[hlds_linux] Team Fortress 2 Beta update

2011-11-11 Thread Tony Paloma
We've released an optional update for the Team Fortress 2 Beta.  The specific 
changes include:

- Additional dynamic model loader improvements

Thanks,
Tony
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] Optional Team Fortress 2 update released

2011-11-11 Thread Jesse Porter
If the problem doesn't cause a server to crash, do you expect valve to say
"this problem does not cause the server to crash" in the patch notes?

Or are you saying you believe it did cause servers to crash?

On Fri, Nov 11, 2011 at 4:19 PM, Jesse Molina  wrote:

>
> If it is something that causes the server to crash, the fact should
> probably be in the change notes.
>
> It's like saying "There was a problem with an O-Ring."  Leaving out the,
> "Which caused the space shuttle to explode and seven people to die" part.
>
> Not to compare writing game code to manned space flight or anything.
>
> It's an issue of being honest.
>
>
>
>
> Eric Smith wrote:
>
>> We've released an optional (for dedicated servers) update for Team
>> Fortress 2.  The notes are below.
>>
>> Thanks.
>>
>> -Eric
>>
>> --**
>>
>> Team Fortress 2
>> - Fixed a problem with precaching pumpkin_bomb entities
>>
>> __**_
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/**mailman/listinfo/hlds_linux
>>
>
> --
> # Jesse Molina
> # Mail = je...@opendreams.net
> # Page = page-je...@opendreams.net
> # Cell = 1.602.323.7608
> # Web  = http://www.opendreams.net/**jesse/
>
>
>
>
> __**_
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/**mailman/listinfo/hlds_linux
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] Optional Team Fortress 2 update released

2011-11-11 Thread doc
Looks like the problem was with precaching of the pumpkin_bomb entities.

On Fri, Nov 11, 2011 at 3:19 PM, Jesse Molina  wrote:

>
> If it is something that causes the server to crash, the fact should
> probably be in the change notes.
>
> It's like saying "There was a problem with an O-Ring."  Leaving out the,
> "Which caused the space shuttle to explode and seven people to die" part.
>
> Not to compare writing game code to manned space flight or anything.
>
> It's an issue of being honest.
>
>
>
>
> Eric Smith wrote:
>
>> We've released an optional (for dedicated servers) update for Team
>> Fortress 2.  The notes are below.
>>
>> Thanks.
>>
>> -Eric
>>
>> --**
>>
>> Team Fortress 2
>> - Fixed a problem with precaching pumpkin_bomb entities
>>
>> __**_
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/**mailman/listinfo/hlds_linux
>>
>
> --
> # Jesse Molina
> # Mail = je...@opendreams.net
> # Page = page-je...@opendreams.net
> # Cell = 1.602.323.7608
> # Web  = http://www.opendreams.net/**jesse/
>
>
>
>
> __**_
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/**mailman/listinfo/hlds_linux
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] Optional Team Fortress 2 update released

2011-11-11 Thread Jesse Molina


If it is something that causes the server to crash, the fact should 
probably be in the change notes.


It's like saying "There was a problem with an O-Ring."  Leaving out the, 
"Which caused the space shuttle to explode and seven people to die" part.


Not to compare writing game code to manned space flight or anything.

It's an issue of being honest.



Eric Smith wrote:

We've released an optional (for dedicated servers) update for Team Fortress 2.  
The notes are below.

Thanks.

-Eric

--

Team Fortress 2
- Fixed a problem with precaching pumpkin_bomb entities

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


--
# Jesse Molina
# Mail = je...@opendreams.net
# Page = page-je...@opendreams.net
# Cell = 1.602.323.7608
# Web  = http://www.opendreams.net/jesse/



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] Linux Multi-threaded server code

2011-11-11 Thread gameadmin
The main issue is older versions of windows don't "understand" hyperthreads
and think each thread is a separate processor.  This means they think
assigning two servers to different threads on the one core is just as
effective as assigning the servers to different cores, which it obviously
isn't.  I don't know exactly when either windows _OR_ Linux schedulers wised
up, though; I just know they have.

> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
> boun...@list.valvesoftware.com] On Behalf Of PAL-18
> Sent: 11 November 2011 22:05
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] Linux Multi-threaded server code
> 
> So would the server take any performance hits with Hyperthreading
> enabled?  I
> used to have a windows server and when hyperthreading was enabled all
> the
> servers would freeze every few seconds.  I dont know if this would
> happen in
> linux though.
> 
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] Linux Multi-threaded server code

2011-11-11 Thread PAL-18
So would the server take any performance hits with Hyperthreading enabled?  I 
used to have a windows server and when hyperthreading was enabled all the 
servers would freeze every few seconds.  I dont know if this would happen in 
linux though.


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


[hlds_linux] Optional Team Fortress 2 update released

2011-11-11 Thread Eric Smith
We've released an optional (for dedicated servers) update for Team Fortress 2.  
The notes are below.

Thanks.

-Eric

--

Team Fortress 2
- Fixed a problem with precaching pumpkin_bomb entities

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] [hlds] Mandatory Team Fortress 2 update released

2011-11-11 Thread Tony Paloma
It's not a typo in the code. I think Jeff just made a typo when he typed up the 
error message and posted to the hlds list. The error message should read:
---
Engine Error
---
###/ - tf_pumpkin_bomb:  UTIL_SetModel:  not precached: 
models/props_halloween/pumpkin_explode.mdl

---
OK   
---

We do have a fix for this problem going out today. It will be an optional 
update.

Thanks,
Tony

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Frank
Sent: Friday, November 11, 2011 9:08 AM
To: 'Half-Life dedicated Linux server mailing list'
Subject: Re: [hlds_linux] [hlds] Mandatory Team Fortress 2 update released

Found this right after the update myself.. if you are running any plugin that 
has to do with Pumpkins remove it for now until they (valve) fixes the typo in 
the code.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of oGre
Sent: Friday, November 11, 2011 6:25 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] [hlds] Mandatory Team Fortress 2 update released

Both our Linux servers crash on startup.

Invalid map 'koth_ravine_b2' included in map cycle file. Ignored.
538/ - tf_pumpkin_bomb:  UTIL_SetModel:  not precached:
models/props_halloween/pumpkin_explode.mdl
538/ - tf_pumpkin_bomb:  UTIL_SetModel:  not precached:
models/props_halloween/pumpkin_explode.mdl

PreMinidumpCallback: updating dump comment Uploading dump (in-process) [proxy 
''] /tmp/dumps/crash_2011122836_1.dmp


2011/11/11 James Botting 

> Use cl_gameserver_reset_itentity on that one to regenerate and try the 
> regenerated one instead.
>
> On 11 Nov 2011, at 01:43, clad iron  wrote:
>
> > I am getting this on 1 of our servers.
> >
> > L 11/10/2011 - 19:12:00: Received auth challenge; signing into 
> > gameserver account...
> > L 11/10/2011 - 19:12:00: Game server authentication: FAILURE!
> > L 11/10/2011 - 19:12:00:Incorrect identity token
> > L 11/10/2011 - 19:12:00: server_cvar: "sv_registration_message"
> "Incorrect
> > identity token"
> >
> > I typed out the token, and DOUBLE checked it was correct. This is no
> chance
> > of any letter/number/symbol to me mistaken for something else.
> > I have also tried it with and without quotes.
> >
> > Anyone else getting this ?
> >
> >
> > On Thu, Nov 10, 2011 at 7:55 PM, E3pO  wrote:
> >
> >> On my windows box i am getting more and more of these every update:
> >>
> >> material models/player/items/medic/medic_mirror has a normal map 
> >> and $basealphae nvmapmask.  Must use $normalmapalphaenvmapmask to 
> >> get specular.
> >>
> >> material models/player/items/all_class/all_halo has a normal map 
> >> and $basealphae nvmapmask.  Must use $normalmapalphaenvmapmask to 
> >> get specular.
> >>
> >> material models/player/items/all_class/id_badge_gold has a normal 
> >> map
> and
> >> $basea
> >> lphaenvmapmask.  Must use $normalmapalphaenvmapmask to get specular.
> >>
> >> material models/player/items/all_class/id_badge_silver has a normal 
> >> map
> and
> >> $bas
> >> ealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get specular.
> >>
> >> material models/player/items/all_class/id_badge_platinum has a 
> >> normal
> map
> >> and $b
> >> asealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get
specular.
> >>
> >> material models/player/items/all_class/spacechem_pin has a normal 
> >> map
> and
> >> $basea
> >> lphaenvmapmask.  Must use $normalmapalphaenvmapmask to get specular.
> >>
> >> material models/player/items/all_class/weiner_gold has a normal map 
> >> and $basealp haenvmapmask.  Must use $normalmapalphaenvmapmask to 
> >> get specular.
> >>
> >> material models/player/items/all_class/weiner_silver has a normal 
> >> map
> and
> >> $basea
> >> lphaenvmapmask.  Must use $normalmapalphaenvmapmask to get specular.
> >>
> >> material models/player/items/all_class/weiner_bronze has a normal 
> >> map
> and
> >> $basea
> >> lphaenvmapmask.  Must use $normalmapalphaenvmapmask to get specular.
> >>
> >> material models/player/items/all_class/etf2l_highlander_gold has a
> normal
> >> map an
> >> d $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get 
> >> specular.
> >>
> >> material models/player/items/all_class/etf2l_highlander_silver has 
> >> a
> normal
> >> map
> >> and $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to 
> >> get specular.
> >>
> >> material models/player/items/all_class/etf2l_highlander_bronze has 
> >> a
> normal
> >> map
> >> and $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to 
> >> get specular.
> >>
> >> material models/player/items/all_class/etf2l_highlander_part has a
> normal
> >> map an
> >> d $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get 
> >> specular.
> >>
> >> material models/player/item

Re: [hlds_linux] Linux Multi-threaded server code

2011-11-11 Thread Oskar Levin
Performance wouldn't be worse...

Regards
Oskar Levin

-Ursprungligt meddelande-
Från: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] För daniel jokiaho
Skickat: den 11 november 2011 18:52
Till: Half-Life dedicated Linux server mailing list
Ämne: Re: [hlds_linux] Linux Multi-threaded server code

So if i have a six core box and +10 servers (small) I would gain
performance?
On 11 Nov 2011 17:58, "Oskar Levin"  wrote:

> It's not hyper-threading support (HyperThreading is an Intel 
> technology for multiple threads on one core), it's threading support.
> If you have more than one thread per core, more than one thread may be 
> used.
> That means that all threads on all cores can be used, even if there's 
> only one thread per core.
>
> Regards
> Oskar Levin
>
> -Ursprungligt meddelande-
> Från: hlds_linux-boun...@list.valvesoftware.com
> [mailto:hlds_linux-boun...@list.valvesoftware.com] För PAL-18
> Skickat: den 11 november 2011 05:08
> Till: hlds_linux@list.valvesoftware.com
> Ämne: Re: [hlds_linux] Linux Multi-threaded server code
>
> So SRCDS now supports hyper threading?
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, 
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, 
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] Linux Multi-threaded server code

2011-11-11 Thread daniel jokiaho
So if i have a six core box and +10 servers (small) I would gain
performance?
On 11 Nov 2011 17:58, "Oskar Levin"  wrote:

> It's not hyper-threading support (HyperThreading is an Intel technology for
> multiple threads on one core), it's threading support.
> If you have more than one thread per core, more than one thread may be
> used.
> That means that all threads on all cores can be used, even if there's only
> one thread per core.
>
> Regards
> Oskar Levin
>
> -Ursprungligt meddelande-
> Från: hlds_linux-boun...@list.valvesoftware.com
> [mailto:hlds_linux-boun...@list.valvesoftware.com] För PAL-18
> Skickat: den 11 november 2011 05:08
> Till: hlds_linux@list.valvesoftware.com
> Ämne: Re: [hlds_linux] Linux Multi-threaded server code
>
> So SRCDS now supports hyper threading?
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] [hlds] Mandatory Team Fortress 2 update released

2011-11-11 Thread Frank
Found this right after the update myself.. if you are running any plugin
that has to do with Pumpkins remove it for now until they (valve) fixes the
typo in the code.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of oGre
Sent: Friday, November 11, 2011 6:25 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] [hlds] Mandatory Team Fortress 2 update released

Both our Linux servers crash on startup.

Invalid map 'koth_ravine_b2' included in map cycle file. Ignored.
538/ - tf_pumpkin_bomb:  UTIL_SetModel:  not precached:
models/props_halloween/pumpkin_explode.mdl
538/ - tf_pumpkin_bomb:  UTIL_SetModel:  not precached:
models/props_halloween/pumpkin_explode.mdl

PreMinidumpCallback: updating dump comment Uploading dump (in-process)
[proxy ''] /tmp/dumps/crash_2011122836_1.dmp


2011/11/11 James Botting 

> Use cl_gameserver_reset_itentity on that one to regenerate and try the 
> regenerated one instead.
>
> On 11 Nov 2011, at 01:43, clad iron  wrote:
>
> > I am getting this on 1 of our servers.
> >
> > L 11/10/2011 - 19:12:00: Received auth challenge; signing into 
> > gameserver account...
> > L 11/10/2011 - 19:12:00: Game server authentication: FAILURE!
> > L 11/10/2011 - 19:12:00:Incorrect identity token
> > L 11/10/2011 - 19:12:00: server_cvar: "sv_registration_message"
> "Incorrect
> > identity token"
> >
> > I typed out the token, and DOUBLE checked it was correct. This is no
> chance
> > of any letter/number/symbol to me mistaken for something else.
> > I have also tried it with and without quotes.
> >
> > Anyone else getting this ?
> >
> >
> > On Thu, Nov 10, 2011 at 7:55 PM, E3pO  wrote:
> >
> >> On my windows box i am getting more and more of these every update:
> >>
> >> material models/player/items/medic/medic_mirror has a normal map 
> >> and $basealphae nvmapmask.  Must use $normalmapalphaenvmapmask to 
> >> get specular.
> >>
> >> material models/player/items/all_class/all_halo has a normal map 
> >> and $basealphae nvmapmask.  Must use $normalmapalphaenvmapmask to 
> >> get specular.
> >>
> >> material models/player/items/all_class/id_badge_gold has a normal 
> >> map
> and
> >> $basea
> >> lphaenvmapmask.  Must use $normalmapalphaenvmapmask to get specular.
> >>
> >> material models/player/items/all_class/id_badge_silver has a normal 
> >> map
> and
> >> $bas
> >> ealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get specular.
> >>
> >> material models/player/items/all_class/id_badge_platinum has a 
> >> normal
> map
> >> and $b
> >> asealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get
specular.
> >>
> >> material models/player/items/all_class/spacechem_pin has a normal 
> >> map
> and
> >> $basea
> >> lphaenvmapmask.  Must use $normalmapalphaenvmapmask to get specular.
> >>
> >> material models/player/items/all_class/weiner_gold has a normal map 
> >> and $basealp haenvmapmask.  Must use $normalmapalphaenvmapmask to 
> >> get specular.
> >>
> >> material models/player/items/all_class/weiner_silver has a normal 
> >> map
> and
> >> $basea
> >> lphaenvmapmask.  Must use $normalmapalphaenvmapmask to get specular.
> >>
> >> material models/player/items/all_class/weiner_bronze has a normal 
> >> map
> and
> >> $basea
> >> lphaenvmapmask.  Must use $normalmapalphaenvmapmask to get specular.
> >>
> >> material models/player/items/all_class/etf2l_highlander_gold has a
> normal
> >> map an
> >> d $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get 
> >> specular.
> >>
> >> material models/player/items/all_class/etf2l_highlander_silver has 
> >> a
> normal
> >> map
> >> and $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to 
> >> get specular.
> >>
> >> material models/player/items/all_class/etf2l_highlander_bronze has 
> >> a
> normal
> >> map
> >> and $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to 
> >> get specular.
> >>
> >> material models/player/items/all_class/etf2l_highlander_part has a
> normal
> >> map an
> >> d $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get 
> >> specular.
> >>
> >> material models/player/items/all_class/ugc_highlander_participant 
> >> has a normal m ap and $basealphaenvmapmask.  Must use 
> >> $normalmapalphaenvmapmask to get specular .
> >>
> >> material models/player/items/all_class/ugc_highlander_platinum_1 
> >> has a normal ma p and $basealphaenvmapmask.  Must use 
> >> $normalmapalphaenvmapmask to get specular.
> >>
> >>
> >> material models/player/items/all_class/ugc_highlander_platinum_2 
> >> has a normal ma p and $basealphaenvmapmask.  Must use 
> >> $normalmapalphaenvmapmask to get specular.
> >>
> >>
> >> material models/player/items/all_class/ugc_highlander_platinum_3 
> >> has a normal ma p and $basealphaenvmapmask.  Must use 
> >> $normalmapalphaenvmapmask to get specular.
> >>
> >>
> >> material models/player/items/all_class/ugc_highlander_silver_1 has 
> >> a
> 

Re: [hlds_linux] Linux Multi-threaded server code

2011-11-11 Thread Oskar Levin
It's not hyper-threading support (HyperThreading is an Intel technology for
multiple threads on one core), it's threading support.
If you have more than one thread per core, more than one thread may be used.
That means that all threads on all cores can be used, even if there's only
one thread per core.

Regards
Oskar Levin

-Ursprungligt meddelande-
Från: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] För PAL-18
Skickat: den 11 november 2011 05:08
Till: hlds_linux@list.valvesoftware.com
Ämne: Re: [hlds_linux] Linux Multi-threaded server code

So SRCDS now supports hyper threading?

___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] Valve Security Breach

2011-11-11 Thread Bacon Cat
At least they didn't pull a Sony.

On Fri, Nov 11, 2011 at 3:38 PM, Eric Riemers  wrote:

>
> mistakes happen, valve is only human too. Lets keep the list back to server
> administration again..
>
> On Fri, 11 Nov 2011 23:13:38 +0800, "dmex"  wrote:
> > What is there to 'clear up', they did gain access to the steam database.
> >
> > -Original Message-
> > From: hlds_linux-boun...@list.valvesoftware.com
> > [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Michael
> > Johansen
> > Sent: Friday, 11 November 2011 11:10 PM
> > To: hlds_linux@list.valvesoftware.com
> > Subject: Re: [hlds_linux] Valve Security Breach
> >
> >
> > The Norwegian newspaper "VG" announced that VALVE had been compromised
> and
> > that they gained access to the master-Steam database, where everything is
> > stored.http://www.vg.no/spill/artikkel.php?artid=10015971
> > Anyone clear this up?
> >
> >> Date: Fri, 11 Nov 2011 04:50:43 +0200
> >> From: i...@ics-base.net
> >> To: hlds_linux@list.valvesoftware.com
> >> Subject: Re: [hlds_linux] Valve Security Breach
> >>
> >> If you do a lot of Steam purchases, it's a conviniency issue. Few
> >> clicks and you are done. After entering the stuff 360 times you really
> >> rethink twice but being security paranoid, you don't fill anything in.
> >> Steam however still has your account information that you entered on
> >> first time creating account. Only the credit cart part will not be on
> >> record, except for past purchases so it's still there even if you do
> >> not leave it there to be ready.
> >>
> >> I'm but surprised that if the Steam database was compromised, why is
> >> the Steam service still running? No one said that the hole is fixed or
> >> whatever method that was being used is now blocked.
> >>
> >> -ics
> >>
> >> 11.11.2011 4:22, Chris Brunelle kirjoitti:
> >> > Seriously, who the hell fills all that information in?
> >> >
> >> > On Thu, Nov 10, 2011 at 6:26 PM, dmex  wrote:
> >> >
> >> >> Don't worry, He'll be fine after his nappy gets changed  ;)
> >> >>
> >> >> I am a bit annoyed Gabe didn't mention all the unencrypted personal
> >> >> information stored on the same Steam database the hackers now have,
> >> >> It's more than enough to pull off really good social
> >> >> engineering/phishing attacks and maybe even some ID theft.
> >> >>
> >> >> At minimum your Steam account contains the following unencrypted
> >> >> personal
> >> >> details:
> >> >> First&  Last name, Date of birth, Billing address, City, State,
> >> >> Zipcode, Country and telephone number.
> >> >>
> >> >> -Original Message-
> >> >> From: hlds_linux-boun...@list.valvesoftware.com
> >> >> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of
> >> >> msleeper
> >> >> Sent: Friday, 11 November 2011 8:59 AM
> >> >> To: Half-Life dedicated Linux server mailing list
> >> >> Subject: Re: [hlds_linux] Valve Security Breach
> >> >>
> >> >> Never has a more irrational or reactionary mail been posted to this
> > list.
> >> >>
> >> >> On Thu, Nov 10, 2011 at 7:52 PM, Dan  wrote:
> >> >>> On 10/11/2011 23:55, DontWannaName! wrote:
> >>  If you haven't noticed, most credit card companies have very good
> >>  fraud prevention now. What's the worst they can do? I mean it's
> >>  bad, but really not the end of the world. You guys are just
> >>  causing unneeded drama about an issue that they are handling
> > internally.
> >> >>> It's not the end of the world, no. That was May 21st. And again in
> >> >> October.
> >> >>> The end of the world I can handle, I've lived through enough, but
> >> >>> it is the end of steam as a viable service I can trust.
> >> >>>
> >> >>> It wasn't that long ago Gabe was giving away his password with a
> >> >>> kind of "hack me if you can" bravado to advertise Steam Guard (and
> >> >>> clearly from myriad internet posts many think Steam is secure
> >> >>> because of it)
> >> >>>
> >> >>> But it isn't.
> >> >>>
> >> >>> There's only one game dev / publisher that has a database that has
> >> >>> my name, address, CC info and anything of value attached to it.
> >> >>> That one is Steam.
> >> >>>
> >> >>> So, one by one, as other developers have been hacked, I've been
> >> >>> thinking "At least it's not steam, if they get that, I'm outta here"
> >> >>>
> >> >>> But I see nowhere to go forwards. Gabe's "we'll reopen the forums
> >> >>> asap" I find almost unbelievably trite as though he's hoping so
> >> >>> long as we can argue about how overpowered the heavy is/isn't next
> >> >>> week we'll carry on regardless as though nothing happened :/
> >> >>>
> >> >>> The way I see it, either Valve were incompetent (unlikely since
> >> >>> I'm sure Gabe said in interview they'd looked at their systems
> >> >>> after the other companies were hacked like Sony and so on) or you
> >> >>> cannot secure a system no matter how competent you are.
> >> >>>
> >> >>> Either way, I may as well just take cash to the store or find a
> >> >>> different hobby.
> >> >>> If

Re: [hlds_linux] Valve Security Breach

2011-11-11 Thread Eric Riemers

mistakes happen, valve is only human too. Lets keep the list back to server
administration again..

On Fri, 11 Nov 2011 23:13:38 +0800, "dmex"  wrote:
> What is there to 'clear up', they did gain access to the steam database.
> 
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com
> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Michael
> Johansen
> Sent: Friday, 11 November 2011 11:10 PM
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] Valve Security Breach
> 
> 
> The Norwegian newspaper "VG" announced that VALVE had been compromised
and
> that they gained access to the master-Steam database, where everything is
> stored.http://www.vg.no/spill/artikkel.php?artid=10015971
> Anyone clear this up?
> 
>> Date: Fri, 11 Nov 2011 04:50:43 +0200
>> From: i...@ics-base.net
>> To: hlds_linux@list.valvesoftware.com
>> Subject: Re: [hlds_linux] Valve Security Breach
>> 
>> If you do a lot of Steam purchases, it's a conviniency issue. Few 
>> clicks and you are done. After entering the stuff 360 times you really 
>> rethink twice but being security paranoid, you don't fill anything in. 
>> Steam however still has your account information that you entered on 
>> first time creating account. Only the credit cart part will not be on 
>> record, except for past purchases so it's still there even if you do 
>> not leave it there to be ready.
>> 
>> I'm but surprised that if the Steam database was compromised, why is 
>> the Steam service still running? No one said that the hole is fixed or 
>> whatever method that was being used is now blocked.
>> 
>> -ics
>> 
>> 11.11.2011 4:22, Chris Brunelle kirjoitti:
>> > Seriously, who the hell fills all that information in?
>> >
>> > On Thu, Nov 10, 2011 at 6:26 PM, dmex  wrote:
>> >
>> >> Don't worry, He'll be fine after his nappy gets changed  ;)
>> >>
>> >> I am a bit annoyed Gabe didn't mention all the unencrypted personal 
>> >> information stored on the same Steam database the hackers now have, 
>> >> It's more than enough to pull off really good social 
>> >> engineering/phishing attacks and maybe even some ID theft.
>> >>
>> >> At minimum your Steam account contains the following unencrypted 
>> >> personal
>> >> details:
>> >> First&  Last name, Date of birth, Billing address, City, State, 
>> >> Zipcode, Country and telephone number.
>> >>
>> >> -Original Message-
>> >> From: hlds_linux-boun...@list.valvesoftware.com
>> >> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of 
>> >> msleeper
>> >> Sent: Friday, 11 November 2011 8:59 AM
>> >> To: Half-Life dedicated Linux server mailing list
>> >> Subject: Re: [hlds_linux] Valve Security Breach
>> >>
>> >> Never has a more irrational or reactionary mail been posted to this
> list.
>> >>
>> >> On Thu, Nov 10, 2011 at 7:52 PM, Dan  wrote:
>> >>> On 10/11/2011 23:55, DontWannaName! wrote:
>>  If you haven't noticed, most credit card companies have very good 
>>  fraud prevention now. What's the worst they can do? I mean it's 
>>  bad, but really not the end of the world. You guys are just 
>>  causing unneeded drama about an issue that they are handling
> internally.
>> >>> It's not the end of the world, no. That was May 21st. And again in
>> >> October.
>> >>> The end of the world I can handle, I've lived through enough, but 
>> >>> it is the end of steam as a viable service I can trust.
>> >>>
>> >>> It wasn't that long ago Gabe was giving away his password with a 
>> >>> kind of "hack me if you can" bravado to advertise Steam Guard (and 
>> >>> clearly from myriad internet posts many think Steam is secure 
>> >>> because of it)
>> >>>
>> >>> But it isn't.
>> >>>
>> >>> There's only one game dev / publisher that has a database that has 
>> >>> my name, address, CC info and anything of value attached to it.
>> >>> That one is Steam.
>> >>>
>> >>> So, one by one, as other developers have been hacked, I've been 
>> >>> thinking "At least it's not steam, if they get that, I'm outta here"
>> >>>
>> >>> But I see nowhere to go forwards. Gabe's "we'll reopen the forums 
>> >>> asap" I find almost unbelievably trite as though he's hoping so 
>> >>> long as we can argue about how overpowered the heavy is/isn't next 
>> >>> week we'll carry on regardless as though nothing happened :/
>> >>>
>> >>> The way I see it, either Valve were incompetent (unlikely since 
>> >>> I'm sure Gabe said in interview they'd looked at their systems 
>> >>> after the other companies were hacked like Sony and so on) or you 
>> >>> cannot secure a system no matter how competent you are.
>> >>>
>> >>> Either way, I may as well just take cash to the store or find a 
>> >>> different hobby.
>> >>> If I get mugged on the way there or back, at least I might get a 
>> >>> description of who did it.
>> >>>
>> >>> --
>> >>> Dan
>> >>>
>> >>> ___
>> >>> To unsubscribe, edit your list preferences, or view the list 
>> >>> arch

Re: [hlds_linux] Valve Security Breach

2011-11-11 Thread dmex
What is there to 'clear up', they did gain access to the steam database.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Michael
Johansen
Sent: Friday, 11 November 2011 11:10 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Valve Security Breach


The Norwegian newspaper "VG" announced that VALVE had been compromised and
that they gained access to the master-Steam database, where everything is
stored.http://www.vg.no/spill/artikkel.php?artid=10015971
Anyone clear this up?

> Date: Fri, 11 Nov 2011 04:50:43 +0200
> From: i...@ics-base.net
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] Valve Security Breach
> 
> If you do a lot of Steam purchases, it's a conviniency issue. Few 
> clicks and you are done. After entering the stuff 360 times you really 
> rethink twice but being security paranoid, you don't fill anything in. 
> Steam however still has your account information that you entered on 
> first time creating account. Only the credit cart part will not be on 
> record, except for past purchases so it's still there even if you do 
> not leave it there to be ready.
> 
> I'm but surprised that if the Steam database was compromised, why is 
> the Steam service still running? No one said that the hole is fixed or 
> whatever method that was being used is now blocked.
> 
> -ics
> 
> 11.11.2011 4:22, Chris Brunelle kirjoitti:
> > Seriously, who the hell fills all that information in?
> >
> > On Thu, Nov 10, 2011 at 6:26 PM, dmex  wrote:
> >
> >> Don't worry, He'll be fine after his nappy gets changed  ;)
> >>
> >> I am a bit annoyed Gabe didn't mention all the unencrypted personal 
> >> information stored on the same Steam database the hackers now have, 
> >> It's more than enough to pull off really good social 
> >> engineering/phishing attacks and maybe even some ID theft.
> >>
> >> At minimum your Steam account contains the following unencrypted 
> >> personal
> >> details:
> >> First&  Last name, Date of birth, Billing address, City, State, 
> >> Zipcode, Country and telephone number.
> >>
> >> -Original Message-
> >> From: hlds_linux-boun...@list.valvesoftware.com
> >> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of 
> >> msleeper
> >> Sent: Friday, 11 November 2011 8:59 AM
> >> To: Half-Life dedicated Linux server mailing list
> >> Subject: Re: [hlds_linux] Valve Security Breach
> >>
> >> Never has a more irrational or reactionary mail been posted to this
list.
> >>
> >> On Thu, Nov 10, 2011 at 7:52 PM, Dan  wrote:
> >>> On 10/11/2011 23:55, DontWannaName! wrote:
>  If you haven't noticed, most credit card companies have very good 
>  fraud prevention now. What's the worst they can do? I mean it's 
>  bad, but really not the end of the world. You guys are just 
>  causing unneeded drama about an issue that they are handling
internally.
> >>> It's not the end of the world, no. That was May 21st. And again in
> >> October.
> >>> The end of the world I can handle, I've lived through enough, but 
> >>> it is the end of steam as a viable service I can trust.
> >>>
> >>> It wasn't that long ago Gabe was giving away his password with a 
> >>> kind of "hack me if you can" bravado to advertise Steam Guard (and 
> >>> clearly from myriad internet posts many think Steam is secure 
> >>> because of it)
> >>>
> >>> But it isn't.
> >>>
> >>> There's only one game dev / publisher that has a database that has 
> >>> my name, address, CC info and anything of value attached to it.
> >>> That one is Steam.
> >>>
> >>> So, one by one, as other developers have been hacked, I've been 
> >>> thinking "At least it's not steam, if they get that, I'm outta here"
> >>>
> >>> But I see nowhere to go forwards. Gabe's "we'll reopen the forums 
> >>> asap" I find almost unbelievably trite as though he's hoping so 
> >>> long as we can argue about how overpowered the heavy is/isn't next 
> >>> week we'll carry on regardless as though nothing happened :/
> >>>
> >>> The way I see it, either Valve were incompetent (unlikely since 
> >>> I'm sure Gabe said in interview they'd looked at their systems 
> >>> after the other companies were hacked like Sony and so on) or you 
> >>> cannot secure a system no matter how competent you are.
> >>>
> >>> Either way, I may as well just take cash to the store or find a 
> >>> different hobby.
> >>> If I get mugged on the way there or back, at least I might get a 
> >>> description of who did it.
> >>>
> >>> --
> >>> Dan
> >>>
> >>> ___
> >>> To unsubscribe, edit your list preferences, or view the list 
> >>> archives, please visit:
> >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>>
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list 
> >> archives, please visit:
> >> http://list.valvesoftware.com/mailman

Re: [hlds_linux] Linux Multi-threaded server code

2011-11-11 Thread AnAkIn .
Yes, there is some of the engine code that uses the multi threading stuff.

2011/11/11 daniel jokiaho 

> Is there any boost in performance if its enabled?
> On 11 Nov 2011 11:21, "AnAkIn ."  wrote:
>
> > The support has been here since a very long time. It was just not enabled
> > by default under linux.
> >
> > 2011/11/11 PAL-18 
> >
> > > So SRCDS now supports hyper threading?
> > >
> > >
> > > __**_
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/**mailman/listinfo/hlds_linux<
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux>
> > >
> >
> >
> >
> > --
> > Best regards,
> > AnAkIn
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>



-- 
Best regards,
AnAkIn
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] Valve Security Breach

2011-11-11 Thread Michael Johansen

The Norwegian newspaper "VG" announced that VALVE had been compromised and that 
they gained access to the master-Steam database, where everything is 
stored.http://www.vg.no/spill/artikkel.php?artid=10015971
Anyone clear this up?

> Date: Fri, 11 Nov 2011 04:50:43 +0200
> From: i...@ics-base.net
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] Valve Security Breach
> 
> If you do a lot of Steam purchases, it's a conviniency issue. Few clicks 
> and you are done. After entering the stuff 360 times you really rethink 
> twice but being security paranoid, you don't fill anything in. Steam 
> however still has your account information that you entered on first 
> time creating account. Only the credit cart part will not be on record, 
> except for past purchases so it's still there even if you do not leave 
> it there to be ready.
> 
> I'm but surprised that if the Steam database was compromised, why is the 
> Steam service still running? No one said that the hole is fixed or 
> whatever method that was being used is now blocked.
> 
> -ics
> 
> 11.11.2011 4:22, Chris Brunelle kirjoitti:
> > Seriously, who the hell fills all that information in?
> >
> > On Thu, Nov 10, 2011 at 6:26 PM, dmex  wrote:
> >
> >> Don't worry, He'll be fine after his nappy gets changed  ;)
> >>
> >> I am a bit annoyed Gabe didn't mention all the unencrypted personal
> >> information stored on the same Steam database the hackers now have, It's
> >> more than enough to pull off really good social engineering/phishing
> >> attacks
> >> and maybe even some ID theft.
> >>
> >> At minimum your Steam account contains the following unencrypted personal
> >> details:
> >> First&  Last name, Date of birth, Billing address, City, State, Zipcode,
> >> Country and telephone number.
> >>
> >> -Original Message-
> >> From: hlds_linux-boun...@list.valvesoftware.com
> >> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of msleeper
> >> Sent: Friday, 11 November 2011 8:59 AM
> >> To: Half-Life dedicated Linux server mailing list
> >> Subject: Re: [hlds_linux] Valve Security Breach
> >>
> >> Never has a more irrational or reactionary mail been posted to this list.
> >>
> >> On Thu, Nov 10, 2011 at 7:52 PM, Dan  wrote:
> >>> On 10/11/2011 23:55, DontWannaName! wrote:
>  If you haven't noticed, most credit card companies have very good
>  fraud prevention now. What's the worst they can do? I mean it's bad,
>  but really not the end of the world. You guys are just causing
>  unneeded drama about an issue that they are handling internally.
> >>> It's not the end of the world, no. That was May 21st. And again in
> >> October.
> >>> The end of the world I can handle, I've lived through enough, but it
> >>> is the end of steam as a viable service I can trust.
> >>>
> >>> It wasn't that long ago Gabe was giving away his password with a kind
> >>> of "hack me if you can" bravado to advertise Steam Guard (and clearly
> >>> from myriad internet posts many think Steam is secure because of it)
> >>>
> >>> But it isn't.
> >>>
> >>> There's only one game dev / publisher that has a database that has my
> >>> name, address, CC info and anything of value attached to it.
> >>> That one is Steam.
> >>>
> >>> So, one by one, as other developers have been hacked, I've been
> >>> thinking "At least it's not steam, if they get that, I'm outta here"
> >>>
> >>> But I see nowhere to go forwards. Gabe's "we'll reopen the forums
> >>> asap" I find almost unbelievably trite as though he's hoping so long
> >>> as we can argue about how overpowered the heavy is/isn't next week
> >>> we'll carry on regardless as though nothing happened :/
> >>>
> >>> The way I see it, either Valve were incompetent (unlikely since I'm
> >>> sure Gabe said in interview they'd looked at their systems after the
> >>> other companies were hacked like Sony and so on) or you cannot secure
> >>> a system no matter how competent you are.
> >>>
> >>> Either way, I may as well just take cash to the store or find a
> >>> different hobby.
> >>> If I get mugged on the way there or back, at least I might get a
> >>> description of who did it.
> >>>
> >>> --
> >>> Dan
> >>>
> >>> ___
> >>> To unsubscribe, edit your list preferences, or view the list archives,
> >>> please visit:
> >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>>
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>
> >>
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>
> >
> >
> 
> 
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 

Re: [hlds_linux] [hlds] Mandatory Team Fortress 2 update released

2011-11-11 Thread frog
That's exactly where the problem lies and your first post did actually 
highlight the exact problem.

In the words of DarthNinja from earlier in this thread...

> Looks like someone made another typo.
> models/props_halloween_pumpkin_explode.mdl should be
> models/props_halloween/pumpkin_explode.mdl

and that's source of the crash.




Friday, November 11, 2011, 11:45:21 AM, you wrote:

> Problem seems to be the event map (koth_viaduct_event). I had it as startup
> map on both servers. Changing to a non-event map makes the crashes go away.



> 2011/11/11 oGre 

>> I have tried with -verify_all and without addons. One server running
>> Centos 5.5 and the other CentOS 6.



>> 2011/11/11 Eric Riemers 


>>> Yeah my car broke down, fix it.. thats about the same what your saying
>>> here..

>>> What have you tried already? Did you do a verify all? Did you startup
>>> without addons.. etc etc.

>>> On Fri, 11 Nov 2011 12:25:21 +0100, oGre  wrote:
>>> > Both our Linux servers crash on startup.
>>> >
>>> > Invalid map 'koth_ravine_b2' included in map cycle file. Ignored.
>>> > 538/ - tf_pumpkin_bomb:  UTIL_SetModel:  not precached:
>>> > models/props_halloween/pumpkin_explode.mdl
>>> > 538/ - tf_pumpkin_bomb:  UTIL_SetModel:  not precached:
>>> > models/props_halloween/pumpkin_explode.mdl
>>> >
>>> > PreMinidumpCallback: updating dump comment
>>> > Uploading dump (in-process) [proxy '']
>>> > /tmp/dumps/crash_2011122836_1.dmp
>>> >
>>> >
>>> > 2011/11/11 James Botting 
>>> >
>>> >> Use cl_gameserver_reset_itentity on that one to regenerate and try the
>>> >> regenerated one instead.
>>> >>
>>> >> On 11 Nov 2011, at 01:43, clad iron  wrote:
>>> >>
>>> >> > I am getting this on 1 of our servers.
>>> >> >
>>> >> > L 11/10/2011 - 19:12:00: Received auth challenge; signing into
>>> >> > gameserver
>>> >> > account...
>>> >> > L 11/10/2011 - 19:12:00: Game server authentication: FAILURE!
>>> >> > L 11/10/2011 - 19:12:00:Incorrect identity token
>>> >> > L 11/10/2011 - 19:12:00: server_cvar: "sv_registration_message"
>>> >> "Incorrect
>>> >> > identity token"
>>> >> >
>>> >> > I typed out the token, and DOUBLE checked it was correct. This is no
>>> >> chance
>>> >> > of any letter/number/symbol to me mistaken for something else.
>>> >> > I have also tried it with and without quotes.
>>> >> >
>>> >> > Anyone else getting this ?
>>> >> >
>>> >> >
>>> >> > On Thu, Nov 10, 2011 at 7:55 PM, E3pO  wrote:
>>> >> >
>>> >> >> On my windows box i am getting more and more of these every update:
>>> >> >>
>>> >> >> material models/player/items/medic/medic_mirror has a normal map and
>>> >> >> $basealphae
>>> >> >> nvmapmask.  Must use $normalmapalphaenvmapmask to get specular.
>>> >> >>
>>> >> >> material models/player/items/all_class/all_halo has a normal map and
>>> >> >> $basealphae
>>> >> >> nvmapmask.  Must use $normalmapalphaenvmapmask to get specular.
>>> >> >>
>>> >> >> material models/player/items/all_class/id_badge_gold has a normal
>>> map
>>> >> and
>>> >> >> $basea
>>> >> >> lphaenvmapmask.  Must use $normalmapalphaenvmapmask to get specular.
>>> >> >>
>>> >> >> material models/player/items/all_class/id_badge_silver has a normal
>>> >> >> map
>>> >> and
>>> >> >> $bas
>>> >> >> ealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get
>>> specular.
>>> >> >>
>>> >> >> material models/player/items/all_class/id_badge_platinum has a
>>> normal
>>> >> map
>>> >> >> and $b
>>> >> >> asealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get
>>> >> >> specular.
>>> >> >>
>>> >> >> material models/player/items/all_class/spacechem_pin has a normal
>>> map
>>> >> and
>>> >> >> $basea
>>> >> >> lphaenvmapmask.  Must use $normalmapalphaenvmapmask to get specular.
>>> >> >>
>>> >> >> material models/player/items/all_class/weiner_gold has a normal map
>>> >> >> and
>>> >> >> $basealp
>>> >> >> haenvmapmask.  Must use $normalmapalphaenvmapmask to get specular.
>>> >> >>
>>> >> >> material models/player/items/all_class/weiner_silver has a normal
>>> map
>>> >> and
>>> >> >> $basea
>>> >> >> lphaenvmapmask.  Must use $normalmapalphaenvmapmask to get specular.
>>> >> >>
>>> >> >> material models/player/items/all_class/weiner_bronze has a normal
>>> map
>>> >> and
>>> >> >> $basea
>>> >> >> lphaenvmapmask.  Must use $normalmapalphaenvmapmask to get specular.
>>> >> >>
>>> >> >> material models/player/items/all_class/etf2l_highlander_gold has a
>>> >> normal
>>> >> >> map an
>>> >> >> d $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get
>>> >> >> specular.
>>> >> >>
>>> >> >> material models/player/items/all_class/etf2l_highlander_silver has a
>>> >> normal
>>> >> >> map
>>> >> >> and $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get
>>> >> >> specular.
>>> >> >>
>>> >> >> material models/player/items/all_class/etf2l_highlander_bronze has a
>>> >> normal
>>> >> >> map
>>> >> >> and $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get
>>> >> >> specular.
>>> >> >>
>>> >> >> material

Re: [hlds_linux] [hlds] Mandatory Team Fortress 2 update released

2011-11-11 Thread oGre
Problem seems to be the event map (koth_viaduct_event). I had it as startup
map on both servers. Changing to a non-event map makes the crashes go away.



2011/11/11 oGre 

> I have tried with -verify_all and without addons. One server running
> Centos 5.5 and the other CentOS 6.
>
>
>
> 2011/11/11 Eric Riemers 
>
>>
>> Yeah my car broke down, fix it.. thats about the same what your saying
>> here..
>>
>> What have you tried already? Did you do a verify all? Did you startup
>> without addons.. etc etc.
>>
>> On Fri, 11 Nov 2011 12:25:21 +0100, oGre  wrote:
>> > Both our Linux servers crash on startup.
>> >
>> > Invalid map 'koth_ravine_b2' included in map cycle file. Ignored.
>> > 538/ - tf_pumpkin_bomb:  UTIL_SetModel:  not precached:
>> > models/props_halloween/pumpkin_explode.mdl
>> > 538/ - tf_pumpkin_bomb:  UTIL_SetModel:  not precached:
>> > models/props_halloween/pumpkin_explode.mdl
>> >
>> > PreMinidumpCallback: updating dump comment
>> > Uploading dump (in-process) [proxy '']
>> > /tmp/dumps/crash_2011122836_1.dmp
>> >
>> >
>> > 2011/11/11 James Botting 
>> >
>> >> Use cl_gameserver_reset_itentity on that one to regenerate and try the
>> >> regenerated one instead.
>> >>
>> >> On 11 Nov 2011, at 01:43, clad iron  wrote:
>> >>
>> >> > I am getting this on 1 of our servers.
>> >> >
>> >> > L 11/10/2011 - 19:12:00: Received auth challenge; signing into
>> >> > gameserver
>> >> > account...
>> >> > L 11/10/2011 - 19:12:00: Game server authentication: FAILURE!
>> >> > L 11/10/2011 - 19:12:00:Incorrect identity token
>> >> > L 11/10/2011 - 19:12:00: server_cvar: "sv_registration_message"
>> >> "Incorrect
>> >> > identity token"
>> >> >
>> >> > I typed out the token, and DOUBLE checked it was correct. This is no
>> >> chance
>> >> > of any letter/number/symbol to me mistaken for something else.
>> >> > I have also tried it with and without quotes.
>> >> >
>> >> > Anyone else getting this ?
>> >> >
>> >> >
>> >> > On Thu, Nov 10, 2011 at 7:55 PM, E3pO  wrote:
>> >> >
>> >> >> On my windows box i am getting more and more of these every update:
>> >> >>
>> >> >> material models/player/items/medic/medic_mirror has a normal map and
>> >> >> $basealphae
>> >> >> nvmapmask.  Must use $normalmapalphaenvmapmask to get specular.
>> >> >>
>> >> >> material models/player/items/all_class/all_halo has a normal map and
>> >> >> $basealphae
>> >> >> nvmapmask.  Must use $normalmapalphaenvmapmask to get specular.
>> >> >>
>> >> >> material models/player/items/all_class/id_badge_gold has a normal
>> map
>> >> and
>> >> >> $basea
>> >> >> lphaenvmapmask.  Must use $normalmapalphaenvmapmask to get specular.
>> >> >>
>> >> >> material models/player/items/all_class/id_badge_silver has a normal
>> >> >> map
>> >> and
>> >> >> $bas
>> >> >> ealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get
>> specular.
>> >> >>
>> >> >> material models/player/items/all_class/id_badge_platinum has a
>> normal
>> >> map
>> >> >> and $b
>> >> >> asealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get
>> >> >> specular.
>> >> >>
>> >> >> material models/player/items/all_class/spacechem_pin has a normal
>> map
>> >> and
>> >> >> $basea
>> >> >> lphaenvmapmask.  Must use $normalmapalphaenvmapmask to get specular.
>> >> >>
>> >> >> material models/player/items/all_class/weiner_gold has a normal map
>> >> >> and
>> >> >> $basealp
>> >> >> haenvmapmask.  Must use $normalmapalphaenvmapmask to get specular.
>> >> >>
>> >> >> material models/player/items/all_class/weiner_silver has a normal
>> map
>> >> and
>> >> >> $basea
>> >> >> lphaenvmapmask.  Must use $normalmapalphaenvmapmask to get specular.
>> >> >>
>> >> >> material models/player/items/all_class/weiner_bronze has a normal
>> map
>> >> and
>> >> >> $basea
>> >> >> lphaenvmapmask.  Must use $normalmapalphaenvmapmask to get specular.
>> >> >>
>> >> >> material models/player/items/all_class/etf2l_highlander_gold has a
>> >> normal
>> >> >> map an
>> >> >> d $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get
>> >> >> specular.
>> >> >>
>> >> >> material models/player/items/all_class/etf2l_highlander_silver has a
>> >> normal
>> >> >> map
>> >> >> and $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get
>> >> >> specular.
>> >> >>
>> >> >> material models/player/items/all_class/etf2l_highlander_bronze has a
>> >> normal
>> >> >> map
>> >> >> and $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get
>> >> >> specular.
>> >> >>
>> >> >> material models/player/items/all_class/etf2l_highlander_part has a
>> >> normal
>> >> >> map an
>> >> >> d $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get
>> >> >> specular.
>> >> >>
>> >> >> material models/player/items/all_class/ugc_highlander_participant
>> has
>> >> >> a
>> >> >> normal m
>> >> >> ap and $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to
>> >> >> get
>> >> >> specular
>> >> >> .
>> >> >>
>> >> >> material models/player/items/all_class/ugc_highlander_platinum_1 ha

Re: [hlds_linux] [hlds] Mandatory Team Fortress 2 update released

2011-11-11 Thread oGre
I have tried with -verify_all and without addons. One server running Centos
5.5 and the other CentOS 6.



2011/11/11 Eric Riemers 

>
> Yeah my car broke down, fix it.. thats about the same what your saying
> here..
>
> What have you tried already? Did you do a verify all? Did you startup
> without addons.. etc etc.
>
> On Fri, 11 Nov 2011 12:25:21 +0100, oGre  wrote:
> > Both our Linux servers crash on startup.
> >
> > Invalid map 'koth_ravine_b2' included in map cycle file. Ignored.
> > 538/ - tf_pumpkin_bomb:  UTIL_SetModel:  not precached:
> > models/props_halloween/pumpkin_explode.mdl
> > 538/ - tf_pumpkin_bomb:  UTIL_SetModel:  not precached:
> > models/props_halloween/pumpkin_explode.mdl
> >
> > PreMinidumpCallback: updating dump comment
> > Uploading dump (in-process) [proxy '']
> > /tmp/dumps/crash_2011122836_1.dmp
> >
> >
> > 2011/11/11 James Botting 
> >
> >> Use cl_gameserver_reset_itentity on that one to regenerate and try the
> >> regenerated one instead.
> >>
> >> On 11 Nov 2011, at 01:43, clad iron  wrote:
> >>
> >> > I am getting this on 1 of our servers.
> >> >
> >> > L 11/10/2011 - 19:12:00: Received auth challenge; signing into
> >> > gameserver
> >> > account...
> >> > L 11/10/2011 - 19:12:00: Game server authentication: FAILURE!
> >> > L 11/10/2011 - 19:12:00:Incorrect identity token
> >> > L 11/10/2011 - 19:12:00: server_cvar: "sv_registration_message"
> >> "Incorrect
> >> > identity token"
> >> >
> >> > I typed out the token, and DOUBLE checked it was correct. This is no
> >> chance
> >> > of any letter/number/symbol to me mistaken for something else.
> >> > I have also tried it with and without quotes.
> >> >
> >> > Anyone else getting this ?
> >> >
> >> >
> >> > On Thu, Nov 10, 2011 at 7:55 PM, E3pO  wrote:
> >> >
> >> >> On my windows box i am getting more and more of these every update:
> >> >>
> >> >> material models/player/items/medic/medic_mirror has a normal map and
> >> >> $basealphae
> >> >> nvmapmask.  Must use $normalmapalphaenvmapmask to get specular.
> >> >>
> >> >> material models/player/items/all_class/all_halo has a normal map and
> >> >> $basealphae
> >> >> nvmapmask.  Must use $normalmapalphaenvmapmask to get specular.
> >> >>
> >> >> material models/player/items/all_class/id_badge_gold has a normal map
> >> and
> >> >> $basea
> >> >> lphaenvmapmask.  Must use $normalmapalphaenvmapmask to get specular.
> >> >>
> >> >> material models/player/items/all_class/id_badge_silver has a normal
> >> >> map
> >> and
> >> >> $bas
> >> >> ealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get
> specular.
> >> >>
> >> >> material models/player/items/all_class/id_badge_platinum has a normal
> >> map
> >> >> and $b
> >> >> asealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get
> >> >> specular.
> >> >>
> >> >> material models/player/items/all_class/spacechem_pin has a normal map
> >> and
> >> >> $basea
> >> >> lphaenvmapmask.  Must use $normalmapalphaenvmapmask to get specular.
> >> >>
> >> >> material models/player/items/all_class/weiner_gold has a normal map
> >> >> and
> >> >> $basealp
> >> >> haenvmapmask.  Must use $normalmapalphaenvmapmask to get specular.
> >> >>
> >> >> material models/player/items/all_class/weiner_silver has a normal map
> >> and
> >> >> $basea
> >> >> lphaenvmapmask.  Must use $normalmapalphaenvmapmask to get specular.
> >> >>
> >> >> material models/player/items/all_class/weiner_bronze has a normal map
> >> and
> >> >> $basea
> >> >> lphaenvmapmask.  Must use $normalmapalphaenvmapmask to get specular.
> >> >>
> >> >> material models/player/items/all_class/etf2l_highlander_gold has a
> >> normal
> >> >> map an
> >> >> d $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get
> >> >> specular.
> >> >>
> >> >> material models/player/items/all_class/etf2l_highlander_silver has a
> >> normal
> >> >> map
> >> >> and $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get
> >> >> specular.
> >> >>
> >> >> material models/player/items/all_class/etf2l_highlander_bronze has a
> >> normal
> >> >> map
> >> >> and $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get
> >> >> specular.
> >> >>
> >> >> material models/player/items/all_class/etf2l_highlander_part has a
> >> normal
> >> >> map an
> >> >> d $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get
> >> >> specular.
> >> >>
> >> >> material models/player/items/all_class/ugc_highlander_participant has
> >> >> a
> >> >> normal m
> >> >> ap and $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to
> >> >> get
> >> >> specular
> >> >> .
> >> >>
> >> >> material models/player/items/all_class/ugc_highlander_platinum_1 has
> a
> >> >> normal ma
> >> >> p and $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to
> get
> >> >> specular.
> >> >>
> >> >>
> >> >> material models/player/items/all_class/ugc_highlander_platinum_2 has
> a
> >> >> normal ma
> >> >> p and $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to
> get
> >> >> spec

Re: [hlds_linux] Linux Multi-threaded server code

2011-11-11 Thread daniel jokiaho
Is there any boost in performance if its enabled?
On 11 Nov 2011 11:21, "AnAkIn ."  wrote:

> The support has been here since a very long time. It was just not enabled
> by default under linux.
>
> 2011/11/11 PAL-18 
>
> > So SRCDS now supports hyper threading?
> >
> >
> > __**_
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/**mailman/listinfo/hlds_linux<
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux>
> >
>
>
>
> --
> Best regards,
> AnAkIn
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] [hlds] Mandatory Team Fortress 2 update released

2011-11-11 Thread Eric Riemers

Yeah my car broke down, fix it.. thats about the same what your saying
here..

What have you tried already? Did you do a verify all? Did you startup
without addons.. etc etc.

On Fri, 11 Nov 2011 12:25:21 +0100, oGre  wrote:
> Both our Linux servers crash on startup.
> 
> Invalid map 'koth_ravine_b2' included in map cycle file. Ignored.
> 538/ - tf_pumpkin_bomb:  UTIL_SetModel:  not precached:
> models/props_halloween/pumpkin_explode.mdl
> 538/ - tf_pumpkin_bomb:  UTIL_SetModel:  not precached:
> models/props_halloween/pumpkin_explode.mdl
> 
> PreMinidumpCallback: updating dump comment
> Uploading dump (in-process) [proxy '']
> /tmp/dumps/crash_2011122836_1.dmp
> 
> 
> 2011/11/11 James Botting 
> 
>> Use cl_gameserver_reset_itentity on that one to regenerate and try the
>> regenerated one instead.
>>
>> On 11 Nov 2011, at 01:43, clad iron  wrote:
>>
>> > I am getting this on 1 of our servers.
>> >
>> > L 11/10/2011 - 19:12:00: Received auth challenge; signing into
>> > gameserver
>> > account...
>> > L 11/10/2011 - 19:12:00: Game server authentication: FAILURE!
>> > L 11/10/2011 - 19:12:00:Incorrect identity token
>> > L 11/10/2011 - 19:12:00: server_cvar: "sv_registration_message"
>> "Incorrect
>> > identity token"
>> >
>> > I typed out the token, and DOUBLE checked it was correct. This is no
>> chance
>> > of any letter/number/symbol to me mistaken for something else.
>> > I have also tried it with and without quotes.
>> >
>> > Anyone else getting this ?
>> >
>> >
>> > On Thu, Nov 10, 2011 at 7:55 PM, E3pO  wrote:
>> >
>> >> On my windows box i am getting more and more of these every update:
>> >>
>> >> material models/player/items/medic/medic_mirror has a normal map and
>> >> $basealphae
>> >> nvmapmask.  Must use $normalmapalphaenvmapmask to get specular.
>> >>
>> >> material models/player/items/all_class/all_halo has a normal map and
>> >> $basealphae
>> >> nvmapmask.  Must use $normalmapalphaenvmapmask to get specular.
>> >>
>> >> material models/player/items/all_class/id_badge_gold has a normal map
>> and
>> >> $basea
>> >> lphaenvmapmask.  Must use $normalmapalphaenvmapmask to get specular.
>> >>
>> >> material models/player/items/all_class/id_badge_silver has a normal
>> >> map
>> and
>> >> $bas
>> >> ealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get
specular.
>> >>
>> >> material models/player/items/all_class/id_badge_platinum has a normal
>> map
>> >> and $b
>> >> asealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get
>> >> specular.
>> >>
>> >> material models/player/items/all_class/spacechem_pin has a normal map
>> and
>> >> $basea
>> >> lphaenvmapmask.  Must use $normalmapalphaenvmapmask to get specular.
>> >>
>> >> material models/player/items/all_class/weiner_gold has a normal map
>> >> and
>> >> $basealp
>> >> haenvmapmask.  Must use $normalmapalphaenvmapmask to get specular.
>> >>
>> >> material models/player/items/all_class/weiner_silver has a normal map
>> and
>> >> $basea
>> >> lphaenvmapmask.  Must use $normalmapalphaenvmapmask to get specular.
>> >>
>> >> material models/player/items/all_class/weiner_bronze has a normal map
>> and
>> >> $basea
>> >> lphaenvmapmask.  Must use $normalmapalphaenvmapmask to get specular.
>> >>
>> >> material models/player/items/all_class/etf2l_highlander_gold has a
>> normal
>> >> map an
>> >> d $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get
>> >> specular.
>> >>
>> >> material models/player/items/all_class/etf2l_highlander_silver has a
>> normal
>> >> map
>> >> and $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get
>> >> specular.
>> >>
>> >> material models/player/items/all_class/etf2l_highlander_bronze has a
>> normal
>> >> map
>> >> and $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get
>> >> specular.
>> >>
>> >> material models/player/items/all_class/etf2l_highlander_part has a
>> normal
>> >> map an
>> >> d $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get
>> >> specular.
>> >>
>> >> material models/player/items/all_class/ugc_highlander_participant has
>> >> a
>> >> normal m
>> >> ap and $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to
>> >> get
>> >> specular
>> >> .
>> >>
>> >> material models/player/items/all_class/ugc_highlander_platinum_1 has
a
>> >> normal ma
>> >> p and $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to
get
>> >> specular.
>> >>
>> >>
>> >> material models/player/items/all_class/ugc_highlander_platinum_2 has
a
>> >> normal ma
>> >> p and $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to
get
>> >> specular.
>> >>
>> >>
>> >> material models/player/items/all_class/ugc_highlander_platinum_3 has
a
>> >> normal ma
>> >> p and $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to
get
>> >> specular.
>> >>
>> >>
>> >> material models/player/items/all_class/ugc_highlander_silver_1 has a
>> normal
>> >> map
>> >> and $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get
>> >> specular.
>> >>
>> 

Re: [hlds_linux] [hlds] Mandatory Team Fortress 2 update released

2011-11-11 Thread oGre
Both our Linux servers crash on startup.

Invalid map 'koth_ravine_b2' included in map cycle file. Ignored.
538/ - tf_pumpkin_bomb:  UTIL_SetModel:  not precached:
models/props_halloween/pumpkin_explode.mdl
538/ - tf_pumpkin_bomb:  UTIL_SetModel:  not precached:
models/props_halloween/pumpkin_explode.mdl

PreMinidumpCallback: updating dump comment
Uploading dump (in-process) [proxy '']
/tmp/dumps/crash_2011122836_1.dmp


2011/11/11 James Botting 

> Use cl_gameserver_reset_itentity on that one to regenerate and try the
> regenerated one instead.
>
> On 11 Nov 2011, at 01:43, clad iron  wrote:
>
> > I am getting this on 1 of our servers.
> >
> > L 11/10/2011 - 19:12:00: Received auth challenge; signing into gameserver
> > account...
> > L 11/10/2011 - 19:12:00: Game server authentication: FAILURE!
> > L 11/10/2011 - 19:12:00:Incorrect identity token
> > L 11/10/2011 - 19:12:00: server_cvar: "sv_registration_message"
> "Incorrect
> > identity token"
> >
> > I typed out the token, and DOUBLE checked it was correct. This is no
> chance
> > of any letter/number/symbol to me mistaken for something else.
> > I have also tried it with and without quotes.
> >
> > Anyone else getting this ?
> >
> >
> > On Thu, Nov 10, 2011 at 7:55 PM, E3pO  wrote:
> >
> >> On my windows box i am getting more and more of these every update:
> >>
> >> material models/player/items/medic/medic_mirror has a normal map and
> >> $basealphae
> >> nvmapmask.  Must use $normalmapalphaenvmapmask to get specular.
> >>
> >> material models/player/items/all_class/all_halo has a normal map and
> >> $basealphae
> >> nvmapmask.  Must use $normalmapalphaenvmapmask to get specular.
> >>
> >> material models/player/items/all_class/id_badge_gold has a normal map
> and
> >> $basea
> >> lphaenvmapmask.  Must use $normalmapalphaenvmapmask to get specular.
> >>
> >> material models/player/items/all_class/id_badge_silver has a normal map
> and
> >> $bas
> >> ealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get specular.
> >>
> >> material models/player/items/all_class/id_badge_platinum has a normal
> map
> >> and $b
> >> asealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get specular.
> >>
> >> material models/player/items/all_class/spacechem_pin has a normal map
> and
> >> $basea
> >> lphaenvmapmask.  Must use $normalmapalphaenvmapmask to get specular.
> >>
> >> material models/player/items/all_class/weiner_gold has a normal map and
> >> $basealp
> >> haenvmapmask.  Must use $normalmapalphaenvmapmask to get specular.
> >>
> >> material models/player/items/all_class/weiner_silver has a normal map
> and
> >> $basea
> >> lphaenvmapmask.  Must use $normalmapalphaenvmapmask to get specular.
> >>
> >> material models/player/items/all_class/weiner_bronze has a normal map
> and
> >> $basea
> >> lphaenvmapmask.  Must use $normalmapalphaenvmapmask to get specular.
> >>
> >> material models/player/items/all_class/etf2l_highlander_gold has a
> normal
> >> map an
> >> d $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get
> >> specular.
> >>
> >> material models/player/items/all_class/etf2l_highlander_silver has a
> normal
> >> map
> >> and $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get
> >> specular.
> >>
> >> material models/player/items/all_class/etf2l_highlander_bronze has a
> normal
> >> map
> >> and $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get
> >> specular.
> >>
> >> material models/player/items/all_class/etf2l_highlander_part has a
> normal
> >> map an
> >> d $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get
> >> specular.
> >>
> >> material models/player/items/all_class/ugc_highlander_participant has a
> >> normal m
> >> ap and $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get
> >> specular
> >> .
> >>
> >> material models/player/items/all_class/ugc_highlander_platinum_1 has a
> >> normal ma
> >> p and $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get
> >> specular.
> >>
> >>
> >> material models/player/items/all_class/ugc_highlander_platinum_2 has a
> >> normal ma
> >> p and $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get
> >> specular.
> >>
> >>
> >> material models/player/items/all_class/ugc_highlander_platinum_3 has a
> >> normal ma
> >> p and $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get
> >> specular.
> >>
> >>
> >> material models/player/items/all_class/ugc_highlander_silver_1 has a
> normal
> >> map
> >> and $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get
> >> specular.
> >>
> >> material models/player/items/all_class/ugc_highlander_silver_2 has a
> normal
> >> map
> >> and $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get
> >> specular.
> >>
> >> material models/player/items/all_class/ugc_highlander_silver_3 has a
> normal
> >> map
> >> and $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get
> >> specular.
> >>
> >> material models/player/items/all_class/u

Re: [hlds_linux] Linux Multi-threaded server code

2011-11-11 Thread AnAkIn .
The support has been here since a very long time. It was just not enabled
by default under linux.

2011/11/11 PAL-18 

> So SRCDS now supports hyper threading?
>
>
> __**_
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/**mailman/listinfo/hlds_linux
>



-- 
Best regards,
AnAkIn
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] Valve Security Breach

2011-11-11 Thread Saint K .
This a serious question??

From: hlds_linux-boun...@list.valvesoftware.com 
[hlds_linux-boun...@list.valvesoftware.com] On Behalf Of m33crob 
[ad...@m33crob.com]
Sent: 11 November 2011 10:28
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Valve Security Breach

Hey VALVe,

Why isn't there an option of resetting ones' password outside of the Steam
client itself?

On Thu, Nov 10, 2011 at 7:50 PM, ics  wrote:

> If you do a lot of Steam purchases, it's a conviniency issue. Few clicks
> and you are done. After entering the stuff 360 times you really rethink
> twice but being security paranoid, you don't fill anything in. Steam
> however still has your account information that you entered on first time
> creating account. Only the credit cart part will not be on record, except
> for past purchases so it's still there even if you do not leave it there to
> be ready.
>
> I'm but surprised that if the Steam database was compromised, why is the
> Steam service still running? No one said that the hole is fixed or whatever
> method that was being used is now blocked.
>
> -ics
>
> 11.11.2011 4:22, Chris Brunelle kirjoitti:
>
>> Seriously, who the hell fills all that information in?
>>
>> On Thu, Nov 10, 2011 at 6:26 PM, dmex  wrote:
>>
>>  Don't worry, He'll be fine after his nappy gets changed  ;)
>>>
>>> I am a bit annoyed Gabe didn't mention all the unencrypted personal
>>> information stored on the same Steam database the hackers now have, It's
>>> more than enough to pull off really good social engineering/phishing
>>> attacks
>>> and maybe even some ID theft.
>>>
>>> At minimum your Steam account contains the following unencrypted personal
>>> details:
>>> First&  Last name, Date of birth, Billing address, City, State, Zipcode,
>>>
>>> Country and telephone number.
>>>
>>> -Original Message-
>>> From: 
>>> hlds_linux-bounces@list.**valvesoftware.com
>>> [mailto:hlds_linux-bounces@**list.valvesoftware.com]
>>> On Behalf Of msleeper
>>> Sent: Friday, 11 November 2011 8:59 AM
>>> To: Half-Life dedicated Linux server mailing list
>>> Subject: Re: [hlds_linux] Valve Security Breach
>>>
>>> Never has a more irrational or reactionary mail been posted to this list.
>>>
>>> On Thu, Nov 10, 2011 at 7:52 PM, Dan  wrote:
>>>
 On 10/11/2011 23:55, DontWannaName! wrote:

> If you haven't noticed, most credit card companies have very good
> fraud prevention now. What's the worst they can do? I mean it's bad,
> but really not the end of the world. You guys are just causing
> unneeded drama about an issue that they are handling internally.
>
 It's not the end of the world, no. That was May 21st. And again in

>>> October.
>>>
 The end of the world I can handle, I've lived through enough, but it
 is the end of steam as a viable service I can trust.

 It wasn't that long ago Gabe was giving away his password with a kind
 of "hack me if you can" bravado to advertise Steam Guard (and clearly
 from myriad internet posts many think Steam is secure because of it)

 But it isn't.

 There's only one game dev / publisher that has a database that has my
 name, address, CC info and anything of value attached to it.
 That one is Steam.

 So, one by one, as other developers have been hacked, I've been
 thinking "At least it's not steam, if they get that, I'm outta here"

 But I see nowhere to go forwards. Gabe's "we'll reopen the forums
 asap" I find almost unbelievably trite as though he's hoping so long
 as we can argue about how overpowered the heavy is/isn't next week
 we'll carry on regardless as though nothing happened :/

 The way I see it, either Valve were incompetent (unlikely since I'm
 sure Gabe said in interview they'd looked at their systems after the
 other companies were hacked like Sony and so on) or you cannot secure
 a system no matter how competent you are.

 Either way, I may as well just take cash to the store or find a
 different hobby.
 If I get mugged on the way there or back, at least I might get a
 description of who did it.

 --
 Dan

 __**_
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/**mailman/listinfo/hlds_linux

  __**_
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> http://list.valvesoftware.com/**mailman/listinfo/hlds_linux
>>>
>>>
>>> __**_
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> http://list.valvesoftware.com/**mailman/l

Re: [hlds_linux] Valve Security Breach

2011-11-11 Thread gameadmin
Just to clarify, unless you told valve to save your payment information, your 
full credit card details should NOT be there, even encrypted. storing anything 
more than card type and a few digits for past transactions is a big no-no from 
a credit card compliance point of view.

ics  wrote:

If you do a lot of Steam purchases, it's a conviniency issue. Few clicks 
and you are done. After entering the stuff 360 times you really rethink 
twice but being security paranoid, you don't fill anything in. Steam 
however still has your account information that you entered on first 
time creating account. Only the credit cart part will not be on record, 
except for past purchases so it's still there even if you do not leave 
it there to be ready.

I'm but surprised that if the Steam database was compromised, why is the 
Steam service still running? No one said that the hole is fixed or 
whatever method that was being used is now blocked.

-ics

11.11.2011 4:22, Chris Brunelle kirjoitti:
> Seriously, who the hell fills all that information in?
>
> On Thu, Nov 10, 2011 at 6:26 PM, dmex wrote:
>
>> Don't worry, He'll be fine after his nappy gets changed ;)
>>
>> I am a bit annoyed Gabe didn't mention all the unencrypted personal
>> information stored on the same Steam database the hackers now have, It's
>> more than enough to pull off really good social engineering/phishing
>> attacks
>> and maybe even some ID theft.
>>
>> At minimum your Steam account contains the following unencrypted personal
>> details:
>> First& Last name, Date of birth, Billing address, City, State, Zipcode,
>> Country and telephone number.
>>
>> -Original Message-
>> From: hlds_linux-boun...@list.valvesoftware.com
>> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of msleeper
>> Sent: Friday, 11 November 2011 8:59 AM
>> To: Half-Life dedicated Linux server mailing list
>> Subject: Re: [hlds_linux] Valve Security Breach
>>
>> Never has a more irrational or reactionary mail been posted to this list.
>>
>> On Thu, Nov 10, 2011 at 7:52 PM, Dan wrote:
>>> On 10/11/2011 23:55, DontWannaName! wrote:
 If you haven't noticed, most credit card companies have very good
 fraud prevention now. What's the worst they can do? I mean it's bad,
 but really not the end of the world. You guys are just causing
 unneeded drama about an issue that they are handling internally.
>>> It's not the end of the world, no. That was May 21st. And again in
>> October.
>>> The end of the world I can handle, I've lived through enough, but it
>>> is the end of steam as a viable service I can trust.
>>>
>>> It wasn't that long ago Gabe was giving away his password with a kind
>>> of "hack me if you can" bravado to advertise Steam Guard (and clearly
>>> from myriad internet posts many think Steam is secure because of it)
>>>
>>> But it isn't.
>>>
>>> There's only one game dev / publisher that has a database that has my
>>> name, address, CC info and anything of value attached to it.
>>> That one is Steam.
>>>
>>> So, one by one, as other developers have been hacked, I've been
>>> thinking "At least it's not steam, if they get that, I'm outta here"
>>>
>>> But I see nowhere to go forwards. Gabe's "we'll reopen the forums
>>> asap" I find almost unbelievably trite as though he's hoping so long
>>> as we can argue about how overpowered the heavy is/isn't next week
>>> we'll carry on regardless as though nothing happened :/
>>>
>>> The way I see it, either Valve were incompetent (unlikely since I'm
>>> sure Gabe said in interview they'd looked at their systems after the
>>> other companies were hacked like Sony and so on) or you cannot secure
>>> a system no matter how competent you are.
>>>
>>> Either way, I may as well just take cash to the store or find a
>>> different hobby.
>>> If I get mugged on the way there or back, at least I might get a
>>> description of who did it.
>>>
>>> --
>>> Dan
>>>
>>>_

>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>
>>_

>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
>>
>>_

>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
>
>


_

To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] Valve Security Breach

2011-11-11 Thread m33crob
Hey VALVe,

Why isn't there an option of resetting ones' password outside of the Steam
client itself?

On Thu, Nov 10, 2011 at 7:50 PM, ics  wrote:

> If you do a lot of Steam purchases, it's a conviniency issue. Few clicks
> and you are done. After entering the stuff 360 times you really rethink
> twice but being security paranoid, you don't fill anything in. Steam
> however still has your account information that you entered on first time
> creating account. Only the credit cart part will not be on record, except
> for past purchases so it's still there even if you do not leave it there to
> be ready.
>
> I'm but surprised that if the Steam database was compromised, why is the
> Steam service still running? No one said that the hole is fixed or whatever
> method that was being used is now blocked.
>
> -ics
>
> 11.11.2011 4:22, Chris Brunelle kirjoitti:
>
>> Seriously, who the hell fills all that information in?
>>
>> On Thu, Nov 10, 2011 at 6:26 PM, dmex  wrote:
>>
>>  Don't worry, He'll be fine after his nappy gets changed  ;)
>>>
>>> I am a bit annoyed Gabe didn't mention all the unencrypted personal
>>> information stored on the same Steam database the hackers now have, It's
>>> more than enough to pull off really good social engineering/phishing
>>> attacks
>>> and maybe even some ID theft.
>>>
>>> At minimum your Steam account contains the following unencrypted personal
>>> details:
>>> First&  Last name, Date of birth, Billing address, City, State, Zipcode,
>>>
>>> Country and telephone number.
>>>
>>> -Original Message-
>>> From: 
>>> hlds_linux-bounces@list.**valvesoftware.com
>>> [mailto:hlds_linux-bounces@**list.valvesoftware.com]
>>> On Behalf Of msleeper
>>> Sent: Friday, 11 November 2011 8:59 AM
>>> To: Half-Life dedicated Linux server mailing list
>>> Subject: Re: [hlds_linux] Valve Security Breach
>>>
>>> Never has a more irrational or reactionary mail been posted to this list.
>>>
>>> On Thu, Nov 10, 2011 at 7:52 PM, Dan  wrote:
>>>
 On 10/11/2011 23:55, DontWannaName! wrote:

> If you haven't noticed, most credit card companies have very good
> fraud prevention now. What's the worst they can do? I mean it's bad,
> but really not the end of the world. You guys are just causing
> unneeded drama about an issue that they are handling internally.
>
 It's not the end of the world, no. That was May 21st. And again in

>>> October.
>>>
 The end of the world I can handle, I've lived through enough, but it
 is the end of steam as a viable service I can trust.

 It wasn't that long ago Gabe was giving away his password with a kind
 of "hack me if you can" bravado to advertise Steam Guard (and clearly
 from myriad internet posts many think Steam is secure because of it)

 But it isn't.

 There's only one game dev / publisher that has a database that has my
 name, address, CC info and anything of value attached to it.
 That one is Steam.

 So, one by one, as other developers have been hacked, I've been
 thinking "At least it's not steam, if they get that, I'm outta here"

 But I see nowhere to go forwards. Gabe's "we'll reopen the forums
 asap" I find almost unbelievably trite as though he's hoping so long
 as we can argue about how overpowered the heavy is/isn't next week
 we'll carry on regardless as though nothing happened :/

 The way I see it, either Valve were incompetent (unlikely since I'm
 sure Gabe said in interview they'd looked at their systems after the
 other companies were hacked like Sony and so on) or you cannot secure
 a system no matter how competent you are.

 Either way, I may as well just take cash to the store or find a
 different hobby.
 If I get mugged on the way there or back, at least I might get a
 description of who did it.

 --
 Dan

 __**_
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/**mailman/listinfo/hlds_linux

  __**_
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> http://list.valvesoftware.com/**mailman/listinfo/hlds_linux
>>>
>>>
>>> __**_
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> http://list.valvesoftware.com/**mailman/listinfo/hlds_linux
>>>
>>>
>>
>>
>
> __**_
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/**mailman/listinfo/hlds_linux