Re: [hlds] Frequent TF2 client crashes... any known triggers?

2014-06-26 Thread Jesse Molina


I saw this on the Love and War patch day.  About half the people on my 
server, including myself, had their clients crash at the same time.


I have no idea what it was.  There was no helpful clues on the console.  
This was an unmodded server; no MM/SM.


I have not seen it happen since.



On 6/25/14, 18:13, Peter Jerde wrote:

We've been having upwards of half of our players all crash at the same time, 
seemingly at random.

He have some funky plugins that might be contributing to it, so I'm curious if 
others are seeing the same thing on vanilla servers as well.

  - Peter
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Re: [hlds] Frequent TF2 client crashes... any known triggers?

2014-06-26 Thread Emil Larsson
While I hadn't firsthand experienced the crash, I noticed that a chunk of
players would occasionally drop off the server. So there is some form of
client crash. The new taunts are too fun to disable though (and the crash
isn't common enough to be annoying), but I hope it's going to be fixed.
Usually in the past this type of crashes happens cause of players doing
something weird that clients get confused on, such as the dead ringer
exploit ages ago where a dead ringer spy disguised as a heavy with his
fists out would crash the clients on his feigned death. Wonder if anyone
have figured out a similar reason why the new taunts would cause client
crashes?


On Thu, Jun 26, 2014 at 11:37 AM, Jesse Molina je...@opendreams.net wrote:


 I saw this on the Love and War patch day.  About half the people on my
 server, including myself, had their clients crash at the same time.

 I have no idea what it was.  There was no helpful clues on the console.
  This was an unmodded server; no MM/SM.

 I have not seen it happen since.




 On 6/25/14, 18:13, Peter Jerde wrote:

 We've been having upwards of half of our players all crash at the same
 time, seemingly at random.

 He have some funky plugins that might be contributing to it, so I'm
 curious if others are seeing the same thing on vanilla servers as well.

   - Peter
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Re: [hlds] Frequent TF2 client crashes... any known triggers?

2014-06-26 Thread Lucas Wagner
STAR_ has a video where he is demoing the Tide Turner where this apparently
happened.  He crashed (presumably on his server) on a full server and
immediately reconnected to find the server had about 10 people.

You might look at it to find clues.




On Thu, Jun 26, 2014 at 4:46 AM, Emil Larsson ail...@gmail.com wrote:

 While I hadn't firsthand experienced the crash, I noticed that a chunk of
 players would occasionally drop off the server. So there is some form of
 client crash. The new taunts are too fun to disable though (and the crash
 isn't common enough to be annoying), but I hope it's going to be fixed.
 Usually in the past this type of crashes happens cause of players doing
 something weird that clients get confused on, such as the dead ringer
 exploit ages ago where a dead ringer spy disguised as a heavy with his
 fists out would crash the clients on his feigned death. Wonder if anyone
 have figured out a similar reason why the new taunts would cause client
 crashes?


 On Thu, Jun 26, 2014 at 11:37 AM, Jesse Molina je...@opendreams.net
 wrote:


 I saw this on the Love and War patch day.  About half the people on my
 server, including myself, had their clients crash at the same time.

 I have no idea what it was.  There was no helpful clues on the console.
  This was an unmodded server; no MM/SM.

 I have not seen it happen since.




 On 6/25/14, 18:13, Peter Jerde wrote:

 We've been having upwards of half of our players all crash at the same
 time, seemingly at random.

 He have some funky plugins that might be contributing to it, so I'm
 curious if others are seeing the same thing on vanilla servers as well.

   - Peter
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Re: [hlds] Frequent TF2 client crashes... any known triggers?

2014-06-26 Thread ics
I doubt it's the tide turner, otherwise we would see a lot more crashes 
since players use it a lot but the crash is related to some weapon or 
taunt even.


Previous crashes where clients go down but server stays up usually are 
caused by someone doing something and others either see that or are near 
vicinity of the happening. Weird thing is that not all players crash, 
just the majority.


-ics

Lucas Wagner kirjoitti:
STAR_ has a video where he is demoing the Tide Turner where this 
apparently happened.  He crashed (presumably on his server) on a full 
server and immediately reconnected to find the server had about 10 
people.


You might look at it to find clues.




On Thu, Jun 26, 2014 at 4:46 AM, Emil Larsson ail...@gmail.com 
mailto:ail...@gmail.com wrote:


While I hadn't firsthand experienced the crash, I noticed that a
chunk of players would occasionally drop off the server. So there
is some form of client crash. The new taunts are too fun to
disable though (and the crash isn't common enough to be annoying),
but I hope it's going to be fixed. Usually in the past this type
of crashes happens cause of players doing something weird that
clients get confused on, such as the dead ringer exploit ages ago
where a dead ringer spy disguised as a heavy with his fists out
would crash the clients on his feigned death. Wonder if anyone
have figured out a similar reason why the new taunts would cause
client crashes?


On Thu, Jun 26, 2014 at 11:37 AM, Jesse Molina
je...@opendreams.net mailto:je...@opendreams.net wrote:


I saw this on the Love and War patch day.  About half the
people on my server, including myself, had their clients crash
at the same time.

I have no idea what it was.  There was no helpful clues on the
console.  This was an unmodded server; no MM/SM.

I have not seen it happen since.




On 6/25/14, 18:13, Peter Jerde wrote:

We've been having upwards of half of our players all crash
at the same time, seemingly at random.

He have some funky plugins that might be contributing to
it, so I'm curious if others are seeing the same thing on
vanilla servers as well.

  - Peter
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Re: [hlds] Frequent TF2 client crashes... any known triggers?

2014-06-26 Thread Alex Kowald
We've been getting these client crashes after the update as well. I think
they are related to the B.A.S.E. Jumper. I've looked at crash dumps
and C_TFBuffItem::SendWeaponAnim(int) is in the call stack when the server
crashed.

This points to the base jumper as the culprit. I looked at a friend's crash
dump and it was identical. If Valve would like to take a look, I'd gladly
send the crash dumps over. Like you guys I run a bunch of mods but from
what I hear, this affects vanilla servers as well. Here's to hoping for a
fix?


On Thu, Jun 26, 2014 at 10:59 AM, ics i...@ics-base.net wrote:

 I doubt it's the tide turner, otherwise we would see a lot more crashes
 since players use it a lot but the crash is related to some weapon or taunt
 even.

 Previous crashes where clients go down but server stays up usually are
 caused by someone doing something and others either see that or are near
 vicinity of the happening. Weird thing is that not all players crash, just
 the majority.

 -ics

 Lucas Wagner kirjoitti:

 STAR_ has a video where he is demoing the Tide Turner where this
 apparently happened.  He crashed (presumably on his server) on a full
 server and immediately reconnected to find the server had about 10 people.

 You might look at it to find clues.




 On Thu, Jun 26, 2014 at 4:46 AM, Emil Larsson ail...@gmail.com mailto:
 ail...@gmail.com wrote:

 While I hadn't firsthand experienced the crash, I noticed that a
 chunk of players would occasionally drop off the server. So there
 is some form of client crash. The new taunts are too fun to
 disable though (and the crash isn't common enough to be annoying),
 but I hope it's going to be fixed. Usually in the past this type
 of crashes happens cause of players doing something weird that
 clients get confused on, such as the dead ringer exploit ages ago
 where a dead ringer spy disguised as a heavy with his fists out
 would crash the clients on his feigned death. Wonder if anyone
 have figured out a similar reason why the new taunts would cause
 client crashes?


 On Thu, Jun 26, 2014 at 11:37 AM, Jesse Molina
 je...@opendreams.net mailto:je...@opendreams.net wrote:


 I saw this on the Love and War patch day.  About half the
 people on my server, including myself, had their clients crash
 at the same time.

 I have no idea what it was.  There was no helpful clues on the
 console.  This was an unmodded server; no MM/SM.

 I have not seen it happen since.




 On 6/25/14, 18:13, Peter Jerde wrote:

 We've been having upwards of half of our players all crash
 at the same time, seemingly at random.

 He have some funky plugins that might be contributing to
 it, so I'm curious if others are seeing the same thing on
 vanilla servers as well.

   - Peter
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Re: [hlds] Frequent TF2 client crashes... any known triggers?

2014-06-26 Thread ics
They already fixed one crash related to base jumper after the first 
update where it came in. Are you suggesting that there is another aka 
are you still today or yesterday having crashes?


-ics

Alex Kowald kirjoitti:
We've been getting these client crashes after the update as well. I 
think they are related to the B.A.S.E. Jumper. I've looked at crash 
dumps and C_TFBuffItem::SendWeaponAnim(int) is in the call stack when 
the server crashed.


This points to the base jumper as the culprit. I looked at a friend's 
crash dump and it was identical. If Valve would like to take a look, 
I'd gladly send the crash dumps over. Like you guys I run a bunch of 
mods but from what I hear, this affects vanilla servers as well. 
Here's to hoping for a fix?



On Thu, Jun 26, 2014 at 10:59 AM, ics i...@ics-base.net 
mailto:i...@ics-base.net wrote:


I doubt it's the tide turner, otherwise we would see a lot more
crashes since players use it a lot but the crash is related to
some weapon or taunt even.

Previous crashes where clients go down but server stays up usually
are caused by someone doing something and others either see that
or are near vicinity of the happening. Weird thing is that not all
players crash, just the majority.

-ics

Lucas Wagner kirjoitti:

STAR_ has a video where he is demoing the Tide Turner where
this apparently happened.  He crashed (presumably on his
server) on a full server and immediately reconnected to find
the server had about 10 people.

You might look at it to find clues.




On Thu, Jun 26, 2014 at 4:46 AM, Emil Larsson
ail...@gmail.com mailto:ail...@gmail.com
mailto:ail...@gmail.com mailto:ail...@gmail.com wrote:

While I hadn't firsthand experienced the crash, I noticed
that a
chunk of players would occasionally drop off the server.
So there
is some form of client crash. The new taunts are too fun to
disable though (and the crash isn't common enough to be
annoying),
but I hope it's going to be fixed. Usually in the past
this type
of crashes happens cause of players doing something weird that
clients get confused on, such as the dead ringer exploit
ages ago
where a dead ringer spy disguised as a heavy with his
fists out
would crash the clients on his feigned death. Wonder if anyone
have figured out a similar reason why the new taunts would
cause
client crashes?


On Thu, Jun 26, 2014 at 11:37 AM, Jesse Molina
je...@opendreams.net mailto:je...@opendreams.net
mailto:je...@opendreams.net mailto:je...@opendreams.net
wrote:


I saw this on the Love and War patch day.  About half the
people on my server, including myself, had their
clients crash
at the same time.

I have no idea what it was.  There was no helpful
clues on the
console.  This was an unmodded server; no MM/SM.

I have not seen it happen since.




On 6/25/14, 18:13, Peter Jerde wrote:

We've been having upwards of half of our players
all crash
at the same time, seemingly at random.

He have some funky plugins that might be
contributing to
it, so I'm curious if others are seeing the same
thing on
vanilla servers as well.

  - Peter
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Re: [hlds] Frequent TF2 client crashes... any known triggers?

2014-06-26 Thread Alex Kowald
June 20 they supposedly fixed the crash and these crash dumps were from
yesterday.


On Thu, Jun 26, 2014 at 11:53 AM, ics i...@ics-base.net wrote:

 They already fixed one crash related to base jumper after the first update
 where it came in. Are you suggesting that there is another aka are you
 still today or yesterday having crashes?

 -ics

 Alex Kowald kirjoitti:

 We've been getting these client crashes after the update as well. I think
 they are related to the B.A.S.E. Jumper. I've looked at crash dumps and
 C_TFBuffItem::SendWeaponAnim(int) is in the call stack when the server
 crashed.

 This points to the base jumper as the culprit. I looked at a friend's
 crash dump and it was identical. If Valve would like to take a look, I'd
 gladly send the crash dumps over. Like you guys I run a bunch of mods but
 from what I hear, this affects vanilla servers as well. Here's to hoping
 for a fix?


 On Thu, Jun 26, 2014 at 10:59 AM, ics i...@ics-base.net mailto:
 i...@ics-base.net wrote:

 I doubt it's the tide turner, otherwise we would see a lot more
 crashes since players use it a lot but the crash is related to
 some weapon or taunt even.

 Previous crashes where clients go down but server stays up usually
 are caused by someone doing something and others either see that
 or are near vicinity of the happening. Weird thing is that not all
 players crash, just the majority.

 -ics

 Lucas Wagner kirjoitti:

 STAR_ has a video where he is demoing the Tide Turner where
 this apparently happened.  He crashed (presumably on his
 server) on a full server and immediately reconnected to find
 the server had about 10 people.

 You might look at it to find clues.




 On Thu, Jun 26, 2014 at 4:46 AM, Emil Larsson
 ail...@gmail.com mailto:ail...@gmail.com
 mailto:ail...@gmail.com mailto:ail...@gmail.com wrote:

 While I hadn't firsthand experienced the crash, I noticed
 that a
 chunk of players would occasionally drop off the server.
 So there
 is some form of client crash. The new taunts are too fun to
 disable though (and the crash isn't common enough to be
 annoying),
 but I hope it's going to be fixed. Usually in the past
 this type
 of crashes happens cause of players doing something weird that
 clients get confused on, such as the dead ringer exploit
 ages ago
 where a dead ringer spy disguised as a heavy with his
 fists out
 would crash the clients on his feigned death. Wonder if anyone
 have figured out a similar reason why the new taunts would
 cause
 client crashes?


 On Thu, Jun 26, 2014 at 11:37 AM, Jesse Molina
 je...@opendreams.net mailto:je...@opendreams.net
 mailto:je...@opendreams.net mailto:je...@opendreams.net

 wrote:


 I saw this on the Love and War patch day.  About half the
 people on my server, including myself, had their
 clients crash
 at the same time.

 I have no idea what it was.  There was no helpful
 clues on the
 console.  This was an unmodded server; no MM/SM.

 I have not seen it happen since.




 On 6/25/14, 18:13, Peter Jerde wrote:

 We've been having upwards of half of our players
 all crash
 at the same time, seemingly at random.

 He have some funky plugins that might be
 contributing to
 it, so I'm curious if others are seeing the same
 thing on
 vanilla servers as well.

   - Peter
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Re: [hlds] Frequent TF2 client crashes... any known triggers?

2014-06-26 Thread John Irwin
Tough call to use that as an example here. As a celeb STAR_ is the reason
people would be playing on the server. Soon as he leaves so would they.
On 26 Jun 2014 14:52, Lucas Wagner lgwag...@gmail.com wrote:

 STAR_ has a video where he is demoing the Tide Turner where this
 apparently happened.  He crashed (presumably on his server) on a full
 server and immediately reconnected to find the server had about 10 people.

 You might look at it to find clues.




 On Thu, Jun 26, 2014 at 4:46 AM, Emil Larsson ail...@gmail.com wrote:

 While I hadn't firsthand experienced the crash, I noticed that a chunk of
 players would occasionally drop off the server. So there is some form of
 client crash. The new taunts are too fun to disable though (and the crash
 isn't common enough to be annoying), but I hope it's going to be fixed.
 Usually in the past this type of crashes happens cause of players doing
 something weird that clients get confused on, such as the dead ringer
 exploit ages ago where a dead ringer spy disguised as a heavy with his
 fists out would crash the clients on his feigned death. Wonder if anyone
 have figured out a similar reason why the new taunts would cause client
 crashes?


 On Thu, Jun 26, 2014 at 11:37 AM, Jesse Molina je...@opendreams.net
 wrote:


 I saw this on the Love and War patch day.  About half the people on my
 server, including myself, had their clients crash at the same time.

 I have no idea what it was.  There was no helpful clues on the console.
  This was an unmodded server; no MM/SM.

 I have not seen it happen since.




 On 6/25/14, 18:13, Peter Jerde wrote:

 We've been having upwards of half of our players all crash at the same
 time, seemingly at random.

 He have some funky plugins that might be contributing to it, so I'm
 curious if others are seeing the same thing on vanilla servers as well.

   - Peter
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Re: [hlds] Frequent TF2 client crashes... any known triggers?

2014-06-26 Thread Mike Bohde
I have used that server, and check it whenever I play myself. It is always
full, no exceptions.

On Jun 26, 2014 1:54 PM, John Irwin j...@thepodkast.com wrote:

 Tough call to use that as an example here. As a celeb STAR_ is the reason
people would be playing on the server. Soon as he leaves so would they.

 On 26 Jun 2014 14:52, Lucas Wagner lgwag...@gmail.com wrote:

 STAR_ has a video where he is demoing the Tide Turner where this
apparently happened.  He crashed (presumably on his server) on a full
server and immediately reconnected to find the server had about 10 people.

 You might look at it to find clues.

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Re: [hlds] Frequent TF2 client crashes... any known triggers?

2014-06-26 Thread Lucas Wagner
I was just trying to be helpful and tell you that his crash and the
circumstances (at least from his POV) are on that video.  Ignore it if you
want, but I figured it was worth an email if it was helpful to someone
trying to track down a bug.


On Thu, Jun 26, 2014 at 2:47 PM, Mike Bohde mikebo...@gmail.com wrote:

 I have used that server, and check it whenever I play myself. It is always
 full, no exceptions.

 On Jun 26, 2014 1:54 PM, John Irwin j...@thepodkast.com wrote:
 
  Tough call to use that as an example here. As a celeb STAR_ is the
 reason people would be playing on the server. Soon as he leaves so would
 they.
 
  On 26 Jun 2014 14:52, Lucas Wagner lgwag...@gmail.com wrote:
 
  STAR_ has a video where he is demoing the Tide Turner where this
 apparently happened.  He crashed (presumably on his server) on a full
 server and immediately reconnected to find the server had about 10 people.
 
  You might look at it to find clues.
 

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Re: [hlds] Frequent TF2 client crashes... any known triggers?

2014-06-26 Thread Mike Bohde
I agree with you, it along with a server log should provide some help on
troubleshooting the issue.
On Jun 26, 2014 3:58 PM, Lucas Wagner lgwag...@gmail.com wrote:

 I was just trying to be helpful and tell you that his crash and the
 circumstances (at least from his POV) are on that video.  Ignore it if you
 want, but I figured it was worth an email if it was helpful to someone
 trying to track down a bug.


 On Thu, Jun 26, 2014 at 2:47 PM, Mike Bohde mikebo...@gmail.com wrote:

 I have used that server, and check it whenever I play myself. It is
 always full, no exceptions.

 On Jun 26, 2014 1:54 PM, John Irwin j...@thepodkast.com wrote:
 
  Tough call to use that as an example here. As a celeb STAR_ is the
 reason people would be playing on the server. Soon as he leaves so would
 they.
 
  On 26 Jun 2014 14:52, Lucas Wagner lgwag...@gmail.com wrote:
 
  STAR_ has a video where he is demoing the Tide Turner where this
 apparently happened.  He crashed (presumably on his server) on a full
 server and immediately reconnected to find the server had about 10 people.
 
  You might look at it to find clues.
 

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[hlds] Frequent TF2 client crashes... any known triggers?

2014-06-25 Thread Peter Jerde
We've been having upwards of half of our players all crash at the same time, 
seemingly at random.

He have some funky plugins that might be contributing to it, so I'm curious if 
others are seeing the same thing on vanilla servers as well.

 - Peter
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Re: [hlds] Frequent TF2 client crashes... any known triggers?

2014-06-25 Thread Kyle Sanderson
Are you allowing anything crazy broken like the new stock TF2 taunts?

Thanks,
Kyle.

On Wed, Jun 25, 2014 at 6:13 PM, Peter Jerde peter-h...@jerde.net wrote:
 We've been having upwards of half of our players all crash at the same time, 
 seemingly at random.

 He have some funky plugins that might be contributing to it, so I'm curious 
 if others are seeing the same thing on vanilla servers as well.

  - Peter
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