Yeah my car broke down, fix it.. thats about the same what your saying here..
What have you tried already? Did you do a verify all? Did you startup without addons.. etc etc. On Fri, 11 Nov 2011 12:25:21 +0100, oGre <[email protected]> wrote: > Both our Linux servers crash on startup. > > Invalid map 'koth_ravine_b2' included in map cycle file. Ignored. > 538/ - tf_pumpkin_bomb: UTIL_SetModel: not precached: > models/props_halloween/pumpkin_explode.mdl > 538/ - tf_pumpkin_bomb: UTIL_SetModel: not precached: > models/props_halloween/pumpkin_explode.mdl > > PreMinidumpCallback: updating dump comment > Uploading dump (in-process) [proxy ''] > /tmp/dumps/crash_20111111122836_1.dmp > > > 2011/11/11 James Botting <[email protected]> > >> Use cl_gameserver_reset_itentity on that one to regenerate and try the >> regenerated one instead. >> >> On 11 Nov 2011, at 01:43, clad iron <[email protected]> wrote: >> >> > I am getting this on 1 of our servers. >> > >> > L 11/10/2011 - 19:12:00: Received auth challenge; signing into >> > gameserver >> > account... >> > L 11/10/2011 - 19:12:00: Game server authentication: FAILURE! >> > L 11/10/2011 - 19:12:00: Incorrect identity token >> > L 11/10/2011 - 19:12:00: server_cvar: "sv_registration_message" >> "Incorrect >> > identity token" >> > >> > I typed out the token, and DOUBLE checked it was correct. This is no >> chance >> > of any letter/number/symbol to me mistaken for something else. >> > I have also tried it with and without quotes. >> > >> > Anyone else getting this ? >> > >> > >> > On Thu, Nov 10, 2011 at 7:55 PM, E3pO <[email protected]> wrote: >> > >> >> On my windows box i am getting more and more of these every update: >> >> >> >> material models/player/items/medic/medic_mirror has a normal map and >> >> $basealphae >> >> nvmapmask. Must use $normalmapalphaenvmapmask to get specular. >> >> >> >> material models/player/items/all_class/all_halo has a normal map and >> >> $basealphae >> >> nvmapmask. Must use $normalmapalphaenvmapmask to get specular. >> >> >> >> material models/player/items/all_class/id_badge_gold has a normal map >> and >> >> $basea >> >> lphaenvmapmask. Must use $normalmapalphaenvmapmask to get specular. >> >> >> >> material models/player/items/all_class/id_badge_silver has a normal >> >> map >> and >> >> $bas >> >> ealphaenvmapmask. Must use $normalmapalphaenvmapmask to get specular. >> >> >> >> material models/player/items/all_class/id_badge_platinum has a normal >> map >> >> and $b >> >> asealphaenvmapmask. Must use $normalmapalphaenvmapmask to get >> >> specular. >> >> >> >> material models/player/items/all_class/spacechem_pin has a normal map >> and >> >> $basea >> >> lphaenvmapmask. Must use $normalmapalphaenvmapmask to get specular. >> >> >> >> material models/player/items/all_class/weiner_gold has a normal map >> >> and >> >> $basealp >> >> haenvmapmask. Must use $normalmapalphaenvmapmask to get specular. >> >> >> >> material models/player/items/all_class/weiner_silver has a normal map >> and >> >> $basea >> >> lphaenvmapmask. Must use $normalmapalphaenvmapmask to get specular. >> >> >> >> material models/player/items/all_class/weiner_bronze has a normal map >> and >> >> $basea >> >> lphaenvmapmask. Must use $normalmapalphaenvmapmask to get specular. >> >> >> >> material models/player/items/all_class/etf2l_highlander_gold has a >> normal >> >> map an >> >> d $basealphaenvmapmask. Must use $normalmapalphaenvmapmask to get >> >> specular. >> >> >> >> material models/player/items/all_class/etf2l_highlander_silver has a >> normal >> >> map >> >> and $basealphaenvmapmask. Must use $normalmapalphaenvmapmask to get >> >> specular. >> >> >> >> material models/player/items/all_class/etf2l_highlander_bronze has a >> normal >> >> map >> >> and $basealphaenvmapmask. Must use $normalmapalphaenvmapmask to get >> >> specular. >> >> >> >> material models/player/items/all_class/etf2l_highlander_part has a >> normal >> >> map an >> >> d $basealphaenvmapmask. Must use $normalmapalphaenvmapmask to get >> >> specular. >> >> >> >> material models/player/items/all_class/ugc_highlander_participant has >> >> a >> >> normal m >> >> ap and $basealphaenvmapmask. Must use $normalmapalphaenvmapmask to >> >> get >> >> specular >> >> . >> >> >> >> material models/player/items/all_class/ugc_highlander_platinum_1 has a >> >> normal ma >> >> p and $basealphaenvmapmask. Must use $normalmapalphaenvmapmask to get >> >> specular. >> >> >> >> >> >> material models/player/items/all_class/ugc_highlander_platinum_2 has a >> >> normal ma >> >> p and $basealphaenvmapmask. Must use $normalmapalphaenvmapmask to get >> >> specular. >> >> >> >> >> >> material models/player/items/all_class/ugc_highlander_platinum_3 has a >> >> normal ma >> >> p and $basealphaenvmapmask. Must use $normalmapalphaenvmapmask to get >> >> specular. >> >> >> >> >> >> material models/player/items/all_class/ugc_highlander_silver_1 has a >> normal >> >> map >> >> and $basealphaenvmapmask. Must use $normalmapalphaenvmapmask to get >> >> specular. >> >> >> >> material models/player/items/all_class/ugc_highlander_silver_2 has a >> normal >> >> map >> >> and $basealphaenvmapmask. Must use $normalmapalphaenvmapmask to get >> >> specular. >> >> >> >> material models/player/items/all_class/ugc_highlander_silver_3 has a >> normal >> >> map >> >> and $basealphaenvmapmask. Must use $normalmapalphaenvmapmask to get >> >> specular. >> >> >> >> material models/player/items/all_class/ugc_highlander_iron_1 has a >> normal >> >> map an >> >> d $basealphaenvmapmask. Must use $normalmapalphaenvmapmask to get >> >> specular. >> >> >> >> material models/player/items/all_class/ugc_highlander_iron_2 has a >> normal >> >> map an >> >> d $basealphaenvmapmask. Must use $normalmapalphaenvmapmask to get >> >> specular. >> >> >> >> material models/player/items/all_class/ugc_highlander_iron_3 has a >> normal >> >> map an >> >> d $basealphaenvmapmask. Must use $normalmapalphaenvmapmask to get >> >> specular. >> >> >> >> >> >> On Thu, Nov 10, 2011 at 7:48 PM, Kyle Sanderson <[email protected]> >> >> wrote: >> >> >> >>> When will CS:S be rebuilt containing the connection cvars? >> >>> >> >>> Thanks, >> >>> Kyle. >> >>> >> >>> On Thu, Nov 10, 2011 at 4:42 PM, Alan Kennedy >> >>> <[email protected] >> >>>> wrote: >> >>> >> >>>> >> >>>> Idem here, on first try. Second try it seems it's updating... >> >>>> >> >>>> ---------------------------------------------- >> >>>> 3DGames Argentina >> >>>> http://www.3dgames.com.ar >> >>>> Libertad 41, 5to Piso - Capital Federal >> >>>> Tel: 4-332-4709 >> >>>> >> >>>> ----- Mensaje original ----- >> >>>>> De: "DontWannaName!" <[email protected]> >> >>>>> Para: "Half-Life dedicated Win32 server mailing list" < >> >>>> [email protected]> >> >>>>> CC: "hlds announce" <[email protected]>, >> >> "Half-Life >> >>>> dedicated Win32 servermailing list" >> >>>>> <[email protected]>, "hlds linux" < >> >>>> [email protected]> >> >>>>> Enviados: Jueves, 10 de Noviembre 2011 21:31:43 >> >>>>> Asunto: Re: [hlds_linux] [hlds] Mandatory Team Fortress 2 update >> >>> released >> >>>>> I am being plagued with command aborted. :( >> >>>>> >> >>>>> Sent from my iPhone 4 >> >>>>> >> >>>>> On Nov 10, 2011, at 4:24 PM, Eric Smith <[email protected]> >> >>>>> wrote: >> >>>>> >> >>>>>> We've released a mandatory update for Team Fortress 2. The notes >> >> for >> >>>>>> the update are below. >> >>>>>> >> >>>>>> Thanks. >> >>>>>> >> >>>>>> -Eric >> >>>>>> >> >>>>>> ---------------------------------------- >> >>>>>> >> >>>>>> Source Engine Changes (TF2, DoD:S, HL2:DM) >> >>>>>> - Added rate limiting for connections and added the following >> >>>>>> ConVars to support that: >> >>>>>> - sv_max_connects_sec >> >>>>>> - sv_max_connects_window >> >>>>>> - sv_max_connects_sec_global >> >>>>>> >> >>>>>> Team Fortress 2 >> >>>>>> - Added a full moon background for the main menu >> >>>>>> - Added new promo items >> >>>>>> - Fixed a Linux dedicated server crash when using +randommap on >> >>>>>> the >> >>>>>> command line >> >>>>>> - Fixed some bugs with the way items appear in the Steam Community >> >>>>>> and Steam Trading >> >>>>>> - Optimized several materials to improvement performance >> >>>>>> - Updated the localization files >> >>>>>> >> >>>>>> _______________________________________________ >> >>>>>> To unsubscribe, edit your list preferences, or view the list >> >>>>>> archives, please visit: >> >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds >> >>>>> >> >>>>> _______________________________________________ >> >>>>> To unsubscribe, edit your list preferences, or view the list >> >> archives, >> >>>>> please visit: >> >>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >>>> >> >>>> _______________________________________________ >> >>>> To unsubscribe, edit your list preferences, or view the list >> >>>> archives, >> >>>> please visit: >> >>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >>>> >> >>> _______________________________________________ >> >>> To unsubscribe, edit your list preferences, or view the list >> >>> archives, >> >>> please visit: >> >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >>> >> >> _______________________________________________ >> >> To unsubscribe, edit your list preferences, or view the list archives, >> >> please visit: >> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

