[Mesa3d-dev] [Bug 27012] mesa git shows a compilation error

2010-03-12 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=27012


Michel Dänzer mic...@daenzer.net changed:

   What|Removed |Added

 Status|REOPENED|RESOLVED
 Resolution||FIXED




--- Comment #3 from Michel Dänzer mic...@daenzer.net  2010-03-12 00:32:50 PST 
---
Different issue, file another bug for it if necessary.


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[Mesa3d-dev] [Bug 27037] New: mesa git shows a compilation error

2010-03-12 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=27037

   Summary: mesa git shows a compilation error
   Product: Mesa
   Version: git
  Platform: x86-64 (AMD64)
OS/Version: Linux (All)
Status: NEW
  Severity: normal
  Priority: medium
 Component: Mesa core
AssignedTo: mesa3d-dev@lists.sourceforge.net
ReportedBy: wol...@onsneteindhoven.nl


make shows the following error:
---
make[5]: Entering directory
`/home/jos/tmp/xorg/git-master/mesa/src/gallium/winsys/drm/radeon/egl'
gcc -c  -g -O2 -Wall -Wmissing-prototypes -std=c99 -ffast-math
-fvisibility=hidden -fno-strict-aliasing  -fPIC  -DUSE_X86_64_ASM -D_GNU_SOURCE
-DPTHREADS -DHAVE_POSIX_MEMALIGN -DUSE_EXTERNAL_DXTN_LIB=1 -DIN_DRI_DRIVER
-DGLX_DIRECT_RENDERING -DGLX_INDIRECT_RENDERING -DHAVE_ALIAS -D_GNU_SOURCE
-DPTHREADS -DHAVE_POSIX_MEMALIGN -DUSE_EXTERNAL_DXTN_LIB=1 -DIN_DRI_DRIVER
-DGLX_DIRECT_RENDERING -DGLX_INDIRECT_RENDERING -DHAVE_ALIAS dummy.c -o dummy.o
make[5]: *** No rule to make target
`../../../../../../src/gallium/winsys/xlib/libws_xlib.a', needed by
`egl_x11_radeon.so'.  Stop.
make[5]: Leaving directory
`/home/jos/tmp/xorg/git-master/mesa/src/gallium/winsys/drm/radeon/egl'
make[4]: *** [default] Error 1
make[4]: Leaving directory
`/home/jos/tmp/xorg/git-master/mesa/src/gallium/winsys/drm/radeon'
make[3]: *** [default] Error 1
make[3]: Leaving directory
`/home/jos/tmp/xorg/git-master/mesa/src/gallium/winsys/drm'
make[2]: *** [default] Error 1
make[2]: Leaving directory
`/home/jos/tmp/xorg/git-master/mesa/src/gallium/winsys'
make[1]: *** [subdirs] Error 1
make[1]: Leaving directory `/home/jos/tmp/xorg/git-master/mesa/src'
make: *** [default] Error 1
---


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[Mesa3d-dev] [Bug 27007] Lines disappear with GL_LINE_SMOOTH

2010-03-12 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=27007


Michel Dänzer mic...@daenzer.net changed:

   What|Removed |Added

 AssignedTo|mesa3d- |e...@anholt.net
   |d...@lists.sourceforge.net   |
  Component|Drivers/X11 |Drivers/DRI/i965




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[Mesa3d-dev] [Bug 27037] mesa git shows a compilation error

2010-03-12 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=27037


Michel Dänzer mic...@daenzer.net changed:

   What|Removed |Added

 Status|NEW |RESOLVED
 Resolution||DUPLICATE




--- Comment #1 from Michel Dänzer mic...@daenzer.net  2010-03-12 01:15:12 PST 
---


*** This bug has been marked as a duplicate of bug 27010 ***


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Re: [Mesa3d-dev] xdemos build breakage...

2010-03-12 Thread Chia-I Wu
On Fri, Mar 12, 2010 at 9:37 AM, David Miller da...@davemloft.net wrote:
 This change:

 commit d888bbc45a84946cafb4f4d2c89681a580cd89bc
 Author: Brian Paul bri...@vmware.com
 Date:   Tue Nov 17 13:39:13 2009 -0700

    progs/xdemos: added -lX11 -lpthread for GNU gold linker

 breaks the build if you are building under a specific path prefix
 (say, /opt/XORG) and you have an existing X11 installation in the
 usual location (/usr, etc.)

 Mesa gets configure with:

 PATH=/opt/XORG/bin:$PATH ./configure --prefix=/opt/XORG --libdir=/opt/XORG/lib

 And then we get, for example:

 make[2]: Entering directory `/home/davem/src/GIT/XORG/mesa/mesa/progs/xdemos'
 gcc -g -O2 -Wall -Wmissing-prototypes -std=c99 -ffast-math 
 -fvisibility=hidden -fno-strict-aliasing  -fPIC  -DUSE_SPARC_ASM 
 -D_GNU_SOURCE -DPTHREADS -DHAVE_POSIX_MEMALIGN -DUSE_EXTERNAL_DXTN_LIB=1 
 -DIN_DRI_DRIVER -DGLX_DIRECT_RENDERING -DGLX_INDIRECT_RENDERING -DHAVE_ALIAS  
 corender.o ipc.o -L../../lib -lGL  -lm -lX11 -lpthread -o corender
 /usr/bin/../lib/libxcb-xlib.so.0: undefined reference to `_xcb_lock_io'
 /usr/bin/../lib/libxcb-xlib.so.0: undefined reference to `_xcb_unlock_io'
 collect2: ld returned 1 exit status

 Reverting the commit, of course, makes the problem go away.

 One way to fix this would be to propagate the --libdir prefix
 down to these Makefiles.

 The same exact problem exists in progs/egl, but since libEGL doesn't
 link to libX11 any more, a simple revert of:

 commit 8d0bdfa4335ea07a747f53635a57414d15c234b7
 Author: Chia-I Wu olva...@gmail.com
 Date:   Wed Aug 26 12:44:02 2009 +0800

    progs: EGL/X progs should link to libX11.

    Since 5a459d58fca2b71cb77c39f98df8a81ce6298421, libEGL no longer links
    to libX11.  Add the dependency to affected progs and cleanup
    prog/egl/Makefile.

    Signed-off-by: Chia-I Wu olva...@gmail.com

 doesn't fix the problem.

 Sigh... :-)
I think this is a configuration problem.  Does it help if you
configure mesa with

$ ./configure --prefix=/opt/XORG --libdir=/opt/XORG/lib
LDFLAGS=-L/opt/XORG/lib

?

I haven't tried, but conventionally, LDFLAGS (and CFLAGS) are
available for user's use.

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[Mesa3d-dev] New error in xorg_crtc.c

2010-03-12 Thread STEVE555

Hi guys,
   I've pulled in the latest commits for my local copy of Mesa git
master.I ran gmake -B realclean,and used my usaul confiugre options:
./configure --prefix=/usr --enable-32-bit --enable-xcb
--enable-gallium-nouveau --with-state-trackers=dri,egl,xorg,glx,vega,es
--enable-motif --enable-gl-osmesa --disable-gallium-intel
--disable-gallium-radeon --with-expat=/usr/lib
--with-demos=xdemos,demos,trivial,tests --with-dri-drivers=swrast
--enable-gallium-swrast --enable-gallium-svga --with-max-width=4096
--with-max-height=4096 --enable-debug

Mesa stops compiling with this new error:

/usr/include/xorg/edid.h:623: warning: declaration does not declare anything
gcc -c -I. -I../../../../src/gallium/include
-I../../../../src/gallium/auxiliary -I../../../../src/gallium/drivers
-DHAVE_CONFIG_H -DHAVE_XEXTPROTO_71 -DHAVE_LIBKMS -I/usr/include/libkms  
-I/usr/include/pixman-1 -I/usr/include/xorg -I/usr/include/drm  
-I../../../../src/gallium/include -I../../../../src/gallium/auxiliary
-I../../../../include -I../../../../src/mesa
-I../../../../src/mesa/drivers/dri/common -I../../../../src/mesa/main -g -O2
-Wall -Wmissing-prototypes -std=c99 -ffast-math -fvisibility=hidden
-fno-strict-aliasing -m32 -g  -fPIC -m32 -DUSE_X86_ASM -DUSE_MMX_ASM
-DUSE_3DNOW_ASM -DUSE_SSE_ASM -D_GNU_SOURCE -DPTHREADS -DDEBUG
-DHAVE_POSIX_MEMALIGN -DUSE_XCB -DUSE_EXTERNAL_DXTN_LIB=1 -DIN_DRI_DRIVER
-DGLX_DIRECT_RENDERING -DGLX_INDIRECT_RENDERING -DHAVE_ALIAS
-DHAVE_XEXTPROTO_71 -DMAX_WIDTH=4096 -DMAX_HEIGHT=4096  xorg_crtc.c -o
xorg_crtc.o
In file included from /usr/include/xorg/xf86Crtc.h:25,
 from xorg_crtc.c:41:
/usr/include/xorg/edid.h:623: warning: declaration does not declare anything
xorg_crtc.c: In function ‘crtc_load_cursor_argb_ga3d’:
xorg_crtc.c:223: error: ‘struct pipe_screen’ has no member named
‘get_tex_transfer’
xorg_crtc.c:227: error: ‘struct pipe_screen’ has no member named
‘transfer_map’
xorg_crtc.c:231: error: ‘struct pipe_screen’ has no member named
‘transfer_unmap’
xorg_crtc.c:232: error: ‘struct pipe_screen’ has no member named
‘tex_transfer_destroy’
gmake[4]: *** [xorg_crtc.o] Error 1
gmake[4]: Leaving directory `/opt/mesa/src/gallium/state_trackers/xorg'
gmake[3]: *** [subdirs] Error 1
gmake[3]: Leaving directory `/opt/mesa/src/gallium/state_trackers'
gmake[2]: *** [default] Error 1
gmake[2]: Leaving directory `/opt/mesa/src/gallium'
gmake[1]: *** [subdirs] Error 1
gmake[1]: Leaving directory `/opt/mesa/src'
gmake: *** [default] Error 1

I think it's to do with the gallium-context-tranfers merge,or some very
recent commit,I'm not that sure.The error is similar to the one that has
been posted earlier in the mailing list.
Regards,
STEVE555
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Re: [Mesa3d-dev] New error in xorg_crtc.c

2010-03-12 Thread Keith Whitwell
Steve,

Fixed, sorry for the screwup - it looks like a couple of directories
escaped conversion.

Keith

On Fri, 2010-03-12 at 03:59 -0800, STEVE555 wrote:
 Hi guys,
I've pulled in the latest commits for my local copy of Mesa git
 master.I ran gmake -B realclean,and used my usaul confiugre options:
 ./configure --prefix=/usr --enable-32-bit --enable-xcb
 --enable-gallium-nouveau --with-state-trackers=dri,egl,xorg,glx,vega,es
 --enable-motif --enable-gl-osmesa --disable-gallium-intel
 --disable-gallium-radeon --with-expat=/usr/lib
 --with-demos=xdemos,demos,trivial,tests --with-dri-drivers=swrast
 --enable-gallium-swrast --enable-gallium-svga --with-max-width=4096
 --with-max-height=4096 --enable-debug
 
 Mesa stops compiling with this new error:
 
 /usr/include/xorg/edid.h:623: warning: declaration does not declare anything
 gcc -c -I. -I../../../../src/gallium/include
 -I../../../../src/gallium/auxiliary -I../../../../src/gallium/drivers
 -DHAVE_CONFIG_H -DHAVE_XEXTPROTO_71 -DHAVE_LIBKMS -I/usr/include/libkms  
 -I/usr/include/pixman-1 -I/usr/include/xorg -I/usr/include/drm  
 -I../../../../src/gallium/include -I../../../../src/gallium/auxiliary
 -I../../../../include -I../../../../src/mesa
 -I../../../../src/mesa/drivers/dri/common -I../../../../src/mesa/main -g -O2
 -Wall -Wmissing-prototypes -std=c99 -ffast-math -fvisibility=hidden
 -fno-strict-aliasing -m32 -g  -fPIC -m32 -DUSE_X86_ASM -DUSE_MMX_ASM
 -DUSE_3DNOW_ASM -DUSE_SSE_ASM -D_GNU_SOURCE -DPTHREADS -DDEBUG
 -DHAVE_POSIX_MEMALIGN -DUSE_XCB -DUSE_EXTERNAL_DXTN_LIB=1 -DIN_DRI_DRIVER
 -DGLX_DIRECT_RENDERING -DGLX_INDIRECT_RENDERING -DHAVE_ALIAS
 -DHAVE_XEXTPROTO_71 -DMAX_WIDTH=4096 -DMAX_HEIGHT=4096  xorg_crtc.c -o
 xorg_crtc.o
 In file included from /usr/include/xorg/xf86Crtc.h:25,
  from xorg_crtc.c:41:
 /usr/include/xorg/edid.h:623: warning: declaration does not declare anything
 xorg_crtc.c: In function ‘crtc_load_cursor_argb_ga3d’:
 xorg_crtc.c:223: error: ‘struct pipe_screen’ has no member named
 ‘get_tex_transfer’
 xorg_crtc.c:227: error: ‘struct pipe_screen’ has no member named
 ‘transfer_map’
 xorg_crtc.c:231: error: ‘struct pipe_screen’ has no member named
 ‘transfer_unmap’
 xorg_crtc.c:232: error: ‘struct pipe_screen’ has no member named
 ‘tex_transfer_destroy’
 gmake[4]: *** [xorg_crtc.o] Error 1
 gmake[4]: Leaving directory `/opt/mesa/src/gallium/state_trackers/xorg'
 gmake[3]: *** [subdirs] Error 1
 gmake[3]: Leaving directory `/opt/mesa/src/gallium/state_trackers'
 gmake[2]: *** [default] Error 1
 gmake[2]: Leaving directory `/opt/mesa/src/gallium'
 gmake[1]: *** [subdirs] Error 1
 gmake[1]: Leaving directory `/opt/mesa/src'
 gmake: *** [default] Error 1
 
 I think it's to do with the gallium-context-tranfers merge,or some very
 recent commit,I'm not that sure.The error is similar to the one that has
 been posted earlier in the mailing list.
 Regards,
 STEVE555



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Re: [Mesa3d-dev] Mesa (master): st/mesa: Always recalculate invalid index bounds.

2010-03-12 Thread Keith Whitwell
On Fri, 2010-03-12 at 02:54 -0800, Corbin Simpson wrote: 
 Module: Mesa
 Branch: master
 Commit: 50876ddaaff72a324ac45e255985e0f84e108594
 URL:
 http://cgit.freedesktop.org/mesa/mesa/commit/?id=50876ddaaff72a324ac45e255985e0f84e108594
 
 Author: Corbin Simpson mostawesomed...@gmail.com
 Date:   Fri Mar 12 02:51:40 2010 -0800
 
 st/mesa: Always recalculate invalid index bounds.
 
 These should always be sanitized before heading towards the pipe driver,
 and if the calling function explicitly marked them as invalid, we need
 to regenerate them.
 
 Allows r300g to properly pass a bit more of Wine's d3d9 testing without
 dropping stuff on the floor.
 
 ---
 
  src/mesa/state_tracker/st_draw.c |6 +++---
  1 files changed, 3 insertions(+), 3 deletions(-)
 
 diff --git a/src/mesa/state_tracker/st_draw.c 
 b/src/mesa/state_tracker/st_draw.c
 index 8b01272..d81b361 100644
 --- a/src/mesa/state_tracker/st_draw.c
 +++ b/src/mesa/state_tracker/st_draw.c
 @@ -542,9 +542,9 @@ st_draw_vbo(GLcontext *ctx,
 assert(ctx-NewState == 0x0);
  
 /* Gallium probably doesn't want this in some cases. */
 -   if (!index_bounds_valid)
 -  if (!vbo_all_varyings_in_vbos(arrays))
 -  vbo_get_minmax_index(ctx, prims, ib, min_index, max_index);
 +   if (index_bounds_valid != GL_TRUE) {
 +  vbo_get_minmax_index(ctx, prims, ib, min_index, max_index);
 +   }


Corbin,

This isn't really desirable.  Ideally this range checking should be
pushed into pipe driver, because it's an expensive operation that is not
necessary on a lot of hardware.  #

Specifically, vertex fetch hardware can often be set up with the min/max
permissible index bounds to avoid accessing vertex data outside of the
bound VB's.  This can be achieved by examining the VBs, with min_index
== 0, max_index = vb.size / vb.stride.

The case where we need to calculate them internally is if some data is
not in a VB, meaning we can't guess what the legal min/max values are.
Also note that we need that min/max information to be able to upload the
data to a VB.

So, I think the code was probably correct in the original version -
defer the minmax scan to the hardware driver, which may or may not need
it.

But maybe there is a better way to let the driver know that we are not
providing this information.

Keith

 


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Re: [Mesa3d-dev] Mesa (gallium-sampler-view): st/mesa: Associate a sampler view with an st texture object.

2010-03-12 Thread Keith Whitwell
Michal,

Is the intention to have 1 sampler view active in the Mesa state
tracker, specifically in the cases where min_lod varies?

In other words, you seem to have two ways of specifying the same state: 

  pipe_sampler_view::first_level

and

  pipe_sampler::min_lod

Is there a case to keep both of these?  Or is one enough?

Keith

On Fri, 2010-03-12 at 05:39 -0800, Micha?? Kr??l wrote:
 Module: Mesa
 Branch: gallium-sampler-view
 Commit: b8030c6561e019e079b5be2fe64ec804df4bfa03
 URL:
 http://cgit.freedesktop.org/mesa/mesa/commit/?id=b8030c6561e019e079b5be2fe64ec804df4bfa03
 
 Author: Michal Krol mic...@vmware.com
 Date:   Fri Mar 12 14:37:36 2010 +0100
 
 st/mesa: Associate a sampler view with an st texture object.
 
 Lazily create a sampler view when the texture is being bound
 for the first time.
 
 ---
 
  src/mesa/state_tracker/st_atom_pixeltransfer.c |2 +
  src/mesa/state_tracker/st_atom_texture.c   |   20 +-
  src/mesa/state_tracker/st_cb_bitmap.c  |   48 +++
  src/mesa/state_tracker/st_cb_drawpixels.c  |   46 ++
  src/mesa/state_tracker/st_cb_texture.c |4 ++
  src/mesa/state_tracker/st_context.c|4 +-
  src/mesa/state_tracker/st_context.h|3 +-
  src/mesa/state_tracker/st_texture.h|   39 +++
  8 files changed, 119 insertions(+), 47 deletions(-)
 
 diff --git a/src/mesa/state_tracker/st_atom_pixeltransfer.c 
 b/src/mesa/state_tracker/st_atom_pixeltransfer.c
 index 0b2e3f5..e766b3a 100644
 --- a/src/mesa/state_tracker/st_atom_pixeltransfer.c
 +++ b/src/mesa/state_tracker/st_atom_pixeltransfer.c
 @@ -257,6 +257,8 @@ get_pixel_transfer_program(GLcontext *ctx, const struct 
 state_key *key)
/* create the colormap/texture now if not already done */
if (!st-pixel_xfer.pixelmap_texture) {
   st-pixel_xfer.pixelmap_texture = create_color_map_texture(ctx);
 + st-pixel_xfer.pixelmap_sampler_view = 
 st_sampler_view_from_texture(ctx-st-pipe,
 + 
 st-pixel_xfer.pixelmap_texture);
}
 
/* with a little effort, we can do four pixel map look-ups with
 diff --git a/src/mesa/state_tracker/st_atom_texture.c 
 b/src/mesa/state_tracker/st_atom_texture.c
 index 57b71c1..241c001 100644
 --- a/src/mesa/state_tracker/st_atom_texture.c
 +++ b/src/mesa/state_tracker/st_atom_texture.c
 @@ -56,7 +56,7 @@ update_textures(struct st_context *st)
 
 /* loop over sampler units (aka tex image units) */
 for (su = 0; su  st-ctx-Const.MaxTextureImageUnits; su++) {
 -  struct pipe_texture *pt = NULL;
 +  struct pipe_sampler_view *sampler_view = NULL;
 
if (samplersUsed  (1  su)) {
   struct gl_texture_object *texObj;
 @@ -84,7 +84,7 @@ update_textures(struct st_context *st)
 
   st-state.num_textures = su + 1;
 
 - pt = st_get_stobj_texture(stObj);
 + sampler_view = st_get_stobj_sampler_view(stObj);
}
 
/*
 @@ -96,17 +96,17 @@ update_textures(struct st_context *st)
}
*/
 
 -  pipe_texture_reference(st-state.sampler_texture[su], pt);
 +  pipe_sampler_view_reference(st-state.sampler_views[su], 
 sampler_view);
 }
 
 -   cso_set_sampler_textures(st-cso_context,
 -st-state.num_textures,
 -st-state.sampler_texture);
 +   cso_set_fragment_sampler_views(st-cso_context,
 +  st-state.num_textures,
 +  st-state.sampler_views);
 if (st-ctx-Const.MaxVertexTextureImageUnits  0) {
 -  cso_set_vertex_sampler_textures(st-cso_context,
 -  MIN2(st-state.num_textures,
 -   
 st-ctx-Const.MaxVertexTextureImageUnits),
 -  st-state.sampler_texture);
 +  cso_set_vertex_sampler_views(st-cso_context,
 +   MIN2(st-state.num_textures,
 +
 st-ctx-Const.MaxVertexTextureImageUnits),
 +   st-state.sampler_views);
 }
  }
 
 diff --git a/src/mesa/state_tracker/st_cb_bitmap.c 
 b/src/mesa/state_tracker/st_cb_bitmap.c
 index f326601..25d33b9 100644
 --- a/src/mesa/state_tracker/st_cb_bitmap.c
 +++ b/src/mesa/state_tracker/st_cb_bitmap.c
 @@ -398,7 +398,7 @@ setup_bitmap_vertex_data(struct st_context *st,
  static void
  draw_bitmap_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z,
   GLsizei width, GLsizei height,
 - struct pipe_texture *pt,
 + struct pipe_sampler_view *sv,
   const GLfloat *color)
  {
 struct st_context *st = ctx-st;
 @@ -436,7 +436,7 @@ draw_bitmap_quad(GLcontext *ctx, GLint x, GLint y, 
 GLfloat z,
 
 cso_save_rasterizer(cso);
 cso_save_samplers(cso);
 -   

Re: [Mesa3d-dev] Mesa (master): st/mesa: Always recalculate invalid index bounds.

2010-03-12 Thread Keith Whitwell
Resending to the right address.

Keith

On Fri, 2010-03-12 at 13:40 +, Keith Whitwell wrote:
 On Fri, 2010-03-12 at 02:54 -0800, Corbin Simpson wrote: 
  Module: Mesa
  Branch: master
  Commit: 50876ddaaff72a324ac45e255985e0f84e108594
  URL:
  http://cgit.freedesktop.org/mesa/mesa/commit/?id=50876ddaaff72a324ac45e255985e0f84e108594
  
  Author: Corbin Simpson mostawesomed...@gmail.com
  Date:   Fri Mar 12 02:51:40 2010 -0800
  
  st/mesa: Always recalculate invalid index bounds.
  
  These should always be sanitized before heading towards the pipe driver,
  and if the calling function explicitly marked them as invalid, we need
  to regenerate them.
  
  Allows r300g to properly pass a bit more of Wine's d3d9 testing without
  dropping stuff on the floor.
  
  ---
  
   src/mesa/state_tracker/st_draw.c |6 +++---
   1 files changed, 3 insertions(+), 3 deletions(-)
  
  diff --git a/src/mesa/state_tracker/st_draw.c 
  b/src/mesa/state_tracker/st_draw.c
  index 8b01272..d81b361 100644
  --- a/src/mesa/state_tracker/st_draw.c
  +++ b/src/mesa/state_tracker/st_draw.c
  @@ -542,9 +542,9 @@ st_draw_vbo(GLcontext *ctx,
  assert(ctx-NewState == 0x0);
   
  /* Gallium probably doesn't want this in some cases. */
  -   if (!index_bounds_valid)
  -  if (!vbo_all_varyings_in_vbos(arrays))
  -vbo_get_minmax_index(ctx, prims, ib, min_index, max_index);
  +   if (index_bounds_valid != GL_TRUE) {
  +  vbo_get_minmax_index(ctx, prims, ib, min_index, max_index);
  +   }
 
 
 Corbin,
 
 This isn't really desirable.  Ideally this range checking should be
 pushed into pipe driver, because it's an expensive operation that is not
 necessary on a lot of hardware.  #
 
 Specifically, vertex fetch hardware can often be set up with the min/max
 permissible index bounds to avoid accessing vertex data outside of the
 bound VB's.  This can be achieved by examining the VBs, with min_index
 == 0, max_index = vb.size / vb.stride.
 
 The case where we need to calculate them internally is if some data is
 not in a VB, meaning we can't guess what the legal min/max values are.
 Also note that we need that min/max information to be able to upload the
 data to a VB.
 
 So, I think the code was probably correct in the original version -
 defer the minmax scan to the hardware driver, which may or may not need
 it.
 
 But maybe there is a better way to let the driver know that we are not
 providing this information.
 
 Keith
 
  



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Re: [Mesa3d-dev] [RFC] gallium-sampler-view branch merge

2010-03-12 Thread michal
michal wrote on 2010-03-11 17:59:
 Keith Whitwell wrote on 2010-03-11 16:16:
   
 On Thu, 2010-03-11 at 06:05 -0800, michal wrote:
   
 
 Keith Whitwell wrote on 2010-03-11 14:21:
 
   
 On Thu, 2010-03-11 at 03:16 -0800, michal wrote:
   
   
 
 Hi,

 I would like to merge the branch in subject this week. This feature 
 branch allows state trackers to bind sampler views instead of textures 
 to shader stages.

 A sampler view object holds a reference to a texture and also overrides 
 internal texture format (resource casting) and specifies RGBA swizzle 
 (needed for GL_EXT_texture_swizzle extension).
 
 
   
 Michal,

 I've got some issues with the way the sampler views are being generated
 and used inside the CSO module.

 The point of a sampler view is that it gives the driver an opportunity
 to do expensive operations required for special sampling modes (which
 may include copying surface data if hardware is deficient in some way).

 This approach works if a sampler view is created once, then used
 multiple times before being deleted.

 Unfortunately, it seems the changes to support this in the CSO module
 provide only a single-shot usage model.  Sampler views are created in
 cso_set_XXX_sampler_textures, bound to the context, and then
 dereferenced/destroyed on the next bind.

   
   
 
 The reason CSO code looks like this is because it was meant to be an 
 itermediate step towards migration to sampler view model. Fully 
 converting all existing state trackers is non-trivial and thus I chose 
 this conservative approach. State trackers that do not care about extra 
 features a sampler view provides will keep using this one-shot CSO 
 interface with the hope that creation of sampler objects is lighweight 
 (format matches texture format, swizzle matches native texel layout, 
 etc.). 
 
   
 On the surface, this hope isn't likely to be fulfilled - lots of
 hardware doesn't support non-zero first_level.  Most cases of drivers
 implementing sampler views internally are to catch this issue.

 Of course, it seems like your branch so leaves the existing
 driver-specific sampler view code in place, so that there are
 potentially two implementations of sampler views in those drivers.  

 I guess this means that you can get away with the current implementation
 for now, but it prevents drivers actually taking advantage of the fact
 that these entities exist in the interface -- they will continue to have
 to duplicate the concept internally until the state trackers and/or CSO
 module start caching views.

   
 
 Ideally, everybody moves on and we stop using CSO for sampler 
 views. I prefer putting my effort into incremental migration of state 
 trackers rather than caching something that by definition doesn't need 
 to be cached.
 
   
 The CSO module exists to manage this type of caching on behalf of state
 trackers.  I would have thought that this was a sensible extension of
 the existing purpose of the CSO module.

 Won't all state-trackers implementing APIs which don't expose sampler
 views to the application require essentially the same caching logic, as
 is the case with regular state?  Wouldn't it be least effort to do that
 caching once only in the CSO module?
   
 
 OK, I see your point. I will make the necessary changes and ping you 
 when that's done.

   
Keith,

I changed my mind, went ahead and implemented sampler view caching in 
mesa state tracker, rather than inside cso context.

I strongly believe that doing caching on cso side would be slower and 
more complicated. A state tracker has a better understanding of the 
relationship between a texture and sampler view. In case of mesa, this 
is trivial 1-to-1 mapping. Later, when we'll need more sampler views per 
texture, we can have a per-texture cache for that, and yes, the code for 
that would be in cso.

There are two other state trackers that need to be fixed: xorg and vega. 
The transition should be similar to mesa -- I can help with doing that, 
but I can't do it myself. Once that's done we can purge one-shot sampler 
view wrappers.

What do you think?

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[Mesa3d-dev] some r6xx work for r600g

2010-03-12 Thread Stephan Schmid
Hello,
attached is a patch against rev.
189abd58e83af98276b9e170413918c821592f0c of Jerome Glisse's mesa repo.
With this my RV610 runs rudimentarily (few card hangs instead of hangs
each time of loading r600g, some rendering). The changes against r7xx
cards are copied from the differences in r600demo.

The patch does not preserve compatibility with r7xx cards  (@ Jerome
Glisse: Is there a way to select codepaths depending on the used chip,
e.g. like if(rdev-chip = RV670)... )
Also the renderung results are somewhat different from Jerome Glisse's
results.
tri-flat gives the following result:
-red background
-there is a completely green quad rendered. Its sides are parallel to
the window borders. Left bound is the left vertex of the desired
triangle,  right and lower bounds are the lower right vertex of the
triangle and upper bound is the middle of the window.
Regards
Stephan Schmid




patch_r600g_r6xx_rudimentary.diff
Description: application/pgp-keys
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Re: [Mesa3d-dev] Mesa (gallium-sampler-view): st/mesa: Associate a sampler view with an st texture object.

2010-03-12 Thread michal
Keith Whitwell wrote on 2010-03-12 14:46:
 Michal,

 Is the intention to have 1 sampler view active in the Mesa state
 tracker, specifically in the cases where min_lod varies?

 In other words, you seem to have two ways of specifying the same state:

   pipe_sampler_view::first_level

 and

   pipe_sampler::min_lod

 Is there a case to keep both of these?  Or is one enough?

   
It looks like one has to go away, and that would be 
pipe_sampler::min_lod. And we want to have a per-texture cache of 
sampler views in mesa.

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Re: [Mesa3d-dev] Mesa (gallium-sampler-view): st/mesa: Associate a sampler view with an st texture object.

2010-03-12 Thread José Fonseca
On Fri, 2010-03-12 at 06:08 -0800, michal wrote:
 Keith Whitwell wrote on 2010-03-12 14:46:
  Michal,
 
  Is the intention to have 1 sampler view active in the Mesa state
  tracker, specifically in the cases where min_lod varies?
 
  In other words, you seem to have two ways of specifying the same state:
 
pipe_sampler_view::first_level
 
  and
 
pipe_sampler::min_lod
 
  Is there a case to keep both of these?  Or is one enough?
 

 It looks like one has to go away, and that would be 
 pipe_sampler::min_lod. And we want to have a per-texture cache of 
 sampler views in mesa.

Yeah. There is hardware out there that is modeled after DX9 that doesn't
support min_lod, which would be greatly simplified with this.

Jose


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Re: [Mesa3d-dev] Mesa (gallium-sampler-view): st/mesa: Associate a sampler view with an st texture object.

2010-03-12 Thread Keith Whitwell
On Fri, 2010-03-12 at 06:08 -0800, michal wrote:
 Keith Whitwell wrote on 2010-03-12 14:46:
  Michal,
 
  Is the intention to have 1 sampler view active in the Mesa state
  tracker, specifically in the cases where min_lod varies?
 
  In other words, you seem to have two ways of specifying the same state:
 
pipe_sampler_view::first_level
 
  and
 
pipe_sampler::min_lod
 
  Is there a case to keep both of these?  Or is one enough?
 

 It looks like one has to go away, and that would be 
 pipe_sampler::min_lod. And we want to have a per-texture cache of 
 sampler views in mesa.

OK, I'm fine with this if you're ok to go ahead and implement the
caching.

It's worth noting that drivers can discard any vram backing sampler
views at any time (when they're not in use), so if we have a situation
where large numbers of views are gobbling up vram, the driver has the
option of running though all the views and discarding their cached
contents.

Keith


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Re: [Mesa3d-dev] Mesa (gallium-sampler-view): st/mesa: Associate a sampler view with an st texture object.

2010-03-12 Thread Keith Whitwell
On Fri, 2010-03-12 at 06:19 -0800, Christoph Bumiller wrote:
 On 12.03.2010 15:08, michal wrote:
  Keith Whitwell wrote on 2010-03-12 14:46:

  Michal,
 
  Is the intention to have 1 sampler view active in the Mesa state
  tracker, specifically in the cases where min_lod varies?
 
  In other words, you seem to have two ways of specifying the same state:
 
pipe_sampler_view::first_level
 
  and
 
pipe_sampler::min_lod
 
  Is there a case to keep both of these?  Or is one enough?
 

  
  It looks like one has to go away, and that would be 
  pipe_sampler::min_lod. And we want to have a per-texture cache of 
  sampler views in mesa.
 

 But there *is* a difference between
 GL_TEXTURE_MIN_LOD
 and
 GL_TEXTURE_BASE_LEVEL
 which those two seem to reflect.
 
 How do you implement that if you just remove one ?

Note that we currently only have the one (sampler::min_lod), and the
other is a synonym for the same value that has been introduced by this
branch.

Those GL values are currently both consolidated down by the mesa
state-tracker (along with other stuff) into sampler::min_lod. 

Although Michal has chosen a different name for the new member, it has
the same meaning and the GL semantics can be implemented on top of it as
they currently are for sampler::min_lod.

Keith


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Re: [Mesa3d-dev] Mesa (gallium-sampler-view): st/mesa: Associate a sampler view with an st texture object.

2010-03-12 Thread Luca Barbieri
What if you have a non-integer min LOD?
While the integer part may belong to the sampler view, the fractional
part really seems to be a sampler property.
Requiring min_lod  1.0 also doesn't seem to make much sense, so
shouldn't it be kept as it is now?
Same thing for last_level / max_lod.

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Re: [Mesa3d-dev] xdemos build breakage...

2010-03-12 Thread Jeff Smith
 This change:
 
 commit d888bbc45a84946cafb4f4d2c89681a580cd89bc
 Author: Brian Paul bri...@vmware.com
 Date:   Tue Nov 17 13:39:13 2009 -0700
 
progs/xdemos: added -lX11 -lpthread for GNU gold linker
 
 breaks the build if you are building under a specific path prefix
 (say, /opt/XORG) and you have an existing X11 installation in the
 usual location (/usr, etc.)

I found the same problem and sent a patch to this list a few hours ago to 
address it:

[PATCH] Add -L$(libdir) for xdemos and egl so that the right libX11 is found

 -- Jeff Smith



  

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Re: [Mesa3d-dev] util_format cleanup leftover: Gallium BGRA vertex swizzles

2010-03-12 Thread José Fonseca
On Thu, 2010-03-11 at 17:50 -0800, Marek Olšák wrote:
 Please see this commit:
 http://cgit.freedesktop.org/~mareko/mesa/commit/?id=177a4432aa88fc68d83895ae71b7ad2c86a1e7e3
 
 Subject: [PATCH] gallium: fix BGRA vertex color swizzles
 
 The mapping for vertex_array_bgra:
 (gl - st - translate)
 GL_RGBA - PIPE_FORMAT_R8G8B8A8 (RGBA) - no swizzle (XYZW)
 GL_BGRA - PIPE_FORMAT_A8R8G8B8 (ARGB) - ZYXW (BGRA again??)
 
 Iẗ́'s pretty clear that PIPE_FORMAT_A8R8G8B8 here is wrong. This
 commit
 fixes the pipe format and removes obvious workarounds in
 util/translate.
 
 Tested with: softpipe, llvmpipe, r300g.
 
 Please review.

Marek,

Well spotted.

These were cases where formats were being used inconsistently in respect
to their LSB-MSB vs MSB-LSB meanings and my automatic format rename
did no more than flipping the inconsistency the otherway around.

Looks good to me.

I've went ahead and commited since I needed to fix up other state
trackers.

Jose


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Re: [Mesa3d-dev] [PATCH] Change some int64_t's to uint64_t's, to match CARD64's signedness

2010-03-12 Thread Brian Paul
I'd like one of the other DRI developers to double-check this patch
but the others look fine.  I'll commit them soon.

-Brian


On Thu, Mar 11, 2010 at 9:13 PM, Jeff Smith whydo...@yahoo.com wrote:





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Re: [Mesa3d-dev] Mesa (gallium-sampler-view): st/mesa: Associate a sampler view with an st texture object.

2010-03-12 Thread Keith Whitwell
On Fri, 2010-03-12 at 06:54 -0800, Luca Barbieri wrote:
 What if you have a non-integer min LOD?
 While the integer part may belong to the sampler view, the fractional
 part really seems to be a sampler property.
 Requiring min_lod  1.0 also doesn't seem to make much sense, so
 shouldn't it be kept as it is now?
 Same thing for last_level / max_lod.

Hmm, I see your point.  Fractional values don't have a lot of meaning in
the views, but without a fraction from somewhere we don't capture all of
GL semantics.

I guess this is the underlying reason GL has such a wide variety of ways
of specifying the min/max level also.

And finally, it seems like DX10 has done the same thing - with both
integer min/max in views and float min/max in the sampler state.

It looks like we really do want to keep them both.

Keith


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Re: [Mesa3d-dev] xdemos build breakage...

2010-03-12 Thread Dan Nicholson
On Fri, Mar 12, 2010 at 6:48 AM, Jeff Smith whydo...@yahoo.com wrote:
 This change:

 commit d888bbc45a84946cafb4f4d2c89681a580cd89bc
 Author: Brian Paul bri...@vmware.com
 Date:   Tue Nov 17 13:39:13 2009 -0700

    progs/xdemos: added -lX11 -lpthread for GNU gold linker

 breaks the build if you are building under a specific path prefix
 (say, /opt/XORG) and you have an existing X11 installation in the
 usual location (/usr, etc.)

 I found the same problem and sent a patch to this list a few hours ago to 
 address it:

 [PATCH] Add -L$(libdir) for xdemos and egl so that the right libX11 is found

That's not really the right thing, though. You're assuming that I have
libX11 in the same libdir as I'm installing to and I want to use it.
The fact is that configure uses pkg-config to check for x11 and other
libraries needed to link the demos. It certainly was working before
without requiring hardcoding things into the Makefiles.

--
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Re: [Mesa3d-dev] [PATCH] dri/r700: Include shader/programopt.h instead of programopt.c.

2010-03-12 Thread Brian Paul
Committed.  Thanks.

-Brian

On Fri, Mar 12, 2010 at 12:38 AM, Luc Verhaegen l...@skynet.be wrote:
 Luc Verhaegen.

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Re: [Mesa3d-dev] Mesa (gallium-sampler-view): st/mesa: Associate a sampler view with an st texture object.

2010-03-12 Thread Christoph Bumiller
On 12.03.2010 15:08, michal wrote:
 Keith Whitwell wrote on 2010-03-12 14:46:
   
 Michal,

 Is the intention to have 1 sampler view active in the Mesa state
 tracker, specifically in the cases where min_lod varies?

 In other words, you seem to have two ways of specifying the same state:

   pipe_sampler_view::first_level

 and

   pipe_sampler::min_lod

 Is there a case to keep both of these?  Or is one enough?

   
 
 It looks like one has to go away, and that would be 
 pipe_sampler::min_lod. And we want to have a per-texture cache of 
 sampler views in mesa.

   
But there *is* a difference between
GL_TEXTURE_MIN_LOD
and
GL_TEXTURE_BASE_LEVEL
which those two seem to reflect.

How do you implement that if you just remove one ?

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Re: [Mesa3d-dev] some r6xx work for r600g

2010-03-12 Thread Jerome Glisse
On Fri, Mar 12, 2010 at 03:05:43PM +0100, Stephan Schmid wrote:
 Hello,
 attached is a patch against rev.
 189abd58e83af98276b9e170413918c821592f0c of Jerome Glisse's mesa repo.
 With this my RV610 runs rudimentarily (few card hangs instead of hangs
 each time of loading r600g, some rendering). The changes against r7xx
 cards are copied from the differences in r600demo.
 
 The patch does not preserve compatibility with r7xx cards  (@ Jerome
 Glisse: Is there a way to select codepaths depending on the used chip,
 e.g. like if(rdev-chip = RV670)... )
 Also the renderung results are somewhat different from Jerome Glisse's
 results.
 tri-flat gives the following result:
 -red background
 -there is a completely green quad rendered. Its sides are parallel to
 the window borders. Left bound is the left vertex of the desired
 triangle,  right and lower bounds are the lower right vertex of the
 triangle and upper bound is the middle of the window.
 Regards
 Stephan Schmid
 
 

Idea is that winsys will query pciid and set different defaultstate
function btw r600/r700 then it will call different createscreen
function btw r600/r700 (passing along pciid) and create screen
will most likely have some kind of ptr to shader function which
should pretty much the only difference from pipe pov (ignoring the
restriction stated in the open documentation for which we need the
pciid to alter the capacity of the state tracker).

Cheers,
Jerome

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Re: [Mesa3d-dev] util_format cleanup leftover: Gallium BGRA vertex swizzles

2010-03-12 Thread José Fonseca
On Fri, 2010-03-12 at 08:17 -0800, Brian Paul wrote:
 Jose wrote:
  On Thu, 2010-03-11 at 17:50 -0800, Marek Olšák wrote:
   Please see this commit:
   http://cgit.freedesktop.org/~mareko/mesa/commit/?id=177a4432aa88fc68d83895ae71b7ad2c86a1e7e3
  
   Subject: [PATCH] gallium: fix BGRA vertex color swizzles
  
   The mapping for vertex_array_bgra:
   (gl - st - translate)
   GL_RGBA - PIPE_FORMAT_R8G8B8A8 (RGBA) - no swizzle (XYZW)
   GL_BGRA - PIPE_FORMAT_A8R8G8B8 (ARGB) - ZYXW (BGRA again??)
  
   Iẗ́'s pretty clear that PIPE_FORMAT_A8R8G8B8 here is wrong. This
   commit
   fixes the pipe format and removes obvious workarounds in
   util/translate.
  
   Tested with: softpipe, llvmpipe, r300g.
  
   Please review.
  
  Marek,
  
  Well spotted.
  
  These were cases where formats were being used inconsistently in respect
  to their LSB-MSB vs MSB-LSB meanings and my automatic format rename
  did no more than flipping the inconsistency the otherway around.
  
  Looks good to me.
  
  I've went ahead and commited since I needed to fix up other state
  trackers.
 
 Should this go into the 7.8 branch too, Jose?

It's a cleanup -- it doesn't actually change behavior --, but I think it
is better  to port to 7.8 since cherrypicking future related fixes could
end up having different effect on 7.8 branch.

Jose


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Re: [Mesa3d-dev] Cast needed in program_lexer.l ???

2010-03-12 Thread Ian Romanick
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

Karl Schultz wrote:
 Am getting these warnings in the Windows build:
 
 2Compiling...
 2lex.yy.c
 2program_lexer.l(327) : warning C4244: '=' : conversion from 'double'
 to 'float', possible loss of data
 2program_lexer.l(331) : warning C4244: '=' : conversion from 'double'
 to 'float', possible loss of data
 2program_lexer.l(335) : warning C4244: '=' : conversion from 'double'
 to 'float', possible loss of data
 2program_lexer.l(339) : warning C4244: '=' : conversion from 'double'
 to 'float', possible loss of data

[snip]

 If it is not a huge hassle, can someone add these casts to 7.8 and
 master?  The warnings are no big deal, but the casts do have some value
 in documenting the implicit conversion.

Absolutely not.  All the casts do is clutter the code.  This is a
completely worthless warning from Visual Studio.  It generates only
noise.  I have never seen a case where it was actually useful.  There
are pragmas and command line options to disable specific warnings.  You
should do that.

Brian, could you please revert those patches.  I don't want that crap in
code that I maintain.  Seriously.

Thanks.
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[Mesa3d-dev] [Bug 23941] Wine offscreen rendering causes GL_INVALID_FRAMEBUFFER_OPERATION_EXT

2010-03-12 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=23941


Sven Arvidsson s...@whiz.se changed:

   What|Removed |Added

 Status|NEW |RESOLVED
 Resolution||FIXED




--- Comment #4 from Sven Arvidsson s...@whiz.se  2010-03-12 12:29:11 PST ---
This is working a lot better now, both games in Wine in general, and the
specific title I used for testing this (the Halo demo). 

Both the rendering errors and the warning message is gone. 


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Re: [Mesa3d-dev] Cast needed in program_lexer.l ???

2010-03-12 Thread Gonsolo
 Absolutely not.  All the casts do is clutter the code.  This is a
 completely worthless warning from Visual Studio.  It generates only
 noise.  I have never seen a case where it was actually useful.  There
 are pragmas and command line options to disable specific warnings.  You
 should do that.

 Brian, could you please revert those patches.  I don't want that crap in
 code that I maintain.  Seriously.

What about this patch:

 From 40136f460562d49a21877fdb52d9ddbf8ae6f7b9 Mon Sep 17 00:00:00 2001
From: Gon Solo gons...@gmail.com
Date: Fri, 12 Mar 2010 21:39:59 +0100
Subject: [PATCH] Use strof. C99 is 11 years now.

---
  src/mesa/main/imports.c |7 +++
  src/mesa/main/imports.h |3 +++
  src/mesa/shader/lex.yy.c|8 
  src/mesa/shader/program_lexer.l |8 
  4 files changed, 18 insertions(+), 8 deletions(-)

diff --git a/src/mesa/main/imports.c b/src/mesa/main/imports.c
index 56e8195..d77b36c 100644
--- a/src/mesa/main/imports.c
+++ b/src/mesa/main/imports.c
@@ -810,6 +810,13 @@ _mesa_strtod( const char *s, char **end )
  #endif
  }

+/** Wrapper around strtof() */
+float
+_mesa_strtof( const char *s, char **end )
+{
+   return strtof(s, end);
+}
+
  /** Compute simple checksum/hash for a string */
  unsigned int
  _mesa_str_checksum(const char *str)
diff --git a/src/mesa/main/imports.h b/src/mesa/main/imports.h
index fb4a00e..c30be11 100644
--- a/src/mesa/main/imports.h
+++ b/src/mesa/main/imports.h
@@ -578,6 +578,9 @@ _mesa_strdup( const char *s );
  extern double
  _mesa_strtod( const char *s, char **end );

+extern float
+_mesa_strtof( const char *s, char **end );
+
  extern unsigned int
  _mesa_str_checksum(const char *str);

diff --git a/src/mesa/shader/lex.yy.c b/src/mesa/shader/lex.yy.c
index d1af35f..6d09d1d 100644
--- a/src/mesa/shader/lex.yy.c
+++ b/src/mesa/shader/lex.yy.c
@@ -2212,7 +2212,7 @@ case 142:
  YY_RULE_SETUP
  #line 326 program_lexer.l
  {
-   yylval-real = _mesa_strtod(yytext, NULL);
+   yylval-real = _mesa_strtof(yytext, NULL);
 return REAL;
  }
YY_BREAK
@@ -2224,7 +2224,7 @@ YY_DO_BEFORE_ACTION; /* set up yytext again */
  YY_RULE_SETUP
  #line 330 program_lexer.l
  {
-   yylval-real = _mesa_strtod(yytext, NULL);
+   yylval-real = _mesa_strtof(yytext, NULL);
 return REAL;
  }
YY_BREAK
@@ -2232,7 +2232,7 @@ case 144:
  YY_RULE_SETUP
  #line 334 program_lexer.l
  {
-   yylval-real = _mesa_strtod(yytext, NULL);
+   yylval-real = _mesa_strtof(yytext, NULL);
 return REAL;
  }
YY_BREAK
@@ -2240,7 +2240,7 @@ case 145:
  YY_RULE_SETUP
  #line 338 program_lexer.l
  {
-   yylval-real = _mesa_strtod(yytext, NULL);
+   yylval-real = _mesa_strtof(yytext, NULL);
 return REAL;
  }
YY_BREAK
diff --git a/src/mesa/shader/program_lexer.l 
b/src/mesa/shader/program_lexer.l
index 83bc508..fe18272 100644
--- a/src/mesa/shader/program_lexer.l
+++ b/src/mesa/shader/program_lexer.l
@@ -324,19 +324,19 @@ ARRAYSHADOW2D { 
return_token_or_IDENTIFIER(require_ARB_fp  require
 return INTEGER;
  }
  {num}?{frac}{exp}?{
-   yylval-real = _mesa_strtod(yytext, NULL);
+   yylval-real = _mesa_strtof(yytext, NULL);
 return REAL;
  }
  {num}./[^.] {
-   yylval-real = _mesa_strtod(yytext, NULL);
+   yylval-real = _mesa_strtof(yytext, NULL);
 return REAL;
  }
  {num}{exp}{
-   yylval-real = _mesa_strtod(yytext, NULL);
+   yylval-real = _mesa_strtof(yytext, NULL);
 return REAL;
  }
  {num}.{exp} {
-   yylval-real = _mesa_strtod(yytext, NULL);
+   yylval-real = _mesa_strtof(yytext, NULL);
 return REAL;
  }

-- 
1.6.3.3

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Re: [Mesa3d-dev] Cast needed in program_lexer.l ???

2010-03-12 Thread Ian Romanick
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

Gonsolo wrote:

 diff --git a/src/mesa/main/imports.c b/src/mesa/main/imports.c
 index 56e8195..d77b36c 100644
 --- a/src/mesa/main/imports.c
 +++ b/src/mesa/main/imports.c
 @@ -810,6 +810,13 @@ _mesa_strtod( const char *s, char **end )
  #endif
  }
 
 +/** Wrapper around strtof() */
 +float
 +_mesa_strtof( const char *s, char **end )
 +{
 +   return strtof(s, end);
 +}
 +

We can't use strtof for the same reason we can't (directly) use strtod.
 It uses the locale, so that can make it parse numbers incorrectly.  All
of the users of _mesa_strtod actually want _mesa_strtof, so the right
fix is to change the existing _mesa_strtod to _mesa_strtof.
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Re: [Mesa3d-dev] Framebuffers in mesa

2010-03-12 Thread Brian Paul
On Fri, Mar 12, 2010 at 12:19 PM, Maciej Cencora m.cenc...@gmail.com wrote:
 Hi all,

 I've got some questions regarding FBOs in mesa. I hope you'll be able to
 answer at least some of them.

 GLcontext structure holds pointers to 4 gl_framebuffers (DrawBuffer, 
 ReadBuffer,
 WinSysDrawBuffer, WinSysReadBuffer) and one to gl_renderbuffer
 (CurrentRenderbuffer). gl_framebuffer struct contains amongs other fields:
 _ColorDrawBuffers[], _ColorReadBuffers, _DepthBuffer, _StencilBuffer.
 Now having in mind that r300 wraps all gl_renderbuffers and gl_texture_object


Do you mean that r300 subclasses gl_renderbuffer and
gl_texture_object?  That's what I think you mean.  The term wrapping
has a special meaning for renderbuffers (see below).


 (they contain HW buffer objects that I'm interested in), what is the proper 
 way
 to get to read and draw buffers?

The current read framebuffer is at ctx-ReadBuffer.  The current
drawing framebuffer is ctx-DrawBuffer.

Then, if you're reading _colors_ the renderbuffer to use is
ctx-ReadBuffer-_ColorReadBuffer.  If you want to read _stencil_
values, it would be ctx-ReadBuffer-_StencilBuffer.  Similarly for
Z/depth, etc.

To draw to color buffers (there may be more than one) you'll want
ctx-DrawBuffer-_ColorDrawBuffers[].  For stencil it's
ctx-DrawBuffer-_Stencil, etc.

Renderbuffers typically correspond to a region of video memory.  How
that works is driver-dependent.


 What operations use ctx-_ReadBuffer besides glReadPixels,glCopyPixels and
 glCopyTex(Sub)Image?

glCopyColorTable and maybe some other obscure functions.  You got the main ones.


 What operations use ctx-_DrawBuffer besides rendering operations?
 (glBegin/glEnd, glDrawElements, glDrawArrays, ...)

That's basically it, plus glClear.


 Am I correct that for ctx-_DrawBuffer field _ColorReadBuffer is unused, and 
 for
 ctx-_ReadBuffer _ColorDrawBuffers is unused?

No, they're used - see above.  The _ColorReadBuffer field depends on
the glReadBuffer() call.  The _ColorDrawBuffers[] pointers depend on
the glDrawBuffer() and glDrawBuffersARB() functions.


It's important to understand the heirarchy of gl_framebuffers and
gl_renderbuffers.

Each framebuffer object has a collection of renderbuffers.

Renderbuffers may also act as wrappers for gl_texture_object when
doing render to texture.  In this case, the renderbuffer acts as a 2D
view into a level/slice/face of a texture object.

Also, we have special depth/stencil renderbuffers which wrap combined
depth/stencil buffers.  See main/depthstencil.c  That's mainly for
software rendering, though.

-Brian

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Re: [Mesa3d-dev] Mesa (master): st/mesa: Always recalculate invalid index bounds.

2010-03-12 Thread Brian Paul
The overriding goal is to avoid the expense of computing this in
software when the hardware can do the bounds check.

I guess we could add a PIPE_CAP query to ask the driver if it can do
bounds checking and if it can't, do it in the state tracker.  But I
think Keith's interested in minimizing queries like this.  Hence, try
to do it in the driver.  I think it should be easy to write a
re-usable utility function to do the checks.

If you're seeing ~0, that means the Mesa VBO module has not computed
the bounds, and/or the user didn't provide them. I'd have to check the
code.

If vertex data is coming from regular memory and not a VBO we have no
idea what the legal bounds are.

-Brian


On Fri, Mar 12, 2010 at 5:06 PM, Corbin Simpson
mostawesomed...@gmail.com wrote:
 This seems to be at odds with the idea that the pipe driver receives
 pre-sanitized inputs.

 If this patch is reverted:
 - I can't trust the min and max elts, because they're set to ~0
 - I can't just use the vertex buffer sizes, because they're set to ~0

 So I have to do the maths myself, guessing just like st/mesa guesses. Maybe
 this is specific to Radeons, but I *always* need those values.

 I don't mind this, but IMO it *must* be doc'd, The minimum and maximum
 index limits passed to draw_elements and draw_range_elements may be
 invalid, and really, at that point, why are we even passing them? Seems
 absurd to me. :3

 Posting from a mobile, pardon my terseness. ~ C.

 On Mar 12, 2010 5:40 AM, Keith Whitwell kei...@vmware.com wrote:

 On Fri, 2010-03-12 at 02:54 -0800, Corbin Simpson wrote:
 Module: Mesa
 Branch: master
 Commit: 50876ddaaff72a324ac45e255985e0f84e108594
 URL:
  http://cgit.freedesktop.org/mesa/mesa/commit/?id=50876ddaaff72a324ac45e255985e0f84e108594

 Author: Corbin Simpson mostawesomed...@gmail.com
 Date:   Fri Mar 12 02:51:40 2010 -0800

 st/mesa: Always recalculate invalid index bounds.

 These should always be sanitized before heading towards the pipe driver,
 and if the calling function explicitly marked them as invalid, we need
 to regenerate them.

 Allows r300g to properly pass a bit more of Wine's d3d9 testing without
 dropping stuff on the floor.

 ---

  src/mesa/state_tracker/st_draw.c |    6 +++---
  1 files changed, 3 insertions(+), 3 deletions(-)

 diff --git a/src/mesa/state_tracker/st_draw.c
 b/src/mesa/state_tracker/st_draw.c
 index 8b01272..d81b361 100644
 --- a/src/mesa/state_tracker/st_draw.c
 +++ b/src/mesa/state_tracker/st_draw.c
 @@ -542,9 +542,9 @@ st_draw_vbo(GLcontext *ctx,
     assert(ctx-NewState == 0x0);

     /* Gallium probably doesn't want this in some cases. */
 -   if (!index_bounds_valid)
 -      if (!vbo_all_varyings_in_vbos(arrays))
 -      vbo_get_minmax_index(ctx, prims, ib, min_index, max_index);
 +   if (index_bounds_valid != GL_TRUE) {
 +      vbo_get_minmax_index(ctx, prims, ib, min_index, max_index);
 +   }


 Corbin,

 This isn't really desirable.  Ideally this range checking should be
 pushed into pipe driver, because it's an expensive operation that is not
 necessary on a lot of hardware.  #

 Specifically, vertex fetch hardware can often be set up with the min/max
 permissible index bounds to avoid accessing vertex data outside of the
 bound VB's.  This can be achieved by examining the VBs, with min_index
 == 0, max_index = vb.size / vb.stride.

 The case where we need to calculate them internally is if some data is
 not in a VB, meaning we can't guess what the legal min/max values are.
 Also note that we need that min/max information to be able to upload the
 data to a VB.

 So, I think the code was probably correct in the original version -
 defer the minmax scan to the hardware driver, which may or may not need
 it.

 But maybe there is a better way to let the driver know that we are not
 providing this information.

 Keith




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Re: [Mesa3d-dev] Cast needed in program_lexer.l ???

2010-03-12 Thread Gonsolo
 We can't use strtof for the same reason we can't (directly) use strtod.
   It uses the locale, so that can make it parse numbers incorrectly.  All
 of the users of _mesa_strtod actually want _mesa_strtof, so the right
 fix is to change the existing _mesa_strtod to _mesa_strtof.

Some remarks from a beginner:

1. Isn't strtod meant to be a very basic function? Making it dependent 
on a locale isn't helpful.

2. I see strtod_l is defined in /usr/include/stdlib.h which is part of 
the package libc6-dev on my Ubuntu system, yet there is no manpage for it.

3. strtod is defined in /usr/include/stdlib.h which is in package 
libc6-dev, the manpage is in manpages-dev.

 From my limited view, every function should be defined in some_package, 
it should be declared in some_package-dev and documented in 
some_package-doc.

Is there any reason for this mess except being historical?

(Please excuse my ignorance, just a beginner :) )

g

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Re: [Mesa3d-dev] xdemos build breakage...

2010-03-12 Thread Jeff Smith
From: Dan Nicholson dbn.li...@gmail.com

To: Brian Paul bri...@vmware.com
Cc: Jeff Smith whydo...@yahoo.com; David Miller da...@davemloft.net; 
mesa3d-dev@lists.sourceforge.net mesa3d-dev@lists.sourceforge.net
Sent: Fri, March 12, 2010 10:51:29 AM
Subject: Re: [Mesa3d-dev] xdemos build breakage...

That's not really the right thing, though. You're assuming that I have
libX11 in the same libdir as I'm installing to and I want to use it.
The fact is that configure uses pkg-config to check for x11 and other
libraries needed to link the demos. It certainly was working before
without requiring hardcoding things into the Makefiles.

 Oops, I didn't see your reply, Dan.  I already committed Jeff's patch.  If 
 you have  better fix, please revert.

No problem. I'll look at it a little later and see if there's more of
a general fix from autoconf. I imagine it's not the last time we'll
see build breakage in the demos.

--
Dan


Dan,
   Can you please review this patch?  I believe it handles the case described.

-- Jeff



  

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Re: [Mesa3d-dev] Mesa (master): st/mesa: Always recalculate invalid index bounds.

2010-03-12 Thread Luca Barbieri
Isn't it possible to compute the maximum legal index by just taking
the minimum of:
(vb-buffer-size - vb-buffer_offset - ve-src_offset) / vb-stride

over all vertex buffers/elements?

Isn't the kernel checker doing something like this?

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Re: [Mesa3d-dev] Mesa (master): st/mesa: Always recalculate invalid index bounds.

2010-03-12 Thread Luca Barbieri
Actually, why is the state tracker doing the min/max computation at all?

If the driver does the index lookup itself, as opposed to using an
hardware index buffer, (e.g. the nouveau drivers do this in some
cases) this is unnecessary and slow.

Would completely removing the call to vbo_get_minmax_index break anything?

Also, how about removing the max_index field in pipe_vertex_buffer?
This seems to be set to the same value for all vertex buffers, and the
value is then passed to draw_range_elements too.
Isn't the value passed to draw_range_elements sufficient?

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