Re: [hlds] TF2 Servers Randomly Drop Off Master Server List - WHY?

2012-02-08 Thread hlds
Hmmm.

 

Start a server using -tcp command line argument and see if is listed.

 

The idea is that the game server can connect to a CM server using UDP or TCP
protocols. Seems that the first one is preferred when the game server is
started, but may switch to TCP if something goes wrong. Maybe your servers
are listed only when UDP is used.

 

From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mike @ BOOM!
Sent: Monday, February 06, 2012 2:20 AM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] TF2 Servers Randomly Drop Off Master Server List - WHY?

 

I'm sorry... I was working directly with Fletcher on this until he got busy
and forgot to reply. Yes, they are both the same...

 

  _  

From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of hlds
Sent: Sunday, February 05, 2012 3:58 PM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] TF2 Servers Randomly Drop Off Master Server List - WHY?

I asked you twice to check the output of status command, to see if server's
IP and the public IP are the same. You never replied :(

 

From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mike @ BOOM!
Sent: Monday, February 06, 2012 1:30 AM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] TF2 Servers Randomly Drop Off Master Server List - WHY?

 

Hello Everyone... 

 

The problem with my servers randomly not showing up on the list continues,
however the problem has increased in frequency as of teh last update. I
don't want to restart my servers all the time just so they get picked up by
the Valve servers. This whole issue started out of the blue about a month
ago and every TF2 server I run on my box is affected. The CSS servers are
perfectly fine!

 

I tried the heartbeat command to announe the server is alive but it does
absolutely nothing. From what I've read, other people have found heartbeat
doesn't work for them either. My servers still won't show up after executing
that command from the console. 

 

Can anyone tell me a way to get my TF2 servers relisted on the Valve server
list that doesn't require me to restart the server and kick everyone who's
still there.  Is there a command I can execute every map change that would
force this to happen instead of relying on the game's automatic features for
this? 

 

Am I the only one experiencing this? I can't understand how that can be

 

Thanks in advance,

Mike

 

  _  

From: Fletcher Dunn [mailto:fletch...@valvesoftware.com] 
Sent: Tuesday, January 31, 2012 11:57 PM
To: 'Mike @ BOOM!'
Subject: RE: [hlds] TF2 Servers Randomly Drop Off Master Server List - WHY?

Looks like they are not sending any heartbeats.  (Don't look for UDP
heartbeats, these should go through team.)  Can you check your server log?
Did they report any errors?  How long have they been up?  Can you try
restarting just one of them?

 

From: Mike @ BOOM! [mailto:teamb...@comcast.net] 
Sent: Tuesday, January 31, 2012 11:46 PM
To: Fletcher Dunn
Subject: RE: [hlds] TF2 Servers Randomly Drop Off Master Server List - WHY?

 

Hi Fletcher,

 

At your request, here are the IPs of two of my five TF2 servers  that just
showing up in the server list again.  

  

64.120.99.38:27015 

64.120.99.39:27015

 

I won't do anything to fix them until I hear back from you.

 

Thank you for checking this out. It's driving me nuts!

 

Mike Vail

 

 

  _  

From: Fletcher Dunn [mailto:fletch...@valvesoftware.com] 
Sent: Tuesday, January 24, 2012 12:12 PM
To: 'Mike @ BOOM!'
Subject: RE: [hlds] TF2 Servers Randomly Drop Off Master Server List - WHY?

Mike, send me your server IPs, and let me know the next time it's happening.
I'll see what your server is sending us.  (If anything.)

 

From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mike @ BOOM!
Sent: Tuesday, January 24, 2012 11:35 AM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] TF2 Servers Randomly Drop Off Master Server List - WHY?

 

Chad: Thank you for the wiki info, it was very interesting. From reading it,
it's almost like my server's heartbeat stops so the master server drops it
from the list and only running the HLDSUpdatetool or overwriting the
InstallRecord.blob file with a newer one makes it start beating again.
Weird. And compared to what some people write here on  this list, my use of
the word retard is probably won't offend people in the self-demeaning
context it was used. If it did, I apologze. I will try to be careful about
my choice of words in the future. Thank you again.

 

Fletcher: That would make since and I've seen that before. Thanks for
confirming that. The problem in this case is that my servers were
up-to-date according to the hldsupdatetool because no changes were shown
according to the update screen. Are you referring to some

Re: [hlds] TF2 Servers Randomly Drop Off Master Server List - WHY?

2012-02-05 Thread Mike @ BOOM!
Hello Everyone... 
 
The problem with my servers randomly not showing up on the list continues,
however the problem has increased in frequency as of teh last update. I
don't want to restart my servers all the time just so they get picked up by
the Valve servers. This whole issue started out of the blue about a month
ago and every TF2 server I run on my box is affected. The CSS servers are
perfectly fine!
 
I tried the heartbeat command to announe the server is alive but it does
absolutely nothing. From what I've read, other people have found heartbeat
doesn't work for them either. My servers still won't show up after executing
that command from the console. 
 
Can anyone tell me a way to get my TF2 servers relisted on the Valve server
list that doesn't require me to restart the server and kick everyone who's
still there.  Is there a command I can execute every map change that would
force this to happen instead of relying on the game's automatic features for
this? 
 
Am I the only one experiencing this? I can't understand how that can be
 
Thanks in advance,
Mike

  _  

From: Fletcher Dunn [mailto:fletch...@valvesoftware.com] 
Sent: Tuesday, January 31, 2012 11:57 PM
To: 'Mike @ BOOM!'
Subject: RE: [hlds] TF2 Servers Randomly Drop Off Master Server List - WHY?



Looks like they are not sending any heartbeats.  (Don't look for UDP
heartbeats, these should go through team.)  Can you check your server log?
Did they report any errors?  How long have they been up?  Can you try
restarting just one of them?

 

From: Mike @ BOOM! [mailto:teamb...@comcast.net] 
Sent: Tuesday, January 31, 2012 11:46 PM
To: Fletcher Dunn
Subject: RE: [hlds] TF2 Servers Randomly Drop Off Master Server List - WHY?

 

Hi Fletcher,

 

At your request, here are the IPs of two of my five TF2 servers  that just
showing up in the server list again.  

  

64.120.99.38:27015 

64.120.99.39:27015

 

I won't do anything to fix them until I hear back from you.

 

Thank you for checking this out. It's driving me nuts!

 

Mike Vail

 

 

  _  

From: Fletcher Dunn [mailto:fletch...@valvesoftware.com] 
Sent: Tuesday, January 24, 2012 12:12 PM
To: 'Mike @ BOOM!'
Subject: RE: [hlds] TF2 Servers Randomly Drop Off Master Server List - WHY?

Mike, send me your server IPs, and let me know the next time it's happening.
I'll see what your server is sending us.  (If anything.)

 

From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mike @ BOOM!
Sent: Tuesday, January 24, 2012 11:35 AM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] TF2 Servers Randomly Drop Off Master Server List - WHY?

 

Chad: Thank you for the wiki info, it was very interesting. From reading it,
it's almost like my server's heartbeat stops so the master server drops it
from the list and only running the HLDSUpdatetool or overwriting the
InstallRecord.blob file with a newer one makes it start beating again.
Weird. And compared to what some people write here on  this list, my use of
the word retard is probably won't offend people in the self-demeaning
context it was used. If it did, I apologze. I will try to be careful about
my choice of words in the future. Thank you again.

 

Fletcher: That would make since and I've seen that before. Thanks for
confirming that. The problem in this case is that my servers were
up-to-date according to the hldsupdatetool because no changes were shown
according to the update screen. Are you referring to some other sort of
update to the server needs that I'm not aware of that are being released
with out the usual notification and don't show up ont the update tool's
screen? Again, I run multiple servers and all of them will run just fine but
then randomly become delisted while other identical servers on the same box
remain listed fine.

 

Mike V.

  _  

From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn
Sent: Tuesday, January 24, 2012 10:48 AM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] TF2 Servers Randomly Drop Off Master Server List - WHY?

Cud I have rittened any moar typoess in that poste?

 

Don't read that.  Read this:

 

It's probably our fault.

 

I suspect it's simply that your servers are not getting notified about an
update, and so they aren't listed because they are out-of-date.  The
out-of-date notification isn't working right now.  We will have it resolved
in a future steam client update.  Our (*my*) sincere apologies for this, it
was an omission when we (I) got rid of the UDP communications.

 

Also, pretty much ALL of the UDP communication is going away within the next
couple of months, with the exception of clients pinging your server.  (And
the game communication itself, of course.)  If you are doing anything that
relies on it, you will be broken.

 

A lot of server operators are using a nemrun script that uses a WebAPI to
poll if they are out

Re: [hlds] TF2 Servers Randomly Drop Off Master Server List - WHY?

2012-02-05 Thread hlds
I asked you twice to check the output of status command, to see if server's
IP and the public IP are the same. You never replied :(

 

From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mike @ BOOM!
Sent: Monday, February 06, 2012 1:30 AM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] TF2 Servers Randomly Drop Off Master Server List - WHY?

 

Hello Everyone... 

 

The problem with my servers randomly not showing up on the list continues,
however the problem has increased in frequency as of teh last update. I
don't want to restart my servers all the time just so they get picked up by
the Valve servers. This whole issue started out of the blue about a month
ago and every TF2 server I run on my box is affected. The CSS servers are
perfectly fine!

 

I tried the heartbeat command to announe the server is alive but it does
absolutely nothing. From what I've read, other people have found heartbeat
doesn't work for them either. My servers still won't show up after executing
that command from the console. 

 

Can anyone tell me a way to get my TF2 servers relisted on the Valve server
list that doesn't require me to restart the server and kick everyone who's
still there.  Is there a command I can execute every map change that would
force this to happen instead of relying on the game's automatic features for
this? 

 

Am I the only one experiencing this? I can't understand how that can be

 

Thanks in advance,

Mike

 

  _  

From: Fletcher Dunn [mailto:fletch...@valvesoftware.com] 
Sent: Tuesday, January 31, 2012 11:57 PM
To: 'Mike @ BOOM!'
Subject: RE: [hlds] TF2 Servers Randomly Drop Off Master Server List - WHY?

Looks like they are not sending any heartbeats.  (Don't look for UDP
heartbeats, these should go through team.)  Can you check your server log?
Did they report any errors?  How long have they been up?  Can you try
restarting just one of them?

 

From: Mike @ BOOM! [mailto:teamb...@comcast.net] 
Sent: Tuesday, January 31, 2012 11:46 PM
To: Fletcher Dunn
Subject: RE: [hlds] TF2 Servers Randomly Drop Off Master Server List - WHY?

 

Hi Fletcher,

 

At your request, here are the IPs of two of my five TF2 servers  that just
showing up in the server list again.  

  

64.120.99.38:27015 

64.120.99.39:27015

 

I won't do anything to fix them until I hear back from you.

 

Thank you for checking this out. It's driving me nuts!

 

Mike Vail

 

 

  _  

From: Fletcher Dunn [mailto:fletch...@valvesoftware.com] 
Sent: Tuesday, January 24, 2012 12:12 PM
To: 'Mike @ BOOM!'
Subject: RE: [hlds] TF2 Servers Randomly Drop Off Master Server List - WHY?

Mike, send me your server IPs, and let me know the next time it's happening.
I'll see what your server is sending us.  (If anything.)

 

From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mike @ BOOM!
Sent: Tuesday, January 24, 2012 11:35 AM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] TF2 Servers Randomly Drop Off Master Server List - WHY?

 

Chad: Thank you for the wiki info, it was very interesting. From reading it,
it's almost like my server's heartbeat stops so the master server drops it
from the list and only running the HLDSUpdatetool or overwriting the
InstallRecord.blob file with a newer one makes it start beating again.
Weird. And compared to what some people write here on  this list, my use of
the word retard is probably won't offend people in the self-demeaning
context it was used. If it did, I apologze. I will try to be careful about
my choice of words in the future. Thank you again.

 

Fletcher: That would make since and I've seen that before. Thanks for
confirming that. The problem in this case is that my servers were
up-to-date according to the hldsupdatetool because no changes were shown
according to the update screen. Are you referring to some other sort of
update to the server needs that I'm not aware of that are being released
with out the usual notification and don't show up ont the update tool's
screen? Again, I run multiple servers and all of them will run just fine but
then randomly become delisted while other identical servers on the same box
remain listed fine.

 

Mike V.

  _  

From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn
Sent: Tuesday, January 24, 2012 10:48 AM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] TF2 Servers Randomly Drop Off Master Server List - WHY?

Cud I have rittened any moar typoess in that poste?

 

Don't read that.  Read this:

 

It's probably our fault.

 

I suspect it's simply that your servers are not getting notified about an
update, and so they aren't listed because they are out-of-date.  The
out-of-date notification isn't working right now.  We will have it resolved
in a future steam client update.  Our (*my*) sincere apologies

Re: [hlds] TF2 Servers Randomly Drop Off Master Server List - WHY?

2012-02-05 Thread Mike @ BOOM!
I'm sorry... I was working directly with Fletcher on this until he got busy
and forgot to reply. Yes, they are both the same...

  _  

From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of hlds
Sent: Sunday, February 05, 2012 3:58 PM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] TF2 Servers Randomly Drop Off Master Server List - WHY?



I asked you twice to check the output of status command, to see if server's
IP and the public IP are the same. You never replied :(

 

From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mike @ BOOM!
Sent: Monday, February 06, 2012 1:30 AM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] TF2 Servers Randomly Drop Off Master Server List - WHY?

 

Hello Everyone... 

 

The problem with my servers randomly not showing up on the list continues,
however the problem has increased in frequency as of teh last update. I
don't want to restart my servers all the time just so they get picked up by
the Valve servers. This whole issue started out of the blue about a month
ago and every TF2 server I run on my box is affected. The CSS servers are
perfectly fine!

 

I tried the heartbeat command to announe the server is alive but it does
absolutely nothing. From what I've read, other people have found heartbeat
doesn't work for them either. My servers still won't show up after executing
that command from the console. 

 

Can anyone tell me a way to get my TF2 servers relisted on the Valve server
list that doesn't require me to restart the server and kick everyone who's
still there.  Is there a command I can execute every map change that would
force this to happen instead of relying on the game's automatic features for
this? 

 

Am I the only one experiencing this? I can't understand how that can be

 

Thanks in advance,

Mike

 

  _  

From: Fletcher Dunn [mailto:fletch...@valvesoftware.com] 
Sent: Tuesday, January 31, 2012 11:57 PM
To: 'Mike @ BOOM!'
Subject: RE: [hlds] TF2 Servers Randomly Drop Off Master Server List - WHY?

Looks like they are not sending any heartbeats.  (Don't look for UDP
heartbeats, these should go through team.)  Can you check your server log?
Did they report any errors?  How long have they been up?  Can you try
restarting just one of them?

 

From: Mike @ BOOM! [mailto:teamb...@comcast.net] 
Sent: Tuesday, January 31, 2012 11:46 PM
To: Fletcher Dunn
Subject: RE: [hlds] TF2 Servers Randomly Drop Off Master Server List - WHY?

 

Hi Fletcher,

 

At your request, here are the IPs of two of my five TF2 servers  that just
showing up in the server list again.  

  

64.120.99.38:27015 

64.120.99.39:27015

 

I won't do anything to fix them until I hear back from you.

 

Thank you for checking this out. It's driving me nuts!

 

Mike Vail

 

 

  _  

From: Fletcher Dunn [mailto:fletch...@valvesoftware.com] 
Sent: Tuesday, January 24, 2012 12:12 PM
To: 'Mike @ BOOM!'
Subject: RE: [hlds] TF2 Servers Randomly Drop Off Master Server List - WHY?

Mike, send me your server IPs, and let me know the next time it's happening.
I'll see what your server is sending us.  (If anything.)

 

From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mike @ BOOM!
Sent: Tuesday, January 24, 2012 11:35 AM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] TF2 Servers Randomly Drop Off Master Server List - WHY?

 

Chad: Thank you for the wiki info, it was very interesting. From reading it,
it's almost like my server's heartbeat stops so the master server drops it
from the list and only running the HLDSUpdatetool or overwriting the
InstallRecord.blob file with a newer one makes it start beating again.
Weird. And compared to what some people write here on  this list, my use of
the word retard is probably won't offend people in the self-demeaning
context it was used. If it did, I apologze. I will try to be careful about
my choice of words in the future. Thank you again.

 

Fletcher: That would make since and I've seen that before. Thanks for
confirming that. The problem in this case is that my servers were
up-to-date according to the hldsupdatetool because no changes were shown
according to the update screen. Are you referring to some other sort of
update to the server needs that I'm not aware of that are being released
with out the usual notification and don't show up ont the update tool's
screen? Again, I run multiple servers and all of them will run just fine but
then randomly become delisted while other identical servers on the same box
remain listed fine.

 

Mike V.

  _  

From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn
Sent: Tuesday, January 24, 2012 10:48 AM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] TF2 Servers Randomly Drop Off Master Server List

Re: [hlds] TF2 Servers Randomly Drop Off Master Server List - WHY?

2012-01-24 Thread DontWannaName!
Is your master server list ini up to date? You could try deleting the 
directories that aren't in the tf folder. The only thing that's there that 
matters is the sv pure white list. Then you can dl a fresh copy of those steam 
files from the tool.

Sent from my iPhone 4

On Jan 24, 2012, at 1:38 AM, Mike @ BOOM! teamb...@comcast.net wrote:

 Fellow Server Operators and Valve Readers,
  
 I have gotten into the habit of checking my TF2 servers to make sure they are 
 appearing in the Valve master server list because about every week or so they 
 just stop showing up and my player counts fall through the floor. At least 
 one or more of my servers will just randomly stop showing up in the server 
 list while the others show up just fine. It's not always the same one(s)  and 
 I have no idea why it happens.
  
 If I simply restart the server(s), they still won't show again until I run 
 the HLDSupdatetool on them, even when there's nothing to be updated. After 
 running the update tool and seeing no updates, the broken servers begin to 
 show up in the list again after they restart. I just ran an experiment and 
 copied the InstallRecord.blob file from a working server I had just run the 
 empty update on to one that still didn't show up in the server list. I 
 restarted it and it showed up correctly after receiving the new 
 InstallRecord.blob file from the other server. WTF?
  
 Has anyone else noticed this and/or know how to stop it from happening? It's 
 very frustrating to find my servers simply gone from the list and running 
 empty.
  
 Thanks in advance for any advice.
  
 Mike V.
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Re: [hlds] TF2 Servers Randomly Drop Off Master Server List - WHY?

2012-01-24 Thread hlds
When one of your servers is delisted please check the output of status
command. See if the displayed public IP is the expected one.

 

From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mike @ BOOM!
Sent: Tuesday, January 24, 2012 11:38 AM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: [hlds] TF2 Servers Randomly Drop Off Master Server List - WHY?

 

Fellow Server Operators and Valve Readers,

 

I have gotten into the habit of checking my TF2 servers to make sure they
are appearing in the Valve master server list because about every week or so
they just stop showing up and my player counts fall through the floor. At
least one or more of my servers will just randomly stop showing up in the
server list while the others show up just fine. It's not always the same
one(s) and I have no idea why it happens. 

 

If I simply restart the server(s), they still won't show again until I run
the HLDSupdatetool on them, even when there's nothing to be updated. After
running the update tool and seeing no updates, the broken servers begin to
show up in the list again after they restart. I just ran an experiment and
copied the InstallRecord.blob file from a working server I had just run the
empty update on to one that still didn't show up in the server list. I
restarted it and it showed up correctly after receiving the new
InstallRecord.blob file from the other server. WTF? 

 

Has anyone else noticed this and/or know how to stop it from happening? It's
very frustrating to find my servers simply gone from the list and running
empty.

 

Thanks in advance for any advice.

 

Mike V.

___
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Re: [hlds] TF2 Servers Randomly Drop Off Master Server List - WHY?

2012-01-24 Thread Mike @ BOOM!
Will do on the IP check. 

  _  

From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of hlds
Sent: Tuesday, January 24, 2012 1:59 AM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] TF2 Servers Randomly Drop Off Master Server List - WHY?



When one of your servers is delisted please check the output of status
command. See if the displayed public IP is the expected one.

 

From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mike @ BOOM!
Sent: Tuesday, January 24, 2012 11:38 AM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: [hlds] TF2 Servers Randomly Drop Off Master Server List - WHY?

 

Fellow Server Operators and Valve Readers,

 

I have gotten into the habit of checking my TF2 servers to make sure they
are appearing in the Valve master server list because about every week or so
they just stop showing up and my player counts fall through the floor. At
least one or more of my servers will just randomly stop showing up in the
server list while the others show up just fine. It's not always the same
one(s) and I have no idea why it happens. 

 

If I simply restart the server(s), they still won't show again until I run
the HLDSupdatetool on them, even when there's nothing to be updated. After
running the update tool and seeing no updates, the broken servers begin to
show up in the list again after they restart. I just ran an experiment and
copied the InstallRecord.blob file from a working server I had just run the
empty update on to one that still didn't show up in the server list. I
restarted it and it showed up correctly after receiving the new
InstallRecord.blob file from the other server. WTF? 

 

Has anyone else noticed this and/or know how to stop it from happening? It's
very frustrating to find my servers simply gone from the list and running
empty.

 

Thanks in advance for any advice.

 

Mike V.

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Re: [hlds] TF2 Servers Randomly Drop Off Master Server List - WHY?

2012-01-24 Thread Mike @ BOOM!
Thank you for the reply dontwannaname. I'm unfamiliar with this master
server list ini , but from what I'm reading into your statement;  are you
saying that if Valve changes or takes one of it's servers offline , a game
server could potentially stop being listed in the master server list because
the server it's trying to connect no longer exist due to an entry in a file
on the server that is no longer valid? If that's the case, why would 4 of
the 5 identical servers on the same box work correctly and only one or 2
randomly stop being listed. Also why wouldn't the game server just go to
another Valve listing server to be listed? Sorry, I sound like a retard but
I just don't know enough about how the master server list actually works.
 
Mike V.
 
 
  _  

From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of DontWannaName!
Sent: Tuesday, January 24, 2012 1:44 AM
To: Half-Life dedicated Win32 server mailing list
Cc: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] TF2 Servers Randomly Drop Off Master Server List - WHY?


Is your master server list ini up to date? You could try deleting the
directories that aren't in the tf folder. The only thing that's there that
matters is the sv pure white list. Then you can dl a fresh copy of those
steam files from the tool.

Sent from my iPhone 4

On Jan 24, 2012, at 1:38 AM, Mike @ BOOM! teamb...@comcast.net wrote:



Fellow Server Operators and Valve Readers,
 
I have gotten into the habit of checking my TF2 servers to make sure they
are appearing in the Valve master server list because about every week or so
they just stop showing up and my player counts fall through the floor. At
least one or more of my servers will just randomly stop showing up in the
server list while the others show up just fine. It's not always the same
one(s) and I have no idea why it happens. 
 
If I simply restart the server(s), they still won't show again until I run
the HLDSupdatetool on them, even when there's nothing to be updated. After
running the update tool and seeing no updates, the broken servers begin to
show up in the list again after they restart. I just ran an experiment and
copied the InstallRecord.blob file from a working server I had just run the
empty update on to one that still didn't show up in the server list. I
restarted it and it showed up correctly after receiving the new
InstallRecord.blob file from the other server. WTF? 
 
Has anyone else noticed this and/or know how to stop it from happening? It's
very frustrating to find my servers simply gone from the list and running
empty.
 
Thanks in advance for any advice.
 
Mike V.

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Re: [hlds] TF2 Servers Randomly Drop Off Master Server List - WHY?

2012-01-24 Thread chad.hedst...@gmail.com
Luckily Valve keeps an incredibly detailed wiki about these sorts of things. 
This isn't the exact link but it should point you in the right direction. 

https://developer.valvesoftware.com/wiki/Master_Server_Query_Protocol#Game_server_to_master_server

Also please keep in mind when using language like retard that this is a 
public list. 
-- 
Sent from my Android phone with K-9 Mail. Please excuse my brevity.

Mike @ BOOM! teamb...@comcast.net wrote:

Thank you for the reply dontwannaname. I'm unfamiliar with this master 
server list ini , but from what I'm reading into your statement;  are you 
saying that if Valve changes or takes one of it's servers offline , a game 
server could potentially stop being listed in the master server list because 
the server it's trying to connect no longer exist due to an entry in a file on 
the server that is no longer valid? If that's the case, why would 4 of the 5 
identical servers on the same box work correctly and only one or 2 randomly 
stop being listed. Also why wouldn't the game server just go to another Valve 
listing server to be listed? Sorry, I sound like a retard but I just don't know 
enough about how the master server list actually works.

 

Mike V.

 

 

_

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of DontWannaName!
Sent: Tuesday, January 24, 2012 1:44 AM
To: Half-Life dedicated Win32 server mailing list
Cc: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] TF2 Servers Randomly Drop Off Master Server List - WHY?

Is your master server list ini up to date? You could try deleting the 
directories that aren't in the tf folder. The only thing that's there that 
matters is the sv pure white list. Then you can dl a fresh copy of those steam 
files from the tool.

Sent from my iPhone 4


On Jan 24, 2012, at 1:38 AM, Mike @ BOOM! teamb...@comcast.net wrote:

Fellow Server Operators and Valve Readers,

 

I have gotten into the habit of checking my TF2 servers to make sure they are 
appearing in the Valve master server list because about every week or so they 
just stop showing up and my player counts fall through the floor. At least one 
or more of my servers will just randomly stop showing up in the server list 
while the others show up just fine. It's not always the same one(s) and I have 
no idea why it happens. 

 

If I simply restart the server(s), they still won't show again until I run the 
HLDSupdatetool on them, even when there's nothing to be updated. After running 
the update tool and seeing no updates, the broken servers begin to show up in 
the list again after they restart. I just ran an experiment and copied the 
InstallRecord.blob file from a working server I had just run the empty update 
on to one that still didn't show up in the server list. I restarted it and it 
showed up correctly after receiving the new InstallRecord.blob file from the 
other server. WTF? 

 

Has anyone else noticed this and/or know how to stop it from happening? It's 
very frustrating to find my servers simply gone from the list and running empty.

 

Thanks in advance for any advice.

 

Mike V.

___
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visit:
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Re: [hlds] TF2 Servers Randomly Drop Off Master Server List - WHY?

2012-01-24 Thread Fletcher Dunn
It's probably our fault.

I suspect it's simply that your servers are simply not getting notified about 
an update, and so they aren't listed because they are out-of-date.  The 
out-of-date notification isn't working right now.  We will have it resolved in 
a future update with a future steam client update.  Our (*my*) sincere 
apologies for this, it was an omission when we (I) got rid of the UDP 
communications.

Also, pretty much ALL of the UDP communication is going away within the next 
couple of months, with the exception of clients pinging your server.  If you 
are doing anything that relies on it, you will be broken.

A lot of server operators are using a numrun script that uses a WebAPI to poll 
if they are out of date.

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mike @ BOOM!
Sent: Tuesday, January 24, 2012 2:18 AM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] TF2 Servers Randomly Drop Off Master Server List - WHY?

Thank you for the reply dontwannaname. I'm unfamiliar with this master 
server list ini , but from what I'm reading into your statement;  are you 
saying that if Valve changes or takes one of it's servers offline , a game 
server could potentially stop being listed in the master server list because 
the server it's trying to connect no longer exist due to an entry in a file on 
the server that is no longer valid? If that's the case, why would 4 of the 5 
identical servers on the same box work correctly and only one or 2 randomly 
stop being listed. Also why wouldn't the game server just go to another Valve 
listing server to be listed? Sorry, I sound like a retard but I just don't know 
enough about how the master server list actually works.

Mike V.



From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of DontWannaName!
Sent: Tuesday, January 24, 2012 1:44 AM
To: Half-Life dedicated Win32 server mailing list
Cc: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] TF2 Servers Randomly Drop Off Master Server List - WHY?
Is your master server list ini up to date? You could try deleting the 
directories that aren't in the tf folder. The only thing that's there that 
matters is the sv pure white list. Then you can dl a fresh copy of those steam 
files from the tool.

Sent from my iPhone 4

On Jan 24, 2012, at 1:38 AM, Mike @ BOOM! 
teamb...@comcast.netmailto:teamb...@comcast.net wrote:
Fellow Server Operators and Valve Readers,

I have gotten into the habit of checking my TF2 servers to make sure they are 
appearing in the Valve master server list because about every week or so they 
just stop showing up and my player counts fall through the floor. At least one 
or more of my servers will just randomly stop showing up in the server list 
while the others show up just fine. It's not always the same one(s) and I have 
no idea why it happens.

If I simply restart the server(s), they still won't show again until I run the 
HLDSupdatetool on them, even when there's nothing to be updated. After running 
the update tool and seeing no updates, the broken servers begin to show up in 
the list again after they restart. I just ran an experiment and copied the 
InstallRecord.blob file from a working server I had just run the empty update 
on to one that still didn't show up in the server list. I restarted it and it 
showed up correctly after receiving the new InstallRecord.blob file from the 
other server. WTF?

Has anyone else noticed this and/or know how to stop it from happening? It's 
very frustrating to find my servers simply gone from the list and running empty.

Thanks in advance for any advice.

Mike V.
___
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visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
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Re: [hlds] TF2 Servers Randomly Drop Off Master Server List - WHY?

2012-01-24 Thread Fletcher Dunn
Cud I have rittened any moar typoess in that poste?

Don't read that.  Read this:

It's probably our fault.

I suspect it's simply that your servers are not getting notified about an 
update, and so they aren't listed because they are out-of-date.  The 
out-of-date notification isn't working right now.  We will have it resolved in 
a future steam client update.  Our (*my*) sincere apologies for this, it was an 
omission when we (I) got rid of the UDP communications.

Also, pretty much ALL of the UDP communication is going away within the next 
couple of months, with the exception of clients pinging your server.  (And the 
game communication itself, of course.)  If you are doing anything that relies 
on it, you will be broken.

A lot of server operators are using a nemrun script that uses a WebAPI to poll 
if they are out of date.

Your humble servant,
Fletch


From: Fletcher Dunn
Sent: Tuesday, January 24, 2012 10:45 AM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: RE: [hlds] TF2 Servers Randomly Drop Off Master Server List - WHY?

It's probably our fault.

I suspect it's simply that your servers are simply not getting notified about 
an update, and so they aren't listed because they are out-of-date.  The 
out-of-date notification isn't working right now.  We will have it resolved in 
a future update with a future steam client update.  Our (*my*) sincere 
apologies for this, it was an omission when we (I) got rid of the UDP 
communications.

Also, pretty much ALL of the UDP communication is going away within the next 
couple of months, with the exception of clients pinging your server.  If you 
are doing anything that relies on it, you will be broken.

A lot of server operators are using a numrun script that uses a WebAPI to poll 
if they are out of date.

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mike @ BOOM!
Sent: Tuesday, January 24, 2012 2:18 AM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] TF2 Servers Randomly Drop Off Master Server List - WHY?

Thank you for the reply dontwannaname. I'm unfamiliar with this master 
server list ini , but from what I'm reading into your statement;  are you 
saying that if Valve changes or takes one of it's servers offline , a game 
server could potentially stop being listed in the master server list because 
the server it's trying to connect no longer exist due to an entry in a file on 
the server that is no longer valid? If that's the case, why would 4 of the 5 
identical servers on the same box work correctly and only one or 2 randomly 
stop being listed. Also why wouldn't the game server just go to another Valve 
listing server to be listed? Sorry, I sound like a retard but I just don't know 
enough about how the master server list actually works.

Mike V.



From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of DontWannaName!
Sent: Tuesday, January 24, 2012 1:44 AM
To: Half-Life dedicated Win32 server mailing list
Cc: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] TF2 Servers Randomly Drop Off Master Server List - WHY?
Is your master server list ini up to date? You could try deleting the 
directories that aren't in the tf folder. The only thing that's there that 
matters is the sv pure white list. Then you can dl a fresh copy of those steam 
files from the tool.

Sent from my iPhone 4

On Jan 24, 2012, at 1:38 AM, Mike @ BOOM! 
teamb...@comcast.netmailto:teamb...@comcast.net wrote:
Fellow Server Operators and Valve Readers,

I have gotten into the habit of checking my TF2 servers to make sure they are 
appearing in the Valve master server list because about every week or so they 
just stop showing up and my player counts fall through the floor. At least one 
or more of my servers will just randomly stop showing up in the server list 
while the others show up just fine. It's not always the same one(s) and I have 
no idea why it happens.

If I simply restart the server(s), they still won't show again until I run the 
HLDSupdatetool on them, even when there's nothing to be updated. After running 
the update tool and seeing no updates, the broken servers begin to show up in 
the list again after they restart. I just ran an experiment and copied the 
InstallRecord.blob file from a working server I had just run the empty update 
on to one that still didn't show up in the server list. I restarted it and it 
showed up correctly after receiving the new InstallRecord.blob file from the 
other server. WTF?

Has anyone else noticed this and/or know how to stop it from happening? It's 
very frustrating to find my servers simply gone from the list and running empty.

Thanks in advance for any advice.

Mike V.
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin

Re: [hlds] TF2 Servers Randomly Drop Off Master Server List - WHY?

2012-01-24 Thread Fletcher Dunn
Well, I do have it on my list to update the players query.  The client 
currently just trusts the data it receives from the server --- and we all know 
that sometimes servers report inaccurate information.  The client could confirm 
the information with the Steam backend.  And I’d like to add info about bots.

I can’t comment right now whether we’d advertise the Steam ID’s of players.  
We’d have to consider the possible implications of making that information 
accessible in that manner.

- Fletch

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ryan Stecker
Sent: Tuesday, January 24, 2012 11:21 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] TF2 Servers Randomly Drop Off Master Server List - WHY?

Fletch, if server player queries are going to go through Steam in the near 
future, is it possible to provide the SteamID of clients on servers in addition 
to their name, score, and time played?

That would make it particularly useful for any tools that want to get at more 
details about the players (such as stats, backpack, etc).
On Tue, Jan 24, 2012 at 12:48 PM, Fletcher Dunn 
fletch...@valvesoftware.commailto:fletch...@valvesoftware.com wrote:
Cud I have rittened any moar typoess in that poste?

Don’t read that.  Read this:

It’s probably our fault.

I suspect it’s simply that your servers are not getting notified about an 
update, and so they aren’t listed because they are out-of-date.  The 
out-of-date notification isn’t working right now.  We will have it resolved in 
a future steam client update.  Our (*my*) sincere apologies for this, it was an 
omission when we (I) got rid of the UDP communications.

Also, pretty much ALL of the UDP communication is going away within the next 
couple of months, with the exception of clients pinging your server.  (And the 
game communication itself, of course.)  If you are doing anything that relies 
on it, you will be broken.

A lot of server operators are using a nemrun script that uses a WebAPI to poll 
if they are out of date.

Your humble servant,
Fletch


From: Fletcher Dunn
Sent: Tuesday, January 24, 2012 10:45 AM

To: 'Half-Life dedicated Win32 server mailing list'
Subject: RE: [hlds] TF2 Servers Randomly Drop Off Master Server List - WHY?

It’s probably our fault.

I suspect it’s simply that your servers are simply not getting notified about 
an update, and so they aren’t listed because they are out-of-date.  The 
out-of-date notification isn’t working right now.  We will have it resolved in 
a future update with a future steam client update.  Our (*my*) sincere 
apologies for this, it was an omission when we (I) got rid of the UDP 
communications.

Also, pretty much ALL of the UDP communication is going away within the next 
couple of months, with the exception of clients pinging your server.  If you 
are doing anything that relies on it, you will be broken.

A lot of server operators are using a numrun script that uses a WebAPI to poll 
if they are out of date.

From: 
hlds-boun...@list.valvesoftware.commailto:hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.commailto:hlds-boun...@list.valvesoftware.com]
 On Behalf Of Mike @ BOOM!
Sent: Tuesday, January 24, 2012 2:18 AM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] TF2 Servers Randomly Drop Off Master Server List - WHY?

Thank you for the reply dontwannaname. I'm unfamiliar with this master 
server list ini , but from what I'm reading into your statement;  are you 
saying that if Valve changes or takes one of it's servers offline , a game 
server could potentially stop being listed in the master server list because 
the server it's trying to connect no longer exist due to an entry in a file on 
the server that is no longer valid? If that's the case, why would 4 of the 5 
identical servers on the same box work correctly and only one or 2 randomly 
stop being listed. Also why wouldn't the game server just go to another Valve 
listing server to be listed? Sorry, I sound like a retard but I just don't know 
enough about how the master server list actually works.

Mike V.



From: 
hlds-boun...@list.valvesoftware.commailto:hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.commailto:hlds-boun...@list.valvesoftware.com]
 On Behalf Of DontWannaName!
Sent: Tuesday, January 24, 2012 1:44 AM
To: Half-Life dedicated Win32 server mailing list
Cc: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] TF2 Servers Randomly Drop Off Master Server List - WHY?
Is your master server list ini up to date? You could try deleting the 
directories that aren't in the tf folder. The only thing that's there that 
matters is the sv pure white list. Then you can dl a fresh copy of those steam 
files from the tool.

Sent from my iPhone 4

On Jan 24, 2012, at 1:38 AM, Mike @ BOOM! 
teamb...@comcast.netmailto:teamb...@comcast.net wrote

Re: [hlds] TF2 Servers Randomly Drop Off Master Server List - WHY?

2012-01-24 Thread Ryan Stecker
That's be great if it was accessible. Because currently, if you really
needed to get at a client's steamid you'd have to go through roundabout
methods of either performing an add friend search or simulating a fake
connection to the server in order to get Steam to send down persona
information. (Which also oddly isn't always reliable as sometimes steam
overlay loses track of who's in your server.)

Regardless though, thanks for all the hard work in combating servers
reporting fake player information.

On Tue, Jan 24, 2012 at 1:44 PM, Fletcher Dunn
fletch...@valvesoftware.comwrote:

 Well, I do have it on my list to update the players query.  The client
 currently just trusts the data it receives from the server --- and we all
 know that sometimes servers report inaccurate information.  The client
 could confirm the information with the Steam backend.  And I’d like to add
 info about bots.

 ** **

 I can’t comment right now whether we’d advertise the Steam ID’s of
 players.  We’d have to consider the possible implications of making that
 information accessible in that manner.

 ** **

 - Fletch

 ** **

 *From:* hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] *On Behalf Of *Ryan Stecker
 *Sent:* Tuesday, January 24, 2012 11:21 AM

 *To:* Half-Life dedicated Win32 server mailing list
 *Subject:* Re: [hlds] TF2 Servers Randomly Drop Off Master Server List -
 WHY?

 ** **

 Fletch, if server player queries are going to go through Steam in the near
 future, is it possible to provide the SteamID of clients on servers in
 addition to their name, score, and time played?

 That would make it particularly useful for any tools that want to get at
 more details about the players (such as stats, backpack, etc).

 On Tue, Jan 24, 2012 at 12:48 PM, Fletcher Dunn 
 fletch...@valvesoftware.com wrote:

 Cud I have rittened any moar typoess in that poste?

  

 Don’t read that.  Read this:

  

 It’s probably our fault.

  

 I suspect it’s simply that your servers are not getting notified about an
 update, and so they aren’t listed because they are out-of-date.  The
 out-of-date notification isn’t working right now.  We will have it resolved
 in a future steam client update.  Our (*my*) sincere apologies for this, it
 was an omission when we (I) got rid of the UDP communications.

  

 Also, pretty much ALL of the UDP communication is going away within the
 next couple of months, with the exception of clients pinging your server.
 (And the game communication itself, of course.)  If you are doing anything
 that relies on it, you will be broken.

  

 A lot of server operators are using a nemrun script that uses a WebAPI to
 poll if they are out of date.

  

 Your humble servant,

 Fletch

  

  

 *From:* Fletcher Dunn
 *Sent:* Tuesday, January 24, 2012 10:45 AM


 *To:* 'Half-Life dedicated Win32 server mailing list'

 *Subject:* RE: [hlds] TF2 Servers Randomly Drop Off Master Server List -
 WHY?

  

 It’s probably our fault.

  

 I suspect it’s simply that your servers are simply not getting notified
 about an update, and so they aren’t listed because they are out-of-date.
 The out-of-date notification isn’t working right now.  We will have it
 resolved in a future update with a future steam client update.  Our (*my*)
 sincere apologies for this, it was an omission when we (I) got rid of the
 UDP communications.

  

 Also, pretty much ALL of the UDP communication is going away within the
 next couple of months, with the exception of clients pinging your server.
 If you are doing anything that relies on it, you will be broken.

  

 A lot of server operators are using a numrun script that uses a WebAPI to
 poll if they are out of date.

  

 *From:* hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] *On Behalf Of *Mike @ BOOM!
 *Sent:* Tuesday, January 24, 2012 2:18 AM
 *To:* 'Half-Life dedicated Win32 server mailing list'
 *Subject:* Re: [hlds] TF2 Servers Randomly Drop Off Master Server List -
 WHY?

  

 Thank you for the reply dontwannaname. I'm unfamiliar with this master
 server list ini , but from what I'm reading into your statement;  are
 you saying that if Valve changes or takes one of it's servers offline , a
 game server could potentially stop being listed in the master server
 list because the server it's trying to connect no longer exist due to an
 entry in a file on the server that is no longer valid? If that's the case,
 why would 4 of the 5 identical servers on the same box work correctly and
 only one or 2 randomly stop being listed. Also why wouldn't the game server
 just go to another Valve listing server to be listed? Sorry, I sound like a
 retard but I just don't know enough about how the master server list
 actually works.

  

 Mike V