Re: [hlds] Valve L4D Group ID
do you have a link to the official group? DontWannaName! wrote: Is it just me or does anyone else see about 20 servers that say their steam group is the L4D official group in the group servers list? Because I am pretty sure they are far from official. Somehow they got the official groups ID and are abusing it. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Windows 2008
This is why I use serverdoc It will close a crash dialog box in 2008. I don't know much about this stuff and I trying not to ask stupid questions. As I said before 4 servers idle at ~64%(2 Gig total memory) memory usage. I am an Mech. Engineer so I work with the same principles. You always make sure you design everything to 150% of what you need. Now I always understood if the server has players memory usage increases. So to me I don't have enough memory for a 5th server. but these ideas I am assuming don't work in this application. I apologize for any future stupid questions. At least I am not asking how to get 2 FPS and 10 tick for a CSS server cause that would be super cool. BTW Valve if you read this Bring back the Server browser for L4D - Original Message - From: Dustin Wyatt [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Monday, November 24, 2008 2:39 PM Subject: Re: [hlds] Windows 2008 Hmm, we may be talking about different dialogs, but I often get a crash dialog even with -nocrashdiag on my servers running Win2k3. Irritating, but I haven't yet found a way to keep them from appearing. On Mon, Nov 24, 2008 at 4:08 AM, Olly [EMAIL PROTECTED] wrote: There is a big problem with server2008, if the server (srcds) crashes any script you have to restart it on crash will fail to work, because of the 'This program has ended unexpectedly' (or something like that). There is a way to turn this off in the settings, but this just shows a different error message. So to allow a server to finish crashing, you will need to remote in, and click the close button on the popup. This was getting to be such a problem, we went back to 2003 2008/11/24 Brad [EMAIL PROTECTED] What I meant was that they are already trimmed down. From my experience, it is more likely that you have too little on a server OS initially than too much. Also, like I said, I find it highly unlikely that Server 08 has a higher footprint than Server 03. On Sun, Nov 23, 2008 at 9:32 PM, J T [EMAIL PROTECTED] wrote: Server OSes are really not designed to be trimmed down? You would expect a server OS to have a light memory and cpu footprint, giving more resources to the applications it will be running. On Sun, Nov 23, 2008 at 5:50 PM, Brad [EMAIL PROTECTED] wrote: You are misinformed. Windows 2008 offers no drawbacks compared to 2003. Microsoft did not give server 2008 the Vista treatment in terms of resource usage. Server OSes are really not designed to be trimmed down, unless you are interested in running Server 2008 Core, which might be a good option as well. On Fri, Nov 21, 2008 at 6:20 PM, Midnight [EMAIL PROTECTED] wrote: I fail to see the problem. [EMAIL PROTECTED] wrote: With these 4 servers running total Ram usage is at %64. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- - [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Windows 2008
Hey Guys I am renting a Ded box and choose to have 2008 installed instead of 2003 I have noticed that the games run great however the OS seems to be very resource hungry. Does any one have any good infomation or resources about how to trim down 2008. Core2Duo E6600 (2 x 2.4Ghz) 2048MB DDR2 RAM -- Needs ram I know but I still need to trim 2008 I if can 100Mbit Uplink ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Windows 2008
No more then 4 Servers 2 L2D 1 ZPS(16 slots) and 1 server running a source mod (20slots) I would like to run 5 but I don't think it would be a real good idea right now. With these 4 servers running total Ram usage is at %64. I am not running these servers as services which sounds like a great idea for me to start out with. And switching back to tcadmin instead of serverdoc. - Original Message - From: Rick Payton [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Friday, November 21, 2008 5:31 PM Subject: Re: [hlds] Windows 2008 A base 2008 install with no graphics options eats about 4-500 megabytes of ram just sitting there, logged in. If you're used to command line access, try getting the server installed in core mode. If I'm not mistaken, that should free up some more resources as well. Just make sure you're comfortable dealing with a primarily CLI interface How many servers do you plan on hosting with this box? mauirixxx -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Friday, November 21, 2008 12:14 PM To: Half-Life dedicated Win32 server mailing list Subject: [hlds] Windows 2008 Hey Guys I am renting a Ded box and choose to have 2008 installed instead of 2003 I have noticed that the games run great however the OS seems to be very resource hungry. Does any one have any good infomation or resources about how to trim down 2008. Core2Duo E6600 (2 x 2.4Ghz) 2048MB DDR2 RAM -- Needs ram I know but I still need to trim 2008 I if can 100Mbit Uplink ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left4Dead Client CPU Usage
i installed the 180.48 drivers yesterday, they were terrible for l4d. Every time i looked at a new area i would freeze for a few seconds. I ended up re-installing the 18.24 and haven't had any problems. AnAkIn . wrote: If you get stuttering, then it should be your video drivers or an program conflicting with the game. On nvidia cards, only the 180.XX drivers are doing that, so maybe you could try changing your drivers (even if it's ATI). 2008/11/20 Jarno Veuger [EMAIL PROTECTED] When I got multicore rendering on, my CPU (both cores) is around the 100% (sometimes for a few seconds 95%). When I disable that multicore rendering option it runs around 60% CPU usage and without stuttering and such. The other options have been maxed and I normally play on 1680x1050. Changing the resolution and other video settings didn't help. But I'm happy the multicore rendering thing fixed my problem :) . AnAkIn . wrote: Or maybe you just mean disabling multicore rendering make the game not using both cores 100% ? 2008/11/20 AnAkIn . [EMAIL PROTECTED] Oh, I didn't read, you are both not talking about the same issue. Yes I also get 100% usage on both cores and there's no problem with that. Jarno Veuger, I guess you are talking about the stuttering problem, and when you disable the multicore rendering, it fixes it? Strange it happens with your ATI card, most people who have that problem have nvidia cards and it's only some drivers. Maybe you could also try changing drivers, and also disable all programs running in background, and see if it changes something. 2008/11/20 Jarno Veuger [EMAIL PROTECTED] Latest Catalyst drivers (I got an AMD Athlon64 X2 6400+ with an ATi HD4870 graphicscard). AnAkIn . wrote: Which driver are you using? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET NOD32 Antivirus, version of virus signature database 3626 (20081119) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D Dedicated Server Files
tf2 was released at midnight pst. Formologic23 wrote: Has any game by Valve been released at Midnight? I can't recall any. TF2 was released about 1pm PST, DoD:S was released about 4pm PST. Don't stay up waiting for it. I know I'm not. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of gulfy Sent: Monday, November 17, 2008 11:10 AM To: Half-Life dedicated Win32 server mailing list Subject: [hlds] L4D Dedicated Server Files Any ETA when the rest of the files will be ready to download? Only 10 hours before the game releases. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Demo Update Available
great since this isn't a required update, NFO wont update the servers until tomorrow morning. great service. Jason Ruymen wrote: The Left 4 Dead Demo has been updated. Please run hldsupdatetool to receive this update. The specific changes include: - Fixed problem with users not being able to connect to dedicated servers - Fix a bug with the group browser not always showing the list of group servers - Fixed a bug with the rcon command This is not a required update, but it is recommended that you update as soon as possible. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Demo Update Available
if you change your rate to 2 on your client it fixes the retrying connectiong problem. for some reason you have to set it each time you play theough. Formologic23 wrote: Not that I have experienced. I am still having my community members only see one of the servers, but I have 2 up right now. They still like to disappear off of the list too. I also am still getting the 5 second connection message. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Saturday, November 15, 2008 4:10 PM To: Half-Life dedicated Win32 server mailing list Cc: [EMAIL PROTECTED]; [EMAIL PROTECTED] Subject: Re: [hlds] Left 4 Dead Demo Update Available Hello Jason,(Or anyone else) Does this also fix the issue of getting a Lost connection to server error every 5 seconds when the user is playing on the Subway map? --Welder The Left 4 Dead Demo has been updated. Please run hldsupdatetool to receive this update. The specific changes include: - Fixed problem with users not being able to connect to dedicated servers - Fix a bug with the group browser not always showing the list of group servers - Fixed a bug with the rcon command This is not a required update, but it is recommended that you update as soon as possible. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] remove me from your list please
remove me from your list please [EMAIL PROTECTED] thanks Career Problems? Get a Fashion Design Education. Click Now. http://thirdpartyoffers.juno.com/TGL2131/fc/PnY6rbv4iP8g3kXjN1758vs4nDvKk1xqDYx9z3SoVIOdrwgJqT9Il/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Demo Update Available
I have one complaint about this system. People are listing there servers under my steam community. I think it would be nice if I could set a password or key on my steam group admin page and change the cvar sv_steamgroup Maybe sv_steamgroup groupid key - Original Message - From: Jason Ruymen [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com; [EMAIL PROTECTED]; [EMAIL PROTECTED] Sent: Saturday, November 15, 2008 6:39 PM Subject: [hlds] Left 4 Dead Demo Update Available The Left 4 Dead Demo has been updated. Please run hldsupdatetool to receive this update. The specific changes include: - Fixed problem with users not being able to connect to dedicated servers - Fix a bug with the group browser not always showing the list of group servers - Fixed a bug with the rcon command This is not a required update, but it is recommended that you update as soon as possible. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Group invites not working?
I've been trying to send certain some of my clan members group invites since last night, and every time I ask them to accept they say they never got one. So, it seems invites are not working :( ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] The new tagging system
I run an alltalk server and It looks as though the tagging system doesn't automatically add alltalk to the tags. How would I add alltalk to the server tags? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Arena 24 man 12 v 12 config
server providers are going to love that. chillicane wrote: i tried setting maxplayers to 36 (26/3 = 2 teams 12) and as stated here previously, it forced maxplayers to 32 But even then it only allowed for 8v8 match, so i dont know whats going on here. Really need to get this sorted as i could include arena maps in the normal rotation but of couse no-one wants to wait to play. 12v12 should mean everyone plays, all the time! On Thu, Aug 21, 2008 at 3:32 AM, DontWannaName! [EMAIL PROTECTED]wrote: I wish, it divides maxplayers by 3 cause there are 3 teams. - Original Message From: Clyde cide [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Wednesday, August 20, 2008 10:01:30 AM Subject: [hlds] Arena 24 man 12 v 12 config Hello, I have most of the config_arena.cfg file fixed up and done right. However when max players is set to 24 it will not allow 12v12 action as advertised Arena mode is great for smaller matches of three vs. three players, while still comfortably supporting huge knockdown twelve-on-twelve brawls. taken froom the update site located here http://steamgames.com/tf2/heavy/arena.htm Is there a special line I need in the config file to make the 12 v 12 action work? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] The new tagging system
and why isnt it vanilla? because it goes to 25/24 when someone with a reserved slot joins? or that it has hlstatsx? vanilla to me means that the gameplay is the same as valve intended with respawn times, team size etc. so why are you calling me an ass? Leonard L. Church wrote: I just got off a server (CircleX-Gaming #2 - 209.160.43.166:27015) and they are listing all the tags including vanilla, but it truly is not. Gheez... What asses. Arg! wrote: but this is going to be the same problem we have before, if the telcos dont put the vanilla tags in for their servers, then the list will be corrupted and useless for searching. On Thu, Aug 21, 2008 at 9:49 AM, Leonard L. Church [EMAIL PROTECTED]wrote: Really? Are the custom server admins going to argue this point?? Seriously? Put the Vanilla tag on please. Thank you. Arg! wrote: you can have no filters and sort by tags! On Thu, Aug 21, 2008 at 9:34 AM, Richard Eid [EMAIL PROTECTED] wrote: The problem with using no tags is there isn't a way (that I've found so far) to have it only display servers with no tags. You either get all the servers listed or servers with tags you've added to your filter. -Richard Eid On Wed, Aug 20, 2008 at 7:26 PM, Arg! [EMAIL PROTECTED] wrote: vanilla == no tags, surely. or only the gamemode tags. Now, what we need next is to get this in the Steam server browser, not just the in game one. On Thu, Aug 21, 2008 at 7:55 AM, Richard Eid [EMAIL PROTECTED] wrote: I wouldn't be against the idea of servers coming pre-set with a 'Vanilla' tag by default, but only if there aren't any more shenanigans with falsifying the tag info. For example, John Doe decides to get a server going, so he downloads it, adds some custom gameplay elements, then uses a plug-in to keep the server with the only tag of 'Vanilla', while short/insta-spawn and low gravity, among other things, remain in play on his server. For everyone who is going to play by the rules, what do you feel should become of those that skirt the system now? Would delisting be a fair solution? For those that will NOT be properly using tags as intended, why not? In my first e-mail in this thread, I posted a link to a thread in the Steam forums in which a server op said that he's not going to use tags purely to bring more traffic to his server. How do you all feel about this now? As a player, it's frustrating because it's basically a glimpse into the near-future and that glimpse tells me it's not going to get any better as I'm sure he won't be the only one who will do it. I guess there's going to be some falsifying of the tag info no matter what happens, but it'd be nice to keep it to a minimum. Also, for everyone that's responded here, thanks for making me feel better about going into the server browser now. It looks like it's not going to be that difficult to find the games I am looking for, save for the few holdouts who don't care about tricking people into connecting to their servers. Thank you all again for your time. -Richard Eid On Wed, Aug 20, 2008 at 3:48 PM, SakeFox [EMAIL PROTECTED] wrote: i was kinda surprised that when you turn cheats on it doesn't auto tag Ronny Schedel wrote: IMO Valve should quickly add a auto-tagging feature like that. There is already an auto tagging system. It's working like before. If you change some parameters, like maxplayers, crits, respawn times, it will autmatically added to sv_tags. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Chillidog Systems - Re-inventing the wheel for the sake of all humanity
Re: [hlds] The new tagging system
we've never had instant respawn or no-crits enabled, we've run default servers since the beginning. you can check hlsw and see what plugins we are running and what respawn and crit settings we have. you just choose to make up a story about my server and didn't realize I belonged to this list. we also don't play custom maps either which I would take as being vanilla. so stop making crap up so you have something to cry about and protest. Leonard L. Church wrote: Vanilla to me is standard rules of play. Maps don't matter IMHO. Instant respawn is NOT part of the rules of play IMHO as well. That's the issue. Perhaps I'm coming down to hard on a server owner who advertises Vanilla with Instant Respawn on by calling him an ass, but I can also see several owners complaining about traffic and doing the exact same thing screaming about how those servers without vanilla tags are Doomed to fail. *sighs* I am sorry I called Dan an ass. Perhaps though you can remove the tags you don't actually use from the server? Dustin Wyatt wrote: That's the problem with vanilla. I'd call my server vanilla, but we do run custom maps, so others wouldn't. On Wed, Aug 20, 2008 at 8:28 PM, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: and why isnt it vanilla? because it goes to 25/24 when someone with a reserved slot joins? or that it has hlstatsx? vanilla to me means that the gameplay is the same as valve intended with respawn times, team size etc. so why are you calling me an ass? Leonard L. Church wrote: I just got off a server (CircleX-Gaming #2 - 209.160.43.166:27015) and they are listing all the tags including vanilla, but it truly is not. Gheez... What asses. Arg! wrote: but this is going to be the same problem we have before, if the telcos dont put the vanilla tags in for their servers, then the list will be corrupted and useless for searching. On Thu, Aug 21, 2008 at 9:49 AM, Leonard L. Church [EMAIL PROTECTED]wrote: Really? Are the custom server admins going to argue this point?? Seriously? Put the Vanilla tag on please. Thank you. Arg! wrote: you can have no filters and sort by tags! On Thu, Aug 21, 2008 at 9:34 AM, Richard Eid [EMAIL PROTECTED] wrote: The problem with using no tags is there isn't a way (that I've found so far) to have it only display servers with no tags. You either get all the servers listed or servers with tags you've added to your filter. -Richard Eid On Wed, Aug 20, 2008 at 7:26 PM, Arg! [EMAIL PROTECTED] wrote: vanilla == no tags, surely. or only the gamemode tags. Now, what we need next is to get this in the Steam server browser, not just the in game one. On Thu, Aug 21, 2008 at 7:55 AM, Richard Eid [EMAIL PROTECTED] wrote: I wouldn't be against the idea of servers coming pre-set with a 'Vanilla' tag by default, but only if there aren't any more shenanigans with falsifying the tag info. For example, John Doe decides to get a server going, so he downloads it, adds some custom gameplay elements, then uses a plug-in to keep the server with the only tag of 'Vanilla', while short/insta-spawn and low gravity, among other things, remain in play on his server. For everyone who is going to play by the rules, what do you feel should become of those that skirt the system now? Would delisting be a fair solution? For those that will NOT be properly using tags as intended, why not? In my first e-mail in this thread, I posted a link to a thread in the Steam forums in which a server op said that he's not going to use tags purely to bring more traffic to his server. How do you all feel about this now? As a player, it's frustrating because it's basically a glimpse into the near-future and that glimpse tells me it's not going to get any better as I'm sure he won't be the only one who will do it. I guess there's going to be some falsifying of the tag info no matter what happens, but it'd be nice to keep it to a minimum. Also, for everyone that's responded here, thanks for making me feel better about going into the server browser now. It looks like it's not going to be that difficult to find the games I am looking for, save for the few holdouts who don't care about tricking people into connecting to their servers. Thank
Re: [hlds] Team Fortress 2 Update Released
how do you change it back manually? Anthal wrote: Just load one of the maps. Unfortunately, it automatically changes the maxplayers to 16, and doesn't change back after you switch away from the map. Craig Collinson wrote: is there a cvar to start areana mode or do you just simply load one of the maps for it to start ? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
just load the map. im having a problem after playing an arena map and not being able to change the server back to a 24 player server its stuck at 18. Craig Collinson wrote: is there a cvar to start areana mode or do you just simply load one of the maps for it to start ? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
config_arena.cfg doesn't execute on map change, does the server have to be set up to just run arena mode? this is the error I get when I manually try to execute config_arena.cfg 15:54:21 exec config_arena.cfg 15:54:21 Cannot change maxplayers while the server is running Craig Collinson wrote: change maxplayers in config_arena.cfg changed mine to 19 (wanted 1 as reserved slot) and its started and shows as 19 2008/8/19 Chris [EMAIL PROTECTED] So arena has a 16 or an 18 player limit ? On Tue, Aug 19, 2008 at 11:23 PM, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: just load the map. im having a problem after playing an arena map and not being able to change the server back to a 24 player server its stuck at 18. Craig Collinson wrote: is there a cvar to start areana mode or do you just simply load one of the maps for it to start ? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] taunts not working
for the last few days I haven't been able to get taunts working on my servers. I disabled sourcemod and the problem is still there and people continue to complain. is there some cvar that I need to set to get these working again. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] taunts not working
it wasn't working even before the updates, i figured it was a plugin, but once i removed sourcemod i still had the problem. Robert Whelan wrote: Could this loosely be associated with last nights troubles with the error in tf\scripts\talker\tf.txt? open tag at the end of the file... - Original Message From: Dustin Wyatt [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Wednesday, July 9, 2008 8:39:39 AM Subject: Re: [hlds] taunts not working I just noticed the disguised spy taunt issue just last night. On Wed, Jul 9, 2008 at 6:32 AM, Saint K. [EMAIL PROTECTED] wrote: Maybe this is related to what we see at Linux; A disguised spy can now taunt, but doesn't move. Medic only does one scream while taunting. Taunts seem to be a bit off atm. Saint K. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Wednesday, July 09, 2008 1:25 PM To: Half-Life dedicated Win32 server mailing list Subject: [hlds] taunts not working for the last few days I haven't been able to get taunts working on my servers. I disabled sourcemod and the problem is still there and people continue to complain. is there some cvar that I need to set to get these working again. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds No virus found in this incoming message. Checked by AVG - http://www.avg.com Version: 8.0.138 / Virus Database: 270.4.7/1541 - Release Date: 7/8/2008 7:50 PM ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
having the same problem. Don Williams wrote: Nice update... It won't even start now. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen Sent: Tuesday, July 08, 2008 6:40 PM To: [EMAIL PROTECTED]; Half-Life dedicated Win32 server mailing list; [EMAIL PROTECTED] Subject: [hlds] Team Fortress 2 Update Released The required update for Team Fortress 2 has been released. Please run hldsupdatetool to receive it. The specific changes include: - Fixed rcon crash caused by too many incorrect password attempts - Fixed clients experiencing connection problems during round restarts - Fixed flares not always being removed on impact - Fixed 32 player servers not working correctly with SourceTV enabled - Fixed dropped flags sometimes falling through the world - Fixed number key menu input sending 2 key events - Fixed PING field being clipped in the scoreboard at 800x600 resolution - Fixed broken Medigun taunt - Changed mat_showmiplevels to only be allowed when cheats are on Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Timeout issues since 07/04/08 patch.
yeah i have this issue only when it swaps the players to the opposite team after a complete round has been played. Timothy Sadleir wrote: Exactly! That's what I've found. It's whenever a round is complete and once everyone respawns it does it immediately then all of a sudden after a few seconds the red timeout message goes away and people can move. It's just dreadful when it doesn't go away and I have to log into the server box to see the game server just sitting there frozen. :( On Sun, Jul 6, 2008 at 12:09 AM, Ben B [EMAIL PROTECTED] wrote: It happens both on TF2 and DODS. On tf2, it just seems to be when it's waiting for players, on DODS, it's at the end of every round when everyone gets respawned. On Sun, Jul 6, 2008 at 12:42 AM, Don Williams [EMAIL PROTECTED] wrote: I get the timeout thing as well.. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Craig Collinson Sent: Sunday, July 06, 2008 2:27 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Timeout issues since 07/04/08 patch. TF2 one server is running a map rotation goldrush and dustbowl the other server runs all maps aswell as a few custom ones and same thing happens there alltho i havent checked all maps 2008/7/6 Timothy Sadleir [EMAIL PROTECTED]: Are you talking about a TF2 server or DoD:S server? Let's specify what game cause I mentioned getting this with DoD:S on my server and it's getting irritating. On Sat, Jul 5, 2008 at 10:57 PM, Craig Collinson [EMAIL PROTECTED] wrote: getting exactly the same problem with and without mods installed on win2k3 2008/7/5 Ben B [EMAIL PROTECTED]: Bleh, forgot to mention I am on Linux too. On Sat, Jul 5, 2008 at 2:22 AM, Ben B [EMAIL PROTECTED] wrote: I notice it too during the WAITING FOR PLAYERS round, it usually lasts a few seconds, then goes away, then it's just fine for the rest of the map. On Sat, Jul 5, 2008 at 1:23 AM, Timothy Sadleir [EMAIL PROTECTED] wrote: So weird and irritating. This happens on DoD:S TOO! It JUST happened to my server! I had 32 players in and every time the darned wehrmacht kept getting the last flag, once the new round was supposed to begin, it wouldn't for a while showing that time out in the upper right had corner. The last time they took all the flags and the next round was supposed to start the timeout never went away. The server was frozen after that. :( On Fri, Jul 4, 2008 at 9:46 PM, JDoc0512 [EMAIL PROTECTED] wrote: now my server randomly times out on mapchange I had to get rid of timelimit on my servers to prevent this when I change map manually, server doesn't time out --- On Fri, 7/4/08, P. Bhandal [EMAIL PROTECTED] wrote: From: P. Bhandal [EMAIL PROTECTED] Subject: Re: [hlds] Timeout issues since 07/04/08 patch. To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Date: Friday, July 4, 2008, 9:20 PM Very interesting Ryan, I had the exact same experience with Mach4. I have a 24/7 Mach4 server that had to be temporarily shut down it got so bad, there just wasn't any point in playing with lag spikes every 10 seconds or so. Really looking forward to a resolution to the problem. On Fri, Jul 4, 2008 at 7:53 PM, Ryan Mannion [EMAIL PROTECTED] wrote: I'm running Linux TF2 servers and can confirm this behavior, both with and without mods (namely MM:S and SM). Certain maps are completely unplayable. Try ctf_mach4. Ryan On Fri, Jul 4, 2008 at 5:41 PM, P. Bhandal [EMAIL PROTECTED] wrote: Has anyone been experiencing odd lag issues/time out countdown problems since the last patch? On some maps when players join a server (that time between joining a team and spawning) they get a timeout countdown for a few seconds, then it goes away. It does this randomly throughout the game for people, which manifests as lag spikes. It's definitely not a load issue
Re: [hlds] Flare exploit on 2Fort
how does this new one work compared to the old one Daron Dodd wrote: I love how that code does a ban saying its a exploit flare when there are users that accidently do it... On Sun, Jul 6, 2008 at 12:19 PM, Tony Paloma [EMAIL PROTECTED] wrote: The flares get deleted when the player disconnects. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Spencer 'voogru' MacDonald Sent: Sunday, July 06, 2008 12:12 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Flare exploit on 2Fort But you're not deleting the flares. I updated my code before I even put it on the server. class CProjectileFlare : public CEntity { public: //Declare our class. DECLARE_CLASS(CProjectileFlare, CEntity); virtual voidSpawn ( void ); virtual voidFlareThink ( void ); }; HOOK_ENTITY_CLASS (tf_projectile_flare, CProjectileFlare); void CProjectileFlare :: Spawn ( void ) { SetThink( CProjectileFlare::FlareThink ); SetNextThink( gpGlobals-curtime + 10.0f ); } void CProjectileFlare :: FlareThink ( void ) { CPlayer *pPlayer = GetPlayerPointer( GetOwnerEntity() ); if(pPlayer) { pPlayer-m_iFlareCount++; if(pPlayer-m_iFlareCount = 5) { g_Util.BanPlayer(pPlayer, NULL, Exploit: Flare Exploit, -1); } } SetThink( CProjectileFlare::Remove ); SetNextThink( gpGlobals-curtime + 0.1f ); } -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tony Paloma Sent: Sunday, July 06, 2008 1:55 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Flare exploit on 2Fort Well as long as we're posting source code nobody can use... function fixflares() local flarecount = {} for _,e in pairs(ents.FindByClass(tf_projectile_flare)) do local flareowner = e:GetOwner() if(flareowner != nil) then local playerindex = flareowner:EntIndex() if(flarecount[playerindex] == nil) then flarecount[playerindex] = 1 else flarecount[playerindex] = flarecount[playerindex] + 1 end end end for k,v in pairs(flarecount) do if(v 6) then local banplayer = player.GetByID(k) banplayer:BanByID(0, Automatic ban for flare exploit) end end end timer.Create(flarefix, 10, 0, fixflares) Fixed via SourceOP Lua script ftw. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Spencer 'voogru' MacDonald Sent: Sunday, July 06, 2008 1:36 AM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Flare exploit on 2Fort class CProjectileFlare : public CEntity { public: DECLARE_CLASS(CProjectileFlare, CEntity); virtual void Spawn ( void ); }; HOOK_ENTITY_CLASS(tf_projectile_flare, CProjectileFlare); void CProjectileFlare :: Spawn ( void ) { SetThink( CProjectileFlare::Remove ); SetNextThink( gpGlobals-curtime + 1.5f ); } Fixed via plug-in ftw. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Coldorak Sent: Sunday, July 06, 2008 4:13 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Flare exploit on 2Fort I got that with soldiers's rocket playing with around 20 bots on a local server On Sat, Jul 5, 2008 at 9:18 PM, Philip Bembridge [EMAIL PROTECTED] wrote: I hvave got the flare thing to happen to me when I add too many bots {read too much memory} if I create a server on my computer (in game) it also happens with rockets 2008/7/5 P. Bhandal [EMAIL PROTECTED]: Here's a fix: http://forums.alliedmods.net/showthread.php?p=647995 On Fri, Jul 4, 2008 at 11:52 PM, JDoc0512 [EMAIL PROTECTED] wrote: man that's c00L --- On Sat, 7/5/08, P. Bhandal [EMAIL PROTECTED] wrote: From: P. Bhandal [EMAIL PROTECTED] Subject: [hlds] Flare exploit on 2Fort To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Date: Saturday, July 5, 2008, 12:35 AM I'm not sure whether this issue is limited to 2fort, but I've been having some problems with people coming onto my server and getting a ton of flares stuck which ends up lagging the server out. Here's an example: http://upload.theqclan.com/2474995ctf_2fort0003.jpg Rebooting the server or changing the map fixes the issue. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Timeout issues since 07/04/08 patch.
I get this on one of my servers, at round start dead bodies fall out of the sky and you spawn next to a dead model of yourself. only happens on the server that I don't have set to a single core though, the other server which is set to a single core is fine. i thought it was just me that saw the bodies to begin with, but everyone can. http://img387.imageshack.us/my.php?image=plgoldrush0802si8.jpg Robert Whelan wrote: Yes, you beat me to the post. We all see it on 24/7 goldrush mainly at round start usually right after 'waiting for players' ends. Everyone see's red connection lost message and seems to last a few seconds before things get underway again. Original Message From: P. Bhandal [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Friday, July 4, 2008 7:41:31 PM Subject: [hlds] Timeout issues since 07/04/08 patch. Has anyone been experiencing odd lag issues/time out countdown problems since the last patch? On some maps when players join a server (that time between joining a team and spawning) they get a timeout countdown for a few seconds, then it goes away. It does this randomly throughout the game for people, which manifests as lag spikes. It's definitely not a load issue, and it only started since the most recent patch. There have been some users attributing it to SourceMod on the AlliedModders forums, but I ran a vanilla server and it was affected by it as well. The issue is roughly outlined this thread: http://forums.alliedmods.net/showthread.php?t=73679page=2 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] dod:s server crash exploit
I caught these two in the process of trying to crash the server, it looks like they spam the ammo boxes until the server crashes. 07/02/2008 - 02:31:15: AMMO BOX238STEAM_0:0:16164104Axis changed role to #class_axis_kar98 07/02/2008 - 02:31:25: AMMO BOX'S SISTER239STEAM_0:1:19597054Axis changed role to #class_axis_kar98 [EMAIL PROTECTED] wrote: I would imagine the difference is that in odd:s beta they are tossing their spare ammo and eventually killing the server. [EMAIL PROTECTED] wrote: It would have to beta... as there was no instant respawn in the non-beta. Also, this is possible in TF2, but does not crash the servers. Kevin Ottalini [EMAIL PROTECTED] wrote: Dan is this for the DODS:BETA server or the regular one? - Original Message - From: dan To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Tuesday, July 01, 2008 5:11 PM Subject: [hlds] dod:s server crash exploit Im getting players coming in and changing classes until the server crashes. Heres two of them in action, this is just a highlight of the full log files. L 07/01/2008 - 05:23:11: EVEN MORE AMMO!4STEAM_0:1:9154305Axis changed role to #class_axis_mp40 L 07/01/2008 - 05:23:11: EVEN MORE AMMO!4STEAM_0:1:9154305Axis changed role to #class_axis_mp44 L 07/01/2008 - 05:23:11: EVEN MORE AMMO!4STEAM_0:1:9154305Axis changed role to #class_axis_kar98 L 07/01/2008 - 05:23:11: EVEN MORE AMMO!4STEAM_0:1:9154305Axis changed role to #class_axis_mp40 L 07/01/2008 - 05:23:11: EVEN MORE AMMO!4STEAM_0:1:9154305Axis changed role to #class_axis_mp44 L 07/01/2008 - 05:23:14: EVEN MORE AMMO!4STEAM_0:1:9154305Axis changed role to #class_axis_kar98 L 07/01/2008 - 05:23:14: EVEN MORE AMMO!4STEAM_0:1:9154305Axis changed role to #class_axis_mp40 L 07/01/2008 - 17:28:37: {SoM}Tube|Sock55STEAM_0:1:10977514Axis changed role to #class_axis_kar98 L 07/01/2008 - 17:28:38: {SoM}Tube|Sock55STEAM_0:1:10977514Axis changed role to #class_axis_mp40 L 07/01/2008 - 17:28:38: {SoM}Tube|Sock55STEAM_0:1:10977514Axis changed role to #class_axis_kar98 L 07/01/2008 - 17:28:38: {SoM}Tube|Sock55STEAM_0:1:10977514Axis changed role to #class_axis_mp40 L 07/01/2008 - 17:28:38: {SoM}Tube|Sock55STEAM_0:1:10977514Axis changed role to #class_axis_mp44 L 07/01/2008 - 17:28:38: {SoM}Tube|Sock55STEAM_0:1:10977514Axis changed role to #class_axis_kar98 L 07/01/2008 - 17:28:38: {SoM}Tube|Sock55STEAM_0:1:10977514Axis changed role to #class_axis_mp40 L 07/01/2008 - 17:28:38: {SoM}Tube|Sock55STEAM_0:1:10977514Axis changed role to #class_axis_mp44 L 07/01/2008 - 17:28:39: {SoM}Tube|Sock55STEAM_0:1:10977514Axis changed role to #class_axis_kar98 L 07/01/2008 - 17:28:39: {SoM}Tube|Sock55STEAM_0:1:10977514Axis changed role to #class_axis_mp40 L 07/01/2008 - 17:28:39: {SoM}Tube|Sock55STEAM_0:1:10977514Axis changed role to #class_axis_mp44 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] dod:s server crash exploit
what are they spamming in tf:2? the guys in dod:s beta are spamming ammo cans until the server crashes. SakeFox wrote: This is not just to dod:s beta, it also happens with TF2, just got hit by some tools [-=NRG=-]Yuyukais STEAM_0:1:16484115 King Longshanks STEAM_0:1:9891209 suomalainen STEAM:0:0:973129 [EMAIL PROTECTED] wrote: I caught these two in the process of trying to crash the server, it looks like they spam the ammo boxes until the server crashes. 07/02/2008 - 02:31:15: AMMO BOX238STEAM_0:0:16164104Axis changed role to #class_axis_kar98 07/02/2008 - 02:31:25: AMMO BOX'S SISTER239STEAM_0:1:19597054Axis changed role to #class_axis_kar98 [EMAIL PROTECTED] wrote: I would imagine the difference is that in odd:s beta they are tossing their spare ammo and eventually killing the server. [EMAIL PROTECTED] wrote: It would have to beta... as there was no instant respawn in the non-beta. Also, this is possible in TF2, but does not crash the servers. Kevin Ottalini [EMAIL PROTECTED] wrote: Dan is this for the DODS:BETA server or the regular one? - Original Message - From: dan To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Tuesday, July 01, 2008 5:11 PM Subject: [hlds] dod:s server crash exploit Im getting players coming in and changing classes until the server crashes. Heres two of them in action, this is just a highlight of the full log files. L 07/01/2008 - 05:23:11: EVEN MORE AMMO!4STEAM_0:1:9154305Axis changed role to #class_axis_mp40 L 07/01/2008 - 05:23:11: EVEN MORE AMMO!4STEAM_0:1:9154305Axis changed role to #class_axis_mp44 L 07/01/2008 - 05:23:11: EVEN MORE AMMO!4STEAM_0:1:9154305Axis changed role to #class_axis_kar98 L 07/01/2008 - 05:23:11: EVEN MORE AMMO!4STEAM_0:1:9154305Axis changed role to #class_axis_mp40 L 07/01/2008 - 05:23:11: EVEN MORE AMMO!4STEAM_0:1:9154305Axis changed role to #class_axis_mp44 L 07/01/2008 - 05:23:14: EVEN MORE AMMO!4STEAM_0:1:9154305Axis changed role to #class_axis_kar98 L 07/01/2008 - 05:23:14: EVEN MORE AMMO!4STEAM_0:1:9154305Axis changed role to #class_axis_mp40 L 07/01/2008 - 17:28:37: {SoM}Tube|Sock55STEAM_0:1:10977514Axis changed role to #class_axis_kar98 L 07/01/2008 - 17:28:38: {SoM}Tube|Sock55STEAM_0:1:10977514Axis changed role to #class_axis_mp40 L 07/01/2008 - 17:28:38: {SoM}Tube|Sock55STEAM_0:1:10977514Axis changed role to #class_axis_kar98 L 07/01/2008 - 17:28:38: {SoM}Tube|Sock55STEAM_0:1:10977514Axis changed role to #class_axis_mp40 L 07/01/2008 - 17:28:38: {SoM}Tube|Sock55STEAM_0:1:10977514Axis changed role to #class_axis_mp44 L 07/01/2008 - 17:28:38: {SoM}Tube|Sock55STEAM_0:1:10977514Axis changed role to #class_axis_kar98 L 07/01/2008 - 17:28:38: {SoM}Tube|Sock55STEAM_0:1:10977514Axis changed role to #class_axis_mp40 L 07/01/2008 - 17:28:38: {SoM}Tube|Sock55STEAM_0:1:10977514Axis changed role to #class_axis_mp44 L 07/01/2008 - 17:28:39: {SoM}Tube|Sock55STEAM_0:1:10977514Axis changed role to #class_axis_kar98 L 07/01/2008 - 17:28:39: {SoM}Tube|Sock55STEAM_0:1:10977514Axis changed role to #class_axis_mp40 L 07/01/2008 - 17:28:39: {SoM}Tube|Sock55STEAM_0:1:10977514Axis changed role to #class_axis_mp44 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] dod:s server crash exploit
works great. thanks Dog wrote: Doh http://www.theville.org/files/sm_class_spam.sp ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] dod:s server crash exploit
Im getting players coming in and changing classes until the server crashes. Heres two of them in action, this is just a highlight of the full log files. L 07/01/2008 - 05:23:11: EVEN MORE AMMO!4STEAM_0:1:9154305Axis changed role to #class_axis_mp40 L 07/01/2008 - 05:23:11: EVEN MORE AMMO!4STEAM_0:1:9154305Axis changed role to #class_axis_mp44 L 07/01/2008 - 05:23:11: EVEN MORE AMMO!4STEAM_0:1:9154305Axis changed role to #class_axis_kar98 L 07/01/2008 - 05:23:11: EVEN MORE AMMO!4STEAM_0:1:9154305Axis changed role to #class_axis_mp40 L 07/01/2008 - 05:23:11: EVEN MORE AMMO!4STEAM_0:1:9154305Axis changed role to #class_axis_mp44 L 07/01/2008 - 05:23:14: EVEN MORE AMMO!4STEAM_0:1:9154305Axis changed role to #class_axis_kar98 L 07/01/2008 - 05:23:14: EVEN MORE AMMO!4STEAM_0:1:9154305Axis changed role to #class_axis_mp40 L 07/01/2008 - 17:28:37: {SoM}Tube|Sock55STEAM_0:1:10977514Axis changed role to #class_axis_kar98 L 07/01/2008 - 17:28:38: {SoM}Tube|Sock55STEAM_0:1:10977514Axis changed role to #class_axis_mp40 L 07/01/2008 - 17:28:38: {SoM}Tube|Sock55STEAM_0:1:10977514Axis changed role to #class_axis_kar98 L 07/01/2008 - 17:28:38: {SoM}Tube|Sock55STEAM_0:1:10977514Axis changed role to #class_axis_mp40 L 07/01/2008 - 17:28:38: {SoM}Tube|Sock55STEAM_0:1:10977514Axis changed role to #class_axis_mp44 L 07/01/2008 - 17:28:38: {SoM}Tube|Sock55STEAM_0:1:10977514Axis changed role to #class_axis_kar98 L 07/01/2008 - 17:28:38: {SoM}Tube|Sock55STEAM_0:1:10977514Axis changed role to #class_axis_mp40 L 07/01/2008 - 17:28:38: {SoM}Tube|Sock55STEAM_0:1:10977514Axis changed role to #class_axis_mp44 L 07/01/2008 - 17:28:39: {SoM}Tube|Sock55STEAM_0:1:10977514Axis changed role to #class_axis_kar98 L 07/01/2008 - 17:28:39: {SoM}Tube|Sock55STEAM_0:1:10977514Axis changed role to #class_axis_mp40 L 07/01/2008 - 17:28:39: {SoM}Tube|Sock55STEAM_0:1:10977514Axis changed role to #class_axis_mp44 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] dod:s server crash exploit
I would imagine the difference is that in odd:s beta they are tossing their spare ammo and eventually killing the server. [EMAIL PROTECTED] wrote: It would have to beta... as there was no instant respawn in the non-beta. Also, this is possible in TF2, but does not crash the servers. Kevin Ottalini [EMAIL PROTECTED] wrote: Dan is this for the DODS:BETA server or the regular one? - Original Message - From: dan To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Tuesday, July 01, 2008 5:11 PM Subject: [hlds] dod:s server crash exploit Im getting players coming in and changing classes until the server crashes. Heres two of them in action, this is just a highlight of the full log files. L 07/01/2008 - 05:23:11: EVEN MORE AMMO!4STEAM_0:1:9154305Axis changed role to #class_axis_mp40 L 07/01/2008 - 05:23:11: EVEN MORE AMMO!4STEAM_0:1:9154305Axis changed role to #class_axis_mp44 L 07/01/2008 - 05:23:11: EVEN MORE AMMO!4STEAM_0:1:9154305Axis changed role to #class_axis_kar98 L 07/01/2008 - 05:23:11: EVEN MORE AMMO!4STEAM_0:1:9154305Axis changed role to #class_axis_mp40 L 07/01/2008 - 05:23:11: EVEN MORE AMMO!4STEAM_0:1:9154305Axis changed role to #class_axis_mp44 L 07/01/2008 - 05:23:14: EVEN MORE AMMO!4STEAM_0:1:9154305Axis changed role to #class_axis_kar98 L 07/01/2008 - 05:23:14: EVEN MORE AMMO!4STEAM_0:1:9154305Axis changed role to #class_axis_mp40 L 07/01/2008 - 17:28:37: {SoM}Tube|Sock55STEAM_0:1:10977514Axis changed role to #class_axis_kar98 L 07/01/2008 - 17:28:38: {SoM}Tube|Sock55STEAM_0:1:10977514Axis changed role to #class_axis_mp40 L 07/01/2008 - 17:28:38: {SoM}Tube|Sock55STEAM_0:1:10977514Axis changed role to #class_axis_kar98 L 07/01/2008 - 17:28:38: {SoM}Tube|Sock55STEAM_0:1:10977514Axis changed role to #class_axis_mp40 L 07/01/2008 - 17:28:38: {SoM}Tube|Sock55STEAM_0:1:10977514Axis changed role to #class_axis_mp44 L 07/01/2008 - 17:28:38: {SoM}Tube|Sock55STEAM_0:1:10977514Axis changed role to #class_axis_kar98 L 07/01/2008 - 17:28:38: {SoM}Tube|Sock55STEAM_0:1:10977514Axis changed role to #class_axis_mp40 L 07/01/2008 - 17:28:38: {SoM}Tube|Sock55STEAM_0:1:10977514Axis changed role to #class_axis_mp44 L 07/01/2008 - 17:28:39: {SoM}Tube|Sock55STEAM_0:1:10977514Axis changed role to #class_axis_kar98 L 07/01/2008 - 17:28:39: {SoM}Tube|Sock55STEAM_0:1:10977514Axis changed role to #class_axis_mp40 L 07/01/2008 - 17:28:39: {SoM}Tube|Sock55STEAM_0:1:10977514Axis changed role to #class_axis_mp44 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] the up coming patch
I left mani after the goldrush update, he is no longer around and I couldn't even boot my server with it installed. Serge Baranov wrote: Hello Dan, Friday, June 20, 2008, 2:26:22 AM, you wrote: D the spray tag tracker is about the only thing that breaks on a D consistent basis, it was the same way when I had mani installed. I have spray tracker disabled in Mani, but got already 6 crashes on my 3 servers, all because of the Mani plug-in since the Pyro update. I've posted it on the Mani forums but got no reply so far: http://www.mani-admin-plugin.com/index.php?option=com_smfItemid=26topic=13260.0 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] the up coming patch
sourcemod is working fine for me, I just had to disable the spray tag tracker. Dog wrote: Update is out and SourceMod is not working. BeetlesMod is fine ...so far. -Dog 2008/6/19 Andrew DeMerse [EMAIL PROTECTED]: The update is out, if you guys didn't know. Date: Thu, 19 Jun 2008 15:36:51 -0400 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] the up coming patch Well i am at work in a stupid uniform on my break wishing i was at home waiting instead of here... It is a nice day out.. On 6/19/08, Ryan [EMAIL PROTECTED] wrote: I hope they send out a 1 hour until update email, that way we have a little warning. The last big update took me hours to get my servers updated because all the content servers were flooded. On Thu, Jun 19, 2008 at 1:52 PM, SakeFox [EMAIL PROTECTED] wrote: yeah, but something was like, were shooting for 5pm. that would be good enough for me. if its late its late, then then i know i would have 5 more hrs before i needed to worry about it 1nsane wrote: Valve doesn't like timeframes :/. On Thu, Jun 19, 2008 at 2:20 PM, Tony Paloma [EMAIL PROTECTED] wrote:SPOILERSee Valve Time I knew it had to have Valve in it. Also, I'm with SakeFox on this one. It's a nice day, and I also have stuff to do so it would help to have a timeframe. -Original Message- From: [EMAIL PROTECTED] [mailto: [EMAIL PROTECTED] On Behalf Of Patrick Shelley Sent: Thursday, June 19, 2008 11:05 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] the up coming patch Not sure - but here's something you can do to pass the time. Evasive Let Me (it's an anagram) On 6/19/08, SakeFox [EMAIL PROTECTED] wrote: was there ever a eta set for the patch? Just wondering since its a nice day out and don't want to sit next to the computer all day waiting hehe ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ The other season of giving begins 6/24/08. Check out the i'm Talkathon. http://www.imtalkathon.com?source=TXT_EML_WLH_SeasonOfGiving ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] the up coming patch
the spray tag tracker is about the only thing that breaks on a consistent basis, it was the same way when I had mani installed. Thomas Morton wrote: ah that worked. Annoying because that's a useful tool :( Tom -- From: [EMAIL PROTECTED] Sent: Thursday, June 19, 2008 11:17 PM To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Subject: Re: [hlds] the up coming patch sourcemod is working fine for me, I just had to disable the spray tag tracker. Dog wrote: Update is out and SourceMod is not working. BeetlesMod is fine ...so far. -Dog 2008/6/19 Andrew DeMerse [EMAIL PROTECTED]: The update is out, if you guys didn't know. Date: Thu, 19 Jun 2008 15:36:51 -0400 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] the up coming patch Well i am at work in a stupid uniform on my break wishing i was at home waiting instead of here... It is a nice day out.. On 6/19/08, Ryan [EMAIL PROTECTED] wrote: I hope they send out a 1 hour until update email, that way we have a little warning. The last big update took me hours to get my servers updated because all the content servers were flooded. On Thu, Jun 19, 2008 at 1:52 PM, SakeFox [EMAIL PROTECTED] wrote: yeah, but something was like, were shooting for 5pm. that would be good enough for me. if its late its late, then then i know i would have 5 more hrs before i needed to worry about it 1nsane wrote: Valve doesn't like timeframes :/. On Thu, Jun 19, 2008 at 2:20 PM, Tony Paloma [EMAIL PROTECTED] wrote:SPOILERSee Valve Time I knew it had to have Valve in it. Also, I'm with SakeFox on this one. It's a nice day, and I also have stuff to do so it would help to have a timeframe. -Original Message- From: [EMAIL PROTECTED] [mailto: [EMAIL PROTECTED] On Behalf Of Patrick Shelley Sent: Thursday, June 19, 2008 11:05 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] the up coming patch Not sure - but here's something you can do to pass the time. Evasive Let Me (it's an anagram) On 6/19/08, SakeFox [EMAIL PROTECTED] wrote: was there ever a eta set for the patch? Just wondering since its a nice day out and don't want to sit next to the computer all day waiting hehe ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ The other season of giving begins 6/24/08. Check out the i'm Talkathon. http://www.imtalkathon.com?source=TXT_EML_WLH_SeasonOfGiving ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] SourceMod patches for the Pyro update.
was sourcemod updated for the dods beta update yesterday? Matt Woodrow wrote: Hi All. I have fixed all the known problems with SourceMod and the new pyro update. Available here: http://forums.alliedmods.net/showthread.php?p=641071 Please post a bug report, reply in the post, or contact me on IRC (#sourcemod on gamesurge) if you still experience problems. Note, your server requires a restart for the changes to take affect. Cheers pRED* ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
its probably all the servers running respawn time modifier plugins, i have three windows servers running sourcemod with no problems at all. Burton Johnsey wrote: Is this what is preventing people from respawning? On Thu, Jun 19, 2008 at 3:33 PM, Mike Stiehm [EMAIL PROTECTED] wrote: Beetle respawn system is broken ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
alt-fire is a code word, once you get 25 achievements the definition will pop up on-screen. you're almost there. Patrick Shelley wrote: OK - yes, great update. Good work Valve! But, I've managed to get 20 out of the 38 achievemnts on my local machine using bots of different classes, using mimic aswell. I have written about this before. I would have another 5 if i knew what alt-fire is! What is alt-fire? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] affinity issue
I've been having an issue with my servers since the beta was released. I have to set them to a single core otherwise I get tons of time-outs, round-restart lag/crashes, map change crashes etc. I have uninstalled all mods, tried different providers and still experience the same issues until I can get them to set the server to a single core. Does anyone else running window servers experience this? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Civilian Class Killing Servers
cant you use one of the cvar exploit blockers? Rian Brooks-Kane wrote: wasn't this fixed AGES ago? Rian On Tue, Jun 17, 2008 at 2:31 PM, JDoc0512 [EMAIL PROTECTED] wrote: you can use beetlesmod to block civilian class --- On Mon, 6/16/08, Aaron Rapp [EMAIL PROTECTED] wrote: From: Aaron Rapp [EMAIL PROTECTED] Subject: [hlds] Civilian Class Killing Servers To: hlds@list.valvesoftware.com Date: Monday, June 16, 2008, 10:25 PM Yea...so the title says it all. Ever since the guys on our servers found out how to do the civilian class, it seems that it's all they want to do. Run around like idiots not being able to shoot. So..I understand that it would not be in their best interest to play civilian class...but why is this even in the game? What exactly is the point of this particular class anyway? Does anyone else have this problem? Or..does someone else agree/disagree with this? Is there a way to force stop this maybe? Aaron Rapp ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Another command to crash servers. Fuckyay.
very nice, it will work great with my 32 man dods beta server. maybe if you have time you could get this afk manager working it seems dubbeh took off. it doesnt work with the dod:s beta and afkm_min_players_kick_spec isnt working with tf2 and probably other mods. http://forums.alliedmods.net/showthread.php?t=59539 Nephyrin Zey wrote: And he's now turned his profile private... Probably for the best. Coldorak: I don't quite have my community site jigger (doublezen.net) setup. But most of what i've posted have been exploit fixes that have long since been patched, and a few *cough* antidelist things. If you're looking for something interesting, check out: http://forums.alliedmods.net/showthread.php?t=72322 I actually have tomorrow slated as 'do a bunch of doublezen work' day. You're all invited =D He's done *something* to his profile (since the last id is based on steamid and therefore unique to him) He removed his shortid (hence, cannot be found) and made his profile private (hence, the second message). If there's no 'make private' button it's possible that valve did it for him. At this point though, honestly, leave him be. I didn't expect you guys to all be as nutty as me to this extent :-P - Neph On Sun, Jun 8, 2008 at 1:03 AM, Tom Leighton [EMAIL PROTECTED] wrote: And he's now turned his profile private... Spencer 'voogru' MacDonald wrote: Quit beating around the bush and use his steam id. http://steamcommunity.com/profiles/76561197992698358 -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Philip Bembridge Sent: Sunday, June 08, 2008 3:17 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Another command to crash servers. Fuckyay. lmao his new id is: http://steamcommunity.com/id/YOUSTOPEMAILING 2008/6/8 Nephyrin Zey [EMAIL PROTECTED]: The command ai_test_los crashes a server when used in console. Block this command. If you don't have a way of blocking install my cvar protect plugin: http://nephyrin.net/NephCVUH_1.0.zip (instructions in zip) and add ncp ai_test_los to your server.cfg, and exec it in your console to block the command immediately. You can plugin_load this plugin, so you have no reason not to block this command now. Here's the asshole that just did it to my server: http://steamcommunity.com/id/Mysteryplaya STEAM_0:0:16216315http://steamcommunity.com/id/MysteryplayaSTEAM_0:0:162163 15 Yay. - Neph ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] DoD:S Beta Server Map Rotation Problem
im running sourcemod and haven't had any issues. Timothy Sadleir wrote: Is this just happening to me? I've got a pretty good rotation going on my server but... Sometimes it skips some of the maps that are set to be next. I've noticed this to to be more of a problem when it's supposed to go to dod_argentan next, it just skips right over it to dod_colmar. :( And it actually just did it *right* now to avalanche. It usually goes from dod_palermo to dod_avalanche but it skipped over avalanche and went straight to jagd (the one I have set after avalanche). Would this maybe be a problem with the BeetlesMod installed or a standard server issue? If it's a standard server issue can we please get this fixed? :) Thanks! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] tf2 exploits/hacks
even better, a certified vac technician in every home that runs steam. Ronny Schedel wrote: The best solution would be a client screenshot functionality built in VAC like in Punkbuster Materials cheats exist since the Source engine was released (2004 ?). The only way to block them is sv_pure...I'm surprised nobody talked about this yet. The problem is that the default whitelist.txt (with sv_pure 1) still allows player models (so you can still use materials cheats to see them through walls), and most servers admins don't know about that. I think that sv_pure should default to 1 (with a whitelist.txt which makes everything default when player connects) or to 2. Yes a lot of people would be complaining because their legit skins wouldn't work. But then you have to choose between allowing skins or blocking cheaters. 2008/5/31 Neil Voutt [EMAIL PROTECTED]: DUN DUN DUUUNNN On Sat, May 31, 2008 at 12:59 AM, Kitteny Berk [EMAIL PROTECTED] wrote: The other thing worth remembering with VAC is that it doesn't ban immediately (I assume to prevent retaliation from angry kids) It could well be that the people using these purchased hacks use them for a while, then get banned, and (mostly, at least) aren't dumb enough to go whining on most forums. Still, at least it's not PB, which is somewhere between EA and Pol Pot on the evil scale ;) DontWannaName! wrote: Valve used Punkbuster when they didnt have the resources and time to make VAC which was a long time ago and probably wont go back. They want VAC because it is their own product and can be used on every mod, game, etc that is supported by Valve and to be used as an authentication system. There are unnoticeable updates to it on occasion that they dont tell use about but they arent fixing the hacks people are selling, they are taking care of pirated games and other stuff. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] DoD: S Beta Released?
if you already have your server up, is sourcemod working with this beta? Lee Gardiner / RTL-Servers wrote: I'm really just hoping they don't manage to screw up srcds_l / CSS again... ... any betting people out there ? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Please add the option customize bans file save location
how? Mike Stiehm wrote: Also if you run hlstats you can have it unify bans in real time Date: Fri, 16 May 2008 17:30:42 -0700 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] Please add the option customize bans file save location Parva doesn't run 1500 servers I run 15 tf2 servers and I already have my own batch file which unifies all banned_user.cfg All I have to do is ban someone from one server and he's automatically banned from the rest of my servers Steven Hartland [EMAIL PROTECTED] wrote: No of course not the 1500 servers on the machines here are just a figment of my imagination :P Making a batch file is stupid as it cant solve the problem if you think it can please go right ahead and try to create it but I warn you now you will be wasting your time. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
is that the little progress bar at the bottom indicating how far along the track the cart has moved? Ronny Schedel wrote: This must be a Windows only problem, Linux servers are running fine with car indicator. - Original Message - From: Dustin Wyatt [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Saturday, May 10, 2008 3:21 PM Subject: Re: [hlds] Team Fortress 2 Update Released I experience this sometimes as well. -Dustin On Sat, May 10, 2008 at 12:51 AM, George Devgru Seal [EMAIL PROTECTED] wrote: I haven't played Goldrush enough to tell if I experience this, but I do experience something similar with the radar for the flag in 2fort being broken (flag is on bridge but arrow points to the base, saying it is 'home'). Not sure if its a server-side plugin bug, or just a server-side bug. On Fri, May 9, 2008 at 10:09 PM, Joseph Sullivan [EMAIL PROTECTED] wrote: I get this a lot, I have no idea what causes it, though. Just randomly I'll have no cart indicator. On Fri, May 9, 2008 at 9:03 PM, Barry Au [EMAIL PROTECTED] wrote: Hmmm, goldrush still has no cart indicator ? Is there a workaround that? Thanks. On 5/9/08, George Devgru Seal [EMAIL PROTECTED] wrote: I'm still noticing on a couple of servers I cannot use new medic items. I never experienced the problem before, however. On Fri, May 9, 2008 at 4:56 PM, Jason Ruymen [EMAIL PROTECTED] wrote: The required Team Fortress 2 has been released. Please run hldsupdatetool to receive it. The specific changes include: - Fixed several issues with the Family Practice achievement. Players with 10/10 progress that have not been awarded the achievement will get the achievement the next time they UberCharge any Steam friend - Fixed toggle-fire option for the Medigun preventing players from earning the Second Opinion achievement - Fixed The Kritzkrieg not charging faster than the Medigun - Fixed issue that was preventing players from using their new Medic items on some servers - Fixed melee weapons not being affected by The Kritzkrieg's critboost - Fixed Server Browser sometimes refreshing in the background on startup when it wasn't visible Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Devgru Seal - IT/Tech PC Geek - » June 1st: HL2:Episode 1 Release! « » October 9th, 2007: The Orange Box Release! « http://ecsa-clan.com - Team #ECSA ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Devgru Seal - IT/Tech PC Geek - » June 1st: HL2:Episode 1 Release! « » October 9th, 2007: The Orange Box Release! « http://ecsa-clan.com - Team #ECSA ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Coming
or you can just create a vdf if you have the latest mm http://www.sourcemm.net/?go=vdf JDoc0512 wrote: xcopy works much better Spencer 'voogru' MacDonald [EMAIL PROTECTED] wrote: Thanks, I thought of making a batch file but never got around to it. @ Robert why... that was phased out with newer versions of mms I've had problems with that version of MMS. - voogru. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robert Whelan Sent: Friday, May 09, 2008 3:01 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Coming Handy... 1. make a copy of your gameinfo.txt and call it gameinfo.bak.txt 2. make a batch file called gameinfo.fix add: date/t time/t cd C:\srcds\orangebox\tf copy gameinfo.bak.txt gameinfo.txt cd .. time/t @pause Run batch file when an update screws with your gameinfo.txt - Original Message From: Spencer 'voogru' MacDonald To: Half-Life dedicated Win32 server mailing list Sent: Friday, May 9, 2008 1:20:36 PM Subject: Re: [hlds] Team Fortress 2 Update Coming Oh goodie. *Backs up gameinfo.txt* - voogru. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen Sent: Friday, May 09, 2008 1:44 PM To: Half-Life dedicated Win32 server mailing list; [EMAIL PROTECTED]; [EMAIL PROTECTED] Subject: [hlds] Team Fortress 2 Update Coming Sometime later today we'll have a required Team Fortress 2 update. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds Be a better friend, newshound, and know-it-all with Yahoo! Mobile. Try it now. http://mobile.yahoo.com/;_ylt=Ahu06i62sR8HDtDypao8Wcj9tAcJ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds - Be a better friend, newshound, and know-it-all with Yahoo! Mobile. Try it now. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
are you guys grasping for something to complain about, old demos never work after an update. JDoc0512 wrote: so do we need another update to fix demos not working? Dog [EMAIL PROTECTED] wrote: Ryan is correct. Demos don't appear to work... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds - Be a better friend, newshound, and know-it-all with Yahoo! Mobile. Try it now. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
Ive had a few crashes since this latest update while running goldrush, where do I send my dump files? Steve wrote: The update doesn't appear to be required, my server is full and everyone says they already updated their clients. I am gunna hold off.. I got neph's workaround loaded this morning so I am not worried. BTW thanks for the quick fix on this valve.. but neph beat you to it :) Thx loaded and pimped the free weekend.. running full at 24/24 goldrush or vote! - Original Message From: Jason Ruymen [EMAIL PROTECTED] To: hlds@list.valvesoftware.com; [EMAIL PROTECTED]; [EMAIL PROTECTED] Sent: Friday, May 2, 2008 6:24:44 PM Subject: [hlds] Team Fortress 2 Update Available The required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive it. The specific changes include: - Fixed Kritzkrieg client crash in particle system - Fixed Milestone 2 and Milestone 3 achievements being given at the incorrect times - Fixed exploit where players could drop weapons onto the ground for other players to pickup Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds Be a better friend, newshound, and know-it-all with Yahoo! Mobile. Try it now. http://mobile.yahoo.com/;_ylt=Ahu06i62sR8HDtDypao8Wcj9tAcJ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
just had another one, the server restarts almost immediately and half the people reconnect, so its not a huge problem during the daytime. Mike Stiehm wrote: I 3rd that Date: Sat, 3 May 2008 13:28:20 -0500 From: [EMAIL PROTECTED] To: [EMAIL PROTECTED]; hlds@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2 Update Available I've had several as wel... -Dustin On Sat, May 3, 2008 at 12:09 PM, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: Ive had a few crashes since this latest update while running goldrush, where do I send my dump files? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Goldrush makes Server Crash!!!
windows and no plugins seems to crash as soon as someone begins to join. Tony Paloma wrote: I'm getting this as well. Same OS here. Works on my WinXP machine though. Hmm -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of 1nsane . Sent: Tuesday, April 29, 2008 6:26 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Goldrush makes Server Crash!!! Crashes on Windows Server 2003. Multiple servers no plugins at all... On Tue, Apr 29, 2008 at 9:20 PM, James McKenna [EMAIL PROTECTED] wrote: That's two reports so far... sv_fear 1 On Tue, Apr 29, 2008 at 6:19 PM, Ben B [EMAIL PROTECTED] wrote: I am on Linux CentOS. 2 of my servers are updated, and I changed to goldrush, and both crashed when people started joining!!! -- From Ben. B (Goerge) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Goldrush makes Server Crash!!!
same here, i thought this may fix it, but still crashing. YankeeDeuce wrote: Got the new update and it's still crashing. On Tue, Apr 29, 2008 at 8:49 PM, [EMAIL PROTECTED] wrote: New update , if you updated do it again ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Goldrush makes Server Crash!!!
this is what im getting. Checking bootstrapper version ... Updating Installation Checking/Installing 'Team Fortress 2 Content' version 41 Checking/Installing 'Team Fortress 2 Materials' version 16 Checking/Installing 'Base Source Shared Materials' version 8 Checking/Installing 'Base Source Shared Models' version 4 Checking/Installing 'Base Source Shared Sounds' version 4 Checking/Installing 'Team Fortress 2 Dedicated Server' version 34 HLDS installation up to date The Steam update has completed. You may close this window. Tony Paloma wrote: Bootstrapper version: 25 Versions installed in 'C:\HL2Server_Test': Base Source Shared Materials: 8 Base Source Shared Models: 4 Base Source Shared Sounds: 4 Team Fortress 2 Dedicated Server: 34 Team Fortress 2 Content: 41 Team Fortress 2 Materials: 16 Press any key to continue . . . What versions are you seeing? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Timothy L Havener Sent: Tuesday, April 29, 2008 7:35 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Goldrush makes Server Crash!!! Tony Paloma wrote: Am I the only one not seeing any new new updates? Is the content server I happen to be choosing just slow to refresh or something? Also, the list has died down a bit. Anybody have success? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Don Williams Sent: Tuesday, April 29, 2008 7:18 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Goldrush makes Server Crash!!! I only see 2? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of scummy Sent: Tuesday, April 29, 2008 10:15 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Goldrush makes Server Crash!!! Installed the 3rd update. Will advise what happens in a few! - Original Message - From: 1nsane . [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Tuesday, April 29, 2008 7:08 PM Subject: Re: [hlds] Goldrush makes Server Crash!!! It's not crashing on my home Vista Server but it's crashing on my Dedicated Server 2003 server. I alos uploaded the all the libraries from home over to it and it still crashes... OS specific maybe? On Tue, Apr 29, 2008 at 10:03 PM, scummy [EMAIL PROTECTED] wrote: Installed the 2nd update made in a vanilla server and as soon as the 2nd player connects it crashes. W2K Server - Original Message - From: [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Tuesday, April 29, 2008 7:00 PM Subject: Re: [hlds] Goldrush makes Server Crash!!! same here, i thought this may fix it, but still crashing. YankeeDeuce wrote: Got the new update and it's still crashing. On Tue, Apr 29, 2008 at 8:49 PM, [EMAIL PROTECTED] wrote: New update , if you updated do it again ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds i've done 3 updates and none of them work. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives
Re: [hlds] Goldrush makes Server Crash!!!
just updated, so far so good. I have 7 players in so far. Don Williams wrote: New version out TF 35 -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robert Whelan Sent: Tuesday, April 29, 2008 10:48 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Goldrush makes Server Crash!!! 21:45:44 Protocol version 14 Exe version 1.0.2.4 (tf) Exe build: 14:26:58 Apr 29 2008 (3461) (440) Versions installed in 'c:\srcds': Source Dedicated Server: 93 Base Source Shared Materials: 8 Base Source Shared Models: 4 Base Source Shared Sounds: 4 Counter-Strike Source Shared Content: 68 Day of Defeat Source Base Content: 24 Team Fortress 2 Dedicated Server: 34 Half-Life 2 Deathmatch: 35 Team Fortress 2 Content: 41 Team Fortress 2 Materials: 16 - Original Message From: Don Williams [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Tuesday, April 29, 2008 9:36:52 PM Subject: Re: [hlds] Goldrush makes Server Crash!!! What version did you update to? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Timothy L Havener Sent: Tuesday, April 29, 2008 10:35 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Goldrush makes Server Crash!!! Tony Paloma wrote: Am I the only one not seeing any new new updates? Is the content server I happen to be choosing just slow to refresh or something? Also, the list has died down a bit. Anybody have success? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Don Williams Sent: Tuesday, April 29, 2008 7:18 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Goldrush makes Server Crash!!! I only see 2? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of scummy Sent: Tuesday, April 29, 2008 10:15 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Goldrush makes Server Crash!!! Installed the 3rd update. Will advise what happens in a few! - Original Message - From: 1nsane . [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Tuesday, April 29, 2008 7:08 PM Subject: Re: [hlds] Goldrush makes Server Crash!!! It's not crashing on my home Vista Server but it's crashing on my Dedicated Server 2003 server. I alos uploaded the all the libraries from home over to it and it still crashes... OS specific maybe? On Tue, Apr 29, 2008 at 10:03 PM, scummy [EMAIL PROTECTED] wrote: Installed the 2nd update made in a vanilla server and as soon as the 2nd player connects it crashes. W2K Server - Original Message - From: [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Tuesday, April 29, 2008 7:00 PM Subject: Re: [hlds] Goldrush makes Server Crash!!! same here, i thought this may fix it, but still crashing. YankeeDeuce wrote: Got the new update and it's still crashing. On Tue, Apr 29, 2008 at 8:49 PM, [EMAIL PROTECTED] wrote: New update , if you updated do it again ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds i've done 3 updates and none of them work
Re: [hlds] Goldrush makes Server Crash!!!
both are full and there are no problems yet. [EMAIL PROTECTED] wrote: just updated, so far so good. I have 7 players in so far. Don Williams wrote: New version out TF 35 -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robert Whelan Sent: Tuesday, April 29, 2008 10:48 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Goldrush makes Server Crash!!! 21:45:44 Protocol version 14 Exe version 1.0.2.4 (tf) Exe build: 14:26:58 Apr 29 2008 (3461) (440) Versions installed in 'c:\srcds': Source Dedicated Server: 93 Base Source Shared Materials: 8 Base Source Shared Models: 4 Base Source Shared Sounds: 4 Counter-Strike Source Shared Content: 68 Day of Defeat Source Base Content: 24 Team Fortress 2 Dedicated Server: 34 Half-Life 2 Deathmatch: 35 Team Fortress 2 Content: 41 Team Fortress 2 Materials: 16 - Original Message From: Don Williams [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Tuesday, April 29, 2008 9:36:52 PM Subject: Re: [hlds] Goldrush makes Server Crash!!! What version did you update to? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Timothy L Havener Sent: Tuesday, April 29, 2008 10:35 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Goldrush makes Server Crash!!! Tony Paloma wrote: Am I the only one not seeing any new new updates? Is the content server I happen to be choosing just slow to refresh or something? Also, the list has died down a bit. Anybody have success? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Don Williams Sent: Tuesday, April 29, 2008 7:18 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Goldrush makes Server Crash!!! I only see 2? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of scummy Sent: Tuesday, April 29, 2008 10:15 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Goldrush makes Server Crash!!! Installed the 3rd update. Will advise what happens in a few! - Original Message - From: 1nsane . [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Tuesday, April 29, 2008 7:08 PM Subject: Re: [hlds] Goldrush makes Server Crash!!! It's not crashing on my home Vista Server but it's crashing on my Dedicated Server 2003 server. I alos uploaded the all the libraries from home over to it and it still crashes... OS specific maybe? On Tue, Apr 29, 2008 at 10:03 PM, scummy [EMAIL PROTECTED] wrote: Installed the 2nd update made in a vanilla server and as soon as the 2nd player connects it crashes. W2K Server - Original Message - From: [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Tuesday, April 29, 2008 7:00 PM Subject: Re: [hlds] Goldrush makes Server Crash!!! same here, i thought this may fix it, but still crashing. YankeeDeuce wrote: Got the new update and it's still crashing. On Tue, Apr 29, 2008 at 8:49 PM, [EMAIL PROTECTED] wrote: New update , if you updated do it again ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list
Re: [hlds] Re: Scum-sucking Bottom Feeders
-- [ Picked text/plain from multipart/alternative ] One of our members found that hack site over a two months ago and I sent it to valve via the report a bug link in game . So they have known about it and no fix or update yet ? VERY DEPRESSING !!! Roman Hatsiev [EMAIL PROTECTED] wrote: It's like Microsoft deliberately shipping buggy versions of Windows to encourage users to upgrade to next version. Yes, we've heard that kind of story before :-) On 10/09/06, Megatron wrote: These cheat groups are probably in the back offices at Valve! We know that the punks that cheat lose interest if they can't win. Punks that lose interest move on to the next easy game to cheat and win. That means less players for Valve=less $s for Valve. C'mon, before we have post ignition, you know the concept...Like, antivirus companies developing viruses. Back on the bad guy list for me. Megatron -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Doug Crabtree Sent: Sunday, September 10, 2006 7:56 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Scum-sucking Bottom Feeders I agree with Jason. But I'm sure Valve already knows about this group/hack. Doug Crabtree -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason O. Washburn Sent: Sunday, September 10, 2006 10:48 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Scum-sucking Bottom Feeders Because this is a server admin list and everyone needs to know what's out there so they can watch for it. Personally I find it very helpful. This list is also connected to valve so they can see it too. Jason -Original Message- From: Edward Luna Sent: 9/10/06 5:42:59 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Scum-sucking Bottom Feeders Why are we posting links to hacks on this list? -Original Message- From: Paladin82 [mailto:[EMAIL PROTECTED] Sent: Sunday, September 10, 2006 3:31 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Scum-sucking Bottom Feeders Have a look at this crap... http://www.youtube.com/watch?v=3n78HKQqH-c http://www.youtube.com/watch?v=7ugOQEDmEvM Valve please come up with a fix and ban everyone using these hacks. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of {MDA} Spotta Sent: Friday, September 08, 2006 8:56 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Scum-sucking Bottom Feeders As a player it made me want to cry! Surely now this has been mentioned here, someone at valve will shell out for it, find out how it works, and stop it.. Chris ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds - Do you Yahoo!? Get on board. You're invited to try the new Yahoo! Mail. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] [hlds}Dedicated Server Issues
-- [ Picked text/plain from multipart/alternative ] Not sure if this is where I should go with this, but I recently decided to host my own dedicated server for Counter-Stirke: CZ. I was going to make my own clan because me and a couple friends wanted to be in it. My problem is, when I go to run the dedicated server through Steam, the server can never connect to the Steam servers. I've tried turning off my firewall and opening ports in my router, but the information that it gives to open a port on my linksys router says that i should make the name of the opening certain name and the name they give is one character longer than the max my router allows. I don't know if this is the problem but something is wrong and I can't figure it out... - What are the most popular cars? Find out at Yahoo! Autos -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [HLDS-OT]Server firewall recomendations?
Dan Sorenson wrote: So, first draw out your topology. That's going to determine exactly what piece of kit will be necessary. Next, forwarding a range of udp ports for HL is not much of a security risk, and any of the above can handle it. If you need to open ports at random, you're looking at higher-end units. - Dan * Dan Sorenson DoD #1066 A.H.M.C. #35 [EMAIL PROTECTED] * * Vikings? There ain't no vikings here. Just us honest farmers. * * The town was burning, the villagers were dead. They didn't need * * those sheep anyway. That's our story and we're sticking to it. * ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds Wow, that is a ton of information in one message and very insightful. Unfortunately I feel I should have been a little more specific in my request or at least clearer regarding my current situation. My current box is a Leased dedicated server in a data center in Texas. It does have a hardware firewall attached that is a NAT device that I can access via a web interface through my hosts web control panel. The only problem is that it is somewhat restrictive regarding the rules that can be set up. It uses rule sets similar to ipSec but is limited in how many can be set up and as with ipSec only one port at a time. Very time consuming. If it was just a matter of opening a range of ports it wouldn't be a problem. It does work though. If I turn on one of the pre-written rules sets it locks things up tight as a drum. My capacity to set up another Hardware firewall being somewhat limited by my situation I was hoping for another option. I really do not like the idea of a software firewall but if it could do the job I could live with it. Frankly I am very seriously looking into the possibility of moving all of the web sites currently on this particular box to a Linux box (I am growing ever less fond of web hosting on Winders) and leasing another box with a host that encourages Gaming which would possible improve my situation. I do appreciate the info though. Always nice to learn something. Rob... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] [HLDS-OT]Server firewall recomendations?
This may be a bit off topic here but I was wondering if you guys would make some recommendations regarding firewalls for Windows based servers. I have a dedicated box running windows 2003 that we use for web hosting. My partner would like to run a CZ server and possibly a DOD:S servers as well and I was thinking of a small BF2 server (I know, very off-topic). My current security configuration is ipSec and while I don't need to get into the merits or lack of them for that particular scheme I am having some trouble using it to allow what I need and still keep the box secure. One of the biggest issues is opening :Port Ranges. Opening one at a time is a bit of a pain and while HLDS isn't to bad BF2 is (again very off topic). There are allot of ports needed to be open there. The box came with a hardware firewall located in the data center but it uses the same IP Rules scheme but is even more restrictive. I have no intention of running a box full of servers, those days are far behind me. Having a couple of games to call home sounds OK though. :-p Any help would be appreciated. I ask here because I respect many of you and have little patience for most Forums out there that give more mis-information then help. At least here I know if I get an answer it comes from known operators in the field. Thanks guys, Rob... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] two questions...
Visitor Rodgers wrote: Rob, this worked fantastic. Thanks for the syntax. I am assuming a couple of things here since I did not check the digest but if this is a HL1 server add mapchangecfgfile server.cfg (without the quotes of coarse) to the end of your server.cfg. This will assure that the server.cfg is read on each map change and your settings are read properly. You can then as mentioned by others create map specific config files to adjust settings for that map alone. Not really sure why it would return to the default with out reading the file though. Strange one. Rob... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ;-)No problem. Nice to help every once in a while. Still not sure why it would return to the standard setting. The server.cfg is only read once usually when the server is started but the setting should remain untill it is changed via rcon/console command or another cvar in a config some where. Oh well, as long as it works right. Rob... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] two questions...
Scott Tuttle wrote: If he places the command into the amxx.cfg file then he only has to do it once... Just like if he places it into another file and execs it in the server.cfg file. But in my case your using a file that already exists. But mine depends upon amxmodx whereas yours does not :) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Brian M Frain (eternal) Sent: Tuesday, January 10, 2006 10:32 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] two questions... :snip: Maybe someone else can verify, elaborate on this as I am not exactly positive. For the gravity, couldn't he make a gravity.cfg file with just the sv_gravity 600 in it and call it from the server.cfg/command line, or maybe put it in the autoexec.cfg rather than enter it in a cfg for every map? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds I am assuming a couple of things here since I did not check the digest but if this is a HL1 server add mapchangecfgfile server.cfg (without the quotes of coarse) to the end of your server.cfg. This will assure that the server.cfg is read on each map change and your settings are read properly. You can then as mentioned by others create map specific config files to adjust settings for that map alone. Not really sure why it would return to the default with out reading the file though. Strange one. Rob... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] status bar at top not updating.
Ook wrote: I have noticed it but honestly payed it no mind. I did notice that it seemed to occur when a player left after sitting in spectate for an extended time. I have no idea why. I always assumed that it was just a status bug and ignored it. By the way I had seen this occur on all of my servers, CS, DOD, NS and OP4. Can't remember if it ever happened on the CZ server. Rob... How interesting - I've never seen it before. I finally restarted the server, and it's not occurred since. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds Actually now that I think of it your issue is actually different from what I had seen in the past. I would be logged into my box working on something and notice player on one of my servers so I would log out and try to jump on the server only to find that the player was listed on one team or the other or in spectate but not actually there. I would leave the server and get back on the box and they would still be listed there. Like I said I never gave it much thought. I just thought it was curious and likely a small bug in the server status and ignored it. I would look for what you were seeing but I have no servers up right now. Maybe next month when I get another box running. That is kind of odd isn't it. Rob... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] status bar at top not updating.
Ook wrote: Check out this screen shot: http://ooksserver.no-ip.info/stuff/badhldsstatus.jpg Notice the current map is ook_hoover, with one player. Notice that the status bar shows op4_meanie and no players. After watching this for a while, I realized that the status bar has frozen and no longer updates. Not a show stopper, more of a curiosity. Anyone else ever see this? I'm sure that rebooting the server fixes it, will do that when I get around to it. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds I have noticed it but honestly payed it no mind. I did notice that it seemed to occur when a player left after sitting in spectate for an extended time. I have no idea why. I always assumed that it was just a status bug and ignored it. By the way I had seen this occur on all of my servers, CS, DOD, NS and OP4. Can't remember if it ever happened on the CZ server. Rob... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Custom Content not working right. [OT]
James McKenna wrote: Lot's of assumptions made here. You guys are truly the elite. I'm 21 years old, so kid probably isn't the best term for me. Furthermore, until I changed the ports of my whutdufuk.com server, I was ranked #1 for hldm servers by game-monitor.com. Regardless of the domain name, we still managed to pull the most popular dm server. Thanks for the kind words, Whisper. I have followed the downloadurl guides. Probably why all my other custom content off of my download url works perfectly. Egads! I missed a hlds mailing list thread?! Probably because I try and skip over the idiot comments posted by users like you, Whisper. I set these two sounds up exactly the same as my other custom content, and yet they aren't working, whereas the other content is. Perhaps I was looking for a refresher. Something to point me in the right direction because I may have missed a minor detail. Instead I was met with hostility. Great job. I've been here for months now, Ray. Normally I wouldn't come to this list for this kind of help, mainly because of the response one can already anticipate from you prodigy's. I'll keep messing with it, and I'll refer back to prior posts and the wiki. It'll probably assist me more than the arrogant server guru's who increase the size of their e-penis by putting those with actual questions down. Cheers. -- Sincerely, James McKenna Proud owner of WhutDuFuK.com! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds This may be to obvious but it totally kicked my butt when I first started using the sv_downloadurl. Verify the files in your .res files are in the proper case as in Dumb_map_noise.wav instead of dumb_map_noise.wav. I found that allot of maps come with .res files that have the files listed wrong and it will not download them from the mirror if they are. I always make my own .res files now. Just a thought, drove me nuts I tell ya. Rob... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] 100 mb port
Ook , thank you for your response. im running only cs source servers and i see cpu spiking as high as 54% - Original Message - From: Ook [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Wednesday, November 02, 2005 7:52 PM Subject: Re: [hlds] 100 mb port 100 players might use as much as 5Mb or so. Your observation of 6-10% is very reasonable. A 100Mb connection doesn't even break into a sweat with this kind of traffic. This is not the source of your lag. How much bandwidth do you have? Real bandwidth determined by conducting bandwidth tests, not some theoretical maximum? What is your cpu spikes? - Original Message - From: [xXx] [EMAIL PROTECTED] [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Cc: hlds@list.valvesoftware.com Sent: Wednesday, November 02, 2005 4:33 PM Subject: [hlds] 100 mb port This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] can someone plz help me with this issue i have a dual xeon 3 gig processor with a 100mb port upgrade. when i have all servers full i have about 100 internet players connected to a 100mb port, but when i view networking in task manager i see it is only utilizing about 6-10 % of its capabilities. i have tried unrestricting bandwidth with no results. i feel this may be why the game servers seem to be lagging even though server cpu is at 37% any suggestions? -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] dedicated server optimization
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] dear valve, is there any way we could get your attention pointed to the errors in console that say free sound list is full i know the message may be harmless, but i see it like 100 times a minute in the console of the dedicated server. It seems that without this error that would be a little more cpu freed up for the game. this error has been going on for some time and has gotten totally annoying. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] 100 mb port
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] can someone plz help me with this issue i have a dual xeon 3 gig processor with a 100mb port upgrade. when i have all servers full i have about 100 internet players connected to a 100mb port, but when i view networking in task manager i see it is only utilizing about 6-10 % of its capabilities. i have tried unrestricting bandwidth with no results. i feel this may be why the game servers seem to be lagging even though server cpu is at 37% any suggestions? -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] players/cpu us
lol whisper your quite the analyzer. i agree i left a very broad question on the table, but i was just trying to open a new topic that might actually have some use for us noobie providors lol - Original Message - From: Whisper [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Tuesday, October 25, 2005 9:46 PM Subject: Re: [hlds] players/cpu us -- [ Picked text/plain from multipart/alternative ] Its not as simple as that A higher tickrate uses more cpu ping boosting uses more cpu A higher fps_max uses more cpu A higher sv_maxrate uses more cpu (Although the default is 0 thus should in theory be using the maximum which is 3) A higher sv_maxupdaterate uses more cpu You can, I think in theory, work out memory per player, but CPU per player is a different question altogether and has many variables and also depends upon the game, whether it would be DoD, CS or HL. On 10/26/05, [xXx] [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] anyone have a standard rule of thumb for player slots/ and or cpu usage currently i have a dual xeon 3 gig with 100 mb port and 1.5 gig ram. I am to comfortably run 100+ slots. my cpu usually stays round 35% -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] port answer from servre providors.
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] i got this answer from the ppl i buy my dual xeon servers from. Updated by: Harpreet Singh at Oct 21 01:49 Hello Joe, 2 IPs do not have 2 ports. There is only one port. If you have one port sending traffic to two separate IP's to two separate applications then you might run into lag issues. Lag issues might be because of Network Latency at times. so i am saturating a port trunk by having to large servers running on different ip's but sharing the same port -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] port answer from servre providors.
ya , ive already moved my 60 man source off of the 27015 port. we will suffer from lack of players for a while, but better than lagging customers lol - Original Message - From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Friday, October 21, 2005 11:30 AM Subject: Re: [hlds] port answer from servre providors. -- [ Picked text/plain from multipart/alternative ] Yes, this is what I assumed in my reply previously. It is only logical that 1 device or network feed would have to work a little harder to maintain the constant feeds, and a side effect is always latency. Nanoseconds do add up, just like pennies!!! I assume you are going to use seperate ports for all your servers from now on, yes?? --Ozz -- Original message -- This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] i got this answer from the ppl i buy my dual xeon servers from. Updated by: Harpreet Singh at Oct 21 01:49 Hello Joe, 2 IPs do not have 2 ports. There is only one port. If you have one port sending traffic to two separate IP's to two separate applications then you might run into lag issues. Lag issues might be because of Network Latency at times. so i am saturating a port trunk by having to large servers running on different ip's but sharing the same port -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] (no subject)
remade maps with more spawn points are sooo lagggy from editing them - Original Message - From: Brian M Frain (eternal) [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Thursday, October 20, 2005 2:34 AM Subject: Re: [hlds] (no subject) -- [ Picked text/plain from multipart/alternative ] I do not want to re-download all the maps so you can have more spawn points. It would seem more feasible to get a mapper to remake them for you. On 10/19/05, [xXx] [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] a nice up date from valve would be to insert some spawn points into all of the traditional maps so we can play more than 40 on traditional maps -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] port question
thank you, i used abovenormal priority , but managed to stay off of high - Original Message - From: dasjoe [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Thursday, October 20, 2005 4:43 AM Subject: Re: [hlds] port question -- [ Picked text/plain from multipart/alternative ] 95 players at 33 ticks and 32 at 66 on a 3 ghz xeon? and no lag? impressive ;) -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] port question
your right there too oz, i would like to see if i get even better latency with diff ports - Original Message - From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Thursday, October 20, 2005 11:43 AM Subject: Re: [hlds] port question -- [ Picked text/plain from multipart/alternative ] Yes I instantly emailed after that response to say I hadn't caught the '3 ip addresses' part of his original post. My response to that was 'If they are all sharing the same trunk he might want to try different ports for the heck of it to see if the servers actually play better'. --Ozz -- Original message -- I believe he's saying he does: ip1:27015 (game 1) ip2:27015 (game 2) ip3:27015 (game 3) in which case, that is perfect acceptable. as long as you don't have 2 games sharing the same port on the same ip, you shouldn't have any problems (provided your machine isn't overloaded, heh). /p Quoting [EMAIL PROTECTED]: -- [ Picked text/plain from multipart/alternative ] When you try to start the second server you will get a 'Failure to allocate UDP port 27015' error. So, no, you can't. --Ozz -- Original message -- This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] ok question can i have 3 different ip addresses and 3 different games running on them and all are running on port 27015 ? or would this cause lag? i have a dual xeon 3 gig and all servers run just fine, im just worried that i may be screwing up selling 27015 port all the time. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds This message was sent using IMP, the Internet Messaging Program. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] port question
the servers with same ports seemed to lag and one 66 tic without didnt - Original Message - From: Gary [EMAIL PROTECTED] To: hlds@list.valvesoftware.com; hlds@list.valvesoftware.com Sent: Thursday, October 20, 2005 5:51 PM Subject: Re: [hlds] port question You won't. At 02:01 PM 10/20/2005, [xXx] [EMAIL PROTECTED] wrote: your right there too oz, i would like to see if i get even better latency with diff ports G. Stanley Engineering Velocity Servers, DBA [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] (no subject)
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] a nice up date from valve would be to insert some spawn points into all of the traditional maps so we can play more than 40 on traditional maps -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] port question
wait ozz i have the servers all running on different ip addresses right now - Original Message - From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Wednesday, October 19, 2005 8:24 PM Subject: Re: [hlds] port question -- [ Picked text/plain from multipart/alternative ] When you try to start the second server you will get a 'Failure to allocate UDP port 27015' error. So, no, you can't. --Ozz -- Original message -- This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] ok question can i have 3 different ip addresses and 3 different games running on them and all are running on port 27015 ? or would this cause lag? i have a dual xeon 3 gig and all servers run just fine, im just worried that i may be screwing up selling 27015 port all the time. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Day of Defeat: Source and Source Engine update released
in high priority i play infexXxiously with 60 players - Original Message - From: Kevin Ottalini [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Wednesday, October 19, 2005 8:29 PM Subject: Re: [hlds] Day of Defeat: Source and Source Engine update released Copy over from the Linux email list: - Original Message - From: Alfred Reynolds [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Wednesday, October 19, 2005 6:03 PM Subject: RE: [hlds_linux] Day of Defeat: Source and Source Engine update released The game and maps are designed for 32 players at most. - Alfred - Original Message - From: Brandon [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Wednesday, October 19, 2005 6:21 PM Subject: Re: [hlds] Day of Defeat: Source and Source Engine update released -- alfred can you please give an official response about why the limit is now 32 players so i can keep quoting it over and over to the people who complain On 10/19/05, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] I explain it at the bottom of this post: http://www.landofozz.net/forums/viewtopic.php?t=224 --Ozz -- Original message -- -- [ Picked text/plain from multipart/alternative ] can anyone explain what cl_predict was please On 10/19/05, Alfred Reynolds wrote: We have released an update to Day of Defeat: Source and the Source Engine. If you run ANY Source game then run the hldsupdatetool to get this update. This update is required for Day of Defeat: Source servers. The update includes numerous enhancements and fixes for Day of Defeat: Source and also makes cl_predict a cheat cvar (so clients will be forced to use the same setting as the server). More details can be read here: http://www.steampowered.com/index.php?area=newsid=466 - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] port question
thanks you for the answer, yes i currently have a 50 man css, a 45 man css , and a 32 man 66 tic all running on port 27015, full and not lagging, but i was worried when i saw an earlier topic lol. - Original Message - From: Ook [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Wednesday, October 19, 2005 9:48 PM Subject: Re: [hlds] port question I'm assuming you have 3 nics? Each ip address, or I believe more specifically, each network interface, has it's own set of ports. So, yes, you can run on 3 different ip addresses, each on the same port. ok question can i have 3 different ip addresses and 3 different games running on them and all are running on port 27015 ? or would this cause lag? i have a dual xeon 3 gig and all servers run just fine, im just worried that i may be screwing up selling 27015 port all the time. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] SV_DownloadURL
Dustin Tuft wrote: It's not that big of an issue, it's only being called for durning a map change, so allowing the downlaod to happen keeps the game running much faster. Less drops and yes there is a bit of a lag for the first min of play. I agree if your running your server over a low speed connection, then running the web service on the same connection is a bad idea and will not realy give you any gain in gamers experince. So in that case having a Web server somewhere on the internet would be a far better advantage. But come on, if your running a good game server one of the things you should be running on is a high speed connection. As for cost, if you all ready running on a high speed connection, your probly all ready paying at least 50 to 100 buck a month for the server all ready. Dustin Tuft From: [EMAIL PROTECTED] [EMAIL PROTECTED] Reply-To: hlds@list.valvesoftware.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] SV_DownloadURL Date: Wed, 21 Sep 2005 22:54:13 -0600 Dustin wrote: My understanding was, that it allows for a faster download to the client. The HLDS does trickel download, so in most cases the player gets everything just in time for the 30 min map timer to run out :). - Original Message - From: LDuke [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Wednesday, September 21, 2005 1:39 PM Subject: Re: [hlds] SV_DownloadURL ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds You shouldn't run your sv_downloadurl mirror on the same physical location as your Game servers. Think about it. Do you really want your Game Servers precious resources being squandered on downloading map files to 18 players on a full 24 slot server? The other six players are going to experience some erratic play while your server pushes out files to 18 people at the same time and tries to run your game servers. Not to mention anyone playing on any other game servers you happen to be running at the same time will suffer as well. If you do not have separate web space there are places to get sv_downloadurl resources for a very reasonable price.I use URLDownload.com and I have been very happy with them. If you are going to offer High Speed Downloads to your players the cost is not that hard to deal with. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds Ok, after reading my post I feel that I should re-phrase slightly. It was* recommended* to me (and I agree) that you shouldn't run them both on the same box. The numbers I gave were similar to an example given to me to explain why and I have certainly seen that situation come up. I was having a serious problem with momentary lag on map changes when a large group of players had to download the maps. File transfer uses considerable resources. If enough players are downloading a large map at the same time it will slow things down. I had a CS server that was almost entirely Custom maps with a couple of new ones added every week or so. I also had a CZ server with many Custom maps. We had a devoted following of players that played there, one because of the maps and two because of the High Speed Downloads that kept them from having to go get them. Having sv_downloadurl services on the same box shortened the time that the server was effected but it was still there. Moving the files off site to another location solved the problem entirely. My account at urldownload.com cost around $12.95 a month I believe and can host maps for all of my servers. I also have a friends development site hosted there with plenty of room to spare. I feel that it is well worth the money. Just my 2-cents guys. Sorry if it came across wrong. If you feel that you can run it on the same box then go for it. I found that with my configuration I could not. Yours may be different. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] SV_DownloadURL
Dustin wrote: My understanding was, that it allows for a faster download to the client. The HLDS does trickel download, so in most cases the player gets everything just in time for the 30 min map timer to run out :). - Original Message - From: LDuke [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Wednesday, September 21, 2005 1:39 PM Subject: Re: [hlds] SV_DownloadURL ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds You shouldn't run your sv_downloadurl mirror on the same physical location as your Game servers. Think about it. Do you really want your Game Servers precious resources being squandered on downloading map files to 18 players on a full 24 slot server? The other six players are going to experience some erratic play while your server pushes out files to 18 people at the same time and tries to run your game servers. Not to mention anyone playing on any other game servers you happen to be running at the same time will suffer as well. If you do not have separate web space there are places to get sv_downloadurl resources for a very reasonable price.I use URLDownload.com and I have been very happy with them. If you are going to offer High Speed Downloads to your players the cost is not that hard to deal with. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] stop nav creation in srcds
SKELETOR wrote: yea. thnx a lot i was just asking if there was a cvar to disable the auto-creation of a nav file! i have on problem going through and making the nav files, i just wanted to know if there was a way to make it not do that! i know everything else i can do, like makin the config file for each map telling it to add the bots per map.. and blah blah blah, but that would take a very long time regardless of how its done. i would rather just create nav files. so unless anyone has USEFULL input.. this topic is dead - Original Message - From: James Tucker [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Monday, September 05, 2005 10:21 AM Subject: Re: [hlds] stop nav creation in srcds Well isn't that pleasant. To all of those who responded to this guys request please remember that he is the exception and not the rule. I do not post here much but I read everything that is posted and I find most of the information that you guys dole out to be very useful including the info on this topic. I suppose since the answer to his question was fairly obvious it was of coarse the wrong one and his response to all of your efforts only indicates his status here and certainly not yours. Keep up the good work guys. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] server crashes w/ new update
3 servers up since Friday, Office is played regularly, no crashes, everything runs fine. Cheers, Newbie - Original Message Follows - From: Agent 001Fox [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: RE: [hlds] server crashes w/ new update Date: Mon, 23 May 2005 10:28:50 +0200 My serveradmin for Source claims that office crashes the server as well. Anyone else has that experience? //DiS|Fox Homepage: http://www.sweDiS.se/ Server: http://dis1.hopto.org:27015 From: Alfred Reynolds [EMAIL PROTECTED] Reply-To: hlds@list.valvesoftware.com To: hlds@list.valvesoftware.com Subject: RE: [hlds] server crashes w/ new update Date: Thu, 19 May 2005 20:47:40 -0700 MIME-Version: 1.0 Received: from list.valvesoftware.com ([207.173.176.202]) by mc4-f10.hotmail.com with Microsoft SMTPSVC(6.0.3790.211); Thu, 19 May 2005 20:51:30 -0700 Received: from localhost ([127.0.0.1] helo=list.valvesoftware.com)by list.valvesoftware.com with esmtp (Exim 3.35 #1 (Debian))id 1DYyUb-0004xE-00; Thu, 19 May 2005 20:48:09 -0700 Received: from [207.173.176.199] (helo=smtp3.valvesoftware.com)by list.valvesoftware.com with esmtp (Exim 3.35 #1 (Debian))id 1DYyQz-0004ii-00for hlds@list.valvesoftware.com; Thu, 19 May 2005 20:44:25 -0700 Received: from [207.173.178.188] (helo=exchange.valvesoftware.com)by smtp3.valvesoftware.com with esmtp (Exim 3.35 #1 (Debian))id 1DYyIJ-0007xo-00for hlds@list.valvesoftware.com; Thu, 19 May 2005 20:35:27 -0700 X-Message-Info: 9FGFoCED9ZPSoU5w+vGtz1F/LlsKSB6bNu7fjGvZ3rIContent-class: urn:content-classes:message X-MimeOLE: Produced By Microsoft Exchange V6.5.7226.0 X-MS-Has-Attach: X-MS-TNEF-Correlator: Thread-Topic: [hlds] server crashes w/ new update thread-index: AcVc7ioZ2exneqToSM630OUYpWI9YwAAGbmQ X-Valve-MailScanner-Information: Please contact the System Administrator for more information X-Valve-MailScanner: Found to be clean X-Valve-MailScanner-SpamCheck: not spam (whitelisted), SpamAssassin (score=0,required 6) Errors-To: [EMAIL PROTECTED] X-BeenThere: hlds@list.valvesoftware.com X-Mailman-Version: 2.0.11 Precedence: bulk List-Help: mailto:[EMAIL PROTECTED] List-Post: mailto:hlds@list.valvesoftware.com List-Subscribe: http://list.valvesoftware.com/mailman/listinfo/hlds ,mailto:[EMAIL PROTECTED] ribe List-Id: Half-Life dedicated Win32 server mailing list hlds.list.valvesoftware.com List-Unsubscribe: http://list.valvesoftware.com/mailman/listinfo/hlds ,mailto:[EMAIL PROTECTED] scribe List-Archive: http://list.valvesoftware.com/mailman/private/hlds/ X-Original-Date: Thu, 19 May 2005 20:47:40 -0700 Return-Path: [EMAIL PROTECTED] X-OriginalArrivalTime: 20 May 2005 03:51:30.0211 (UTC) FILETIME=[34C3BF30:01C55CEF] I have had a couple reports of this happening on de_port. Does anyone get it on any other Valve maps? (not third party ones). - Alfred Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ruiner Sent: Thursday, May 19, 2005 8:41 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] server crashes w/ new update 148 minutes uptime, 24 players server.. no crash yet. Does it crash on a particular map for you? Any 3rd party mods? - Original Message - From: K2 [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Thursday, May 19, 2005 11:32 PM Subject: [hlds] server crashes w/ new update I think we might have a serious problem with the newest update. I run three 22 player public cs: source servers... all three have crashed now when they get to capacity. The monitor/startup script I use (serverdoc) cant even restart them when they crash, even tho it supports the new challenge/query protocol. Is anybody else experiencing frequent crashes since the today's update? - K2 http://www.hardfought.org ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ ___ Lättare att hitta drömresan med MSN Resor http://www.msn.se/resor/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman
RE: [hlds] server crashes w/ new update
Alfred, Just wondering - what was so bad about this hack? I understand that it's not used anymore by Valve but you surely know that virtually any plugin was using these menus, so it is so necessary to remove them? I guess you won't argue that Esc-type menus are ugly to say at least. They might be great from API poing of view but they are not comfortable to use... Is there a chance that Valve leaves us with old style menus? Thanks and regards, Newbie - Original Message Follows - From: Alfred Reynolds [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: RE: [hlds] server crashes w/ new update Date: Fri, 20 May 2005 00:49:04 -0700 They are using an undocumented hack to display those menus , this update removes the hack and so they can no longer use it (because the last subsystem that was using it, radio menus, has finally been fixed to be client side). They have a plugin API to display messages to users and get feedback, they should use that. - Alfred Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of K2 Sent: Friday, May 20, 2005 12:43 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] server crashes w/ new update Thx Alfred for staying on top of this and offering a roll-back. Looking forward to the fix. Something else tho that I believe needs to be addressed. The Mani plugin as well as Beetles plugin no longer work as intended - the AMX-style menus no longer function. A quote from Beetle: 'valve stopped any commands from the menus being sent to the server... I have no idea of any way to do it now..' Was this intentional or part of the problem with the new binary? - K2 -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Thursday, May 19, 2005 7:35 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] server crashes w/ new update I am going to do an update soon that will roll the binary back (but keep the new de_inferno, it had a couple valuable fixes perf wise). The de_inferno update made the whole update mandatory. - Alfred Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Simon Garner Sent: Thursday, May 19, 2005 10:26 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] server crashes w/ new update On 20/05/2005 3:47 p.m., Alfred Reynolds wrote: I have had a couple reports of this happening on de_port. Does anyone get it on any other Valve maps? (not third party ones). - Alfred Seems to be happening on all maps. Save us Alfred, teh servers are dyiinng! On a related note, why was this a required update anyway? I wasn't even going to bother updating as I hadn't had any trouble with the two issues it was fixing, but unfortunately I was forced to. :( -Simon ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Help me
[ Converted text/html to text/plain ] I Have the hlds 4111 but i can't connect to my server the problem is Coul not connect to %myservername% and the console send drop %playername% and this not work! Please Help me (image)(image)(image)(image)(image)(image)(image) 3dflagsdotcom_argen_2fawm.gif (23803 bytes) -- Descubre la descarga digital segura. Medio millón de canciones en MSN Music. [1] ===References:=== 1. http://g.msn.com/8HMAESES/2755??PS=47575 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] When will the nosteam hacks be fixed?
It really is out of hand. Valve, please, make this a top priority to be fixed. Not only are you losing customers from the sales possibly lost due to people just stealing a copy of steam, but you are rendering your steam id system useless as persistant cheaters and abusers simply generate a new steam id and walk back in. I know your aware of it, but we have seen nothing nor heard of any progress on this issue since it was found months and months ago. Can we have some info on whats happening please. Thanks,, Plasma Original Message: - From: J Marcus [EMAIL PROTECTED] Date: Mon, 13 Dec 2004 22:56:05 -0500 To: [EMAIL PROTECTED] Subject: RE: [hlds] When will the nosteam hacks be fixed? y go thru all that?? You are not going to stop the haxors. I hate to keep going back to it but Cheating Death worked! Sure the losers worked around it but all he did was update CD client and they had to start over. The losers spent more time trying to bypass it then he did updating CD. I know someone could figure out a way to get CD or something similar and effective going with steam. my 2 cents... jefe -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Whisper Sent: Monday, December 13, 2004 5:09 PM To: [EMAIL PROTECTED] Subject: Re: [hlds] When will the nosteam hacks be fixed? STEAM is broken VAC is Broken Because STEAM is Broken even if VAC worked, it would be a waste of time And in any case, Valves stupid detect now and ban later has no effect whilst the STEAM_ID system is broken, since most hackers will have changed STEAM_ID's well before VAC bans come into force under the current system. Why in gods name its difficult to set things up so peoples STEAM_ID's that are used in servers can only be autheticated against a database that Valve has access to AND have the database set to only allow people on to servers who have legitamately set up STEAM Accounts is beyond me??? code Was this STEAM_ID issued by Valve? Does the STEAM_ID match the details of the account in our database? Y let player onto server N kick player off server /code It is such a stupidly simple process, and would allow VAC to at least have a chance at keeping hackers off servers. Hell, if they are really hacking into the system, you could do all checking via Server/Valve communications only. Have the HLDS send the STEAM_ID, if its valid, player stays, if it is not, server is informed and player kicked. The Server (so far) always knows what the STEAM_ID is, even if Valve does not, at least within a few minutes of dickhead player joining the server. If you need more verification and security you can do this: Create a hash from the username, password, STEAM_ID a Valve supplied alogorithm which can change at any time with any STEAM Update. When a player joins a server, the player sends the server their hash, then the server requests the hash for that STEAM_ID from Valve and if they don't match then the server rejects the players connection. Moreover, when the system gets hacked, do an algorithm change and use the wonderful STEAM system to push the change out. Valve have the great update system, why the hell won't you use it?? Do Daily updates, that will fuck people up well and truly who try to fuck with your system. You can further harden this system if you wish, google public key encryptions schemes and find out how everybody else who likes to be secure does it from crying out loud! On Mon, 13 Dec 2004 17:42:21 -0300, Marcelo de Paula Bezerra [EMAIL PROTECTED] wrote: Cheating and abuse in general are rampant, and no matter how much I try, they always come back with new steamids. Looking at one specific fool who's now banned by ip address and has been banned multiple times for multiple offenses (including wallhacking, speedhacking and impersonating other players). STEAM_0:0:4918135 STEAM_0:0:4978634 STEAM_0:0:5002506 STEAM_0:0:5011120 STEAM_0:0:5172294 STEAM_0:0:5421319 STEAM_0:0:748493 STEAM_0:1:4989069 his isp changed backbone provider here, and he got a new ip. STEAM_0:0:5421319 STEAM_0:0:5546028 STEAM_0:0:5662333 STEAM_0:0:5727892 STEAM_0:0:5750589 STEAM_0:0:5755806 STEAM_0:1:5544009 STEAM_0:1:5764391 STEAM_0:1:5769801 -- Marcelo de Paula Bezerra [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds --- Incoming mail is certified Virus Free. Checked by AVG anti-virus system (http://www.grisoft.com). Version: 6.0.811 / Virus Database: 552 - Release Date: 12/13/2004 --- Outgoing mail is certified Virus Free. Checked by AVG anti-virus system (http://www.grisoft.com). Version: 6.0.811 / Virus Database: 552
Re: [hlds] Ending ????
I dont think there is any confirmation that Alyx dies in any explosion. In fact, she doesn't die at the end of the game, time is stopped when the game ends. An assumption that she dies pretty much goes against basic premise of the arc from HL to HL2... think about the fact that Gordon doesn't age, yet it is 10 yrs later... when gordon and alyx teleport, a week has gone by People are traveling through trans-dimensional portals And the G-man can stop time. I think its a safe assumption that a character as well liked and pivotal as Alyx is kept alive. other than that, yeah you could say it is a bit of a cliffhanger. Tie up the story, and who's gonna buy HL3? On Sat, 20 Nov 2004 21:36:36 -0500, K. Mike Bradley [EMAIL PROTECTED] wrote: Well, I just finished HL2 and it is awesome both in story and art side of things. The outside maps are gorgeous. The engine is pretty impressive too. But .. = Warning ... Do not read further if you haven't played all the way thru = The ending left a lot to be desired. I mean! Alex dies in an explosion and the G-man freezes you again??? I needed closure people! I waited 5 years to find out who the G-man was. And Alex and the earth is destroyed in the explosion?? What's up with that ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Ending ????
I think that is what made HL and Hl2 such special games though... they managed to integrate enough story into a mindless exercise... When HL came out, we did not need another quake or quake2. I think the continuance of the story from HL to HL2 is giving a lot of people the feeling of a movie trilogy... Kind of a novel crossover of mediums. We had the introduction in HL, an advancement of the story line (and even a love interest) in the sequel. I think people will expect HL3 to tie everything up, and leave it at that. As for wating for 5 years for HL3, I dont think so. Most of that time was spent devving a new engine. If they just use Source (which I hear is the plan), all they need is new content. I would hope to see HL3 no later than xmas 2006. Depending upon how mods and expansions do though, they might fare better to extend the life (same as they did with HL). On Sat, 20 Nov 2004 20:53:31 -0800, spartibus [EMAIL PROTECTED] wrote: You fail to realise that above all, it's a First Person Shooter. It's not a RPG, where one of the main elements is story. Too much storry and not enough shooting stuff with guns = bad. HL2 is the perfect balance, in my opinion. I'd wait 10 more years for a HL3. Valve has proven that these things can't be rushed, and by taking their time they have made (in my eyes) the best game. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of K. Mike Bradley Sent: Saturday, November 20, 2004 8:25 PM To: [EMAIL PROTECTED] Subject: RE: [hlds] Ending I hope they plan to release sequels in the next year or so. I wont wait 5 more years for HL3 to get some idea of what's really going on here. And if the cliffhanger holds out too long w/o giving any more story behind the story it will be lame and no one will waist any more time with it. British television does that sort of thing best. Unlike American TV they write out an entire outline of all episodes and when it's done ... It's done. Tell the story and move on to another one. HL2 was a great adventure but I don't really know anything more of the G-man or benefactors or any damn thing. Valve has to give more in each episode if they want to do a multi part story. Lets flesh out the characters a lil more and open up the story. Each episode needs to give more out on each character and develop the story. Video games these days are really interactive movies. Valve needs more plot, dialog, motivation etc ... Like a real film. Game Companies that realize this and get a good director and good actors and good script will win. This cliff hanger is just like the last one. We end up with the G-man muttering a few hard to understand phrases and we get frozen again. Quite honestly I would recommend Valve re-write the ending and update it with Steam. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Saturday, November 20, 2004 10:11 PM To: [EMAIL PROTECTED] Subject: Re: [hlds] Ending I dont think there is any confirmation that Alyx dies in any explosion. In fact, she doesn't die at the end of the game, time is stopped when the game ends. An assumption that she dies pretty much goes against basic premise of the arc from HL to HL2... think about the fact that Gordon doesn't age, yet it is 10 yrs later... when gordon and alyx teleport, a week has gone by People are traveling through trans-dimensional portals And the G-man can stop time. I think its a safe assumption that a character as well liked and pivotal as Alyx is kept alive. other than that, yeah you could say it is a bit of a cliffhanger. Tie up the story, and who's gonna buy HL3? On Sat, 20 Nov 2004 21:36:36 -0500, K. Mike Bradley [EMAIL PROTECTED] wrote: Well, I just finished HL2 and it is awesome both in story and art side of things. The outside maps are gorgeous. The engine is pretty impressive too. But .. = Warning ... Do not read further if you haven't played all the way thru = The ending left a lot to be desired. I mean! Alex dies in an explosion and the G-man freezes you again??? I needed closure people! I waited 5 years to find out who the G-man was. And Alex and the earth is destroyed in the explosion?? What's up with that ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please
Re: [hlds] is anyone else annoyed?
In case you are completely oblivous to the obvious, CS played a major part in keeping Half-Life a live for 6-7 years. This was sound judgement on Valve's part. And it is sound judgement on their part to promote CSS as the multiplayer aspect of HL2. Yeah, an HL2DM would be fun. But look at all of the HL Mods... several of them are pretty much just DM in new maps with new models. Well, instead of letting some modders reinvent CS, why not get it out there done right, and let the modders concentrate on the DMs? makes a ton of sense to me... -Sure the single player is fun for however long it takes you to -finish it, but its the multiplayer that makes a game survive for 6 or 7 -years like the original halflife. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] OT: Upgrade from Bronze HL2 package...
Wow. For coupon holders, the upgrade option is already implemented. I got Bronze by default with my ATI coupon. While logged into Steam, I went to Browse Games, it told me I already owned Bronze, and then under Silver it actually listed the math out: Silver: $59.99 - Bronze (-$49.99) = $10.00 upgrade price I did this about 3 weeks ago. On Wed, 17 Nov 2004 17:16:22 +, Ian mu [EMAIL PROTECTED] wrote: join the club :) On Wed, 17 Nov 2004 12:50:56 +, Stephen Moretti (blueyonder) [EMAIL PROTECTED] wrote: Marcelo de Paula Bezerra wrote: I second that. I received a retail half-life 2 as a gift and would be more than happy to upgrade it to silver. On Tue, 2004-11-16 at 23:56 -0600, List Keeper wrote: Valve, Please incluce a method to upgrade from the Bronze HL2 package to the Silver or Gold in Steam where we can just pay the difference. I accidently bought Bronze for one of my accounts, and now I cannot play HL1:Source. Instead of being able to upgrade I am shown this message: Thank you! You have already purchased Half-Life 2 on Steam. At present, only one HL2 offer may be purchased per Steam account. Its a guaranteed revenue stream - especially after Xmas (or even on Christmas day) Lots of people will be getting retail boxes as gifts and will be wanting to upgrade to at least silver. I'll probably be one of the people wanting to upgrade too. :o) *pokes Value in the ribs and tells them to get on with it* ;oD ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Release date and time for HL2
No bets about it, 12:01 am PDT. They have released this information on steampowered.com (no need to clog the list peeps). On Mon, 15 Nov 2004 09:49:44 -0800, OoksServer [EMAIL PROTECTED] wrote: -- K. Mike Bradley wrote: So what time will the HL2 be unlocked? Is it Midnight tonight so that it will play on the 16th? Or Midnight Tuesday night? Keeping with past history, 12:00AM PST will probably be the projected time, 12:00-3:00PM PST will probably be the actual time :) -- I'm betting 12:00AM PST - or, the stroke of midnight tonight. Assuming they don't delay it for a week. In either case, when I get home from work tomorrow, it better be working :) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] HDL2
You probably ought to leave it in your junk folder because you just missed the whole thread, which is talking about HL2 not HL. see steampowered.com for instructions on how to play a 3rd party mod on steam (hint: use the Search function). On Mon, 15 Nov 2004 02:19:10 -0500, Pit Gee [EMAIL PROTECTED] wrote: lol, I have about a bizillion of these threads spamming up my junk mail inbox I just realized. The hl multiplayer game is called sven coop. It is a mod though. I believe it was independently designed but was suposedly co-opted by steam. However, I haven't figured out yet how to make it work on steam. Does anyone know how to get sven coop to work? It is really fun to group with a bunch of people and go fight the hl monsters in custom maps. http://www.svencoop.com/ From: K. Mike Bradley [EMAIL PROTECTED] Reply-To: [EMAIL PROTECTED] To: [EMAIL PROTECTED] Subject: RE: [hlds] HDL2 Date: Thu, 11 Nov 2004 14:33:35 -0500 There aint no Multi Player HL2 yet. HL2 will be a single player game on the 16th. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Thursday, November 11, 2004 12:31 PM To: [EMAIL PROTECTED] Subject: [hlds] HDL2 November 16 is approaching! Pardon my stupidity but I do not see the HDL2 server yet. When will it be available! the gang wants to make sure I will have the server up the minute their HDL2 is activated. thanks! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Check out Election 2004 for up-to-date election news, plus voter tools and more! http://special.msn.com/msn/election2004.armx ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Release date and time for HL2
The date has been confirmed for over a month. Release time schedules is not on the Steam news page, however, this is secondary information to the actual date. Release/activation date is Midnight, 11/16 PDT. Just as any other release is effective at 12:01 local time of the release date. The time tables were put up after Valve confirmed that Midnight, RMT (Redmond Mean Time :)) would be the basis for release and activation. As for the enormity of the news, this has been posted on csnation, Steampowered, hlfallout.net, hlaflife2.net I think the importance of the timetable has been done justice, perhaps you just weren't paying attention. On Mon, 15 Nov 2004 14:07:56 -0800, OoksServer [EMAIL PROTECTED] wrote: I read it - posted by moderator. While it's probably credible, I'm rather surprised it's not splattered over the main page, and the news page. I mean, we are talking about the release of what may be the the most anticipated game ever. The relase date is BIG NEWS. The release second is BIG NEWS. - Original Message - From: spartibus [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Monday, November 15, 2004 12:19 PM Subject: RE: [hlds] Release date and time for HL2 Here's the forum post: http://www.steampowered.com/forums/showthread.php?s=postid=950994#post95099 4 -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of OoksServer Sent: Monday, November 15, 2004 11:18 AM To: [EMAIL PROTECTED] Subject: Re: [hlds] Release date and time for HL2 Clog the list? This list? Us? Never happens, nothing but pertinent information related to hlds goes through this list lol. If there was a date/time confirmation on SteamPowered, this would be BIG NEWS, and would be plastered all over the site. This is the most current news they have posted. If there is more, I've not seen it but then I didn't really have time to search the forums. - Half-Life 2 For Sale? November 13, 2004, 4:57 pm . valve If you have purchased a copy of Half-Life 2, we are sorry you are still waiting to play. This is not Valve's choice. Vivendi is insisting that the game has not yet been released, and has threatened that Valve would be in violation of its contract if we activate the Half-Life 2 Steam authentication servers at this time. Thanks for your patience and we will update you when we have more news to share. Come on... Look around, he clearly does not have time for people that clog the list. /sarcasm There has been no official word from Steam as to what time it would be released. You can visit the forums to confirm this. Sirius -Original Message- From: OoksServer [mailto:[EMAIL PROTECTED] Sent: Monday, November 15, 2004 1:43 PM To: [EMAIL PROTECTED] Subject: Re: [hlds] Release date and time for HL2 Where on SteamPowered.com? I looked a while ago, did not find it. Do you have a link? No bets about it, 12:01 am PDT. They have released this information on steampowered.com (no need to clog the list peeps). ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] HLTV commands
Is there a list of client console commands for HLTV? I have tried to use commands like clients from the client console but it doesn't do anything. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Chat
sounds like you deleted titles.txt? On Wed, 13 Oct 2004 00:48:49 -0400, Edson Sossai [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] I have changed something on my server that causes the chat not to work. Now eveytime someone write something it shows a message more or less lie CT_Chat_All and other times CT_Chat_Dead something like that. I don;t remember what i did and I can find out what needs to be changed? -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] ALT+FKey Exploit?
i guess its just a coincidence then! Cool Hand wrote: At 10/11/2004 - 11:27 PM, Whisper wrote: lol Is it April the 1st already?/ Me no get. The suggestion seemed to be that I was the one who pressed ALT+F4, which was not the case. It (the ALT+F1-F12 thing) was the chatter in the server I was playing on right before I got kicked out the server tanked. I didn't type anything. I checked on my own server I can't reproduce it. And for what it's worth, when inside CS: Source ALT+F4 brings up the bug reporting tool. Not the same as CTRL+ALT+DEL, but thanks anyway. I know I don't post here often, but I'm not a complete noob. Regards, Cool Hand ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server limiting plugin
cool - thanks for the help - the uni have 129.234.*.* and i need to limit so f'wall could be the best option and just block out unwanted IP's. Bruce Bahamut Andrews wrote: Easy way? Use a firewall and block everyone except the select range of IP's you wish you let access your server. - Bruce Bahamut Andrews Matthew White wrote: Hi I am running a dedicated HL server for a LAN at University and we need to restrict access to the server via MAC address preferably or just limit it to a set number of IP's. Is there a plugin for adminmod/amx that will allow me to do this? Ideally something that can be set on one server and then mirrored out to others as needs be. Regards, Matt White [ [EMAIL PROTECTED] ] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] VAC... and Steam keygens
The conspiracy theorist in me wonders if VUG is backing the effort to compromise steam... /me ponders some more. On Fri, 1 Oct 2004 00:37:55 +1000, Bruce Bahamut Andrews [EMAIL PROTECTED] wrote: Nah that's a stupid name. On the bright side of steam, instead of hackers stealing id's they're creating their own, so it doesn't affect the buyers as-much - though I suppose that means less copies of half-life bought =) - Bruce Bahamut Andrews -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of K. Mike Bradley Sent: Friday, 1 October 2004 12:19 AM To: [EMAIL PROTECTED] Subject: RE: [hlds] VAC... and Steam keygens Hey! That's a good Idea!!! And perhaps we could call it Hmm ... WON! Yeah that's it! -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Bruce Bahamut Andrews Sent: Wednesday, September 29, 2004 11:47 AM To: [EMAIL PROTECTED] Subject: RE: [hlds] VAC... and Steam keygens They obviously hadn't thought it would come to this - and I don't blame them. They should probably go back to the old auth style, which (from what I understand) was something to do with sending an encrypted copy of your key to the server then it forwarded it on to the valve master server which in turn returned a wonid if it was valid? I dunno, something weird, but it sort-of worked. Meh, I'd have to sit down and think about a really good solution, but there wouldn't be much point as chances are, someone over at VALVe is trying to figure one out right now :/ - Bruce Bahamut Andrews -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of NeoMatrix99 Sent: Thursday, 30 September 2004 1:06 AM To: [EMAIL PROTECTED] Subject: Re: [hlds] VAC... and Steam keygens Upon creation of a steam account your given a steamid, it has nothing to do with a cd key. I found this out back when steam first launched outside of beta when I made an account for a server. In the steam log file I found a steamid which had been given to me without me having to input any cd key. So basically with each valid email they get a new account or it used to be valid anyway. Do they still require authentication? And then using the blob file from their valid account they login and play games with any id for free. Now to fix this I would think valve should require a cdkey check on launch of the game to ensure that the account that is starting the game has previously inputed a valid cd key for that game or the original game aka Half-Life. Because obviously some form of cd key check is either not in place or not working. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Where has all the traffic gone?
because new servers come online everyday If you havent found yet (or are trying to find) just the right server that suits your social and gaming needs, you might want to hop around... not to mention that if all of your favorites are full, where do you go then (the most common reason I use the MSL)... Think about what you are doing... a workaround, because the MSL is a pain in the ass to use. Why not fix it instead of working aorund it's limitations/annoyances? On Fri, 10 Sep 2004 12:56:55 -0700, spartibus [EMAIL PROTECTED] wrote: The point is that with the old method, the servers wich are good for me might be listed only after a few thousand 300+ ping servers, and people will bail out listing before the whole list loads. I don't understand why nobody seems to use the favorites list? I've always downloaded the entire list, added all the ones I pinged under 60 to my favorites, and just used my favorites as a list to play off of. After the initial adding of servers to the favorites list, it generally takes about 2 seconds to refresh and 3 seconds after that to find a server to play on, instead of going to the MSL and redownloading tones of irrelevant servers just to find 1 to play on. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [OT]HLDS_Proc
I never had any problems like this. Were you running the newest version? If it was a problem with this program, wouldn't everyone get this problem? Worked great for me, wish Rob would raise his hand and let us know what is up. On Sun, 5 Sep 2004 15:33:36 -0500, List Keeper [EMAIL PROTECTED] wrote: I tried it for a month. It's a waste of time. It has serious bugs that need fixing. The author ceased to release any new updates. After it would be running for well, can't remember how long now, but it'd run for several hours or a day or something, it would use 100% CPU and stop restarting HLDS and I'd have to kill it off. I've since switched to FireDaemon, and it's proven to be a good investment so far, only exception is I wish it handled/closed error message windows that some mods cause when HLDS crashes. If you want a really nice control panel that integrates with FireDaemon try out www.gamehostcp.com I have no affiliation with them. I'm just a satisfied customer of FD. - Original Message - From: Bruce Haas [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Sunday, September 05, 2004 01:24 AM Subject: [hlds] [OT]HLDS_Proc What has happened with this handy little tool? I haven't seen anything new for quite some time and the homepage is no longer functioning - or has been moved... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Re: [hlds_linux] ServerBrowser Update
How does having a low fourth octet number indicate anything? Why is it trouble to get an IP with a low 4th octet number? This makes no sense... please enlighten... On Fri, 3 Sep 2004 15:04:24 +0100, -GB-Carpy [EMAIL PROTECTED] wrote: The whole point is, the new way is not random at all. It is based on whatever the clients IP is. If your IP is 82.xx.xx.xx then the servers will listed as 81.xx.xx.xx then 83.xx.xx.xx then 80.xx.xx.xx then 84.xx.xx.xx. Seeings as Steam loves to give up the ghost after only downloading about 300 servers sometimes, it means most people only see servers which have an IP practically the same as their own IP. Not very helpful if you are using a NAT router with a WAN address... I have had people ask me for some IPs of decent servers because they can't get any good ones in their list. Strangely enough, I can't give them any because all I see is crappy servers hosted on domestic bandwidth connections. What have we done to solve this...well we have started playing Americas Army instead. I agree that a professional server isn't anymore important than a amateur one run from home, but from a player experience point of view you just don't get the same ping / commection / quality of game as you do when you connect to a pro server. Bring back the old IP fourth octet system. The servers which will actually have gone to the trouble of obtaining a low fourth octet IP will be good quality, low ping, and well run and thus will give the player a good experience. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Shane Robinett Sent: 03 September 2004 14:43 To: [EMAIL PROTECTED]; [EMAIL PROTECTED] Subject: [hlds] Re: [hlds_linux] ServerBrowser Update Please look through the recent archives. They changed it up now to some arguably worse way. - Original Message - From: Toker [EMAIL PROTECTED] To: [EMAIL PROTECTED]; [EMAIL PROTECTED] Sent: Friday, September 03, 2004 8:46 AM Subject: Re: [hlds_linux] ServerBrowser Update How will this affect the way servers are populated in the clients list? I know before it was based on the 4th octet of the IP address being low. Will this change? - Original Message - From: Alfred Reynolds [EMAIL PROTECTED] To: [EMAIL PROTECTED]; [EMAIL PROTECTED] Sent: Friday, September 03, 2004 3:47 AM Subject: [hlds_linux] ServerBrowser Update We will be releasing an update to the ServerBrowser in the next couple of weeks. This update will add the ability to view both Source and HL1 games in the same server list. We released an update for HL1 game servers on August 11th to support this new serverbrowser (in particular we added a new query to the out-of-band protocol). If you have not updated your server with this engine update then your server will not show up in clients serverbrowsers once we release the new serverbrowser. To ensure you have this new engine run the hldsupdatetool with the update command. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [OT] gmail invites/accounts
my apologies, though I did mark it OT, so feel free to skip it, no one is forcing you to read an OT thread. I am out of invites at this point. enjoy. On Wed, 1 Sep 2004 22:27:55 +0200, Fredrik Johnsson [EMAIL PROTECTED] wrote: yes please. :) - Original Message - From: y To: hlds list [EMAIL PROTECTED] Sent: Tuesday, August 31, 2004 10:22 PM Subject: [hlds] [OT] gmail invites/accounts I think the beta is nearing its close, because I can't seem to send invites fast enough before google gives me more. I have run out of people to send to. Anyone who can't wait, fire me an email. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] [OT] gmail invites/accounts
I think the beta is nearing its close, because I can't seem to send invites fast enough before google gives me more. I have run out of people to send to. Anyone who can't wait, fire me an email. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Hack-ridden servers abound
On my drive through Nothern California this past week, off the side of the 5 freeway was a short (25 feet or so) steel span that had been removed from it's working capacity (as a bridge) with a For Sale sign on it. :) Wish I had my camera ready. On Wed, 25 Aug 2004 18:27:18 -0400, Napier, Kevin [EMAIL PROTECTED] wrote: exactly... it's all a big right-wing-conspiracy. btw, I have a bridge for sale if anyones interested. -Original Message- From: Shane Robinett [mailto:[EMAIL PROTECTED] Sent: Wednesday, August 25, 2004 6:21 PM To: [EMAIL PROTECTED] Subject: Re: [hlds] Hack-ridden servers abound Yes, and the jews caused the airplanes to crash into the towers... moving on... - Original Message - From: Megatron [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, August 25, 2004 6:02 PM Subject: RE: [hlds] Hack-ridden servers abound I wouldn't be surprised if we found out that Valve developed and released cheats to their own games. I bet most of the punks out there that cheat wouldn't be interested in playing the games if cheats and hacks were not so easily available. Isn't it funny how there are new cheats available only hours after a Valve anti-cheat update? They would lose a large percent of their market if players couldn't cheat. It's all about the money! (I'm sure I'm on Valve's bad guy list now.) Megatron -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Wednesday, August 25, 2004 11:47 AM To: [EMAIL PROTECTED] Subject: [hlds] Hack-ridden servers abound Don't get me wrong here, I appreciate the development of new games and all. But is anything going to be done about the amount of cheating in the Valve games. It's getting REAL old cycling through servers trying to find a place that DON'T have speedhackers, aimbots, etc. Out of all the money STEAM is generating it seems plenty to devote a small portion of it to make your games FUN and not just full of shootable cans. [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds