Why does updating servers take forever.  I've been sitting on "Updating
installation..." for ten minutes now.

On Thu, Sep 15, 2011 at 2:44 PM, E. Olsen <[email protected]> wrote:

> "- Added a server command line option called "-dumplongticks" which will
> generate minidumps when there are long server frames"
>
> Is that to assist in diagnosing the server hang issues?
>
>
> On Thu, Sep 15, 2011 at 4:40 PM, Bruno Garcia <[email protected]>wrote:
>
>>  No longer causes the wielder to take increased damage from other sources
>>>
>>
>> I'm glad that got fixed, i actually reported it through the Bug Report on
>> Team Fortress 2.
>> Awesome work :)
>>
>> On Thu, Sep 15, 2011 at 5:29 PM, Jason Ruymen 
>> <[email protected]>wrote:
>>
>>> Required updates to Team Fortress 2, Counter-Strike: Source, Day of
>>> Defeat: Source and Half-Life 2: Deathmatch are now available.  The specific
>>> changes include: ****
>>>
>>> ** **
>>>
>>> Shared Source Changes (CS:S, DoD:S, TF2, HL2:DM)****
>>>
>>> - Added a server command line option called "-dumplongticks" which will
>>> generate minidumps when there are long server frames****
>>>
>>> - Fixed startmovie failing for the raw, tga, jpg, and wav options****
>>>
>>> - Fixed some HUD messages not displaying properly on widescreen
>>> resolutions****
>>>
>>> - Updated the localization files for all games****
>>>
>>> ** **
>>>
>>> Team Fortress 2****
>>>
>>> - Fixed Demomen with the Persian Persuader equipped picking up ammo
>>> crates when they're already at full health****
>>>
>>> - Fixed hatless headgear not removing the player's hat****
>>>
>>> - Fixed Natascha's bullets preventing Scouts from using Bonk and
>>> Crit-a-Cola****
>>>
>>> - Fixed teleporter progress being displayed incorrectly after upgrading a
>>> teleporter while it was recharging****
>>>
>>> - Fixed a rare server crash related to assists****
>>>
>>> - Fixed FCVAR_NOTIFY chat messages being clipped and not displaying the
>>> new value for the cvar****
>>>
>>> - Purchased items are no longer announced in the chat text****
>>>
>>> - Reduced the amount of server console output when client commands are
>>> out of sync****
>>>
>>> - Added the following ConVars for proxy support for replay FTP
>>> offloading: replay_fileserver_offload_useproxy,
>>> replay_fileserver_offload_proxy_host, and
>>> replay_fileserver_offload_proxy_port****
>>>
>>> - Removed replay_port ConVar (and the need for replay to open a port)***
>>> *
>>>
>>> - Updated the matchmaking filtering to speed up searches and reduce the
>>> number of pinged servers****
>>>
>>> - Updated Pl_Upward****
>>>
>>>    - Fixed ending the game mid-round when mp_timelimit has been reached*
>>> ***
>>>
>>>    - Fixed several exploit areas****
>>>
>>> - Updated Pl_Goldrush****
>>>
>>>    - Stage 1 : Fixed overlapping train track models****
>>>
>>>    - Stage 1 : Fixed terrain seam by red spawn exit ****
>>>
>>>    - Stage 1 : Fixed red spawn room door going through ceiling****
>>>
>>>    - Stage 1 : Light fixture on roof structure of red's first spawn
>>> building switched to non-solid ****
>>>
>>>    - Stage 2 : Added func_nobuild under bridge that would get teleported
>>> players stuck****
>>>
>>>    - Stage 3 : Added invisible func_brushes above roofs to block blind
>>> demo grenade spam****
>>>
>>>    - Stage 3 : Fixed wood structure by main gate entrance so it doesn't
>>> destroy teleport buildables****
>>>
>>>    - Stage 3 : Added clip brush to top of main gate entrance****
>>>
>>>    - Stage 3 : Extended red's respawn room brushes to enclose entire
>>> interior****
>>>
>>>    - Stage 3 : Added respawn visualizer material to back face of blocker
>>> that prevents red from entering blue's respawn area from the top route**
>>> **
>>>
>>> - Updated Items****
>>>
>>>    - Added the Killer Exclusive****
>>>
>>>    - Added the Mask of the Shaman to the droplist and made it craftable*
>>> ***
>>>
>>>    - Added the El Jefe  to the droplist and made it craftable****
>>>
>>>    - Added two new styles for the Large Luchadore****
>>>
>>>    - Fixed the Industrial Festivizer sometimes turning white****
>>>
>>>    - Updated the shading on the Crusader's Crossbow****
>>>
>>>    - Updated the Magnificent Mongolian texture and made it paintable****
>>>
>>>    - Updated the Carouser's Capotain with an improved appearance****
>>>
>>>    - Updated the Whiskered Gentlemen with an improved appearance****
>>>
>>>    - Updated the particle effects for the Cow Mangler 5000 and the
>>> Righteous Bison****
>>>
>>>    - Updated the Stickybomb Jumper****
>>>
>>>       - Now uses a unique texture and projectile****
>>>
>>>       - No longer causes the wielder to take increased damage from other
>>> sources****
>>>
>>> ** **
>>>
>>> Counter-Strike: Source****
>>>
>>> Cumulative weapon updates****
>>>
>>> - All weapons now have a new accuracy model which fixes many bugs and
>>> provides more intuitive weapon behavior****
>>>
>>> - Weapons now have separate accuracy penalties for jumping, landing, and
>>> standing on ladders****
>>>
>>> - All weapons are now more accurate while crouching****
>>>
>>> - Accuracy penalties for movement no longer have a discrete threshold,
>>> but scale between crouch move and run speed****
>>>
>>> - All rifles are less accurate while running****
>>>
>>> - Fixed bug that caused the glock to fire burst rounds on three
>>> consecutive tick frames. It now fires burst rounds with a 0.05 cycle time
>>> ****
>>>
>>> - Fixed a bug that cause the famas to fire burst rounds on uneven
>>> intervals (0.1 and 0.05). It now fires burst rounds with a fixed interval of
>>> 0.075****
>>>
>>> - Fixed bug for the bolt action sniper rifles that caused their zoom
>>> state to incorrectly toggle when holding down fire****
>>>
>>> - Fixed bug that would cause the suppressor state on the USP and M4A1 to
>>> not be accounted for correctly when the weapons were dropped with the
>>> suppressor attached and then picked up****
>>>
>>> - Fixed fast suppressor switch exploit****
>>>
>>> - Decreased range of shotguns, while slightly increasing damage****
>>>
>>> - Slightly increased damage of m249****
>>>
>>> - Sniper rifles now zoom faster****
>>>
>>> - AWP fire animation changed to match 1.5 second cycle time****
>>>
>>> - Fixed burst fire prediction of FAMAS****
>>>
>>> - Fixed animation issue with elite dry fire****
>>>
>>> - Fixed timing of sounds on Glock burst fire****
>>>
>>> - Weapon spread patterns are no longer square****
>>>
>>> - Dynamic crosshair now uses actual weapon accuracy, rather than a
>>> separate simulation****
>>>
>>> - Increased run speed for Galil and FAMAS****
>>>
>>> - Increased FAMAS accuracy and reduced spread for burst mode ****
>>>
>>> - Increased accuracy of silenced USP ****
>>>
>>> - Increased accuracy of zoomed sg552****
>>>
>>> - Cycle time for dual elites increased to .12 second****
>>>
>>> - Fixed firing of "stale" burst mode bullets on glock and famas****
>>>
>>> - Fixed reload animation issue with shotguns under high latency****
>>>
>>> - Fixed bug which allowed a CT to defuse the bomb in the same frame that
>>> it exploded ****
>>>
>>> - Pistols no longer continuously spam weapon_fire event when the +attack
>>> key is pressed. This has the side effect of no longer allowing the glock to
>>> continuously auto-fire in burst mode).****
>>>
>>> - Weapons no longer continuously cycle the weapon_reload event when the
>>> reload key is pressed****
>>>
>>> - Weapons no longer continuously cycle the empty fire event (and click)
>>> when out of ammo and the attack button is held****
>>>
>>> ** **
>>>
>>> Other bug fixes****
>>>
>>> - Re-enabled the ability for max grenades to be set from server convars*
>>> ***
>>>
>>> - Allow observing other players when mp_fadetoblack is enabled and
>>> mp_forcecamera is something other than OBS_ALLOW_NONE****
>>>
>>> - Scoreboard is now more robust with user modified layout changes****
>>>
>>> - Added defuser icons to CTs on the scoreboard; these are analagous to
>>> the bomb icons for Ts, in that they only are visible for team members and
>>> spectators****
>>>
>>> - Defuser, bomb, and VIP icons are now colored by team color convar****
>>>
>>> - Bomb/defuser icons are no longer shown for members of the opposing team
>>> when you are not allowed to spectate them****
>>>
>>> - Updated player max speed cap so that it no longer limits players to 240
>>> movement speed****
>>>
>>> - Allow player max speed to be changed by mods****
>>>
>>> - Killing friendly players no longer increments the player stat for kills
>>> with enemy weapons****
>>>
>>> - Round no longer ends when timer runs out and
>>> mp_ignore_round_win_conditions is set****
>>>
>>> - Players no longer get weapon donation credit for buying, dropping, and
>>> picking up the same weapon****
>>>
>>> - Fixed crash related to planting C4****
>>>
>>> - Fixed positioning of hud_targetid; it now is correctly visible in wide
>>> screen aspect ratios and when spectating****
>>>
>>> - Updated the multiplayer options UI so that it offers more options for
>>> configuring the crosshair****
>>>
>>> - When dynamic crosshair is disabled, the crosshair is now completely
>>> static****
>>>
>>> - Fixed a couple of issues with the view offset when dead was fighting
>>> with the observer code****
>>>
>>> - Fixed a bug where the client would have a ragdoll entity in CS, but
>>> wouldn't have actually created a ragdoll which would give a one frame glitch
>>> in the death camera position setup****
>>>
>>> - Fixed an exploit where users could disable flashbang audio effects
>>> using alias commands****
>>>
>>> - Marked the "mat_diffuse" convar as a cheat to protect against exploits
>>> ****
>>>
>>> - Fixed issue with buying multiple grenades when ammo_*_max were set to
>>> other than the defaults****
>>>
>>> ** **
>>>
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>>>
>>>
>>
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-- 
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