last time
 it crashed. L

 ** **

 Thanks again, hopefully Valve is reading this and someday takes a look at
 it.

 ** **

 Best regards and have a good weekend,

 Mike

 ** **
  --

 *From:* **hlds-boun...@list.valvesoftware.com** [mailto:**
 hlds-boun...@list.valvesoftware.com**] *On Behalf Of *ics
 *Sent:* Friday, September 07, 2012 9:14 PM
 *To:* **Half-Life dedicated Win32 server mailing list**
 *Subject:* Re: [hlds] Server Crashes Since Yesterday's Update

 ** **

 Something is creating too many entities on your server. And limit is 2047.
 When one more is created, boom. Someplugins you run, some maps you have and
 also players what they wear. Could be that they have 9 unusual hats on a
 single class and so on due to that bug. Server with 32 slots is having
 issues earlier than 24 slot. You can check the entity count by doing
 report_entities to server console. Note that the entities count is dynamic
 and changes depending from map, players count, what players wear and how
 much spam is in the air.
 .
 -ics

 - Alkuperäinen viesti -
  I've too have been getting crashes on two of our servers since the
  update. Perhaps these crashes are related to the performance changes
  made? Below are the log entries one of the server just before the server
  went offline and wouldn't recover on it's own without a restart:
 
 
 
  L 09/07/2012 - 13:55:38: Red Dragon113STEAM_0:0:53020029
  triggered airshot_flare
 
  L 09/07/2012 - 13:55:38: Engine error: ED_Alloc: no free edicts
 
 
 
  The other server crashed on mapchange. Nothing on these servers has
  changed in months, other than upgrading SourceMod after the MvM update
  2+ weeks ago, so I can only assume it's related to the update because
  the crashes began about an hour after yesterday's update.
 
 
 
  Both servers run custom maps that have until now worked perfectly.
 
 
 
  Any thoughts or ideas would be appreciated..
 
  Mike
 
 
 
  _
 
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.comhlds-boun...@list.valvesoftware.com]
 On Behalf Of Essay Tew Phaun
  Sent: Friday, September 07, 2012 4:47 AM
  To: gamersex...@shaw.ca; **Half-Life dedicated Win32 server mailing list
 **
  Subject: Re: [hlds] Replays and server crash on level change
 
 
 
  Well, we have replays disabled and still have clients crashing on map
  change. Though, it kind of sounds like different issues.
  

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Re: [hlds] Server Crashes Since Yesterday's Update

2012-09-08 Thread E. Olsen
Yep  - this is definitely related to the performance increase update, as
a ton of our custom payload maps that were completely stable prior to the
update are now crashing.

On Sat, Sep 8, 2012 at 3:59 PM, 1nsane 1nsane...@gmail.com wrote:

 I'm getting the no free edict crashes as well.

 On Sat, Sep 8, 2012 at 11:45 AM, Mike Vail teamb...@comcast.net wrote:

 **

 Thank you so much ics It’s odd that this started right after the
 update. I wonder if the entity count was set even lower than before? What’s
 even more odd is that their. was only 19 players in my server the last time
 it crashed. L

 ** **

 Thanks again, hopefully Valve is reading this and someday takes a look at
 it.

 ** **

 Best regards and have a good weekend,

 Mike

 ** **
  --

 *From:* **hlds-boun...@list.valvesoftware.com** [mailto:**
 hlds-boun...@list.valvesoftware.com**] *On Behalf Of *ics
 *Sent:* Friday, September 07, 2012 9:14 PM
 *To:* **Half-Life dedicated Win32 server mailing list**
 *Subject:* Re: [hlds] Server Crashes Since Yesterday's Update

 ** **

 Something is creating too many entities on your server. And limit is
 2047. When one more is created, boom. Someplugins you run, some maps you
 have and also players what they wear. Could be that they have 9 unusual
 hats on a single class and so on due to that bug. Server with 32 slots is
 having issues earlier than 24 slot. You can check the entity count by doing
 report_entities to server console. Note that the entities count is dynamic
 and changes depending from map, players count, what players wear and how
 much spam is in the air.
 .
 -ics

 - Alkuperäinen viesti -
  I've too have been getting crashes on two of our servers since the
  update. Perhaps these crashes are related to the performance changes
  made? Below are the log entries one of the server just before the
 server
  went offline and wouldn't recover on it's own without a restart:
 
 
 
  L 09/07/2012 - 13:55:38: Red Dragon113STEAM_0:0:53020029
  triggered airshot_flare
 
  L 09/07/2012 - 13:55:38: Engine error: ED_Alloc: no free edicts
 
 
 
  The other server crashed on mapchange. Nothing on these servers has
  changed in months, other than upgrading SourceMod after the MvM update
  2+ weeks ago, so I can only assume it's related to the update because
  the crashes began about an hour after yesterday's update.
 
 
 
  Both servers run custom maps that have until now worked perfectly.
 
 
 
  Any thoughts or ideas would be appreciated..
 
  Mike
 
 
 
  _
 
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.comhlds-boun...@list.valvesoftware.com]
 On Behalf Of Essay Tew Phaun
  Sent: Friday, September 07, 2012 4:47 AM
  To: gamersex...@shaw.ca; **Half-Life dedicated Win32 server mailing
 list**
  Subject: Re: [hlds] Replays and server crash on level change
 
 
 
  Well, we have replays disabled and still have clients crashing on map
  change. Though, it kind of sounds like different issues.
  

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