[hlds] Phantom Clients in Game Servers Since Last TF2 Update
I was wondering if anyone is seeing phantom clients in their servers since the last update. I see two via HLSW in my 24/7 Dustbowl server (64.120.99.43:27015 if you wanna look) and can't kick figure out how why they are their and how to kick them. One of these phantoms has the same exact connected time as another real client in the server like it's somehow tied to that client. If I restart the server, everything returns to normal but a couple of phantoms eventually come back again and still till I restart again. Another server I run had this issue too. It's like when a client disconnects, it somehow leaves the connection open to the server and uses up the slot they were in. This all started with the last update and I'm just curious if any of you are seeing it too. Hope you all had a good 4th of July... Mike ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Phantom Clients in Game Servers Since Last TF2 Update
I run 30 TF2 Servers, haven't seen anything of the sort related to the update. Cheers, Leon -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Team BOOM! Sent: Friday, 6 July 2012 8:33 AM To: 'Half-Life dedicated Win32 server mailing list' Subject: [hlds] Phantom Clients in Game Servers Since Last TF2 Update I was wondering if anyone is seeing phantom clients in their servers since the last update. I see two via HLSW in my 24/7 Dustbowl server (64.120.99.43:27015 if you wanna look) and can't kick figure out how why they are their and how to kick them. One of these phantoms has the same exact connected time as another real client in the server like it's somehow tied to that client. If I restart the server, everything returns to normal but a couple of phantoms eventually come back again and still till I restart again. Another server I run had this issue too. It's like when a client disconnects, it somehow leaves the connection open to the server and uses up the slot they were in. This all started with the last update and I'm just curious if any of you are seeing it too. Hope you all had a good 4th of July... Mike ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Phantom Clients in Game Servers Since Last TF2 Update
Now that you mention it, I think the same thing happened here D: -Mensaje original- From: Team BOOM! Sent: Thursday, July 05, 2012 7:03 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: [hlds] Phantom Clients in Game Servers Since Last TF2 Update I was wondering if anyone is seeing phantom clients in their servers since the last update. I see two via HLSW in my 24/7 Dustbowl server (64.120.99.43:27015 if you wanna look) and can't kick figure out how why they are their and how to kick them. One of these phantoms has the same exact connected time as another real client in the server like it's somehow tied to that client. If I restart the server, everything returns to normal but a couple of phantoms eventually come back again and still till I restart again. Another server I run had this issue too. It's like when a client disconnects, it somehow leaves the connection open to the server and uses up the slot they were in. This all started with the last update and I'm just curious if any of you are seeing it too. Hope you all had a good 4th of July... Mike ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Phantom Clients in Game Servers Since Last TF2 Update
TeamBoom has alot of problems with their servers, evidently. On Thu, Jul 5, 2012 at 9:26 PM, Franco Valerio franco@hotmail.comwrote: Now that you mention it, I think the same thing happened here D: -Mensaje original- From: Team BOOM! Sent: Thursday, July 05, 2012 7:03 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: [hlds] Phantom Clients in Game Servers Since Last TF2 Update I was wondering if anyone is seeing phantom clients in their servers since the last update. I see two via HLSW in my 24/7 Dustbowl server (64.120.99.43:27015 if you wanna look) and can't kick figure out how why they are their and how to kick them. One of these phantoms has the same exact connected time as another real client in the server like it's somehow tied to that client. If I restart the server, everything returns to normal but a couple of phantoms eventually come back again and still till I restart again. Another server I run had this issue too. It's like when a client disconnects, it somehow leaves the connection open to the server and uses up the slot they were in. This all started with the last update and I'm just curious if any of you are seeing it too. Hope you all had a good 4th of July... Mike __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hldshttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hldshttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Phantom Clients in Game Servers Since Last TF2 Update
Heh, Funny I wasn't the only one who noticed that. Cheers, Leon From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of byteframe Sent: Friday, 6 July 2012 11:16 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Phantom Clients in Game Servers Since Last TF2 Update TeamBoom has alot of problems with their servers, evidently. On Thu, Jul 5, 2012 at 9:26 PM, Franco Valerio franco@hotmail.com wrote: Now that you mention it, I think the same thing happened here D: -Mensaje original- From: Team BOOM! Sent: Thursday, July 05, 2012 7:03 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: [hlds] Phantom Clients in Game Servers Since Last TF2 Update I was wondering if anyone is seeing phantom clients in their servers since the last update. I see two via HLSW in my 24/7 Dustbowl server (64.120.99.43:27015 if you wanna look) and can't kick figure out how why they are their and how to kick them. One of these phantoms has the same exact connected time as another real client in the server like it's somehow tied to that client. If I restart the server, everything returns to normal but a couple of phantoms eventually come back again and still till I restart again. Another server I run had this issue too. It's like when a client disconnects, it somehow leaves the connection open to the server and uses up the slot they were in. This all started with the last update and I'm just curious if any of you are seeing it too. Hope you all had a good 4th of July... Mike ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Phantom Clients in Game Servers Since Last TF2 Update
My servers run very well actually, but I occasionally I ask questions here to get help from people who care. Until today I have managed to receive that help and avoid the trolls. The last time I checked this list was here to help fellow server operators and perhaps learn a little along the way. If you don't want to help, press delete instead of being rude to the very people who one day may help you in return. _ From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Leon Hunter Sent: Thursday, July 05, 2012 7:00 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Phantom Clients in Game Servers Since Last TF2 Update Heh, Funny I wasn't the only one who noticed that. Cheers, Leon From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of byteframe Sent: Friday, 6 July 2012 11:16 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Phantom Clients in Game Servers Since Last TF2 Update TeamBoom has alot of problems with their servers, evidently. On Thu, Jul 5, 2012 at 9:26 PM, Franco Valerio franco@hotmail.com wrote: Now that you mention it, I think the same thing happened here D: -Mensaje original- From: Team BOOM! Sent: Thursday, July 05, 2012 7:03 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: [hlds] Phantom Clients in Game Servers Since Last TF2 Update I was wondering if anyone is seeing phantom clients in their servers since the last update. I see two via HLSW in my 24/7 Dustbowl server (64.120.99.43:27015 if you wanna look) and can't kick figure out how why they are their and how to kick them. One of these phantoms has the same exact connected time as another real client in the server like it's somehow tied to that client. If I restart the server, everything returns to normal but a couple of phantoms eventually come back again and still till I restart again. Another server I run had this issue too. It's like when a client disconnects, it somehow leaves the connection open to the server and uses up the slot they were in. This all started with the last update and I'm just curious if any of you are seeing it too. Hope you all had a good 4th of July... Mike ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Phantom Clients in Game Servers Since Last TF2 Update
It was a joke. Calm your farm, buddy. :) On Fri, Jul 6, 2012 at 1:41 PM, Team BOOM! teamb...@comcast.net wrote: ** ** ** My servers run very well actually, but I occasionally I ask questions here to get help from people who care. Until today I have managed to receive that help and avoid the trolls. The last time I checked this list was here to help fellow server operators and perhaps learn a little along the way. If you don’t want to help, press delete instead of being rude to the very people who one day may help you in return. ** ** -- *From:* **hlds-boun...@list.valvesoftware.com** [mailto:** hlds-boun...@list.valvesoftware.com**] *On Behalf Of *Leon Hunter *Sent:* Thursday, July 05, 2012 7:00 PM *To:* '**Half-Life dedicated Win32 server mailing list**' *Subject:* Re: [hlds] Phantom Clients in Game Servers Since Last TF2 Update ** ** Heh, Funny I wasn’t the only one who noticed that. ** ** Cheers, *Leon*** * * *From:* **hlds-boun...@list.valvesoftware.com** [mailto:** hlds-boun...@list.valvesoftware.com**] *On Behalf Of *byteframe *Sent:* Friday, 6 July 2012 11:16 AM *To:* **Half-Life dedicated Win32 server mailing list** *Subject:* Re: [hlds] Phantom Clients in Game Servers Since Last TF2 Update ** ** TeamBoom has alot of problems with their servers, evidently. On Thu, Jul 5, 2012 at 9:26 PM, Franco Valerio franco@hotmail.com wrote: Now that you mention it, I think the same thing happened here D: -Mensaje original- From: Team BOOM! Sent: Thursday, July 05, 2012 7:03 PM To: '**Half-Life dedicated Win32 server mailing list**' Subject: [hlds] Phantom Clients in Game Servers Since Last TF2 Update I was wondering if anyone is seeing phantom clients in their servers since the last update. I see two via HLSW in my 24/7 Dustbowl server (64.120.99.43:27015 if you wanna look) and can't kick figure out how why they are their and how to kick them. One of these phantoms has the same exact connected time as another real client in the server like it's somehow tied to that client. If I restart the server, everything returns to normal but a couple of phantoms eventually come back again and still till I restart again. Another server I run had this issue too. It's like when a client disconnects, it somehow leaves the connection open to the server and uses up the slot they were in. This all started with the last update and I'm just curious if any of you are seeing it too. Hope you all had a good 4th of July... Mike ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ** ** ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- Cheers, Damon --- Steam http://steamcommunity.com/id/demanrisu | Piki Geekhttp://geek.pikimal.com/author/demanrisu/| Twitter http://twitter.com/demanrisu --- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds