[Nuke-users] maya nuke camera mismatch
I know I’ve seen this before but I can’t remember the solution. When I export a camera from maya, whether it’s an .abc or .fbx, the camera looks correct in nuke (and all the focal length and aperture numbers match), but comparing a render from a scanline render and a render out of vray they don’t line up. Adjusting the focal length in nuke fixes is, but it’s a guessing game and I don’t remember the actual cause of this. Anybody job my memory? Gary Jaeger // Core Studio 249 Princeton Avenue Half Moon Bay, CA 94019 650 728 7060 http://corestudio.com ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] maya nuke camera mismatch
Double check the film back of the camera in maya, if offset, this attribute doesn't translate to nuke... or didn't used to. Ari Blue Sky Sent from my iPhone On Nov 20, 2014, at 3:05 PM, Gary Jaeger g...@corestudio.com wrote: I know I’ve seen this before but I can’t remember the solution. When I export a camera from maya, whether it’s an .abc or .fbx, the camera looks correct in nuke (and all the focal length and aperture numbers match), but comparing a render from a scanline render and a render out of vray they don’t line up. Adjusting the focal length in nuke fixes is, but it’s a guessing game and I don’t remember the actual cause of this. Anybody job my memory? Gary Jaeger // Core Studio 249 Princeton Avenue Half Moon Bay, CA 94019 650 728 7060 http://corestudio.com ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] maya nuke camera mismatch
Thanks Ari. It’s so weird. I set up a quick test scene with a cube and a plane. And that works as expected! But something about my actual scene is different and affecting it in this weird way. No film back offsets. Argh! Gary Jaeger // Core Studio 249 Princeton Avenue Half Moon Bay, CA 94019 650 728 7060 http://corestudio.com On Nov 20, 2014, at 1:02 PM, Ari Rubenstein a...@curvstudios.com wrote: Double check the film back of the camera in maya, if offset, this attribute doesn't translate to nuke... or didn't used to. Ari Blue Sky Sent from my iPhone On Nov 20, 2014, at 3:05 PM, Gary Jaeger g...@corestudio.com wrote: I know I’ve seen this before but I can’t remember the solution. When I export a camera from maya, whether it’s an .abc or .fbx, the camera looks correct in nuke (and all the focal length and aperture numbers match), but comparing a render from a scanline render and a render out of vray they don’t line up. Adjusting the focal length in nuke fixes is, but it’s a guessing game and I don’t remember the actual cause of this. Anybody job my memory? Gary Jaeger // Core Studio 249 Princeton Avenue Half Moon Bay, CA 94019 650 728 7060 http://corestudio.com ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
[Nuke-users] maya nuke
How do people get animation data from maya to nuke? I thought what I was trying was super simple, just the Y rotate values. But when I try FBX and uncheck read on each frame (so I can see the keyframes in nuke) it does some sort of Euler filter thing where the X is constantly flipping +90 -90 and the Y is wrong. When this happens in Maya I can filter it. Anything similar in Nuke? Or a way around it? the keys in Maya are fine. Or maybe it’s an FBX export thing? Gary Jaeger // Core Studio 249 Princeton Avenue Half Moon Bay, CA 94019 650 728 7060 http://corestudio.com ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] maya nuke
We use the Mocon mel script pass2nuke, works great all the time www.3dmation.com Sent from my iPhone On Sep 12, 2014, at 4:07 PM, Gary Jaeger g...@corestudio.com wrote: How do people get animation data from maya to nuke? I thought what I was trying was super simple, just the Y rotate values. But when I try FBX and uncheck read on each frame (so I can see the keyframes in nuke) it does some sort of Euler filter thing where the X is constantly flipping +90 -90 and the Y is wrong. When this happens in Maya I can filter it. Anything similar in Nuke? Or a way around it? the keys in Maya are fine. Or maybe it’s an FBX export thing? Gary Jaeger // Core Studio 249 Princeton Avenue Half Moon Bay, CA 94019 650 728 7060 http://corestudio.com ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] maya nuke
Use Alembic and turn on Euler filtering in the exporter dialog in Maya. -- Deke Kincaid Creative Specialist The Foundry Skype: dekekincaid Tel: (310) 399 4555 - Mobile: (310) 883 4313 Web: www.thefoundry.co.uk Email: d...@thefoundry.co.uk On Fri, Sep 12, 2014 at 1:07 PM, Gary Jaeger g...@corestudio.com wrote: How do people get animation data from maya to nuke? I thought what I was trying was super simple, just the Y rotate values. But when I try FBX and uncheck read on each frame (so I can see the keyframes in nuke) it does some sort of Euler filter thing where the X is constantly flipping +90 -90 and the Y is wrong. When this happens in Maya I can filter it. Anything similar in Nuke? Or a way around it? the keys in Maya are fine. Or maybe it’s an FBX export thing? Gary Jaeger // Core Studio 249 Princeton Avenue Half Moon Bay, CA 94019 650 728 7060 http://corestudio.com ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] maya nuke
:) I use mocon too! Someday ill amend it to includes lights too. Barry Sent from my T-Mobile 4G LTE Device Original message From: Ari Rubenstein a...@curvstudios.com Date: 09/12/2014 1:15 PM (GMT-08:00) To: Nuke user discussion nuke-users@support.thefoundry.co.uk Subject: Re: [Nuke-users] maya nuke We use the Mocon mel script pass2nuke, works great all the time www.3dmation.com Sent from my iPhone On Sep 12, 2014, at 4:07 PM, Gary Jaeger g...@corestudio.com wrote: How do people get animation data from maya to nuke? I thought what I was trying was super simple, just the Y rotate values. But when I try FBX and uncheck read on each frame (so I can see the keyframes in nuke) it does some sort of Euler filter thing where the X is constantly flipping +90 -90 and the Y is wrong. When this happens in Maya I can filter it. Anything similar in Nuke? Or a way around it? the keys in Maya are fine. Or maybe it’s an FBX export thing? Gary Jaeger // Core Studio 249 Princeton Avenue Half Moon Bay, CA 94019 650 728 7060 http://corestudio.com ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users