Yeah my car broke down, fix it.. thats about the same what your saying
here..

What have you tried already? Did you do a verify all? Did you startup
without addons.. etc etc.

On Fri, 11 Nov 2011 12:25:21 +0100, oGre <[email protected]> wrote:
> Both our Linux servers crash on startup.
> 
> Invalid map 'koth_ravine_b2' included in map cycle file. Ignored.
> 538/ - tf_pumpkin_bomb:  UTIL_SetModel:  not precached:
> models/props_halloween/pumpkin_explode.mdl
> 538/ - tf_pumpkin_bomb:  UTIL_SetModel:  not precached:
> models/props_halloween/pumpkin_explode.mdl
> 
> PreMinidumpCallback: updating dump comment
> Uploading dump (in-process) [proxy '']
> /tmp/dumps/crash_20111111122836_1.dmp
> 
> 
> 2011/11/11 James Botting <[email protected]>
> 
>> Use cl_gameserver_reset_itentity on that one to regenerate and try the
>> regenerated one instead.
>>
>> On 11 Nov 2011, at 01:43, clad iron <[email protected]> wrote:
>>
>> > I am getting this on 1 of our servers.
>> >
>> > L 11/10/2011 - 19:12:00: Received auth challenge; signing into
>> > gameserver
>> > account...
>> > L 11/10/2011 - 19:12:00: Game server authentication: FAILURE!
>> > L 11/10/2011 - 19:12:00:    Incorrect identity token
>> > L 11/10/2011 - 19:12:00: server_cvar: "sv_registration_message"
>> "Incorrect
>> > identity token"
>> >
>> > I typed out the token, and DOUBLE checked it was correct. This is no
>> chance
>> > of any letter/number/symbol to me mistaken for something else.
>> > I have also tried it with and without quotes.
>> >
>> > Anyone else getting this ?
>> >
>> >
>> > On Thu, Nov 10, 2011 at 7:55 PM, E3pO <[email protected]> wrote:
>> >
>> >> On my windows box i am getting more and more of these every update:
>> >>
>> >> material models/player/items/medic/medic_mirror has a normal map and
>> >> $basealphae
>> >> nvmapmask.  Must use $normalmapalphaenvmapmask to get specular.
>> >>
>> >> material models/player/items/all_class/all_halo has a normal map and
>> >> $basealphae
>> >> nvmapmask.  Must use $normalmapalphaenvmapmask to get specular.
>> >>
>> >> material models/player/items/all_class/id_badge_gold has a normal map
>> and
>> >> $basea
>> >> lphaenvmapmask.  Must use $normalmapalphaenvmapmask to get specular.
>> >>
>> >> material models/player/items/all_class/id_badge_silver has a normal
>> >> map
>> and
>> >> $bas
>> >> ealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get
specular.
>> >>
>> >> material models/player/items/all_class/id_badge_platinum has a normal
>> map
>> >> and $b
>> >> asealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get
>> >> specular.
>> >>
>> >> material models/player/items/all_class/spacechem_pin has a normal map
>> and
>> >> $basea
>> >> lphaenvmapmask.  Must use $normalmapalphaenvmapmask to get specular.
>> >>
>> >> material models/player/items/all_class/weiner_gold has a normal map
>> >> and
>> >> $basealp
>> >> haenvmapmask.  Must use $normalmapalphaenvmapmask to get specular.
>> >>
>> >> material models/player/items/all_class/weiner_silver has a normal map
>> and
>> >> $basea
>> >> lphaenvmapmask.  Must use $normalmapalphaenvmapmask to get specular.
>> >>
>> >> material models/player/items/all_class/weiner_bronze has a normal map
>> and
>> >> $basea
>> >> lphaenvmapmask.  Must use $normalmapalphaenvmapmask to get specular.
>> >>
>> >> material models/player/items/all_class/etf2l_highlander_gold has a
>> normal
>> >> map an
>> >> d $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get
>> >> specular.
>> >>
>> >> material models/player/items/all_class/etf2l_highlander_silver has a
>> normal
>> >> map
>> >> and $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get
>> >> specular.
>> >>
>> >> material models/player/items/all_class/etf2l_highlander_bronze has a
>> normal
>> >> map
>> >> and $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get
>> >> specular.
>> >>
>> >> material models/player/items/all_class/etf2l_highlander_part has a
>> normal
>> >> map an
>> >> d $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get
>> >> specular.
>> >>
>> >> material models/player/items/all_class/ugc_highlander_participant has
>> >> a
>> >> normal m
>> >> ap and $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to
>> >> get
>> >> specular
>> >> .
>> >>
>> >> material models/player/items/all_class/ugc_highlander_platinum_1 has
a
>> >> normal ma
>> >> p and $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to
get
>> >> specular.
>> >>
>> >>
>> >> material models/player/items/all_class/ugc_highlander_platinum_2 has
a
>> >> normal ma
>> >> p and $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to
get
>> >> specular.
>> >>
>> >>
>> >> material models/player/items/all_class/ugc_highlander_platinum_3 has
a
>> >> normal ma
>> >> p and $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to
get
>> >> specular.
>> >>
>> >>
>> >> material models/player/items/all_class/ugc_highlander_silver_1 has a
>> normal
>> >> map
>> >> and $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get
>> >> specular.
>> >>
>> >> material models/player/items/all_class/ugc_highlander_silver_2 has a
>> normal
>> >> map
>> >> and $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get
>> >> specular.
>> >>
>> >> material models/player/items/all_class/ugc_highlander_silver_3 has a
>> normal
>> >> map
>> >> and $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get
>> >> specular.
>> >>
>> >> material models/player/items/all_class/ugc_highlander_iron_1 has a
>> normal
>> >> map an
>> >> d $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get
>> >> specular.
>> >>
>> >> material models/player/items/all_class/ugc_highlander_iron_2 has a
>> normal
>> >> map an
>> >> d $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get
>> >> specular.
>> >>
>> >> material models/player/items/all_class/ugc_highlander_iron_3 has a
>> normal
>> >> map an
>> >> d $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get
>> >> specular.
>> >>
>> >>
>> >> On Thu, Nov 10, 2011 at 7:48 PM, Kyle Sanderson <[email protected]>
>> >> wrote:
>> >>
>> >>> When will CS:S be rebuilt containing the connection cvars?
>> >>>
>> >>> Thanks,
>> >>> Kyle.
>> >>>
>> >>> On Thu, Nov 10, 2011 at 4:42 PM, Alan Kennedy
>> >>> <[email protected]
>> >>>> wrote:
>> >>>
>> >>>>
>> >>>> Idem here, on first try. Second try it seems it's updating...
>> >>>>
>> >>>> ----------------------------------------------
>> >>>> 3DGames Argentina
>> >>>> http://www.3dgames.com.ar
>> >>>> Libertad 41, 5to Piso - Capital Federal
>> >>>> Tel: 4-332-4709
>> >>>>
>> >>>> ----- Mensaje original -----
>> >>>>> De: "DontWannaName!" <[email protected]>
>> >>>>> Para: "Half-Life dedicated Win32 server mailing list" <
>> >>>> [email protected]>
>> >>>>> CC: "hlds announce" <[email protected]>,
>> >> "Half-Life
>> >>>> dedicated Win32 servermailing list"
>> >>>>> <[email protected]>, "hlds linux" <
>> >>>> [email protected]>
>> >>>>> Enviados: Jueves, 10 de Noviembre 2011 21:31:43
>> >>>>> Asunto: Re: [hlds_linux] [hlds] Mandatory Team Fortress 2 update
>> >>> released
>> >>>>> I am being plagued with command aborted. :(
>> >>>>>
>> >>>>> Sent from my iPhone 4
>> >>>>>
>> >>>>> On Nov 10, 2011, at 4:24 PM, Eric Smith <[email protected]>
>> >>>>> wrote:
>> >>>>>
>> >>>>>> We've released a mandatory update for Team Fortress 2. The notes
>> >> for
>> >>>>>> the update are below.
>> >>>>>>
>> >>>>>> Thanks.
>> >>>>>>
>> >>>>>> -Eric
>> >>>>>>
>> >>>>>> ----------------------------------------
>> >>>>>>
>> >>>>>> Source Engine Changes (TF2, DoD:S, HL2:DM)
>> >>>>>> - Added rate limiting for connections and added the following
>> >>>>>> ConVars to support that:
>> >>>>>>  - sv_max_connects_sec
>> >>>>>>  - sv_max_connects_window
>> >>>>>>  - sv_max_connects_sec_global
>> >>>>>>
>> >>>>>> Team Fortress 2
>> >>>>>> - Added a full moon background for the main menu
>> >>>>>> - Added new promo items
>> >>>>>> - Fixed a Linux dedicated server crash when using +randommap on
>> >>>>>> the
>> >>>>>> command line
>> >>>>>> - Fixed some bugs with the way items appear in the Steam
Community
>> >>>>>> and Steam Trading
>> >>>>>> - Optimized several materials to improvement performance
>> >>>>>> - Updated the localization files
>> >>>>>>
>> >>>>>> _______________________________________________
>> >>>>>> To unsubscribe, edit your list preferences, or view the list
>> >>>>>> archives, please visit:
>> >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>> >>>>>
>> >>>>> _______________________________________________
>> >>>>> To unsubscribe, edit your list preferences, or view the list
>> >> archives,
>> >>>>> please visit:
>> >>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> >>>>
>> >>>> _______________________________________________
>> >>>> To unsubscribe, edit your list preferences, or view the list
>> >>>> archives,
>> >>>> please visit:
>> >>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> >>>>
>> >>> _______________________________________________
>> >>> To unsubscribe, edit your list preferences, or view the list
>> >>> archives,
>> >>> please visit:
>> >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> >>>
>> >> _______________________________________________
>> >> To unsubscribe, edit your list preferences, or view the list
archives,
>> >> please visit:
>> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> >>
>> > _______________________________________________
>> > To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>

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