Re: [IAEP] Academic papers about Sugar (UI)

2010-01-15 Thread Bill Kerr
On Fri, Jan 15, 2010 at 12:02 AM, Christoph Derndorfer 
e0425...@student.tuwien.ac.at wrote:

 Hi Sascha,

 the best work in this context that I've seen so far is Sven Bergman's
 master thesis: Sugar - Not necessarily unhealthy:

 http://dimeb.informatik.uni-bremen.de/documents/Sugar-Not_necessarily_unhealthy.pdf

 By the way, what is the focus of your thesis? I've recently restarted a
 dormant thesis project myself and would of course love to avoid too
 much overlap (esp. since Sven's thesis is basically *exactly* what I
 had planned to do;-).


thanks for this christoph, interesting


 Cheers,
 Christoph

 Zitat von Sascha Silbe sascha-ml-ui-sugar-i...@silbe.org:

  Hi!
 
  Sorry for the slightly OT post, but I'm having a hard time finding
  relevant papers for my diploma thesis.
 
  I'm looking for papers
  a) describing the Sugar Learning Platform (high-level overview, ideas
  behind it) and
  b) that describe ideas used when designing Sugar (e.g. other
  experimental UIs), i.e. that formed the basis of the Sugar HIGs.
  c) anything else that had an influence on the UI design of Sugar.



I have compiled an annotated reference list of alan kay papers many of them
related to UI design issues and presenting original and valuable ideas about
that
http://learningevolves.wikispaces.com/alanKay+talk

I found John Maxwell's PhD and alan kay's paper an early history of
smalltalk to be the most valuable



 
 
  What I've found:
  - Carlos' thesis is the best match so far, but it focusses on what
  Sugar looks like, not the ideas behind it
  - some early articles about OLPC but they're more about laptops in
  education than about Sugar
 
 
  I'd appreciate any pointer in the right direction.
 
 
  CU Sascha
 
  --
  http://sascha.silbe.org/
  http://www.infra-silbe.de/



 --
 Christoph Derndorfer
 co-editor, olpcnews
 url: www.olpcnews.com
 e-mail: christ...@olpcnews.com

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Re: [IAEP] an interesting article on an article on learning styles...

2009-12-18 Thread Bill Kerr
On Fri, Dec 18, 2009 at 6:40 AM, Sameer Verma sve...@sfsu.edu wrote:

 Almost certainly, you were told that your instruction should match your
 students' styles. For example, kinesthetic learners—students who learn best
 through hands-on activities—are said to do better in classes that feature
 plenty of experiments, while verbal learners are said to do worse.
 Now four psychologists argue that you were told wrong. There is no strong
 scientific evidence to support the matching idea, they contend in a paper
 published this 
 weekhttp://www.psychologicalscience.org/journals/index.cfm?journal=pspicontent=pspi/9_3in
 *Psychological Science in the Public Interest. *And there is absolutely no
 reason for professors to adopt it in the classroom.

 http://chronicle.com/article/Matching-Teaching-Style-to/49497/



for those with a more visual learning style ;-) there is a Dan Willingham
video about this: Learning styles don't exist
http://www.youtube.com/watch?gl=AUhl=en-GBv=sIv9rz2NTUk

Also Dan's book is a very good read about learning ideas:
http://billkerr2.blogspot.com/2009/11/dan-willinghams-book.html





 cheers,
 Sameer
 --
 Dr. Sameer Verma, Ph.D.
 Associate Professor, Information Systems
 Director, Center for Business Solutions
 San Francisco State University
 http://verma.sfsu.edu/
 http://cbs.sfsu.edu/
 http://is.sfsu.edu/

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[IAEP] tony forster recent blogs

2009-12-15 Thread Bill Kerr
tony has a very interesting blog about critical literacy as well as quite a
few other recent great turtle art projects

http://tonyforster.blogspot.com/2009/12/computer-programming-and-acquisition-of.html
http://tonyforster.blogspot.com/
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Re: [IAEP] scratch gone missing

2009-11-21 Thread Bill Kerr
Scratch cover story of the November 2009 issue of CACM, the monthly magazine
of the Association for Computing Machinery
http://web.media.mit.edu/~mres/scratch/scratch-cacm.pdf

Clear explanation of design principles along with successful, interesting
project ideas including some great collaboration examples
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Re: [IAEP] scratch gone missing

2009-11-09 Thread Bill Kerr
On Tue, Nov 10, 2009 at 4:35 AM, Bert Freudenberg b...@freudenbergs.dewrote:

 On 07.11.2009, at 23:28, Bill Kerr wrote:

 On Sat, Nov 7, 2009 at 11:43 PM, Bert Freudenberg b...@freudenbergs.dewrote:


 On 07.11.2009, at 04:48, Bill Kerr wrote:

  On Fri, Nov 6, 2009 at 11:35 PM, Tomeu Vizoso to...@sugarlabs.org
  wrote:
  On Thu, Nov 5, 2009 at 11:10, Bill Kerr billk...@gmail.com wrote:
   http://activities.sugarlabs.org/en-US/sugar/browse/type:1/cat:107
   How come scratch is no longer available for sugar?
   (the link is to the programming category of sugar activities)
 
  You mean Scratch was available in ASLO but isn't any more?
 
  No but it should be there since Scratch has a far better UI than Etoys

 Agreed on the should be there part.

 As for better UI: Scratch does what it does incredibly well. If all
 you want to do can be done in Scratch then it is an excellent tool.

 Etoys is way more powerful, but comparatively hard to get into.


 thanks for replying Bert

 I'm not sure what you mean by Etoys being way more powerful. I would agree
 that Kedama, the parallel tile particle system, is way more powerful than
 anything in Scratch.

 Did you have something more in mind?


 Yes, too many to list all in fact. The power of Scratch lies in its limited
 scope - several years of development and refinement went into it to find the
 smallest set of features that make it easily teachable while still broadly
 applicable.

 There are others who could describe the Squeak/Etoys philosophy better than
 me, but one of its core ideas is no limits.

 Where Scratch is a closed environment, Etoys provides just a thin layer of
 visual scripting on top of a much larger system. There are literally
 hundreds of objects that can be used as building blocks, from basic ones
 like rectangles, ellipses, polygons, or text, to complex ones like a book or
 a MIDI sequencer or video player or a working chess game (in Scratch there
 are only bitmap-sprites). In Etoys you can change coordinate systems, or
 embed objects into each other creating hierarchical animations, or connect
 objects with arrows to create diagrams that are fully scriptable, etc. In
 Scratch, every Sprite is separate, and they can communicate with others only
 by broadcasting - this is more limited but much easier to learn, and less
 prone to errors.

 And if all that is not enough (there are always things the designers can't
 anticipate) Etoys lets you escape to the full Squeak environment. While
 Scratch is implemented in Squeak too, you cannot access it. Again that
 limitation was a conscious trade-off (for example it enables players for
 Scratch projects to be implemented in other languages).

 Here are a few examples of my own projects in the Squeak showcase that I
 think would be hard to recreate in Scratch.

 Collision Physics
 http://squeakland.org/showcase/project.jsp?id=7052
 (objects with collision sensors adding their forces to influence motion,
 this one is pure Etoys)

 OLPC-XO-Display
 http://squeakland.org/showcase/project.jsp?id=7050
 (adds a new Squeak class to simulate the pixel pattern of the XO's display)

 Euros
 http://squeakland.org/showcase/project.jsp?id=7055
 (connects to a web service to get currency conversion rate using a few
 lines of Squeak scripting)

 For teachers the ability to make an easy start with a program is very
 important. When teaching a group then if several students encounter
 something they can't solve then it creates huge problems, especially for
 difficult to manage classes. And even for more advanced students features
 that are easy to find and work smoothly are important so that they can focus
 clearly on the challenging learning (scripting) rather than hunting around
 for where the tools are. There are a whole lot of features in Scratch that
 makes this possible (as you acknowledge). I haven't spelt out those features
 in detail here but will run some more tests and attempt to do so soon. One
 of my students mentions some of them here:
 http://soeasyman123.blogspot.com/2009/11/great-race.html

 I found Etoys very troublesome for a few reasons.
 1. was because whenever I tried to save it would just close the program and
 I would jsut simply lose all my work. this occurred to me 3 times.

 2. I couldn't view the scripts while having the cars move because the
 scripts would get in the way of the test.

 3. the scripts were always in the way of the pictures so i had to close
 them everytime i finished with them which was very time consuming.

 4. the drawing tools on Etoys aren't the greatest tools you could get.

 Although these reasons were troublesome I found Etoys interesting because
 there were so many scripts and other things to play with


 1 sounds like a bug. 2 and 3 can be resolved by arranging the scripts so
 that the scripted objects only cover a smaller portion of the screen (like
 in Scratch).  4 is true, patches welcome ;)

 One of the fundamental Etoys ideas is that authoring is always

Re: [IAEP] scratch gone missing

2009-11-07 Thread Bill Kerr
On Sat, Nov 7, 2009 at 11:43 PM, Bert Freudenberg b...@freudenbergs.dewrote:


 On 07.11.2009, at 04:48, Bill Kerr wrote:

  On Fri, Nov 6, 2009 at 11:35 PM, Tomeu Vizoso to...@sugarlabs.org
  wrote:
  On Thu, Nov 5, 2009 at 11:10, Bill Kerr billk...@gmail.com wrote:
   http://activities.sugarlabs.org/en-US/sugar/browse/type:1/cat:107
   How come scratch is no longer available for sugar?
   (the link is to the programming category of sugar activities)
 
  You mean Scratch was available in ASLO but isn't any more?
 
  No but it should be there since Scratch has a far better UI than Etoys

 Agreed on the should be there part.

 As for better UI: Scratch does what it does incredibly well. If all
 you want to do can be done in Scratch then it is an excellent tool.

 Etoys is way more powerful, but comparatively hard to get into.


thanks for replying Bert

I'm not sure what you mean by Etoys being way more powerful. I would agree
that Kedama, the parallel tile particle system, is way more powerful than
anything in Scratch.

Did you have something more in mind?

For teachers the ability to make an easy start with a program is very
important. When teaching a group then if several students encounter
something they can't solve then it creates huge problems, especially for
difficult to manage classes. And even for more advanced students features
that are easy to find and work smoothly are important so that they can focus
clearly on the challenging learning (scripting) rather than hunting around
for where the tools are. There are a whole lot of features in Scratch that
makes this possible (as you acknowledge). I haven't spelt out those features
in detail here but will run some more tests and attempt to do so soon. One
of my students mentions some of them here:
http://soeasyman123.blogspot.com/2009/11/great-race.html

I found Etoys very troublesome for a few reasons.
1. was because whenever I tried to save it would just close the program and
I would jsut simply lose all my work. this occurred to me 3 times.

2. I couldn't view the scripts while having the cars move because the
scripts would get in the way of the test.

3. the scripts were always in the way of the pictures so i had to close them
everytime i finished with them which was very time consuming.

4. the drawing tools on Etoys aren't the greatest tools you could get.

Although these reasons were troublesome I found Etoys interesting because
there were so many scripts and other things to play with


My inclination has been to try to transition students from scratch to python
- but it doesn't work all that well I think in part because Scratch is
*entirely* visual drag and drop tiles and the transition to text based
programming is too abrupt for many. It might work better with etoys if the
intended transition was from etoys to smalltalk (squeak). That might be a
better way to go but a harder sell in a school environment (since python is
a better known language and also fits in with Sugar)

I think that GameMaker (proprietary but a free version is available) handles
this issue best - it has drag and drop for beginners and a code window for
more advanced and you can mix and match scripts using both features
together. I know that etoys has a code window but I found it very difficult
to use successfully.



 OTOH
 Etoys does integrate into Sugar reasonably well, unlike Scratch. If
 platform conformity was the sole criterium for better UI then Etoys
 would win hands down, with its Journal and Collaboration support.


ok - with SoaS my efforts to enable collaboration on our school network have
not been successful so although I have seen these features (in a session
organised by Donna Benjamin in Melbourne a year ago) my students haven't
been able to enjoy them unfortunately


 But another, maybe even more important difference is that Etoys is an
 open-source community project. So if there is an Etoys itch you know
 how to scratch (pun intended): patches welcome :)


Yes, I suspect this (the license) is the main issue which I raised with
Mitch Resnick (and on this list) last year and wrote a blog summing it up:
http://billkerr2.blogspot.com/2008/11/scratch-license-disappointment.html
The last word in the comments on my blog comes from Tom Hofmann:

Neither license is a free or open source license. The binary one limits
modification, the source one limits use and redistribution. They're just
unfree in different ways.


So I guess it's really up to the Scratch team at MIT to improve the license
and their failure to do that has resulted in Sugar Labs downgrading its
distribution perhaps not consciously but as a slipping into darkness event





 - Bert -


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Re: [IAEP] inquiry on constructionism advantages

2009-09-30 Thread Bill Kerr
On Tue, Sep 29, 2009 at 2:21 AM, Yamandu Ploskonka yamap...@gmail.comwrote:

 I have received an inquiry on implementing constructionism from a high
 official in the Bolivian government.

 Since my opinion may be biased :-), I request you help us with clear,
 simple and please objective answers (no vapor-stuff), if at all possible

 1) How do constructionist pupils do on standardized tests, such as
 University entrance exams.  (please inform about other demographic
 situations besides children of highly trained scholars - most Bolivian
 kids do not fit THAT bracket, alas)

 2) How do they do with usual classroom tests, especially in the
 University.
 Core question is, are alumni of constructionism better, or at least
 competitive there?  What evidence do we have to prove this?

 3) Is there any evidence (objective, unbiased) as to the impact of
 constructionism in education?  The big maybe here is further impact on
 development, yes ? (I may be mistaken here, please correct)

 4) any other solid, statistically valid data supporting constructionism

 Please avoid treatises - I will be presenting this this week, and if
 anyone would volunteer, it may be possible to put you directly in touch
 with this official and/or his staff.  It is, or should be widely known
 that I see the current conctructionist stance within OLPC and Sugar as a
 misguided, feel-good attempt that is bound to do more harm to most kids
 than good compared to what could be achieved with a solid
 curricular-content approach, but I honestly would be happier I were
 mistaken, if determined by solid evidence.
 I love constructionism, it just doesn't seem to me to be what kids
 need, and all in all, I wish it worked, but I cannot prove it does for
 most kids. I am certain, but cannot prove either, that it does work
 within classrooms with highly trained teachers, or for gifted kids, or
 when there is a lot of educated support from home, in any case not a
 basis to adopt it for a country like Bolivia.

 Yama



Idit Harel's fractions study using logo contained a wide variety of testing
/ assessment criteria - some standardised type and others tracking
individual development of children who progressed from not having a clue
about what a fraction was to a sophisticated understanding

I did a sort of replication of her study in an R12 or K12 school a few years
ago and wrote it up and Idit's book is referenced at the end:
http://www.users.on.net/~billkerr/a/isdp.htm

I think a better way to think about this Yama is not to see it as an either
/ or but that constructionist methods can achieve things that what you
describe as a solid curricular-content approach may not be able to achieve

I also recently wrote a brief review of Liping Ma's book about maths
learning as a contribution to attempting to put the curriculum wars into a
more positive framework:
http://billkerr2.blogspot.com/2009/07/liping-ma.html

She also has the solution to the maths wars, the so called dichotomy
between transmission and inquiry based teaching methods. That is usually
surface appearance. The degree of meaningful understanding that occurs in
the classroom depends mainly on the depth of the teachers conceptual
understanding
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Re: [IAEP] inquiry on constructionism advantages

2009-09-30 Thread Bill Kerr
On Tue, Sep 29, 2009 at 2:21 AM, Yamandu Ploskonka yamap...@gmail.comwrote:

 I have received an inquiry on implementing constructionism from a high
 official in the Bolivian government.

 Since my opinion may be biased :-), I request you help us with clear,
 simple and please objective answers (no vapor-stuff), if at all possible

 1) How do constructionist pupils do on standardized tests, such as
 University entrance exams.  (please inform about other demographic
 situations besides children of highly trained scholars - most Bolivian
 kids do not fit THAT bracket, alas)

 2) How do they do with usual classroom tests, especially in the
 University.
 Core question is, are alumni of constructionism better, or at least
 competitive there?  What evidence do we have to prove this?

 3) Is there any evidence (objective, unbiased) as to the impact of
 constructionism in education?  The big maybe here is further impact on
 development, yes ? (I may be mistaken here, please correct)

 4) any other solid, statistically valid data supporting constructionism

 Please avoid treatises - I will be presenting this this week, and if
 anyone would volunteer, it may be possible to put you directly in touch
 with this official and/or his staff.  It is, or should be widely known
 that I see the current conctructionist stance within OLPC and Sugar as a
 misguided, feel-good attempt that is bound to do more harm to most kids
 than good compared to what could be achieved with a solid
 curricular-content approach, but I honestly would be happier I were
 mistaken, if determined by solid evidence.
 I love constructionism, it just doesn't seem to me to be what kids
 need, and all in all, I wish it worked, but I cannot prove it does for
 most kids. I am certain, but cannot prove either, that it does work
 within classrooms with highly trained teachers, or for gifted kids, or
 when there is a lot of educated support from home, in any case not a
 basis to adopt it for a country like Bolivia.

 Yama


http://xo-whs2009.blogspot.com/2009/09/realistic-constructionism.html

Some more thoughts here Yama about how well constructed exploratory tasks
using Turtle Art this time might achieve goals that can't be achieved by
that solid curricular-content. This remark from one of my students, cited
at the end, was quite revealing:

There were two ways to work out what values were needed in order to create
a shape which could change in size and still keep it's correct dimensions.
First was to use trial and error and we had to simply guess each value until
we got it correct. The other way was to use mathmetics and actually
calculate the values. I mostly used trial and error because i was too lazy
to do the maths but in the end i found that using maths i got a much more
accurate shape.


btw Bastien I think constructionists are not so much a crowd but more a
bunch of idiosyncratic individuals :-)
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[IAEP] Sdenka Salas's book about the xo and sugar

2009-09-30 Thread Bill Kerr
from walter's digest:

2. Sdenka Salas, a teacher who is working with Andean children from
Aymara and Quechua communities, wrote a book in April about using
Sugar in the classroom. She recently completed the English-language
version. She has kindly made it available for download (See
[http://www.scribd.com/doc/20189623/The-XO-Laptop-in-the-Classroom]).


I just had a quick look at this and it looks great -
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Re: [IAEP] Another article that could probably use some measured response.

2009-09-14 Thread Bill Kerr
On Tue, Sep 15, 2009 at 5:39 AM, Kevin Cole dc.l...@gmail.com wrote:

 This may have already come up in the 680 unread messages I have in my
 inbox...  If so, my apologies.

 A researcher in my office subscribes to Miller-McCune magazine, whose
 slogan is Turning Research into Solutions.  After seeing last week's
 presentation by SJ et al, he handed me an article from the latest issue
 (September / October 2009, Volume 2, Number 5).
 | News and Opinions by Timothy Ogden (page 12)
 |
 | COMPUTER ERROR?
 | There appears to be cheaper, more effective ways to improve education in
 developing nations than the glitzy One Laptop per Child program.

 The article is available on-line at
 http://miller-mccune.com/business_economics/computer-error-1390

 At the risk of being burned at the stake, though I'm one of the devout, I
 think the author makes some good arguments that should be either countered
 POLITELY and/or addressed.


hi kevin,

my thought was to ask: why do some NGOs criticise other NGOs  in this way?
While other NGOs just get on with the job. Is this to do with a real
discussion of the issues or is there another agenda, such as a fight for
being noticed to attract funding?

I would see a real discussion about the different efficiencies of different
methods of helping developing countries as important and am very interested
in such discussions - see http://universalcommunication.wikispaces.com/

But what is the relevance of comparing deworming with the xo No one
promoting the xo is critical of deworming. And such different approaches
attract different types of people, surely there is room for both. The other
comparisons too while a little more relevant don't make much sense to me.
Esther Duflo's suggestion of teachers making a date stamped photo of
themselves each day is going to improve teacher attendance at low cost.
Great idea. But the goals of this approach compared to the xo approach are
very different and so its difficult to compare. I didn't see this article as
fair or balanced because it didn't attempt to setup a real basis for
comparing things.

Also the link provided by walter is very interesting - all the comments as
well as Oscar Becarra's response
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Re: [IAEP] Another article that could probably use some measured response.

2009-09-14 Thread Bill Kerr
On Tue, Sep 15, 2009 at 9:40 AM, Bill Kerr billk...@gmail.com wrote:

 On Tue, Sep 15, 2009 at 5:39 AM, Kevin Cole dc.l...@gmail.com wrote:

 This may have already come up in the 680 unread messages I have in my
 inbox...  If so, my apologies.

 A researcher in my office subscribes to Miller-McCune magazine, whose
 slogan is Turning Research into Solutions.  After seeing last week's
 presentation by SJ et al, he handed me an article from the latest issue
 (September / October 2009, Volume 2, Number 5).
 | News and Opinions by Timothy Ogden (page 12)
 |
 | COMPUTER ERROR?
 | There appears to be cheaper, more effective ways to improve education in
 developing nations than the glitzy One Laptop per Child program.

 The article is available on-line at
 http://miller-mccune.com/business_economics/computer-error-1390

 At the risk of being burned at the stake, though I'm one of the devout, I
 think the author makes some good arguments that should be either countered
 POLITELY and/or addressed.


 hi kevin,

 my thought was to ask: why do some NGOs criticise other NGOs  in this way?
 While other NGOs just get on with the job. Is this to do with a real
 discussion of the issues or is there another agenda, such as a fight for
 being noticed to attract funding?

 I would see a real discussion about the different efficiencies of different
 methods of helping developing countries as important and am very interested
 in such discussions - see http://universalcommunication.wikispaces.com/

 But what is the relevance of comparing deworming with the xo No one
 promoting the xo is critical of deworming. And such different approaches
 attract different types of people, surely there is room for both. The other
 comparisons too while a little more relevant don't make much sense to me.
 Esther Duflo's suggestion of teachers making a date stamped photo of
 themselves each day is going to improve teacher attendance at low cost.
 Great idea. But the goals of this approach compared to the xo approach are
 very different and so its difficult to compare. I didn't see this article as
 fair or balanced because it didn't attempt to setup a real basis for
 comparing things.

 Also the link provided by walter is very interesting - all the comments as
 well as Oscar Becarra's response



more information on the esther duflo approach here:
http://econ-www.mit.edu/faculty/eduflo/papers

http://econ-www.mit.edu/faculty/eduflo/papersher approach is cost
efficient small interventions that make a big difference developed into a
science - that is the claim, which is interesting but my response is
skeptical - I'm not convinced we are at the stage of the one true scientific
approach wrt the developing world

I think from her perspective the OLPC mega change approach  is seen as
wasteful

here is a popular article about her:
http://www.independent.co.uk/news/world/europe/step-aside-sartre-this-is-the-new-face-of-french-intellectualism-1332028.htmlhttp://www.independent.co.uk/news/world/europe/step-aside-sartre-this-is-the-new-face-of-french-intellectualism-1332028.html

She investigates, in elaborate detail, the practical, small things
which can make a difference in trying to improve the lives of the
poorest of the poor. For instance, not just education, education,
education but how to make sure pupils and their teachers turn up at
school. (Answer: tiny incentives, such as free meals or uniforms, can
transform attendance in poor countries.)
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[IAEP] turtle art clean request

2009-09-12 Thread Bill Kerr
it would be good to have a tile that only cleaned the graphics and kept the
other setting such as current pen thickness, colour, turtle position,
heading etc
logowriter had a
rg reset graphics which acted like the TA clean
and a
clean which acted like I'm suggesting in my first line, other settings not
being reset

for example
I wanted to write a procedure that showed the number of the colour as the
colour changed by changing the heading, for instance

I can do that but it would be much easier and initially more understandable
for students if there was a clean that kept other settings

it would even better still if there was a separate way to erase show while
the procedure was running

( I haven't looked at the python yet )

How to do it with the current TA
store in box1: 0
repeat 90
 setpensize 10
 right box1
 set color heading
 show heading
 forward 100
 back 100
 wait 10
 store in box1: box1 + 1
 clean (everything resets)

How to do it with a clean that cleans graphics but keeps other settings:
 setpensize 10
repeat 90
  forward 100
  back 100
  right 1
  set color heading
  show heading
  wait 10
  clean (only the graphics are cleaned)

The ability to see how heading works concretely in action and to program
this fairly easily would make a difference as to the percentage of students
who grasp the concept
Actually for a while there I thought that setpensize was broken because I
didn't realise that clean was a total reset
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Re: [IAEP] 40 maths shapes challenges

2009-09-09 Thread Bill Kerr
introduced turtle art and barry newell's 40 shapes to my students today
about half way through the lesson someone asked, how do you do the circle?

before I could say anything another student replied, that's easy - just use
arc

you've gotta laugh
(an arc primitive wasn't there for the original logo, nor is it in scratch)

On Sat, Sep 5, 2009 at 2:12 AM, Maria Droujkova droujk...@gmail.com wrote:

 Circle is one of the hardest in Scratch. Unless I am missing a command.

 Cheers,
 Maria Droujkova
 http://www.naturalmath.com

 Make math your own, to make your own math.




 On Mon, Aug 31, 2009 at 7:19 AM, Bill Kerr billk...@gmail.com wrote:

 Image attached
 Forty shapes to make in Scratch http://scratch.mit.edu/ or some other
 version of logo, such as Turtle 
 Arthttp://wiki.sugarlabs.org/go/Activities/Turtle_Art.
 It's hard to see the thumbnail but click on it for a larger view.

 This is one of the best sheets ever for teaching maths (designed by Barry
 Newell):

- the logo turtle or scratch cat acts as a transitional object between
the concrete maths shape and the abstraction of the script that makes the
shape
- the sheet includes both simple and complex shapes, increasing in
order of complexity, there is a challenge there for everyone
- many of the more complex shapes are made up of combinations of the
simpler shapes

 Source: Barry Newell's Turtle Confusion (1988)

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 IAEP@lists.sugarlabs.org
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[IAEP] turtle art: 2 instances, no?

2009-09-07 Thread Bill Kerr
I can't see any way to load 2 instances on the SoaS version
If I have a project loaded, saved and named
Then go into the journal and try to load an older saved version then it
doesn't load but puts me back to the current open version
I have to first close the current version and then open the older version to
get it

Also if I am working on a project and remember an idea from a sample project
then I can't just load the sample view the idea and then quickly return to
my current project to implement there
I have to close current project, then open sample and view idea, then close
sample, then reopen current project, etc.

Please correct if I am wrong about this
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Re: [IAEP] turtle art: 2 instances, no?

2009-09-07 Thread Bill Kerr
On Mon, Sep 7, 2009 at 9:45 PM, Gary C Martin g...@garycmartin.com wrote:

 Hi Bill,

 On 7 Sep 2009, at 12:09, Bill Kerr wrote:

  I can't see any way to load 2 instances on the SoaS version

 If I have a project loaded, saved and named
 Then go into the journal and try to load an older saved version then it
 doesn't load but puts me back to the current open version
 I have to first close the current version and then open the older version
 to get it


 This is not a bug with TurtleArt. It's (in my view) the major design
 backfire that is the Keep button... Keep is not like a copy, duplicate or
 'save as' file operation in other OS environments. Sugars Keep is actually
 a (bad) attempt at Keep version snap shot, unfortunately no where in the
 Journal UI is this visually indicated/referenced. Think of Keep a little
 like non-linear undo states stored to Journal.

 The problem with all this is that Sugar currently treats all versions you
 Keep from an activity as the same activity. You can only have one of the
 versions active at once, this is what you're seeing when you try to resume
 (what you think is another old activity is actually a version) and Sugar
 switches to the current version of it you already have open.

 To create fresh new activities, you need to:

 1) start new activity
 2) create masterpiece
 3) stop activity
 4) goto step 1

 If you ever find yourself clicking Keep give your self a small jab in the
 hand with a sharp protractor ;-)



hi gary,

I'm doing some of the barry newell 40 shapes challenge I posted on another
thread

Some of the shapes are related to other shapes
eg. after I do shape 6 then I want to Keep that as BN6 then use it again to
make BN7, etc
So I change the name in the box from BN6 to BN7 and click Keep
It does work similar to Save As ...
If I go to the Journal and click the arrow on the right the image represents
the different versions
But the confusion arises when I try to open an old version and just get back
to the currently open version

So I can achieve something like Save As ... but can't achieve opening two
versions at once, as you say



 In every release of Sugar to date, Keep == horrible design failure, even
 for the upcoming 0.86. The problem is the real deal (true versioning) is
 always just over the horizon, like the pot of gold at the end of the
 rainbow, and the blasted button some how makes it through (and causes way
 more grief then it ever solves as the common use case is I want a duplicate
 copy of this).

 Regards,
 --Gary

  Also if I am working on a project and remember an idea from a sample
 project then I can't just load the sample view the idea and then quickly
 return to my current project to implement there
 I have to close current project, then open sample and view idea, then
 close sample, then reopen current project, etc.

 Please correct if I am wrong about this
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Re: [IAEP] turtle art: 2 instances, no?

2009-09-07 Thread Bill Kerr
On Mon, Sep 7, 2009 at 9:29 PM, Walter Bender walter.ben...@gmail.comwrote:

 On Mon, Sep 7, 2009 at 7:09 AM, Bill Kerrbillk...@gmail.com wrote:
  I can't see any way to load 2 instances on the SoaS version
  If I have a project loaded, saved and named
  Then go into the journal and try to load an older saved version then it
  doesn't load but puts me back to the current open version
  I have to first close the current version and then open the older version
 to
  get it
  Also if I am working on a project and remember an idea from a sample
 project
  then I can't just load the sample view the idea and then quickly return
 to
  my current project to implement there
  I have to close current project, then open sample and view idea, then
 close
  sample, then reopen current project, etc.
  Please correct if I am wrong about this

 This is certainly not the intended behavior, nor what I had been
 experiencing in my testing. Is this SoaS Strawberry? Which version of
 Turtle Art are you running?


hi walter,

yes its  SoaS Strawberry, I can't see how to check the version but I haven't
changed the default version - I just had a look at the source but couldn't
see the version number there


 regards.

 -walter



 --
 Walter Bender
 Sugar Labs
 http://www.sugarlabs.org

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[IAEP] another svg icons issue

2009-09-06 Thread Bill Kerr
svg paths for arcs don't accept decimal values
the icon ends up being smudged all over the place in a green colour
an example of something that should work but doesn't in sugar

!-- Arms CREATES ERROR , paths don't take decimals in sugar, replace with
beziers
path d=M 18 35 A .5 .1 15 0 0 18 38 fill=red stroke=stroke_color;/
path d=M 37 35 A .5 .1 -15 0 1 37 38 fill=fill_color;
stroke=stroke_color;/--

the .5 and .1 values cause the problem
decimal values work ok for other svg elements


On Thu, Aug 27, 2009 at 9:16 PM, Tomeu Vizoso to...@sugarlabs.org wrote:

 On Thu, Aug 27, 2009 at 12:43, Bill Kerrbillk...@gmail.com wrote:
  Sugar does not support SVG animations? I just tried to replace the XO
 icon
  with an SVG animation as an extension of
  the http://en.flossmanuals.net/Sugar/8_4/ModifyingSugar exercise  - the
 icon
  replaced but was not animated.
  I'm seeking confirmation that this is correct and would be interested in
 the
  reason too

 Sugar uses librsvg to render all SVGs, I'm not sure which are the
 capabilities of this library regarding animations.

 Regards,

 Tomeu

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 What Sugar Labs does is determined by the participants.» - David
 Farning

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Re: [IAEP] 40 maths shapes challenges

2009-09-04 Thread Bill Kerr
tony has a demo of one of the shapes in turtle art on his blog:
http://tonyforster.blogspot.com/2009/09/turtleart-shapes.html

On Mon, Aug 31, 2009 at 9:52 PM, Costello, Rob R 
costello.ro...@edumail.vic.gov.au wrote:

  yes,  i had success using that sheet as well Bill ...

 here's a quick demo i did of scratch in action - emerged out of lesson  - i
 talked through a simple square for a couple of minutes; asked the students
 how i would make it triangle -  a year 8 girl suggested the approach; which
 we then generalised to any number of sides

 http://www.thinkingcurriculum.com/kittyAngles/kittyAngles.html

 students were off trying to build the shapes, or coming up with new ones
 ...some seem to find their niche with this



 -Original Message-
 From: iaep-boun...@lists.sugarlabs.org on behalf of Bill Kerr
 Sent: Mon 8/31/2009 9:19 PM
 To: iaep
 Subject: [IAEP] 40 maths shapes challenges

 Image attached
 Forty shapes to make in Scratch http://scratch.mit.edu/ or some other
 version of logo, such as Turtle
 Arthttp://wiki.sugarlabs.org/go/Activities/Turtle_Art.
 It's hard to see the thumbnail but click on it for a larger view.

 This is one of the best sheets ever for teaching maths (designed by Barry
 Newell):

- the logo turtle or scratch cat acts as a transitional object between
the concrete maths shape and the abstraction of the script that makes
 the
shape
- the sheet includes both simple and complex shapes, increasing in order
of complexity, there is a challenge there for everyone
- many of the more complex shapes are made up of combinations of the
simpler shapes

 Source: Barry Newell's Turtle Confusion (1988)

  *Important - *This email and any attachments may be confidential. If
 received in error, please contact us and delete all copies. Before opening
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 Development.

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Re: [IAEP] 40 maths shapes challenges

2009-09-04 Thread Bill Kerr
On Sat, Sep 5, 2009 at 2:12 AM, Maria Droujkova droujk...@gmail.com wrote:

 Circle is one of the hardest in Scratch. Unless I am missing a command.


move a little turn a little lots of times

repeat 360 [move 1 turn 1]

that is a classic discussion arising from Papert
does this prepare students for calculus?
an honest child's version of sophisticated maths?
or are the conventions of calculus so different from body syntonic logo
maths that the learning does not transfer?
good one to discuss





 Cheers,
 Maria Droujkova
 http://www.naturalmath.com

 Make math your own, to make your own math.




 On Mon, Aug 31, 2009 at 7:19 AM, Bill Kerr billk...@gmail.com wrote:

 Image attached
 Forty shapes to make in Scratch http://scratch.mit.edu/ or some other
 version of logo, such as Turtle 
 Arthttp://wiki.sugarlabs.org/go/Activities/Turtle_Art.
 It's hard to see the thumbnail but click on it for a larger view.

 This is one of the best sheets ever for teaching maths (designed by Barry
 Newell):

- the logo turtle or scratch cat acts as a transitional object between
the concrete maths shape and the abstraction of the script that makes the
shape
- the sheet includes both simple and complex shapes, increasing in
order of complexity, there is a challenge there for everyone
- many of the more complex shapes are made up of combinations of the
simpler shapes

 Source: Barry Newell's Turtle Confusion (1988)

 ___
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 IAEP@lists.sugarlabs.org
 http://lists.sugarlabs.org/listinfo/iaep



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[IAEP] SVG coloured icons

2009-09-04 Thread Bill Kerr
arising out of my class work with SVG icons

many of the students wanted some fixed colours in their replacement icons
and I wanted them to demo ability to reset colours within sugar

both are possible by setting some colours with either names or hexadecimal
and setting other colours  using fill_color; and stroke_color;

see http://xo-whs2009.blogspot.com/2009/08/more-complex-svg-icons.html for
some of the results and more detail
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Re: [IAEP] [support-gang] Fwd: w7sins FUD

2009-09-02 Thread Bill Kerr
Yes the new paragraph is more reasonable:

Microsoft is now targeting governments who are purchasing XOs, in an attempt
to get them to replace the free software with Windows. It remains to be seen
to what degree Microsoft will succeed. But with all of this pressure,
Microsoft has harmed a project that has distributed more than 1 million
laptops running free software, and has taken aim at the low-cost platform as
a way to make poor children around the world dependent on its products. The
OLPC threatens to become another example of the way Microsoft convinces
governments around the world that an education involving computers must be
synonymous with an education using Windows. In order to prevent this, it is
vital that we work to raise global awareness of the harm Microsoft's
involvement does to our children's education.


On Wed, Sep 2, 2009 at 1:08 AM, Bobby Powers bobbypow...@gmail.com wrote:

 in any case, the text appears to be fixed now in a much more reasonable
 fashion.

 bobby

 On Mon, Aug 31, 2009 at 4:52 PM, Sebastian
 Silvasebast...@fuentelibre.org wrote:
  2009/8/31 Walter Bender walter.ben...@gmail.com
 
  I don't think anyone on this list was suggesting that Windows on OLPC
  was/is a good/appropriate solution for learning. But there is a free
  software alternative, Sugar, that is designed to be appropriated by
  the local community/culture. We were asking, why doesn't the FSF
  promote alternatives (Sugar or some other free learning platform) in
  parallel with their anti-cultural-imperialism message?
 
  -walter
 
 
  Walter,
  I thank you for taking my comment and bringing it back into the
  constructive sphere. Indeed your question is a very good one.
 
  WRT business oriented platforms, I think the idea is that those
  promote themselves (due to market dynamics)... except in niches
  like education, health, environment, where, well, they don't.
 
  So your point is very valid that the FSF could and perhaps
  should promote alternatives for education (such as Sugar).
 
  Then again, perhaps that is part of our place as SugarLabs
  ( or perhaps at least our Local Labs efforts which are closer
  to deployments ).
 
  I don't think pointing at the problem is so bad, because the first
  step to meaningful change is recognizing there is a problem.
 
  Cheers
 
  Sebas
 
  --
  Sebastian Silva
  Laboratorios FuenteLibre
  http://blog.sebastiansilva.com/
 
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-- 
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http://billkerr2.blogspot.com/
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Re: [IAEP] [Sugar-devel] [ASLO] Release Physics-3

2009-08-29 Thread Bill Kerr
thanks Gary
the default single click shape does not work for the box but does work for
circle and triangle

I think there needs to be clear install instructions for those doing this
for the first time. I wasn't sure what to do. I found some instructions here
http://wiki.laptop.org/go/Activities#Installing_one_activity
http://wiki.laptop.org/go/Activities#Installing_one_activitywhich were
sufficient for me to work it out but would not be adequate for many of my
students

I will give them a copy of physics-3.xo with some instructions like this,
making it as easy as possible so we can spend more of our limited time
exploring software rather than confusion arising over a routine installation
task

- hover over and erase existing physics
- get physics-3.xo (1.4MB) off L drive onto your USB
- insert your USB and double click on your USB icon
- your USB contents should appear in the Journal, including the physics
program
- click on the arrow on the right hand side of page for the physics program
- click on start button
- physics will open and be installed on the SoaS stick

To confirm note the new features:
- hand for grab
- irregular polygon replaces hexagon icon
- you can now save your work
and others

cheers

On Fri, Aug 28, 2009 at 11:03 PM, Gary C Martin g...@garycmartin.comwrote:

 Just thought I'd forward this over to IAEP.

 (If you are running an older build of SoaS, you'll need to erase the
 existing Physics Activity before trying to upgrade. The older SoaS shipped
 with Activities installed in a non-standard place, with administrator
 permissions, preventing the normal Sugar activity upgrade process. You'll
 likely need to drop into Terminal, find and remove the Physics.activity
 directory from there. Current SoaS builds have this issue resolved).

 Regards,
 --Gary

 Begin forwarded message:

  From: Sugar Labs Activities activit...@sugarlabs.org
 Date: 27 August 2009 18:41:21 BST
 To: sugar-de...@lists.sugarlabs.org
 Subject: [Sugar-devel] [ASLO] Release Physics-3
 Reply-To: sugar-de...@lists.sugarlabs.org

 Activity Homepage:
 http://activities.sugarlabs.org/addon/4193

 Sugar Platform:
 from 0.82 to 0.86

 Download Now:
 http://activities.sugarlabs.org/downloads/version/29221

 Release notes:
 * Journal state saving now supported!
 * MIME type support added so Physics Journal entries can be sent to others
 (application/x-physics-activity)
 * Fixed Activity title text input so you can name your work correctly
 (olpcgames glitch)
 * New Grab toolbar icon (hand)
 * New Polygon toolbar icon (irregular polygon shape)
 * Cleaned up toolbar order
 * Single click behaviour so that Circle, Triangle, and Box tool add
 default sized shapes
 * Single click behaviour for all tools, so that a subsequent single click
 creates a clone of the last shape made with that tool.
 * Erase tool now erases (one by one) pins/joints/motors from a shape,
 before finally removing the shape itself.
 * Using +key for all keyboard shortcuts (was causing PyGame input focus
 issues when typing a title)
 * Using the Sugar standard arrow cursor for the PyGame canvas (well, a
 fake one)
 * Cleaned up the Activity icon
 * Upgraded to new version of Elements 0.13
 * Upgraded to new version of Box2D
 * Picked up Pootle (July 3rd) translations

 Many thanks to Asaf Paris Mandoki, and Brian Jordan for all their hard
 work!

 Reviewer comments:
 Trusted activity

 Sugar Labs Activities
 http://activities.sugarlabs.org

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Re: [IAEP] [Sugar-devel] [ASLO] Release Physics-3

2009-08-29 Thread Bill Kerr
On Sun, Aug 30, 2009 at 1:35 AM, Gary C Martin g...@garycmartin.com wrote:

 Hi Bill,

 On 29 Aug 2009, at 14:44, Bill Kerr wrote:

  the default single click shape does not work for the box but does work for
 circle and triangle


 Just to confirm, this is tested and working. But, I think what happened
 here is that you may have dragged a very small (too small) box first, and
 then subsequent single clicks were then trying to clone that non drawable
 shape. I thought I'd avoided that case by not remembering parameters for
 shapes too small to draw, will fix this in the next release – so thanks for
 reporting it! :-)


the square block does work if you click on it first

but try clicking on the circle, the triangle and the square in that order -
the square does not create a shape by default (the others do)

then exit physics and go back in
click on the square, the triangle and circle in order - the circle does not
create a shape by default (the others do)

and variations of the above - sometimes the default (click shape, click
screen, shape standard size shape created) works sometimes it doesn't
eg. it might always work for the square but not at all for the triangle or
circle depending on the clicking order

in some cases it leaves just an arrow on the screen and the program crashes

all of the above without me trying to create any smaller shapes
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Re: [IAEP] [Sugar-devel] [ASLO] Release Physics-3

2009-08-29 Thread Bill Kerr
On Sun, Aug 30, 2009 at 11:13 AM, Gary C Martin g...@garycmartin.comwrote:

 Hi Bill,


 On 30 Aug 2009, at 01:30, Bill Kerr wrote:

  On Sun, Aug 30, 2009 at 1:35 AM, Gary C Martin g...@garycmartin.com
 wrote:

  Hi Bill,

 On 29 Aug 2009, at 14:44, Bill Kerr wrote:

 the default single click shape does not work for the box but does work
 for

 circle and triangle


 Just to confirm, this is tested and working. But, I think what happened
 here is that you may have dragged a very small (too small) box first, and
 then subsequent single clicks were then trying to clone that non drawable
 shape. I thought I'd avoided that case by not remembering parameters for
 shapes too small to draw, will fix this in the next release – so thanks
 for
 reporting it! :-)


 the square block does work if you click on it first

 but try clicking on the circle, the triangle and the square in that order
 -
 the square does not create a shape by default (the others do)

 then exit physics and go back in
 click on the square, the triangle and circle in order - the circle does
 not
 create a shape by default (the others do)

 and variations of the above - sometimes the default (click shape, click
 screen, shape standard size shape created) works sometimes it doesn't
 eg. it might always work for the square but not at all for the triangle or
 circle depending on the clicking order

 in some cases it leaves just an arrow on the screen and the program
 crashes

 all of the above without me trying to create any smaller shapes


 Hmmm, that's really interesting. I can't reproduce any of these cases here
 :-( Is anyone else able to reproduce these cases? I've tested on an XO-1
 running 0.82, XO-1 running 0.84, and a Mac running F11 and sugar-jhbuild
 0.85.x


Just to help my sanity, when you next reproduce this... With the tool that
 you find fails, can you click and drag to create a size of your own
 choosing, and then afterwards single click to create a clone? Just to be
 sure that your not managing to create a 'micro' shape as the default by
 accident (yes I need to fix that case).


I tried again on another USB ( I have a few different brands) and this time
it behaves more like you are describing
ie. I am getting microshapes, some of them quite small but which I can
(sometimes) see
Cloning is not reliable - it sometimes reverts to microshapes

adata USB matches your description
LASER USB is what I was describing earlier

Lack of consistency b/w USBs is disconcerting
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[IAEP] FSF attitude to xo and sugar

2009-08-28 Thread Bill Kerr
n Fri, Aug 28, 2009 at 7:20 AM, Walter Bender walter.ben...@gmail.comwrote:

 === Sugar Digest ===

4. The recent FSF campaign condemning the use of Windows 7 in
education (See http://windows7sins.org/) imputes OLPC in complicity
with Microsoft. It is disappointing that the FSF is not making any
constructive arguments in favor of free software alternatives to
Windows such as Sugar on GNU/Linux, which is currently shipped on
every machine distributed by OLPC.

http://windows7sins.org/#1
When I first saw it I interpreted that page as contrasting the xo as a
positive alternative to Windows (and still think that is a valid
interpretation)

When I read what walter wrote above later I was shocked to realise that it
could indeed be interpreted the way walter has, as well

On revisiting I can't see any clarifying text there

If walter's interpretation is the correct one, which may well be true, then
it's a bad choice of graphic - they should have shown windows running on the
xo screen,  not happy smiling children

from this 2008 article RMS is supportive of sugar but ambivalent about the
xo:

Sugar is free software, and contributing to it is a good thing to do. But
don't forget the goal: helpful contributions are those that make Sugar
better on free operating systems. Porting to Windows is permitted by the
license, but it isn't a good thing to do

http://www.fsf.org/blogs/rms/can-we-rescue-olpc-from-windows
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Re: [IAEP] FSF attitude to xo and sugar

2009-08-28 Thread Bill Kerr
On Fri, Aug 28, 2009 at 7:18 PM, Bert Freudenberg b...@freudenbergs.dewrote:


 On 28.08.2009, at 11:33, Bill Kerr wrote:

  n Fri, Aug 28, 2009 at 7:20 AM, Walter Bender
  walter.ben...@gmail.com wrote:
  === Sugar Digest ===
  4. The recent FSF campaign condemning the use of Windows 7 in
  education (See http://windows7sins.org/) imputes OLPC in complicity
  with Microsoft. It is disappointing that the FSF is not making any
  constructive arguments in favor of free software alternatives to
  Windows such as Sugar on GNU/Linux, which is currently shipped on
  every machine distributed by OLPC.
 
  http://windows7sins.org/#1
  When I first saw it I interpreted that page as contrasting the xo as
  a positive alternative to Windows (and still think that is a valid
  interpretation)
 
  When I read what walter wrote above later I was shocked to realise
  that it could indeed be interpreted the way walter has, as well
 
  On revisiting I can't see any clarifying text there

 You need to click the Learn more link next to the XO picture.

 Citing from that concoction:

 As a result, it is expected that the main effect of the OLPC project
 -- if it succeeds -- will be to turn millions of children into
 Microsoft dependents. That is a negative effect, to the point where
 the world would be better off if the OLPC project had never existed.
 The project tragically became yet another example of Microsoft
 exerting its control to ends harmful to society's freedom.

 It's tragic how they undermine their allies' efforts in their blind
 zealousness.


I see it now, thanks Bert. I agree, it's far too zealous and purist. I agree
with Luke too.
( I did click on that link before but it sometimes seems to just reload the
same page)
I do give the FSF an annual donation so I'll write to them and complain. I
thought the over zealousness came more from some FSF supporters than the
leadership but perhaps I was wrong.
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Re: [IAEP] [Sugar-devel] FSF attitude to xo and sugar

2009-08-28 Thread Bill Kerr
On Fri, Aug 28, 2009 at 4:35 PM, Bastien bastiengue...@googlemail.comwrote:

 After a discussion with the FSF, they agreed the picture was not really
 appropriate and that the text should clearly distinguish OLPC from Sugar.

 They will make an update - stay tuned.



the picture is gone but the words are still there:

 As a result, it is expected that the main effect of the OLPC project -- if
 it succeeds -- will be to turn millions of children into Microsoft
 dependents. That is a negative effect, to the point where the world would be
 better off if the OLPC project had never existed


still over zealous, purist and FUD
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Re: [IAEP] svg animations, no?

2009-08-28 Thread Bill Kerr
thanks for information, tony
What I stress to my students initially is the strong underlying rationale
for knowing more about SVGs. Some of the points I go over with them more
than once are:

   - animations are fairly easy to achieve (SMIL or Synchronised Multimedia
   Integration Language is part of SVG)
   - it offers a path into some core web techniques and standards: XHTML,
   CSS, JavaScript and SVG
   - It's mathematical - both simple co-ordinate systems and more complex
   maths such as bezier curves. I like the fact that art can be done with maths
   - good free open source software is available, eg.
inkscapehttp://www.inkscape.org/
   - the small size (low bandwidth) and scalability of SVG graphics means
   they have a big future, eg. in the mobile phone industry
   - images are scalable

There are some very interesting essays and SVG examples at this dev.opera
page http://dev.opera.com/articles/svg/ (view these pages using Opera
browser)

ie. I see a strong educational rationale for teaching more about SVGs (this
first occurred to me when reading Tim Berners Lee's book Weaving the Web),
but confess to my lack of success in persuading anyone else at all about
this :-(

btw my year 10 students are enjoying the challenge to make their own icons
to replace the XO icon - I'll be posting some of their icons soon


On Sat, Aug 29, 2009 at 1:57 PM, fors...@ozonline.com.au wrote:

Sugar uses librsvg to render all SVGs, I'm not sure which are the
capabilities of this library regarding animations.

 http://osdir.com/ml/gnome.lib.librsvg.devel/2008-07/msg3.html

 Animation is going to be a lot of work, and I'm not sure
 that I'd want it in librsvg. It's a very good, fast static SVG
 rendering library, and I'd like it to stay that way.



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[IAEP] svg animations, no?

2009-08-27 Thread Bill Kerr
Sugar does not support SVG animations? I just tried to replace the XO icon
with an SVG animation as an extension of the
http://en.flossmanuals.net/Sugar/8_4/ModifyingSugar exercise  - the icon
replaced but was not animated.
I'm seeking confirmation that this is correct and would be interested in the
reason too
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Re: [IAEP] svg animations, no?

2009-08-27 Thread Bill Kerr
On Thu, Aug 27, 2009 at 9:58 PM, Lucian Branescu
lucian.brane...@gmail.comwrote:

 I've tried animations as well (with JavaScript) and indeed they don't work.

 However, I'm not sure they really are a good idea for icons. They may
 get confusing or annoying.


I agree that animated icons become annoying but I'm thinking of it from the
POV of teaching SVG

Kids make their own icons - they like that. Certainly they would be further
engaged and learn more about SVGs if the opportunity to make animated icons
was there

It could be a good opportunity but you need the right tools - Opera browser
is the best I know for displaying SVGs - it seems that librsvg (information
from Tomeu) is not standards compliant at this time



 2009/8/27 Tomeu Vizoso to...@sugarlabs.org:
   On Thu, Aug 27, 2009 at 12:43, Bill Kerrbillk...@gmail.com wrote:
  Sugar does not support SVG animations? I just tried to replace the XO
 icon
  with an SVG animation as an extension of
  the http://en.flossmanuals.net/Sugar/8_4/ModifyingSugar exercise  - the
 icon
  replaced but was not animated.
  I'm seeking confirmation that this is correct and would be interested in
 the
  reason too
 
  Sugar uses librsvg to render all SVGs, I'm not sure which are the
  capabilities of this library regarding animations.
 
  Regards,
 
  Tomeu
 
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  --
  «Sugar Labs is anyone who participates in improving and using Sugar.
  What Sugar Labs does is determined by the participants.» - David
  Farning
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Re: [IAEP] Physics - Lesson plans ideas?

2009-08-22 Thread Bill Kerr
 or humans that knows anything about how what's out there?
 is, and most humans have been fooling themselves for 100,000 years about
 most of this.

 Stories are arbitrary, and the universe seems less arbitrary.

 So the epistemology (the outlook) of science is one of the greatest human
 inventions. It helps us realize just how poorly our normal thinking
 activities work.

 The process of science is also one of the greatest human inventions; it
 helps groups of people police each other's tendencies towards myriad ways of
 bad thinking to generally result in clearer perspectives on what's out
 there?. In computer metaphor it is like error correcting codes and error
 correcting processes. Lots of work has to be done to clear away as much
 noise as possible from our senses and bad thinking.

 This is why every human on the planet should learn real science. It's not
 to get a job, or because science is interesting and powerful. It's because
 we are all really bad thinkers and we just can't afford to continue with
 both powerful technologies, population growth, and bad thinking at the same
 time.

 That is a good place to end this reply, but there is one further thing I
 think needs to be pointed out.

 And this is that using math (with our without computers) is a really good
 way to create possible worlds that might be like the real world in
 important and interesting ways. For example, if we have some reason to think
 that animals might be able to smell well enough to follow gradients of odor
 (we can certainly do it well enough to head for cooking food when we are
 hungry) then it makes great sense to try to see what kinds of behaviors
 could be evoked just from simple following of artificial gradients. This
 isn't science, but it strongly suggests experiments that could be done.

 In much more extreme terms, Newton liked to separate completely the math
 from the science. For example, in the first part of Principia he only does
 math, and comes up with many relationships that he proves obtain
 geometrically. Then in the last part of the book he starts to take the
 predictions of the math from the premises he started with and to relate them
 to various kinds of observations on the earth and in the heavens. This book
 is a breathtaking tour de force of the highest possible art and
 sensibilities of what science is all about, how it is different from math,
 and how the two very different systems can work incredibly fruitfully
 together.

 By the way, Bertrand Russell once remarked that Newton was not a strict
 Newtonian, and this is quite true. For example, he didn't think that the
 inverse square law could possibly be the whole story (because it contains
 instantaneous action at a distance). However, many who came after him
 confused his best story right now with the kinds of stories in the the
 Bible that they believed in, and this in certain areas of science (e.g.
 dealing with Maxwells's equations) held them severely back. Newton
 understood the epistemology of science and they didn't.

 Best wishes,

 Alan
 --
 *From:* Bill Kerr billk...@gmail.com
 *To:* Alan Kay alan.n...@yahoo.com
 *Cc:* Gary C Martin g...@garycmartin.com; iaep SugarLabs 
 iaep@lists.sugarlabs.org; Brian Jordan bcjor...@gmail.com; Asaf Paris
 Mandoki asa...@gmail.com
 *Sent:* Saturday, August 22, 2009 2:44:15 PM

 *Subject:* Re: [IAEP] Physics - Lesson plans ideas?

 hi alan,
 still thinking about the broader issue you raise about the importance of
 real science and its connection to computer based work and how to attempt to
 implement this in school settings (complex issue)

 however, I do notice that many of the standard etoy simulations are
 simulations of real world scientific type events, and not just maths related
 - salmon sniff
 - fish and plankton
 - particles dye in water
 - particles gas model

 I just checked the etoys gallery. It even says in the gallery, Frame-based
 animation can be used for physics analysis

 I'm also unclear about whether an etoys car or lunar landing simulation
 could be misunderstand in the same way that you are suggesting that a
 gravity or pendulum simulation could be misunderstood in physics, (which
 would be better renamed as toy physics)


 On Sun, Aug 16, 2009 at 12:29 PM, Alan Kay alan.n...@yahoo.com wrote:

 I'm not sure how your argument here would not apply also to etoys?
 It does if you try to teach how the real world works by making computer
 simulations without doing experiments.

 But if you'll check out our materials carefully, we never do that. We
 always keep clear the distinction between real math (and the fact that you
 can do a lot of neat things with real math that are not seen in our physical
 universe (and can easily be at odds with what is seen) and thus are special
 kinds of usually consistent stories) and that of real science which is
 done by making careful observations of the real world the final arbiter of
 all stories (no matter how pretty and consistent

[IAEP] old jabber server does not work with sugar 0.84

2009-08-17 Thread Bill Kerr
A year ago one of my students built a jabber server following instructions
that are now deprecated:http://wiki.laptop.org/go/Installing_ejabberd

Today we tried to use it with Soas (0.84). The jabber server could see the
sugar ids but collaboration didn't work.

(Just to clarify collaboration does not work out of the box either.)

My question is: Is the failure of the old jabber server due to changes in
Sugar 0.84
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Re: [IAEP] Physics - Lesson plans ideas?

2009-08-15 Thread Bill Kerr
thanks for response and additional suggestions, Gary and Asaf (and
screenshots are very useful)
I'll create a worksheet for my class and post the link when done - thinking
that I'll organise it into a basic, harder and advanced sections

Caroline there are already great ideas for lessons and screenshots on the
physics page (added to my worksheet)
http://wiki.sugarlabs.org/go/Activities/Physics

other ideas from me:
make  a see saw keep moving for as long as possible without using grab

for advanced students tony forster has suggested hacking physics to alter
densities etc.
http://wiki.sugarlabs.org/go/Modifying_Activities#Modifying_Physics
Gary, would it be a good idea to link to that page from the Physics page -
it took me a while to find it again

 We have a future Physics feature to expose the material properties, likely
a simple list of material pre-sets (something like helium wood,
rubber, steel, lead)

is water possible?
that would fit nicely with density experiments

how hard would it be to have a feature where mass is measured and / or
displayed on the object?

cheers



On Sun, Aug 16, 2009 at 4:59 AM, Gary C Martin g...@garycmartin.com wrote:

 Hi Bill,

 Not sure if you wanted answers :-)

 On 15 Aug 2009, at 02:51, Bill Kerr wrote:

  I might try these next week and see how they go:

 does altering the size of an object affect its drop time?


 No

  does joining objects together (large and small) affect drop time?


 No

 Remember, you can run all cases at once! Just pause the simulation. Add a
 box right across the horizontal middle of screen. Pin it at left and right
 edge so it's fixed. Then across top half of screen add a large sphere, a
 small sphere, a couple of linked objects. Play the simulation so all shapes
 land on the horizontal pinned box. Pause simulation again, and delete the
 horizontal pinned box. Now you're all set up, shapes all aligned up for
 their race to the ground :-) Play!

  does altering the length of a pendulum affect its swing time?


 Yes.

 For more advanced, you might like to try a 'split pendulum', and get to see
 a slow and fast swing in one cycle (some thing like the attached image works
 fine).




  before doing the above say what you think will happen
 after doing the above say whether you think the physics program reflects
 real world behaviour
 (possibility of follow up real world experiments here)


 possibility of follow up real world experiments here nice :-) +1

 FWIW: Newton's cradle type set-ups don't work quite as expected (you end up
 with an oscillation of half the balls each time), I think this might be down
 to the default material properties we are currently using for all shapes. We
 have a future Physics feature to expose the material properties, likely a
 simple list of material pre-sets (something like helium wood, rubber,
 steel, lead).

  design a catapult system to accurately hit
 (a) stationary distant target (b) moving target (c) close target

 build a complex or elegant building that doesn't fall down


 A nice one here for a challenge is to restrict the design to only use
 circles with links. Try for an Eiffel Tower like shape. It is World of Goo
 all over again ;-)

http://2dboy.com/games.php

  other ideas along these lines?


 General miscellaneous tips:

 - Pretty fundamental is the need to pause the simulation when constructing
 more complicated structures (unless you make that the challenge, build an X
 without pausing the simulation).

 - While paused, use shapes to help as 'construction templates' to help
 place new things accurately (they can overlap), then delete the template
 shape before resuming the simulation.

  extra features I would like to see in physics:
 copy shapes


 Not on our feature list, will have a think how practical this would be to
 actually implement.

  move them while in setup mode


 Been requested before already. Might be hard to implement. Don't think we
 have control over this in Physics, likely something down stream in either
 Elements, or Box2D (or all 3!).

  a timer


 My call on this is related to another possible future feature. Object
 trails would be very useful (daub a blob of paint on a shape and watch it
 leave a trail on screen). This 'paint daub' could be set to pulse to a
 timer, then you could just count the trail marks.

 Sound would also be great, set a specific shape to make a custom sound on
 any collision, set a shape to play a sound based on it's velocity (or
 rotation). I'd likely suggest we avoid sound until Sugar (well the various
 distros) have reliable stable sound (right now it seems a real mess).

  icons:
 I think it would be better if the polygon icon looked like an irregular
 shape rather than a regular hexagon


 Have this feature request already, you should get it in the next release
 :-)

  btw if there was a regular hexagon then you could use it to do some work
 with tessellations in setup mode using the triangle, square, hexagon - if
 you had the move

Re: [IAEP] Physics - Lesson plans ideas?

2009-08-15 Thread Bill Kerr
hi alan,
I'm not sure how your argument here would not apply also to etoys?

Is your objection mainly to the name of the program - physics?


On Sun, Aug 16, 2009 at 12:00 PM, Alan Kay alan.n...@yahoo.com wrote:

 Hi Folks

 I've previously written a fair amount on this list about what real science
 is actually about and it would be tiresome to repeat it.

 And I'm sure you have reasons for what you've been suggesting in this
 thread about ways to use a simulation software package in Sugar.

 But are you sure that these reasons have anything to do with real science
 and how to go about teaching it to children?

 Best wishes,

 Alan


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Re: [IAEP] Physics - Lesson plans ideas?

2009-08-15 Thread Bill Kerr
On Sun, Aug 16, 2009 at 12:29 PM, Alan Kay alan.n...@yahoo.com wrote:

 I'm not sure how your argument here would not apply also to etoys?
 It does if you try to teach how the real world works by making computer
 simulations without doing experiments.

 But if you'll check out our materials carefully, we never do that. We
 always keep clear the distinction between real math (and the fact that you
 can do a lot of neat things with real math that are not seen in our physical
 universe (and can easily be at odds with what is seen) and thus are special
 kinds of usually consistent stories) and that of real science which is
 done by making careful observations of the real world the final arbiter of
 all stories (no matter how pretty and consistent they might be) we might
 make up.

 This is why when teaching children we separate the math of speed and
 acceleration (using the cars on the screen and increase by) from
 investigations into the science of how things fall by about 4 months. This
 technique is as old as real science, was used by Newton (it's one of the
 many charms of the Principia), and both used and advocated by Einstein.

 And the other distinction with the use of Etoys is that the actual real
 math of the phenomena (whether just math on the screen of the computer or as
 a mapping relationship between observation and mathematical modeling) is
 actually derived and done directly by the children. (And in earlier grades
 this is done without computers, etc.)

 This is completely different than giving children software which may or may
 not work like the real world but at its best it is as mysterious as the real
 world was before science, and at its worst (where it is not like the real
 world) it is even more misleading.

 This is missing what science is actually about. And sadly, though we can do
 real math on the computer, we also find a myriad of approaches that bypass
 real math for various kinds of math appreciation or math flybys or
 math grazings. Both of these are nicely covered by a gentle but firm
 ancient reprimand by teacher Euclid to student Ptolemy Sire, there is no
 Royal Road to Geometry.

 I'm happy to answer questions about this vital issue.



My feeling is that the teacher needs to have and communicate to students an
awareness of the difference b/w a simulator and the real world. I recall
that alan has pointed that out wrt other programs too such as sim city
(there are more ways to reduce crime than by increasing the number of
police).

I did mention this earlier in the thread: after doing the above say whether
you think the physics program reflects real world behaviour
(possibility of follow up real world experiments here). This could be a
general thematic approach. ok, not all teachers will be aware of the
importance of this but that is a separate issue as to whether such features
ought to be made available in software that we are promoting.

Is there are real danger of students getting the wrong idea about science
from using the physics program? I'm not really sure - some will, some won't
- but I think my students see it as a game type program rather than a
reality show. Their spontaneous response was to make games with it.

The issue of teaching real science depends on awareness. I don't see a
science simulator as a bad thing in itself. Easy fun rather than hard fun
(Seymour) but should all fun be hard? I don't think so.  Much of this thread
has been about adding science simulator like features to physics. I would
see a possibility here of this increasing student awareness of physics and
possibly increasing their chance of taking physics as a subject.

I would support a name change: pseudo physics

Physics is a motivator and easy to use out of the box, the wow factor, and
that is an important factor for teachers in complex, mixed ability
classrooms. Students like physics, it makes them happy and happy students
are easier to have discussions with about more complex topics.

Just some ideas for further discussion






 Best wishes,

 Alan
 --
 *From:* Bill Kerr billk...@gmail.com
 *To:* Alan Kay alan.n...@yahoo.com
 *Cc:* Gary C Martin g...@garycmartin.com; iaep SugarLabs 
 iaep@lists.sugarlabs.org; Brian Jordan bcjor...@gmail.com; Asaf Paris
 Mandoki asa...@gmail.com
 *Sent:* Saturday, August 15, 2009 7:38:06 PM
 *Subject:* Re: [IAEP] Physics - Lesson plans ideas?

 hi alan,
 I'm not sure how your argument here would not apply also to etoys?

 Is your objection mainly to the name of the program - physics?


 On Sun, Aug 16, 2009 at 12:00 PM, Alan Kay alan.n...@yahoo.com wrote:

 Hi Folks

 I've previously written a fair amount on this list about what real science
 is actually about and it would be tiresome to repeat it.

 And I'm sure you have reasons for what you've been suggesting in this
 thread about ways to use a simulation software package in Sugar.

 But are you sure that these reasons have anything to do with real science
 and how to go about

Re: [IAEP] Physics - Lesson plans ideas?

2009-08-14 Thread Bill Kerr
one possibility would be to not attempt to teach physics but to make a game
good for introduction and also for teamwork

see
http://xo-whs2009.blogspot.com/2009/08/wow-factor-physics.html
http://xo-whs2009.blogspot.com/2009/08/wow-factor-physics.html
http://xo-whs2009.blogspot.com/2009/08/physics-games-screenshots_14.html

http://xo-whs2009.blogspot.com/2009/08/physics-games-screenshots_14.htmlthinking
of extending to making a video of the game as per your suggestion here
Caroline

On Fri, Aug 14, 2009 at 10:33 AM, Caroline Meeks carol...@solutiongrove.com
 wrote:

 Physics is so cool! One of the students today did a really great job with
 it:  http://www.youtube.com/watch?v=1nseWyxaN6g
 Does anyone have an idea for a 1 hour or so lesson I could do with
 Physics that would teach a Physics concept and still be incredibly engaging?

 --
 Caroline Meeks
 Solution Grove
 carol...@solutiongrove.com

 617-500-3488 - Office
 505-213-3268 - Fax

 ___
 IAEP -- It's An Education Project (not a laptop project!)
 IAEP@lists.sugarlabs.org
 http://lists.sugarlabs.org/listinfo/iaep

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Re: [IAEP] Physics - Lesson plans ideas?

2009-08-14 Thread Bill Kerr
I might try these next week and see how they go:
does altering the size of an object affect its drop time?
does joining objects together (large and small) affect drop time?
does altering the length of a pendulum affect its swing time?

before doing the above say what you think will happen
after doing the above say whether you think the physics program reflects
real world behaviour
(possibility of follow up real world experiments here)

design a catapult system to accurately hit
(a) stationary distant target (b) moving target (c) close target

build a complex or elegant building that doesn't fall down

other ideas along these lines?

*extra features I would like to see in physic*s:
copy shapes
move them while in setup mode
a timer

*icons*:
I think it would be better if the polygon icon looked like an irregular
shape rather than a regular hexagon

btw if there was a regular hexagon then you could use it to do some work
with tessellations in setup mode using the triangle, square, hexagon - if
you had the move feature in setup mode
eg. make a tessellation in setup mode and then support it so it doesn't fall
apart under gravity


On Fri, Aug 14, 2009 at 11:40 PM, Caroline Meeks carol...@solutiongrove.com
 wrote:

 Yes, I think thats a good idea.  Also maybe its engineering principals not
 Physics that should be the learning objectives.
 What I'm realizing is that really I'm giving demos to teachers about h0w to
 use Sugar to support learning.  So what I want is a bunch of lessons using
 various different activities that are clearly aligned with any common
 curriculum objective.

 For Physics I think I want a really simple challenge that I can demo then
 have students solve it fairly quickly.  then I want a couple levels of
 additional challenge where students can solve problems in different ways.




 On Fri, Aug 14, 2009 at 4:47 AM, Bill Kerr billk...@gmail.com wrote:

 one possibility would be to not attempt to teach physics but to make a
 game
 good for introduction and also for teamwork

 see
 http://xo-whs2009.blogspot.com/2009/08/wow-factor-physics.html
  http://xo-whs2009.blogspot.com/2009/08/wow-factor-physics.html
 http://xo-whs2009.blogspot.com/2009/08/physics-games-screenshots_14.html

 http://xo-whs2009.blogspot.com/2009/08/physics-games-screenshots_14.htmlthinking
 of extending to making a video of the game as per your suggestion here
 Caroline

  On Fri, Aug 14, 2009 at 10:33 AM, Caroline Meeks 
 carol...@solutiongrove.com wrote:

  Physics is so cool! One of the students today did a really great job
 with it:  http://www.youtube.com/watch?v=1nseWyxaN6g
 Does anyone have an idea for a 1 hour or so lesson I could do with
 Physics that would teach a Physics concept and still be incredibly engaging?

 --
 Caroline Meeks
 Solution Grove
 carol...@solutiongrove.com

 617-500-3488 - Office
 505-213-3268 - Fax

 ___
 IAEP -- It's An Education Project (not a laptop project!)
 IAEP@lists.sugarlabs.org
 http://lists.sugarlabs.org/listinfo/iaep







 --
 Caroline Meeks
 Solution Grove
 carol...@solutiongrove.com

 617-500-3488 - Office
 505-213-3268 - Fax

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Re: [IAEP] [Sugar-devel] SoaS with SD cards irregularities

2009-08-10 Thread Bill Kerr
On Sat, Aug 8, 2009 at 5:12 AM, Sebastian Dziallas sebast...@when.comwrote:

 Sascha Silbe wrote:

 On Fri, Aug 07, 2009 at 09:11:31PM +0930, Bill Kerr wrote:

  The sticks I have with SD cards have started to fail on the older
 computers
 at school (after working ok for 2 weeks of lessons). But they still work
 fine on my newer Dell mini inspiron.

 The older ones are not XOs, right?

  Warning: cannot find root file system

 Can you append rootwait (without the quotes) to the kernel parameters,
 please?
 I hope Sebastian can give specific instructions how to do this
 interactively for SoaS.


 I'll try to! :)

 When you boot SoaS, you'll see a blue screen for one second - press
 escape there quickly - you'll be presented a menu saying in its first
 entry boot. Press tabulator there.

 You can now modify the kernel arguments (add rootwait) and boot by pressing
 enter then. This will add it only once, though. Usually, one needs to edit
 /etc/grub.conf to makesuch a change persistent, but I seem to recall that
 this didn't work in live images lately...


When I tried this (press escape at the one second blue screen) on the
machines which failed to boot properly they did not exit to the menu screen
but instead a message came up:

aborted
boot:


I then tried tab anyway and got:

linux0 check0 local
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Re: [IAEP] modifying sugar tutorial: different paths for SoaS

2009-08-08 Thread Bill Kerr
thanks Tomeu (for the linux pointers too)
sadly I cannot complete the sugar modification tutorial

I keep getting messages like liveuser is not in the sudoers file and
Permission denied for example when I try to make a backup file with cp

SoaS is acting more like a live CD when it comes to linux commands

Very sad - my students won't be able to hack the system :-(

On Sat, Aug 8, 2009 at 6:10 PM, Tomeu Vizoso to...@sugarlabs.org wrote:

 On Sat, Aug 8, 2009 at 07:47, Bill Kerrbillk...@gmail.com wrote:
  http://en.flossmanuals.net/Sugar/ModifyingSugar
 
  4. The Home View code is in /usr/share/sugar/shell/view/Home. Type this
  command and press enter:
 
  cd /usr/share/sugar/shell/view/home
 
  the paths have changed for SoaS
  I spent some time looking for favoritesview.py couldn't find it
  I tried some recursive searches but my grasp of linux command line is
  limited or perhaps the files have changed name too?
  can someone tell me where to find favoritesview.py
  I'm happy to edit the tutorial once I know the changes

 Hi Bill,

 the shell sources have been moved from /usr/share/sugar/shell to
 /usr/lib/python2.6/site-packages/jarabe.

 But there have been other file layout changes inside the shell, these
 commands should help you find stuff:

 find /usr -iname favoritesview.py
 find /usr/lib/python2.6/site-packages/jarabe -iname \*.py
 grep -R class FavoritesView /usr/lib/python2.6/site-packages/jarabe

 Regards,

 Tomeu

  thanks
 
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[IAEP] SoaS with SD cards irregularities

2009-08-07 Thread Bill Kerr
On Thu, Aug 6, 2009 at 3:34 AM, Walter Bender walter.ben...@gmail.comwrote:

 ===Sugar Digest===

In the meanwhile, we need to: experiment with more USB manufacturers;
 be more careful about characterizing the different failure modes; do
 some workflow experiments to see if we can minimize failures; try
 different file formats; and come up with simple and robust
 backup/restore mechanism so that we can end run failures.

 Greg Dekoenigsberg has suggested we take advantage of Fedora Test
 Days] to put a more rigorous analysis together. But we need a testing
 plan which means we need to first come to consensus on what it is we
 are trying to test.

 Variables include:

 * Which Sugar-on-a-Stick image is being tested?
 * What customizations have been made?
 * What process was used to create the key?
 * What size and brand of key is being tested?
 * What hardware the key is being tested on?
 * What is the nature of the failure? (no boot, corrupted data, etc.?)
 * What was the history of use prior to failure?


The sticks I have with SD cards have started to fail on the older computers
at school (after working ok for 2 weeks of lessons). But they still work
fine on my newer Dell mini inspiron. This is a very consistent pattern. I
have 8 sticks with SD cards and 6 have failed on older computers but all of
those 6 still work on the Dell mini inspiron.

They start to boot, the xo icon appears and dots but not icons appear in the
circle. This screen hangs for a while and then exits to a black screen with
this message:

Warning: cannot find root file system

Create symlink /dev/root and then exit this shell to continue the boot
sequence

bash: no job control in this shell
bash - 4.0#


My other sticks are a mixture of Kingstons and Laser and none of these have
failed.

Let me know if you want more detail such as answers to all of the above
questions.
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Re: [IAEP] [Sugar-devel] SoaS with SD cards irregularities

2009-08-07 Thread Bill Kerr
On Sat, Aug 8, 2009 at 12:14 AM, Sascha Silbe 
sascha-ml-ui-sugar-de...@silbe.org wrote:

 On Fri, Aug 07, 2009 at 09:11:31PM +0930, Bill Kerr wrote:

  The sticks I have with SD cards have started to fail on the older
 computers
 at school (after working ok for 2 weeks of lessons). But they still work
 fine on my newer Dell mini inspiron.

 The older ones are not XOs, right?


the older ones are PCs 4 years old
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Re: [IAEP] SoaS in the classroom feedback

2009-08-02 Thread Bill Kerr
On Wed, Jul 29, 2009 at 9:54 PM, Walter Bender walter.ben...@gmail.comwrote:

 On Wed, Jul 29, 2009 at 7:55 AM, Bill Kerrbillk...@gmail.com wrote:
  On Wed, Jul 29, 2009 at 10:10 AM, Caroline Meeks
  carol...@solutiongrove.com wrote:


 1) once I have created a stick can I upgrade just one program, such as the
  version of Physics which saves (if so how?), or do I have to wait until
 that
  version is officially released and then reformat all the sticks - I
 suppose
  both are time consuming since I have about 20 sticks to do - but the
 latter
  involves waiting for the official release

 You can update individual activities from activities.sugarlabs.org.
 You can add new activities from the same site. One caveat: a handful
 of activities are installed with .rpm instead of .xo. These cannot be
 updated on the fly without jumping through several hoops. This will
 change on the next release of SoaS. (See

 http://wiki.sugarlabs.org/go/Sugar_on_a_Stick/Roadmap#Fructose_modules_.28F11.29
 ).



the immediate issue is about updating physics - from reading gary's earlier
comments physics2, which is the version currently available in activities,
does not save - confirmed a few times now with our strawberry sticks

best option might be to wait for official release of physics3 to activities,
I probably will do that unless there is a reasonable quick update
alternative


  2)
  http://wiki.sugarlabs.org/go/Sugar_on_a_Stick/Strawberry#Windows_Users
  For Window User point 5
 
  Set the Persistent Storage slider to the maximum so you can save your
 Sugar
  work onto the USB device;
  (You may allocate as much storage as there is capacity on your device.
 You
  may allocate less than the maximum, if you want to use some of the device
  storage when not booting Sugar.)
 
  I ended up setting the Persistent Storage to maximum. Now I'm wondering
 that
  if I had allocated less than the maximum then could a student copy a file
  from the journal onto the SoaS (rather than their own USB) and it would
 save
  in some of that non allocated storage. This is an issue because not all
  students bring their own USBs to class. Sometimes there is a need to swap
 in
  and out of the Sugar environment back to the Windows environment (found
 in
  most schools) so ability to easily save on a USB is an issue. Actually,
 this
  ended up being the first major thing I taught my students to do.

 As far as I know, this should work, but I haven't tested it. That
 said, in the long-term roadmap, we want the journal files more readily
 accessible from outside of Sugar. (They are in a squash filesystem
 right now, not easy to access.)


I like the sound of making the journal files more readily accessible from
outside sugar in the future - very desirable for teachers swapping back and
forward from the dominant Windows school environments

I just tried my suggestion above and could ***not*** save a test file onto
the spare SoaS storage - pity


  3) the information about failed sticks not rebooting is valuable - some

  sticks have failed for me but I haven't worked out any real pattern yet,
  quite complex to keep track when teaching a class, just tell the kids to
 try
  a different stick and / or different computer - but the sticks are
 numbered
  and now each student uses the same one each lesson so patterns will
 become
  clearer soon

 Failed sticks often get a second life, which also complicates things.


We have been going for a couple of weeks now and failed sticks have not been
a problem

A couple of times the screens have frozen - but only a couple of times - so
at this stage it's pretty reliable

Rebooting has worked so far when screens freeze

 4) some of my sticks (about half) are card readers 2GB cards, they work
 fine
  5) the brand of stick of stick makes a difference, LASERS are very slow
 (and
  cheapest), KINGSTON seem good
  6) collaboration did not work out of the box - is it meant to? - I have a
  jabber server from last year which I have yet to setup but will do so
 soon

 It should have worked. Is Internet access working out of the box?


Collaboration without a jabber server did not work

I spoke to joel about this and he put forward the idea that proxy servers
are used differently in Australia to USA and that perhaps the USA experience
of collaboration working is because the jabber server there is not being
blocked - the jabber server port is blocked in oz schools
(adding joel to cc list)

cheers
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Re: [IAEP] SoaS in the classroom feedback

2009-08-02 Thread Bill Kerr
On Thu, Jul 30, 2009 at 11:02 AM, Caroline Meeks carol...@solutiongrove.com
 wrote:



 On Wed, Jul 29, 2009 at 7:55 AM, Bill Kerr billk...@gmail.com wrote:

 On Wed, Jul 29, 2009 at 10:10 AM, Caroline Meeks 
 carol...@solutiongrove.com wrote:

 Hi Bill,

 I'm excited that you are doing pilot.  How old are the kids?  From the
 blog posts it looks like you have some XOs, are you using SoaS on other
 computers too?


 thanks for the mail, Caroline

 one xo
 standard usage is SoaS, for this course
 year 10 approx 15yo
 course outline involves critical evaluation and building some useful
 software
 details: http://xo-whs2009.blogspot.com/2009/07/course-outline.html


 This looks amazing!!!


thanks Caroline

this might be of interest to wrt your point 4 Curriculum, pedagogy, lesson
plans - as well as the big picture curriculum the nitty gritty curriculum
grows out of listening diligently to student feedback lesson by lesson, one
of the things that makes transfer of a curriculum package from one site to
another so difficult

student blogging allows for such feedback - my whole lesson plan for
tomorrow is pretty much based on that and it will extend beyond tomorrow -
see this blog for more detail
http://xo-whs2009.blogspot.com/2009/08/ideas-arising-from-student-blogs.html

the trap for busy worked trapped teachers is to rush through marking etc.
and not pause for that reflective response - part of my reason for working
part time

cheers
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Re: [IAEP] Letter to GPA Parents

2009-08-02 Thread Bill Kerr
supply a phone number to call if it is not working?
won't the families have to go into CMOS (or whatever) to configure booting
off the USB stick? I have had students take sticks home (last year) and come
back saying they can't get it to work. To enter CMOS requires holding down
either Delete or F2 key depending on the PC and then figuring out settings.
I would see this as the main block point. ie. you could demo to a student at
school but it might be different at home.

I would replace kids with students throughout

yes, I would have put in less background information  - as long as the
opportunity is there somehow for those who want more to obtain it

cheers


On Fri, Jul 31, 2009 at 10:24 AM, Caroline Meeks carol...@solutiongrove.com
 wrote:

 First draft - Comments? Suggestions? Do you think I put in too much
 background information?

 Dear Parent,


 Your child will take home from camp a USB stick and a CD that they used in
 school this summer.  Their work this summer is the first part of a school
 wide program to use “Sugar on a Stick” at the GPA.  The GPA will be the
 first school that uses a USB stick to bring Sugar home.


 Sugar is the name of the software and you can learn more at
 www.sugarlabs.org.  Your kids are the first ones to use it on a USB stick
 but almost a million kids are using it on the “One Laptop per Child”
 computers in countries like Peru and Uruguay.


 If there is a computer at home the students can try to use Sugar.  We will
 teach them how to do it in class.  It may not work on your computer yet.
 The stick may also stop working at some point. That is fine, we are doing a
 pilot test and we know there are still problems.  We will work all next year
 to make sure it works for all students.


 Please have your student bring the stick back to school on the first day of
 school regardless of whether or not it works.


 The kids all had a wonderful time working with Sugar this summer and
 produced some amazing things!  Pictures of their work are up on the web:
 We may also be creating some videos that will include your children and
 their work, if you have signed a release form.


 If you would like to know more about Sugar and our plans for the Fall or if
 you’d like to volunteer to help in the fall please email
 carol...@sugarlabs.org


 Thank you and we look forward to meeting you all in September!


 Sincerely

 Caroline Meeks

 Sugar Labs





 Instructions for booting your computer with Sugar.


 Put in the CD

 Turn off the computer

 Plug in the USB

 Turn on the computer


 If you have a Mac, hold down the “c” key as it starts up and as you hear
 the chime.


 Please don’t be frustrated if it doesn’t work! We’ll figure out why and fix
 it this fall.

 --
 Caroline Meeks
 Solution Grove
 carol...@solutiongrove.com

 617-500-3488 - Office
 505-213-3268 - Fax

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[IAEP] is this a bug in the SoaS version of Calculator?

2009-07-30 Thread Bill Kerr
is this a bug in the SoaS version of Calculator?

There seems to be an error in the trigonomety because tan 45 = 1.62 whether
set on degrees or radians. That is correct for radians but it should change
to tan 45 = 1. for degrees. On the SoaS version the degrees / radians
button is found under the Miscellaneous tab. Maybe I am missing something
but it seems to me to be a bug in this version of Calculator

http://xo-whs2009.blogspot.com/2009/07/from-sugar-to-blogger.html
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Re: [IAEP] SoaS in the classroom feedback

2009-07-30 Thread Bill Kerr
On Wed, Jul 29, 2009 at 9:54 PM, Walter Bender walter.ben...@gmail.comwrote:

 On Wed, Jul 29, 2009 at 7:55 AM, Bill Kerrbillk...@gmail.com wrote:


Is Internet access working out of the box?

 7) Had to type about:config into Browse and muck around with proxy
settings
 to get internet access - I had never done this before and needed
assistance

http://xo-whs2009.blogspot.com/2009/07/connecting-to-internet-through-soas.html

But then it worked?
--

yes, from home internet access works without any fiddling when booting SoaS
on an xo

SoaS internet access does not work on my dell mini inspiron - joel explained
that was a different sort of problem, that it has a non-free wireless
card driver

at school it worked after mucking around with proxy settings even though
connection seemed flaky but for school that is not unusual - am testing it
with class tomorrow, will be interesting to see the success rate on a first
trial

lesson plan here:
http://xo-whs2009.blogspot.com/2009/07/from-sugar-to-blogger.html
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Re: [IAEP] SoaS in the classroom feedback

2009-07-29 Thread Bill Kerr
On Wed, Jul 29, 2009 at 10:10 AM, Caroline Meeks carol...@solutiongrove.com
 wrote:

 Hi Bill,

 I'm excited that you are doing pilot.  How old are the kids?  From the blog
 posts it looks like you have some XOs, are you using SoaS on other computers
 too?


thanks for the mail, Caroline

one xo
standard usage is SoaS, for this course
year 10 approx 15yo
course outline involves critical evaluation and building some useful
software
details: http://xo-whs2009.blogspot.com/2009/07/course-outline.html



 We don't have a system for feedback yet so until people complain about the
 volume lets talk here on the list.


 I think feedback falls into 4 categories.


1. Sugar bugs
2. Sugar on a Stick specific bugs and barriers to deployment
3. Activity specific feedback and bugs
4. Curriculum, pedagogy, lesson plans

 What seems to work best is to post about problems in general then after
 discussion post a bug in Trac. Sometimes I find that I just don't understand
 something or can't find the right button and its not actually a bug.



 I have decided that I really want more SoaS pilots so I'm going to focus
 for a few weeks on problems that are barriers to teachers using SoaS this
 fall (#2 above).  I would like your input on this.  My current working
 document is: http://wiki.sugarlabs.org/go/Sugar_on_a_Stick/TODO


Just read that, it's a good start, covers a lot of ground

A few issues (dumb questions, saves time if I put them up here)

1) once I have created a stick can I upgrade just one program, such as the
version of Physics which saves (if so how?), or do I have to wait until that
version is officially released and then reformat all the sticks - I suppose
both are time consuming since I have about 20 sticks to do - but the latter
involves waiting for the official release

2)
http://wiki.sugarlabs.org/go/Sugar_on_a_Stick/Strawberry#Windows_Users
For Window User point 5

Set the *Persistent Storage* slider to the maximum so you can save your
Sugar work onto the USB device;
(You may allocate as much storage as there is capacity on your device. You
may allocate less than the maximum, if you want to use some of the device
storage when not booting Sugar.)


I ended up setting the Persistent Storage to maximum. Now I'm wondering that
if I had allocated less than the maximum then could a student copy a file
from the journal onto the SoaS (rather than their own USB) and it would save
in some of that non allocated storage. This is an issue because not all
students bring their own USBs to class. Sometimes there is a need to swap in
and out of the Sugar environment back to the Windows environment (found in
most schools) so ability to easily save on a USB is an issue. Actually, this
ended up being the first major thing I taught my students to do.

3) the information about failed sticks not rebooting is valuable - some
sticks have failed for me but I haven't worked out any real pattern yet,
quite complex to keep track when teaching a class, just tell the kids to try
a different stick and / or different computer - but the sticks are numbered
and now each student uses the same one each lesson so patterns will become
clearer soon

4) some of my sticks (about half) are card readers 2GB cards, they work fine

5) the brand of stick of stick makes a difference, LASERS are very slow (and
cheapest), KINGSTON seem good

6) collaboration did not work out of the box - is it meant to? - I have a
jabber server from last year which I have yet to setup but will do so soon

7) Had to type about:config into Browse and muck around with proxy settings
to get internet access - I had never done this before and needed assistance
http://xo-whs2009.blogspot.com/2009/07/connecting-to-internet-through-soas.html

8) I noticed when I loaded Pippy on my dell mini inspiron that the run
button in the middle of the screen was not visible - ie. does not work with
all screen configurations (it looked ok on school machines though)



 Greg Smith is gravitating towards documenting the lesson plans etc and
 creating, organizing and prioritizing tickets that will help in actual usage
 based on field experience (#3 above). So coordinate with him on getting your
 lesson plans on the wiki and your bugs filed, categorized etc.


I'm not really developing lesson plans for the xo target age group (6-12 yo)
at the moment, see course outline link above

Nevertheless, some general curriculum development principles might transfer,
eg. find tasks that reward initiative, independent exploration


 As you've already seen physics has an active following!  I think your kids
 are older then the ones we are working with (7-9) but we will be working
 with slightly older kids (8-11) and science in the fall so I'll be
 interested in how we can fit it in with their curriculum.


Tony Forster suggested physics modification and that would be a suitable
goal for my age group
http://wiki.sugarlabs.org/go/Modifying_Activities#Modifying_Physics

hope that some of this 

[IAEP] SoaS feedback

2009-07-27 Thread Bill Kerr
My second semester year 10 control tech class is trialling SoaS.

My blog is http://xo-whs2009.blogspot.com/ describes some of the lesson
plans and issues arising. *Student blogs (first impressions) are linked on
the sidebar*

One big issue at this stage is that a Physics screen does not appear to
save, this will severely limit what we can do with it. Physics is by far the
most popular activity in free exploration provided for the first few lessons

-- 
Bill Kerr
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Re: [IAEP] Debrief of Sugar on a Stick v1 Strawberry launch for all teams

2009-07-03 Thread Bill Kerr
Thanks for detailed and comprehensive report Sean. I hadn't understand the
importance of visuals and your report explained that very clearly.

btw your report doesn't contain any links - I found the gallery page
http://www.sugarlabs.org/index.php?template=gallerypage=gallery but still
wasn't sure what you  meant by this:
a great many websites carried screenshots of Buddy View with
collaboration; the large colorful icons in that screenshot kept their
visual code when thumbnailed, better than the Neighborhood View

I guess your are referring to either the Groups or Journal screenshot?

I had a look at the videos here: http://www.dailymotion.com/sugarlabs and
noticed that they don't have sound. Sound would improve them a lot.

Related: I recently did a search for xo videos for a presentation - there
are a lot out there (you tube) and I found it difficult to find good ones.
Most are too general and often the quality is poor. In the end the ones I
picked out were either professionally done (eg. David Pogues NYT) or had an
interesting twist of gimick, eg. 9yo evaluating the xo or joel's video
showing two kids pulling it apart and putting it back together

Possibly some high quality, high profile videos - some illustrating specific
interesting features or with an original creative twist (educational
bloggers might pick up on that) - would help promotion of sugar.

On Tue, Jun 30, 2009 at 7:42 PM, Sean DALY sdaly...@gmail.com wrote:

 We have had a successful media launch of the Strawberry release of
 SoaS; coverage is ongoing a week after the launch.

 I feel very strongly that a successful launch like this can only work
 if everyone is on board together, from developers to marketers, from
 packagers to designers, so I have preferred starting this integrated
 thread rather than continuing David's separate threads; I also feel
 that the longer-term SoaS-distro issue should be discussed separately.
 Although we did manage to avoid confusion from the last-minute
 timetable change through some hard work, we may not be so lucky next
 time; communication between teams is vital, especially as we grow.
 Routine work should of course stay compartmentalized, but I am
 convinced the key to a launch's success (aside from great software :-)
 is that we all pull together and make an extra effort at launch time,
 pulling back after launch.

 Coverage began with an article in MIT Technology Review a few hours
 before the press release went out; we were Slashdotted several hours
 later. This was followed by a BBC News report the day of the release,
 and we have been picked up around the world every day since by tech
 media, bloggers, and even some Spanish language print newspapers.

 I want to share some observations, and mention several techniques we
 used this time which multiplied coverage, as well as some missed
 opportunities. Comments are encouraged pleased.


 * Press release editing.
 We got the PR done 30 minutes before the Friday evening deadline and I
 thank Walter, Fred, David, and Caroline for their very helpful
 co-editing with me directly on the Google Docs document and IRC
 discussion. I had been concerned about an Activities positioning issue
 and we made a good choice through consensus. We were able to trim 150
 words in the final minutes yet the final release had enough
 information to interest editors worldwide.


 * Prelaunch journalist briefings.
 Some journalists were briefed with the releases beforehand, under
 embargo. This common practice gives them time to decide if they want
 to work up a story or not and provides an opportunity for direct
 discussion with us for background and quotes. It also provides
 precious lead time for us to provide visuals (journalists won't waste
 time fishing, and without visuals will just google and snatch the
 first thing they find, including bad logos and dated screenshots).


 * The last-minute timetable change.
 We successfully spun the move of v1 from the Q3 in the fall to June
 as part of the plan and diverted some attention from the numbering
 with the Strawberrry code name which was universally liked. Only one
 news site noticed we had changed our story, and their coverage arrived
 late; journalists who have been following us kindly didn't bring it
 up. That said I can't stress enough that our very wide coverage was a
 direct result of our simplification of the numbering system to
 beta-1 and v1; most news sites judged this release as our first
 major milestone since the creation of Sugar Labs. I agree with David
 and Caroline that our next major media push should stress content over
 technical info to generate teacher interest. As part of avoiding
 last-minute crises in the future, to avoid surprises I sent the press
 release to all the lists before it went out on the wires. The
 marketing team work is of course available to all.


 * Launch datelined LinuxTag Berlin.
 Do a Google News search in English on LinuxTag... you will notice
 that our launch is the only 

[IAEP] netbook as terminology

2009-07-03 Thread Bill Kerr
On Thu, Jul 2, 2009 at 1:51 AM, Walter Bender walter.ben...@gmail.comwrote:

 7. I'll be giving a keynote at GUADEC
 [http://www.grancanariadesktopsummit.org/]; my plan is to both
 introduce Sugar to the broader desktop community (with the goal of
 recruiting more contributors), to sing the praises of the desktop—the
 cloud is not the solution to all problem—but also .articulate the need
 for more simplicity along the entire spectrum from developers to end
 users


at least three interesting points there from walter

   1. sing the praises of the desktop
   2. the cloud is not the solution to all problem
   3. the need for more simplicity along the entire spectrum from developers
   to end users

I'd love to hear an expansion of these positions

Also noticed recently that NN reacted against the netbook terminology:
http://billkerr2.blogspot.com/2009/07/xo-is-not-netbook.html
Negroponte: Kids in Ethiopia don't have the internet in a nearby cloud ...

And just noticed that the sugar labs home page describes the xo as a
netbook: http://www.sugarlabs.org/

-- 
Bill Kerr
http://billkerr2.blogspot.com/
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Re: [IAEP] [Sugar-devel] netbook as terminology

2009-07-03 Thread Bill Kerr
On Sat, Jul 4, 2009 at 12:06 AM, Walter Bender walter.ben...@gmail.comwrote:

 When we began the project, I lobbied to call it a Children's Machine (CM)
 in reference both to Seymour Papert's book and as a reference to the CM
 series of connection machines that Danny Hillis created at Thinking
 Machines, another effort where they through away the rules to make a
 solution to fit a class of problems rather than make the problem fit the
 solution.

 Of course, XO is a brilliant name, that come from our design team as I
 recall, and I don't doubt that it was the correct decision for OLPC at the
 time.


I agree that xo is a brilliant name. Congratulalions to the un-named person
who thought it up. Some of these names convey functionality and purpose far
better than the others. I have broken them into three categories based on
how it feels to me.

PURPOSE:
Childrens Machine
xo

FUNCTION:
Connection Machine
Dynabook
smartbook

TECHNO CENTRIC:
netbook
MID
thin-and-light
low cost small notebook PC
low cost ultra-portable notebook computers (Microsoft
mouthfulhttp://www.engadget.com/2009/06/03/microsoft-wants-new-term-for-netbooks-unhappy-with-other-5-ch/
)
ultra-portable
mini notebooks

I don't know that we should decide to push a name change on the market. The
 point I will make at the Desktop Summit is that the marketing of netbooks
 with 3G set an expectation that they are part of the cloud and that the
 push for bigger, fatter, faster netbooks has eroded the opportunity to think
 about new approaches to computing that smaller and lighter afford. But there
 remain opportunities to redefine the desktop, keeping it relevant, in many
 areas, ours being K-6. Even in the developed world, the Internet is not
 everywhere, e.g., most classrooms, and as much as it has been good for the
 service providers to pitch it as true, the cloud is not right solution to
 every problem.


Would a good description of the sugar desktop be community user interface
stressing F1 and F2 over the more traditional F3? That was my interpretation
from reading the OLPC Human interface guidelines:
Most developers are familiar with the desktop
metaphorhttp://en.wikipedia.org/wiki/Desktop_metaphorthat dominates
the modern-day computer experience. This metaphor has evolved
over the past 30 years, giving rise to distinct classes of interface
elements that we expect to find in every OS: desktop, icons, files, folders,
windows, etc. While this metaphor makes sense at the office—and perhaps even
at home—it does not translate well into a collaborative environment such as
the one that the OLPC laptops will embody. Therefore, we have adopted a new
set of metaphors that emphasize community. While there are some correlations
between the Sugar UI and those of traditional desktops, there are also clear
distinctions. It is these distinctions that are the subject of the remainder
of this section. We highlight the reasoning behind our shift in perspective
and detail functionality with respect to the overall laptop experience
http://wiki.laptop.org/go/OLPC_Human_Interface_Guidelines/The_Laptop_Experience/Introduction

This article more or less persuaded me that cloud computing was an
inevitable (long term) trend
http://asc-parc.blogspot.com/2009/01/cloud-computing-science20-and-social.html

The main value proposition is further abstraction that reduces management
costs. For example, backup storage is abstracted into the cloud, so you
don't have to worry about your hard disk failing. Computation is abstracted
into the cloud, so you don't have to worry about not having enough
computational nodes for your data analysis job. It is an inevitable trend in
computing, because of the need to reduce complexity and
data-management/computation-management costs. It's clear that, in the near
future, the backup storage and computation will continue to evolve into
collaborative workspaces that you never have to administer, nor would you
have to worry about backing up your work

Meanwhile back in the real world a huge problem in schools is filtering of
the internet which ends up making many useful sites not accessible to most
in school time (and in practice slows things down) - some students now by
pass the filter using smart phones, smart phones as modems, 3G USB devices
etc. - expensive for them but good to see the internet routing around this
damage

Education Departments don't seem capable of providing fast untrammelled
internet access in my experience





 -walter
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Re: [IAEP] Comments on David Kokorowski, David Pritchard and Mastering Educational SW

2009-07-03 Thread Bill Kerr
On Thu, Jul 2, 2009 at 12:48 AM, Maria Droujkova droujk...@gmail.comwrote:

  From: K. K. Subramaniam subb...@gmail.com
 
  On Tuesday 30 Jun 2009 11:23:24 pm Alan Kay wrote:
  what is more interesting is how well certain ways of thinking work
  in finding strong models of phenomena compared to others.
  This is the part that interests me too ...
  So, if we get
  pneumonia, there are lots of paradigms to choose from, but I'm betting
  that
  most will choose the one that knows how to find out about bacteria and
 how
  to make antibiotics.
  ... and this is where I get stuck ;-), particularly in the context of
 school
  education (first 12 years). Unlike the 3Rs, thinking processes have no
  external
  manifestation that parents/teachers can monitor, assess or assist. The
  economic value of deep thinking is not realized until many years later.
 The
  latency between 'input' and 'output' can be as large as 12 years and
  'evaluation' of output may stretch into decades!

 I beg to differ here, Subbu. Any time you do any sort of meaningful project
 with a person of any age, deep thinking manifests itself most strikingly.
 Here are some household examples:

 - Deep idea: random events. A toddler pushes a pet bunny off a high place.
 The mother says that unlike kittens, rabbits can break their legs this way,
 but the toddler thinks since it did not happen this once, it won't ever
 happen. The mother takes a glass outside and rolls it down the stairs,
 several times. It breaks at fourth roll. Toddler experiments with breakable
 objects more to explore the idea of sometimes. They keep discussing this
 big idea of sometimes and experimenting. A few years down the road, the
 mother relates to the kid how this guy was saying, I smoked all my life and
 I am fine - and they laugh at it, together. Probability and statistics
 comes in later still. Meanwhile, the bunny's safe, and a whole host of
 dangers that happens sometimes are easy to communicate to the toddler.

 - Deep tool: graphs. Several kids play with graphs qualitatively (a-la
 http://thisisindexed.com/). What comes of it? When the 5yo math club
 members yell too loud, the leader makes a yelling graph kids follow up and
 down in volume, as it's being drawn, thereby obtaining control. When a 10yo
 experiences a strange math anxiety, she draws a graph of her mood vs.
 problem solving events, and analyzes it for possible patterns. When a tween
 and teen group discusses game design, they compare learning curves for apps
 and games they know and make design decisions correspondingly.


i wish I had thought of this for my noisy special class :-)


 - Deep collective reasoning: kites. A 3-5 Reggio Emilia group decides to
 make kites together. Adults provide books and supplies, kids work on
 patterns and sketch and photograph their ideas. It takes listening and
 coordinating; their peacekeepers of the day resolve conflicts. Kites change
 from day to day, becoming increasingly complex.



Great examples Maria but Subbu may still be correct - in that some deep
thinking takes years to emerge clearly or it might appear then get buried
due to peer pressure and then reappear again later, etc. I would say that
you are both right.

I have heard it mentioned a few times that it takes 10 years for genius to
emerge, eg. Mozart started at 5yo but did not display genius until 15yo

btw how would the mother know that the toddler did not believe her if the
toddler did not voice their dissent? it takes a smart mother to guess that
the toddler does not believe and go through the rolling the glass down the
stairs routine if the toddler does not object - my general point being that
much growth is silent, hard to or almost impossible to observe

also see minsky 'society of mind' section 7:10 Genius




 Cheers,
 Maria Droujkova

 Make math your own, to make your own math.

 http://www.naturalmath.com social math site
 http://groups.google.com/group/naturalmath subscribe now to discuss future
 math culture with parents, researchers and techies
 http://www.phenixsolutions.com empowering our innovations
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Re: [IAEP] SoaS Strawberry release debrief - iaep

2009-06-27 Thread Bill Kerr
*Some feedback:

Persistent storage overlay*
http://wiki.sugarlabs.org/go/Sugar_on_a_Stick/Strawberry#Windows_Users
6. Set the *Persistent Storage* slider to at least 160 MB (use more if you
have a drive with more space);

This confused me until I did some tests and discovered that if you don't do
this then activities are not saved on the stick
When I did move the persistent storage slider to the end then after making
the stick looked at properties the stick was full and I thought this might
mean that you couldn't save (the opposite of what the words say)
When the above says to at least 160 MB (use more if you have a drive with
more space) this implies that there is some (unstated) reason for not
moving the slider automatically to the end
Suggested rewording:

6. Set the *Persistent Storage* slider to the maximum so as to ensure that
you can save your Sugar work onto the USB


*Press release links*
You need about 5 clicks to get from the press release link to strawberry
Don't make users click unnecessarily - press release should go straight to
http://wiki.sugarlabs.org/go/Sugar_on_a_Stick/Strawberry#Windows_Users

*Some improvements*
The current strawberry looks like a huge improvement on what was available a
year ago (through Wolfgang) - thanks and congratulations to all involved. I
have only done a few tests so far but the ability to save on the stick is a
huge improvement. Also:

- when saving in turtle art a name your project box appears automatically
- the fast and slow icon feature in turtle art is great for learning
- also the TA feature that enables you to save the code as text logo (nice
surprise)
- I like the xo icon that that appears on the RHS persistently allowing for
a quick shutdown from wherever you are (enhanced navigation)
- more interesting pippy examples with graphics on top is great
(I've only played with it for 5 minutes, no doubt will find many more, so
thanks)


On Sat, Jun 27, 2009 at 1:05 AM, David Farning dfarn...@sugarlabs.orgwrote:

 I have started a thread for each individual ml; systems, devel, and
 marketing to collect ideas about what went right and what we can learn
 from the SoaS - Strawberry release.

 A debrief is not necessary about finding solutions, it is more like a
 semistructured brainstorm session 'get down on paper' ideas while they
 are fresh in people minds.

 If we do it correctly, the debrief can set the stage for the next
 iteration.  Wash. Rinse, Repeat

 Over all things went well.  The biggest issue is how we define Sugar
 on a Stick the relationship between Sugar Labs and SoaS.

 To give a way the ending so it is transparent where I am coming from.

 Long term, SoaS should be distribution independent 'class of products'
 which conveys the idea of running the Sugar Learning Platform from a
 portable memory device.

 Short term, Sugar Labs, will need to selectively foster a specific
 release such as Sugar until it is viable for other communities and
 organizations to support the market.

 1.  SoaS is fundamentally a distribution level project not a platform
 development project.
 2.  SoaS is a larger movement that just SL.  As such SL should focus
 on enabling the lager community to take SoaS and do what they want
 with it.
 3.  SoaS is a great way to get Sugar into the hands of users.  SL
 should promote SoaS however possible.
 4.  SL should use clear language when talking about SoaS as generic
 idea and distribution specif implementations.

 These goals, need to be tempered with the reality that the open source
 development model depends a projects being 'valuable enough' for
 others to make the effort to use and improve the product.

 The tension is between SL 'making the market' yet not 'crowding out'
 potential contributors and partners.

 david
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Re: [IAEP] [Sugar-devel] versus, not

2009-05-08 Thread Bill Kerr
I'm not sure what is meant by a big tent

Why do some people want a big tent for learning theory but not a big tent
which accepts both FOSS and proprietary software? Phrasing it that way is
intended to encourage people to think about what sort of thing is learning
and hopefully will not be interpreted as just being provocative for its own
sake.

you can have a big tent where people don't discuss learning theory because
it's too hard to reach agreement

you can have a big tent where people passionately argue about learning
theory but actually listen to what each is saying and argue rationally

when I look at minsky's theory of mind I see that he supports multiple
models of thinking but also argues against models of thinking that he thinks
are incorrect or which emphasise only one way of doing things, eg. although
he helped create connectionism he now thinks it has too much influence

that suggests another version of a big tent which I favour - cherry picking
the best parts out of different learning theories / activities based on
criteria (not stated here) that are substantial

I don't believe that thinking people are agnostic about how people learn

it seems to me that alan kay has presented a possibly strategic view of
progress on these questions (that learning about bricks will not
automatically lead to building arches, that we need more than just focusing
on building blocks) - but that for various reasons we are not in a position
to implement the learning materials based on that view in practice in the
activities

for me to sit in the big tent holding a strategic view feels different to
too hard basket, agnosticism or a tower of babble - teaching with an
underlying strategic view is very different to just going along with the
tide

that would mean work to understand and implement that strategic view but
also accept that we are not there yet (it will take some time) and so it is
perfectably understandable and desirable that people will use and develop
whatever is at hand or which they think important to develop - no one can
stop that anyway accept by successful arguing someone out of a POV

Does the big tent phrase add clarity to this conversation?


On Tue, May 5, 2009 at 4:59 PM, Martin Langhoff
martin.langh...@gmail.comwrote:

 On Tue, May 5, 2009 at 3:03 AM, Walter Bender walter.ben...@gmail.com
 wrote:
  Fair enough. I agree that *most* people on the list agree that there
  is not just one right way. And to use a metaphor that has been
  oft-spoken in the US news of late, Sugar Labs has to have a big
  tent.
 
  Sugar itself has affordances that can be used in support of many
  educational approaches and virtually any content area.

 Completely for the big tent, and wide ranging use models. It also
 means I have to swallow hard when people use things I build in ways
 that I consider... not particularly good. You might hear me mention
 that that's a practise that I don't emphasize ;-)

 cheers,




 m
 --
  martin.langh...@gmail.com
  mar...@laptop.org -- School Server Architect
  - ask interesting questions
  - don't get distracted with shiny stuff  - working code first
  - http://wiki.laptop.org/go/User:Martinlanghoff

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Re: [IAEP] educational brew

2009-05-04 Thread Bill Kerr
 was by far the most effective in teaching period.

 What I'm suggesting is taking effective practices and putting them in a
 computer model.  Using short videos or whatever (flash like animation) to
 teach concepts.  I'd love to see students answer questions from the
 computer
 and use open source audio to text to ensure the student is following along
 and can at least properly use mathematical (or whatever subject)
 vocabulary.
 Verbal feedback also ensures the student is engaged and not just along for
 the ride.  All this can be fun, and be presented in a systematic and
 sequencial way so as not to lose the student.

 By just throwing some skills at the student, that is not called teaching.
 You have to design a program or set of programs that can actually teach
 many
 skills and concepts.  In other words, maybe have it to where the teacher
 actually adds in the curriculum with their sequence into a flat file or
 database but the program will take care of presentation due to its
 modularity.  I'm thinking Typing Turtle, here.  With Typing Turtle I can
 put
 in a sequence of teaching keys.  I have 30 lessons but have only taught 5
 keys.  This is broken down for my son.  Another kid could learn those 5
 keys
 in maybe 10 lessons.  Right now I would have to re-write the lessons for
 the
 other kid but you see where I am going with this - an amazing and
 stupendous
 program would adjust automatically for each kid - probably via analyzing
 thousands of kids.

 The books I listed are the bible of teaching.  No kidding.  They can be
 used by just about anyone to sequence teaching to ensure you don't skip
 steps and lose kids.  It should help nerds (what I loving call you guys)
 when they program modules.  How do you teach a skill or concept when you
 are
 not sure the student has prerequisite skills or knowledge?

 -Kathy

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-- 
Bill Kerr
http://billkerr2.blogspot.com/
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Re: [IAEP] educational brew

2009-05-04 Thread Bill Kerr
The other thing I should have said about rob's post but didn't was that I
pretty much agree with all of it as a description of the reality we face,
ie. my experiences of being an innovative teacher are similar enough to what
rob describes as to make it pointless to quibble about the differences

my support for the continuation of widespread unreasonable behaviour (in the
xo tradition) is based on acceptance of that reality

On Tue, May 5, 2009 at 10:15 AM, Bill Kerr billk...@gmail.com wrote:

 in part this is a discussion about what works in the educational
 marketplace and what is cutting edge and pushes education forward, the
 latter will usually be a minority and difficult or nearly impossible to
 implement position

 “The reasonable man adapts himself to the world: the unreasonable man
 persists in trying to adapt the world to himself. Therefore all progress
 depends on the unreasonable man.”
 — George Bernard Shaw, Maxims for Revolutionists
 (quoted by Ian Piumarta in a 
 paperhttp://www.vpri.org/pdf/rn2006001a_colaswp.pdfadvocating widespread 
 unreasonable behaviour)

 given that the initial plan of selling  millions of xos direct to
 governments did not eventuate - and that the xo spawned commercial netbooks
 - then the marketplace pressures are impossible to avoid, idealism meets
 capitalist reality - a hard problem to solve

 On Tue, May 5, 2009 at 1:12 AM, Costello, Rob R 
 costello.ro...@edumail.vic.gov.au wrote:

  i think Kathy is really on to something here ..taps some things i've
 been turning over and thinking of sending to the list

 my day job is now working for company that designs educational maths
 software

 i don't have time to do anything much here - for sugar - but i will offer
 these observations in the hope they might help - will use maths as example
 ..probably applies to greater or lessor extent to other curriculum areas

 most teachers that i know want to know that any 'innovation' 'addresses
 the curriculum'

 i now think its risky to try to push a cool concept that doesn't do that
 ...new media has to 'look like' the old media, at least to some extent, for
 a time, and then smuggle in some of its new capabilities ...to misquote
 something Alan Kay said somewhere ...and he might have quoted it from
 somewhere

 i still think that Papert is a genius and i love his writing, but i have
 come to think his approach to constructionism is too polarised ... he seems
 to think nothing good can come out of 'school maths' (ie that its procedural
 learning based approach amounts to 'feeding kids the menu') and the whole
 thing should be redone (eg with a Logo flavour)

 thats an appealing thought to people like me ...probably to many here
 ...since it seems there is a comparable or greater level of learning and
 analytical process in tinkering with more self directed programming,
 designing your own models etc, 

 but this won't overturn the inertia in traditional curriculum content

 for example i can see no maths curriculum in the world (i've been looking
 at lots of them in detail  recently) that is doing much more than including
 a few references to recursion or iteration...(there was more 'programming'
 in my year 12 course in 1985)

 the crowd i work for are successful because they have done what Kathy
 describes - built up a strong sequence of activities that address
 traditional maths learning  .. now reworking that for different curricula

 Bryan Berry in his comments from Nepal also talks about this - the need
 for content that clearly addresses the curriculum ... also a stronger
 basic framework for planning generic lessons or chunks of curriculum (so
 they leaned on moodle and integrated flash ...but he talks of a html5 / js
 'education on rails' sort of template that has 'fill in' sections for
 lesson plans, assessment etc)

 personally, i tend to baulk at the cookie cutter aspect of this (and it
 needs to be customisable or will strike mismatch with local approaches and
 models)

 I would have suggested just going down the scratch / etoys / logo /
 gamemaker sort of line if i'd been advising at the time
 (and maybe pippy but I couldn't get it to run and the code samples look a
 bit complex for beginners) ...-

 that is, i would have been more in the 'provide interesting tools and see
 what happens' camp - and i now think it would not have got traction...its an
 acquired taste that is too unfamiliar to reach critical mass, even if the
 devices are physically present

 it never did transform my class room either, unless i kept experimenting
 with new ways to use and model the tools ...Alan Kay talks of road testing
 and refining good lessons with a few teachers over extended periods - thats
 great . but you have to face the kids for the rest of the week and year
 somehow as well ... so something more standard will have to go in there in
 the meantime while we all develop the examplar lessons of how etoys can be
 used to teach science etc

 i see a lot of productive

Re: [IAEP] 70 minute interview with Bryan Berry on XO deployment in Nepal

2009-04-29 Thread Bill Kerr
On Wed, Apr 29, 2009 at 6:13 PM, Bryan Berry br...@olenepal.org wrote:

  From: Bill Kerr billk...@gmail.com
  10) Open Source software critical to high quality education ? education
 has
  to be very customised, to the kids, the teacher, the environment and the
  country ? not something you can design in New York city and will fit
 another
  country
  http://billkerr2.blogspot.com/2009/04/olpc-nepal-project-overview.html
 
  The counterbalance to that is that The Enlightenment is what made us,
 what
  created modernity, what transformed diverse cultures into our modern
 culture

 Well, as they say all politics are local and the corollary all
 education issues are local issues is true as well. Education systems
 are political institutions and they require that new educational content
 and methods fit them, rather than the other way around. Imposing a whole
 new pedagogy is only feasible when you have a lot of political power, $,
 and significant body of evidence to back you up. As we have none of
 those here in Nepal, we have to accommodate the existing system as much
 as we can.

 The Enlightenment that made western culture happened among wealthy men
 w/ free time on their hands, or those sponsored by wealthy individuals.
 It didn't happen w/in educational institutions of the day IIRC. But that
 is another debate ;)


for starters, the whole xo project is in contradiction to the above argument
- or I thought it was


  Zitat von Ties Stuij cjst...@gmail.com:
   I think you're misinterpreting Bryan as having said something
   culturally relativistic. Think more practical. The most practical
   example for Bryan's point is that if we wouldn't make stuff that is in
   line with the Nepali curriculum, week by week, subject by subject, it
   would be very hard to sell here.

 wow, I couldn't say it better myself.

  Christoph wrote:
  So in this case it doesn't necessarily make sense for someone in Berlin
  (let alone New York) to design a Maths learning activity to be used in
  an Austrian school.

 I disagree w/ this. Someone in Berlin or NYC can create learning
 activities of value to those in Nepal or elsewhere but likely they have
 to be changed in small but important ways. That is one of the reasons
 open-source is so critical to improving education.


that seems to me to be an important qualification of Bryan's words in the
initial interview - no harm in that

10) Open Source software critical to high quality education – education has
to be very customised, to the kids, the teacher, the environment and the
country – not something you can design in New York city and will fit another
country
http://billkerr2.blogspot.com/2009/04/olpc-nepal-project-overview.html
Liping Ma argues (admittedly from small sample sizes) that many teachers
teach elementary maths differently and *better* in China than in the USA
http://billkerr2.blogspot.com/2009/03/long-multiplication.html

if you are suggesting that in all cases the digital transformations should
stick to existing Nepali methods - (a dubious construct since different
teachers in all education systems use different methods, Nepal too would
have its more thoughtful and less thoughtful teachers as do all systems) -
where there is evidence that some methods work better than others then I
couldn't agree with that

on the other hand if you are saying that you don't have time to do the
educational research as well as doing everything else then that is
understandable. I wouldn't criticise that but I don't think it should be
abstracted to become a theoretical point either, that local is in some sense
superior to central. I think a formulation that there is a dynamic
interaction b/w central and local is better - and leads to better global
working relationships as well.
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[IAEP] maths instruction

2009-04-29 Thread Bill Kerr
On Thu, Apr 30, 2009 at 12:16 AM, Kathy Pusztavari ka...@kathyandcalvin.com
 wrote:

 How can this principle of customizable math be applied to framework
 development?

 By showing exemplars that change as you proceed through your teaching
 sequence.

 See

 Designing Effective Mathematical Instruction: A Direct Instruction
 Approach by Stein, Kinder, Silbert  Carnine

 Theory of Instruction: Principles and Applications by Engelmann and
 Carnine


Could you elaborate on this a little more please Kathy?
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Re: [IAEP] 70 minute interview with Bryan Berry on XO deployment in Nepal

2009-04-28 Thread Bill Kerr
I've transcribed a large portion of this interview on my blog:
http://billkerr2.blogspot.com/2009/04/olpc-nepal-project-overview.html

might be handy if you don't have 60 minutes to spare


On Tue, Apr 28, 2009 at 3:49 AM, Bill Kerr billk...@gmail.com wrote:

 excellent interview, well worth listening to

 this gave me a clearer impression of the challenges facing an xo deployment
 than anything else I have seen, read or heard - although much of it is nepal
 specific I suspect that much of it would also apply to other developing
 countries too

 excellent questions from Randall covering a wide range of topics and Bryan
 was more than happy to provide comprehensive responses - with an infectious
 enthusiasm


 On Mon, Apr 27, 2009 at 10:03 PM, Costello, Rob R 
 costello.ro...@edumail.vic.gov.au wrote:

  don't know if this has been flagged but just ran across this :

 70 minute interview with Bryan Berry on XO deployment in Nepal

 http://twit.tv/floss66

 Rob

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Re: [IAEP] 70 minute interview with Bryan Berry on XO deployment in Nepal

2009-04-28 Thread Bill Kerr
hard to argue against someone who is doing such great work in Nepal but I
thought Bryan overplayed the local factors  too much:

10) Open Source software critical to high quality education – education has
to be very customised, to the kids, the teacher, the environment and the
country – not something you can design in New York city and will fit another
country
http://billkerr2.blogspot.com/2009/04/olpc-nepal-project-overview.html

The counterbalance to that is that The Enlightenment is what made us, what
created modernity, what transformed diverse cultures into our modern culture

I hope it doesn't become unfashionable to say that modernity is a good thing
see
http://learningevolves.wikispaces.com/nonUniversals
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Re: [IAEP] 70 minute interview with Bryan Berry on XO deployment in Nepal

2009-04-27 Thread Bill Kerr
excellent interview, well worth listening to

this gave me a clearer impression of the challenges facing an xo deployment
than anything else I have seen, read or heard - although much of it is nepal
specific I suspect that much of it would also apply to other developing
countries too

excellent questions from Randall covering a wide range of topics and Bryan
was more than happy to provide comprehensive responses - with an infectious
enthusiasm


On Mon, Apr 27, 2009 at 10:03 PM, Costello, Rob R 
costello.ro...@edumail.vic.gov.au wrote:

  don't know if this has been flagged but just ran across this :

 70 minute interview with Bryan Berry on XO deployment in Nepal

 http://twit.tv/floss66

 Rob

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[IAEP] 4th Grade Maths wiki and blog by Greg Dek

2009-01-31 Thread Bill Kerr
http://sugarlabs.org/go/User:Gdk/4th_Grade_Maths

http://gregdek.livejournal.com/45211.html

I think what is missing in the approach outlined by Greg here (and in
curriculum frameworks in general) is no real consideration of the deep
structure of maths or of how children learn maths, the psychology of
children's reasoning

There is already constructionist software on the xo (turtle art, etoys,
scratch) so what would be wrong with having some other programs with narrow
but clear learning objectives?

Is it complementary or oppositional? I think I complement these sorts of
objectives with other, richer approaches in my teaching. But I think Papert
presents it as more oppositional in his writings, eg. The Childrens Machine
(Papert) and also in Cynthia Solomons book, Computer Environments for
Children.

Greg's approach seems much the same as Patrick Suppes to me, as explained in
these writings

It might be worthwhile is to complement Greg's approach to the sort of ideas
outlined in the following books:

Children Doing Mathematics by Terezinha Nunes and Peter Bryant (1996), 268pp
http://books.google.com.au/books?id=CSINjqKYc1gCdq=nunes+bryant+%22children+doing+mathematics%22printsec=frontcoversource=blots=YXzWaP18k-sig=Hn14LWozl4ebbtlAb_ygmZZ5Gskhl=ensa=Xoi=book_resultresnum=1ct=result#PPP1,M1

They are psychologists who are interested in children's reasoning ... Keith
Devlin recommends this book for its treatment of multiplication
(Multiplication is not repeated addition). This book is entirely devoted to
an understanding of number

Knowing and Teaching Elementary Mathematics by Liping Ma (2000), 166pp
http://books.google.com.au/books?id=EjkKBotJcyICdq=Liping+Maprintsec=frontcoversource=anhl=ensa=Xoi=book_resultresnum=4ct=result

This book asserts and documents the claim that maths is better taught in
China than in the USA because Chinese teachers have a more profound
understanding of maths knowledge. One thing that appeals to me here is that
it contains concrete examples of a good way and a not so good way of
teaching various maths concepts.

IMO it would be a mistake to ignore the information contained in these books
because it violates one of Greg's principles - they are not free
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Re: [IAEP] Thoughts on Pedagogy and supporting activity creators

2009-01-06 Thread Bill Kerr
On Wed, Jan 7, 2009 at 2:54 AM, Marco Pesenti Gritti
marc...@sugarlabs.orgwrote:

 On Sun, Jan 4, 2009 at 6:01 PM, Caroline Meeks
 carol...@solutiongrove.com wrote:
  Yes we need to think about whether these people are using Python, eToys,
  JavaScript or Flash to convert these worksheets into a Sugarized
 activity,
  but we also need to think about how the process of Sugarizing can help
 them
  create a more effective learning experience for these students then the
  original mimeographed exercises.

 +1! I think looking beyond technicalities this is a very important
 point. (Yeah, I'll share my thoughts about technicalities too, as soon
 as I managed to get email backlog under control!).



Knowing and Teaching Elementary Mathematics: Teachers' Understanding of
Fundamental Mathematics in China and the United States (Studies in
Mathematical Thinking and Learning.)Liping Ma

http://books.google.com.au/books?id=EjkKBotJcyICprintsec=frontcoverdq=inauthor:Liping+inauthor:Ma#PPP1,M1

looks fantastic, I read the contents page, forward and introduction from the
google books URL

foundational knowledge: one and three quarters divided by a half

** Make up a good story to represent that problem **

This question needs to be asked first before deciding whether to use flash,
javascript, python, etoys or scratch to represent that story
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Re: [IAEP] [Sugar-devel] How to Make Activity Designers Happy , Parts I and II

2009-01-04 Thread Bill Kerr
On Sat, Jan 3, 2009 at 6:55 AM, Bryan Berry br...@olenepal.org wrote:

 On Fri, 2009-01-02 at 15:18 -0500, Walter Bender wrote:

  (3) We need lots more Activities.

 While there is consensus on this point, there is not consensus on the
 best way to get a lot more Activities. That is, pulling a lot more
 developers into building learning activities that run on Sugar.


I think what we need are quality activities from both a technical and
educational perspective, which is a different position from more activities

The way I read Bryan's position is that it is based on some particularities
of the Nepal situation some of which have been spelt out in the article but
some other educational conditions which were not spelt out

What has been spelt out:

   - Nepal is a poor country cf Uruguay and other Latin American countries
   (Purchasing Power Parity PPP$ adjusted income per person Uruguay 8,653;
   Nepal 1052)
   - Most Nepal teachers have not seen computers before unlike their Latin
   American counterparts
   - Nepal developers have existing skills in certain technologies (HTML,
   CSS, Javsscript, Flash) and not in others (Python, PyGTK)
   - Nepal developers are time strapped and have strong obligations to their
   families
   - They do have time and willingness to contribute to more activities but
   that requires acceptance,  understanding and incorporation of their existing
   skill set into the sugar project


What was not spelt out (Bryan will correct me if I am incorrect):

   - Existing Nepal curriculum is very structured
   - Strong pressure on teachers and students to pass existing curriculum
   because of penalties involved for failing


I can see the logic of Bryan's position when the whole spectrum of Nepal
circumstances are spelt out but I'm wondering how much these factors, some
of which are local to Nepal, should influence the whole project. How much
should Bryan's Nepal necessity - FOSS paradox be transferred to the whole
project of activity development?

Local factors - such as the ability and willingness of the existing
education system to bend and adapt - will influence how the project develops
in different countries.

I'll write another comment which addresses the issues raised about
foundational skills and constructivism (by Bryan, Walter, Wade)

The main point I'm trying to make in this comment is that there may well be
a difference between the current Nepal necessity of developing more
activities due to all the factors above (local issues) and what I see as the
general need for quality activities. I don't see processes or much
discussion for quality control from an educational perspective in place.
Making activity developers happy is not the same thing as making all
educators happy.
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[IAEP] foundational skills in literacy and numeracy

2009-01-04 Thread Bill Kerr
I'm cutting and pasting because the discussion became broken up.

Bryan:
I love constructionism but too often we focus exclusively high-level
math and science and not foundational skills or art, literature,
grammar, health, etc. By foundational skills I mean basic literacy and
numeracy. Kids can't create an Etoys game until they can count properly.
They can't read the dialogues until they understand phonics properly.

Some vocabulary has to be memorized and kids have to be able to add #'s
quickly in their head. When was the last time you reached for a
calculator to compute 5 + 5? If you did, you would work much more
slowly.

I find that Sugar contributors from developed countries are focused more
on high-level thinking because that is a deficiency in their local
school systems. Their kids can do basic math and _usually_ know basic
grammar. Poorer countries are focused on basic numeracy and literacy.
You can't program until you can add and read.

Countries like Peru and Brazil have schools where kids are ready to
focus on high level problems. They also probably have schools struggling
to impart basic literacy and numeracy

 Walter:

I don't understand the construing of constructionism with exclusively
high-level math and science and I don't quite what you mean by
foundational skills. I don't think anyone would argue that we don't
want numeracy and literacy to be low shelf tools in every child's
repertoire, but what does this have to do with the other topics in
this thread?

Bryan:
It has to do w/ this thread because it is easy to create simple
animations using Flash but hard to add collaboration and View Source.
I am trying to make the point that a lot of activities don't need those
features in order to be very effective

 Bill:

It might be best to drop the word constructionism because it is generally
used in a religious sense or alternatively as a swear word



I'm not aware of anything that Papert wrote about teaching foundational
skills like number (meaning integers) or basic literacy using phonics.



btw I recently saw a brilliant and funny video about the evolution of human
understanding of number which others might like to watch as food for
thought:

http://billkerr2.blogspot.com/2009/01/drama-and-humour-of-numbers.html



Idit Harel as a student and collaborator with Papert did a brilliant thesis
about fraction knowledge which is a foundational skill and widely regarded
as poorly taught in primary schools in the industrialized world. See

http://www.olpcnews.com/content/education/tidying_up_the_const.html



Logo or turtle art does require knowledge of number to start with. I like
the sound of Ed Cherlin's suggestion to develop a version with new tiles
that may not initially require that.



Some people now argue (in Australia) that it would be best if calculators
were banned in primary school because many kids arrive in secondary school
with a poor sense of number, eg. can't add up or estimate a grocery bill in
their heads.



Others argue that kids develop a good real life sense of number just through
growing up in the modern world but that they find the formalism of
arithmetic, eg, the use of operations such as plus, minus, multiply, divide,
quite confusing and that it does not transfer readily to their real life
experiences. eg. Children and Number by Martin Hughes

http://books.google.com.au/books?id=jEMPmGS-ROwCpg=PA12source=gbs_toc_rcad=0_0sig=ACfU3U14WR9cpeAekaK75LMYYwUDJIPksw#PPR6,M1

That particularly references discusses games as a possibly solution.



I'm not claiming expertise in this issue but there is a lot of good
educational research out there.



Teaching basic literacy (reading and writing) has been a controversial area
(phonics versus whole language, perhaps it still is).



Once again, I'm not an expert language teacher (my main area is maths,
science and IT secondary education) but I have been following the issue of
teaching literacy to aboriginal children in Australia, a severely
disadvantaged group.



The methods used (Accelerated Literacy and Making up Lost Time in Literacy –
MULTILIT) do not use computer mediation as far as I am aware. They are
teacher intensive. However, I have watched videos of the methods used and I
think that aspects of them could be programmed. See the videos on the LHS of
this page:

http://www.multilit.com.au/



This would seem to me to be well worth further investigation with literacy
experts.



The point I'm making here is that I can't see how quality activities in
these foundational areas will be developed through the methods being
suggested by Bryan. They will only be developed through educational research
into the best way to teach these areas and then working out how this can be
enhanced by computer mediation.
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[IAEP] etoys initial usability compared with scratch

2009-01-04 Thread Bill Kerr
Bryan:
It takes a long time to train teachers to use Etoys who have never used
a computer before. Etoys _requires_ mastery of the touchpad and that was
more than we could teach in 2 weeks of training. Dragging and dropping
is a non-trivial skill.

I think we can train teachers familiar w/ computers how to use Etoys.
Unfortunately, 95% of the teachers we deal and will deal w/ are not very
familiar w/ computers.

This is one of the major differences b/w Nepal's deployments and those
of more developed countries like Uruguay

Walter:
I presume the same thing applies to Javascript and Flash that uses
drag and drop?

Bryan:
It is does if you require a lot of dragging-and-dropping together w/
right-clicking. For example, our teachers got the hang of Draw during
training but they struggled w/ Etoys. They could do
point-click-activities like GCompris, E-Paath, Maze, etc. w/out a
problem


Bill:
If you did a usability study comparing the etoys interface with the scratch
interface you'll find that scratch provides for a much easier startup

This includes the touchpad issue (eg. in etoys you have to draw and keep a
sprite before you can begin to program) but also there are many other
factors which makes scratch easier to use for a beginner
eg.

* colour coding of different function
* all the function areas are visible to start with
* clear physical separation of blocks palette from scripting area from
stage
* easier, more intuitive to see how blocks fit together

I recently had a collaborative session with some xos and was introduced to
the excellent etoys collaborative features (etoys chat and ability to pass
scripted objects b/w users). These are great. I'm just arguing here about
the getting started features which have impacted on the Nepal teacher
training.
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[IAEP] David Leeming XO training model (Nauru)

2008-12-28 Thread Bill Kerr
I think these resources are very valuable for anyone advising others about
how to get started with XO deployment and teacher training. I presume
similar programmes have been run in other countries but haven't seen them
written up to this level of detail.

David has been been working as an educator and rolling out computer
communications in the Pacific since 2000 so possibly has more experience
than most of us in this regard.

http://www.wikieducator.org/OLPC_Oceania/Training/Lesson_Plans/Notes_and_ideas_for_teacher_training

http://wiki.laptop.org/go/OLPC_Nauru
download nauru deployment pdf
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[IAEP] Notes from Nepal's OLPC Deployments

2008-12-16 Thread Bill Kerr
http://blog.olenepal.org/index.php/archives/325
Notes from Nepal's OLPC Deployments

I thought this was really interesting and informative
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Re: [IAEP] Ncomputing and freedom of the child

2008-12-12 Thread Bill Kerr
tech considerations aside part of the appeal (in india and elsewhere) would
be control, the computers stay in the labs, don't go home where students can
then surf for porn etc.

we are in the middle of a mandatory adult internet censorship battle in
australia - enormous resistance and the government seems to be losing,
thankfully

however, I know many adult educators who don't support mandatory adult
censorship but who nevertheless do advocate strongly that computers at home
should not be in kids bedrooms, they should be in the lounge so that adults
can constantly monitor their childrens surfing

Not a practice that I supported for my own child and which I think goes
counter to the UN Convention on the rights of the child:
*Article 13* 1. The child shall have the right to freedom of expression;
this right shall include freedom to seek, receive and impart information and
ideas of all kinds, regardless of frontiers, either orally, in writing or in
print, in the form of art, or through any other media of the child's choice.
http://www.unhchr.ch/html/menu3/b/k2crc.htm

neverthless, although we are winning the adult censorship battle in
australia - thanks to great leadership by Electronic Frontiers Australia and
ISPs like internode who have refused to participate in the phony trial -
don't underestimate the argument of many adults who do not think that
children should have genuine ownership of a personal computer - and all the
benefits that brings - due to the alleged risks of surfing the internet
without close and constant supervision

even some australian child care organisations are now coming out and
opposing Conroy's digital counter revolution (play on Rudd governments
election promise of a digital revolution with faster broadband and a laptop
for every child years 9-12, still waiting and they won't be laptops)
http://www.theage.com.au/news/technology/childrens-welfare-groups-slam-net-filters/2008/11/28/1227491813497.html?page=fullpage#contentSwap1

if n-computing works then its advocates would argue:
1) cheaper
2) more control over what kids see

Not sure about the cost issue but on point (2) it looks like we are stuck
with having to argue that freedom for children is a good thing, well, lets
hope we can win that one :-) no point in taking the low road when the high
road is the only available option



On Sat, Dec 13, 2008 at 9:10 AM, Samuel Klein meta...@gmail.com wrote:

 Ncomputing is certainly not greener than using XOs, except perhaps for
 the part where you use computers in a comp. lab less than you use a
 portable laptop.

 But [no accounting] it's popular.  It lets you use existing monitor
 and sysadmin infrastructure.  And a skole/sugar or ubuntu/sugar setup
 that runs on Ncomputing labs would rock.  Someone should find out what
 they currently recommend for the user software stack in an NC lab.
 It can hardly compare with the sugar activity selection or unified
 experience.

 SJ

 On Fri, Dec 12, 2008 at 5:13 PM,  fors...@ozonline.com.au wrote:
  We had a similar thin client system in the computer lab of an education
 conference recently. At least 2 of the sessions could not run as planned
 because the workstations did not have the functionality of a normal PC. In
 my case I needed 32M of video memory.
 
  The same criticism though could be made of any low cost system, there's
 lots of software you can't run on an OLPC.
 
  Their claim since Ncomputing uses only 1 watt of energy (compared to 110
 watts for a PC), electricity usage is cut by more than 90% ignores the
 power in the monitor, maybe 100W.
 
  Similarly, the monitor cost may be similar to the cost of an OLPC. The
 OLPC and its competitors like the eee may be better value.
 
 
  I had a pissing match with their founder in the WSJ about a year
  ago... I didn't get any straight answers from him about costs or
  learning. But Sugar on their Ubuntu thin client sounds doable.
 
  -walter
 
  On Fri, Dec 12, 2008 at 4:15 PM, Edward Cherlin echer...@gmail.com
 wrote:
   Has anybody evaluated Ncomputing's claims on cost, power, and the like
   for school deployments? For example,
  
  
 http://economictimes.indiatimes.com/Interview/Stephen_Dukker_CEO_Ncomputing/articleshow/3820649.cms
   http://www.ncomputing.com/republic-of-macedonia.aspx
  
   They run Ubuntu (or Windows) over thin clients, so they could run
   Sugar once the packaging problems are fixed (The journal currently
   saves precisely nothing). Has anybody talked with them?
  
   --
   Silent Thunder (默雷/धर्ममेघशब्दगर्ज/دھرممیگھشبدگر ج) is my name
   And Children are my nation.
   The Cosmos is my dwelling place, The Truth my destination.
   http://wiki.sugarlabs.org/go/User:Mokurai
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  --
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  Sugar Labs
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[IAEP] 40 years anniversary of the dynabook

2008-12-05 Thread Bill Kerr
http://billkerr2.blogspot.com/2008/12/alan-kay-after-40-years-dynabook-is-not.html

I have transcribed a section of Alan Kay's recent presentation marking 40
years anniversary of the dynabook because I see it as an important
contribution to ongoing discussions about the significance and prospects for
the XO
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Re: [IAEP] Fwd: [OLPC-SF] Not new, but needs to be addressed

2008-12-04 Thread Bill Kerr
good responses to leigh blackall's complaints by Jim Tittsler and David
Leeming on this Tuvaluans on Wikieducator thread (scroll down)

http://groups.google.co.nz/group/wikieducator/browse_thread/thread/410a6bb8eaf5aa66

(pointed out by Leigh himself on his blog)

On Thu, Dec 4, 2008 at 4:39 AM, Eben Eliason [EMAIL PROTECTED] wrote:

 Good summary.

 On Wed, Dec 3, 2008 at 7:17 AM, Jameson Quinn [EMAIL PROTECTED]
 wrote:
  Here is my list of complaints from that evaluation, which was obviously
  using a 600-series OS version.
 
  not traditional desktop metaphor

 Fact.

  no tabbed browsing

 I have a proposal for this which I've been meaning to mockup.  I'm
 adding it to my todo list now.

  flaky wireless

 A lot better, these days.

  some bad machines: difficulty turning on and peeling mousepad.
  flaky mouse
  has a mouse instead of mouse-alternatives (?)

 Hardware. (Still important, being worked on.)

  popup menus too slow

 This is something we should look into.  Actually, we've slowed down
 their appearance since then, because we found that people were often
 waiting for the menu, instead of clicking directly on the icon/button
 directly.  We've also added the right-click to reveal the palette
 immediately.  I think the current state is reasonable, but more
 feedback on this is welcomed.

  activity startup too slow

 Improving a little.

  see address in browser bar should be easier (fixed)

 Yup.

  hard to save to USB. Should be accessible from within an activity.

 Yup.

  scroll bars too small, especially for subsidiary panes (interesting issue
  for grab key, BTW)

 Right.  The grab key continually eludes.  I know Erik worked on it for
 a bit, but I don't know the current status or if it's possible to roll
 it into a build soon.  If we aren't going to have the grab key, we
 truly are going to have to increase the size of the scroll bars.

  I may have missed a few, but I think that most of these are either
 already
  the focus of effort (and progress) or have been decided against by many
  here. The one I bolded is I think a useful one: why not have a keep to
 USB
  and keep to SD option in the keep dropdown menu in the activity
 toolbar?

 You're absolutely right, and that has definitely been the plan.
 External devices have never gotten any polish; hopefully as we
 redesign the manner in which they work and interact with the Journal
 we can also add these types of features.

 - Eben

  Jameson
 
  On Wed, Dec 3, 2008 at 2:53 AM, Edward Cherlin [EMAIL PROTECTED]
 wrote:
 
  FYI.
 
 
  -- Forwarded message --
  From: Valerie Taylor [EMAIL PROTECTED]
  Date: Mon, Dec 1, 2008 at 7:13 AM
  Subject: [OLPC-SF] Not new, but needs to be addressed
  To: [EMAIL PROTECTED]
 
 
  This just in from a well-meaning colleague who was using XOs. There
  are lots of issues identified here. There is a serious
  failure-to-communicate. These are real concerns for many people and
  this is what they hear. It is easy to dismiss this as Leigh's problem,
  but it isn't his alone. Everyone of us associated with OLPC needs to
  do a better job at bridging this gap.
 
  Are there good sources of information that address these issues and
  guidelines that would ease the transition from PC to XO in situations
  like this?
 
 
 
 http://learnonline.wordpress.com/2008/12/01/my-experience-with-olpc-in-tuvalu/
 
  ..Valerie
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  --
  Silent Thunder (默雷/धर्ममेघशब्दगर्ज/دھرممیگھشبدگر ج) is my name
  And Children are my nation.
  The Cosmos is my dwelling place, The Truth my destination.
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Re: [IAEP] Scratch license

2008-11-30 Thread Bill Kerr
I blogged about this issue, citing comments here from tom, myself and pamela
and mitch resnick has replied on my blog (3rd comment)

http://billkerr2.blogspot.com/2008/11/scratch-license-disappointment.html



On Sat, Nov 15, 2008 at 12:46 PM, Pamela Jones [EMAIL PROTECTED] wrote:

 Um.  If you are trying to avoid forks, why would you want to allow
 commercial?  That inevitably results in forks, with some code going dark.

 Have you thought about LGPL?  It allows commercial entities to use the code
 without worry while protecting the codebase.

 I would strongly suggest you speak to Software Freedom Law Center. This is
 exactly what they do. If you want an MIT-style license, they can help you
 with this too. It's ultimately up to you, but doing a license without a
 lawyer never works.

 PJ


 Bill Kerr wrote:

 Scratch forum:
 http://scratch.mit.edu/forums/viewtopic.php?pid=77320#p77320

  From Andres Monroy-Hernandez, Scratch Team at the MIT Media Lab:


 There has been some discussion in the Scratch Team about this. Overall our
 concern is to avoid forks. In general forks are good because bring
 diversity
 but since Scratch is a tool for beginners we're worried about having
 multiple versions out there. This happened a little bit with Scratch's
 predecessor LOGO, there were a lot of versions, some of them incompatible.

 I am an Ubuntu user and I appreciate the choices I have for every element
 of
 the OS, but I do spend hours trying to figure out between apt-get and
 aptitute, Compiz vs no compiz, KDE vs Gnome vs Xfce, etc, etc. In some
 ways,
 Ubuntu has been able to succeed by providing something that works out of
 the
 box without forcing users to choose.

 I think we are going to change the license of the binary distribution to
 allow for commercial use but we're uncertain about the source. What do you
 think about forking in Scratch?


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[IAEP] chatzilla IRC

2008-11-27 Thread Bill Kerr
On Mon, Nov 24, 2008 at 12:40 AM, Caroline Meeks [EMAIL PROTECTED]
 wrote:



 On Sun, Nov 23, 2008 at 4:10 AM, Bernie Innocenti [EMAIL PROTECTED]wrote:

 Elsa Culler wrote:
  Hi,
 
  Last night at sugarcamp, we(people from the Olin college OLPC chapter)
  were asked to come up with a list of roadblocks  we have run into in
  trying to volunteer effectively.  Mel Chua asked me to forward it to
  these lists, so here is the list in text format:

 Thanks for this criticism, I'm sure it is very appreciated.
 Some comments inlined below:


  we have to come up with jobs ourselves, and we're not too good at it
 
  we don't know what we can do that is useful
 
  when we are told what to do, we have to check with other people to make
  sure it's ok

 I think communication would improve a lot if it was kept on the
 public channels such as these lists, or the #sugar channel on
 irc.freenode.net.


 Note that most nondevelopers have not even heard of irc.

 Somewhere easy to find on the wiki we need some text that explains one easy
 way to connect so people can get started.  Here is some suggested text,
 maybe we can discuss it here then put it into the wiki.

 Sugar Labs meetings are held on IRC (Internet Relay Chat).  It is one of
 the first chat systems for the internet and is still preferred by many open
 source developers.

 There are many programs to use IRC.  One easy way is to download the
 ChatZilla addon for FireFox.

 Once the add on is installed open it from the Tools Menu of FF.
 (Could someone test what it does the first time, before you've told it your
 nick name?)
 It will open a new window with some text.  Click freenode in the
 available networks.
 It will take a second to connect and text will scroll on your screen.
 Type /j #Sugar

 You will now see a list of people in the Sugar room. Say Hello and join the
 conversation!



thanks Caroline,

these instructions were sufficient for me to join IRC

McAfee Virus Scan blocks ports 666-6669 by default but chatzilla warned me
about this issue

My default nickname was 'user' which I changed through Preferences tab

When I initially entered the #Sugar room I could see lots of users there
(green icons) but there was no conversation - I guess it was just a quite
time

On the second try morgs said hello immediately, so there you go

issues for newbies like me (things which joel / shenki explained to me
separately):

* it appears that 60 people are in the room but many are not there
* for new users it's nice to find feet gradually by setting up a PM /msg
shenki blah blah

it's like any new learning really --
what you can do is easy
what you haven't done before is hard
(I dont know who discovered water but it wasn't a fish)
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Re: [IAEP] Scratch license

2008-11-14 Thread Bill Kerr
Scratch forum:
http://scratch.mit.edu/forums/viewtopic.php?pid=77320#p77320

From Andres Monroy-Hernandez, Scratch Team at the MIT Media Lab:

There has been some discussion in the Scratch Team about this. Overall our
concern is to avoid forks. In general forks are good because bring diversity
but since Scratch is a tool for beginners we're worried about having
multiple versions out there. This happened a little bit with Scratch's
predecessor LOGO, there were a lot of versions, some of them incompatible.

I am an Ubuntu user and I appreciate the choices I have for every element of
the OS, but I do spend hours trying to figure out between apt-get and
aptitute, Compiz vs no compiz, KDE vs Gnome vs Xfce, etc, etc. In some ways,
Ubuntu has been able to succeed by providing something that works out of the
box without forcing users to choose.

I think we are going to change the license of the binary distribution to
allow for commercial use but we're uncertain about the source. What do you
think about forking in Scratch?
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Re: [IAEP] Announcing Fedora Sugar Spin!

2008-11-11 Thread Bill Kerr
On Tue, Nov 11, 2008 at 10:15 PM, Greg Dekoenigsberg [EMAIL PROTECTED] wrote:



 On Tue, 11 Nov 2008, Bill Kerr wrote:

  Problems:
  *  not enough activities


 This will become better over time.  Since we need to package activities for
 Fedora and they need to be reviewed, there can be a bit of a lag.  The
 activities should be coming online continually.

   *  collaboration did not work out of the box when tested on my network
at school :-(


 Meaning what, exactly?  Can you be more specific?



Well, it's meant to be possible for collaboration to work out of the box.
This did not happen with Wolfgang's Live CD converted to USB keys.

Someone reported earlier on this list  that collaboration did work from USB
keys on a Ubuntu network

from morgan collett:
Link local presence should just work, but I've never used the LiveCD
images.

At any rate Morgan asked us for some files and after they were sent reported
back:

from morgan collett:
Thanks for the logs. presenceservice.log shows that salut
(LinkLocalPlugin) starts up successfully but doesn't detect anyone on
the local network. gabble (ServerPlugin) repeatedly attempts to
connect to a jabber server but fails - nevertheless salut is running.

After this one of my students built a jabber server and we could do
collaboration through that

I was hoping that with the new Fedora USB key we could do collaboration out
of the box, meaning without using the jabber server

All I tested with the new Fedora USB key was trying to connect through Chat
but that didn't work

Let me know if you want more information or diagnostic files again - I can
look up the details or ask joel for help if needed - just tell me exactly
the information you need

a bit more detail of the history here:
http://xo-whs.wikispaces.com/connectivity








   *  shutdown does not work from drop down xo icon


 Yeah, I noticed that in my previous attempts, too.

 --g

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Re: [IAEP] Announcing Fedora Sugar Spin!

2008-11-10 Thread Bill Kerr
On Fri, Oct 31, 2008 at 8:03 AM, Sebastian Dziallas [EMAIL PROTECTED]wrote:

 Hi everybody,

 I'm proud to be announce the availability of our Fedora Sugar Spin,
 which incorporates the Sugar Desktop Environment on a Fedora Live CD.

 So, what is this in specific? With this spin, you'll be able to run
 Sugar, which is developed by Sugarlabs and the desktop environment used
 on the OLPC, directly from a Live CD! You'll find several activities on
 the image including most notably...

 * sugar-browse - a web browsing activity based on xulrunner
 * sugar-write - a word processor based on abiword

 ...among with several other applications introducing e.g. chat support.

 We, the OLPC SIG, will be importing further activities into Fedora,
 which might be installed using 'yum install sugar-*' at a later time.

 Where can you get it? Easily, here:

http://sdz.fedorapeople.org/olpc/sugar-spin.iso

 Here's the SHA1 checksum, just if you're interested:

f032ab45aa116c2728dcd2d676e29a5ee114fd1d  sugar-spin.iso

 And what if you wanted to put it quickly onto your USB Key? Even easier!
 You'll just need to grab Luke Macken's liveusb-creator, which already
 includes support for the Sugar Spin. Here's the link:


 https://fedorahosted.org/releases/l/i/liveusb-creator/liveusb-creator-3.0.zip

 Thank you everybody, who made this possible!

 --Sebastian
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 http://lists.sugarlabs.org/listinfo/iaep



This was easy and quick to make using the liveusb creator

Problems:

   - not enough activities
   - collaboration did not work out of the box when tested on my network at
   school :-(
   - shutdown does not work from drop down xo icon
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Re: [IAEP] Scratch license

2008-11-08 Thread Bill Kerr
On Sun, Nov 9, 2008 at 1:43 AM, Jonas Smedegaard [EMAIL PROTECTED] wrote:

 -BEGIN PGP SIGNED MESSAGE-
 Hash: SHA1

 On Sat, Nov 08, 2008 at 10:53:05PM +1030, Bill Kerr wrote:
 I recently discovered, that MIT had changed the Scratch license from
 free to non commercial

 That is indeed sad news! :-(


 On reading the threads about the Squeak / Etoys / Debian issues then it
 would appear to me that this will effect the distribution of Scratch on
 Sugar to Debian at least, perhaps others

 Scratch is not currently packaged for Debian, but Pierre Thierry (of
 Skolelinux/Debian-edu france) is working on it. Cc'ing the bugreport
 for that packaging work.


 Tom Hoffman wrote in his blog on October 14th:
 Since it is un-free software it cannot be put in Debian, Ubuntu, Red
 Hat, or any other free software distribution. Can it be shipped on the
 XO? This license *significantly* restricts the distribution of Scratch
 to children around the world, and to what benefit?
 http://www.tuttlesvc.org/2008/10/scratch-goes-un-free.html
 
 I don't understand MIT thinking on this issue and am concerned about
 this potential block in the distribution of Scratch (my current
 preferred visual programming teaching program). It was for these sorts
 of reasons that I stopped using Game Maker (never open source,
 initially freeware but when it became successful it went onto a
 commercial pathway)
 
 What is MIT thinking on this issue?
 
 also see
 http://scratch.wik.is/Scratch_License
 http://scratch.wik.is/Support_Previous/Scratch_License/License

 Do you have an alternative link to the old license? Above page now
 redirects to the new license, and it seems that wiki does not provide
 access to older revisions of pages.



This is the license (dated 5/7/2007) which is in the folder of my copy of
scratch downloaded previously:

Scratch

Copyright (c) 2007 Massachusetts Institute of Technology

Scratch was developed by Lifelong Kindergarten group at the MIT Media Lab.
See scratch.mit.edu.

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and accompanying documentation and media files (the
Software), to deal in the Software without restriction, including without
limitation the rights to use, copy, modify, merge, publish, distribute,
sublicense, and/or sell copies of the Software, and to permit persons to
whom the Software is furnished to do so, subject to the following
conditions:

The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED AS IS, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
IN THE SOFTWARE.









  - Jonas

 - --
 * Jonas Smedegaard - idealist og Internet-arkitekt
 * Tlf.: +45 40843136  Website: http://dr.jones.dk/

  [x] quote me freely  [ ] ask before reusing  [ ] keep private
 -BEGIN PGP SIGNATURE-
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 iEYEARECAAYFAkkVrHwACgkQn7DbMsAkQLj8KACfVF8VFGKoOt2WmAv7Vvue4hzP
 rxYAoJyuChWLGMItcLP+mU5j4oPF/0gs
 =aYj7
 -END PGP SIGNATURE-
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 http://lists.sugarlabs.org/listinfo/iaep

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[IAEP] Scratch license

2008-11-08 Thread Bill Kerr
I recently discovered, that MIT had changed the Scratch license from free to
non commercial

On reading the threads about the Squeak / Etoys / Debian issues then it
would appear to me that this will effect the distribution of Scratch on
Sugar to Debian at least, perhaps others

Tom Hoffman wrote in his blog on October 14th:
Since it is un-free software it cannot be put in Debian, Ubuntu, Red Hat,
or any other free software distribution. Can it be shipped on the XO? This
license *significantly* restricts the distribution of Scratch to children
around the world, and to what benefit?
http://www.tuttlesvc.org/2008/10/scratch-goes-un-free.html

I don't understand MIT thinking on this issue and am concerned about this
potential block in the distribution of Scratch (my current preferred visual
programming teaching program). It was for these sorts of reasons that I
stopped using Game Maker (never open source, initially freeware but when it
became successful it went onto a commercial pathway)

What is MIT thinking on this issue?

also see
http://scratch.wik.is/Scratch_License
http://scratch.wik.is/Support_Previous/Scratch_License/License
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Re: [IAEP] Scratch license

2008-11-08 Thread Bill Kerr
I have edited my initial post on this thread and posted to the Scratch
forum:

http://scratch.mit.edu/forums/viewtopic.php?pid=76772#p76772

(also forwarded a copy to mitch resnick and invited him to comment here)
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Re: [IAEP] is this useful feedback?

2008-10-13 Thread Bill Kerr
On Tue, Oct 7, 2008 at 9:10 PM, Tomeu Vizoso [EMAIL PROTECTED] wrote:

 On Fri, Sep 26, 2008 at 11:53 AM, Bill Kerr [EMAIL PROTECTED] wrote:
  http://xo-whs.wikispaces.com/Sugar+UI
 
  is this useful feedback?

 I think it's useful in itself, but there needs to happen quite a bit
 of work before it can be consumed by developers. I guess someone that
 knows the context in which those comments are made could translate
 them to more universally understandable statements, and then someone
 else could aggregate those with other feedback and produce some
 summary from all of that.

  flux, year 10 student australia, has been slack in recording his
 criticisms
  (tends to mouth off with a negative but informed tone) but I sat with him
  and wrote them down myself, insisting on a bit more detail - he's one of
 two
  students in the class who knows some linux (more than me) - he felt the
 xo
  was lacking compared with other linux distributions
 
  XO DISLIKES
 
  Slow to load initially
  Loading (splash) screen for each activity is sad, dull, not worth it
  Games done cheaply compared with GNOME and KDE games
  mouse pointer is too big
  wants ability to replace XO icon with different icons
  wants ability to create a new background
  want fluxbox, a better GUI
 
  btw I have asked the class to try to put themselves, at least some of the
  time, into the shoes of a 6-10 yo child from the developing world when
  providing feedback - but have also said that I want to hear  negatives as
  well as positives

 I'm not sure that's the best POV for useful feedback. I cannot think
 myself of any features of Sugar that are specially targeted to people
 in developing countries and I for one would like to see Sugar evolve
 in an useful platform for all people independently of their age.

 If kids are complaining so much about the Sugar Shell means that they
 are seeing it too much. Most of the important stuff should happen
 inside activities, not in the Shell. My reaction to that feedback is
 that Sugar should dissolve itself better into the set of installed
 activities (by improving performance, for example) and that activities
 should address better the kids' interests (so they don't need to
 change the shell icons to get some fun).

  (note the final para from death-god, he's not able to think outside the
 MS
  paradigm at this point - I plan to do some more talking about these
 issues
  next term)
 
  one memory that this triggered in me was mark shuttleworths ubuntu
  manifesto:
 
 http://billkerr2.blogspot.com/2007/06/mark-shuttleworths-ubuntu-manifesto.html
  #13 pretty as a feature

 My suspect is that conventional desktops have a big dissonance with
 non-office usage, so people spend more time that they would like to in
 the OS. Because of that, the desktop GUI is important for them and
 they want it to be pretty. If we reduced the components that the user
 needs to interact with, those eliminated components don't need to be
 pretty any more. If we reduce the time that the user needs to spend on
 the rest of the desktop, the importance of their beauty is also
 reduced.

 Not saying that Mark is wrong nor that Sugar should be ugly, just that
 when we hear that some part of the Sugar shell needs to look nicer or
 be more like traditional desktops, we may want to reflect why is the
 shell taking so much of the user attention and if this isn't an
 opportunity to streamline the experience and take ourselves out of the
 way.



thanks for comment, Tomeu. I've put it up on the wiki and will attempt to
discuss these issues with the students when we go back to school tomorrow.
(we will have to get our minds back out of holiday mode first, however)
http://xo-whs.wikispaces.com/Sugar+UI

one thing I have noticed with students who use linux (only a handful at my
school) is that they like the ubuntu rotating cube, they see that as new and
cool

My own thoughts are more in line with what you are saying, that the OS, if
we must have one, ought to be just a way to access the activities, that
pretty is not important. But I do suspect strongly that to attract many
users (who are used to Windows) it is important and that part of the success
of ubuntu is that MarkShuttleworth has picked up on that.
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Re: [IAEP] is this useful feedback?

2008-10-13 Thread Bill Kerr
On Mon, Oct 13, 2008 at 9:08 PM, Tomeu Vizoso [EMAIL PROTECTED] wrote:

 On Mon, Oct 13, 2008 at 1:34 PM, Bill Kerr [EMAIL PROTECTED] wrote:
  On Tue, Oct 7, 2008 at 9:10 PM, Tomeu Vizoso [EMAIL PROTECTED]
 wrote:
 
  On Fri, Sep 26, 2008 at 11:53 AM, Bill Kerr [EMAIL PROTECTED] wrote:
   http://xo-whs.wikispaces.com/Sugar+UI
  
   is this useful feedback?
 
  I think it's useful in itself, but there needs to happen quite a bit
  of work before it can be consumed by developers. I guess someone that
  knows the context in which those comments are made could translate
  them to more universally understandable statements, and then someone
  else could aggregate those with other feedback and produce some
  summary from all of that.
 
   flux, year 10 student australia, has been slack in recording his
   criticisms
   (tends to mouth off with a negative but informed tone) but I sat with
   him
   and wrote them down myself, insisting on a bit more detail - he's one
 of
   two
   students in the class who knows some linux (more than me) - he felt
 the
   xo
   was lacking compared with other linux distributions
  
   XO DISLIKES
  
   Slow to load initially
   Loading (splash) screen for each activity is sad, dull, not worth it
   Games done cheaply compared with GNOME and KDE games
   mouse pointer is too big
   wants ability to replace XO icon with different icons
   wants ability to create a new background
   want fluxbox, a better GUI
  
   btw I have asked the class to try to put themselves, at least some of
   the
   time, into the shoes of a 6-10 yo child from the developing world when
   providing feedback - but have also said that I want to hear  negatives
   as
   well as positives
 
  I'm not sure that's the best POV for useful feedback. I cannot think
  myself of any features of Sugar that are specially targeted to people
  in developing countries and I for one would like to see Sugar evolve
  in an useful platform for all people independently of their age.
 
  If kids are complaining so much about the Sugar Shell means that they
  are seeing it too much. Most of the important stuff should happen
  inside activities, not in the Shell. My reaction to that feedback is
  that Sugar should dissolve itself better into the set of installed
  activities (by improving performance, for example) and that activities
  should address better the kids' interests (so they don't need to
  change the shell icons to get some fun).
 
   (note the final para from death-god, he's not able to think outside
 the
   MS
   paradigm at this point - I plan to do some more talking about these
   issues
   next term)
  
   one memory that this triggered in me was mark shuttleworths ubuntu
   manifesto:
  
  
 http://billkerr2.blogspot.com/2007/06/mark-shuttleworths-ubuntu-manifesto.html
   #13 pretty as a feature
 
  My suspect is that conventional desktops have a big dissonance with
  non-office usage, so people spend more time that they would like to in
  the OS. Because of that, the desktop GUI is important for them and
  they want it to be pretty. If we reduced the components that the user
  needs to interact with, those eliminated components don't need to be
  pretty any more. If we reduce the time that the user needs to spend on
  the rest of the desktop, the importance of their beauty is also
  reduced.
 
  Not saying that Mark is wrong nor that Sugar should be ugly, just that
  when we hear that some part of the Sugar shell needs to look nicer or
  be more like traditional desktops, we may want to reflect why is the
  shell taking so much of the user attention and if this isn't an
  opportunity to streamline the experience and take ourselves out of the
  way.
 
  thanks for comment, Tomeu. I've put it up on the wiki and will attempt to
  discuss these issues with the students when we go back to school
 tomorrow.
  (we will have to get our minds back out of holiday mode first, however)
  http://xo-whs.wikispaces.com/Sugar+UI
 
  one thing I have noticed with students who use linux (only a handful at
 my
  school) is that they like the ubuntu rotating cube, they see that as new
 and
  cool
 
  My own thoughts are more in line with what you are saying, that the OS,
 if
  we must have one, ought to be just a way to access the activities, that
  pretty is not important. But I do suspect strongly that to attract many
  users (who are used to Windows) it is important and that part of the
 success
  of ubuntu is that MarkShuttleworth has picked up on that.

 Agreed, we don't want to sell an OS, but may be forced into that...

 No idea about what we can do there, other than hiring Apple's
 marketing department :p



I like walter's suggestions on this page:
http://en.flossmanuals.net/Sugar/ModifyingSugar

tweaking the interface as an option - for both empowerment and skill
building

I'll give it a go but fear that most students won't have the patience or
carefulness to hack the python code successfully, a few will give it a shot

Re: [IAEP] is this useful feedback?

2008-10-13 Thread Bill Kerr
On Mon, Oct 13, 2008 at 9:45 PM, Bill Kerr [EMAIL PROTECTED] wrote:

 On Mon, Oct 13, 2008 at 9:08 PM, Tomeu Vizoso [EMAIL PROTECTED]wrote:

 On Mon, Oct 13, 2008 at 1:34 PM, Bill Kerr [EMAIL PROTECTED] wrote:
  On Tue, Oct 7, 2008 at 9:10 PM, Tomeu Vizoso [EMAIL PROTECTED]
 wrote:
 
  On Fri, Sep 26, 2008 at 11:53 AM, Bill Kerr [EMAIL PROTECTED]
 wrote:
   http://xo-whs.wikispaces.com/Sugar+UI
  
   is this useful feedback?
 
  I think it's useful in itself, but there needs to happen quite a bit
  of work before it can be consumed by developers. I guess someone that
  knows the context in which those comments are made could translate
  them to more universally understandable statements, and then someone
  else could aggregate those with other feedback and produce some
  summary from all of that.
 
   flux, year 10 student australia, has been slack in recording his
   criticisms
   (tends to mouth off with a negative but informed tone) but I sat with
   him
   and wrote them down myself, insisting on a bit more detail - he's one
 of
   two
   students in the class who knows some linux (more than me) - he felt
 the
   xo
   was lacking compared with other linux distributions
  
   XO DISLIKES
  
   Slow to load initially
   Loading (splash) screen for each activity is sad, dull, not worth it
   Games done cheaply compared with GNOME and KDE games
   mouse pointer is too big
   wants ability to replace XO icon with different icons
   wants ability to create a new background
   want fluxbox, a better GUI
  
   btw I have asked the class to try to put themselves, at least some of
   the
   time, into the shoes of a 6-10 yo child from the developing world
 when
   providing feedback - but have also said that I want to hear
  negatives
   as
   well as positives
 
  I'm not sure that's the best POV for useful feedback. I cannot think
  myself of any features of Sugar that are specially targeted to people
  in developing countries and I for one would like to see Sugar evolve
  in an useful platform for all people independently of their age.
 
  If kids are complaining so much about the Sugar Shell means that they
  are seeing it too much. Most of the important stuff should happen
  inside activities, not in the Shell. My reaction to that feedback is
  that Sugar should dissolve itself better into the set of installed
  activities (by improving performance, for example) and that activities
  should address better the kids' interests (so they don't need to
  change the shell icons to get some fun).
 
   (note the final para from death-god, he's not able to think outside
 the
   MS
   paradigm at this point - I plan to do some more talking about these
   issues
   next term)
  
   one memory that this triggered in me was mark shuttleworths ubuntu
   manifesto:
  
  
 http://billkerr2.blogspot.com/2007/06/mark-shuttleworths-ubuntu-manifesto.html
   #13 pretty as a feature
 
  My suspect is that conventional desktops have a big dissonance with
  non-office usage, so people spend more time that they would like to in
  the OS. Because of that, the desktop GUI is important for them and
  they want it to be pretty. If we reduced the components that the user
  needs to interact with, those eliminated components don't need to be
  pretty any more. If we reduce the time that the user needs to spend on
  the rest of the desktop, the importance of their beauty is also
  reduced.
 
  Not saying that Mark is wrong nor that Sugar should be ugly, just that
  when we hear that some part of the Sugar shell needs to look nicer or
  be more like traditional desktops, we may want to reflect why is the
  shell taking so much of the user attention and if this isn't an
  opportunity to streamline the experience and take ourselves out of the
  way.
 
  thanks for comment, Tomeu. I've put it up on the wiki and will attempt
 to
  discuss these issues with the students when we go back to school
 tomorrow.
  (we will have to get our minds back out of holiday mode first, however)
  http://xo-whs.wikispaces.com/Sugar+UI
 
  one thing I have noticed with students who use linux (only a handful at
 my
  school) is that they like the ubuntu rotating cube, they see that as new
 and
  cool
 
  My own thoughts are more in line with what you are saying, that the OS,
 if
  we must have one, ought to be just a way to access the activities, that
  pretty is not important. But I do suspect strongly that to attract many
  users (who are used to Windows) it is important and that part of the
 success
  of ubuntu is that MarkShuttleworth has picked up on that.

 Agreed, we don't want to sell an OS, but may be forced into that...

 No idea about what we can do there, other than hiring Apple's
 marketing department :p



 I like walter's suggestions on this page:
 http://en.flossmanuals.net/Sugar/ModifyingSugar

 tweaking the interface as an option - for both empowerment and skill
 building

 I'll give it a go but fear that most students won't have the patience

Re: [IAEP] Narrative.

2008-10-09 Thread Bill Kerr
On Fri, Oct 10, 2008 at 12:27 AM, Michael Stone [EMAIL PROTECTED] wrote:

 Bill,

 Here's a short dialogue between myself, Ben Schwartz, Martin Dengler,
 and Bobby Powers on my interpretation of narrative as it might apply
 to a user interface designed for engaging children in the world of
 learning:
http://wiki.laptop.org/go/User:Mstone/Commentaries/Sugar_2

 === Highlights

 * By narrative, I mean a rational sequence (or graph) of events.
 * It's rather hard to use XOs to prepare direct lessons. By direct
  lesson, I mean a guided learning experience, usable in variable
  network conditions, which minimizes the amount of decision-making and
  navigation that the end-user needs to perform in order to experience
  'the whole thing' regardless of what software implements each
  individual experience contained in the lesson.

 === Toy Problem

 Concretely, suppose I invent a new Python trick like the ones at

  http://wiki.laptop.org/go/User:Mstone/Tricks

 How might a prepare a slick explanation for an inexperienced user?

 * I might write up a web page for my trick, then write a Pippy bundle
  showing off the trick in a toy program, then give a pointer to a git
  repo containing an instance of the trick in 'production'.

  Question: How do I write web pages on an XO?  Question: Do I have to be
 able to read in order to find and run the
Pippy bundle?

 * I might write up a larger Pippy example for my trick in the literate
  style. I might also create a puzzle revolving around integrating the
  trick into some sample code. I might include links to 'advanced
  reading' or more examples in comments in the source code.

  Question: Pippy doesn't know anything about hyperlinks. Will my
readers?
  Question: I must either comment out my puzzle so that the example can
run or I must provide it in a separate bundle. How many
users would figure out how to try both the example and the
puzzle?

 * While not obviously applicable to this specific example, two other
  common solutions to this sort of problem include the scripted
  transitions between freeform experiences idea common to wizards and
  role-playing games and the 'build a custom but user-editable program'
  idea underlying most EToys lessons.

 === Larger Concerns

 Since Sugar is strongly concerned with UI unification, it's worth
 spending more time thinking about how well each of the solutions to your
 favorite toy problem integrates with encompassing narratives of
 reflection, criticism, and human collaboration. (None of the solutions
 I've proposed above satisfy me in any of these regards.)



 In any case, I hope this followup helps explain the motivation and
 'line-of-thought' behind my initial email. Please discuss.



hi michael,

I don't know the answer but think it's a good question, which has now been
somewhat clarified

narrative is a big suitcase word (roger schank comes to mind, his book
tell me a story) - I would think of your idea as something like sequenced
instruction because you are linking a rational sequence (or graph) of
events to the preparation of direct lessons or a guided learning
experience

What Bryan says in his article is a pragmatic approach to what many teachers
request (more sequence and structure, a structured curriculum). The comments
to his article by John Maxwell and Yoshiki point out that the comparison
with alan kay's dynabook idea is not very accurate.

It's a  big topic - an important topic but I'd say the language being used
here is not accurate and might have created some initial confusion.

I'm not qualified to talk about the software changes you are suggesting -
don't know enough python
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Re: [IAEP] Fedora Live CD for Sugar

2008-10-08 Thread Bill Kerr
On Thu, Oct 9, 2008 at 11:40 AM, Marco Pesenti Gritti [EMAIL PROTECTED]wrote:

 On Thu, Oct 9, 2008 at 3:41 AM, Bill Kerr [EMAIL PROTECTED] wrote:
  Fedora live CD for sugar
 
  my impression is that it hasn't developed to the point where I should
  upgrade for school use, eg. missing activities
 
  am I reading this correctly?

 Yeah, I think it will take another couple of weeks to be usable.

  Do need the activities because if lots were missing then kids would think
 of
  it as a downgrade

 Getting all of the activities working on standard Fedora might take
 more time. If you have a list of activities the kids care about in
 particular, we can give them higher priority.



btw I forgot to mention a third hassle, the mama activities do not fit on
our default screen resolution (which is locked down by techs and not trivial
- time consuming - to alter)
what sometimes happens in practice is that little things like this end up in
those activities not being evaluated - in school environment where everyone
is very busy all the time

by comparison etoys has a convenient way to resize the screen within the
program

these are the activities that have been more popular and / or which I want
to push the kids in the direction of looking at more closely

I'm not sure which activities enable collaboration and which don't - a list
of those would be handy for me

X2o: A puzzle solving and critical thinking game similar to the Incredible
Machine; make crazy contraptions to get the O back on top of the X
vu.lux.olpc.Pacmanpacman: A Pacman clone
gcompris: educational games
guido van robot: Educational programming language, IDE and lessons; Stable
with 18 lessons included
simcity: Construct and maintain your own city
Terminal – linux command line (explore some linux commands)
Story Builder - Graphical story constructor with a variety of characters and
backgrounds and simple word-processing capabilities (MaMaMedia)
Speak – An animated face that speaks whatever you type
Scratch - multimedia visual programming language
Slider puzzle- Slider Puzzle to improve on puzzle solving skills (MaMaMedia)
Pippy – Python Programming language/environment (run samples by clicking on
grey horizontal line)
Maze - Maze game
Jump - A Marble-Jumping Solitaire Game. Works in Sugar; Created by a Team at
Carnegie Mellon University
Jigsaw Puzzle - Classic picture-constructing game (MaMaMedia)
DrGeo II - Euclidean Geometry
Etoys - Learning / visual programming / authoring environment; includes
Kedama which can simulate hundreds or thousands of objects
FlipSticks - org.worldwideworkshop.olpc.FlipSticks Using keyframes, program
a stick figure to twist, turn, tumble and dance (MaMaMedia)
Cartoon Builder - Animate a cartoon character by creating a sequence of
poses inside a filmstrip (MaMaMedia)
Chat - Text chat
BlockParty – Tetris-inspired game
Browse - Web browser based on Mozilla Firefox

(I noticed some interesting new activities on the activities page but
haven't evaluated them yet)
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[IAEP] wolfram's mathematica

2008-09-30 Thread Bill Kerr
via rob costello

wolfram's mathematica page says:
*Mathematica* has been ported to the OLPC $100 laptop
http://www.wolfram.com/products/mathematica/analysis/content/MathEducationSoftware.html

I can't see it on the activities page - does anyone have information about
this?
-- 
Bill Kerr
http://billkerr2.blogspot.com/
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[IAEP] is this useful feedback?

2008-09-26 Thread Bill Kerr
http://xo-whs.wikispaces.com/Sugar+UI

is this useful feedback?

flux, year 10 student australia, has been slack in recording his criticisms
(tends to mouth off with a negative but informed tone) but I sat with him
and wrote them down myself, insisting on a bit more detail - he's one of two
students in the class who knows some linux (more than me) - he felt the xo
was lacking compared with other linux distributions

XO DISLIKES

   - Slow to load initially
   - Loading (splash) screen for each activity is sad, dull, not worth it
   - Games done cheaply compared with GNOME and KDE games
   - mouse pointer is too big
   - wants ability to replace XO icon with different icons
   - wants ability to create a new background
   - want fluxbox http://en.wikipedia.org/wiki/Fluxbox, a better GUI


btw I have asked the class to try to put themselves, at least some of the
time, into the shoes of a 6-10 yo child from the developing world when
providing feedback - but have also said that I want to hear  negatives as
well as positives

(note the final para from death-god, he's not able to think outside the MS
paradigm at this point - I plan to do some more talking about these issues
next term)

one memory that this triggered in me was mark shuttleworths ubuntu
manifesto:
http://billkerr2.blogspot.com/2007/06/mark-shuttleworths-ubuntu-manifesto.html
#13 pretty as a feature
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Re: [IAEP] sugar feedback

2008-09-10 Thread Bill Kerr
On Wed, Sep 10, 2008 at 7:45 PM, Simon Schampijer [EMAIL PROTECTED]wrote:

 Bill Kerr wrote:

 walter wrote in the digest:

 Any and all feedback is enormously valuable: please speak up


 A year 10 class at my school in australia is currently evaluating
 sugar activities using USB keys - various impressions, forum, QA,
 tasks, lessons etc. are being recorded on this wiki:
 http://xo-whs.wikispaces.com/
 (keep in mind that the collaborative aspects have not worked out of
 the box and we are still testing the jabber server, not running it
 routinely in lessons yet - will resume efforts here after the current
 busy assessment period is over)

 the school name has been removed from the home page, there are no
 student photos and kids are using aliases due to education department
 attitudes - earlier this year an innovative class blog in another
 school was closed down and investigated by the department


 Oh i did not have those problems on my list of possible issues. Hmm this is
 sad - but i guess some people are worried to give out information - did they
 say the reasoning?


Kids are said to be at risk from stranger danger. Possibly the worst
aspect of this was that overseas mentoring was frowned upon. It is now
standard procedure that anyone in contact with kids be subject to police
background checks. See Marvin Minsky's articles on the OLPC wiki regarding
the high potential of mentoring, explained in more detail in his book, *The
Emotion Machine*, Ch. 2
http://wiki.laptop.org/go/Marvin_Minsky_essays
http://web.media.mit.edu/~minsky/E2/eb2.html
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Re: [IAEP] Concise explanation of Constructionism from the Learning Team

2008-08-16 Thread Bill Kerr
On Sat, Aug 16, 2008 at 4:15 AM, Seth Woodworth [EMAIL PROTECTED] wrote:

 Inspired by Sameer's recent conversations with a pair of Montessori
 Kindergarden teachers.  I went to talk to Cynthia Solomon of the OLPC
 Learning team.  We got to talking about the theory of Activities and a few
 other topics.  Eventually she showed me this snippit from the Media Lab's
 Future of Learning Group:
 Constructionism

 We are developing Constructionism as a theory of learning and education.
 Constructionism is based on two different senses of construction. It is
 grounded in the idea that people learn by actively constructing new
 knowledge, rather than having information poured into their heads.
 Moreover, constructionism asserts that people learn with particular
 effectiveness when they are engaged in constructing personally meaningful
 artifacts (such as computer programs, animations, or robots).

 http://learning.media.mit.edu/projects.html


 I thought that this explination was concise and really interesting.  I
 would love to explain this to people who want to desige activities, just to
 give them a little snapshot of the concept.  Does anyone have a problem with
 this deffinition? Does anyone have an improvement?


 -Seth


hi Seth,

It could be a mistake to try to summarise a complex idea as a thumbnail.
Cynthia does not do that in her book (*Computer Environments for Children*)
where she compares 4 different approaches to learning. Her description there
of constructivism is far more nuanced with example of logo learning and
historical and philosophical background. Some of the concepts included in
that chapter are -

   - a definition of mathematics
   - people possess different theories about the world
   - children build their own intellectual structures
   - why would they change their theories?
   - intuition
   - natural learning development
   - the role of computers
   - the role of relationship
   - different ways of looking at maths (constructive and intuitive compared
   with rule driven and formal)
   - discussion of turtle geometry
   - other mathematicians who hold similar views - Poincare, Brouwer, Godel)
   - value of an anthropomorphic approach
   - etc. (there is much more)


It's tempting to try to develop a thumbnail definition, it appeals to our
sense of tidiness and closure, but with this complex idea it doesn't seem to
work.

While I was writing this Albert's response appeared which adds another
dimension to the discussion -  oversimplification does make an easier target
for critics. Since your definition does not distinguish Papert's
constructionism from open ended discovery learning then it is easy to
criticise in this way.

The 4 models in Cynthia's book are:
Suppes: Drill and Practice and Rote Learning
Davis: Socratic Interactions and Discovery Learning
Dwyer: Eclecticism and Heuristic Learning
Papert: Constructivism and Piagetian Learning

This illustrates the point that distinctions ought to be made between the
latter three, rather than lumping them all into some exploratory basket.
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Re: [IAEP] [Grassroots-l] Concise explanation of Constructionism from the Learning Team

2008-08-16 Thread Bill Kerr
On Sat, Aug 16, 2008 at 9:37 AM, Bastien [EMAIL PROTECTED]wrote:

 Hi Seth and all,

 Seth Woodworth [EMAIL PROTECTED] writes:

  Constructionism
 
  We are developing Constructionism as a theory of learning and
 education.
  Constructionism is based on two different senses of construction. It is
  grounded in the idea that people learn by actively constructing new
 knowledge,
  rather than having information poured into their heads. Moreover,
  constructionism asserts that people learn with particular effectiveness
 when
  they are engaged in constructing personally meaningful artifacts (such as
  computer programs, animations, or robots).
 
  http://learning.media.mit.edu/projects.html
 
  I thought that this explination was concise and really interesting.  I
 would
  love to explain this to people who want to desige activities, just to
 give them
  a little snapshot of the concept.  Does anyone have a problem with this
  deffinition? Does anyone have an improvement?

 I don't have any problem with this definition, it captures the spirit of
 (what I understand from) constructionism.

 My only concern -- and this is a general concern with the usual rhetoric
 behind constructionism, not with this definition in particular -- is the
 way we too often refer to this image: information poured into heads.

 While I think it might be useful to use such simplistic images, I also
 think it might give a false feeling of novelty: as if constructionism
 was the long awaited solution to save people from this stupid practice
 in education, the one of pouring information into heads...

 At least Plato argues that knowledge is not about pouring information
 into heads.  Even Aristotle, who is more of an empiricist, wouldn't deny
 that _acquiring_ knowledge is about building new forms on the top of
 the ones we have, questioning the world with our own questions.

 Whether the knowledge is about grasping forms (or patterns) that
 _really_ exist outside of the human mind, or building forms that only
 exist as mere abstractions, learning is seen as an interactive process
 and as an interactive process of construction.  You could hardly find
 any philosopher who would defend something like pouring information
 into heads, and I challenge anyone to point at teachers who do only
 that.


Well said, Bastien

 people learn by actively constructing new knowledge,
 rather than having information poured into their heads

I would add that the other end of the statement is also a simplistic
caricature,  pure discovery learning on the one  hand,  versus, pure
instructionism at the other end.

Neither is going to work and no teacher does either once they encounter real
world children

(snip)
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Re: [IAEP] Into the classroom.

2008-08-08 Thread Bill Kerr
On Sat, Aug 9, 2008 at 8:09 AM, David Farning [EMAIL PROTECTED]wrote:

 Product.Check.
 Delivery Mechanism. Check.
 Customers   hmmm.

 Last week I sent out a community outreach update in which I stated that
 engaging the education community was blocked until we could put livecds
 into educators hands.  Happily, I can now say that I was wrong.

 The challenge is how to get Sugar onto the computers that are in fornt
 of children.

 My background is technology, so I was looking at problem as a matter of
 pushing the technology downstream.  Instead, we can look at the problem
 as matter of having teachers pull the technology into the classroom.

 At this point we have a reasonable piece of software.  The Sugar desktop
 is functional and there are a couple of demonstration activities.  Our
 developers are doing a good job getting organized.  It won't be long
 until we get a into a innovate-stabilize cadence which will allow us to
 develop an excellent piece of software at good pace.

 We have a delivery mechanism, the Linux distributions.  Redhat, Fedora,
 Debian, and Ubuntu all do one thing very well.  They deliver software.
 The olpc-team at Fedora is gaining ground at an amazing rate.  The
 sugar-team in the .deb side of the fence is also doing well.

 The education spins have not been doing so well.  Skolelinux is
 establishing a pretty good foothold in Northern Europe.  But other spins
 are less far along.

 Rather then use the education spins to push, we can use the education
 communities to pull.  Some of the education communities that seem
 promising are:

 1.  Constructionist.
 2.  Collaboration oriented.  There are many communities springing up
 around collaboration oriented technologies such as Moodle.
 3.  Open Source.  There is a small, but growing number of organization
 based around spreading FLOSS in the school systems.
 4.  On-line.  There are numerous organizations involved in online
 development of lesson plans and books.

 I would say our next step is to start engaging these organizations in
 figuring out how they can best use Sugar in their own classrooms.

 I am not naive enough to believe that we will get widespread adoption
 overnight using this method.  But, the listen, learn, improve, release
 model of open source development is a natural fit.

 dfarning


good post david

Personally I see the need for some more theory-practice work around the
theme of constructionism, the need to clarify what it means exactly and its
relationship to other learning theories and practices - we have some notable
educational and mind theorists such as alan kay and marvin minsky who don't
use the C___ word in part because it has become so diffuse, fuzzy and
meaningless.

There is a new group of educational practitioners (some of them also
theorists) who have grown up around the web2.0 (aka as school2.0) practices
but in some respects this has the appearance of a ground zero movement that
is either not aware or does not mention the earlier ideas of the use of
computers in education eg. the use of logo in schools. This focuses on the
use of web2.0 apps such as blogs, wikis for enhancing learning. This latter
group often does not consider the use of programming languages which
separates them from the Papert approach.

also the Siemens - Downes group has put forward a new educational theory of
networked learning under the banner of connectivism (sic, not connectionism)

One possibility or line of approach for sugar would be to integrate these
two approaches - could be crudely described as computer mediated
constructionism + collaboration (using slogans here while advocating caution
in their use)

Some online educational communities do not focus on on line lesson plans and
books but more take the approach that immersion in media, eg. mediated
writing through shared blogs (and use of other web apps) will liberate
humanity from Schools and Teachers, which are sometimes seen as the problem

School are also having to face the issue of what to do about the cheaper
more ubiquitous presence of computers - and they really don't know what to
do because in general the uptake from teachers has been slow

I'm probably oversimplifying a lot but in general I think it's fair to say
that the use of computers in education is very much problematic and in a
state of flux - so new ideas built around the affordances of Sugar software
could achieve some traction fairly quickly, possibly :-)
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