That's exactly where the problem lies and your first post did actually highlight the exact problem.
In the words of DarthNinja from earlier in this thread... > Looks like someone made another typo. > models/props_halloween_pumpkin_explode.mdl should be > models/props_halloween/pumpkin_explode.mdl and that's source of the crash. Friday, November 11, 2011, 11:45:21 AM, you wrote: > Problem seems to be the event map (koth_viaduct_event). I had it as startup > map on both servers. Changing to a non-event map makes the crashes go away. > 2011/11/11 oGre <[email protected]> >> I have tried with -verify_all and without addons. One server running >> Centos 5.5 and the other CentOS 6. >> 2011/11/11 Eric Riemers <[email protected]> >>> Yeah my car broke down, fix it.. thats about the same what your saying >>> here.. >>> What have you tried already? Did you do a verify all? Did you startup >>> without addons.. etc etc. >>> On Fri, 11 Nov 2011 12:25:21 +0100, oGre <[email protected]> wrote: >>> > Both our Linux servers crash on startup. >>> > >>> > Invalid map 'koth_ravine_b2' included in map cycle file. Ignored. >>> > 538/ - tf_pumpkin_bomb: UTIL_SetModel: not precached: >>> > models/props_halloween/pumpkin_explode.mdl >>> > 538/ - tf_pumpkin_bomb: UTIL_SetModel: not precached: >>> > models/props_halloween/pumpkin_explode.mdl >>> > >>> > PreMinidumpCallback: updating dump comment >>> > Uploading dump (in-process) [proxy ''] >>> > /tmp/dumps/crash_20111111122836_1.dmp >>> > >>> > >>> > 2011/11/11 James Botting <[email protected]> >>> > >>> >> Use cl_gameserver_reset_itentity on that one to regenerate and try the >>> >> regenerated one instead. >>> >> >>> >> On 11 Nov 2011, at 01:43, clad iron <[email protected]> wrote: >>> >> >>> >> > I am getting this on 1 of our servers. >>> >> > >>> >> > L 11/10/2011 - 19:12:00: Received auth challenge; signing into >>> >> > gameserver >>> >> > account... >>> >> > L 11/10/2011 - 19:12:00: Game server authentication: FAILURE! >>> >> > L 11/10/2011 - 19:12:00: Incorrect identity token >>> >> > L 11/10/2011 - 19:12:00: server_cvar: "sv_registration_message" >>> >> "Incorrect >>> >> > identity token" >>> >> > >>> >> > I typed out the token, and DOUBLE checked it was correct. This is no >>> >> chance >>> >> > of any letter/number/symbol to me mistaken for something else. >>> >> > I have also tried it with and without quotes. >>> >> > >>> >> > Anyone else getting this ? >>> >> > >>> >> > >>> >> > On Thu, Nov 10, 2011 at 7:55 PM, E3pO <[email protected]> wrote: >>> >> > >>> >> >> On my windows box i am getting more and more of these every update: >>> >> >> >>> >> >> material models/player/items/medic/medic_mirror has a normal map and >>> >> >> $basealphae >>> >> >> nvmapmask. Must use $normalmapalphaenvmapmask to get specular. >>> >> >> >>> >> >> material models/player/items/all_class/all_halo has a normal map and >>> >> >> $basealphae >>> >> >> nvmapmask. Must use $normalmapalphaenvmapmask to get specular. >>> >> >> >>> >> >> material models/player/items/all_class/id_badge_gold has a normal >>> map >>> >> and >>> >> >> $basea >>> >> >> lphaenvmapmask. Must use $normalmapalphaenvmapmask to get specular. >>> >> >> >>> >> >> material models/player/items/all_class/id_badge_silver has a normal >>> >> >> map >>> >> and >>> >> >> $bas >>> >> >> ealphaenvmapmask. Must use $normalmapalphaenvmapmask to get >>> specular. >>> >> >> >>> >> >> material models/player/items/all_class/id_badge_platinum has a >>> normal >>> >> map >>> >> >> and $b >>> >> >> asealphaenvmapmask. Must use $normalmapalphaenvmapmask to get >>> >> >> specular. >>> >> >> >>> >> >> material models/player/items/all_class/spacechem_pin has a normal >>> map >>> >> and >>> >> >> $basea >>> >> >> lphaenvmapmask. Must use $normalmapalphaenvmapmask to get specular. >>> >> >> >>> >> >> material models/player/items/all_class/weiner_gold has a normal map >>> >> >> and >>> >> >> $basealp >>> >> >> haenvmapmask. Must use $normalmapalphaenvmapmask to get specular. >>> >> >> >>> >> >> material models/player/items/all_class/weiner_silver has a normal >>> map >>> >> and >>> >> >> $basea >>> >> >> lphaenvmapmask. Must use $normalmapalphaenvmapmask to get specular. >>> >> >> >>> >> >> material models/player/items/all_class/weiner_bronze has a normal >>> map >>> >> and >>> >> >> $basea >>> >> >> lphaenvmapmask. Must use $normalmapalphaenvmapmask to get specular. >>> >> >> >>> >> >> material models/player/items/all_class/etf2l_highlander_gold has a >>> >> normal >>> >> >> map an >>> >> >> d $basealphaenvmapmask. Must use $normalmapalphaenvmapmask to get >>> >> >> specular. >>> >> >> >>> >> >> material models/player/items/all_class/etf2l_highlander_silver has a >>> >> normal >>> >> >> map >>> >> >> and $basealphaenvmapmask. Must use $normalmapalphaenvmapmask to get >>> >> >> specular. >>> >> >> >>> >> >> material models/player/items/all_class/etf2l_highlander_bronze has a >>> >> normal >>> >> >> map >>> >> >> and $basealphaenvmapmask. Must use $normalmapalphaenvmapmask to get >>> >> >> specular. >>> >> >> >>> >> >> material models/player/items/all_class/etf2l_highlander_part has a >>> >> normal >>> >> >> map an >>> >> >> d $basealphaenvmapmask. Must use $normalmapalphaenvmapmask to get >>> >> >> specular. >>> >> >> >>> >> >> material models/player/items/all_class/ugc_highlander_participant >>> has >>> >> >> a >>> >> >> normal m >>> >> >> ap and $basealphaenvmapmask. Must use $normalmapalphaenvmapmask to >>> >> >> get >>> >> >> specular >>> >> >> . >>> >> >> >>> >> >> material models/player/items/all_class/ugc_highlander_platinum_1 has >>> a >>> >> >> normal ma >>> >> >> p and $basealphaenvmapmask. Must use $normalmapalphaenvmapmask to >>> get >>> >> >> specular. >>> >> >> >>> >> >> >>> >> >> material models/player/items/all_class/ugc_highlander_platinum_2 has >>> a >>> >> >> normal ma >>> >> >> p and $basealphaenvmapmask. Must use $normalmapalphaenvmapmask to >>> get >>> >> >> specular. >>> >> >> >>> >> >> >>> >> >> material models/player/items/all_class/ugc_highlander_platinum_3 has >>> a >>> >> >> normal ma >>> >> >> p and $basealphaenvmapmask. Must use $normalmapalphaenvmapmask to >>> get >>> >> >> specular. >>> >> >> >>> >> >> >>> >> >> material models/player/items/all_class/ugc_highlander_silver_1 has a >>> >> normal >>> >> >> map >>> >> >> and $basealphaenvmapmask. Must use $normalmapalphaenvmapmask to get >>> >> >> specular. >>> >> >> >>> >> >> material models/player/items/all_class/ugc_highlander_silver_2 has a >>> >> normal >>> >> >> map >>> >> >> and $basealphaenvmapmask. Must use $normalmapalphaenvmapmask to get >>> >> >> specular. >>> >> >> >>> >> >> material models/player/items/all_class/ugc_highlander_silver_3 has a >>> >> normal >>> >> >> map >>> >> >> and $basealphaenvmapmask. Must use $normalmapalphaenvmapmask to get >>> >> >> specular. >>> >> >> >>> >> >> material models/player/items/all_class/ugc_highlander_iron_1 has a >>> >> normal >>> >> >> map an >>> >> >> d $basealphaenvmapmask. Must use $normalmapalphaenvmapmask to get >>> >> >> specular. >>> >> >> >>> >> >> material models/player/items/all_class/ugc_highlander_iron_2 has a >>> >> normal >>> >> >> map an >>> >> >> d $basealphaenvmapmask. Must use $normalmapalphaenvmapmask to get >>> >> >> specular. >>> >> >> >>> >> >> material models/player/items/all_class/ugc_highlander_iron_3 has a >>> >> normal >>> >> >> map an >>> >> >> d $basealphaenvmapmask. Must use $normalmapalphaenvmapmask to get >>> >> >> specular. >>> >> >> >>> >> >> >>> >> >> On Thu, Nov 10, 2011 at 7:48 PM, Kyle Sanderson < >>> [email protected]> >>> >> >> wrote: >>> >> >> >>> >> >>> When will CS:S be rebuilt containing the connection cvars? >>> >> >>> >>> >> >>> Thanks, >>> >> >>> Kyle. >>> >> >>> >>> >> >>> On Thu, Nov 10, 2011 at 4:42 PM, Alan Kennedy >>> >> >>> <[email protected] >>> >> >>>> wrote: >>> >> >>> >>> >> >>>> >>> >> >>>> Idem here, on first try. Second try it seems it's updating... >>> >> >>>> >>> >> >>>> ---------------------------------------------- >>> >> >>>> 3DGames Argentina >>> >> >>>> http://www.3dgames.com.ar >>> >> >>>> Libertad 41, 5to Piso - Capital Federal >>> >> >>>> Tel: 4-332-4709 >>> >> >>>> >>> >> >>>> ----- Mensaje original ----- >>> >> >>>>> De: "DontWannaName!" <[email protected]> >>> >> >>>>> Para: "Half-Life dedicated Win32 server mailing list" < >>> >> >>>> [email protected]> >>> >> >>>>> CC: "hlds announce" <[email protected]>, >>> >> >> "Half-Life >>> >> >>>> dedicated Win32 servermailing list" >>> >> >>>>> <[email protected]>, "hlds linux" < >>> >> >>>> [email protected]> >>> >> >>>>> Enviados: Jueves, 10 de Noviembre 2011 21:31:43 >>> >> >>>>> Asunto: Re: [hlds_linux] [hlds] Mandatory Team Fortress 2 update >>> >> >>> released >>> >> >>>>> I am being plagued with command aborted. :( >>> >> >>>>> >>> >> >>>>> Sent from my iPhone 4 >>> >> >>>>> >>> >> >>>>> On Nov 10, 2011, at 4:24 PM, Eric Smith <[email protected] >>> > >>> >> >>>>> wrote: >>> >> >>>>> >>> >> >>>>>> We've released a mandatory update for Team Fortress 2. The notes >>> >> >> for >>> >> >>>>>> the update are below. >>> >> >>>>>> >>> >> >>>>>> Thanks. >>> >> >>>>>> >>> >> >>>>>> -Eric >>> >> >>>>>> >>> >> >>>>>> ---------------------------------------- >>> >> >>>>>> >>> >> >>>>>> Source Engine Changes (TF2, DoD:S, HL2:DM) >>> >> >>>>>> - Added rate limiting for connections and added the following >>> >> >>>>>> ConVars to support that: >>> >> >>>>>> - sv_max_connects_sec >>> >> >>>>>> - sv_max_connects_window >>> >> >>>>>> - sv_max_connects_sec_global >>> >> >>>>>> >>> >> >>>>>> Team Fortress 2 >>> >> >>>>>> - Added a full moon background for the main menu >>> >> >>>>>> - Added new promo items >>> >> >>>>>> - Fixed a Linux dedicated server crash when using +randommap on >>> >> >>>>>> the >>> >> >>>>>> command line >>> >> >>>>>> - Fixed some bugs with the way items appear in the Steam >>> Community >>> >> >>>>>> and Steam Trading >>> >> >>>>>> - Optimized several materials to improvement performance >>> >> >>>>>> - Updated the localization files >>> >> >>>>>> >>> >> >>>>>> _______________________________________________ >>> >> >>>>>> To unsubscribe, edit your list preferences, or view the list >>> >> >>>>>> archives, please visit: >>> >> >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>> >> >>>>> >>> >> >>>>> _______________________________________________ >>> >> >>>>> To unsubscribe, edit your list preferences, or view the list >>> >> >> archives, >>> >> >>>>> please visit: >>> >> >>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >> >>>> >>> >> >>>> _______________________________________________ >>> >> >>>> To unsubscribe, edit your list preferences, or view the list >>> >> >>>> archives, >>> >> >>>> please visit: >>> >> >>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >> >>>> >>> >> >>> _______________________________________________ >>> >> >>> To unsubscribe, edit your list preferences, or view the list >>> >> >>> archives, >>> >> >>> please visit: >>> >> >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >> >>> >>> >> >> _______________________________________________ >>> >> >> To unsubscribe, edit your list preferences, or view the list >>> archives, >>> >> >> please visit: >>> >> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >> >> >>> >> > _______________________________________________ >>> >> > To unsubscribe, edit your list preferences, or view the list >>> archives, >>> >> please visit: >>> >> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >> >>> >> _______________________________________________ >>> >> To unsubscribe, edit your list preferences, or view the list archives, >>> >> please visit: >>> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> -- >> =MUPP= oGre | [email protected] | http://muppfarmen.se -- Best regards, frog mailto:[email protected] _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

