LOL.

Neil Voutt - Admin
http://www.neilvoutt.com
http://www.ipoststupidshit.com
Sent from my iPhone

On 13-Mar-09, at 1:15 PM, Blood Letter <bw_bloodlet...@hotmail.com>  
wrote:

>
> So how long does the average easy achievement take on an achievement  
> map?
> Is it less than 15 minutes?
>
> msleeper, get to it - kick and ban after 1st achievement AND 15  
> minutes.
>
>> From: mikesti...@gmail.com
>> To: hlds@list.valvesoftware.com
>> Date: Fri, 13 Mar 2009 12:08:33 -0500
>> Subject: Re: [hlds] TF2 Blog Post: Server Scoring
>>
>> Well I not so sure this is all setup to stop fake-clients... Seems  
>> like you
>> just need to provide a good experience for the end user.. If you  
>> pass off a
>> server as full when there is no one in the server this will kill  
>> your server
>> over time (redirect servers also).  If you use fake clients to add  
>> maybe a
>> few players to your player count and have a system to turn off your  
>> fake
>> clients when your server has a low population. So people are not so  
>> much
>> thinking that they are joining a 'full' server you should still be  
>> ok from
>> what it looks like.
>>
>> -----Original Message-----
>> From: hlds-boun...@list.valvesoftware.com
>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of AnAkIn .
>> Sent: Friday, March 13, 2009 6:26 AM
>> To: Half-Life dedicated Win32 server mailing list
>> Subject: Re: [hlds] TF2 Blog Post: Server Scoring
>>
>> Nice to see that VALVe finally did something about fake client  
>> servers. I
>> hope it'll work.
>>
>> 2009/3/13 Ronny Schedel <i...@ronny-schedel.de>
>>
>>>
>>> TF2 is designed to have the best game experience with 24 players.  
>>> So, the
>>> game experience changes with more or less players.
>>>
>>>
>>>> The maximum number of players in TF2 is 32 and it's the server  
>>>> admin's
>>>> choice, how many slots he wants to have.
>>>> If an admin starts his server with 24 slots, 20 slots, 10 slots  
>>>> or 2
>>> slots
>>>> instead of 32, he accepts, that less players can score the server  
>>>> up. On
>>>> the
>>>> other side on 32 slot servers there are more connections which give
>> minus
>>>> points.
>>>>
>>>> The score is not a result of the server settings, it's a result of
>> active
>>>> connected players and when a server can make more people happy (in
>> having
>>>> the max slots available), it should get a better score than low  
>>>> slotted
>>>> servers.
>>>>
>>>> I don't want to see 2 slot (or 24) TF2 servers which have the  
>>>> same score
>>>> than my 32 slot server.
>>>>
>>
>>
>>
>> _______________________________________________
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>
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