Why does updating servers take forever. I've been sitting on "Updating installation..." for ten minutes now.
On Thu, Sep 15, 2011 at 2:44 PM, E. Olsen <[email protected]> wrote: > "- Added a server command line option called "-dumplongticks" which will > generate minidumps when there are long server frames" > > Is that to assist in diagnosing the server hang issues? > > > On Thu, Sep 15, 2011 at 4:40 PM, Bruno Garcia <[email protected]>wrote: > >> No longer causes the wielder to take increased damage from other sources >>> >> >> I'm glad that got fixed, i actually reported it through the Bug Report on >> Team Fortress 2. >> Awesome work :) >> >> On Thu, Sep 15, 2011 at 5:29 PM, Jason Ruymen >> <[email protected]>wrote: >> >>> Required updates to Team Fortress 2, Counter-Strike: Source, Day of >>> Defeat: Source and Half-Life 2: Deathmatch are now available. The specific >>> changes include: **** >>> >>> ** ** >>> >>> Shared Source Changes (CS:S, DoD:S, TF2, HL2:DM)**** >>> >>> - Added a server command line option called "-dumplongticks" which will >>> generate minidumps when there are long server frames**** >>> >>> - Fixed startmovie failing for the raw, tga, jpg, and wav options**** >>> >>> - Fixed some HUD messages not displaying properly on widescreen >>> resolutions**** >>> >>> - Updated the localization files for all games**** >>> >>> ** ** >>> >>> Team Fortress 2**** >>> >>> - Fixed Demomen with the Persian Persuader equipped picking up ammo >>> crates when they're already at full health**** >>> >>> - Fixed hatless headgear not removing the player's hat**** >>> >>> - Fixed Natascha's bullets preventing Scouts from using Bonk and >>> Crit-a-Cola**** >>> >>> - Fixed teleporter progress being displayed incorrectly after upgrading a >>> teleporter while it was recharging**** >>> >>> - Fixed a rare server crash related to assists**** >>> >>> - Fixed FCVAR_NOTIFY chat messages being clipped and not displaying the >>> new value for the cvar**** >>> >>> - Purchased items are no longer announced in the chat text**** >>> >>> - Reduced the amount of server console output when client commands are >>> out of sync**** >>> >>> - Added the following ConVars for proxy support for replay FTP >>> offloading: replay_fileserver_offload_useproxy, >>> replay_fileserver_offload_proxy_host, and >>> replay_fileserver_offload_proxy_port**** >>> >>> - Removed replay_port ConVar (and the need for replay to open a port)*** >>> * >>> >>> - Updated the matchmaking filtering to speed up searches and reduce the >>> number of pinged servers**** >>> >>> - Updated Pl_Upward**** >>> >>> - Fixed ending the game mid-round when mp_timelimit has been reached* >>> *** >>> >>> - Fixed several exploit areas**** >>> >>> - Updated Pl_Goldrush**** >>> >>> - Stage 1 : Fixed overlapping train track models**** >>> >>> - Stage 1 : Fixed terrain seam by red spawn exit **** >>> >>> - Stage 1 : Fixed red spawn room door going through ceiling**** >>> >>> - Stage 1 : Light fixture on roof structure of red's first spawn >>> building switched to non-solid **** >>> >>> - Stage 2 : Added func_nobuild under bridge that would get teleported >>> players stuck**** >>> >>> - Stage 3 : Added invisible func_brushes above roofs to block blind >>> demo grenade spam**** >>> >>> - Stage 3 : Fixed wood structure by main gate entrance so it doesn't >>> destroy teleport buildables**** >>> >>> - Stage 3 : Added clip brush to top of main gate entrance**** >>> >>> - Stage 3 : Extended red's respawn room brushes to enclose entire >>> interior**** >>> >>> - Stage 3 : Added respawn visualizer material to back face of blocker >>> that prevents red from entering blue's respawn area from the top route** >>> ** >>> >>> - Updated Items**** >>> >>> - Added the Killer Exclusive**** >>> >>> - Added the Mask of the Shaman to the droplist and made it craftable* >>> *** >>> >>> - Added the El Jefe to the droplist and made it craftable**** >>> >>> - Added two new styles for the Large Luchadore**** >>> >>> - Fixed the Industrial Festivizer sometimes turning white**** >>> >>> - Updated the shading on the Crusader's Crossbow**** >>> >>> - Updated the Magnificent Mongolian texture and made it paintable**** >>> >>> - Updated the Carouser's Capotain with an improved appearance**** >>> >>> - Updated the Whiskered Gentlemen with an improved appearance**** >>> >>> - Updated the particle effects for the Cow Mangler 5000 and the >>> Righteous Bison**** >>> >>> - Updated the Stickybomb Jumper**** >>> >>> - Now uses a unique texture and projectile**** >>> >>> - No longer causes the wielder to take increased damage from other >>> sources**** >>> >>> ** ** >>> >>> Counter-Strike: Source**** >>> >>> Cumulative weapon updates**** >>> >>> - All weapons now have a new accuracy model which fixes many bugs and >>> provides more intuitive weapon behavior**** >>> >>> - Weapons now have separate accuracy penalties for jumping, landing, and >>> standing on ladders**** >>> >>> - All weapons are now more accurate while crouching**** >>> >>> - Accuracy penalties for movement no longer have a discrete threshold, >>> but scale between crouch move and run speed**** >>> >>> - All rifles are less accurate while running**** >>> >>> - Fixed bug that caused the glock to fire burst rounds on three >>> consecutive tick frames. It now fires burst rounds with a 0.05 cycle time >>> **** >>> >>> - Fixed a bug that cause the famas to fire burst rounds on uneven >>> intervals (0.1 and 0.05). It now fires burst rounds with a fixed interval of >>> 0.075**** >>> >>> - Fixed bug for the bolt action sniper rifles that caused their zoom >>> state to incorrectly toggle when holding down fire**** >>> >>> - Fixed bug that would cause the suppressor state on the USP and M4A1 to >>> not be accounted for correctly when the weapons were dropped with the >>> suppressor attached and then picked up**** >>> >>> - Fixed fast suppressor switch exploit**** >>> >>> - Decreased range of shotguns, while slightly increasing damage**** >>> >>> - Slightly increased damage of m249**** >>> >>> - Sniper rifles now zoom faster**** >>> >>> - AWP fire animation changed to match 1.5 second cycle time**** >>> >>> - Fixed burst fire prediction of FAMAS**** >>> >>> - Fixed animation issue with elite dry fire**** >>> >>> - Fixed timing of sounds on Glock burst fire**** >>> >>> - Weapon spread patterns are no longer square**** >>> >>> - Dynamic crosshair now uses actual weapon accuracy, rather than a >>> separate simulation**** >>> >>> - Increased run speed for Galil and FAMAS**** >>> >>> - Increased FAMAS accuracy and reduced spread for burst mode **** >>> >>> - Increased accuracy of silenced USP **** >>> >>> - Increased accuracy of zoomed sg552**** >>> >>> - Cycle time for dual elites increased to .12 second**** >>> >>> - Fixed firing of "stale" burst mode bullets on glock and famas**** >>> >>> - Fixed reload animation issue with shotguns under high latency**** >>> >>> - Fixed bug which allowed a CT to defuse the bomb in the same frame that >>> it exploded **** >>> >>> - Pistols no longer continuously spam weapon_fire event when the +attack >>> key is pressed. This has the side effect of no longer allowing the glock to >>> continuously auto-fire in burst mode).**** >>> >>> - Weapons no longer continuously cycle the weapon_reload event when the >>> reload key is pressed**** >>> >>> - Weapons no longer continuously cycle the empty fire event (and click) >>> when out of ammo and the attack button is held**** >>> >>> ** ** >>> >>> Other bug fixes**** >>> >>> - Re-enabled the ability for max grenades to be set from server convars* >>> *** >>> >>> - Allow observing other players when mp_fadetoblack is enabled and >>> mp_forcecamera is something other than OBS_ALLOW_NONE**** >>> >>> - Scoreboard is now more robust with user modified layout changes**** >>> >>> - Added defuser icons to CTs on the scoreboard; these are analagous to >>> the bomb icons for Ts, in that they only are visible for team members and >>> spectators**** >>> >>> - Defuser, bomb, and VIP icons are now colored by team color convar**** >>> >>> - Bomb/defuser icons are no longer shown for members of the opposing team >>> when you are not allowed to spectate them**** >>> >>> - Updated player max speed cap so that it no longer limits players to 240 >>> movement speed**** >>> >>> - Allow player max speed to be changed by mods**** >>> >>> - Killing friendly players no longer increments the player stat for kills >>> with enemy weapons**** >>> >>> - Round no longer ends when timer runs out and >>> mp_ignore_round_win_conditions is set**** >>> >>> - Players no longer get weapon donation credit for buying, dropping, and >>> picking up the same weapon**** >>> >>> - Fixed crash related to planting C4**** >>> >>> - Fixed positioning of hud_targetid; it now is correctly visible in wide >>> screen aspect ratios and when spectating**** >>> >>> - Updated the multiplayer options UI so that it offers more options for >>> configuring the crosshair**** >>> >>> - When dynamic crosshair is disabled, the crosshair is now completely >>> static**** >>> >>> - Fixed a couple of issues with the view offset when dead was fighting >>> with the observer code**** >>> >>> - Fixed a bug where the client would have a ragdoll entity in CS, but >>> wouldn't have actually created a ragdoll which would give a one frame glitch >>> in the death camera position setup**** >>> >>> - Fixed an exploit where users could disable flashbang audio effects >>> using alias commands**** >>> >>> - Marked the "mat_diffuse" convar as a cheat to protect against exploits >>> **** >>> >>> - Fixed issue with buying multiple grenades when ammo_*_max were set to >>> other than the defaults**** >>> >>> ** ** >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds >>> >>> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > -- Sent from my Commodore64
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