Re: [hlds] Killing Floor Halloween Event Coming Soon
+1. If you can't figure out how to set up proper filtering using a modern mail client, then quit using email period. There's more people complaining about email on this list than actual emails going out which aren't mailing list related. On Thu, Oct 27, 2011 at 10:16 AM, Nicholas Hastings nshasti...@gmail.comwrote: Can we banish just some people to SPUF and keep the list for the rest of us? On 10/27/2011 12:12 PM, zach isaac wrote: Is it going out through the HLDS mailing list becuase it will incorperate TF2, or is there another reason for this? On Thu, Oct 27, 2011 at 10:51 AM, James Ives ja...@jimo.co.uk wrote: Exciting! When roughly will this roll out? On Thu, Oct 27, 2011 at 06:35, John Gibson j...@tripwireinteractive.com wrote: Everyone, I wanted to give you all a heads up that we've doing a special event for Killing Floor for Halloween. This will be a required server update. I can't give out any details just yet, but expect to see lots of people playing and full servers :) Cheers, John ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- *James Ives * ja...@jimo.co.uk ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Sent from my Commodore64 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Max FPS
This is incorrect. Before this update, even if you were running Windows 2008 with HPET enabled, you still needed to run srcdsfpsbooster or an equivalent in order to maintain 250fps/500fps/1000fps etc. On Mon, Oct 17, 2011 at 1:47 PM, Brandon R. Miller b...@branzone.comwrote: Hmm, well that's no good. What about programs or bios settings that cause the high resolution timer to be lower than expected? Unreal 3 engine does this COD engine does this Multiple other engines do this as well Also I believe that even Windows 2008 with HPET enabled in the bios will have the same effect. Are srcds servers going to run badly if HPET is enabled or other softwares are installed that cause the high resolution timer to be 0.997ms? - Bran On 10/17/2011 1:44 PM, Henry Goffin wrote: Oh. I kind of assumed that people wouldn't still be running those FPS boost hacks now. I'm sure that they interact terribly with the new timing code. Please get rid of those. We probably should have called that out in the update notice. On Oct 17, 2011, at 11:21 AM, mu...@anbservers.netmunra@** anbservers.net mu...@anbservers.net wrote: This maybe useful to some people. I was running higher FPS servers (500 fps) 0n my win 2008R2 server with sourcefpsbooster running. After the update I noticed lots of lag but once I disabled the fps booster the lag went away. As there is no need for it when the tick/fps is locked at 66. So maybe that will help some of you. I personally now can't tell a difference. -Original message- From: Dominik Friedrichs d...@forlix.org Date: Mon, 17 Oct 2011 11:22:06 -0400 To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Subject: Re: [hlds] Max FPS I too couldn't care less about the raging nerds who try to squeeze the last bit of performance out of their game, even if it gives them an unfair advantage over the majority of other players. The game should be fun and fair for everyone. Believe it or not, I'm still playing with a PC dated 2005 and my client FPS drop below 20 quite often in TF2. I highly doubt that anyone would notice any difference in server FPS playing from such a machine, and I'm quite happy that Valve levels the playing field in this regard. If - for some people - the in-game experience isn't smooth enough, I recommend getting a life. On 2011/10/17 16:54, Drogen Viech wrote: Just one thing - keep going valve, i really appreciate the changes you guys are doing regarding fps and tickrate! I might even start playing css again because of this :) (Please don't start flaming me for spamming your inboxes, i'm just trying to give valve a heads up instead of raging about locked server side fps sucks :( __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hldshttp://list.valvesoftware.com/mailman/listinfo/hlds __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hldshttp://list.valvesoftware.com/mailman/listinfo/hlds __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hldshttp://list.valvesoftware.com/mailman/listinfo/hlds __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hldshttp://list.valvesoftware.com/mailman/listinfo/hlds -- Sent from my Commodore64 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] RO2 Customer Service Tactics
He's stating the obvious. Troll. Now go away. On Thu, Oct 13, 2011 at 1:40 PM, Bubka3 bub...@gmail.com wrote: Here's how John, CEO of Tripwire Interactive does customer service. One can only imagine what his employees are like. If you don't care good for you. PS. I'm not stupid enough to get help with the same name. Thanks, - Bubka3 On 10/13/2011 10:10 AM, John Gibson wrote: I apologize, I mistook you for someone that actually needed support and politely tried to help you. As it turns out you were just trying to be a troll with an axe to grind. I'll know to ignore you in the future. Regards, John __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hldshttp://list.valvesoftware.com/mailman/listinfo/hlds -- Sent from my Commodore64 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
No kidding. This is unreal. On Thu, Oct 13, 2011 at 3:13 PM, Lambda lambdace...@gmail.com wrote: Its basically impossible to update a server 2011/10/13 Dominik Friedrichs d...@forlix.org Checking bootstrapper version ... Updating Installation Command aborted Oh joy :D __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hldshttp://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Sent from my Commodore64 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Required Update for RO2 pending
Considering the game was only released a month ago (Sept 13th), I would say your GSP is either lying to you, or doesn't have the correct information on how to apply. On Wed, Oct 12, 2011 at 3:53 PM, Bubka3 bub...@gmail.com wrote: My GSP applied months ago and have yet to hear from you. Thanks, - Bubka3 On 10/12/2011 5:52 PM, John Gibson wrote: We have two programs that we run. The first is our Recommended Server Hosting Providers. These hosts are people that we worked with during the development of the game and that we know should be quality hosts for RO2 dedicated servers. We are full up on those. We do allow any GSP or legitimate gaming community host ranked servers for Red Orchestra 2. The application page is here: http://forums.tripwireinteractive.com/showthread.php?t=62720 Regards, John On Wed, Oct 12, 2011 at 5:38 PM, Bubka3 bub...@gmail.com wrote: John, Is your company no longer caring to accept RSPs? Thanks, - Bubka3 On 10/12/2011 5:12 PM, John Gibson wrote: A required update for Red Orchestra 2 will be released shortly. Changelist will be coming shortly. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Sent from my Commodore64 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Required Update for RO2 pending
You're doing it wrong then. On Wed, Oct 12, 2011 at 3:56 PM, Bubka3 bub...@gmail.com wrote: I mean't to say month, and I don't know how I can lie to myself? Thanks, - Bubka3 On 10/12/2011 5:55 PM, Chris Brunelle wrote: Considering the game was only released a month ago (Sept 13th), I would say your GSP is either lying to you, or doesn't have the correct information on how to apply. On Wed, Oct 12, 2011 at 3:53 PM, Bubka3 bub...@gmail.com wrote: My GSP applied months ago and have yet to hear from you. Thanks, - Bubka3 On 10/12/2011 5:52 PM, John Gibson wrote: We have two programs that we run. The first is our Recommended Server Hosting Providers. These hosts are people that we worked with during the development of the game and that we know should be quality hosts for RO2 dedicated servers. We are full up on those. We do allow any GSP or legitimate gaming community host ranked servers for Red Orchestra 2. The application page is here: http://forums.tripwireinteractive.com/showthread.php?t=62720 Regards, John On Wed, Oct 12, 2011 at 5:38 PM, Bubka3 bub...@gmail.com wrote: John, Is your company no longer caring to accept RSPs? Thanks, - Bubka3 On 10/12/2011 5:12 PM, John Gibson wrote: A required update for Red Orchestra 2 will be released shortly. Changelist will be coming shortly. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Sent from my Commodore64 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Sent from my Commodore64 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
Why does updating servers take forever. I've been sitting on Updating installation... for ten minutes now. On Thu, Sep 15, 2011 at 2:44 PM, E. Olsen ceo.eol...@gmail.com wrote: - Added a server command line option called -dumplongticks which will generate minidumps when there are long server frames Is that to assist in diagnosing the server hang issues? On Thu, Sep 15, 2011 at 4:40 PM, Bruno Garcia garcia.bru...@gmail.comwrote: No longer causes the wielder to take increased damage from other sources I'm glad that got fixed, i actually reported it through the Bug Report on Team Fortress 2. Awesome work :) On Thu, Sep 15, 2011 at 5:29 PM, Jason Ruymen jas...@valvesoftware.comwrote: Required updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch are now available. The specific changes include: ** ** Shared Source Changes (CS:S, DoD:S, TF2, HL2:DM) - Added a server command line option called -dumplongticks which will generate minidumps when there are long server frames - Fixed startmovie failing for the raw, tga, jpg, and wav options - Fixed some HUD messages not displaying properly on widescreen resolutions - Updated the localization files for all games ** ** Team Fortress 2 - Fixed Demomen with the Persian Persuader equipped picking up ammo crates when they're already at full health - Fixed hatless headgear not removing the player's hat - Fixed Natascha's bullets preventing Scouts from using Bonk and Crit-a-Cola - Fixed teleporter progress being displayed incorrectly after upgrading a teleporter while it was recharging - Fixed a rare server crash related to assists - Fixed FCVAR_NOTIFY chat messages being clipped and not displaying the new value for the cvar - Purchased items are no longer announced in the chat text - Reduced the amount of server console output when client commands are out of sync - Added the following ConVars for proxy support for replay FTP offloading: replay_fileserver_offload_useproxy, replay_fileserver_offload_proxy_host, and replay_fileserver_offload_proxy_port - Removed replay_port ConVar (and the need for replay to open a port)*** * - Updated the matchmaking filtering to speed up searches and reduce the number of pinged servers - Updated Pl_Upward - Fixed ending the game mid-round when mp_timelimit has been reached* *** - Fixed several exploit areas - Updated Pl_Goldrush - Stage 1 : Fixed overlapping train track models - Stage 1 : Fixed terrain seam by red spawn exit - Stage 1 : Fixed red spawn room door going through ceiling - Stage 1 : Light fixture on roof structure of red's first spawn building switched to non-solid - Stage 2 : Added func_nobuild under bridge that would get teleported players stuck - Stage 3 : Added invisible func_brushes above roofs to block blind demo grenade spam - Stage 3 : Fixed wood structure by main gate entrance so it doesn't destroy teleport buildables - Stage 3 : Added clip brush to top of main gate entrance - Stage 3 : Extended red's respawn room brushes to enclose entire interior - Stage 3 : Added respawn visualizer material to back face of blocker that prevents red from entering blue's respawn area from the top route** ** - Updated Items - Added the Killer Exclusive - Added the Mask of the Shaman to the droplist and made it craftable* *** - Added the El Jefe to the droplist and made it craftable - Added two new styles for the Large Luchadore - Fixed the Industrial Festivizer sometimes turning white - Updated the shading on the Crusader's Crossbow - Updated the Magnificent Mongolian texture and made it paintable - Updated the Carouser's Capotain with an improved appearance - Updated the Whiskered Gentlemen with an improved appearance - Updated the particle effects for the Cow Mangler 5000 and the Righteous Bison - Updated the Stickybomb Jumper - Now uses a unique texture and projectile - No longer causes the wielder to take increased damage from other sources ** ** Counter-Strike: Source Cumulative weapon updates - All weapons now have a new accuracy model which fixes many bugs and provides more intuitive weapon behavior - Weapons now have separate accuracy penalties for jumping, landing, and standing on ladders - All weapons are now more accurate while crouching - Accuracy penalties for movement no longer have a discrete threshold, but scale between crouch move and run speed - All rifles are less accurate while running - Fixed bug that caused the glock to fire burst rounds on three consecutive tick frames. It now fires burst rounds with a 0.05 cycle time -
Re: [hlds] Mandatory TF2 update coming this afternoon
The internet is serious business... :P On Thu, Aug 18, 2011 at 7:05 PM, João Gabriel ohyeahcr...@gmail.com wrote: It was just a minor misreading, no big deal :| 2011/8/18 Robert Whelan mrrjwhe...@yahoo.com ...and to think these same people run servers, scary ;p *From:* 1nsane 1nsane...@gmail.com *To:* Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com *Sent:* Thursday, August 18, 2011 7:15 PM *Subject:* Re: [hlds] Mandatory TF2 update coming this afternoon What the... Reading comprehension is terrible on this list. He said it was required for TF2, optional for other orangebox games. Just to make it simple. This is a required TF2 update. And just so we are clear TF2 is not CSS, or DODS or HL2DM hence Mandatory TF2 update coming this afternoon See the TF2 part? Still confused? On Thu, Aug 18, 2011 at 8:11 PM, João Gabriel ohyeahcr...@gmail.comwrote: So, if this is optional, then why did you say it's mandatory in the first mail? 2011/8/18 Fletcher Dunn fletch...@valvesoftware.com The update is only required for TF2. ** ** The shared linux server depot will receive a very minor change, to fix the missing libgcc dependency that is affecting a few linux distributions. That update is optional, and if your server is working (and you aren't running TF2) then it is not necessary to apply the update. ** ** Your humble servant, Fletch ** ** *From:* hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] *On Behalf Of *IBIS Customer Service *Sent:* Thursday, August 18, 2011 3:09 PM *To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] Mandatory TF2 update coming this afternoon ** ** Just wanted to confirm that this is tf2 only and not for cs:s or other mods as well. In that other servers do not REQUIER an update. Is the above correct? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Sent from my Commodore64 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server crashes (E. Olsen)
I had the same issue but with a few CSS servers. I fixed it by adding -threads 1 to command line startup. On Mon, Aug 15, 2011 at 12:25 PM, E. Olsen ceo.eol...@gmail.com wrote: Yeah...this is going to be a tough one to track down. I've been on a server a couple of times that it's happened, and there was no discernible cause, other than it seemed to happen most often right after a map change while players were choosing their teams. But again, there was no crash dump, and no error messages in the logs, so it's all but impossible to put my finger on the cause. It's happened on both 24 32 player servers, stock and custom maps, with Sourcemod and without, etc. Server specs are: 2 x e5620 (dual quad core) 24 GB ram 2 x 500GB drives (both defragged daily) 5 TF2 instances per box (and nothing else at the moment - servers stay at 35% CPU usage or less) It's more an annoyance than anything elsethe servers are all very stable (actually, they've been more stable in the last couple of months than ever before), and almost never crash, with exception of this hang once or twice per day. Some server will go for days without it occurring, then they'll have 1-2 hangs on the same day. Perhaps if there was some kind of verbose logging/debug file we could put on the server(s) for a couple of weeks that would detail exactly what was happening during each hang, we could be a bit more helpful to Valve in finding the problem? On Mon, Aug 15, 2011 at 1:54 PM, Hutch hu...@halsplayground.com wrote: ** Breaking your mail to the list out Olsen because this in particular caught my interest. *E. Olsen ceo.eol...@gmail.com ceo.eol...@gmail.com Wrote: I'm seeing intermittent server hangs on our Windows Server 2008 R2 servers. No crash, no crash dump, the server just hangs and needs a manual restart... * Ditto, same OS have been seeing this for about 2 months now. Server instance just freezes and required manual restart. I started eliminating plugins and double checking SM, using latest stable, about to try latest snapshot though I tend to prefer to not use snapshots. Did fresh server installs as well just to cut any junk files that may have been left behind that are no longer valid for the servers that could cause conflict. Nothing has been revealed. Most times, again the instance just freezes. Occasionally it will outright close and rarely do I get an error. Rarely I am blessed with a dump. Seems to happen every 6 to 12 hrs on servers that have decent traffic. Looking at the dumps doesn't speak to me much. I have seen server.dll error if I am not mistaking. Hardware has been thoroughly tested and retested and all appears well on that end. Dunno, but then I am not proficient with the dump files. My wife gripes at me cause I can't find the mustard right there in the fridge. Apparently you have to move stuff out of the way when looking for it. Hutch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Sent from my Commodore64 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead 2 Update Released
This is a server update as well. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper Sent: Friday, June 25, 2010 1:43 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead 2 Update Released Client issues do not belong on the server administration mailing list. Take it to the Steampowered forums. On Fri, 2010-06-25 at 21:40 +0200, Mark P wrote: how do i turn of motion blur without setting shaders to medium 2010/6/25 Jonah Hirsch crazydog...@gmail.com Weekly mutation update... go get 'em. Jonah Hirsch --- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] COUNTER-STRIKE: SOURCE BETA
I think this has been proven by the steam weekend sales of various games in the past. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Michael Secord Sent: Friday, May 14, 2010 1:09 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA Just to add my quick $0.02 since most people don't understand. And if it does make a sale more likely, does giving the game out for less money help Valve? ABSOLUTELY! Thinking otherwise leads you to the way of Adobe with CS. You're going to get more people to buy the game at $35 than you are at $50. You'll easily get enough extra sales to make more money selling more copies than you would by selling it to less people at $50/ea. Simple economics, yet most people and business owners don't understand. It's not like Valve has to spend extra money for each extra copy of the game sold...they aren't selling physical copies, it's all digital, and they already have the infrastructure in place to handle the downloads. -Michael -- Original Message --- Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA From: Ed Kellett e...@estc.demon.co.uk To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Date: 5/14/2010 2:51 PM EST Piracy is not defined by your moral outlook on the situation, the CS:S beta is copyright Valve and to download it (from their servers or otherwise) without their permission is illegal. Whether or not illegal downloading hardly hurts Valve is for Valve to decide, as is who they want to have access to it. The Subscriber Agreement gives them the right to ban anyone they like from Steam in any case. How can an increase in anticipation arise from more people already having the game anyway? And if it does make a sale more likely, does giving the game out for less money help Valve? - Original Message - From: Max Ssi3ila...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Friday, May 14, 2010 7:11 PM Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA If it were a paid DLC and none of the public had access, then yes, it would be piracy. You can only play on Beta servers if you've purchased a license of CS:S, thousands have already downloaded the client and posted videos online, and legitimate copies of the game will be updated next week. No core gameplay elements have been changed/added, and an increase in anticipation hardly hurts Valve (and increases the probability of a week(end) sale to celebrate the update). On Fri, May 14, 2010 at 4:06 AM, icsi...@ics-base.net wrote: Well it's like a copy of a game you do not own. Technically piracy, since it's unreleased. -ics ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] COUNTER-STRIKE: SOURCE BETA
Analysts? Really? You can' be serious. Retail prices for new games whether console or pc are the same no matter who the publisher/devloper is. You can almost go as far as saying it's price fixing at it's best. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alec Sanger Sent: Friday, May 14, 2010 1:18 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA Since you've put no lower bounds on your theory, are you asserting that valve would make more money by selling their games for $0.05 rather than $30? You have to realize that there are analysts hired to determine the most appropriate price point based on current and past trends. I would certainly trust their judgment over yours. While I would love valve games for as little money as possible, it's not always in their best interest to reduce the price. Why are we even talking about this on the HLDS mailing list? Thank you, Alec Sanger Date: Fri, 14 May 2010 15:09:09 -0400 From: gizmokid2...@gmail.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA Just to add my quick $0.02 since most people don't understand. And if it does make a sale more likely, does giving the game out for less money help Valve? ABSOLUTELY! Thinking otherwise leads you to the way of Adobe with CS. You're going to get more people to buy the game at $35 than you are at $50. You'll easily get enough extra sales to make more money selling more copies than you would by selling it to less people at $50/ea. Simple economics, yet most people and business owners don't understand. It's not like Valve has to spend extra money for each extra copy of the game sold...they aren't selling physical copies, it's all digital, and they already have the infrastructure in place to handle the downloads. -Michael -- Original Message --- Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA From: Ed Kellett e...@estc.demon.co.uk To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Date: 5/14/2010 2:51 PM EST Piracy is not defined by your moral outlook on the situation, the CS:S beta is copyright Valve and to download it (from their servers or otherwise) without their permission is illegal. Whether or not illegal downloading hardly hurts Valve is for Valve to decide, as is who they want to have access to it. The Subscriber Agreement gives them the right to ban anyone they like from Steam in any case. How can an increase in anticipation arise from more people already having the game anyway? And if it does make a sale more likely, does giving the game out for less money help Valve? - Original Message - From: Max Ssi3ila...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Friday, May 14, 2010 7:11 PM Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA If it were a paid DLC and none of the public had access, then yes, it would be piracy. You can only play on Beta servers if you've purchased a license of CS:S, thousands have already downloaded the client and posted videos online, and legitimate copies of the game will be updated next week. No core gameplay elements have been changed/added, and an increase in anticipation hardly hurts Valve (and increases the probability of a week(end) sale to celebrate the update). On Fri, May 14, 2010 at 4:06 AM, icsi...@ics-base.net wrote: Well it's like a copy of a game you do not own. Technically piracy, since it's unreleased. -ics ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Hotmail has tools for the New Busy. Search, chat and e-mail from your inbox. http://www.windowslive.com/campaign/thenewbusy?ocid=PID28326::T:WLMTAGL:ON:W L:en-US:WM_HMP:042010_1 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] COUNTER-STRIKE: SOURCE BETA
Anyone get a server to launch? I'm on windows and when I try to launch one, it does nothing. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Eric Smith Sent: Tuesday, May 11, 2010 1:11 PM To: 'hlds@list.valvesoftware.com'; 'hlds_li...@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com' Subject: [hlds] COUNTER-STRIKE: SOURCE BETA COUNTER-STRIKE: SOURCE UPDATE NOW IN BETA Available immediately, Valve has launched an extensive update to Counter-Strike: Source, now in beta. The update includes a host of new features and functionality developed in collaboration with Hidden Path Studios. These include 144 new achievements, a new domination and revenge system, player stats, and more. This beta will run for a limited time, and once complete, the update will be deployed to all Counter-Strike: Source owners for free via Steam. The dedicated server files are available via the HLDSUpdateTool using -game cssbeta in the command line. For more information, please visit www.steamgames.comhttp://www.steamgames.com. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Mani site down / DNS problem
Stats would prove otherwise. Doing a quick check on game-monitor.com shows MAP being used on almost twice the amount of servers compared to SM. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper Sent: Monday, February 22, 2010 8:47 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mani site down / DNS problem And SourceMod has been out for how long? And has done all of that and more from the beginning, right? 2003 called and wants it's server administration software back. Stick with SM, nobody worth their salt uses Mani. On Mon, 2010-02-22 at 22:43 -0500, Keeper wrote: It's been for a while. The next version ( 2.0 ) we are working on is going to be more modular, and will be game based instead of one plugin fits all. It will work for L4D2 down to HL2MP. Keeper -Original Message- From: Matthew Gottlieb [mailto:matthew.j.gottl...@gmail.com] Sent: Monday, February 22, 2010 7:07 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mani site down / DNS problem Since when is Mani Open Source? My main issues with Mani has always been that it was closed source and was rarely updated. ~ Matt ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds No virus found in this incoming message. Checked by AVG - www.avg.com Version: 9.0.733 / Virus Database: 271.1.1/2704 - Release Date: 02/22/10 12:34:00 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead 2 Update Available
Is anyone else experiencing ridiculously slow speed trying to update their servers? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen Sent: Friday, February 05, 2010 2:06 PM To: 'Half-Life dedicated Linux server mailing list'; 'hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com' Subject: [hlds] Left 4 Dead 2 Update Available Required updates for Left 4 Dead 2 are now available. Please run hldsupdatetool to receive them. The specific changes include: Gameplay: - Now ghost PZ's can never be staggered - Enabled PZ bots - PZ bots use their more aggressive survival mode behavior in versus and scavenge - Enabled finale manual spawn by default - Fixed human PZ players not getting counted when they were dead, allowing extra PZ bots to spawn - Reduced effectiveness of melee weapons against the Tank ( 5% of max health, from 10% ) - Fixed a case where a player who dies, then is rescued from a rescue closet, and then is revived from a ledge hang receives the secondary weapon that he lost when he was initially killed - Improved SurvivorBot AI in cases where the bots refused to shoot through their teammates and became non-responsive - Fixed issue with witch sometimes taking on uncommon common properties - Fix for cheaters quitting before the vote to kick them would succeed and avoiding ban on server - VAC banned users can now play L4D2 single-player, commentary mode and credits Map Fixes: - Dark Carnival Fair Ground: added env_player_blocker to keep special infected from getting stuck - Dark Carnival Fair Ground: added navigation area that was missing - Dark Carnival Fair Ground: Disconnected drops that were blocked by the top of a fence - Swamp Fever Plank Country: Deleted 2 nav areas that connected between tree trunks you can't pass through - Swamp Fever Shanty Town: Redrew ladder thinner so special infected could climb up to the roof - The Parish Waterfront: Fixed various navigation areas - Mall: Tuned spawning for difficulty SDK Content: - Added missing nature/blend tooltextures added - Added missing cs models/textures - Added missing acunit01 model/texture - Added missing ammo_can_02 model/texture - Added missing patio_chair model/texture Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds No virus found in this incoming message. Checked by AVG - www.avg.com Version: 9.0.733 / Virus Database: 271.1.1/2668 - Release Date: 02/05/10 00:35:00 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [TF2] Valve using their special weapons
++ People need to stop getting their panties in a knot. It's been addressed. It happened for at most a few hours during that ONE day. Give it up already. I'm sure there are more important things to bitch about...move along. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mark Sent: Wednesday, September 09, 2009 9:21 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] [TF2] Valve using their special weapons I agree - however, since this has since been addressed by Robin, what's the problem now? We should be productive and all I've seen so far are (some hostile) rants - if someone still has a bone to pick with Valve, state what you expect to be done about it instead of just complaining. What's done is done. There is no reason to keep beating a dead horse (that I'm aware of). On Wed, Sep 9, 2009 at 11:11 AM, gulfy32 gulf...@gmail.com wrote: The reason people are angry over this is because valve employees are joining servers not hosted by valve, but hosted by the community. These communities pay for the servers and valve ruining the experience for everyone on the server by having uber weapons. If valve was doing this on their own public/private server most people would not be very angry. On Wed, Sep 9, 2009 at 4:43 AM, Spencer 'voogru' MacDonald voo...@voogru.com wrote: I solved the hat problem too, I just coded my own entity that applies hats to me. Sure, I can only use them on my own servers, but it's not like I play anywhere else anyway. - voogru. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of tgnwells Sent: Wednesday, September 09, 2009 12:35 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] [TF2] Valve using their special weapons i just want a hat :( On 9/8/2009 8:13 PM, Matthew Gottlieb wrote: ople are so pissed off about this. It's their game, let them have th ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- -Mark ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.409 / Virus Database: 270.13.86/2355 - Release Date: 09/09/09 06:53:00 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Update Available
++ -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Midnight Sent: Tuesday, July 21, 2009 3:10 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead Update Available Except that they haven't fixed the timeout on map change bug. Saul Rennison wrote: Yay for fixing VPK! You do read the mailing list :D Nice update as usual Jason, keep up the good work Valve! Thanks, - Saul. 2009/7/21 Jason Ruymen jas...@valvesoftware.com An optional update for Left 4 Dead is now available. Please run hldsupdatetool to receive it. The specific changes include: - Lobbies and games you've recently joined and left will be ignored for two minutes. This will prevent a player from ending up in the same lobby or game when quickly searching for another. - Restored Find a Game Lobby/Find a Game in Progress to the Create Lobby screen available from the Lobby Browser. - Updated localization text. - Fixed an issue where VPK.EXE would not extract all files. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Timeout On Mapchange
Chances are Neph is right. I've been running his plugin for L4D and I get the map timeout issue every single time. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Nephyrin Zey Sent: Monday, July 13, 2009 1:22 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Timeout On Mapchange For L4D, It was never confirmed whether or not stats uploading was the timeout issue. I recompiled my plugin for L4D at the request of many, but valve maintains stats uploading is asynchronous in L4D and hence not broken. Since they looked into it and fixed it for TF2, I'm guessing that it isn't the issue on L4D either, sodon't rely too much on my plugin. If it doesn't seem to do anything, it probably isn't. - Neph On 07/05/2009 04:42 PM, Tony Paloma wrote: He posted that it was fixed for TF2, which it is. Probably still necessary for L4D. From: and...@mammoth.com.au To: hlds@list.valvesoftware.com Date: Mon, 6 Jul 2009 09:01:26 +1000 Subject: Re: [hlds] Timeout On Mapchange Agreed. Neph had a plugin to skip the stats upload during map change (the supposed cause to the timeout problem), but he posted on his forum that it was no longer necessary a while ago because Valve had fixed the problem, however I don't believe that to be the case. I was playing in the last few days and I experienced a 'reconnecting to server...' message during map change - thankfully it reconnected in time however before the reconnect counter hit zero. This problem is *definitely NOT fixed*. Zoid (or anyone from the Valve team?) are you able to double check this problem is actually fixed, as myself and others do not believe it is at all. Thanks -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Robert C Sent: Monday, 6 July 2009 8:30 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Timeout On Mapchange We've also been seeing this issue for months. We run over 100 servers, all stock standard. They run on a cross section of win2k3 and win2k8 servers. Rob C. Midnight wrote: Can someone from Valve respond to this? Has been a problem for months on end. Chris Brunelle wrote: I've been having timeout issues as well. I've also used Neph's plugin but that hasn't stopped them for me. Windows server. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Midnight Sent: Sunday, July 05, 2009 12:34 AM To: Half-Life dedicated Win32 server mailing list Subject: [hlds] Timeout On Mapchange A lot of our players are still complaining of timeouts when changing maps on L4D. Anyone else seeing this? We run about 30 servers, so this is rather annoying to say the least. Some have a stock game, others have SourceMod + Cevo ReadyUp mod installed. The bugfix included in SourceMod a while back didn't seem to do anything. We also tried Neph's plugin, which doesn't seem to work for L4D. (Never got a conclusive answer on if it should or shouldn't work so we gave it a shot). Servers are running Windows. Thanks, Noel ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ HotmailR has ever-growing storage! Don't worry about storage limits. http://windowslive.com/Tutorial/Hotmail/Storage?ocid=TXT_TAGLM_WL_HM_Tutoria l_Storage_062009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Timeout On Mapchange
I've been having timeout issues as well. I've also used Neph's plugin but that hasn't stopped them for me. Windows server. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Midnight Sent: Sunday, July 05, 2009 12:34 AM To: Half-Life dedicated Win32 server mailing list Subject: [hlds] Timeout On Mapchange A lot of our players are still complaining of timeouts when changing maps on L4D. Anyone else seeing this? We run about 30 servers, so this is rather annoying to say the least. Some have a stock game, others have SourceMod + Cevo ReadyUp mod installed. The bugfix included in SourceMod a while back didn't seem to do anything. We also tried Neph's plugin, which doesn't seem to work for L4D. (Never got a conclusive answer on if it should or shouldn't work so we gave it a shot). Servers are running Windows. Thanks, Noel ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] DoS Attack Fix Plugin Released
Is this strictly for TF2? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cc2iscooL Sent: Wednesday, January 21, 2009 10:31 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] DoS Attack Fix Plugin Released Looks like it works. Hats off to you, Tony. On Wed, Jan 21, 2009 at 4:32 AM, Tony Paloma drunkenf...@hotmail.comwrote: Hey all, I've released a plugin that fixes the attack done by the denial of service program floating around. The plugin is a Valve server plugin, and does not require metamod or Sourcemod. It can be loaded in the middle of a game with no noticeable load time. You can download it from my website: http://www.sourceop.com/modules.php?name=Downloadsd_op=viewdownloadcid=9 Direct link: http://www.sourceop.com/modules.php?name=Downloadsd_op=getitlid=31 Both Linux and Windows binaries are included. Extract the contents of the ZIP file to your addons directory. Contents of the README file: DoS Attack Fix Version: 1 for TF2 Date: 1/21/09 Creator: Drunken F00l, www.sourceop.com This plugin blocks the denial of service attacks released into the wild recently. Console commands: daf_status - Returns the status of the DoS Attack Fix plugin and prints the IP address of any blocked offenders daf_version - prints the version of the DoS Attack Fix plugin daf_reset - Resets the banned IP list CVARs: daf_enable - Enables the DoS Attack Fix plugin (defaults to on) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Lame Bitching (a.k.a. Re: How about some serverinstructions and server.cfg)
Amen. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of James McKenna Sent: Tuesday, November 25, 2008 4:47 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Lame Bitching (a.k.a. Re: How about some serverinstructions and server.cfg) How about everyone shuts up? Sounds good. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] How about some server instructions and server.cfg files?
Apparently you're not reading the same mailing list I am. I've seen many posts from valve regarding issues administrators have been experiencing going as far back as the demo release date. Now if your complaining about lack of documentation, I don't think you'll find anyone in disagreement, but to say that valve hasn't responded to ANY trouble ANYONE has had is incorrect. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robert Whelan Sent: Monday, November 24, 2008 3:34 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] How about some server instructions and server.cfg files? Hey, I'm all for change, updates, fixes... whatever it takes But to ignore 1000+ posts and offer NO HELP or comment on ANY trouble ANYONE has had? Sry, its just not very professional Give us something... some idea... some plan... anything From: Arg! [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Monday, November 24, 2008 4:19:08 PM Subject: Re: [hlds] How about some server instructions and server.cfg files? Pure speculation, but at this stage i imagine valve is hard at working fixing some of the issues we have already raised regarding the servers and issues raised on the client side as well. Some of the configuration options etc are likely to change with the next update so it may not be feesable for them to document these yet. On Tue, Nov 25, 2008 at 8:47 AM, [ЯтR] The-/iller [EMAIL PROTECTED] wrote: I still cant find any reliable options on the command line switches for logsdir bansdir cfgsdir, which if at any exist I know people asked for these Blood Letter wrote: It's not my first server. Fairly straightforward? Not a chance. A lot of conflicting, incomplete info, in many places. It should be a lot of complete, consistent, official info in one place. The point is there ARE no answers - from Valve or anyone - for a lot of the problems people are having. My server's running fine now, except for the fact that it somehow loads a versus map, even though none are in the rotation. And there's no way in the gui for people to vote for a map of a different type. Date: Mon, 24 Nov 2008 11:48:34 -0500 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] How about some server instructions and server.cfg files? You know from time to time we all need help. I see no reason to flame valve though. The dedicated servers are fairly straight forward, there is a lot of info that can be found in many places about commands etc. All it takes is your time to go look as opposed to having the answers just handed to ya. If this is your first server ever I can understand that it seems daunting but dont be afraid to experiment on the servers, worst case scenario is you would have to re install but uh its not brain science or rocket surgery. On Tue, Nov 18, 2008 at 3:10 PM, Blood Letter [EMAIL PROTECTED]wrote: What? You mean Valve's comments about supporting the server admins aren't enough? You want actual support? Valve, you suck at supporting server admins, despite what you say. I think Valve should host some sample servers, with public config files, and throw up some more public config files once in a while to show how to do random neat thing. Seems like an HLDS developer blog is in order... Barring that, documentation (complete, correct, and unambiguous) please. No, not a wiki. No, not a list of cvars with missing and ambiguous definitions. Documentation. I'm sure some intern was tasked with compiling napkin scrawls and white board scribbles into a semi-cohesive document. Hell, I still haven't figured out how the actual resolution of the banner display space. It varies according to resolution apparently... I could stretch it to fill the space, but then it looks ugly. I could pad it, but that looks ugly too. (Granted, my mobo died 8 days ago, so I haven't messed with my servers since.) I'll be setting up a server again this weekend. Hopefully by then the dust will have settled, but I doubt it. Date: Tue, 18 Nov 2008 14:56:55 -0500 From: [EMAIL PROTECTED] To: [EMAIL PROTECTED]; hlds@list.valvesoftware.com Subject: Re: [hlds] How about some server instructions and server.cfg files? Careful, frank :) I said the same thing a few weeks ago only to be barraged with waah waaah wh what a crybaby type emails flooding the list. But yeah. I agree with you. 100%. Valve *NEEDS* to develop some documentation. Rule #1 - Documentation should accompany development, not be done after the fact. -Original Message- From: [EMAIL PROTECTED] [mailto: [EMAIL PROTECTED] On Behalf Of Frank Hotte Sent: Tuesday, November 18, 2008 2:50 PM To: Half-Life dedicated Win32 server mailing list Subject:
Re: [hlds] L4D Community Server Idea - Matchmaking
I've got 4 servers full at the moment. They've been full pretty much since launch. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alec Sanger Sent: Wednesday, November 19, 2008 11:58 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] L4D Community Server Idea - Matchmaking Anyone elses servers been pretty much empty the whole day? Right after a release it seems like every server fills with ease. I'm not seeing that this time... Maybe it's something in my configs? Should I be avoiding certain lines? _ Get more done, have more fun, and stay more connected with Windows MobileR. http://clk.atdmt.com/MRT/go/119642556/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D Server update
I'm getting the same thing. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jeff Sugar Sent: Monday, November 17, 2008 10:05 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] L4D Server update Mine's crashing as soon as I try to run it, and leaves a minidump file. Anyone else getting this? On Mon, Nov 17, 2008 at 9:01 PM, gulfy [EMAIL PROTECTED] wrote: Downloading files as we speak. On Mon, Nov 17, 2008 at 10:58 PM, Matthew Gottlieb [EMAIL PROTECTED] wrote: Same here On Mon, Nov 17, 2008 at 10:52 PM, Kitteny Berk [EMAIL PROTECTED] wrote: Looks like we're getting there, l4d_full is updating to version 2 for me ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D Server update
Running win2k3 x64 as well. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kitteny Berk Sent: Monday, November 17, 2008 10:06 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] L4D Server update I am, get the same issue running srcds manually too. windows 2k3 x64. Jeff Sugar wrote: Mine's crashing as soon as I try to run it, and leaves a minidump file. Anyone else getting this? On Mon, Nov 17, 2008 at 9:01 PM, gulfy [EMAIL PROTECTED] wrote: Downloading files as we speak. On Mon, Nov 17, 2008 at 10:58 PM, Matthew Gottlieb [EMAIL PROTECTED] wrote: Same here On Mon, Nov 17, 2008 at 10:52 PM, Kitteny Berk [EMAIL PROTECTED] wrote: Looks like we're getting there, l4d_full is updating to version 2 for me ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET NOD32 Antivirus, version of virus signature database 3620 (20081118) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Group Features for Left 4 Dead
Guys it's not that difficult to follow, left4dead and l4d_demo are the files for the DEMO. Come official release day left4dead will switch to the full version. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Marc Sutherland Sent: Friday, November 14, 2008 1:20 PM To: Half-Life dedicated Win32 server mailing list Subject: [hlds] Group Features for Left 4 Dead So how will this work? On Fri, Nov 14, 2008 at 3:09 PM, Mike Stiehm [EMAIL PROTECTED] wrote: So are left4dead and l4d_demo the same server files? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen Sent: Friday, November 14, 2008 2:03 PM To: Half-Life dedicated Win32 server mailing list; [EMAIL PROTECTED] Subject: Re: [hlds] HLDS L4D, 2 full versions? Yesterday we started the preload L4D on Steam. For dedicated servers, you can also preload most of the content for a server by running hldsupdatetool and using the game parameter l4d_full. You will not be able to run a dedicated server until sometime before the official release though. There will also be at least a 300 MB update on Monday, since we have not made the maps available for dedicated servers yet. Once the full game is live, we'll also switch the game parameter to be left4dead, as that is currently in use for the Demo. Jason -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of gulfy Sent: Friday, November 14, 2008 11:45 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] HLDS L4D, 2 full versions? Can we get some official clarification on what to download for the dedicated server for the full game? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET NOD32 Antivirus, version of virus signature database 3614 (20081114) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 3614 (20081114) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Marc Sutherland ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4d vote kicking
I highly doubt these so called restrictions were put in place because of your little scenario... We've been down this road before, please try and move FORWARD. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Timothy L Havener Sent: Thursday, November 13, 2008 4:56 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] L4d vote kicking You have to see it from the point of view from those of us who host servers. We bust our asses trying to build a community and fun environment for people to play your games. Some little kid with mommy issues complains about being kicked and kicks up a fuss and his opinion is considered valid enough to warrant restrictions being placed on us. Its a bit frustrating... You let them vent and you hear their voices...hear ours...please. Erik Johnson wrote: This is in the realm of a non constructive thread. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Timothy L Havener Sent: Thursday, November 13, 2008 3:37 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] L4d vote kicking It really frightens me that kids are growing up with this unrealistic belief that everything is supposed to be fair to the point they cannot take the rejection of being kicked from a game server. Life isn't fair. Pick yourself up and dust yourself off and just find another server Cc2iscooL wrote: Even though I consider voogru generally annoying... ;) He does have a point. You own the server, you own the rights to do whatever you want and enforce whatever rules you want. Period. If you don't like the way admins run their servers, start up a listen server and bitch to the people that join and then complain that the game is laggy. :) On Thu, Nov 13, 2008 at 5:14 PM, Spencer 'voogru' MacDonald [EMAIL PROTECTED] wrote: Mob ftw. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Leonard L. Church Sent: Thursday, November 13, 2008 5:44 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] L4d vote kicking I seriously don't want to argue the point more then I already did. It appears other server operators feel differently and the mob will rule on this one. Comparing a rented server to your house or nightclub is silly. Also, comparing kicking someone equaling murder is also silly. Decide what you want. I'm out of the L4D game. Timothy L Havener wrote: So Valve is going to go down that road and blacklist the IP of anyone who kicks someone unfairly? Besides that is also only for ranked servers. There are unranked servers that do not have those rules and you can do as you please. J T wrote: Battlefiedl 2 ROE was a means of allowing 10 year olds play the game and not get his feelings hurt. In essence, you couldn't do what you liked with your server if it conflicted with the ROE. Like pistol only servers. On Thu, Nov 13, 2008 at 2:15 PM, Timothy L Havener [EMAIL PROTECTED] wrote: Why not argue the point? If you are going to make such a ludicrous statement please back it up with logic. So I pay for a server for my friends and I to play on or just for the heck of it and I should have no say as to what goes on? Who in their right mind would waste the time? If Valve wants to control the gaming experience so some ten year old doesn't get his feelings hurt then let them pay for their own servers. I am not going to pay for them to have a place for other people to play where I have no say. Everyone is afraid of the big bad admin. Do this and see how quickly you have no community and no where to play. Leonard L. Church wrote: I am serious Spencer. I know we don't agree on allot of things and this appears to be another one, so let's kindly not argue the point. Spencer 'voogru' MacDonald wrote: You can't be serious. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Leonard L. Church Sent: Thursday, November 13, 2008 9:40 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] L4d vote kicking Personally, I think that if you open up your server to the public (and you are by listing on the lobby server), then your rights go out the window as far as you never being kicked or choosing what things get voted on. I think this would be a step backwards as abusive admins can just sit and wait for people to join up, grief them until they leave, then wait for them to rejoin. Valve, please don't do this. ___ To
Re: [hlds] Server Browser and Matchmaking
Ensure your using the latest update for the server. Add these to your server.cfg: setmaster add 68.142.72.250:27011 setmaster add 72.165.61.189:27011 --Chris -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Steven Barker Sent: Friday, November 07, 2008 9:26 AM To: hlds@list.valvesoftware.com Subject: [hlds] Server Browser and Matchmaking If I use the following cvars: sv_allow_lobby_connect_only 0 sv_tags Server Browser Join Enabled sv_unreserve Does this mean that my server will no long be able to be joined via matchmaking? Because when I input them into the server.cfg and restarted the map I no longer got any parties of 3 or 4 joining, it would just be the odd 1 person joining at a time. I have no problem with my server appearing in matchmaking I just want to be able to join it when I want and when my clan members want. Thanks _ See the most popular videos on the web http://clk.atdmt.com/GBL/go/115454061/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D Win32 server problems (Steam library)
Make sure your using the latest server version. Run the UpdateTool. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jarno Veuger Sent: Friday, November 07, 2008 9:31 AM To: Half-Life dedicated Win32 server mailing list Subject: [hlds] L4D Win32 server problems (Steam library) Hi list, I'm having an issue with the Left 4 Dead Demo Win32 dedicated server files. When I start it, it changes to right map and that kind of things. But it before the VAC ok message it displays: Unable to load Steam library. (not the error with all those *** (stars) in it). It worked fine yesterday and people were able to join through the lobby but it seems the last update broke it. I'm running Windows 2003 (Server) Enterprise and the server port is 22003 (not default). Any help is welcome. Thanks in advance. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server Browser and Matchmaking
Exactly, I won't promote bad behavior such as what you're suggesting. Be thankful they are on the mailing list communicating with us. Be thankful they are taking our suggestions and feedback and actually doing something about it. Be thankful they responded with fixes QUICKLY yesterday. Very few companies these days listen to what their customers have to say. Sure you can argue custom tab... till your blue in the face, but guess what? Eventually they did what we asked for. Go right ahead, take your servers down, and while you're at it maybe you can unsubscribe from the mailing list as well? After all I don't want to promote any bad behavior. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Karl Weckstrom Sent: Friday, November 07, 2008 12:18 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Server Browser and Matchmaking You do that. I won't promote bad behavior. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alec Sanger Sent: Friday, November 07, 2008 2:16 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Server Browser and Matchmaking ... okay? you taking your servers down certainly won't do a whole lot... but whatever floats your boat. I talked to Jason and it simply seems like they couldn't make the deadline. They were working on it up until the very release. Yes, they could have handled things a big differently, but at least many of the errors were fixed within a few hours. At least they are communicating with us on some level. So you go right ahead and make a statement by taking down your l4d servers. I'll keep mine up and work with the development team to improve the game for everyone else. Date: Fri, 7 Nov 2008 14:05:28 -0500 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] Server Browser and Matchmaking Boy it sure would be nice if Valve would do some decent things, like: 1. QA their releases before launching them out into the wild 2. Include sample server and startup configs 3. Not rely on the server-hosting community to do its QA work for them We are all being used. I won't participate in this debacle any further. Thus far, they're using us as guinea pigs. And I won't have it. I'm pulling down this L4D hunk of absolute crap until Valve decides they should do right by the people who are their bread and butter. I will suggest everyone else do the same. Anything else will simply promote Valve's bad behavior. -Karl Weckstrom -TrashedGamers.com -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of AnAkIn . Sent: Friday, November 07, 2008 1:54 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Server Browser and Matchmaking Can't join my server. 19:49:24 sv_unreserve 19:49:24 Server was reserved for -26485 more seconds. Reservation cleared. But when I connect to it: Connecting to x... Server using lobbies no, requiring pw no, lobby id Server i s reserved for members of joining lobby2008/11/7 J T [EMAIL PROTECTED] Someone said this works? On Fri, Nov 7, 2008 at 9:37 AM, Anthal [EMAIL PROTECTED] wrote:In linux, it's much more resource efficient to run the servers forked. However, all of the servers will use the same config, which is a royal pita. I'd love to see a +exec server##.cfg and have files named server01.cfg, server02.cfg, etc Flubber wrote:I use this line to specified a cfg to each of my server, works great./srcds_run -game left4dead +map l4d_dem_hospital01_apartment +ip x-port 27015 +servercfgfile romero.cfg 2008/11/7 1nsane [EMAIL PROTECTED] It has to be in the server.cfg. Unfortunately we are not able to specifytheserver config files so we're stuck with running it either a lobby server ora server browser server per the same set of files. O n Fri, Nov 7, 2008 at 11:40 AM, AnAkIn . [EMAIL PROTECTED] wrote: There are lots of servers using this, but it seems that sv_unreserve is NOT working correctly, or only working for one map. Every server I've tried to join: Connecting to xxxServer using lobbies no, requiring pw no, lobby id xxxServer is reserved for members of joining lobby 2008/11/7 Alec Sanger [EMAIL PROTECTED] I'm using the save cvars. It seems people can join using quick game orwhatever, but I don't think people will join in groups. From:[EMAIL PROTECTED] To: hlds@list.valvesoftware.com Date: Fri, 7 Nov 2008 16:25:50 + Subject: [hlds] Server Browser and Matchmaking If I use the following cvars: sv_allow _lobby_connect_only 0 sv_tags Server Browser Join Enabled sv_unreserve Does this mean that my server will no long be able to be joined via matchmaking? Because when I input them into
Re: [hlds] Left 4 Dead dedicated servers
I think the problems are more severe than that. Seems no one can start a dedicated server. We'll have to wait for an update on this from valve. --Chris -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alec Sanger Sent: Thursday, November 06, 2008 8:54 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Left 4 Dead dedicated servers Is there an option to start a server from within the game? If so, i'm going to guess that the only servers that are up are non-dedicated. People are having a lot of lag problems, which might be caused by the fact that people probably don't have the power/pipe to run a server from home. Just a guess though Date: Thu, 6 Nov 2008 10:47:08 -0500 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] Left 4 Dead dedicated servers Nope.. I assume there's files we're still missing. There ARE servers running somewhere (probably at valve), I was able to play for a few minutes with a couple other people. The server browser shows no servers for l4d, however. On Thu, Nov 6, 2008 at 10:44 AM, Eric van Beesten [EMAIL PROTECTED]wrote: Before anybody is screeming.. is there so mebody that already have succesfull started the server? So with text etc? -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Kitteny Berk Verzonden: donderdag 6 november 2008 16:27 Aan: Half-Life dedicated Win32 server mailing list Onderwerp: Re: [hlds] Left 4 Dead dedicated servers I'm not so sure about that. connect IP:port seems to work in the console, but as my server won't bloody start, I can't confirm. Matt Lyons wrote: Brian D'Arcy wrote: Same, srcds.exe just exits with nothing. Same, win2k boxes, left4dead.exe dies with an error: Application load error: 5:0065434 srcds.exe just exits with no error, log or dump. Err... you did release everything right? In other news there are servers up and it appears you cannot connect to a specific server :(__ _ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds__ NOD32 3591 (20081106) Informatie __ Dit bericht is gecontroleerd door het NOD32 Antivirus Systeem. http://www.nod32.nl ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/list info/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Windows Live Hotmail now works up to 70% faster. http://windowslive.com/Explore/Hotmail?ocid=TXT_TAGLM_WL_hotmail_acq_faster_ 112008 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Demo Dedicated Server updated
Same here. If I remove -console and use the GUI it starts up fine it seems. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Matt Lyons Sent: Thursday, November 06, 2008 9:20 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead Demo Dedicated Server updated Some progress, I now get a normal console output however I get the following errors on it: Unable to load Steam support library. This server will operate in LAN mode only. Unable to load Steam library Jason Ruymen wrote: A small fix for the Linux and Win32 L4D Demo Dedicated Servers have been released. Please run hldsupdatetool (with either the game parameter of l4d_demo, or left4dead) to get the new files. This should allow dedicated servers to run. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Matt Lyons (Bsc CS Soft Eng) Content Administrator, Internode Systems Level 3, 132 Grenfell St, Adelaide SA 5000 Ph: (08) 8228 2877 E-mail: [EMAIL PROTECTED] WWW: www.internode.com.au In theory, there is no difference between theory and practice; In practice, there is. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead dedicated servers
This doesn't work for me. It starts the server, I get console but because no map is specified it isn't running/allowing connections. When I add +map mapname to the startup command I get: Commentary: Could not find commentary data file 'maps/l4d_dem_hospital02_subway_ commentary.txt'. * Unable to load Steam support library. * * This server will operate in LAN mode only. * Unable to load Steam library. . --Chris -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Brian D'Arcy Sent: Thursday, November 06, 2008 9:34 AM To: Frank Hotte; Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead dedicated servers srcds.exe -console -game left4dead +ip xxx +port 27015 +exec server.cfg +maxplayers 14 This works for me, however I'm unable to connect to it directly in a client using the connect console command. On Thu, Nov 6, 2008 at 11:25 AM, Frank Hotte [EMAIL PROTECTED] wrote: Can someone please post their command line to get the server going? And where's the config file that is being used? Thanks Busterking 10-78 Clan Boss Visit our website Join our forums www.10-78.com - Original Message - From: Don Williams [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Thursday, November 06, 2008 11:24 AM Subject: Re: [hlds] Left 4 Dead dedicated servers Mine did decide to stay running but I got the steam library LAN mode only trash. - Original Message - From: Chris Staley [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: 2008-11-06 11:18 AM Subject: Re: [hlds] Left 4 Dead dedicated servers herm.. works for me.. whats your command line your using? All I get is the unable to load steam library error :( Brian D'Arcy wrote: Still nothing on windows servers, just exits. :( On Thu, Nov 6, 2008 at 11:15 AM, Matt Lyons [EMAIL PROTECTED] wrote: Another update just went out. Dustin Peacock wrote: The main problem I'm running to in-game is the fact that there aren't enough servers. It continues to tell me that there are no available dedicated servers and my only option is to host a LAN. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alec Sanger Sent: Thursday, November 06, 2008 10:54 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Left 4 Dead dedicated servers Is there an option to start a server from within the game? If so, i'm going to guess that the only servers that are up are non-dedicated. People are having a lot of lag problems, which might be caused by the fact that people probably don't have the power/pipe to run a server from home. Just a guess though Date: Thu, 6 Nov 2008 10:47:08 -0500 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] Left 4 Dead dedicated servers Nope.. I assume there's files we're still missing. There ARE servers running somewhere (probably at valve), I was able to play for a few minutes with a couple other people. The server browser shows no servers for l4d, however. On Thu, Nov 6, 2008 at 10:44 AM, Eric van Beesten [EMAIL PROTECTED]wrote: Before anybody is screeming.. is there somebody that already have succesfull started the server? So with text etc? -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Kitteny Berk Verzonden: donderdag 6 november 2008 16:27 Aan: Half-Life dedicated Win32 server mailing list Onderwerp: Re: [hlds] Left 4 Dead dedicated servers I'm not so sure about that. connect IP:port seems to work in the console, but as my server won't bloody start, I can't confirm. Matt Lyons wrote: Brian D'Arcy wrote: Same, srcds.exe just exits with nothing. Same, win2k boxes, left4dead.exe dies with an error: Application load error: 5:0065434 srcds.exe just exits with no error, log or dump. Err... you did release everything right? In other news there are servers up and it appears you cannot connect to a specific server :( ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ NOD32 3591 (20081106) Informatie __ Dit bericht is gecontroleerd door het NOD32 Antivirus Systeem. http://www.nod32.nl ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead dedicated servers
I am using the latest update. In fact I removed that file and ran the update tool again. Downloaded the file and I still get that error on startup. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Thursday, November 06, 2008 9:46 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead dedicated servers For the: * Unable to load Steam support library. * * This server will operate in LAN mode only. * error make sure you have the most recent update, in particular the md5um of bin/steamclient_linux.so should be: 1959a19791cf70bf0f58ce4b3aeb6c6e bin/steamclient_linux.so - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:hlds- [EMAIL PROTECTED] On Behalf Of Chris Brunelle Sent: Thursday, November 06, 2008 8:39 AM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Left 4 Dead dedicated servers This doesn't work for me. It starts the server, I get console but because no map is specified it isn't running/allowing connections. When I add +map mapname to the startup command I get: Commentary: Could not find commentary data file 'maps/l4d_dem_hospital02_subway_ commentary.txt'. * Unable to load Steam support library. * * This server will operate in LAN mode only. * Unable to load Steam library. . --Chris -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Brian D'Arcy Sent: Thursday, November 06, 2008 9:34 AM To: Frank Hotte; Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead dedicated servers srcds.exe -console -game left4dead +ip xxx +port 27015 +exec server.cfg +maxplayers 14 This works for me, however I'm unable to connect to it directly in a client using the connect console command. On Thu, Nov 6, 2008 at 11:25 AM, Frank Hotte [EMAIL PROTECTED] wrote: Can someone please post their command line to get the server going? And where's the config file that is being used? Thanks Busterking 10-78 Clan Boss Visit our website Join our forums www.10-78.com - Original Message - From: Don Williams [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Thursday, November 06, 2008 11:24 AM Subject: Re: [hlds] Left 4 Dead dedicated servers Mine did decide to stay running but I got the steam library LAN mode only trash. - Original Message - From: Chris Staley [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: 2008-11-06 11:18 AM Subject: Re: [hlds] Left 4 Dead dedicated servers herm.. works for me.. whats your command line your using? All I get is the unable to load steam library error :( Brian D'Arcy wrote: Still nothing on windows servers, just exits. :( On Thu, Nov 6, 2008 at 11:15 AM, Matt Lyons [EMAIL PROTECTED] wrote: Another update just went out. Dustin Peacock wrote: The main problem I'm running to in-game is the fact that there aren't enough servers. It continues to tell me that there are no available dedicated servers and my only option is to host a LAN. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alec Sanger Sent: Thursday, November 06, 2008 10:54 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Left 4 Dead dedicated servers Is there an option to start a server from within the game? If so, i'm going to guess that the only servers that are up are non-dedicated. People are having a lot of lag problems, which might be caused by the fact that people probably don't have the power/pipe to run a server from home. Just a guess though Date: Thu, 6 Nov 2008 10:47:08 -0500 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] Left 4 Dead dedicated servers Nope.. I assume there's files we're still missing. There ARE servers running somewhere (probably at valve), I was able to play for a few minutes with a couple other people. The server browser shows no servers for l4d, however. On Thu, Nov 6, 2008 at 10:44 AM, Eric van Beesten [EMAIL PROTECTED]wrote: Before anybody is screeming.. is there somebody that already have succesfull started the server? So with text etc? -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Kitteny Berk Verzonden: donderdag 6 november 2008 16:27 Aan: Half-Life dedicated Win32
Re: [hlds] Left 4 Dead dedicated servers
The MD5 is correct as well. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Thursday, November 06, 2008 9:46 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead dedicated servers For the: * Unable to load Steam support library. * * This server will operate in LAN mode only. * error make sure you have the most recent update, in particular the md5um of bin/steamclient_linux.so should be: 1959a19791cf70bf0f58ce4b3aeb6c6e bin/steamclient_linux.so - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:hlds- [EMAIL PROTECTED] On Behalf Of Chris Brunelle Sent: Thursday, November 06, 2008 8:39 AM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Left 4 Dead dedicated servers This doesn't work for me. It starts the server, I get console but because no map is specified it isn't running/allowing connections. When I add +map mapname to the startup command I get: Commentary: Could not find commentary data file 'maps/l4d_dem_hospital02_subway_ commentary.txt'. * Unable to load Steam support library. * * This server will operate in LAN mode only. * Unable to load Steam library. . --Chris -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Brian D'Arcy Sent: Thursday, November 06, 2008 9:34 AM To: Frank Hotte; Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead dedicated servers srcds.exe -console -game left4dead +ip xxx +port 27015 +exec server.cfg +maxplayers 14 This works for me, however I'm unable to connect to it directly in a client using the connect console command. On Thu, Nov 6, 2008 at 11:25 AM, Frank Hotte [EMAIL PROTECTED] wrote: Can someone please post their command line to get the server going? And where's the config file that is being used? Thanks Busterking 10-78 Clan Boss Visit our website Join our forums www.10-78.com - Original Message - From: Don Williams [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Thursday, November 06, 2008 11:24 AM Subject: Re: [hlds] Left 4 Dead dedicated servers Mine did decide to stay running but I got the steam library LAN mode only trash. - Original Message - From: Chris Staley [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: 2008-11-06 11:18 AM Subject: Re: [hlds] Left 4 Dead dedicated servers herm.. works for me.. whats your command line your using? All I get is the unable to load steam library error :( Brian D'Arcy wrote: Still nothing on windows servers, just exits. :( On Thu, Nov 6, 2008 at 11:15 AM, Matt Lyons [EMAIL PROTECTED] wrote: Another update just went out. Dustin Peacock wrote: The main problem I'm running to in-game is the fact that there aren't enough servers. It continues to tell me that there are no available dedicated servers and my only option is to host a LAN. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alec Sanger Sent: Thursday, November 06, 2008 10:54 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Left 4 Dead dedicated servers Is there an option to start a server from within the game? If so, i'm going to guess that the only servers that are up are non-dedicated. People are having a lot of lag problems, which might be caused by the fact that people probably don't have the power/pipe to run a server from home. Just a guess though Date: Thu, 6 Nov 2008 10:47:08 -0500 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] Left 4 Dead dedicated servers Nope.. I assume there's files we're still missing. There ARE servers running somewhere (probably at valve), I was able to play for a few minutes with a couple other people. The server browser shows no servers for l4d, however. On Thu, Nov 6, 2008 at 10:44 AM, Eric van Beesten [EMAIL PROTECTED]wrote: Before anybody is screeming.. is there somebody that already have succesfull started the server? So with text etc? -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Kitteny Berk Verzonden: donderdag 6 november 2008 16:27 Aan: Half-Life dedicated Win32 server mailing list Onderwerp: Re: [hlds] Left 4 Dead dedicated servers I'm not so sure about
Re: [hlds] Left 4 Dead dedicated servers
I'm not running the steam client. This is strictly a dedicated server. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Thursday, November 06, 2008 10:17 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead dedicated servers Ahh, win32, are you running the steam client as well? If so, make sure it is updated. -Original Message- From: [EMAIL PROTECTED] [mailto:hlds- [EMAIL PROTECTED] On Behalf Of Brian D'Arcy Sent: Thursday, November 06, 2008 8:50 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead dedicated servers Just removed the /bin/ folder (win32) ran hldsupdatetool again. It re-downloaded everything (including steamclient.dll), but still get LAN mode only error in console. On Thu, Nov 6, 2008 at 11:46 AM, Alfred Reynolds [EMAIL PROTECTED]wrote: For the: * Unable to load Steam support library. * * This server will operate in LAN mode only. * error make sure you have the most recent update, in particular the md5um of bin/steamclient_linux.so should be: 1959a19791cf70bf0f58ce4b3aeb6c6e bin/steamclient_linux.so - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:hlds- [EMAIL PROTECTED] On Behalf Of Chris Brunelle Sent: Thursday, November 06, 2008 8:39 AM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Left 4 Dead dedicated servers This doesn't work for me. It starts the server, I get console but because no map is specified it isn't running/allowing connections. When I add +map mapname to the startup command I get: Commentary: Could not find commentary data file 'maps/l4d_dem_hospital02_subway_ commentary.txt'. * Unable to load Steam support library. * * This server will operate in LAN mode only. * Unable to load Steam library. . --Chris -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Brian D'Arcy Sent: Thursday, November 06, 2008 9:34 AM To: Frank Hotte; Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead dedicated servers srcds.exe -console -game left4dead +ip xxx +port 27015 +exec server.cfg +maxplayers 14 This works for me, however I'm unable to connect to it directly in a client using the connect console command. On Thu, Nov 6, 2008 at 11:25 AM, Frank Hotte [EMAIL PROTECTED] wrote: Can someone please post their command line to get the server going? And where's the config file that is being used? Thanks Busterking 10-78 Clan Boss Visit our website Join our forums www.10-78.com - Original Message - From: Don Williams [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Thursday, November 06, 2008 11:24 AM Subject: Re: [hlds] Left 4 Dead dedicated servers Mine did decide to stay running but I got the steam library LAN mode only trash. - Original Message - From: Chris Staley [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: 2008-11-06 11:18 AM Subject: Re: [hlds] Left 4 Dead dedicated servers herm.. works for me.. whats your command line your using? All I get is the unable to load steam library error :( Brian D'Arcy wrote: Still nothing on windows servers, just exits. :( On Thu, Nov 6, 2008 at 11:15 AM, Matt Lyons [EMAIL PROTECTED] wrote: Another update just went out. Dustin Peacock wrote: The main problem I'm running to in-game is the fact that there aren't enough servers. It continues to tell me that there are no available dedicated servers and my only option is to host a LAN. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alec Sanger Sent: Thursday, November 06, 2008 10:54 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Left 4 Dead dedicated servers Is there an option to start a server from within the game? If so, i'm going to guess that the only servers that are up are non- dedicated. People are having a lot of lag problems, which might be caused by the fact that people probably don't have the power/pipe to run a server from home. Just a guess though Date: Thu, 6 Nov 2008 10:47:08 -0500
Re: [hlds] Left 4 Dead dedicated servers
What's your startup command? Were you getting the steam library error before? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of J T Sent: Thursday, November 06, 2008 10:19 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead dedicated servers I've gotten my server working, and its on gametracker. http://www.gametracker.com/server_info/64.40.113.135:27016/ On Thu, Nov 6, 2008 at 9:10 AM, Eric van Beesten [EMAIL PROTECTED]wrote: Just to set things clear. This server is different from the other valve server. You can see your server is a 14 slots, but you can not play with that lot. I think a dedicated server can host more then 1 game at the same time. If a player is making a lobby he needs to host it at a random dedicated server. So starting up with +map blablabla is, what I think, useless. My server is running, but I don't see actually players on my server. So I don't now if this is a good or bad thing. Can anybody tell me if he/she has actual players on his dedicated server? My start.bat: @echo off cls echo ** Protecting srcds from crashes... echo ** If you want to close srcds and this script, close the srcds window echo ** and type Y depending on your language followed by Enter. :srcds echo mod_server (%time%,%date%) update started. D:\lethal\l4d\HldsUpdateTool.exe -command update -game l4d_demo -dir . echo mod_server (%time%,%date%) srcds started. cmd /c srcds.exe -console -game left4dead +ip my ip -port 27015 echo (%time%) WARNING: srcds closed or crashed, restarting. goto srcds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- - [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead dedicated servers
Update is out... -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Thursday, November 06, 2008 11:22 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead dedicated servers We have found the case of seeing: * Unable to load Steam support library. * * This server will operate in LAN mode only. * when running a win32 server, we will have an update soon to fix it. -Original Message- From: [EMAIL PROTECTED] [mailto:hlds- [EMAIL PROTECTED] On Behalf Of Chris Brunelle Sent: Thursday, November 06, 2008 9:18 AM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Left 4 Dead dedicated servers I'm not running the steam client. This is strictly a dedicated server. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Thursday, November 06, 2008 10:17 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead dedicated servers Ahh, win32, are you running the steam client as well? If so, make sure it is updated. -Original Message- From: [EMAIL PROTECTED] [mailto:hlds- [EMAIL PROTECTED] On Behalf Of Brian D'Arcy Sent: Thursday, November 06, 2008 8:50 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead dedicated servers Just removed the /bin/ folder (win32) ran hldsupdatetool again. It re-downloaded everything (including steamclient.dll), but still get LAN mode only error in console. On Thu, Nov 6, 2008 at 11:46 AM, Alfred Reynolds [EMAIL PROTECTED]wrote: For the: * Unable to load Steam support library. * * This server will operate in LAN mode only. * error make sure you have the most recent update, in particular the md5um of bin/steamclient_linux.so should be: 1959a19791cf70bf0f58ce4b3aeb6c6e bin/steamclient_linux.so - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:hlds- [EMAIL PROTECTED] On Behalf Of Chris Brunelle Sent: Thursday, November 06, 2008 8:39 AM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Left 4 Dead dedicated servers This doesn't work for me. It starts the server, I get console but because no map is specified it isn't running/allowing connections. When I add +map mapname to the startup command I get: Commentary: Could not find commentary data file 'maps/l4d_dem_hospital02_subway_ commentary.txt'. * Unable to load Steam support library. * * This server will operate in LAN mode only. * Unable to load Steam library. . --Chris -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Brian D'Arcy Sent: Thursday, November 06, 2008 9:34 AM To: Frank Hotte; Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead dedicated servers srcds.exe -console -game left4dead +ip xxx +port 27015 +exec server.cfg +maxplayers 14 This works for me, however I'm unable to connect to it directly in a client using the connect console command. On Thu, Nov 6, 2008 at 11:25 AM, Frank Hotte [EMAIL PROTECTED] wrote: Can someone please post their command line to get the server going? And where's the config file that is being used? Thanks Busterking 10-78 Clan Boss Visit our website Join our forums www.10-78.com - Original Message - From: Don Williams [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Thursday, November 06, 2008 11:24 AM Subject: Re: [hlds] Left 4 Dead dedicated servers Mine did decide to stay running but I got the steam library LAN mode only trash. - Original Message - From: Chris Staley [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: 2008-11-06 11:18 AM Subject: Re: [hlds] Left 4 Dead dedicated servers herm.. works for me.. whats your command line your using? All I get is the unable to load steam library error :( Brian D'Arcy wrote: Still nothing on windows servers, just exits. :( On Thu, Nov 6, 2008 at 11:15 AM, Matt Lyons [EMAIL PROTECTED] wrote: Another update just went out. Dustin Peacock
Re: [hlds] Left 4 Dead dedicated servers
I'm curious, what's your FPS sitting at in console? I don't think we can connect directly.yet. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Brian D'Arcy Sent: Thursday, November 06, 2008 11:50 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead dedicated servers This update works! The server launches and runs properly. I'm still unable to connect directly to a server however. Client reports: Server using lobbies yes, requiring pw no, lobby id 0 Connection to xx.xx.xx.xx:27015 failed, server requires lobby reservation but is unreserved. How can I connect to individual servers to ensure everything's working? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead dedicated servers
Score! -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Brian D'Arcy Sent: Thursday, November 06, 2008 12:00 PM To: Frank Hotte; Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead dedicated servers *sv_allow_lobby_connect_only 0* ftw =) Can connect directly! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead dedicated servers
Yeah 10fps here as well and my ping is jumping from 6ms-100ms+ in HLSW ON the actual dedicated server. Could someone try and connect to this server for me, I'm at work and can't load up the client to test the connection myself. 69.65.58.125:27015 -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Don Williams Sent: Thursday, November 06, 2008 12:01 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead dedicated servers I see the unable to load steam library message but I do connect to VAC and all and 10fps is FAIL! - Original Message - From: Alec Sanger [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: 2008-11-06 1:59 PM Subject: Re: [hlds] Left 4 Dead dedicated servers O_o fps is at 10!? yikes Date: Thu, 6 Nov 2008 18:56:47 + From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] Left 4 Dead dedicated servers 10 while empty. And yeah, valve policy now (apparently) dictates that we can't join our own servers. Chris Brunelle wrote: I'm curious, what's your FPS sitting at in console? I don't think we can connect directly.yet. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Brian D'Arcy Sent: Thursday, November 06, 2008 11:50 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead dedicated servers This update works! The server launches and runs properly. I'm still unable to connect directly to a server however. Client reports: Server using lobbies yes, requiring pw no, lobby id 0 Connection to xx.xx.xx.xx:27015 failed, server requires lobby reservation but is unreserved. How can I connect to individual servers to ensure everything's working? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET NOD32 Antivirus, version of virus signature database 3591 (20081106) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ See how WindowsR connects the people, information, and fun that are part of your life http://clk.atdmt.com/MRT/go/119463819/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead dedicated servers
I think everyone is getting the error still after update 3, but the server does actually start and isn't in LAN only mode. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Derek Denholm Sent: Thursday, November 06, 2008 12:01 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Left 4 Dead dedicated servers There is no fps in this game it seems as its an unkown command. I still get the unable to load steam libary errror though. From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Date: Thu, 6 Nov 2008 13:59:13 -0500 Subject: Re: [hlds] Left 4 Dead dedicated servers O_o fps is at 10!? yikes Date: Thu, 6 Nov 2008 18:56:47 + From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] Left 4 Dead dedicated servers 10 while empty. And yeah, valve policy now (apparently) dictates that we can't join our own servers. Chris Brunelle wrote: I'm curious, what's your FPS sitting at in console? I don't think we can connect directly.yet. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Brian D'Arcy Sent: Thursday, November 06, 2008 11:50 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead dedicated servers This update works! The server launches and runs properly. I'm still unable to connect directly to a server however. Client reports: Server using lobbies yes, requiring pw no, lobby id 0 Connection to xx.xx.xx.xx:27015 failed, server requires lobby reservation but is unreserved. How can I connect to individual servers to ensure everything's working? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET NOD32 Antivirus, version of virus signature database 3591 (20081106) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ See how WindowsR connects the people, information, and fun that are part of your life http://clk.atdmt.com/MRT/go/119463819/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead dedicated servers
My server is working. Players can connect directly and no issues so far with the game hanging/locking up. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Wolfie - Cybernetic Sent: Thursday, November 06, 2008 12:18 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Left 4 Dead dedicated servers We were just playing with the same variables after seeing an error in the console on the client while trying to connect. The good news is you are right, you are in the server with 3 survivor bots, the bad news for me seems to be that as soon as you move the game bugs and locks your character. HLSW works as well as connect ip:port in console. FYI -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Brian D'Arcy Sent: 06 November 2008 19:00 To: Frank Hotte; Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead dedicated servers *sv_allow_lobby_connect_only 0* ftw =) Can connect directly! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] maxplayers
Yes it seems to be defaulting maxplayers to 14, however in hlsw it's showing up as 4 slots. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Chris | FatPipeServer.com Sent: Thursday, November 06, 2008 12:36 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] maxplayers My server is defaulting to 14 slots and ignoring the +maxplayers command in the command line. Anyone else having this issue? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead dedicated servers
From the cvarlist. z_difficulty : 0: , sv, rep: Difficulty of the current game (Easy, Normal, Hard, Impossible) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of alexhard Sent: Thursday, November 06, 2008 12:44 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead dedicated servers Any idea as to how to set the difficulty level? On Thu, Nov 6, 2008 at 8:34 PM, Chris Brunelle [EMAIL PROTECTED] wrote: My server is working. Players can connect directly and no issues so far with the game hanging/locking up. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Wolfie - Cybernetic Sent: Thursday, November 06, 2008 12:18 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Left 4 Dead dedicated servers We were just playing with the same variables after seeing an error in the console on the client while trying to connect. The good news is you are right, you are in the server with 3 survivor bots, the bad news for me seems to be that as soon as you move the game bugs and locks your character. HLSW works as well as connect ip:port in console. FYI -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Brian D'Arcy Sent: 06 November 2008 19:00 To: Frank Hotte; Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead dedicated servers *sv_allow_lobby_connect_only 0* ftw =) Can connect directly! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead dedicated servers
Actually the difficulty level may be selected during the match making process? I haven't tested the client out yet, so I'm not sure. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Chris Brunelle Sent: Thursday, November 06, 2008 12:48 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Left 4 Dead dedicated servers From the cvarlist. z_difficulty : 0: , sv, rep: Difficulty of the current game (Easy, Normal, Hard, Impossible) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of alexhard Sent: Thursday, November 06, 2008 12:44 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead dedicated servers Any idea as to how to set the difficulty level? On Thu, Nov 6, 2008 at 8:34 PM, Chris Brunelle [EMAIL PROTECTED] wrote: My server is working. Players can connect directly and no issues so far with the game hanging/locking up. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Wolfie - Cybernetic Sent: Thursday, November 06, 2008 12:18 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Left 4 Dead dedicated servers We were just playing with the same variables after seeing an error in the console on the client while trying to connect. The good news is you are right, you are in the server with 3 survivor bots, the bad news for me seems to be that as soon as you move the game bugs and locks your character. HLSW works as well as connect ip:port in console. FYI -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Brian D'Arcy Sent: 06 November 2008 19:00 To: Frank Hotte; Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead dedicated servers *sv_allow_lobby_connect_only 0* ftw =) Can connect directly! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead dedicated servers
Are you talking about update 3? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Brian D'Arcy Sent: Thursday, November 06, 2008 1:17 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead dedicated servers They just released an update for both client and server. I updated the servers and restarted them. All 3 servers full instantly.. I'd say it's working now lol ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead dedicated servers
Nevermind, just updated and had an instant fury of connections. Good job. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Chris Brunelle Sent: Thursday, November 06, 2008 1:19 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Left 4 Dead dedicated servers Are you talking about update 3? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Brian D'Arcy Sent: Thursday, November 06, 2008 1:17 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead dedicated servers They just released an update for both client and server. I updated the servers and restarted them. All 3 servers full instantly.. I'd say it's working now lol ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead dedicated servers
That's what everyone else is getting with a hi res timer. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of dexion Sent: Thursday, November 06, 2008 1:48 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Left 4 Dead dedicated servers Ok now people can join and I have 30fps anyone else seeing any more than 30? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Derek Denholm Sent: Thursday, November 06, 2008 3:20 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Left 4 Dead dedicated servers No update 4 now people can join my server. Woot! From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Date: Thu, 6 Nov 2008 13:18:42 -0700 Subject: Re: [hlds] Left 4 Dead dedicated servers Are you talking about update 3? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Brian D'Arcy Sent: Thursday, November 06, 2008 1:17 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead dedicated servers They just released an update for both client and server. I updated the servers and restarted them. All 3 servers full instantly.. I'd say it's working now lol ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] l4d_demo version 4?
Update 4 was out earlier this afternoon. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [??R] The-/iller Sent: Thursday, November 06, 2008 6:56 PM To: Half-Life dedicated Win32 server mailing list Subject: [hlds] l4d_demo version 4? was doing another instance of a l4d server and just did update to make sure everything was fine and when was version 4 published? the only thing that was updated was \bin\steam.dll? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead dedicated servers
While it does say UNLIMITED I'd suspect that in their TOS they have a clause as to what is acceptable especially being on a 100Mbit port. They don't mention which providers they use for their network(s) either in either location, so one has to guess what premium BW they are using. --Chris -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Wednesday, November 05, 2008 2:05 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead dedicated servers Yeah, ok. Links, please. This is everything it includes (For $345/month no setup fee, no minimum contract): 2 x Intel Xeon 5420 DQC (8CPUs@ 2.5Ghz ea.) 2 GB RAM 250 GB SATA II HD 100Mbit dedicated port 5 IP Addresses UNLIMITED Premium BW Windows 2008 Web Edition -- Original message -- From: Cc2iscooL [EMAIL PROTECTED] Whoo, that's pretty expensive, even for the hardware that's in it, you could do at least $100 better/mo elsewhere. ;) [EMAIL PROTECTED] wrote: Turns out it's got 4GB, not 2... I pay cost because I do tech support for Wolf Servers. It's $345/month for everyone else. -- Original message -- From: Cc2iscooL How much did they make you pay for that? :) [EMAIL PROTECTED] wrote: Obviously. :) -- Original message -- From: Anthal Might wanna take another look since I doubt you can boot an OS with that. 2mb of ram? Big spender! :P [EMAIL PROTECTED] wrote: I just updated to Wolf Server's top of the line dedicated box, 2 x Intel Xeon 5420 DQC (8CPUs@ 2.5Ghz ea.) with 2MB of RAM. I don't anticipate any problems running 6 L4D servers along with my two COD 4 servers, my COD 5 beta server, my two 2142 servers and my ZPS server. -- Original message -- From: Brian D'Arcy I also have issues setting affinity on a q6600 Win2k3. If I do, the gameserver experiences bizzare lag and eventually crashes. Using firedaemon also. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead dedicated servers
This varies case by case. If I set affinity using firedaemon the server experiences weird lag spikes until I remove the affinity. I've heard some people say it made a difference and others who had issues. --Chris -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of stutters Sent: Tuesday, November 04, 2008 10:30 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead dedicated servers I'm no Windows Server maverick (rly), but we saw noticeable improvements setting each srcds process to a specific core (by way of FireDaemon). CPU usage declined, gameplay improved. Hardly scientific, but feedback none the less. Matt stutters Albiniak Gamerscoalition [EMAIL PROTECTED] http://www.gamerscoalition.com On Nov 4, 2008, at 11:24 AM, Cc2iscooL wrote: There was a bug (fixed) in srcds that caused that, but Windows will load balance by itself. Matthew Gottlieb wrote: Does windows automatically load-balance? I thought if you didn't define a core they all run on the first core (core 0). I could be wrong though, I don't currently have a multi-core server at my disposal. On Tue, Nov 4, 2008 at 9:49 AM, Wolfie - Cybernetic [EMAIL PROTECTED] wrote: In my experience, it's better to let Windows load balance them and not to set any kind of affinity. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alec Sanger Sent: 04 November 2008 15:45 To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead dedicated servers I ran 2 3.0 Dual Core Xeon boxes when TF2 came out. I could only get a single 24 man tf2 server on each CPU, and the load was something insane like 90% - 95%. It was horrible. We switched to an oct core opteron and saw an improvement, but we were still getting high cpu load. The new architecture is where it's at. People are running full servers off a single C2D quad without any lag. Simply can't be done with outdated processors... Date: Tue, 4 Nov 2008 10:30:56 -0500 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] Left 4 Dead dedicated servers I don't explicitly configure tickrate or FPSrate. They're at the default (whatever they may be). -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Saint K. Sent: Tuesday, November 04, 2008 10:04 AM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Left 4 Dead dedicated servers I really wonder where this difference in CPU load comes from... Our config: Intel Xeon Qcore @ 2.33Ghz - per full TF2 server around 70-80% on a core. Tick 66, FPS ~250. Cheers, -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Dustin Wyatt Sent: Tuesday, November 04, 2008 3:53 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead dedicated servers Some of our 24-slot TF2 servers are on an Athlon X2 2.2ghz and one server, full, averages around 25% of one core and the highest it spikes is at around 45%. On Mon, Nov 3, 2008 at 7:09 AM, Karl Weckstrom [EMAIL PROTECTED] wrote: perfmon.exe :) Early on I set up a few days worth of logging just to see how cpu cycles were being distributed across 8 srcds instances - 3 of which were TF2. Even with 4 servers full (2 TF2, 1 Insurgency and 1 AOC), CPU utilization was only around 20-25% on a Q6600 within a VM. When I correlated that to what ESXI thought CPU usage was, it was roughly the same. I'm not incredibly worried about L4D and Q6600's. P4's tho? Yeah, I'd worry. Even the older 3.6ghz P4 Xeons we have at work are complete dogs compared to anything on Core2. From: [EMAIL PROTECTED] [EMAIL PROTECTED] ] On Behalf Of Cc2iscooL [EMAIL PROTECTED] Sent: Monday, November 03, 2008 2:11 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead dedicated servers The P4's run SRCDS like garbage compared to the new Intel chips. Matthew Gottlieb wrote: I was running a 24-man TF2 server on a 3GHz P4 and CPU usage tended to be quite high. The Q6600 (Intel 2.4 Quad Core) are popular for servers and from what I've heard, people can generally only run one 24- man server a core. However, I've noticed that CPU usage drops drastically when NOT remote desktoped in... Unfortunately I don't have a server to do testing. ~ Matt On Sun, Nov 2, 2008 at 9:29 PM, Cc2iscooL [EMAIL PROTECTED] wrote:Yeah, because I was going to say, on my Win2k8 box with an e8600 the system uses about 10-20% CPU per 24 slot TF2 instance (with SourceTV) with the media timer on. Karl Weckstrom wrote: Funny, 2 full servers in a vmware ESXI win2k3 instance uses around 5% CPU utilization on a
Re: [hlds] Left 4 Dead dedicated servers
I'm going to assume you meant 2GB of ram instead of 2MB. Even so, you will need more than 2GB of ram to run all those servers. -Chris -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Tuesday, November 04, 2008 2:07 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead dedicated servers I just updated to Wolf Server's top of the line dedicated box, 2 x Intel Xeon 5420 DQC (8CPUs@ 2.5Ghz ea.) with 2MB of RAM. I don't anticipate any problems running 6 L4D servers along with my two COD 4 servers, my COD 5 beta server, my two 2142 servers and my ZPS server. -- Original message -- From: Brian D'Arcy [EMAIL PROTECTED] I also have issues setting affinity on a q6600 Win2k3. If I do, the gameserver experiences bizzare lag and eventually crashes. Using firedaemon also. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] -nocrashdialog
Is -nocrashdialog still a valid switch? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] FPS questions windows 2k3
Check out www.brainless.us and download HiResTimer. It will install and run as a service. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Saint K. Sent: Friday, October 24, 2008 2:00 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] FPS questions windows 2k3 Hi, I've just tried to loop a movie in WMP, but it doesn't have the desired effect. I've tried searching for the command line you mentioned, but I can't find any reference to it on google. Cheers, -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Benjamin Lange Sent: Friday, October 24, 2008 9:41 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] FPS questions windows 2k3 This is because your windows is not running in multimedia kernel timer frequency mode. there is a command line exe which fixes this problem, but I don't have a link to it. But there are a lot programs which can set the frequency to 512 (instead of 64 like you have) like the Windows Media Player. Try out :) 2008/10/24 Saint K. [EMAIL PROTECTED] Hi all, I've put our new server in the DC today and notice a slight problem. The FPS doesn't go above 66 ish (tickrate?). I've set fps_max 250 (going higher or lower doesn't seem to effect the FPS). I've tried the classic tricks such as running a looping flash movie, and enable the pingbooster in ServerChecker, but it doesn't have any effect. Server specs: OS: Windows 2003 x64 R2 / fully updated Mobo: Tyan tempest 5400PW CPU: 2x Intel Xeon Qcore @ 2.33Ghz Mem: 8GB ECC 677 DDR2 (1333Mhz) HDD: SAS 15k rpm disk Anyone got any suggestions? Cheers, ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] FPS questions windows 2k3
Are you running the following options when you start your server? -tickrate 100(or 66 depending if tf2/css) +fps_max 600 Also make sure you have proper rates setup in server.cfg. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Saint K. Sent: Friday, October 24, 2008 3:27 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] FPS questions windows 2k3 Hi, By using this I do see increasing FPS, but often the FPS also is as low at 10-20. Any more suggestions I could try? Cheers, -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ian Shaffer Sent: Friday, October 24, 2008 10:09 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] FPS questions windows 2k3 http://whisper.ausgamers.com/downloads/srcdsfpsboost.zip - Ian Saint K. wrote: Hi, I've just tried to loop a movie in WMP, but it doesn't have the desired effect. I've tried searching for the command line you mentioned, but I can't find any reference to it on google. Cheers, -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Benjamin Lange Sent: Friday, October 24, 2008 9:41 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] FPS questions windows 2k3 This is because your windows is not running in multimedia kernel timer frequency mode. there is a command line exe which fixes this problem, but I don't have a link to it. But there are a lot programs which can set the frequency to 512 (instead of 64 like you have) like the Windows Media Player. Try out :) 2008/10/24 Saint K. [EMAIL PROTECTED] Hi all, I've put our new server in the DC today and notice a slight problem. The FPS doesn't go above 66 ish (tickrate?). I've set fps_max 250 (going higher or lower doesn't seem to effect the FPS). I've tried the classic tricks such as running a looping flash movie, and enable the pingbooster in ServerChecker, but it doesn't have any effect. Server specs: OS: Windows 2003 x64 R2 / fully updated Mobo: Tyan tempest 5400PW CPU: 2x Intel Xeon Qcore @ 2.33Ghz Mem: 8GB ECC 677 DDR2 (1333Mhz) HDD: SAS 15k rpm disk Anyone got any suggestions? Cheers, ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Dedicated server/colo hosting
Colocrossing, gigenet, steadfast and servercentral. Those are your best bets in Chicago for gaming related servers. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Fudgstu Sent: Thursday, October 23, 2008 10:41 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Dedicated server/colo hosting Who's a good dedicated server hosting company in Chicago, IL? Our community currently uses Branzone, with 7 gaming servers on dedicated. Their support has gotten worse recently. When I've had problems, it is taking 2 hours before they respond. They have also changed the routing to the dedi and has increased by 4 hops to all game servers. Thanks. On Thu, Oct 23, 2008 at 2:07 AM, Steven [EMAIL PROTECTED]wrote: Hi, Kind of late on the reply to the OP, but just wanted to throw this out there. In my case, I own a bunch of physical servers which are mostly of the 2U variety. I have got stuff hosted in Seattle and Washington DC at HopOne data centers. There is not much downside for me at the moment... In my case, it works out that I can own my equipment since I have someone (tech) local to each data center that can physically touch the machine if anythig goes wrong. (Has not happened yet... in the last 4 years I've been with them.) Their basic Colo package starts at $99/month (1 2U) and goes up from there, if you own your own equipment. I have never rented a dedicated server from their operations company, Superb. (These machines run TF2/CS, Web Database services respectively.) Regards, Steven On Thu, Oct 23, 2008 at 7:10 AM, Dustin Wyatt [EMAIL PROTECTED] wrote: Who are some of you guys using for your colo or dedicated hosting? I'm going to be moving my server, and would like some options. It's tough to get through the marketing of all these providers, and really there's no substitute for people with actual experience with a providers network latency... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Counter-Strike 1.6 Beta Updated
- Added bannedcfgfile cvar so you can control the file written to by the writeid command I would love to see this for srcds. Chris -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen Sent: Friday, September 26, 2008 5:23 PM To: Half-Life dedicated Win32 server mailing list; [EMAIL PROTECTED] Subject: [hlds] Counter-Strike 1.6 Beta Updated A required update for the Counter-Strike 1.6 Beta has been released. Please run hldsupdatetool to receive it. The specific changes include: - Fixed Steam validation rejected error on connect - Added bannedcfgfile cvar so you can control the file written to by the writeid command Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] timeleft/nextmap spam
This plugin works with CSS, correct? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of 1nsane Sent: Friday, June 20, 2008 8:56 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] timeleft/nextmap spam Neph made a plugin just for that: http://www.nephyrin.net/NephCVUH_1.0.zip On Fri, Jun 20, 2008 at 10:47 PM, Joshua Handelsman-Woolf (DogGunn) [EMAIL PROTECTED] wrote: Make them a cheat command Chris Brunelle wrote: Folks, what are you using to stop the spamming of these commands in console? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds No virus found in this incoming message. Checked by AVG. Version: 8.0.100 / Virus Database: 270.4.1/1511 - Release Date: 6/20/2008 11:52 AM ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] timeleft/nextmap spam
Folks, what are you using to stop the spamming of these commands in console? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Automatic Startup
Just curious what everyone is using in order to automatically start their servers up after a box reboot. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Windows Server 2008
Is anyone running SRCDS on this operating system? How is the performance compared to server 2003? Just curious at the moment, as I'm looking to setup a new box soon and will have the option of either OS. Thanks, --Chris ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Beefy server
Are you running 8 x 32 players ORANGEBOX (TF2), CS: Source or a MIX? --Chris -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Tuesday, May 06, 2008 3:07 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Beefy server 8 32 player servers here. No boost, they run flawless, -Original Message- From: Chris . [EMAIL PROTECTED] Date: Tue, 6 May 2008 21:58:27 To:Half-Life dedicated Win32 server mailing listhlds@list.valvesoftware.com Subject: Re: [hlds] Beefy server So really, fps max is 64... On that subject I'd be interested to know if many of the Windows admins use any programs which initialise the multimedia timer? And their recommendations/suggestons... On my servers I've allways run something to intitialise it, be it serverchecker or srcdsboost, and try and get fps around a constant 200 mark across all game serevrs... However with JDoc's servers and results, I'd be tempted to stop boosting my fps and run more servers... On 5/6/08, JDoc0512 [EMAIL PROTECTED] wrote: I'm not sure why you would use srcdsboost or windows media player if the servers are already running fine nobody complains about lag and nobody complains about low fps on my servers so even if it's possible to boost anything, I wouldn't try I've used both srcdsboost and wmp for CS:S servers before but I didn't notice any dramatic improvement Chris . [EMAIL PROTECTED] wrote: Very impressive, and to clarify, that's with srcdsboost running? Or something which initialises the multimedia timer? On 5/6/08, JDoc0512 wrote: 66tickrate fps_max 600 taken at the same time http://www.exunited.com/temp/trash/players.jpg http://www.exunited.com/temp/trash/cpu.jpg Chris . wrote: You seem to have missed the point of my remark, and question aimed at JDoc. ServerChecker does the same thing (if enabled) as srcdsboost i.e. initialises the multimedia timer within Windows. On 5/6/08, Don Williams wrote: I have no need to run srcdsboost or screw with affinity, my servers run perfectly fine with high tick rates and stable high fps. - Original Message - From: Chris . To: Half-Life dedicated Win32 server mailing list Sent: 2008-05-06 12:24 PM Subject: Re: [hlds] Beefy server Riiight, so you dont actually know about TF2 and the affects of affinity and srcdsboost. Thanks anyway . On 5/6/08, Don Williams wrote: I don't mess with affinity at all.. I run 2 32x server 66 tick 500fps 1 64x cs:source 66 tick 500fps 1 24x 500fps 66tick Server checker ftw. - Original Message - From: Chris . To: Half-Life dedicated Win32 server mailing list Sent: 2008-05-06 12:06 PM Subject: Re: [hlds] Beefy server Well, I'm running: Serv1: Q6600 2.4Ghz 4GB RAM 250GB HDD Serv2: E6700 2.67Ghz 2GB RAM 150GB Rpator Both have 100mbit connection, both being upgraded to 2.66Ghz Quads end of May... However, with regard to my first statement, if I set tf2 process affinity to use a single core, and dont run srcdsboost usage on the core is around 35-45%, so I could easily run 2 per core. However, opening up srcdsboost usage rockets to around 80%... Hence my initial doubt, I'd be interested to know if JDoc is using srcdsboost? Anyway, Don, you say it's easy to do... Care to share how? On 5/6/08, Don Williams wrote: Actually pretty easy to do. Not hard to belive either. - Original Message - From: Chris . To: Half-Life dedicated Win32 server mailing list Sent: 2008-05-06 11:20 AM Subject: Re: [hlds] Beefy server Uh, I find that hard to believe, unless you are running with fps_max at 64 i.e. no srcdsboost... On 5/6/08, JDoc0512 wrote: 2 x quad core Intel Xeon x5355 2.66GHz (8 cores total, each can handle 2 x 32 slot tf2 servers running at 66 tickrate). Maybe it can handle more. I just haven't assigned 3 servers to one core. 8GB RAM, 1TB hard drive, 100Mbps on Internap Kitteny Berk wrote: Home build from spares mostly. Q6600 @ 3.0 (B3, runs hotter than the sun, but stable) 8GB OCZ PC2-6400C5 DDR2 Gigabyte GA-P35-DS3L (decent mobo, cost fuckall) 500GB WD RE2. Doesn't get that much load, never really gets maxed. As we're on the subject, anyone suggest a decent reliable network card? Some lazy bastard forgot to buy one and has been winging it with crappy onboard Mike Stiehm wrote: Just for fun... What is everyone running for
Re: [hlds] Team Fortress 2 Update Released
I'm gonna take a wild guess here and say that it'll be the NEXT update after this one. It will also include the final fix for the uber/medic exploit :P --Chris -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tom Leighton Sent: Tuesday, May 06, 2008 3:50 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Released Ooh maybe the custom tab will be removed in this next update... :o( George Devgru Seal wrote: Oh look, another stick. On Tue, May 6, 2008 at 5:29 PM, Steve [EMAIL PROTECTED] wrote: Isn't it about time for someone to make a sarcastic comment about the custom tab being removed with this update?!??! the horse is long dead and the stick is broke... I'm sure valve could release server plugins that mask the exploits just as well as I could - it's very different from actually fixing the code behind it though. They do need to straighten their testing process out a bit, but it's not like i'm doing anything on the scale of what they have to do on their end to properly fix it, so cut them some slack. - Neph ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds No virus found in this incoming message. Checked by AVG. Version: 7.5.524 / Virus Database: 269.23.9/1417 - Release Date: 5/6/2008 8:07 AM No virus found in this outgoing message. Checked by AVG. Version: 7.5.524 / Virus Database: 269.23.9/1417 - Release Date: 5/6/2008 8:07 AM ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds