Re: [hlds] A few suggestions for Valve
amen -Neil On Wed, Oct 28, 2009 at 5:03 PM, TheGeekLord li...@thegeeklord.net wrote: Oh Valve, how you tease us with all these sneaky release time changes! Maybe learning about the concept of freezing your code a few weeks before you plan to release the demo content would be a good idea? Then we wouldn't need to sit through the pain of waiting and having to update for every single change (I believe the Left 4 Dead 2 demo server content is on revision 3 and it hasn't even been released yet)! I'm sure this would cause a lot less stress for server admins and for you. -TheGeekLord ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [TF2] Valve using their special weapons
Though what happens if you ban a valve employee does space and time rip a bit? Neil Voutt - Admin http://www.neilvoutt.com http://www.ipoststupidshit.com Sent from my iPhone On Sep 8, 2009, at 7:59 AM, Jeff Sugar jeffsu...@gmail.com wrote: Someone could write a SM plugin to make the 'Valve' weapons into the normal versions I guess. On Tue, Sep 8, 2009 at 4:55 AM, TheGeekLord li...@thegeeklord.net wrote: I know that it is Valves game but it seems ironic that in one hand they are banning people for not getting items by playing (ie: the idler) and on the other hand are giving themselves items in a way which is morally WORSE than using cheats to gain items. If I saw someone using these Special items on our server then I would probably ban them for cheating ;D -TheGeekLord Alec Sanger wrote: Anyone ever run into a Valve employee using one of their special weapons? We were getting complaints of a 100% crit hacker last night. I guess the players started giving them shit so they left. Upon further inspection, it was a Valve employee using a special Syringe gun http://www.tf2items.com/profiles/76561197999842654 Valve Syringe Gun (equipped) +15% Damage Done +150% Clip Size +15% Firing Speed On Hit: +15 Health 100% Critical Hit vs Burning Players +50 Max Health on Wearer On Kill: 5 Seconds of 100% Critical Chance On Hit: 30% Chance to Slow Target Fire Retardant (1) Dmg Taken From Fire Reduced (0.85) Speed Boost When Active (1.15) Just wondering if anyone's ever had issues with a valve employee coming in and dominating with one of their special weapons. I mean, shit, I might as well just ban the Valve group if this is going to happen. Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 _ With Windows Live, you can organize, edit, and share your photos. http://www.windowslive.com/Desktop/PhotoGallery ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Please remove me from
To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds Neil Voutt - Administrator http://www.neilvoutt.com http://www.ipoststupidshit.com On Thu, Sep 3, 2009 at 8:46 AM, mati...@interia.pl wrote: Please remove me from hlds@list.valvesoftware.com mati...@interia.pl -- Mistrzostwa Europy w Siatkowce #8211; czy Polacy wyjda z grupy? Przeczytaj wiecej http://link.interia.pl/f2327 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 Update
You get a Halo :P regards, Neil Voutt - Administrator http://www.neilvoutt.com http://www.ipoststupidshit.com On Wed, Sep 2, 2009 at 9:07 PM, KrAzYeTy krazy...@gmail.com wrote: Just awesome, cannot wait to see what Hat I get for not being an ASS :) On Wed, Sep 2, 2009 at 5:33 PM, Alec Sanger eclyp...@hotmail.com wrote: I lolled for several hours. Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 Date: Wed, 2 Sep 2009 19:27:09 -0500 To: hlds@list.valvesoftware.com From: hu...@halsplayground.com Subject: Re: [hlds] TF2 Update Muhahahahahaahahaaa GO GO GADGET VALVE! http://www.teamfortress.com/ hutch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Windows Live: Make it easier for your friends to see what you’re up to on Facebook. http://windowslive.com/Campaign/SocialNetworking?ocid=PID23285::T:WLMTAGL:ON:WL:en-US:SI_SB_facebook:082009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Vac Ban for Idle program @ Source Op?
Honeypot? Neil Voutt - Administrator http://www.neilvoutt.com http://www.ipoststupidshit.com On Mon, Jun 1, 2009 at 3:33 PM, msleeper mslee...@cyberwurx.com wrote: Anyone want to guess my opinion on the matter? On Mon, 2009-06-01 at 15:07 +0800, Shane Arnold wrote: This. I imagine the purpose of the VAC system is to stop cheats that give an unfair advantage. Idling in a server, be it by minimised official client or third-party client is no different. It's still idling. Not to mention the fact that even if VALVe wanted to design the system to block/ban this particular client, they couldn't, as the server it connects to is not VAC secure (probably for exactly that reason, they aren't pretending to be a legitimate way to play the game). People are creating a storm in a teacup about this, it's a very small percentage of a very large player base that use it. And even then this whole argument is a moot point, as achievements are now grindable again to gain unlocks (YAY!). /thread ___ Shane Arnold - clontar...@iinet.net.au For want of a nail, the horseshoe was lost. For want of a horseshoe, the horse was lost. For want of a horse, the messenger was lost. For want of a messenger, the message was not delivered. For want of an undelivered message the war was lost. tgnwells wrote: It's not really any different than running TF2 in an idling server and minimizing the window, I wouldn't say it's very honest but I wouldn't really classify it as a cheat. And VACs main purpose is protecting the game process, I don't think you could get VAC banned from just manipulating the Steam API to perform simple tricks like this unless you do it from within the game, while connected to a VAC secured server. Although it seems possible if you were to try to connect to a legitimate (VAC enabled) server using what would appear to be a phony client that VAC might flag your account, although I think it'd most likely just refuse the connection. On 5/31/2009 4:01 PM, SakeFox wrote: I really shouldn't be starting in on this since I really want this thread to die, but by your logic using a application to let me see through walls to improve my performance is no difference then using custom materials that let me see through wall for better performance. Donnie Newlove wrote: In the end the only difference between idling in your app or idling in TF2 is RAM, CPU and if not minimized, GPU used. It's no more cheating than running TF2 in DX8 mode to get better performance. On Sun, May 31, 2009 at 11:45 PM, Cc2iscooLcc2isc...@gmail.com wrote: Seeing as it mimics idling in a server even though you're not idling in a server it could be considered a cheat. You're not actually running a game. You're using a program to emulate the game's function of connecting to a server. As far as I'm concerned that seems like cheating to me. It's like editing your punch times at work to say you were working when you really took the day off instead, and you're still getting paid. While you can't really get in trouble if you have nothing to do all day at work, you can get in trouble for editing your time sheet to say you were at work when you actually weren't. iGiggled -- Cc2iscooL Head Admin/Owner http://www.cc2iscool.com On Sun, May 31, 2009 at 4:31 PM, Philip Bembridge philipbembri...@gmail.com wrote: Valve: feel free to block the program, but please PLEASE after the weapon drop probabilities are geared towards playing well.. similar to the crit calculation!! @ cc2iscool: is this program any different to sitting idle in a server? then sitting in an idle server is cheating... if so, how are you going to strip their achieves? You can't strip one without stripping the other ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http
Re: [hlds] Vac Ban for Idle program @ Source Op?
That is one reason why i never touched that program, i didnt want to take any chances.. regards, Neil Voutt - Administrator http://www.neilvoutt.com http://www.ipoststupidshit.com On Sun, May 31, 2009 at 4:51 PM, Clyde cide thedrunkenbraw...@gmail.comwrote: Hello, I have been hearing a rumour that some people are getting vac banned for using an Idle program at source op. Any one hear of this or know for sure this program will get you Vac'd? Thanks ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Vac Ban for Idle program @ Source Op?
It mimic's idling in a server without actually launching tf2. in a command line type interface. it connects to a master (fake) server which has 10,000 slots. this server can only be connected by the idling client program. regards, Neil Voutt - Administrator http://www.neilvoutt.com http://www.ipoststupidshit.com On Sun, May 31, 2009 at 5:31 PM, Philip Bembridge philipbembri...@gmail.com wrote: Valve: feel free to block the program, but please PLEASE after the weapon drop probabilities are geared towards playing well.. similar to the crit calculation!! @ cc2iscool: is this program any different to sitting idle in a server? then sitting in an idle server is cheating... if so, how are you going to strip their achieves? You can't strip one without stripping the other ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Vac Ban for Idle program @ Source Op?
I am neutral to the matter, I am merely curious to see where valve's stance will be on this program if they take a stance at all. regards, Neil Voutt - Administrator http://www.neilvoutt.com http://www.ipoststupidshit.com On Sun, May 31, 2009 at 5:38 PM, SakeFox sake...@kingdomsend.com wrote: there is a difference. one you are actually running tf2. another your just running a outside application to emulate running the game. really this thread should just be stopped since its just going to turn into a flame war and the end results will be the people that use it wont think its cheating while people that don't think it is. Philip Bembridge wrote: Valve: feel free to block the program, but please PLEASE after the weapon drop probabilities are geared towards playing well.. similar to the crit calculation!! @ cc2iscool: is this program any different to sitting idle in a server? then sitting in an idle server is cheating... if so, how are you going to strip their achieves? You can't strip one without stripping the other ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
Keeping achivement grinders off of regular servers is good. Neil Voutt - Admin http://www.neilvoutt.com http://www.ipoststupidshit.com Sent from my iPhone On 30-May-09, at 1:44 PM, shorec...@comcast.net wrote: I suppose stat padders in BF2 and BF2142 say the same thing. - Original Message - From: gamead...@127001.org To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Saturday, May 30, 2009 11:30:22 AM GMT -05:00 US/Canada Eastern Subject: Re: [hlds] Team Fortress 2 Update Available Also, achievement servers don't hurt other players. It's very difficult to stumble into an achievement server and go hey, this isn't the game I thought it would be ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Coming
Wonder what this fixxes. regards, Neil Voutt - Administrator http://www.neilvoutt.com http://www.ipoststupidshit.com On Fri, May 29, 2009 at 7:09 PM, Yatin Vadhia yatinvad...@gmail.com wrote: Yippee!! Thanks for the heads up. On 30 May 2009, at 00:06, Jason Ruymen jas...@valvesoftware.com wrote: A required update to Team Fortress 2 is on the way. It should be live in about an hour. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] BAN Spy Scripts Anyone?
I think the script was talking about detonating the players stickys when he was below 10 health.. like if hes getting shot running away and almost dies it triggers stickys by default? On Wed, May 20, 2009 at 2:21 PM, CLAN RCR clan...@gmail.com wrote: But on a different note, you would be surprised how much of the game environment is all computed client-side. Aimbot functionality is quite a bit different from being able to tell the health of the opposing player. The model positioning/hitboxes are all viewable on the client-side of course. The health of the opposing player, is not. ..Unless you're a spy disguising as an enemy player. But still.. That function sounds more like a hack to me then a script. -Matt On Wed, May 20, 2009 at 1:11 PM, CLAN RCR clan...@gmail.com wrote: It sounds to me if someone is actually advertising that a script will auto-detonate stickies based upon the health of the opposing player isn't a script at all, but a program built to steal account information. Enjoy your trojan, and botnet. -Matt On Tue, May 19, 2009 at 5:16 PM, Yaakov Smith m4ngr...@gmail.com wrote: That's basically what I'm asking. How does the script know that there is an enemy in your crosshair? And someone else here mentioned auto-detonating stickies when their health 10. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of MjrNuT Sent: Wednesday, 20 May 2009 3:53 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] BAN Spy Scripts Anyone? Yaakov, All scripts are triggered by a bind. In general scripts can execute another single key or multiple keys, or further, sets of keys (i.e., alias'). Just as explained in more detail in this following reference, among many on the net, http://tf2wiki.net/wiki/Scripting Your last question seems to imply that a script will _auto_ trigger...? And for the record, my experience has enver come across one such as this. My experience has come across an auto aim, or aim assist of the scout that once the cross-hair crosses the body of the opponent, it fires. The script here being just to turn ON or turn OFF that behavior. Anyone consider these publically available scripts unacceptable for the Spy? http://tf2wiki.net/wiki/Spy_scripts Thanks for any input as I'm just trying to be a smarter admin for my community, nothing more. [FLASH] MjrNuT Arise from Flames and Ash, Behold Immortality www.flamesandash.com -- Message: 5 Date: Sat, 16 May 2009 21:26:44 +1000 From: Yaakov Smith m4ngr...@gmail.com Subject: Re: [hlds] BAN Spy Scripts Anyone? To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Message-ID: 6490fa8c0905160426o1b4c9d35yf4a0034c2bc0a...@mail.gmail.com Content-Type: text/plain; charset=UTF-8 @David: A combined Sniper+Spy update has been rumored for ages. @MjrNuT: How would you trigger a script, apart from binding it to a key? how would a script know you are below 10 HP, for example? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET Smart Security, version of virus signature database 4088 (20090519) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4088 (20090519) __ The message was checked by ESET Smart Security. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] The Sniper Update!
Day One! http://www.teamfortress.com/sniperupdate/ Neil Voutt - Administrator http://www.neilvoutt.com http://www.ipoststupidshit.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Steam Is Down
DUN DUN DUN On Sun, Apr 26, 2009 at 3:41 AM, DontWannaName! ad...@topnotchclan.comwrote: Looks like everything is down. Perhaps the DC is having issues since all of Valve is down :P ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 Blog Post: Server Scoring
LOL. Neil Voutt - Admin http://www.neilvoutt.com http://www.ipoststupidshit.com Sent from my iPhone On 13-Mar-09, at 1:15 PM, Blood Letter bw_bloodlet...@hotmail.com wrote: So how long does the average easy achievement take on an achievement map? Is it less than 15 minutes? msleeper, get to it - kick and ban after 1st achievement AND 15 minutes. From: mikesti...@gmail.com To: hlds@list.valvesoftware.com Date: Fri, 13 Mar 2009 12:08:33 -0500 Subject: Re: [hlds] TF2 Blog Post: Server Scoring Well I not so sure this is all setup to stop fake-clients... Seems like you just need to provide a good experience for the end user.. If you pass off a server as full when there is no one in the server this will kill your server over time (redirect servers also). If you use fake clients to add maybe a few players to your player count and have a system to turn off your fake clients when your server has a low population. So people are not so much thinking that they are joining a 'full' server you should still be ok from what it looks like. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of AnAkIn . Sent: Friday, March 13, 2009 6:26 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2 Blog Post: Server Scoring Nice to see that VALVe finally did something about fake client servers. I hope it'll work. 2009/3/13 Ronny Schedel i...@ronny-schedel.de TF2 is designed to have the best game experience with 24 players. So, the game experience changes with more or less players. The maximum number of players in TF2 is 32 and it's the server admin's choice, how many slots he wants to have. If an admin starts his server with 24 slots, 20 slots, 10 slots or 2 slots instead of 32, he accepts, that less players can score the server up. On the other side on 32 slot servers there are more connections which give minus points. The score is not a result of the server settings, it's a result of active connected players and when a server can make more people happy (in having the max slots available), it should get a better score than low slotted servers. I don't want to see 2 slot (or 24) TF2 servers which have the same score than my 32 slot server. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Windows Live™: Life without walls. http://windowslive.com/explore?ocid=TXT_TAGLM_WL_allup_1a_explore_032009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Coming
so true.. On Thu, Mar 5, 2009 at 5:55 PM, voo...@voogru.com wrote: Fixing problems, then introducing new problems. --Original Message-- From: Saul Rennison Sender: hlds-boun...@list.valvesoftware.com To: Half-Life dedicated Win32 server mailing list ReplyTo: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Coming Sent: Mar 5, 2009 5:43 PM Which will bring...? 2009/3/5 Jason Ruymen jas...@valvesoftware.com A required update for Team Fortress 2 will be released later today, hopefully within the next hour or two. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Thanks, - Saul. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds Sent via BlackBerry by ATT ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Neil Voutt http://www.neilvoutt.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Achievement Farmer Honeypot
he has a point.. On Wed, Feb 25, 2009 at 1:04 PM, Blood Letter bw_bloodlet...@hotmail.comwrote: Why farm when you can just use the unlocker? Date: Wed, 25 Feb 2009 22:01:52 +0100 From: bengt.rosenber...@gmx.de To: hlds@list.valvesoftware.com Subject: Re: [hlds] Achievement Farmer Honeypot Great, I gonna install that on my 24/7 achievement farming server... Or wait... No, I won't. Have fun with an empty server. Stuff like this encourages me to open up another farming server... msleeper schrieb: I have written a honeypot plugin for SourceMod that will autoban anyone who earns an achievement in the server. If there is any other admins out there who think that complacency towards farming needs to end, this is step one. I have been running this since the moment the Scout update came out last night and, at time of writing this, 1890 farmers have been caught and stopped. The plugin is here: http://forums.alliedmods.net/showthread.php?t=86402 My publicly available list of farmers is here: http://www.msleeper.com/tf2-achievement-farmers.html I'm really not interested in mucking up the list with personal opinions about whether or not farming is right, or honeypotting farmers is wrong, but if you want to discuss you can always join IRC. Sent from my honeypot ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Access your email online and on the go with Windows Live Hotmail. http://windowslive.com/online/hotmail?ocid=TXT_TAGLM_WL_HM_AE_Access_022009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Neil Voutt http://www.neilvoutt.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Achievement Farmer Honeypot
Honeypot My server has been full since the moment I set it up. There is a delay between achievement earned and banning, so the farmers don't know what is going on. My server looks 100% like any other farming server. On Wed, 2009-02-25 at 22:01 +0100, Bengt Rosenberger wrote: Great, I gonna install that on my 24/7 achievement farming server... Or wait... No, I won't. Have fun with an empty server. Stuff like this encourages me to open up another farming server... msleeper schrieb: I have written a honeypot plugin for SourceMod that will autoban anyone who earns an achievement in the server. If there is any other admins out there who think that complacency towards farming needs to end, this is step one. I have been running this since the moment the Scout update came out last night and, at time of writing this, 1890 farmers have been caught and stopped. The plugin is here: http://forums.alliedmods.net/showthread.php?t=86402 My publicly available list of farmers is here: http://www.msleeper.com/tf2-achievement-farmers.html I'm really not interested in mucking up the list with personal opinions about whether or not farming is right, or honeypotting farmers is wrong, but if you want to discuss you can always join IRC. Sent from my honeypot ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Neil Voutt http://www.neilvoutt.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Neil Voutt http://www.neilvoutt.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
soo... sllloowww... Spencer Stop hoggin dah internets On Tue, Feb 24, 2009 at 7:27 PM, Matt Ferraro flyd...@hotmail.com wrote: W00t! http://www.kodakgallery.com/MyGallery.jsp?UV=857854016401_435421107306 From: jas...@valvesoftware.com To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Date: Tue, 24 Feb 2009 19:19:32 -0800 Subject: [hlds] Team Fortress 2 Update Available The required update for Team Fortress 2 is now live. Please run hldsupdatetool to receive it. The specific changes include: New features: - Added The Force-A-Nature, The Sandman, and Bonk! - Added 35 new Scout achievements. - Added crit boosted on/off sound effects. - Added new sounds for upgraded teleporters. - Added new sound for a fully charged medic dying. - Add bonus points section to scores. - Scouts earn a bonus point for killing Medics who are actively healing a target. - Added several new speech concepts, mostly hooked up to new Scout lines. - Added new Remember last weapon between lives option to the Multiplayer Advanced dialog. - Spies can now control which weapon the enemy team sees them holding. Hitting the last disguise key while disguised updates the disguise to show the Spy's currently held weapon. - Added several new Arena mode announcer speech events. - Added First Blood to Arena mode. - Removed 2x item respawn times in arena. - Changed backstab handling to fix facestabs. - Spies disguised as enemy team can now see player IDs for enemies. New maps: - Added community maps: cp_egypt, arena_watchtower, and cp_junction. - Updated cp_fastlane with Arttu's new version. Mapmaker requests: - Added new input for forward speed modifier to FuncTrainTrain. - Added TeleportToPathTrack input to func_tracktrain. Bugfixes: - Fixed a bug where players would sometimes gib from non-gib damage kills. - Fixed stat screen showing an entry for a class called map. - Fixed item model panels not using team skins. - Fixed obscure bug where spectators were able to carry the flag. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Neil Voutt http://www.neilvoutt.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
well theres your problem its Hotmail :P On Tue, Feb 24, 2009 at 7:34 PM, Matt Ferraro flyd...@hotmail.com wrote: sorry, forgot my hotmail automatically inserts that link. From: ad...@righttorule.com To: hlds@list.valvesoftware.com Date: Tue, 24 Feb 2009 19:32:37 -0800 Subject: Re: [hlds] Team Fortress 2 Update Available This update is crawling.. Clients are waiting on servers now. Also matt don't send us links we can't see nor want to see. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Neil Voutt http://www.neilvoutt.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
Wish there was a new Meet The _ video On Tue, Feb 24, 2009 at 7:56 PM, Cc2iscooL cc2isc...@gmail.com wrote: And this is why we use +mapcyclefile otherfile.txt On Tue, Feb 24, 2009 at 9:51 PM, ENF ethernetfr...@planetether.net wrote: 1 server fully updated, full of players already. 3 others won't update or just stuck at 12% It did overwrite the mapcycle file, other than that seems to working fine. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Neil Voutt http://www.neilvoutt.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [OT] TF2 Announcer Blog Post
Thirding this On Wed, Feb 18, 2009 at 8:46 PM, Clyde cide thedrunkenbraw...@gmail.comwrote: Ditto ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Neil Voutt http://www.neilvoutt.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [OT] TF2 Announcer Blog Post
theres an irc channel? on what server what channel? On Wed, Feb 18, 2009 at 9:14 PM, msleeper mslee...@cyberwurx.com wrote: Nephyrin i wonder how they detected it Nephyrin i know a lot of people were just showing others how to do it in spawn because it was lulz msleeper Nephyrin: i am sure they have all sorts of spy shit in their code Nephyrin sucks if they got owned Cc2iscooL It probably used some kind of exploit in steamcloud which would be logged. Cc2iscooL All they have to do is search for entries that shouldn't match, and voila, you lose your itemz. :| Join IRC, it's rad. On Wed, 2009-02-18 at 18:05 -0800, SmOoThEm wrote: Wow, that is priceless. It seems valve gets a little headroom and they flaunt it. I wonder if they will post stats of how many people actually lost their unlocks for a month. As I'm typing this I'm wondering how valve knew if someone performed the exploit or not, given it was performed on private servers. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper Sent: Wednesday, February 18, 2009 5:44 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] [OT] TF2 Announcer Blog Post Seconding this. On Wed, 2009-02-18 at 17:38 -0800, Nephyrin Zey wrote: http://teamfortress.com/post.php?id=2262 I *require* a recording of the actual announcer reading that post out loud. - Neph ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Neil Voutt http://www.neilvoutt.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] (no subject)
___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Neil Voutt http://www.neilvoutt.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Orange Box Engine Update Released
HAHA, oh god.. On Tue, Feb 17, 2009 at 6:58 PM, m...@bestgn.net.au wrote: I feel sorry for all the people who reset their hlstatsX databases, -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of DogGunn Sent: Wednesday, 18 February 2009 10:51 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Orange Box Engine Update Released Respect. Although, I do feel sorry for all the people that now have to change their plugins back to how they were. On Wed, Feb 18, 2009 at 10:44 AM, Jason Ruymen jas...@valvesoftware.comwrote: Updates to the Orange Box Engine have been released. The updates are optional for Team Fortress 2 and Day of Defeat: Source. The specific changes include: - Updated the engine to report SteamIDs using the Steam_0 format instead of Steam_1 - Fixed problems in Half-Life 2: Episode Two, Portal, and Source mods running the current Orange Box engine - Reverted the change that capped rate at 3 Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Neil Voutt http://www.neilvoutt.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Important notice regarding the HLDS mailing lists
I have to agree with mike on this. No. Really I HAVE to. Neil Voutt http://www.neilvoutt.com Sent from my iPhone On 10-Feb-09, at 2:17 PM, Mike Stiehm mikesti...@gmail.com wrote: Also next time we find a crash exploit and someone posts the command that is used to crash severs it will be up for easy grabs by the public. On Feb 10, 2009, at 8:54 AM, Alec Sanger eclyp...@hotmail.com wrote: but these issues still do make it to the steam forums, and tons of other forums around the internet. The difference is that the individuals on this list all have a common goal - to keep their servers running smoothly and to solve any issues as soon as possible. If the forum stays how it is, it will continue to be flooded by beginner questions that can be answered with a quick google search. I do see the argument for moving it to the forums, but this little community we have has a pretty narrow scope, and that allows us to tackle issues more effectively. I also check the list from my phone. If I have to go to the forums every time I want to see the status of something, chances are I will rarely be able to visit. Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 Date: Tue, 10 Feb 2009 09:37:53 -0500 From: k...@weckstrom.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] Important notice regarding the HLDS mailing lists I agree with the sentiment that a mailing list is useless without valve reading it and/or responding. I also agree with moving it to a forum. While it's both good and bad for the same reason (everyone can see it), it's also a lot more exposing. I think big, glaring bugs should be seen for what they are. They shouldn't be kept within the confines of a mailing list that has a limited audience. Sometimes a little pressure from the internet at large is a good thing :) I think Valve is doing the right thing by putting a little pressure on themselves. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com ] On Behalf Of Matt 'mole' Ashton Sent: Tuesday, February 10, 2009 8:33 AM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Important notice regarding the HLDS mailing lists Also, other forums have been available for posting on (srcds.com, alliedmodders) and people are still here at the mailing list instead. Moving to the steam forums won't make everything more central, it will separate it as people will make their own unofficial mailing lists and other avenues of information rather than flock to the steam forums. Like many other people have said in these responses, I don't want another forum or website to remember to read, and I suspect by getting rid of this mailing list and forcing everyone to use the forum then over time you would lose a lot of the current knowledgeable and useful responders here and just end up with more not-so-useful posters on the steam forums. So then server administrators have lost another good form of support and discussion. Mailing list is convenient, you always get it and have your own copy and don't have to respond if you don't want to. If you don't like a topic then you can just erase all e-mails with that subject. You can read on something that you hadn't thought of or just erase all e-mails. You also have the preview pane in your e-mail client so its easy to go through the threads at a glance. It's always just there. With a forum you have to go out of your way, clicking back and forth between threads rather than a glance and slowly people would drop off and you'd get less of the really helpful people around. I think this list is great and should be left as-is. I only signed up just under a year ago and has since caused me to look out for more useful mailing lists in other things I do regularly. Matt -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Zover Mirklo Sent: 10 February 2009 08:23 To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Important notice regarding the HLDS mailing lists No forums, no forum-mail gateways, no other unneeded stuff.. All is just fine with the mailing list - only needed information, almost only smart, mature people, easy to read, always available in my mailbox etc.. Oldschool stuff is the best. Speaking about moderators on steam forums from the mailing list members- its unsafe, their forum accounts could be hijacked (dont know how to say it in english), their passwords can be stolen etc and if some information will be lost on official steam forums or something else will happen who will take responsibility for this? Thats totally unneeded. I am happy you Valve reconsidered this (hopefully) and that you care what we all think about this..#160; I know you want to make things better but this is the case when there is really
Re: [hlds] Important notice regarding the HLDS mailing lists
I call shenanians Neil Voutt http://www.neilvoutt.com Sent from my iPhone On 9-Feb-09, at 4:24 PM, Evan Kaufman evan.kauf...@gmail.com wrote: Ditto, since that's really THE most useful thing about this list. On Mon, Feb 9, 2009 at 3:19 PM, Mike Stiehm mikesti...@gmail.com wrote: I would also like to know this On Feb 9, 2009, at 3:02 PM, Alec Sanger eclyp...@hotmail.com wrote: Well, Burton. What about receiving notification of updates? Please tell me we will still be able to receive these via email. Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Important notice regarding the HLDS mailing lists
I don't have to download it. It comes with it LOL. Neil Voutt http://www.neilvoutt.com Sent from my iPhone On 9-Feb-09, at 4:41 PM, msleeper mslee...@cyberwurx.com wrote: Maybe you should download the web browser to your iPhone so that you can see the updated page. Plus then you'll be able to post on the forums from it too. Sent from my PC On Mon, 2009-02-09 at 16:32 -0500, Neil Voutt wrote: I call shenanians Neil Voutt http://www.neilvoutt.com Sent from my iPhone On 9-Feb-09, at 4:24 PM, Evan Kaufman evan.kauf...@gmail.com wrote: Ditto, since that's really THE most useful thing about this list. On Mon, Feb 9, 2009 at 3:19 PM, Mike Stiehm mikesti...@gmail.com wrote: I would also like to know this On Feb 9, 2009, at 3:02 PM, Alec Sanger eclyp...@hotmail.com wrote: Well, Burton. What about receiving notification of updates? Please tell me we will still be able to receive these via email. Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] New Exploit/Hack?
So, was spectating someone and i noticed someone joining our servers switching to unassigned, then back to team a few times then he seemed not to be able to be killed.. Anyone whitness this ? he was in both spec and team at the same time.. O.o -- Neil Voutt http://www.neilvoutt.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] New to the server community . . . What have I gotten myself into?
This seems like a non-issue Neil Voutt http://www.neilvoutt.com Sent from my iPhone On 4-Feb-09, at 2:53 PM, Cc2iscooL cc2isc...@gmail.com wrote: You could have used hlds or hlds_linux, instead. :) On Wed, Feb 4, 2009 at 1:42 PM, valvesoftware@dynamicbits.com wrote: Why is that.. does the address make me seem like someone who gets their e-mail service from dynamicbits.com? When I start getting spam, I like to know where it originated. If it comes to xyzcomp...@*, then I suspect that either my address is publicly visible at their site, or they allowed my address to fall into the hand of spammers (either directly or indirectly). If you take a look at, for example, bugzilla.mozilla.org and look at the addresses in the CC list for a lot of the bugs, you'll find that the practice of using an address other than myfulln...@gmail.com is more common than you think. With proper filters in your e-mail client (if you use any), this practice shouldn't cause any problems. The fact is that I have neither done, nor attempted to do anything misleading, but I appreciate your opinion on the matter. Now, can we get back to a topic actually related to hlds? -- Andy On Tue, 3 Feb 2009 14:08:00 -0600, Mike Stiehm mikesti...@gmail.com said: Your list name is a little miss leading Sent from my iPhone On Feb 3, 2009, at 1:56 PM, valvesoftware@dynamicbits.com wrote: That is simply not true because a computer doesn't know if it is in a DMZ or not. An application can tell what connections are allowed/ not allowed and *guess*, like uTorrent does, but that is about it. It almost seems as if whoever wrote that doesn't know what a DMZ is. -- Andy ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Suggestion for new scout update (public servers owners)
I would like confirmation on Valve's standing on achievement farming. And if VAC ban's will be applied and/or loss of achievements? -- Neil Voutt http://www.neilvoutt.com On Mon, Feb 2, 2009 at 7:31 PM, Alex alexandrualexa...@gmail.com wrote: Try to put a class limit, so there won't be a farming server ! Also Valve: You said that you will ban people which are farming, am i right ? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Suggestion for new scout update (public servers owners)
Thats kinda mean lol On Mon, Feb 2, 2009 at 7:41 PM, msleeper mslee...@cyberwurx.com wrote: Personally I setup a honeypot server running one of the achievement box maps that lets people connect for about 5 minutes, then I have a SourceMod plugin auto ban them. Fun times to be had by all. On Tue, 2009-02-03 at 02:31 +0200, Alex wrote: Try to put a class limit, so there won't be a farming server ! Also Valve: You said that you will ban people which are farming, am i right ? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Neil Voutt http://www.neilvoutt.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Suggestion for new scout update (public servers owners)
You care enough to set up a server JUST to ban people. On Mon, Feb 2, 2009 at 7:58 PM, msleeper mslee...@cyberwurx.com wrote: Maybe, but I don't respect or care about farmers. On Mon, 2009-02-02 at 19:54 -0500, Neil Voutt wrote: Thats kinda mean lol On Mon, Feb 2, 2009 at 7:41 PM, msleeper mslee...@cyberwurx.com wrote: Personally I setup a honeypot server running one of the achievement box maps that lets people connect for about 5 minutes, then I have a SourceMod plugin auto ban them. Fun times to be had by all. On Tue, 2009-02-03 at 02:31 +0200, Alex wrote: Try to put a class limit, so there won't be a farming server ! Also Valve: You said that you will ban people which are farming, am i right ? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Neil Voutt http://www.neilvoutt.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] New srcds exploit
Interesting.. On Fri, Jan 30, 2009 at 12:40 PM, Tony Paloma drunkenf...@hotmail.comwrote: Hello! Just got a mysterious crash on one of my servers right now! Luckily, I had my debug log going. User was spamming chat: [01/30/09 11:07:57 AM] Command on client 10 Chrisaster STEAM_0:1:8368633: [01/30/09 11:07:57 AM] say www.sythe.org/showthread.php?t=558846 [01/30/09 http://www.sythe.org/showthread.php?t=558846%5B01/30/0911:07:57 AM] Command on client 10 Chrisaster STEAM_0:1:8368633: [01/30/09 11:07:57 AM] say www.sythe.org/showthread.php?t=558846 [01/30/09 http://www.sythe.org/showthread.php?t=558846%5B01/30/0911:07:57 AM] Command on client 10 Chrisaster STEAM_0:1:8368633: [01/30/09 11:07:57 AM] say www.sythe.org/showthread.php?t=558846 [01/30/09 http://www.sythe.org/showthread.php?t=558846%5B01/30/0911:07:57 AM] Command on client 10 Chrisaster STEAM_0:1:8368633: [01/30/09 11:07:57 AM] say www.sythe.org/showthread.php?t=558846 [01/30/09 http://www.sythe.org/showthread.php?t=558846%5B01/30/0911:07:57 AM] Command on client 10 Chrisaster STEAM_0:1:8368633: [01/30/09 11:07:57 AM] say www.sythe.org/showthread.php?t=558846 [01/30/09 http://www.sythe.org/showthread.php?t=558846%5B01/30/0911:07:57 AM] Command on client 10 Chrisaster STEAM_0:1:8368633: [01/30/09 11:07:57 AM] say www.sythe.org/showthread.php?t=558846 Followed by him disconnecting: [01/30/09 11:08:03 AM] HookDisconnect(Disconnect by user., 10, Chrisaster) [01/30/09 11:08:03 AM] ClientDisconnect(10, Chrisaster, STEAM_0:1:8368633) [01/30/09 11:08:03 AM] ClientDisconnect finish. And then he reconnects and immediately executes a command. Seems very strange. He hadn't even loaded or reached ClientActivate or anything yet. He must have some kind of special script or program helping him out. [01/30/09 11:08:06 AM] HookConnectClient(86.3.55.24:32105, 14, 65886321, 3, Chrisaster, ) [01/30/09 11:08:06 AM] HookGetFreeClient [01/30/09 11:08:06 AM] HookConnect(Chrisaster, 509, 10) [01/30/09 11:08:06 AM] ClientConnect(10, Chrisaster, 86.3.55.24:27005) [01/30/09 11:08:06 AM] Command on client 10 Chrisaster : [01/30/09 11:08:06 AM] physics_select And then it crashed. No core dump was produced which is also strange. Anyways, use the various plugins out there to block/remove this command. I couldn't reproduce this by using commands. I tried doing physics_select while in game and I tried doing connect ip ; physics_select; wait; physics_select and it also didn't work. Thanks, Tony ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Neil Voutt http://www.neilvoutt.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] The count down begins.
The scout update hopefully today? Are we going to get some advanced notice? -- Neil Voutt http://www.neilvoutt.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] The count down begins.
wow, im a little bit of a nub, i thought i read today. On Wed, Jan 28, 2009 at 1:45 PM, AnAkIn . anakin...@gmail.com wrote: Today? lol Did you read the official TF2 blog? http://teamfortress.com/ 2009/1/28 Neil Voutt mr.neosty...@gmail.com The scout update hopefully today? Are we going to get some advanced notice? -- Neil Voutt http://www.neilvoutt.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Neil Voutt http://www.neilvoutt.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] The count down begins.
count down to many of the scout update patches On Wed, Jan 28, 2009 at 2:00 PM, bl4nk bl4n...@gmail.com wrote: Today for the bug fix patch, sometime later for the Scout updates. Neil Voutt wrote: wow, im a little bit of a nub, i thought i read today. On Wed, Jan 28, 2009 at 1:45 PM, AnAkIn . anakin...@gmail.com wrote: Today? lol Did you read the official TF2 blog? http://teamfortress.com/ 2009/1/28 Neil Voutt mr.neosty...@gmail.com The scout update hopefully today? Are we going to get some advanced notice? -- Neil Voutt http://www.neilvoutt.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Neil Voutt http://www.neilvoutt.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] [L4D] Preventing Clan Memebers from Being Banned
Hi, is there a way to make it not possible for specific players not to be kicked from Left 4 Dead Servers? even if it disables the votekick when one of these players is on the server? -- Neil Voutt http://www.neilvoutt.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [L4D] Preventing Clan Memebers from Being Banned
Thank you very much Richard. You added a little bit of good to my day. Cheers. Neil Voutt http://www.neilvoutt.com Sent from my iPhone On 18-Jan-09, at 6:54 PM, Richard Eid richard@gmail.com wrote: I use this: http://forums.alliedmods.net/showthread.php?p=718773 It's simple and to the point, but I believe there are other plug-ins with more extended feature sets. -Richard Eid On Sun, Jan 18, 2009 at 6:42 PM, Neil Voutt mr.neosty...@gmail.com wrote: Hi, is there a way to make it not possible for specific players not to be kicked from Left 4 Dead Servers? even if it disables the votekick when one of these players is on the server? -- Neil Voutt http://www.neilvoutt.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Who are you and what do you run?
NeoStylez Aka Neil Voutt I'm a clan leader over at alpha omega ClanAO.net We run about 10 tf2, 2 CS:S, 25 L4D, and 1 DoD:S Neil Voutt http://www.neilvoutt.com Sent from my iPhone On 9-Jan-09, at 4:08 AM, Mike Stiehm mikesti...@gmail.com wrote: Oops forgot the website ClanAO.net --- Just thought I would start this out of curiosity an so we could put some list names with servers/clans so if you want reply with who you are and what server you run? Kenny Loggins AlphaOmega |ÅΩ| TF2/L4D/CS:S and DoD:S ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Valve It's Time To Listen And Answer!
Mike. You only look like a troll. LOL 3 Neil Voutt http://www.neilvoutt.com Sent from my iPhone On 6-Jan-09, at 6:16 PM, Mike Stiehm mikesti...@gmail.com wrote: You must be new to this list... LOL I'm done with this also.. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of David Kellaway Sent: Tuesday, January 06, 2009 11:50 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Valve It's Time To Listen And Answer! This is fairly obviously an unconstructive troll, but it also does a nice job of summing up why the situation is ridiculous - valve really couldn't care less about perfectly valid complaints about their game being broken as all hell. They don't even reply to the list with we're looking at this or this will be fixed in build x, there's just endless complaints about bugs and no sign of any fixes that don't come from the parts of the community who actually care about the game being playable. As an aside, if you're a developer and you or your company considers bug reports to be 'spam', I'd love to know where you work so I can never buy any of their products. On Tue, 06 Jan 2009 17:40:15 -, Mike Stiehm mikesti...@gmail.com wrote: It's like talking to a brick wall.. Let them spam the list with their complaints and hate mail for valve. Just sit back like I do and watch them all talk to themselves. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Happy holidays
Hey guys, happy holidays to all of you Neil Voutt http://www.neilvoutt.com Sent from my iPhone ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] To all you Turkeys
He killed and ate it Neil Voutt http://www.neilvoutt.com Sent from my iPhone On 27-Nov-08, at 7:56 PM, Olly [EMAIL PROTECTED] wrote: You did what to it?! 2008/11/27 Clyde cide [EMAIL PROTECTED] Happy Thanks Giving We did a live turkey this year It was a real Drunken Brawl but the turkey finaly gave it up! next year I think well go fresh from the meat store. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Omg!!
This list I killing my iPhone. Every few minutes I have 40 emails. Damn you left for dead!! Sent from my iPhone ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Omg!!
They are filtered to be marked and filtered within gmail. They still show up on my iPhone Sent from my iPhone On 6-Nov-08, at 12:27 PM, Philip Bembridge [EMAIL PROTECTED] wrote: you can use filters to filter them out and bypass your inbox 2008/11/6 Neil Voutt [EMAIL PROTECTED] This list I killing my iPhone. Every few minutes I have 40 emails. Damn you left for dead!! Sent from my iPhone ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
That sounds like It would be a little bit fun. I smell a mod for a third class. Three teams three spawns. We need vugru or floor master to to some coding as long as they give it to the rest of us LOL. Sent from my iPhone On 22-Oct-08, at 12:37 AM, Robert Whelan [EMAIL PROTECTED] wrote: Tonight I saw our team balance move somebody from blu to the red team though he ended up in spectator. Steam listed him in spectator though he was actually on red. He was able to kill red and blu players and the death messages were white, lol. He had to rejoin to get out of spectator... I havn't tried testing this further... - Original Message From: Tony Paloma [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Tuesday, October 21, 2008 9:07:32 PM Subject: Re: [hlds] Team Fortress 2 Update Released A lot of players on my server are reporting that they get stuck in spectator unable to join a team. This happens to players after a map change and seems to only happen to the last few players joining teams. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen Sent: Tuesday, October 21, 2008 4:47 PM To: [EMAIL PROTECTED]; Half-Life dedicated Win32 server mailing list; [EMAIL PROTECTED] Subject: [hlds] Team Fortress 2 Update Released A required update for Team Fortress 2 has been released. Please run hldsupdatetool to receive the update. The specific changes include: - Added rate limit for several client commands to prevent server spamming - Added consistency checking for particle systems - Updated r_particle_timescale ConVar so it can only be changed if the server has sv_cheats set to 1 - Updated loading/disconnect dialogs so they're easier to read - Updated Dustbowl, Granary, and Badwater Basin with several exploit fixes - Updated Granary to remove the setup time and gates Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] 10/21 TF2 Patch: Server Crashes Spectator Problems
I think it's causing a lot of issues. Though I wonder if it has todo with mods or also vanilla servers. Neil Sent from my iPhone On 22-Oct-08, at 4:22 AM, Ryan Mannion [EMAIL PROTECTED] wrote: After yesterday's TF2 update, my main server is horribly unstable and crashes or freezes/becomes unresponsive every 15-30 minutes. Additionally, players are reporting being stuck in spectator mode, unable to join unless they reconnect. I noticed another email on this list from someone reporting issues with misattributed kills involving spectators. Anyone else experiencing problems with the latest patch? Ryan ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Dedicated server/colo hosting
Colocation is ideal if you have a good server to throw in. you can have ultimate control over EVERYTHING. On Wed, Oct 22, 2008 at 6:10 PM, Dustin Wyatt [EMAIL PROTECTED]wrote: Who are some of you guys using for your colo or dedicated hosting? I'm going to be moving my server, and would like some options. It's tough to get through the marketing of all these providers, and really there's no substitute for people with actual experience with a providers network latency... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Neil Voutt Alpha Omega Clan Leader http://www.Matrix-Host.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Dedicated server/colo hosting
oh and we use FDC On Wed, Oct 22, 2008 at 6:10 PM, Dustin Wyatt [EMAIL PROTECTED]wrote: Who are some of you guys using for your colo or dedicated hosting? I'm going to be moving my server, and would like some options. It's tough to get through the marketing of all these providers, and really there's no substitute for people with actual experience with a providers network latency... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Neil Voutt Alpha Omega Clan Leader http://www.Matrix-Host.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
Yay Sent from my iPhone On 21-Oct-08, at 7:47 PM, Jason Ruymen [EMAIL PROTECTED] wrote: A required update for Team Fortress 2 has been released. Please run hldsupdatetool to receive the update. The specific changes include: - Added rate limit for several client commands to prevent server spamming - Added consistency checking for particle systems - Updated r_particle_timescale ConVar so it can only be changed if the server has sv_cheats set to 1 - Updated loading/disconnect dialogs so they're easier to read - Updated Dustbowl, Granary, and Badwater Basin with several exploit fixes - Updated Granary to remove the setup time and gates Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] new community features
Good. I think it needs to be dealt with Sent from my iPhone On 10-Oct-08, at 11:16 AM, Burton Johnsey [EMAIL PROTECTED] wrote: If you do not want this information to be public then you will need to set your profile to 'friends only' or private. I will talk to the developer behind this feature later today to see about the possibility of more fine grain privacy settings. Sent from my iPhone On Oct 10, 2008, at 7:49 AM, Maxi Hark [EMAIL PROTECTED] wrote: Steam Mods responded at the forums with things like All that information could be collected before aswell, we see no point in your argumentation Its almost true, you could monitor a persons friendslist, you could monitor a persons games etc etc BUT imo it hasnt been served on a silver platter before, Timestamped. All posts regarding the blotter and if u can deactivate it got either merged, closed or deleted at the steam forums. I really want to deactivate it and stop it putting my events on all my friends pages. greetz, max. Thomas Morton schrieb: -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 I'd have thought under privacy laws they have to put this feature in asap.. I never considered it like that before. Certainly here in the UK they could be in serious trouble if it gets noticed... Tom Saint K. wrote: Hi, I'll just drop this here as apparently the posts get removed from steampowered forums for no apparent reason. First off, don't get me wrong, I support the idea of improving the steam community features and would love to see it extended to be more of a use to players and server operators. One thing I question thought is why can I turn off the stuff so I disable seeing all my friends getting achievements, adding friends, getting games and what not. But can't I disable this for OUTgoing? I don't want my profile to be private, but I neither want all of people in my friendslist to constantly see who I add, what games I bought etc etc. Would it be an idea to add an option to block outgoing notifications on this as well? Cheers, ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.9 (MingW32) iEYEARECAAYFAkjvZo0ACgkQsi62HHajbndThgCgtyJNvwAUDYKgKBCZA3clKlTV ry0AoNT0o4YkSYG82GivVnhZlXyfvMP5 =Xe0L -END PGP SIGNATURE- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Google orange box
i wonder... this would be good ro bad or both.. Hmm... i just want to see what happens next in half life :D On Wed, Sep 17, 2008 at 1:03 PM, Eric van Beesten [EMAIL PROTECTED]wrote: Yehhh, who doesn't love google :) : http://www.ericjuh.nl/the_orange_box_pc_dvd_box_art.jpg source: http://www.theinquirer.net/gb/inquirer/news/2008/09/17/google-valve [note] I know it really really reallyy offtopic :) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Neil Voutt Alpha Omega Clan Leader http://www.Matrix-Host.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Immaturity of Saink K.
This made the walk to work more interesting. Thanks for the troll On 7/10/08, Ook [EMAIL PROTECTED] wrote: I sure hope we are joking! Those gloves worry me. - Original Message - From: Tom Leighton [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Thursday, July 10, 2008 5:56 PM Subject: Re: [hlds] Immaturity of Saink K. Who cares about spamming? We're having fun, thats the best part of the internets. However you can take it too far, we all know we're joking right? Mike Olsen wrote: im enjoying this On Thu, Jul 10, 2008 at 5:25 PM, Patrick Shelley [EMAIL PROTECTED] wrote: I bet the guys at Valve are pi**ing themselves at this ! We havent had a good fight in ages! Sorry - i take that all back, im spamming. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update
YAY, stuff gonna be fixed :) On Tue, Jul 8, 2008 at 3:33 AM, AnAkIn . [EMAIL PROTECTED] wrote: The memory leak when you change class/with the equip command seems to be gone now. 2008/7/7 Cc2iscooL [EMAIL PROTECTED]: yup Mike Stiehm wrote: Hay Eric thank you for your timely replies we all know you are a busy man... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Dedicated Server Update Released
HI MIKE On Thu, Jul 3, 2008 at 8:30 PM, Mike Stiehm [EMAIL PROTECTED] wrote: OMG i hope this works :) Memory leak fixed?! Awesome! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update coming
first i spend all day moving apartments then i learn we need to update our servers.. if this isnt a good fix for some stuff we need ima get pissed :( oh well... lawl On Tue, Jul 1, 2008 at 5:04 PM, Don Williams [EMAIL PROTECTED] wrote: First we get the connect with me now this. Better be my heavy weapons update *nudge* *nudge* - Original Message - From: Jason Ruymen [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com; [EMAIL PROTECTED] Sent: 2008-07-01 04:57 PM Subject: [hlds] Team Fortress 2 Update coming A required update for Team Fortress 2 is coming. It should be live in about 30 minutes. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
hahaha after i worked my arse off to get them :P On Mon, Jun 23, 2008 at 8:10 PM, Jason Ruymen [EMAIL PROTECTED] wrote: A required update for Team Fortress 2 has been released. Please run hldsupdatetool to receive it. The specific changes include: - Reduced Medic's unlockable requirements to match that of the Pyro's. Medic players now meeting the requirements will receive their unlockables shortly after joining a server - Fixed Spy sapper viewmodel animation popping - Fixed another issue with the Hot on your Heels achievement - Incorporated the new Russian fonts into the base Team Fortress 2 fonts. Fixes the missing fonts problem when running in Russian with English VO Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Master Server List
i get 2489 servers when i look On Sun, Jun 22, 2008 at 1:30 PM, Cc2iscooL [EMAIL PROTECTED] wrote: Your internet speed setting in Steam might be set too high. If your router/modem can't handle the amount of connections going out you won't get the entire list of servers. Try setting your internet speed to 56k and try again. Scott Tuttle wrote: Refresh the list once get 895 servers. Refresh again get 905. Refresh again get 915. Come back a few minutes later refresh get a low number like 898. Refresh again get higher numbers. Rinse repeat. Something doesn't seem right with this I understand servers can go down. Or maybe it is because of map changes. Anyways I tried heartbeat. Our server doesn't show on the list at all right now and I have no sv_tags. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Olly Sent: Sunday, June 22, 2008 11:10 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Master Server List custom tab? if not, try typing 'heartbeat' into the server console (Without quotes ofc) 2008/6/22 Clyde cide [EMAIL PROTECTED]: Hi, Since the update my servers have not shown up in the master server list. My server have stayed full but still not in the list. I also see that the over all list appears to be down some what. I am wondering if any one knows about this or is experiencing it themselves. I did run the server update twice to make sure I didn't miss anything. Thanks ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] the up coming patch
Well i am at work in a stupid uniform on my break wishing i was at home waiting instead of here... It is a nice day out.. On 6/19/08, Ryan [EMAIL PROTECTED] wrote: I hope they send out a 1 hour until update email, that way we have a little warning. The last big update took me hours to get my servers updated because all the content servers were flooded. On Thu, Jun 19, 2008 at 1:52 PM, SakeFox [EMAIL PROTECTED] wrote: yeah, but something was like, were shooting for 5pm. that would be good enough for me. if its late its late, then then i know i would have 5 more hrs before i needed to worry about it 1nsane wrote: Valve doesn't like timeframes :/. On Thu, Jun 19, 2008 at 2:20 PM, Tony Paloma [EMAIL PROTECTED] wrote: SPOILER See Valve Time I knew it had to have Valve in it. Also, I'm with SakeFox on this one. It's a nice day, and I also have stuff to do so it would help to have a timeframe. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Patrick Shelley Sent: Thursday, June 19, 2008 11:05 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] the up coming patch Not sure - but here's something you can do to pass the time. Evasive Let Me (it's an anagram) On 6/19/08, SakeFox [EMAIL PROTECTED] wrote: was there ever a eta set for the patch? Just wondering since its a nice day out and don't want to sit next to the computer all day waiting hehe ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Automatic Startup
M Firedaemon.. works like a CHARM!! :D On Wed, Jun 18, 2008 at 10:37 PM, Mike Stiehm [EMAIL PROTECTED] wrote: Firedaemon ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Pyro Update Coming This Thursday; Free Weekend Kicks Off Friday
ORANGE X!! On Tue, Jun 17, 2008 at 4:32 PM, Patrick Shelley [EMAIL PROTECTED] wrote: Plus 2 new community maps - i wonder which ones? Any guess? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] to close to call?
Any chance of telling us a few of the Cvar's ir uses to disable damage.. i wouldn't mind working it into a plugin just to disable a players ability to do damage when he is pegged as a cheater. -Neil On Thu, Jun 12, 2008 at 3:41 PM, Spencer 'voogru' MacDonald [EMAIL PROTECTED] wrote: My own :) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of John Brander Sent: Thursday, June 12, 2008 3:38 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] to close to call? Please tell me what mods you used to do that. :) On Thu, Jun 12, 2008 at 4:22 PM, Spencer 'voogru' MacDonald [EMAIL PROTECTED] wrote: Here's what I do to cheaters on my server, http://www.youtube.com/watch?v=sYSMrA3J9tU -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Richard Eid Sent: Thursday, June 12, 2008 3:08 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] to close to call? Install SteamBans...then send this video to them? -Richard Eid On Thu, Jun 12, 2008 at 2:40 PM, Geoff Pearson [EMAIL PROTECTED] wrote: haha yeah i think its safe to bump your 90% up too 100. i like how he gets these like instant 180 degree snaps to people perfectly, and when he got done shooting one person and snapped to someone that was behind a wall across the map do the other CnB guys hack too? or is it just this dude? you should rat him out if so On 6/12/08, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: How do you deal with a regular on you server that you're 90% sure is hacking? http://www.ihavecnb.com/tf2/wesleysniper2.zip md5: 1bd747a9b438e5021d256f445ce73b8f .dem file Looks a lot like this no? http://www.youtube.com/watch?v=LWVqtzK0zf4feature=related ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Changing Sounds
Hey, Does anyone know if you could change some of the default sounds to custom ones that download to each user as they join.. I kinda think it would be nifty to change a few of them. I know you can do it yourself by replacing them in the Steamapps folder but with a server inmind for multi users? -Neil ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] tf2 exploits/hacks
or he sent it personally to be a Ooo lookit me i used to be a mod, i speak with staff lol On Sun, Jun 1, 2008 at 3:17 PM, Tom Leighton [EMAIL PROTECTED] wrote: He replied personally because your email client / webmail is setting a Reply-to address. When you hit Reply on your email client it sets up an email to both or just one of the reply-to addresses. JDoc0512 wrote: I'm not sure why you sent me a private e-mail apart from the hlds mailing list but this is the reply I sent nbsp; the last thing you said was CS 1.4 didn't have VAC.nbsp; Nice attempt at a troll though nbsp; nbsp; CS 1.4 had VAC nbsp; you sure are very knowledgeable nbsp; so much for being a mod at steam forum (mods are all just volunteers anyway, not trained or anything) --- On Sun, 6/1/08, Shawn Zipay lt;[EMAIL PROTECTED][EMAIL PROTECTED]gt; wrote: From: Shawn Zipay lt;[EMAIL PROTECTED] [EMAIL PROTECTED]gt; Subject: Re: [hlds] tf2 exploits/hacks To: [EMAIL PROTECTED] Date: Sunday, June 1, 2008, 9:12 AM CS 1.4 didn't have VAC.nbsp; Nice attempt at a troll though. And how do I know?nbsp; Let's see, I used to be a mod on the Steam forums and I still run a community site that grants me access to speaking with Valve staff members on a regular basis.nbsp; How do I know?nbsp; Put 2 and 2 together. On Sat, May 31, 2008 at 10:29 PM, JDoc0512 lt;[EMAIL PROTECTED][EMAIL PROTECTED]gt; wrote: and what makes you think that you have a better understanding of VAC than I do? care to explain how VAC was like back in cs 1.4? that's of course if you have any experience running cs servers back then --- On Sat, 5/31/08, Shawn Zipay lt;[EMAIL PROTECTED][EMAIL PROTECTED]gt; wrote: From: Shawn Zipay lt;[EMAIL PROTECTED] [EMAIL PROTECTED]gt; Subject: Re: [hlds] tf2 exploits/hacks To: [EMAIL PROTECTED] Date: Saturday, May 31, 2008, 1:37 PM I don't believe you have much of an understanding how VAC works then for you to make that request/claim then. On Sat, May 31, 2008 at 8:47 AM, JDoc0512 lt;[EMAIL PROTECTED][EMAIL PROTECTED]gt; wrote: that means make it more secure so that it can detect more hacks faster and better nbsp; but your question is pointless ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] tf2 exploits/hacks
yay thunderbird On Sun, Jun 1, 2008 at 3:35 PM, Tom Leighton [EMAIL PROTECTED] wrote: Erm, no :P http://upload.xer0.info/uploads/m37k6/email.JPG LOL :3 Neil Voutt wrote: or he sent it personally to be a Ooo lookit me i used to be a mod, i speak with staff lol On Sun, Jun 1, 2008 at 3:17 PM, Tom Leighton [EMAIL PROTECTED] wrote: He replied personally because your email client / webmail is setting a Reply-to address. When you hit Reply on your email client it sets up an email to both or just one of the reply-to addresses. JDoc0512 wrote: I'm not sure why you sent me a private e-mail apart from the hlds mailing list but this is the reply I sent nbsp; the last thing you said was CS 1.4 didn't have VAC.nbsp; Nice attempt at a troll though nbsp; nbsp; CS 1.4 had VAC nbsp; you sure are very knowledgeable nbsp; so much for being a mod at steam forum (mods are all just volunteers anyway, not trained or anything) --- On Sun, 6/1/08, Shawn Zipay lt;[EMAIL PROTECTED][EMAIL PROTECTED] [EMAIL PROTECTED] [EMAIL PROTECTED]gt; wrote: From: Shawn Zipay lt;[EMAIL PROTECTED] [EMAIL PROTECTED] [EMAIL PROTECTED] [EMAIL PROTECTED]gt; Subject: Re: [hlds] tf2 exploits/hacks To: [EMAIL PROTECTED] Date: Sunday, June 1, 2008, 9:12 AM CS 1.4 didn't have VAC.nbsp; Nice attempt at a troll though. And how do I know?nbsp; Let's see, I used to be a mod on the Steam forums and I still run a community site that grants me access to speaking with Valve staff members on a regular basis.nbsp; How do I know?nbsp; Put 2 and 2 together. On Sat, May 31, 2008 at 10:29 PM, JDoc0512 lt;[EMAIL PROTECTED][EMAIL PROTECTED] [EMAIL PROTECTED] [EMAIL PROTECTED]gt; wrote: and what makes you think that you have a better understanding of VAC than I do? care to explain how VAC was like back in cs 1.4? that's of course if you have any experience running cs servers back then --- On Sat, 5/31/08, Shawn Zipay lt;[EMAIL PROTECTED][EMAIL PROTECTED] [EMAIL PROTECTED] [EMAIL PROTECTED]gt; wrote: From: Shawn Zipay lt;[EMAIL PROTECTED] [EMAIL PROTECTED] [EMAIL PROTECTED] [EMAIL PROTECTED]gt; Subject: Re: [hlds] tf2 exploits/hacks To: [EMAIL PROTECTED] Date: Saturday, May 31, 2008, 1:37 PM I don't believe you have much of an understanding how VAC works then for you to make that request/claim then. On Sat, May 31, 2008 at 8:47 AM, JDoc0512 lt;[EMAIL PROTECTED][EMAIL PROTECTED] [EMAIL PROTECTED] [EMAIL PROTECTED]gt; wrote: that means make it more secure so that it can detect more hacks faster and better nbsp; but your question is pointless ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] tf2 exploits/hacks
extending his E-Peen On Sun, Jun 1, 2008 at 3:48 PM, Tom Leighton [EMAIL PROTECTED] wrote: Of course :3 What else would anyone use? Not Microshaft Outwood i hope.. Neil Voutt wrote: yay thunderbird On Sun, Jun 1, 2008 at 3:35 PM, Tom Leighton [EMAIL PROTECTED] wrote: Erm, no :P http://upload.xer0.info/uploads/m37k6/email.JPG LOL :3 Neil Voutt wrote: or he sent it personally to be a Ooo lookit me i used to be a mod, i speak with staff lol On Sun, Jun 1, 2008 at 3:17 PM, Tom Leighton [EMAIL PROTECTED] wrote: He replied personally because your email client / webmail is setting a Reply-to address. When you hit Reply on your email client it sets up an email to both or just one of the reply-to addresses. JDoc0512 wrote: I'm not sure why you sent me a private e-mail apart from the hlds mailing list but this is the reply I sent nbsp; the last thing you said was CS 1.4 didn't have VAC.nbsp; Nice attempt at a troll though nbsp; nbsp; CS 1.4 had VAC nbsp; you sure are very knowledgeable nbsp; so much for being a mod at steam forum (mods are all just volunteers anyway, not trained or anything) --- On Sun, 6/1/08, Shawn Zipay lt;[EMAIL PROTECTED][EMAIL PROTECTED] [EMAIL PROTECTED] [EMAIL PROTECTED] [EMAIL PROTECTED] [EMAIL PROTECTED] [EMAIL PROTECTED] [EMAIL PROTECTED]gt; wrote: From: Shawn Zipay lt;[EMAIL PROTECTED] [EMAIL PROTECTED] [EMAIL PROTECTED] [EMAIL PROTECTED] [EMAIL PROTECTED] [EMAIL PROTECTED] [EMAIL PROTECTED] [EMAIL PROTECTED]gt; Subject: Re: [hlds] tf2 exploits/hacks To: [EMAIL PROTECTED] Date: Sunday, June 1, 2008, 9:12 AM CS 1.4 didn't have VAC.nbsp; Nice attempt at a troll though. And how do I know?nbsp; Let's see, I used to be a mod on the Steam forums and I still run a community site that grants me access to speaking with Valve staff members on a regular basis.nbsp; How do I know?nbsp; Put 2 and 2 together. On Sat, May 31, 2008 at 10:29 PM, JDoc0512 lt;[EMAIL PROTECTED][EMAIL PROTECTED] [EMAIL PROTECTED] [EMAIL PROTECTED] [EMAIL PROTECTED] [EMAIL PROTECTED] [EMAIL PROTECTED] [EMAIL PROTECTED]gt; wrote: and what makes you think that you have a better understanding of VAC than I do? care to explain how VAC was like back in cs 1.4? that's of course if you have any experience running cs servers back then --- On Sat, 5/31/08, Shawn Zipay lt;[EMAIL PROTECTED][EMAIL PROTECTED] [EMAIL PROTECTED] [EMAIL PROTECTED] [EMAIL PROTECTED] [EMAIL PROTECTED] [EMAIL PROTECTED] [EMAIL PROTECTED]gt; wrote: From: Shawn Zipay lt;[EMAIL PROTECTED] [EMAIL PROTECTED] [EMAIL PROTECTED] [EMAIL PROTECTED] [EMAIL PROTECTED] [EMAIL PROTECTED] [EMAIL PROTECTED] [EMAIL PROTECTED]gt; Subject: Re: [hlds] tf2 exploits/hacks To: [EMAIL PROTECTED] Date: Saturday, May 31, 2008, 1:37 PM I don't believe you have much of an understanding how VAC works then for you to make that request/claim then. On Sat, May 31, 2008 at 8:47 AM, JDoc0512 lt;[EMAIL PROTECTED][EMAIL PROTECTED] [EMAIL PROTECTED] [EMAIL PROTECTED] [EMAIL PROTECTED] [EMAIL PROTECTED] [EMAIL PROTECTED] [EMAIL PROTECTED]gt; wrote: that means make it more secure so that it can detect more hacks faster and better nbsp; but your question is pointless ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] tf2 exploits/hacks
BEHIND YOU... he see's everything!! On Sat, May 31, 2008 at 4:55 AM, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: even better, a certified vac technician in every home that runs steam. Ronny Schedel wrote: The best solution would be a client screenshot functionality built in VAC like in Punkbuster Materials cheats exist since the Source engine was released (2004 ?). The only way to block them is sv_pure...I'm surprised nobody talked about this yet. The problem is that the default whitelist.txt (with sv_pure 1) still allows player models (so you can still use materials cheats to see them through walls), and most servers admins don't know about that. I think that sv_pure should default to 1 (with a whitelist.txt which makes everything default when player connects) or to 2. Yes a lot of people would be complaining because their legit skins wouldn't work. But then you have to choose between allowing skins or blocking cheaters. 2008/5/31 Neil Voutt [EMAIL PROTECTED]: DUN DUN DUUUNNN On Sat, May 31, 2008 at 12:59 AM, Kitteny Berk [EMAIL PROTECTED] wrote: The other thing worth remembering with VAC is that it doesn't ban immediately (I assume to prevent retaliation from angry kids) It could well be that the people using these purchased hacks use them for a while, then get banned, and (mostly, at least) aren't dumb enough to go whining on most forums. Still, at least it's not PB, which is somewhere between EA and Pol Pot on the evil scale ;) DontWannaName! wrote: Valve used Punkbuster when they didnt have the resources and time to make VAC which was a long time ago and probably wont go back. They want VAC because it is their own product and can be used on every mod, game, etc that is supported by Valve and to be used as an authentication system. There are unnoticeable updates to it on occasion that they dont tell use about but they arent fixing the hacks people are selling, they are taking care of pirated games and other stuff. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] tf2 exploits/hacks
I wish they would find a solution to wallhacks besides setting your server to pure.. Sigh.. On Sat, May 31, 2008 at 12:49 AM, DontWannaName! [EMAIL PROTECTED] wrote: Valve used Punkbuster when they didnt have the resources and time to make VAC which was a long time ago and probably wont go back. They want VAC because it is their own product and can be used on every mod, game, etc that is supported by Valve and to be used as an authentication system. There are unnoticeable updates to it on occasion that they dont tell use about but they arent fixing the hacks people are selling, they are taking care of pirated games and other stuff. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] tf2 exploits/hacks
DUN DUN DUUUNNN On Sat, May 31, 2008 at 12:59 AM, Kitteny Berk [EMAIL PROTECTED] wrote: The other thing worth remembering with VAC is that it doesn't ban immediately (I assume to prevent retaliation from angry kids) It could well be that the people using these purchased hacks use them for a while, then get banned, and (mostly, at least) aren't dumb enough to go whining on most forums. Still, at least it's not PB, which is somewhere between EA and Pol Pot on the evil scale ;) DontWannaName! wrote: Valve used Punkbuster when they didnt have the resources and time to make VAC which was a long time ago and probably wont go back. They want VAC because it is their own product and can be used on every mod, game, etc that is supported by Valve and to be used as an authentication system. There are unnoticeable updates to it on occasion that they dont tell use about but they arent fixing the hacks people are selling, they are taking care of pirated games and other stuff. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Single Tab w/filter options Petition
Hay is for horses :P SakeFox wrote: hay look, a dead horse *poke poke poke* George Devgru Seal wrote: I think they had a good idea to begin with, but they implemented it poorly and won't admit that it isn't doing the best. My personal opinion is they should include the tag system under the Change Filters button, and not de-list, I mean, list servers to the custom tab. On Sat, May 24, 2008 at 10:27 AM, Philip Bembridge [EMAIL PROTECTED] wrote: Hear hear! No offence to valve, but why must they go in the face of the vast majority of their community who want something changed. It seems basic customer relations to me.. and happier customers = more business = more money surely? Consider my name on the list. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] DoD: S Beta Released?
Signed lol Patrick Shelley wrote: I started this a while ago. http://www.ipetitions.com/petition/tf2customtab/signatures-1.html Check signature 17 LOOOL ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds