[hlds] Phantom Clients in Game Servers Since Last TF2 Update

2012-07-05 Thread Team BOOM!
I was wondering if anyone is seeing phantom clients in their servers since
the last update. I see two via HLSW in my 24/7 Dustbowl server
(64.120.99.43:27015 if you wanna look) and can't kick figure out how why
they are their and how to kick them. 

One of these phantoms has the same exact connected time as another real
client in the server like it's somehow tied to that client.

If I restart the server, everything returns to normal but a couple of
phantoms eventually come back again and still till I restart again.

Another server I run had this issue too. It's like when a client
disconnects, it somehow leaves the connection open to the server and uses up
the slot they were in. 

This all started with the last update and I'm just curious if any of you are
seeing it too.

Hope you all had a good 4th of July...
Mike


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Phantom Clients in Game Servers Since Last TF2 Update

2012-07-05 Thread Leon Hunter
I run 30 TF2 Servers, haven't seen anything of the sort related to the
update. 

Cheers,

Leon 

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Team BOOM! 
Sent: Friday, 6 July 2012 8:33 AM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: [hlds] Phantom Clients in Game Servers Since Last TF2 Update

I was wondering if anyone is seeing phantom clients in their servers since
the last update. I see two via HLSW in my 24/7 Dustbowl server
(64.120.99.43:27015 if you wanna look) and can't kick figure out how why
they are their and how to kick them. 

One of these phantoms has the same exact connected time as another real
client in the server like it's somehow tied to that client.

If I restart the server, everything returns to normal but a couple of
phantoms eventually come back again and still till I restart again.

Another server I run had this issue too. It's like when a client
disconnects, it somehow leaves the connection open to the server and uses up
the slot they were in. 

This all started with the last update and I'm just curious if any of you are
seeing it too.

Hope you all had a good 4th of July...
Mike


___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Phantom Clients in Game Servers Since Last TF2 Update

2012-07-05 Thread Franco Valerio

Now that you mention it, I think the same thing happened here D:

-Mensaje original- 
From: Team BOOM!

Sent: Thursday, July 05, 2012 7:03 PM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: [hlds] Phantom Clients in Game Servers Since Last TF2 Update

I was wondering if anyone is seeing phantom clients in their servers since
the last update. I see two via HLSW in my 24/7 Dustbowl server
(64.120.99.43:27015 if you wanna look) and can't kick figure out how why
they are their and how to kick them.

One of these phantoms has the same exact connected time as another real
client in the server like it's somehow tied to that client.

If I restart the server, everything returns to normal but a couple of
phantoms eventually come back again and still till I restart again.

Another server I run had this issue too. It's like when a client
disconnects, it somehow leaves the connection open to the server and uses up
the slot they were in.

This all started with the last update and I'm just curious if any of you are
seeing it too.

Hope you all had a good 4th of July...
Mike


___
To unsubscribe, edit your list preferences, or view the list archives, 
please visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds 



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Phantom Clients in Game Servers Since Last TF2 Update

2012-07-05 Thread byteframe
TeamBoom has alot of problems with their servers, evidently.

On Thu, Jul 5, 2012 at 9:26 PM, Franco Valerio franco@hotmail.comwrote:

 Now that you mention it, I think the same thing happened here D:

 -Mensaje original- From: Team BOOM!
 Sent: Thursday, July 05, 2012 7:03 PM

 To: 'Half-Life dedicated Win32 server mailing list'
 Subject: [hlds] Phantom Clients in Game Servers Since Last TF2 Update

 I was wondering if anyone is seeing phantom clients in their servers since
 the last update. I see two via HLSW in my 24/7 Dustbowl server
 (64.120.99.43:27015 if you wanna look) and can't kick figure out how why
 they are their and how to kick them.

 One of these phantoms has the same exact connected time as another real
 client in the server like it's somehow tied to that client.

 If I restart the server, everything returns to normal but a couple of
 phantoms eventually come back again and still till I restart again.

 Another server I run had this issue too. It's like when a client
 disconnects, it somehow leaves the connection open to the server and uses
 up
 the slot they were in.

 This all started with the last update and I'm just curious if any of you
 are
 seeing it too.

 Hope you all had a good 4th of July...
 Mike


 __**_
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hldshttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

 __**_
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hldshttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Phantom Clients in Game Servers Since Last TF2 Update

2012-07-05 Thread Leon Hunter
Heh, Funny I wasn't the only one who noticed that.

 

Cheers,

Leon

 

From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of byteframe
Sent: Friday, 6 July 2012 11:16 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Phantom Clients in Game Servers Since Last TF2 Update

 

TeamBoom has alot of problems with their servers, evidently.

On Thu, Jul 5, 2012 at 9:26 PM, Franco Valerio franco@hotmail.com
wrote:

Now that you mention it, I think the same thing happened here D:

-Mensaje original- From: Team BOOM!
Sent: Thursday, July 05, 2012 7:03 PM


To: 'Half-Life dedicated Win32 server mailing list'
Subject: [hlds] Phantom Clients in Game Servers Since Last TF2 Update

I was wondering if anyone is seeing phantom clients in their servers since
the last update. I see two via HLSW in my 24/7 Dustbowl server
(64.120.99.43:27015 if you wanna look) and can't kick figure out how why
they are their and how to kick them.

One of these phantoms has the same exact connected time as another real
client in the server like it's somehow tied to that client.

If I restart the server, everything returns to normal but a couple of
phantoms eventually come back again and still till I restart again.

Another server I run had this issue too. It's like when a client
disconnects, it somehow leaves the connection open to the server and uses up
the slot they were in.

This all started with the last update and I'm just curious if any of you are
seeing it too.

Hope you all had a good 4th of July...
Mike


___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds 

___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

 

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Phantom Clients in Game Servers Since Last TF2 Update

2012-07-05 Thread Team BOOM!
My servers run very well actually, but I occasionally I ask questions here
to get help from people who care. Until today I have managed to receive that
help and avoid the trolls. The last time I checked this list was here to
help fellow server operators and perhaps learn a little along the way. If
you don't want to help, press delete instead of being rude to the very
people who one day may help you in return.

 

  _  

From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Leon Hunter
Sent: Thursday, July 05, 2012 7:00 PM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] Phantom Clients in Game Servers Since Last TF2 Update

 

Heh, Funny I wasn't the only one who noticed that.

 

Cheers,

Leon

 

From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of byteframe
Sent: Friday, 6 July 2012 11:16 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Phantom Clients in Game Servers Since Last TF2 Update

 

TeamBoom has alot of problems with their servers, evidently.

On Thu, Jul 5, 2012 at 9:26 PM, Franco Valerio franco@hotmail.com
wrote:

Now that you mention it, I think the same thing happened here D:

-Mensaje original- From: Team BOOM!
Sent: Thursday, July 05, 2012 7:03 PM


To: 'Half-Life dedicated Win32 server mailing list'
Subject: [hlds] Phantom Clients in Game Servers Since Last TF2 Update

I was wondering if anyone is seeing phantom clients in their servers since
the last update. I see two via HLSW in my 24/7 Dustbowl server
(64.120.99.43:27015 if you wanna look) and can't kick figure out how why
they are their and how to kick them.

One of these phantoms has the same exact connected time as another real
client in the server like it's somehow tied to that client.

If I restart the server, everything returns to normal but a couple of
phantoms eventually come back again and still till I restart again.

Another server I run had this issue too. It's like when a client
disconnects, it somehow leaves the connection open to the server and uses up
the slot they were in.

This all started with the last update and I'm just curious if any of you are
seeing it too.

Hope you all had a good 4th of July...
Mike


___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds 

___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

 

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Phantom Clients in Game Servers Since Last TF2 Update

2012-07-05 Thread Damon Reece
It was a joke. Calm your farm, buddy. :)

On Fri, Jul 6, 2012 at 1:41 PM, Team BOOM! teamb...@comcast.net wrote:

 ** ** **

 My servers run very well actually, but I occasionally I ask questions here
 to get help from people who care. Until today I have managed to receive
 that help and avoid the trolls. The last time I checked this list was here
 to help fellow server operators and perhaps learn a little along the way.
 If you don’t want to help, press delete instead of being rude to the very
 people who one day may help you in return.

 ** **
  --

 *From:* **hlds-boun...@list.valvesoftware.com** [mailto:**
 hlds-boun...@list.valvesoftware.com**] *On Behalf Of *Leon Hunter
 *Sent:* Thursday, July 05, 2012 7:00 PM

 *To:* '**Half-Life dedicated Win32 server mailing list**'
 *Subject:* Re: [hlds] Phantom Clients in Game Servers Since Last TF2
 Update
 

  ** **

 Heh, Funny I wasn’t the only one who noticed that.

 ** **

 Cheers,

 *Leon***

 * *

 *From:* **hlds-boun...@list.valvesoftware.com** [mailto:**
 hlds-boun...@list.valvesoftware.com**] *On Behalf Of *byteframe
 *Sent:* Friday, 6 July 2012 11:16 AM
 *To:* **Half-Life dedicated Win32 server mailing list**
 *Subject:* Re: [hlds] Phantom Clients in Game Servers Since Last TF2
 Update

 ** **

 TeamBoom has alot of problems with their servers, evidently.

 On Thu, Jul 5, 2012 at 9:26 PM, Franco Valerio franco@hotmail.com
 wrote:

 Now that you mention it, I think the same thing happened here D:

 -Mensaje original- From: Team BOOM!
 Sent: Thursday, July 05, 2012 7:03 PM


 To: '**Half-Life dedicated Win32 server mailing list**'
 Subject: [hlds] Phantom Clients in Game Servers Since Last TF2 Update

 I was wondering if anyone is seeing phantom clients in their servers since
 the last update. I see two via HLSW in my 24/7 Dustbowl server
 (64.120.99.43:27015 if you wanna look) and can't kick figure out how why
 they are their and how to kick them.

 One of these phantoms has the same exact connected time as another real
 client in the server like it's somehow tied to that client.

 If I restart the server, everything returns to normal but a couple of
 phantoms eventually come back again and still till I restart again.

 Another server I run had this issue too. It's like when a client
 disconnects, it somehow leaves the connection open to the server and uses
 up
 the slot they were in.

 This all started with the last update and I'm just curious if any of you
 are
 seeing it too.

 Hope you all had a good 4th of July...
 Mike


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

 ** **

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds




-- 

Cheers,
Damon
---
Steam http://steamcommunity.com/id/demanrisu | Piki
Geekhttp://geek.pikimal.com/author/demanrisu/|
Twitter http://twitter.com/demanrisu
---
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds