That's exactly where the problem lies and your first post did actually 
highlight the exact problem.

In the words of DarthNinja from earlier in this thread...

> Looks like someone made another typo.
> models/props_halloween_pumpkin_explode.mdl should be
> models/props_halloween/pumpkin_explode.mdl

and that's source of the crash.




Friday, November 11, 2011, 11:45:21 AM, you wrote:

> Problem seems to be the event map (koth_viaduct_event). I had it as startup
> map on both servers. Changing to a non-event map makes the crashes go away.



> 2011/11/11 oGre <[email protected]>

>> I have tried with -verify_all and without addons. One server running
>> Centos 5.5 and the other CentOS 6.



>> 2011/11/11 Eric Riemers <[email protected]>


>>> Yeah my car broke down, fix it.. thats about the same what your saying
>>> here..

>>> What have you tried already? Did you do a verify all? Did you startup
>>> without addons.. etc etc.

>>> On Fri, 11 Nov 2011 12:25:21 +0100, oGre <[email protected]> wrote:
>>> > Both our Linux servers crash on startup.
>>> >
>>> > Invalid map 'koth_ravine_b2' included in map cycle file. Ignored.
>>> > 538/ - tf_pumpkin_bomb:  UTIL_SetModel:  not precached:
>>> > models/props_halloween/pumpkin_explode.mdl
>>> > 538/ - tf_pumpkin_bomb:  UTIL_SetModel:  not precached:
>>> > models/props_halloween/pumpkin_explode.mdl
>>> >
>>> > PreMinidumpCallback: updating dump comment
>>> > Uploading dump (in-process) [proxy '']
>>> > /tmp/dumps/crash_20111111122836_1.dmp
>>> >
>>> >
>>> > 2011/11/11 James Botting <[email protected]>
>>> >
>>> >> Use cl_gameserver_reset_itentity on that one to regenerate and try the
>>> >> regenerated one instead.
>>> >>
>>> >> On 11 Nov 2011, at 01:43, clad iron <[email protected]> wrote:
>>> >>
>>> >> > I am getting this on 1 of our servers.
>>> >> >
>>> >> > L 11/10/2011 - 19:12:00: Received auth challenge; signing into
>>> >> > gameserver
>>> >> > account...
>>> >> > L 11/10/2011 - 19:12:00: Game server authentication: FAILURE!
>>> >> > L 11/10/2011 - 19:12:00:    Incorrect identity token
>>> >> > L 11/10/2011 - 19:12:00: server_cvar: "sv_registration_message"
>>> >> "Incorrect
>>> >> > identity token"
>>> >> >
>>> >> > I typed out the token, and DOUBLE checked it was correct. This is no
>>> >> chance
>>> >> > of any letter/number/symbol to me mistaken for something else.
>>> >> > I have also tried it with and without quotes.
>>> >> >
>>> >> > Anyone else getting this ?
>>> >> >
>>> >> >
>>> >> > On Thu, Nov 10, 2011 at 7:55 PM, E3pO <[email protected]> wrote:
>>> >> >
>>> >> >> On my windows box i am getting more and more of these every update:
>>> >> >>
>>> >> >> material models/player/items/medic/medic_mirror has a normal map and
>>> >> >> $basealphae
>>> >> >> nvmapmask.  Must use $normalmapalphaenvmapmask to get specular.
>>> >> >>
>>> >> >> material models/player/items/all_class/all_halo has a normal map and
>>> >> >> $basealphae
>>> >> >> nvmapmask.  Must use $normalmapalphaenvmapmask to get specular.
>>> >> >>
>>> >> >> material models/player/items/all_class/id_badge_gold has a normal
>>> map
>>> >> and
>>> >> >> $basea
>>> >> >> lphaenvmapmask.  Must use $normalmapalphaenvmapmask to get specular.
>>> >> >>
>>> >> >> material models/player/items/all_class/id_badge_silver has a normal
>>> >> >> map
>>> >> and
>>> >> >> $bas
>>> >> >> ealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get
>>> specular.
>>> >> >>
>>> >> >> material models/player/items/all_class/id_badge_platinum has a
>>> normal
>>> >> map
>>> >> >> and $b
>>> >> >> asealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get
>>> >> >> specular.
>>> >> >>
>>> >> >> material models/player/items/all_class/spacechem_pin has a normal
>>> map
>>> >> and
>>> >> >> $basea
>>> >> >> lphaenvmapmask.  Must use $normalmapalphaenvmapmask to get specular.
>>> >> >>
>>> >> >> material models/player/items/all_class/weiner_gold has a normal map
>>> >> >> and
>>> >> >> $basealp
>>> >> >> haenvmapmask.  Must use $normalmapalphaenvmapmask to get specular.
>>> >> >>
>>> >> >> material models/player/items/all_class/weiner_silver has a normal
>>> map
>>> >> and
>>> >> >> $basea
>>> >> >> lphaenvmapmask.  Must use $normalmapalphaenvmapmask to get specular.
>>> >> >>
>>> >> >> material models/player/items/all_class/weiner_bronze has a normal
>>> map
>>> >> and
>>> >> >> $basea
>>> >> >> lphaenvmapmask.  Must use $normalmapalphaenvmapmask to get specular.
>>> >> >>
>>> >> >> material models/player/items/all_class/etf2l_highlander_gold has a
>>> >> normal
>>> >> >> map an
>>> >> >> d $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get
>>> >> >> specular.
>>> >> >>
>>> >> >> material models/player/items/all_class/etf2l_highlander_silver has a
>>> >> normal
>>> >> >> map
>>> >> >> and $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get
>>> >> >> specular.
>>> >> >>
>>> >> >> material models/player/items/all_class/etf2l_highlander_bronze has a
>>> >> normal
>>> >> >> map
>>> >> >> and $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get
>>> >> >> specular.
>>> >> >>
>>> >> >> material models/player/items/all_class/etf2l_highlander_part has a
>>> >> normal
>>> >> >> map an
>>> >> >> d $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get
>>> >> >> specular.
>>> >> >>
>>> >> >> material models/player/items/all_class/ugc_highlander_participant
>>> has
>>> >> >> a
>>> >> >> normal m
>>> >> >> ap and $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to
>>> >> >> get
>>> >> >> specular
>>> >> >> .
>>> >> >>
>>> >> >> material models/player/items/all_class/ugc_highlander_platinum_1 has
>>> a
>>> >> >> normal ma
>>> >> >> p and $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to
>>> get
>>> >> >> specular.
>>> >> >>
>>> >> >>
>>> >> >> material models/player/items/all_class/ugc_highlander_platinum_2 has
>>> a
>>> >> >> normal ma
>>> >> >> p and $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to
>>> get
>>> >> >> specular.
>>> >> >>
>>> >> >>
>>> >> >> material models/player/items/all_class/ugc_highlander_platinum_3 has
>>> a
>>> >> >> normal ma
>>> >> >> p and $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to
>>> get
>>> >> >> specular.
>>> >> >>
>>> >> >>
>>> >> >> material models/player/items/all_class/ugc_highlander_silver_1 has a
>>> >> normal
>>> >> >> map
>>> >> >> and $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get
>>> >> >> specular.
>>> >> >>
>>> >> >> material models/player/items/all_class/ugc_highlander_silver_2 has a
>>> >> normal
>>> >> >> map
>>> >> >> and $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get
>>> >> >> specular.
>>> >> >>
>>> >> >> material models/player/items/all_class/ugc_highlander_silver_3 has a
>>> >> normal
>>> >> >> map
>>> >> >> and $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get
>>> >> >> specular.
>>> >> >>
>>> >> >> material models/player/items/all_class/ugc_highlander_iron_1 has a
>>> >> normal
>>> >> >> map an
>>> >> >> d $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get
>>> >> >> specular.
>>> >> >>
>>> >> >> material models/player/items/all_class/ugc_highlander_iron_2 has a
>>> >> normal
>>> >> >> map an
>>> >> >> d $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get
>>> >> >> specular.
>>> >> >>
>>> >> >> material models/player/items/all_class/ugc_highlander_iron_3 has a
>>> >> normal
>>> >> >> map an
>>> >> >> d $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get
>>> >> >> specular.
>>> >> >>
>>> >> >>
>>> >> >> On Thu, Nov 10, 2011 at 7:48 PM, Kyle Sanderson <
>>> [email protected]>
>>> >> >> wrote:
>>> >> >>
>>> >> >>> When will CS:S be rebuilt containing the connection cvars?
>>> >> >>>
>>> >> >>> Thanks,
>>> >> >>> Kyle.
>>> >> >>>
>>> >> >>> On Thu, Nov 10, 2011 at 4:42 PM, Alan Kennedy
>>> >> >>> <[email protected]
>>> >> >>>> wrote:
>>> >> >>>
>>> >> >>>>
>>> >> >>>> Idem here, on first try. Second try it seems it's updating...
>>> >> >>>>
>>> >> >>>> ----------------------------------------------
>>> >> >>>> 3DGames Argentina
>>> >> >>>> http://www.3dgames.com.ar
>>> >> >>>> Libertad 41, 5to Piso - Capital Federal
>>> >> >>>> Tel: 4-332-4709
>>> >> >>>>
>>> >> >>>> ----- Mensaje original -----
>>> >> >>>>> De: "DontWannaName!" <[email protected]>
>>> >> >>>>> Para: "Half-Life dedicated Win32 server mailing list" <
>>> >> >>>> [email protected]>
>>> >> >>>>> CC: "hlds announce" <[email protected]>,
>>> >> >> "Half-Life
>>> >> >>>> dedicated Win32 servermailing list"
>>> >> >>>>> <[email protected]>, "hlds linux" <
>>> >> >>>> [email protected]>
>>> >> >>>>> Enviados: Jueves, 10 de Noviembre 2011 21:31:43
>>> >> >>>>> Asunto: Re: [hlds_linux] [hlds] Mandatory Team Fortress 2 update
>>> >> >>> released
>>> >> >>>>> I am being plagued with command aborted. :(
>>> >> >>>>>
>>> >> >>>>> Sent from my iPhone 4
>>> >> >>>>>
>>> >> >>>>> On Nov 10, 2011, at 4:24 PM, Eric Smith <[email protected]
>>> >
>>> >> >>>>> wrote:
>>> >> >>>>>
>>> >> >>>>>> We've released a mandatory update for Team Fortress 2. The notes
>>> >> >> for
>>> >> >>>>>> the update are below.
>>> >> >>>>>>
>>> >> >>>>>> Thanks.
>>> >> >>>>>>
>>> >> >>>>>> -Eric
>>> >> >>>>>>
>>> >> >>>>>> ----------------------------------------
>>> >> >>>>>>
>>> >> >>>>>> Source Engine Changes (TF2, DoD:S, HL2:DM)
>>> >> >>>>>> - Added rate limiting for connections and added the following
>>> >> >>>>>> ConVars to support that:
>>> >> >>>>>>  - sv_max_connects_sec
>>> >> >>>>>>  - sv_max_connects_window
>>> >> >>>>>>  - sv_max_connects_sec_global
>>> >> >>>>>>
>>> >> >>>>>> Team Fortress 2
>>> >> >>>>>> - Added a full moon background for the main menu
>>> >> >>>>>> - Added new promo items
>>> >> >>>>>> - Fixed a Linux dedicated server crash when using +randommap on
>>> >> >>>>>> the
>>> >> >>>>>> command line
>>> >> >>>>>> - Fixed some bugs with the way items appear in the Steam
>>> Community
>>> >> >>>>>> and Steam Trading
>>> >> >>>>>> - Optimized several materials to improvement performance
>>> >> >>>>>> - Updated the localization files
>>> >> >>>>>>
>>> >> >>>>>> _______________________________________________
>>> >> >>>>>> To unsubscribe, edit your list preferences, or view the list
>>> >> >>>>>> archives, please visit:
>>> >> >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>> >> >>>>>
>>> >> >>>>> _______________________________________________
>>> >> >>>>> To unsubscribe, edit your list preferences, or view the list
>>> >> >> archives,
>>> >> >>>>> please visit:
>>> >> >>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>> >> >>>>
>>> >> >>>> _______________________________________________
>>> >> >>>> To unsubscribe, edit your list preferences, or view the list
>>> >> >>>> archives,
>>> >> >>>> please visit:
>>> >> >>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>> >> >>>>
>>> >> >>> _______________________________________________
>>> >> >>> To unsubscribe, edit your list preferences, or view the list
>>> >> >>> archives,
>>> >> >>> please visit:
>>> >> >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>> >> >>>
>>> >> >> _______________________________________________
>>> >> >> To unsubscribe, edit your list preferences, or view the list
>>> archives,
>>> >> >> please visit:
>>> >> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>> >> >>
>>> >> > _______________________________________________
>>> >> > To unsubscribe, edit your list preferences, or view the list
>>> archives,
>>> >> please visit:
>>> >> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>> >>
>>> >> _______________________________________________
>>> >> To unsubscribe, edit your list preferences, or view the list archives,
>>> >> please visit:
>>> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>> >>

>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux




>> --
>> =MUPP= oGre | [email protected] | http://muppfarmen.se







-- 
Best regards,
 frog                            mailto:[email protected]
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