Re: [hlds] Dumps of Crashes/Hangs on CS:S and TF2 servers, Windows 2003
Knock on wood, yesterdays 8/31 update seems have to addressed the nasty gremlin which had plauged our win2k3 CSS server for the past few weeks. Finally! From: Robert Whelan mrrjwhe...@yahoo.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Tue, August 31, 2010 8:38:23 AM Subject: Re: [hlds] Dumps of Crashes/Hangs on CS:S and TF2 servers, Windows 2003 No change after last yesterdays 8/30 update, still happening: L 08/31/2010 - 01:11:29: server_cvar: bot_quota 11 L 08/31/2010 - 01:11:29: The_Great _Whyte_Hype485STEAM_0:1:32521076 ente red the game L 08/31/2010 - 01:11:29: Calvin550BOTCT disconnected (reason Kicked by Console) Dropped Calvin from server (Kicked by Console) L 08/31/2010 - 01:11:30: Waiter Hazard542STEAM_0:0:4640780Unassigned joi ned team CT workthreadpool.cpp (297) : Assertion Failed: CWorkThreadPool::StopWorkThreads: S ome threads required forcible termination. Assert( Assertion Failed: CWorkThreadPool::StopWorkThreads: Some threads require d forcible termination. ):.\workthreadpool.cpp:297 From: Robert Whelan mrrjwhe...@yahoo.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Mon, August 30, 2010 9:41:53 AM Subject: Re: [hlds] Dumps of Crashes/Hangs on CS:S and TF2 servers, Windows 2003 It wasn't a very good weekend, everytime I checked in on the server is was locked up. Can Valve even step up and comment on the issue? Anything? I'm also seeing these CreateFragmentsFromFile errors now after all the updates last week. Weekend lockups, they all seem centered around a person joining and a bot being kicked: CreateFragmentsFromFile: 'downloads/92cd0eea.dat' doesn't exist. L 08/28/2010 - 17:13:13: server_cvar: bot_quota 14 L 08/28/2010 - 17:13:13: Waiter Hazard [Music]20STEAM_0:0:4640780 entered the game L 08/28/2010 - 17:13:13: Elmer157BOTTERRORIST disconnected (reason Kick ed by Console)Dropped Elmer from server (Kicked by Console) workthreadpool.cpp (297) : Assertion Failed: CWorkThreadPool::StopWorkThreads: S ome threads required forcible termination. Assert( Assertion Failed: CWorkThreadPool::StopWorkThreads: Some threads require d forcible termination. ):.\workthreadpool.cpp:297 CreateFragmentsFromFile: 'downloads/fbe13050.dat' doesn't exist. Dropped Dustin from server (Kicked by Console) CreateFragmentsFromFile: 'downloads/9bca196b.dat' doesn't exist. CreateFragmentsFromFile: 'downloads/0266a461.dat' doesn't exist. CreateFragmentsFromFile: 'downloads/9c15112e.dat' doesn't exist. CreateFragmentsFromFile: 'downloads/9bca196b.dat' doesn't exist. CreateFragmentsFromFile: 'downloads/0266a461.dat' doesn't exist. CreateFragmentsFromFile: 'downloads/9bca196b.dat' doesn't exist. CreateFragmentsFromFile: 'downloads/2c8ea870.dat' doesn't exist. CreateFragmentsFromFile: 'downloads/9c15112e.dat' doesn't exist. L 08/29/2010 - 23:01:32: server_cvar: bot_quota 11 L 08/29/2010 - 23:01:32: Yellow Truck108STEAM_0:1:29758927 entered the g ame L 08/29/2010 - 23:01:32: head$hot148STEAM_0:0:3942546Unassigned joined t eam CT L 08/29/2010 - 23:01:32: George180BOTCT disconnected (reason Kicked by Console) Dropped George from server (Kicked by Console) workthreadpool.cpp (297) : Assertion Failed: CWorkThreadPool::StopWorkThreads: S ome threads required forcible termination. Assert( Assertion Failed: CWorkThreadPool::StopWorkThreads: Some threads require d forcible termination. ):.\workthreadpool.cpp:297 L 08/28/2010 - 18:45:25: Booger35STEAM_0:0:6028508TERRORIST killed Uri 137BOTCT with sg550 (headshot) L 08/28/2010 - 18:45:26: server_cvar: bot_quota 12 L 08/28/2010 - 18:45:26: Sublime|CrackDealer140STEAM_0:0:13224660 entere d the game L 08/28/2010 - 18:45:26: Uri137BOTCT disconnected (reason Kicked by Con sole) Dropped Uri from server (Kicked by Console) CreateFragmentsFromFile: 'downloads/d897b483.dat' doesn't exist. CreateFragmentsFromFile: 'downloads/d897b483.dat' doesn't exist. CreateFragmentsFromFile: 'downloads/d897b483.dat' doesn't exist. CT bot spawned outside of a buy zone (-426, -1100, 64) workthreadpool.cpp (297) : Assertion Failed: CWorkThreadPool::StopWorkThreads: S ome threads required forcible termination. Assert( Assertion Failed: CWorkThreadPool::StopWorkThreads: Some threads require d forcible termination. ):.\workthreadpool.cpp:297 L 08/29/2010 - 07:35:32: server_cvar: bot_quota 15 L 08/29/2010 - 07:35:32: [L2P]Shag794STEAM_0:0:15954605 entered the game L 08/29/2010 - 07:35:32: Josh795BOTTERRORIST disconnected (reason Kicke d by Console) Dropped Josh from server (Kicked by Console) workthreadpool.cpp (297) : Assertion Failed: CWorkThreadPool::StopWorkThreads: S ome threads required forcible termination. Assert( Assertion Failed: CWorkThreadPool::StopWorkThreads: Some threads require d forcible termination. ):.\workthreadpool.cpp:297 L 08/29/2010 - 09:59:49: server_cvar: bot_quota 15 L 08/29/2010 - 09:59:49:
Re: [hlds] Dumps of Crashes/Hangs on CS:S and TF2 servers, Windows 2003
No change after last yesterdays 8/30 update, still happening: L 08/31/2010 - 01:11:29: server_cvar: bot_quota 11 L 08/31/2010 - 01:11:29: The_Great _Whyte_Hype485STEAM_0:1:32521076 ente red the game L 08/31/2010 - 01:11:29: Calvin550BOTCT disconnected (reason Kicked by Console) Dropped Calvin from server (Kicked by Console) L 08/31/2010 - 01:11:30: Waiter Hazard542STEAM_0:0:4640780Unassigned joi ned team CT workthreadpool.cpp (297) : Assertion Failed: CWorkThreadPool::StopWorkThreads: S ome threads required forcible termination. Assert( Assertion Failed: CWorkThreadPool::StopWorkThreads: Some threads require d forcible termination. ):.\workthreadpool.cpp:297 From: Robert Whelan mrrjwhe...@yahoo.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Mon, August 30, 2010 9:41:53 AM Subject: Re: [hlds] Dumps of Crashes/Hangs on CS:S and TF2 servers, Windows 2003 It wasn't a very good weekend, everytime I checked in on the server is was locked up. Can Valve even step up and comment on the issue? Anything? I'm also seeing these CreateFragmentsFromFile errors now after all the updates last week. Weekend lockups, they all seem centered around a person joining and a bot being kicked: CreateFragmentsFromFile: 'downloads/92cd0eea.dat' doesn't exist. L 08/28/2010 - 17:13:13: server_cvar: bot_quota 14 L 08/28/2010 - 17:13:13: Waiter Hazard [Music]20STEAM_0:0:4640780 entered the game L 08/28/2010 - 17:13:13: Elmer157BOTTERRORIST disconnected (reason Kick ed by Console)Dropped Elmer from server (Kicked by Console) workthreadpool.cpp (297) : Assertion Failed: CWorkThreadPool::StopWorkThreads: S ome threads required forcible termination. Assert( Assertion Failed: CWorkThreadPool::StopWorkThreads: Some threads require d forcible termination. ):.\workthreadpool.cpp:297 CreateFragmentsFromFile: 'downloads/fbe13050.dat' doesn't exist. Dropped Dustin from server (Kicked by Console) CreateFragmentsFromFile: 'downloads/9bca196b.dat' doesn't exist. CreateFragmentsFromFile: 'downloads/0266a461.dat' doesn't exist. CreateFragmentsFromFile: 'downloads/9c15112e.dat' doesn't exist. CreateFragmentsFromFile: 'downloads/9bca196b.dat' doesn't exist. CreateFragmentsFromFile: 'downloads/0266a461.dat' doesn't exist. CreateFragmentsFromFile: 'downloads/9bca196b.dat' doesn't exist. CreateFragmentsFromFile: 'downloads/2c8ea870.dat' doesn't exist. CreateFragmentsFromFile: 'downloads/9c15112e.dat' doesn't exist. L 08/29/2010 - 23:01:32: server_cvar: bot_quota 11 L 08/29/2010 - 23:01:32: Yellow Truck108STEAM_0:1:29758927 entered the g ame L 08/29/2010 - 23:01:32: head$hot148STEAM_0:0:3942546Unassigned joined t eam CT L 08/29/2010 - 23:01:32: George180BOTCT disconnected (reason Kicked by Console) Dropped George from server (Kicked by Console) workthreadpool.cpp (297) : Assertion Failed: CWorkThreadPool::StopWorkThreads: S ome threads required forcible termination. Assert( Assertion Failed: CWorkThreadPool::StopWorkThreads: Some threads require d forcible termination. ):.\workthreadpool.cpp:297 L 08/28/2010 - 18:45:25: Booger35STEAM_0:0:6028508TERRORIST killed Uri 137BOTCT with sg550 (headshot) L 08/28/2010 - 18:45:26: server_cvar: bot_quota 12 L 08/28/2010 - 18:45:26: Sublime|CrackDealer140STEAM_0:0:13224660 entere d the game L 08/28/2010 - 18:45:26: Uri137BOTCT disconnected (reason Kicked by Con sole) Dropped Uri from server (Kicked by Console) CreateFragmentsFromFile: 'downloads/d897b483.dat' doesn't exist. CreateFragmentsFromFile: 'downloads/d897b483.dat' doesn't exist. CreateFragmentsFromFile: 'downloads/d897b483.dat' doesn't exist. CT bot spawned outside of a buy zone (-426, -1100, 64) workthreadpool.cpp (297) : Assertion Failed: CWorkThreadPool::StopWorkThreads: S ome threads required forcible termination. Assert( Assertion Failed: CWorkThreadPool::StopWorkThreads: Some threads require d forcible termination. ):.\workthreadpool.cpp:297 L 08/29/2010 - 07:35:32: server_cvar: bot_quota 15 L 08/29/2010 - 07:35:32: [L2P]Shag794STEAM_0:0:15954605 entered the game L 08/29/2010 - 07:35:32: Josh795BOTTERRORIST disconnected (reason Kicke d by Console) Dropped Josh from server (Kicked by Console) workthreadpool.cpp (297) : Assertion Failed: CWorkThreadPool::StopWorkThreads: S ome threads required forcible termination. Assert( Assertion Failed: CWorkThreadPool::StopWorkThreads: Some threads require d forcible termination. ):.\workthreadpool.cpp:297 L 08/29/2010 - 09:59:49: server_cvar: bot_quota 15 L 08/29/2010 - 09:59:49: SOX_2O1O167STEAM_0:1:26781484 entered the game L 08/29/2010 - 09:59:49: Wally170BOTTERRORIST disconnected (reason Kick ed by Console) Dropped Wally from server (Kicked by Console) CreateFragmentsFromFile: 'downloads/e23d38ae.dat' doesn't exist. L 08/29/2010 - 09:59:53: rOOsteRbOy186STEAM_0:1:31873983 connected, addr ess 75.54.136.73:27005 Client rOOsteRbOy connected (75.54.136.73:27005). L 08/29/2010 - 09:59:53: rOOsteRbOy186STEAM_0:1:31873983 STEAM
Re: [hlds] Dumps of Crashes/Hangs on CS:S and TF2 servers, Windows 2003
It wasn't a very good weekend, everytime I checked in on the server is was locked up. Can Valve even step up and comment on the issue? Anything? I'm also seeing these CreateFragmentsFromFile errors now after all the updates last week. Weekend lockups, they all seem centered around a person joining and a bot being kicked: CreateFragmentsFromFile: 'downloads/92cd0eea.dat' doesn't exist. L 08/28/2010 - 17:13:13: server_cvar: bot_quota 14 L 08/28/2010 - 17:13:13: Waiter Hazard [Music]20STEAM_0:0:4640780 entered the game L 08/28/2010 - 17:13:13: Elmer157BOTTERRORIST disconnected (reason Kick ed by Console)Dropped Elmer from server (Kicked by Console) workthreadpool.cpp (297) : Assertion Failed: CWorkThreadPool::StopWorkThreads: S ome threads required forcible termination. Assert( Assertion Failed: CWorkThreadPool::StopWorkThreads: Some threads require d forcible termination. ):.\workthreadpool.cpp:297 CreateFragmentsFromFile: 'downloads/fbe13050.dat' doesn't exist. Dropped Dustin from server (Kicked by Console) CreateFragmentsFromFile: 'downloads/9bca196b.dat' doesn't exist. CreateFragmentsFromFile: 'downloads/0266a461.dat' doesn't exist. CreateFragmentsFromFile: 'downloads/9c15112e.dat' doesn't exist. CreateFragmentsFromFile: 'downloads/9bca196b.dat' doesn't exist. CreateFragmentsFromFile: 'downloads/0266a461.dat' doesn't exist. CreateFragmentsFromFile: 'downloads/9bca196b.dat' doesn't exist. CreateFragmentsFromFile: 'downloads/2c8ea870.dat' doesn't exist. CreateFragmentsFromFile: 'downloads/9c15112e.dat' doesn't exist. L 08/29/2010 - 23:01:32: server_cvar: bot_quota 11 L 08/29/2010 - 23:01:32: Yellow Truck108STEAM_0:1:29758927 entered the g ame L 08/29/2010 - 23:01:32: head$hot148STEAM_0:0:3942546Unassigned joined t eam CT L 08/29/2010 - 23:01:32: George180BOTCT disconnected (reason Kicked by Console) Dropped George from server (Kicked by Console) workthreadpool.cpp (297) : Assertion Failed: CWorkThreadPool::StopWorkThreads: S ome threads required forcible termination. Assert( Assertion Failed: CWorkThreadPool::StopWorkThreads: Some threads require d forcible termination. ):.\workthreadpool.cpp:297 L 08/28/2010 - 18:45:25: Booger35STEAM_0:0:6028508TERRORIST killed Uri 137BOTCT with sg550 (headshot) L 08/28/2010 - 18:45:26: server_cvar: bot_quota 12 L 08/28/2010 - 18:45:26: Sublime|CrackDealer140STEAM_0:0:13224660 entere d the game L 08/28/2010 - 18:45:26: Uri137BOTCT disconnected (reason Kicked by Con sole) Dropped Uri from server (Kicked by Console) CreateFragmentsFromFile: 'downloads/d897b483.dat' doesn't exist. CreateFragmentsFromFile: 'downloads/d897b483.dat' doesn't exist. CreateFragmentsFromFile: 'downloads/d897b483.dat' doesn't exist. CT bot spawned outside of a buy zone (-426, -1100, 64) workthreadpool.cpp (297) : Assertion Failed: CWorkThreadPool::StopWorkThreads: S ome threads required forcible termination. Assert( Assertion Failed: CWorkThreadPool::StopWorkThreads: Some threads require d forcible termination. ):.\workthreadpool.cpp:297 L 08/29/2010 - 07:35:32: server_cvar: bot_quota 15 L 08/29/2010 - 07:35:32: [L2P]Shag794STEAM_0:0:15954605 entered the game L 08/29/2010 - 07:35:32: Josh795BOTTERRORIST disconnected (reason Kicke d by Console) Dropped Josh from server (Kicked by Console) workthreadpool.cpp (297) : Assertion Failed: CWorkThreadPool::StopWorkThreads: S ome threads required forcible termination. Assert( Assertion Failed: CWorkThreadPool::StopWorkThreads: Some threads require d forcible termination. ):.\workthreadpool.cpp:297 L 08/29/2010 - 09:59:49: server_cvar: bot_quota 15 L 08/29/2010 - 09:59:49: SOX_2O1O167STEAM_0:1:26781484 entered the game L 08/29/2010 - 09:59:49: Wally170BOTTERRORIST disconnected (reason Kick ed by Console) Dropped Wally from server (Kicked by Console) CreateFragmentsFromFile: 'downloads/e23d38ae.dat' doesn't exist. L 08/29/2010 - 09:59:53: rOOsteRbOy186STEAM_0:1:31873983 connected, addr ess 75.54.136.73:27005 Client rOOsteRbOy connected (75.54.136.73:27005). L 08/29/2010 - 09:59:53: rOOsteRbOy186STEAM_0:1:31873983 STEAM USERID va lidated L 08/29/2010 - 09:59:53: World triggered Round_Start L 08/29/2010 - 09:59:54: Bill175BOTCT killed Wyatt173BOTTERRORIST with ak47 (headshot) L 08/29/2010 - 09:59:54: Yogi177BOTCT killed George180BOTTERRORIST with aug L 08/29/2010 - 09:59:54: Frasier182BOTCT killed Calvin176BOTTERROR IST with aug (headshot) L 08/29/2010 - 09:59:54: SOX_2O1O167STEAM_0:1:26781484Unassigned joined team TERRORIST L 08/29/2010 - 09:59:55: Frank174BOTTERRORIST killed Yuri181BOTCT with aug L 08/29/2010 - 09:59:55: Henry179BOTCT killed Niles183BOTTERRORIST with aug (headshot) CreateFragmentsFromFile: 'downloads/e23d38ae.dat' doesn't exist. L 08/29/2010 - 09:59:57: George180BOTTERRORIST killed Frasier182BOT CT with m4a1 (headshot) L 08/29/2010 - 09:59:57: server_cvar: bot_quota 14 L 08/29/2010 - 09:59:57: rOOsteRbOy186STEAM_0:1:31873983 entered the gam e L 08/29/2010 - 09:59:57: Frasier182BOTCT disconnected (reason Kicked by Console)
Re: [hlds] Dumps of Crashes/Hangs on CS:S and TF2 servers, Windows 2003
Don't know about CSS, but on TF2 the console message about sprays is quite common. CreateFragmentsFromFile: 'downloads/checksum.dat' doesn't exist. On Mon, Aug 30, 2010 at 9:41 AM, Robert Whelan mrrjwhe...@yahoo.com wrote: It wasn't a very good weekend, everytime I checked in on the server is was locked up. Can Valve even step up and comment on the issue? Anything? I'm also seeing these CreateFragmentsFromFile errors now after all the updates last week. Weekend lockups, they all seem centered around a person joining and a bot being kicked: CreateFragmentsFromFile: 'downloads/92cd0eea.dat' doesn't exist. L 08/28/2010 - 17:13:13: server_cvar: bot_quota 14 L 08/28/2010 - 17:13:13: Waiter Hazard [Music]20STEAM_0:0:4640780 entered the game L 08/28/2010 - 17:13:13: Elmer157BOTTERRORIST disconnected (reason Kick ed by Console)Dropped Elmer from server (Kicked by Console) workthreadpool.cpp (297) : Assertion Failed: CWorkThreadPool::StopWorkThreads: S ome threads required forcible termination. Assert( Assertion Failed: CWorkThreadPool::StopWorkThreads: Some threads require d forcible termination. ):.\workthreadpool.cpp:297 CreateFragmentsFromFile: 'downloads/fbe13050.dat' doesn't exist. Dropped Dustin from server (Kicked by Console) CreateFragmentsFromFile: 'downloads/9bca196b.dat' doesn't exist. CreateFragmentsFromFile: 'downloads/0266a461.dat' doesn't exist. CreateFragmentsFromFile: 'downloads/9c15112e.dat' doesn't exist. CreateFragmentsFromFile: 'downloads/9bca196b.dat' doesn't exist. CreateFragmentsFromFile: 'downloads/0266a461.dat' doesn't exist. CreateFragmentsFromFile: 'downloads/9bca196b.dat' doesn't exist. CreateFragmentsFromFile: 'downloads/2c8ea870.dat' doesn't exist. CreateFragmentsFromFile: 'downloads/9c15112e.dat' doesn't exist. L 08/29/2010 - 23:01:32: server_cvar: bot_quota 11 L 08/29/2010 - 23:01:32: Yellow Truck108STEAM_0:1:29758927 entered the g ame L 08/29/2010 - 23:01:32: head$hot148STEAM_0:0:3942546Unassigned joined t eam CT L 08/29/2010 - 23:01:32: George180BOTCT disconnected (reason Kicked by Console) Dropped George from server (Kicked by Console) workthreadpool.cpp (297) : Assertion Failed: CWorkThreadPool::StopWorkThreads: S ome threads required forcible termination. Assert( Assertion Failed: CWorkThreadPool::StopWorkThreads: Some threads require d forcible termination. ):.\workthreadpool.cpp:297 L 08/28/2010 - 18:45:25: Booger35STEAM_0:0:6028508TERRORIST killed Uri 137BOTCT with sg550 (headshot) L 08/28/2010 - 18:45:26: server_cvar: bot_quota 12 L 08/28/2010 - 18:45:26: Sublime|CrackDealer140STEAM_0:0:13224660 entere d the game L 08/28/2010 - 18:45:26: Uri137BOTCT disconnected (reason Kicked by Con sole) Dropped Uri from server (Kicked by Console) CreateFragmentsFromFile: 'downloads/d897b483.dat' doesn't exist. CreateFragmentsFromFile: 'downloads/d897b483.dat' doesn't exist. CreateFragmentsFromFile: 'downloads/d897b483.dat' doesn't exist. CT bot spawned outside of a buy zone (-426, -1100, 64) workthreadpool.cpp (297) : Assertion Failed: CWorkThreadPool::StopWorkThreads: S ome threads required forcible termination. Assert( Assertion Failed: CWorkThreadPool::StopWorkThreads: Some threads require d forcible termination. ):.\workthreadpool.cpp:297 L 08/29/2010 - 07:35:32: server_cvar: bot_quota 15 L 08/29/2010 - 07:35:32: [L2P]Shag794STEAM_0:0:15954605 entered the game L 08/29/2010 - 07:35:32: Josh795BOTTERRORIST disconnected (reason Kicke d by Console) Dropped Josh from server (Kicked by Console) workthreadpool.cpp (297) : Assertion Failed: CWorkThreadPool::StopWorkThreads: S ome threads required forcible termination. Assert( Assertion Failed: CWorkThreadPool::StopWorkThreads: Some threads require d forcible termination. ):.\workthreadpool.cpp:297 L 08/29/2010 - 09:59:49: server_cvar: bot_quota 15 L 08/29/2010 - 09:59:49: SOX_2O1O167STEAM_0:1:26781484 entered the game L 08/29/2010 - 09:59:49: Wally170BOTTERRORIST disconnected (reason Kick ed by Console) Dropped Wally from server (Kicked by Console) CreateFragmentsFromFile: 'downloads/e23d38ae.dat' doesn't exist. L 08/29/2010 - 09:59:53: rOOsteRbOy186STEAM_0:1:31873983 connected, addr ess 75.54.136.73:27005 Client rOOsteRbOy connected (75.54.136.73:27005). L 08/29/2010 - 09:59:53: rOOsteRbOy186STEAM_0:1:31873983 STEAM USERID va lidated L 08/29/2010 - 09:59:53: World triggered Round_Start L 08/29/2010 - 09:59:54: Bill175BOTCT killed Wyatt173BOTTERRORIST with ak47 (headshot) L 08/29/2010 - 09:59:54: Yogi177BOTCT killed George180BOTTERRORIST with aug L 08/29/2010 - 09:59:54: Frasier182BOTCT killed Calvin176BOTTERROR IST with aug (headshot) L 08/29/2010 - 09:59:54: SOX_2O1O167STEAM_0:1:26781484Unassigned joined team TERRORIST L 08/29/2010 - 09:59:55: Frank174BOTTERRORIST killed Yuri181BOTCT with aug L 08/29/2010 - 09:59:55: Henry179BOTCT killed Niles183BOTTERRORIST with aug (headshot) CreateFragmentsFromFile:
Re: [hlds] Dumps of Crashes/Hangs on CS:S and TF2 servers, Windows 2003
That was causing lag on my Linux servers where the spray folder has 4K+ spray files and it couldn't find a spray (server paused for a second or half) So I disabled sprays. Also about the freezes, try disabling bots, see if the freezes go away. On Mon, Aug 30, 2010 at 11:37 AM, Kevin b er kevin-b...@starmen.net wrote: Don't know about CSS, but on TF2 the console message about sprays is quite common. CreateFragmentsFromFile: 'downloads/checksum.dat' doesn't exist. On Mon, Aug 30, 2010 at 9:41 AM, Robert Whelan mrrjwhe...@yahoo.com wrote: It wasn't a very good weekend, everytime I checked in on the server is was locked up. Can Valve even step up and comment on the issue? Anything? I'm also seeing these CreateFragmentsFromFile errors now after all the updates last week. Weekend lockups, they all seem centered around a person joining and a bot being kicked: CreateFragmentsFromFile: 'downloads/92cd0eea.dat' doesn't exist. L 08/28/2010 - 17:13:13: server_cvar: bot_quota 14 L 08/28/2010 - 17:13:13: Waiter Hazard [Music]20STEAM_0:0:4640780 entered the game L 08/28/2010 - 17:13:13: Elmer157BOTTERRORIST disconnected (reason Kick ed by Console)Dropped Elmer from server (Kicked by Console) workthreadpool.cpp (297) : Assertion Failed: CWorkThreadPool::StopWorkThreads: S ome threads required forcible termination. Assert( Assertion Failed: CWorkThreadPool::StopWorkThreads: Some threads require d forcible termination. ):.\workthreadpool.cpp:297 CreateFragmentsFromFile: 'downloads/fbe13050.dat' doesn't exist. Dropped Dustin from server (Kicked by Console) CreateFragmentsFromFile: 'downloads/9bca196b.dat' doesn't exist. CreateFragmentsFromFile: 'downloads/0266a461.dat' doesn't exist. CreateFragmentsFromFile: 'downloads/9c15112e.dat' doesn't exist. CreateFragmentsFromFile: 'downloads/9bca196b.dat' doesn't exist. CreateFragmentsFromFile: 'downloads/0266a461.dat' doesn't exist. CreateFragmentsFromFile: 'downloads/9bca196b.dat' doesn't exist. CreateFragmentsFromFile: 'downloads/2c8ea870.dat' doesn't exist. CreateFragmentsFromFile: 'downloads/9c15112e.dat' doesn't exist. L 08/29/2010 - 23:01:32: server_cvar: bot_quota 11 L 08/29/2010 - 23:01:32: Yellow Truck108STEAM_0:1:29758927 entered the g ame L 08/29/2010 - 23:01:32: head$hot148STEAM_0:0:3942546Unassigned joined t eam CT L 08/29/2010 - 23:01:32: George180BOTCT disconnected (reason Kicked by Console) Dropped George from server (Kicked by Console) workthreadpool.cpp (297) : Assertion Failed: CWorkThreadPool::StopWorkThreads: S ome threads required forcible termination. Assert( Assertion Failed: CWorkThreadPool::StopWorkThreads: Some threads require d forcible termination. ):.\workthreadpool.cpp:297 L 08/28/2010 - 18:45:25: Booger35STEAM_0:0:6028508TERRORIST killed Uri 137BOTCT with sg550 (headshot) L 08/28/2010 - 18:45:26: server_cvar: bot_quota 12 L 08/28/2010 - 18:45:26: Sublime|CrackDealer140STEAM_0:0:13224660 entere d the game L 08/28/2010 - 18:45:26: Uri137BOTCT disconnected (reason Kicked by Con sole) Dropped Uri from server (Kicked by Console) CreateFragmentsFromFile: 'downloads/d897b483.dat' doesn't exist. CreateFragmentsFromFile: 'downloads/d897b483.dat' doesn't exist. CreateFragmentsFromFile: 'downloads/d897b483.dat' doesn't exist. CT bot spawned outside of a buy zone (-426, -1100, 64) workthreadpool.cpp (297) : Assertion Failed: CWorkThreadPool::StopWorkThreads: S ome threads required forcible termination. Assert( Assertion Failed: CWorkThreadPool::StopWorkThreads: Some threads require d forcible termination. ):.\workthreadpool.cpp:297 L 08/29/2010 - 07:35:32: server_cvar: bot_quota 15 L 08/29/2010 - 07:35:32: [L2P]Shag794STEAM_0:0:15954605 entered the game L 08/29/2010 - 07:35:32: Josh795BOTTERRORIST disconnected (reason Kicke d by Console) Dropped Josh from server (Kicked by Console) workthreadpool.cpp (297) : Assertion Failed: CWorkThreadPool::StopWorkThreads: S ome threads required forcible termination. Assert( Assertion Failed: CWorkThreadPool::StopWorkThreads: Some threads require d forcible termination. ):.\workthreadpool.cpp:297 L 08/29/2010 - 09:59:49: server_cvar: bot_quota 15 L 08/29/2010 - 09:59:49: SOX_2O1O167STEAM_0:1:26781484 entered the game L 08/29/2010 - 09:59:49: Wally170BOTTERRORIST disconnected (reason Kick ed by Console) Dropped Wally from server (Kicked by Console) CreateFragmentsFromFile: 'downloads/e23d38ae.dat' doesn't exist. L 08/29/2010 - 09:59:53: rOOsteRbOy186STEAM_0:1:31873983 connected, addr ess 75.54.136.73:27005 Client rOOsteRbOy connected (75.54.136.73:27005). L 08/29/2010 - 09:59:53: rOOsteRbOy186STEAM_0:1:31873983 STEAM USERID va lidated L 08/29/2010 - 09:59:53: World triggered Round_Start L 08/29/2010 - 09:59:54: Bill175BOTCT killed Wyatt173BOTTERRORIST with ak47 (headshot) L 08/29/2010
Re: [hlds] Dumps of Crashes/Hangs on CS:S and TF2 servers, Windows 2003
Well its Friday and after all the updates we've seen this week we're still seeing this lockup as mentioned below. Gonna give your workaround a try 1nsane (ie: -nobreakpad). Crosses fingers... :) From: Robert Whelan mrrjwhe...@yahoo.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Sat, August 21, 2010 10:56:25 PM Subject: Re: [hlds] Dumps of Crashes/Hangs on CS:S and TF2 servers, Windows 2003 Thx for the 411, next lockup I'll give it a try ;) From: 1nsane 1nsane...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Sat, August 21, 2010 9:41:15 PM Subject: Re: [hlds] Dumps of Crashes/Hangs on CS:S and TF2 servers, Windows 2003 There definitely was a bot related crash, might still be. I stopped running bots on some of my CSS servers because of it. I talked with a guy from HPE sometime around the CSS beta (limited one) in regards to bots crashing, and he said that they were aware of it. Fairly certain Valve's breakpad thingie was spamming them with minidumps referencing bot crashes. Talking of which, those of you with freezing issues. Try starting your server with -nobreakpad. This way it won't send the minidumps to valve after crashing (unfortunate for crash stats gathering though) but it might just restart without hanging. That solved my hang issues on Linux anyway. Haven't had a server hang since. On Sat, Aug 21, 2010 at 10:08 PM, Chris headad...@gmail.com wrote: Seeing exact same error messages and lockups on my win2k tf2 servers On Sat, Aug 21, 2010 at 8:54 PM, Robert Whelan mrrjwhe...@yahoo.com wrote: I saw this start back on the 8/17 CSS update and reported it though no comments were added. I mentioned:- CSS locked up after awhile, hadn't been watching it closely to see what happened or how long it was up. Win2k3 Server Console froze showing: workthreadpool.cpp (297) : Assertion Failed: CWorkThreadPool::StopWorkThreads: Some threads required forcible termination. Assert( Assertion Failed: CWorkThreadPool::StopWorkThreads: Some threads required forcible termination. ):.\workthreadpool.cpp:297 Since then I've seen this happen probably a dozen times or so... From: Andreas Grimm l...@gmx.net To: Dominik Friedrichs d...@forlix.org; Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Sat, August 21, 2010 1:25:32 PM Subject: Re: [hlds] Dumps of Crashes/Hangs on CS:S and TF2 servers, Windows 2003 Hi, I have same issues on my Win2008 64bit system. Had two hangs in TF2 and two hangs in CSS today. Andreas -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Dominik Friedrichs Sent: Saturday, August 21, 2010 7:47 PM To: Half-Life dedicated Win32 server mailing list Subject: [hlds] Dumps of Crashes/Hangs on CS:S and TF2 servers, Windows 2003 Today I've gotten three crashes of my CS:S and TF2 servers already, both without quitting. The servers just hang, very annoying because they will not quit and restart automatically via batch file, they simply stay offline until I notice the issue... CS:S (non-beta): Found the console in a hung state, saying something about forcible thread termination/assertion failed, happened twice today without any apparent reason (no player disconnecting or anything) Dump: http://forlix.org/_res/host/css_hang.dmp TF2: Found the console simply in a hung state for no apparent reason - it just hung in the middle of normal gameplay. I attached a debugger and saw that it was running through a pretty small piece of code that probably had to do with waiting for another thread, over and over again. I did a manual crash dump using DrWatson, but its 64bit so I cant open it on my home PC. Dump: http://forlix.org/_res/host/tf2_deadlock.dmp ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:
Re: [hlds] Dumps of Crashes/Hangs on CS:S and TF2 servers, Windows 2003
Didn't help... after a few hours it locked up (froze)... bah! From: Robert Whelan mrrjwhe...@yahoo.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Fri, August 27, 2010 3:55:45 PM Subject: Re: [hlds] Dumps of Crashes/Hangs on CS:S and TF2 servers, Windows 2003 Well its Friday and after all the updates we've seen this week we're still seeing this lockup as mentioned below. Gonna give your workaround a try 1nsane (ie: -nobreakpad). Crosses fingers... :) From: Robert Whelan mrrjwhe...@yahoo.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Sat, August 21, 2010 10:56:25 PM Subject: Re: [hlds] Dumps of Crashes/Hangs on CS:S and TF2 servers, Windows 2003 Thx for the 411, next lockup I'll give it a try ;) From: 1nsane 1nsane...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Sat, August 21, 2010 9:41:15 PM Subject: Re: [hlds] Dumps of Crashes/Hangs on CS:S and TF2 servers, Windows 2003 There definitely was a bot related crash, might still be. I stopped running bots on some of my CSS servers because of it. I talked with a guy from HPE sometime around the CSS beta (limited one) in regards to bots crashing, and he said that they were aware of it. Fairly certain Valve's breakpad thingie was spamming them with minidumps referencing bot crashes. Talking of which, those of you with freezing issues. Try starting your server with -nobreakpad. This way it won't send the minidumps to valve after crashing (unfortunate for crash stats gathering though) but it might just restart without hanging. That solved my hang issues on Linux anyway. Haven't had a server hang since. On Sat, Aug 21, 2010 at 10:08 PM, Chris headad...@gmail.com wrote: Seeing exact same error messages and lockups on my win2k tf2 servers On Sat, Aug 21, 2010 at 8:54 PM, Robert Whelan mrrjwhe...@yahoo.com wrote: I saw this start back on the 8/17 CSS update and reported it though no comments were added. I mentioned:- CSS locked up after awhile, hadn't been watching it closely to see what happened or how long it was up. Win2k3 Server Console froze showing: workthreadpool.cpp (297) : Assertion Failed: CWorkThreadPool::StopWorkThreads: Some threads required forcible termination. Assert( Assertion Failed: CWorkThreadPool::StopWorkThreads: Some threads required forcible termination. ):.\workthreadpool.cpp:297 Since then I've seen this happen probably a dozen times or so... From: Andreas Grimm l...@gmx.net To: Dominik Friedrichs d...@forlix.org; Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Sat, August 21, 2010 1:25:32 PM Subject: Re: [hlds] Dumps of Crashes/Hangs on CS:S and TF2 servers, Windows 2003 Hi, I have same issues on my Win2008 64bit system. Had two hangs in TF2 and two hangs in CSS today. Andreas -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Dominik Friedrichs Sent: Saturday, August 21, 2010 7:47 PM To: Half-Life dedicated Win32 server mailing list Subject: [hlds] Dumps of Crashes/Hangs on CS:S and TF2 servers, Windows 2003 Today I've gotten three crashes of my CS:S and TF2 servers already, both without quitting. The servers just hang, very annoying because they will not quit and restart automatically via batch file, they simply stay offline until I notice the issue... CS:S (non-beta): Found the console in a hung state, saying something about forcible thread termination/assertion failed, happened twice today without any apparent reason (no player disconnecting or anything) Dump: http://forlix.org/_res/host/css_hang.dmp TF2: Found the console simply in a hung state for no apparent reason - it just hung in the middle of normal gameplay. I attached a debugger and saw that it was running through a pretty small piece of code that probably had to do with waiting for another thread, over and over again. I did a manual crash dump using DrWatson, but its 64bit so I cant open it on my home PC. Dump: http://forlix.org/_res/host/tf2_deadlock.dmp ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:
Re: [hlds] Dumps of Crashes/Hangs on CS:S and TF2 servers, Windows 2003
Yeah I tried this, but just had my server hang again. One difference though, I couldnt find a dump in C:/dumps where it seems to put them now. But it doesnt help with the hanging, at least for me. - Original Message - From: 1nsane 1nsane...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Sunday, August 22, 2010 04:41 Subject: Re: [hlds] Dumps of Crashes/Hangs on CS:S and TF2 servers,Windows 2003 There definitely was a bot related crash, might still be. I stopped running bots on some of my CSS servers because of it. I talked with a guy from HPE sometime around the CSS beta (limited one) in regards to bots crashing, and he said that they were aware of it. Fairly certain Valve's breakpad thingie was spamming them with minidumps referencing bot crashes. Talking of which, those of you with freezing issues. Try starting your server with -nobreakpad. This way it won't send the minidumps to valve after crashing (unfortunate for crash stats gathering though) but it might just restart without hanging. That solved my hang issues on Linux anyway. Haven't had a server hang since. On Sat, Aug 21, 2010 at 10:08 PM, Chris headad...@gmail.com wrote: Seeing exact same error messages and lockups on my win2k tf2 servers On Sat, Aug 21, 2010 at 8:54 PM, Robert Whelan mrrjwhe...@yahoo.com wrote: I saw this start back on the 8/17 CSS update and reported it though no comments were added. I mentioned:- CSS locked up after awhile, hadn't been watching it closely to see what happened or how long it was up. Win2k3 Server Console froze showing: workthreadpool.cpp (297) : Assertion Failed: CWorkThreadPool::StopWorkThreads: Some threads required forcible termination. Assert( Assertion Failed: CWorkThreadPool::StopWorkThreads: Some threads required forcible termination. ):.\workthreadpool.cpp:297 Since then I've seen this happen probably a dozen times or so... From: Andreas Grimm l...@gmx.net To: Dominik Friedrichs d...@forlix.org; Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Sat, August 21, 2010 1:25:32 PM Subject: Re: [hlds] Dumps of Crashes/Hangs on CS:S and TF2 servers, Windows 2003 Hi, I have same issues on my Win2008 64bit system. Had two hangs in TF2 and two hangs in CSS today. Andreas -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Dominik Friedrichs Sent: Saturday, August 21, 2010 7:47 PM To: Half-Life dedicated Win32 server mailing list Subject: [hlds] Dumps of Crashes/Hangs on CS:S and TF2 servers, Windows 2003 Today I've gotten three crashes of my CS:S and TF2 servers already, both without quitting. The servers just hang, very annoying because they will not quit and restart automatically via batch file, they simply stay offline until I notice the issue... CS:S (non-beta): Found the console in a hung state, saying something about forcible thread termination/assertion failed, happened twice today without any apparent reason (no player disconnecting or anything) Dump: http://forlix.org/_res/host/css_hang.dmp TF2: Found the console simply in a hung state for no apparent reason - it just hung in the middle of normal gameplay. I attached a debugger and saw that it was running through a pretty small piece of code that probably had to do with waiting for another thread, over and over again. I did a manual crash dump using DrWatson, but its 64bit so I cant open it on my home PC. Dump: http://forlix.org/_res/host/tf2_deadlock.dmp ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Dumps of Crashes/Hangs on CS:S and TF2 servers, Windows 2003
I think once minidumps are uploaded to valve they get deleted which is why you don't see them. They should keep a local copy after uploading even if we can't fully debug them. Sent from my iPhone 4 On Aug 24, 2010, at 11:27 AM, Dominik Friedrichs d...@forlix.org wrote: Yeah I tried this, but just had my server hang again. One difference though, I couldnt find a dump in C:/dumps where it seems to put them now. But it doesnt help with the hanging, at least for me. - Original Message - From: 1nsane 1nsane...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Sunday, August 22, 2010 04:41 Subject: Re: [hlds] Dumps of Crashes/Hangs on CS:S and TF2 servers,Windows 2003 There definitely was a bot related crash, might still be. I stopped running bots on some of my CSS servers because of it. I talked with a guy from HPE sometime around the CSS beta (limited one) in regards to bots crashing, and he said that they were aware of it. Fairly certain Valve's breakpad thingie was spamming them with minidumps referencing bot crashes. Talking of which, those of you with freezing issues. Try starting your server with -nobreakpad. This way it won't send the minidumps to valve after crashing (unfortunate for crash stats gathering though) but it might just restart without hanging. That solved my hang issues on Linux anyway. Haven't had a server hang since. On Sat, Aug 21, 2010 at 10:08 PM, Chris headad...@gmail.com wrote: Seeing exact same error messages and lockups on my win2k tf2 servers On Sat, Aug 21, 2010 at 8:54 PM, Robert Whelan mrrjwhe...@yahoo.com wrote: I saw this start back on the 8/17 CSS update and reported it though no comments were added. I mentioned:- CSS locked up after awhile, hadn't been watching it closely to see what happened or how long it was up. Win2k3 Server Console froze showing: workthreadpool.cpp (297) : Assertion Failed: CWorkThreadPool::StopWorkThreads: Some threads required forcible termination. Assert( Assertion Failed: CWorkThreadPool::StopWorkThreads: Some threads required forcible termination. ):.\workthreadpool.cpp:297 Since then I've seen this happen probably a dozen times or so... From: Andreas Grimm l...@gmx.net To: Dominik Friedrichs d...@forlix.org; Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Sat, August 21, 2010 1:25:32 PM Subject: Re: [hlds] Dumps of Crashes/Hangs on CS:S and TF2 servers, Windows 2003 Hi, I have same issues on my Win2008 64bit system. Had two hangs in TF2 and two hangs in CSS today. Andreas -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Dominik Friedrichs Sent: Saturday, August 21, 2010 7:47 PM To: Half-Life dedicated Win32 server mailing list Subject: [hlds] Dumps of Crashes/Hangs on CS:S and TF2 servers, Windows 2003 Today I've gotten three crashes of my CS:S and TF2 servers already, both without quitting. The servers just hang, very annoying because they will not quit and restart automatically via batch file, they simply stay offline until I notice the issue... CS:S (non-beta): Found the console in a hung state, saying something about forcible thread termination/assertion failed, happened twice today without any apparent reason (no player disconnecting or anything) Dump: http://forlix.org/_res/host/css_hang.dmp TF2: Found the console simply in a hung state for no apparent reason - it just hung in the middle of normal gameplay. I attached a debugger and saw that it was running through a pretty small piece of code that probably had to do with waiting for another thread, over and over again. I did a manual crash dump using DrWatson, but its 64bit so I cant open it on my home PC. Dump: http://forlix.org/_res/host/tf2_deadlock.dmp ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:
Re: [hlds] Dumps of Crashes/Hangs on CS:S and TF2 servers, Windows 2003
At the moment, on Linux atleast, the -nobreakpad option is broken. Cheers, Kyle. On Tue, Aug 24, 2010 at 11:38 AM, DontWannaName! ad...@topnotchclan.comwrote: I think once minidumps are uploaded to valve they get deleted which is why you don't see them. They should keep a local copy after uploading even if we can't fully debug them. Sent from my iPhone 4 On Aug 24, 2010, at 11:27 AM, Dominik Friedrichs d...@forlix.org wrote: Yeah I tried this, but just had my server hang again. One difference though, I couldnt find a dump in C:/dumps where it seems to put them now. But it doesnt help with the hanging, at least for me. - Original Message - From: 1nsane 1nsane...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Sunday, August 22, 2010 04:41 Subject: Re: [hlds] Dumps of Crashes/Hangs on CS:S and TF2 servers,Windows 2003 There definitely was a bot related crash, might still be. I stopped running bots on some of my CSS servers because of it. I talked with a guy from HPE sometime around the CSS beta (limited one) in regards to bots crashing, and he said that they were aware of it. Fairly certain Valve's breakpad thingie was spamming them with minidumps referencing bot crashes. Talking of which, those of you with freezing issues. Try starting your server with -nobreakpad. This way it won't send the minidumps to valve after crashing (unfortunate for crash stats gathering though) but it might just restart without hanging. That solved my hang issues on Linux anyway. Haven't had a server hang since. On Sat, Aug 21, 2010 at 10:08 PM, Chris headad...@gmail.com wrote: Seeing exact same error messages and lockups on my win2k tf2 servers On Sat, Aug 21, 2010 at 8:54 PM, Robert Whelan mrrjwhe...@yahoo.com wrote: I saw this start back on the 8/17 CSS update and reported it though no comments were added. I mentioned:- CSS locked up after awhile, hadn't been watching it closely to see what happened or how long it was up. Win2k3 Server Console froze showing: workthreadpool.cpp (297) : Assertion Failed: CWorkThreadPool::StopWorkThreads: Some threads required forcible termination. Assert( Assertion Failed: CWorkThreadPool::StopWorkThreads: Some threads required forcible termination. ):.\workthreadpool.cpp:297 Since then I've seen this happen probably a dozen times or so... From: Andreas Grimm l...@gmx.net To: Dominik Friedrichs d...@forlix.org; Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Sat, August 21, 2010 1:25:32 PM Subject: Re: [hlds] Dumps of Crashes/Hangs on CS:S and TF2 servers, Windows 2003 Hi, I have same issues on my Win2008 64bit system. Had two hangs in TF2 and two hangs in CSS today. Andreas -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Dominik Friedrichs Sent: Saturday, August 21, 2010 7:47 PM To: Half-Life dedicated Win32 server mailing list Subject: [hlds] Dumps of Crashes/Hangs on CS:S and TF2 servers, Windows 2003 Today I've gotten three crashes of my CS:S and TF2 servers already, both without quitting. The servers just hang, very annoying because they will not quit and restart automatically via batch file, they simply stay offline until I notice the issue... CS:S (non-beta): Found the console in a hung state, saying something about forcible thread termination/assertion failed, happened twice today without any apparent reason (no player disconnecting or anything) Dump: http://forlix.org/_res/host/css_hang.dmp TF2: Found the console simply in a hung state for no apparent reason - it just hung in the middle of normal gameplay. I attached a debugger and saw that it was running through a pretty small piece of code that probably had to do with waiting for another thread, over and over again. I did a manual crash dump using DrWatson, but its 64bit so I cant open it on my home PC. Dump: http://forlix.org/_res/host/tf2_deadlock.dmp ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Dumps of Crashes/Hangs on CS:S and TF2 servers, Windows 2003
Today I've gotten three crashes of my CS:S and TF2 servers already, both without quitting. The servers just hang, very annoying because they will not quit and restart automatically via batch file, they simply stay offline until I notice the issue... CS:S (non-beta): Found the console in a hung state, saying something about forcible thread termination/assertion failed, happened twice today without any apparent reason (no player disconnecting or anything) Dump: http://forlix.org/_res/host/css_hang.dmp TF2: Found the console simply in a hung state for no apparent reason - it just hung in the middle of normal gameplay. I attached a debugger and saw that it was running through a pretty small piece of code that probably had to do with waiting for another thread, over and over again. I did a manual crash dump using DrWatson, but its 64bit so I cant open it on my home PC. Dump: http://forlix.org/_res/host/tf2_deadlock.dmp ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Dumps of Crashes/Hangs on CS:S and TF2 servers, Windows 2003
Hi, I have same issues on my Win2008 64bit system. Had two hangs in TF2 and two hangs in CSS today. Andreas -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Dominik Friedrichs Sent: Saturday, August 21, 2010 7:47 PM To: Half-Life dedicated Win32 server mailing list Subject: [hlds] Dumps of Crashes/Hangs on CS:S and TF2 servers, Windows 2003 Today I've gotten three crashes of my CS:S and TF2 servers already, both without quitting. The servers just hang, very annoying because they will not quit and restart automatically via batch file, they simply stay offline until I notice the issue... CS:S (non-beta): Found the console in a hung state, saying something about forcible thread termination/assertion failed, happened twice today without any apparent reason (no player disconnecting or anything) Dump: http://forlix.org/_res/host/css_hang.dmp TF2: Found the console simply in a hung state for no apparent reason - it just hung in the middle of normal gameplay. I attached a debugger and saw that it was running through a pretty small piece of code that probably had to do with waiting for another thread, over and over again. I did a manual crash dump using DrWatson, but its 64bit so I cant open it on my home PC. Dump: http://forlix.org/_res/host/tf2_deadlock.dmp ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Dumps of Crashes/Hangs on CS:S and TF2 servers, Windows 2003
I saw this start back on the 8/17 CSS update and reported it though no comments were added. I mentioned:- CSS locked up after awhile, hadn't been watching it closely to see what happened or how long it was up. Win2k3 Server Console froze showing: workthreadpool.cpp (297) : Assertion Failed: CWorkThreadPool::StopWorkThreads: Some threads required forcible termination. Assert( Assertion Failed: CWorkThreadPool::StopWorkThreads: Some threads required forcible termination. ):.\workthreadpool.cpp:297 Since then I've seen this happen probably a dozen times or so... From: Andreas Grimm l...@gmx.net To: Dominik Friedrichs d...@forlix.org; Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Sat, August 21, 2010 1:25:32 PM Subject: Re: [hlds] Dumps of Crashes/Hangs on CS:S and TF2 servers, Windows 2003 Hi, I have same issues on my Win2008 64bit system. Had two hangs in TF2 and two hangs in CSS today. Andreas -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Dominik Friedrichs Sent: Saturday, August 21, 2010 7:47 PM To: Half-Life dedicated Win32 server mailing list Subject: [hlds] Dumps of Crashes/Hangs on CS:S and TF2 servers, Windows 2003 Today I've gotten three crashes of my CS:S and TF2 servers already, both without quitting. The servers just hang, very annoying because they will not quit and restart automatically via batch file, they simply stay offline until I notice the issue... CS:S (non-beta): Found the console in a hung state, saying something about forcible thread termination/assertion failed, happened twice today without any apparent reason (no player disconnecting or anything) Dump: http://forlix.org/_res/host/css_hang.dmp TF2: Found the console simply in a hung state for no apparent reason - it just hung in the middle of normal gameplay. I attached a debugger and saw that it was running through a pretty small piece of code that probably had to do with waiting for another thread, over and over again. I did a manual crash dump using DrWatson, but its 64bit so I cant open it on my home PC. Dump: http://forlix.org/_res/host/tf2_deadlock.dmp ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Dumps of Crashes/Hangs on CS:S and TF2 servers, Windows 2003
If I may add... there seems to be a pattern after seeing this now probably 12 times or more now. Just before the console locks up the bot_quota is adjusted. L 08/21/2010 - 17:36:06: server_cvar: bot_quota 14 L 08/21/2010 - 17:36:06: Quati787STEAM_0:1:5024388 entered the game L 08/21/2010 - 17:36:06: Frank824BOTTERRORIST disconnected (reason Kicked by Console) Dropped Frank from server (Kicked by Console) workthreadpool.cpp (297) : Assertion Failed: CWorkThreadPool::StopWorkThreads: Some threads required forcible termination. Assert( Assertion Failed: CWorkThreadPool::StopWorkThreads: Some threads required forcible termination. ):.\workthreadpool.cpp:297 From: Robert Whelan mrrjwhe...@yahoo.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Sat, August 21, 2010 2:54:17 PM Subject: Re: [hlds] Dumps of Crashes/Hangs on CS:S and TF2 servers, Windows 2003 I saw this start back on the 8/17 CSS update and reported it though no comments were added. I mentioned:- CSS locked up after awhile, hadn't been watching it closely to see what happened or how long it was up. Win2k3 Server Console froze showing: workthreadpool.cpp (297) : Assertion Failed: CWorkThreadPool::StopWorkThreads: Some threads required forcible termination. Assert( Assertion Failed: CWorkThreadPool::StopWorkThreads: Some threads required forcible termination. ):.\workthreadpool.cpp:297 Since then I've seen this happen probably a dozen times or so... From: Andreas Grimm l...@gmx.net To: Dominik Friedrichs d...@forlix.org; Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Sat, August 21, 2010 1:25:32 PM Subject: Re: [hlds] Dumps of Crashes/Hangs on CS:S and TF2 servers, Windows 2003 Hi, I have same issues on my Win2008 64bit system. Had two hangs in TF2 and two hangs in CSS today. Andreas -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Dominik Friedrichs Sent: Saturday, August 21, 2010 7:47 PM To: Half-Life dedicated Win32 server mailing list Subject: [hlds] Dumps of Crashes/Hangs on CS:S and TF2 servers, Windows 2003 Today I've gotten three crashes of my CS:S and TF2 servers already, both without quitting. The servers just hang, very annoying because they will not quit and restart automatically via batch file, they simply stay offline until I notice the issue... CS:S (non-beta): Found the console in a hung state, saying something about forcible thread termination/assertion failed, happened twice today without any apparent reason (no player disconnecting or anything) Dump: http://forlix.org/_res/host/css_hang.dmp TF2: Found the console simply in a hung state for no apparent reason - it just hung in the middle of normal gameplay. I attached a debugger and saw that it was running through a pretty small piece of code that probably had to do with waiting for another thread, over and over again. I did a manual crash dump using DrWatson, but its 64bit so I cant open it on my home PC. Dump: http://forlix.org/_res/host/tf2_deadlock.dmp ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Dumps of Crashes/Hangs on CS:S and TF2 servers, Windows 2003
Hm, I'm not running any bots on my CS:S server. But maybe bots cause the issue to appear more frequently... - Original Message - From: Robert Whelan mrrjwhe...@yahoo.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Sunday, August 22, 2010 01:54 Subject: Re: [hlds] Dumps of Crashes/Hangs on CS:S and TF2 servers,Windows 2003 If I may add... there seems to be a pattern after seeing this now probably 12 times or more now. Just before the console locks up the bot_quota is adjusted. L 08/21/2010 - 17:36:06: server_cvar: bot_quota 14 L 08/21/2010 - 17:36:06: Quati787STEAM_0:1:5024388 entered the game L 08/21/2010 - 17:36:06: Frank824BOTTERRORIST disconnected (reason Kicked by Console) Dropped Frank from server (Kicked by Console) workthreadpool.cpp (297) : Assertion Failed: CWorkThreadPool::StopWorkThreads: Some threads required forcible termination. Assert( Assertion Failed: CWorkThreadPool::StopWorkThreads: Some threads required forcible termination. ):.\workthreadpool.cpp:297 From: Robert Whelan mrrjwhe...@yahoo.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Sat, August 21, 2010 2:54:17 PM Subject: Re: [hlds] Dumps of Crashes/Hangs on CS:S and TF2 servers, Windows 2003 I saw this start back on the 8/17 CSS update and reported it though no comments were added. I mentioned:- CSS locked up after awhile, hadn't been watching it closely to see what happened or how long it was up. Win2k3 Server Console froze showing: workthreadpool.cpp (297) : Assertion Failed: CWorkThreadPool::StopWorkThreads: Some threads required forcible termination. Assert( Assertion Failed: CWorkThreadPool::StopWorkThreads: Some threads required forcible termination. ):.\workthreadpool.cpp:297 Since then I've seen this happen probably a dozen times or so... From: Andreas Grimm l...@gmx.net To: Dominik Friedrichs d...@forlix.org; Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Sat, August 21, 2010 1:25:32 PM Subject: Re: [hlds] Dumps of Crashes/Hangs on CS:S and TF2 servers, Windows 2003 Hi, I have same issues on my Win2008 64bit system. Had two hangs in TF2 and two hangs in CSS today. Andreas -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Dominik Friedrichs Sent: Saturday, August 21, 2010 7:47 PM To: Half-Life dedicated Win32 server mailing list Subject: [hlds] Dumps of Crashes/Hangs on CS:S and TF2 servers, Windows 2003 Today I've gotten three crashes of my CS:S and TF2 servers already, both without quitting. The servers just hang, very annoying because they will not quit and restart automatically via batch file, they simply stay offline until I notice the issue... CS:S (non-beta): Found the console in a hung state, saying something about forcible thread termination/assertion failed, happened twice today without any apparent reason (no player disconnecting or anything) Dump: http://forlix.org/_res/host/css_hang.dmp TF2: Found the console simply in a hung state for no apparent reason - it just hung in the middle of normal gameplay. I attached a debugger and saw that it was running through a pretty small piece of code that probably had to do with waiting for another thread, over and over again. I did a manual crash dump using DrWatson, but its 64bit so I cant open it on my home PC. Dump: http://forlix.org/_res/host/tf2_deadlock.dmp ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Dumps of Crashes/Hangs on CS:S and TF2 servers, Windows 2003
Seeing exact same error messages and lockups on my win2k tf2 servers On Sat, Aug 21, 2010 at 8:54 PM, Robert Whelan mrrjwhe...@yahoo.com wrote: I saw this start back on the 8/17 CSS update and reported it though no comments were added. I mentioned:- CSS locked up after awhile, hadn't been watching it closely to see what happened or how long it was up. Win2k3 Server Console froze showing: workthreadpool.cpp (297) : Assertion Failed: CWorkThreadPool::StopWorkThreads: Some threads required forcible termination. Assert( Assertion Failed: CWorkThreadPool::StopWorkThreads: Some threads required forcible termination. ):.\workthreadpool.cpp:297 Since then I've seen this happen probably a dozen times or so... From: Andreas Grimm l...@gmx.net To: Dominik Friedrichs d...@forlix.org; Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Sat, August 21, 2010 1:25:32 PM Subject: Re: [hlds] Dumps of Crashes/Hangs on CS:S and TF2 servers, Windows 2003 Hi, I have same issues on my Win2008 64bit system. Had two hangs in TF2 and two hangs in CSS today. Andreas -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Dominik Friedrichs Sent: Saturday, August 21, 2010 7:47 PM To: Half-Life dedicated Win32 server mailing list Subject: [hlds] Dumps of Crashes/Hangs on CS:S and TF2 servers, Windows 2003 Today I've gotten three crashes of my CS:S and TF2 servers already, both without quitting. The servers just hang, very annoying because they will not quit and restart automatically via batch file, they simply stay offline until I notice the issue... CS:S (non-beta): Found the console in a hung state, saying something about forcible thread termination/assertion failed, happened twice today without any apparent reason (no player disconnecting or anything) Dump: http://forlix.org/_res/host/css_hang.dmp TF2: Found the console simply in a hung state for no apparent reason - it just hung in the middle of normal gameplay. I attached a debugger and saw that it was running through a pretty small piece of code that probably had to do with waiting for another thread, over and over again. I did a manual crash dump using DrWatson, but its 64bit so I cant open it on my home PC. Dump: http://forlix.org/_res/host/tf2_deadlock.dmp ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Dumps of Crashes/Hangs on CS:S and TF2 servers, Windows 2003
There definitely was a bot related crash, might still be. I stopped running bots on some of my CSS servers because of it. I talked with a guy from HPE sometime around the CSS beta (limited one) in regards to bots crashing, and he said that they were aware of it. Fairly certain Valve's breakpad thingie was spamming them with minidumps referencing bot crashes. Talking of which, those of you with freezing issues. Try starting your server with -nobreakpad. This way it won't send the minidumps to valve after crashing (unfortunate for crash stats gathering though) but it might just restart without hanging. That solved my hang issues on Linux anyway. Haven't had a server hang since. On Sat, Aug 21, 2010 at 10:08 PM, Chris headad...@gmail.com wrote: Seeing exact same error messages and lockups on my win2k tf2 servers On Sat, Aug 21, 2010 at 8:54 PM, Robert Whelan mrrjwhe...@yahoo.com wrote: I saw this start back on the 8/17 CSS update and reported it though no comments were added. I mentioned:- CSS locked up after awhile, hadn't been watching it closely to see what happened or how long it was up. Win2k3 Server Console froze showing: workthreadpool.cpp (297) : Assertion Failed: CWorkThreadPool::StopWorkThreads: Some threads required forcible termination. Assert( Assertion Failed: CWorkThreadPool::StopWorkThreads: Some threads required forcible termination. ):.\workthreadpool.cpp:297 Since then I've seen this happen probably a dozen times or so... From: Andreas Grimm l...@gmx.net To: Dominik Friedrichs d...@forlix.org; Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Sat, August 21, 2010 1:25:32 PM Subject: Re: [hlds] Dumps of Crashes/Hangs on CS:S and TF2 servers, Windows 2003 Hi, I have same issues on my Win2008 64bit system. Had two hangs in TF2 and two hangs in CSS today. Andreas -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Dominik Friedrichs Sent: Saturday, August 21, 2010 7:47 PM To: Half-Life dedicated Win32 server mailing list Subject: [hlds] Dumps of Crashes/Hangs on CS:S and TF2 servers, Windows 2003 Today I've gotten three crashes of my CS:S and TF2 servers already, both without quitting. The servers just hang, very annoying because they will not quit and restart automatically via batch file, they simply stay offline until I notice the issue... CS:S (non-beta): Found the console in a hung state, saying something about forcible thread termination/assertion failed, happened twice today without any apparent reason (no player disconnecting or anything) Dump: http://forlix.org/_res/host/css_hang.dmp TF2: Found the console simply in a hung state for no apparent reason - it just hung in the middle of normal gameplay. I attached a debugger and saw that it was running through a pretty small piece of code that probably had to do with waiting for another thread, over and over again. I did a manual crash dump using DrWatson, but its 64bit so I cant open it on my home PC. Dump: http://forlix.org/_res/host/tf2_deadlock.dmp ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Dumps of Crashes/Hangs on CS:S and TF2 servers, Windows 2003
Thx for the 411, next lockup I'll give it a try ;) From: 1nsane 1nsane...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Sat, August 21, 2010 9:41:15 PM Subject: Re: [hlds] Dumps of Crashes/Hangs on CS:S and TF2 servers, Windows 2003 There definitely was a bot related crash, might still be. I stopped running bots on some of my CSS servers because of it. I talked with a guy from HPE sometime around the CSS beta (limited one) in regards to bots crashing, and he said that they were aware of it. Fairly certain Valve's breakpad thingie was spamming them with minidumps referencing bot crashes. Talking of which, those of you with freezing issues. Try starting your server with -nobreakpad. This way it won't send the minidumps to valve after crashing (unfortunate for crash stats gathering though) but it might just restart without hanging. That solved my hang issues on Linux anyway. Haven't had a server hang since. On Sat, Aug 21, 2010 at 10:08 PM, Chris headad...@gmail.com wrote: Seeing exact same error messages and lockups on my win2k tf2 servers On Sat, Aug 21, 2010 at 8:54 PM, Robert Whelan mrrjwhe...@yahoo.com wrote: I saw this start back on the 8/17 CSS update and reported it though no comments were added. I mentioned:- CSS locked up after awhile, hadn't been watching it closely to see what happened or how long it was up. Win2k3 Server Console froze showing: workthreadpool.cpp (297) : Assertion Failed: CWorkThreadPool::StopWorkThreads: Some threads required forcible termination. Assert( Assertion Failed: CWorkThreadPool::StopWorkThreads: Some threads required forcible termination. ):.\workthreadpool.cpp:297 Since then I've seen this happen probably a dozen times or so... From: Andreas Grimm l...@gmx.net To: Dominik Friedrichs d...@forlix.org; Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Sat, August 21, 2010 1:25:32 PM Subject: Re: [hlds] Dumps of Crashes/Hangs on CS:S and TF2 servers, Windows 2003 Hi, I have same issues on my Win2008 64bit system. Had two hangs in TF2 and two hangs in CSS today. Andreas -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Dominik Friedrichs Sent: Saturday, August 21, 2010 7:47 PM To: Half-Life dedicated Win32 server mailing list Subject: [hlds] Dumps of Crashes/Hangs on CS:S and TF2 servers, Windows 2003 Today I've gotten three crashes of my CS:S and TF2 servers already, both without quitting. The servers just hang, very annoying because they will not quit and restart automatically via batch file, they simply stay offline until I notice the issue... CS:S (non-beta): Found the console in a hung state, saying something about forcible thread termination/assertion failed, happened twice today without any apparent reason (no player disconnecting or anything) Dump: http://forlix.org/_res/host/css_hang.dmp TF2: Found the console simply in a hung state for no apparent reason - it just hung in the middle of normal gameplay. I attached a debugger and saw that it was running through a pretty small piece of code that probably had to do with waiting for another thread, over and over again. I did a manual crash dump using DrWatson, but its 64bit so I cant open it on my home PC. Dump: http://forlix.org/_res/host/tf2_deadlock.dmp ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds