Re: [Opensim-dev] OpenSim - What's Taking so long

2010-07-11 Thread Justin Clark-Casey

On 10/07/10 18:18, Gary Starkweather wrote:

Au contraire, Jon...

This exchange (including the heated or extreme bits) is testimony to the
vitality of the OpenSimulator community.

It is the nature of open communities of all sorts that discussions are
woolly and outlier opinions approach extremes.

As several have said, read the whole thread and seek out the reasonable
posts far a better sense of common thinking - and mebbe even consensus
on some things ;-}


I very much agree.  This kind of discussion isn't unusual for an open-source mailing list where many different 
personalities with differing views can comment.  As long as we strive to be sympathetic to each other's point of view 
rather than reflexively flaming away too much then we should be fine.


The extreme opinions can sometimes seem to dominate but a more careful reading can sometimes reveal that these are in 
the minority (such as with the 2008 April fool's threads).






On 09/07/2010 8:56 AM, Jon Brouchoud wrote:

I completely agree with Enslar... this has been a terribly aggressive
response to an inquiry posted with the best of intentions.

If anyone is reading this thread, who had been thinking about getting
involved, or how they might contribute to OpenSim in some way, I
wouldn't blame them for thinking twice.




On Fri, Jul 9, 2010 at 10:05 AM, Melanie mela...@t-data.com
mailto:mela...@t-data.com wrote:

Not everyone will tell you to fork off. Who is approachable should
be clear after reading the thread.

Melanie

enslerkl...@holotech.net mailto:enslerkl...@holotech.net wrote:
 I think you're a bit confused as to what Open Simulator is (and
what it
 isn't).

 Seems pretty foolish. Stupid people do stupid things.

 If you're going to beat your drum, and try to conjur up money, then
 at least screw your head on straight and try to get a grasp on what
 it is that you're trying to accomplish.

 Holy cow, is this what people get for asking how they can help with
 OpenSim? Drew came along, asking how non-coders can help, and
 presented fundraising as one possibility, and gets suspicion,
 hostility and downright insults.

 We have no clue what direction you are trying to head

 Just recently someone was asking for an OpenSim roadmap, and the
 consensus was We don't really have one. Now we get people
screaming
 DON'T TREAD ON OUR ROADMAP!

 The issues raised are certainly valid, and it's perfectly fine
to say,
 It's not as straightforward as you may think, but this type of
 response is completely uncalled for.

 I've been planning to invest a substantial amount of my own money in
 OpenSim, and would have been asking here how best to do it;
apparently
 the best advice in this thread is fork off.

 Those people that actually paid money for a Facebook Clone are
 probably some of the dumbest people I've ever seen.

 P.S. Diaspora isn't a Facebook clone. It's an entirely different
 approach to social networking, and quite a good idea, I think.

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Re: [Opensim-dev] OpenSim - What's Taking so long

2010-07-11 Thread Diva Canto
This started as a message to this thread, but it became too big, so I 
made it a blog post instead:

http://www.metaverseink.com/blog/?p=35

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Re: [Opensim-dev] OpenSim - What's Taking so long

2010-07-11 Thread Kyle
Great post Diva I have replied there.  Thanks to everyone who gives their
spare time to this project.  

Kyle Gomboy
CEO ReactionGrid Inc.
Skype pcmash
ReactionGrid Website
Jibe Website
News  Conference Line (877) 420-6902
Direct line 407 992 8284
LinkedIn
Twitter
Facebook
Flickr


-Original Message-
From: opensim-dev-boun...@lists.berlios.de
[mailto:opensim-dev-boun...@lists.berlios.de] On Behalf Of Diva Canto
Sent: Sunday, July 11, 2010 10:03 AM
To: opensim-dev@lists.berlios.de
Subject: Re: [Opensim-dev] OpenSim - What's Taking so long

This started as a message to this thread, but it became too big, so I made
it a blog post instead:
http://www.metaverseink.com/blog/?p=35

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Re: [Opensim-dev] OpenSim - What's Taking so long

2010-07-10 Thread Gustavo Alberto Navarro Bilbao
Only to refresh the Open Source intention:
http://www.youtube.com/watch?v=Piht3oqHYDU

Never is so long enough...

Alberto

2010/7/9 Michael Cerquoni nebadon2...@gmail.com

 Just for the Record Mark is not a OpenSimulator contributor or developer,
 please just ignore what he has said if it is upsetting you, he really is the
 last person anyone here should be listening to in terms of this project.


 On Fri, Jul 9, 2010 at 8:56 AM, Jon Brouchoud jbrouch...@gmail.comwrote:

 I completely agree with Enslar... this has been a terribly aggressive
 response to an inquiry posted with the best of intentions.

 If anyone is reading this thread, who had been thinking about getting
 involved, or how they might contribute to OpenSim in some way, I wouldn't
 blame them for thinking twice.




 On Fri, Jul 9, 2010 at 10:05 AM, Melanie mela...@t-data.com wrote:

 Not everyone will tell you to fork off. Who is approachable should
 be clear after reading the thread.

 Melanie

 enslerkl...@holotech.net wrote:
  I think you're a bit confused as to what Open Simulator is (and what
 it
  isn't).
 
  Seems pretty foolish.  Stupid people do stupid things.
 
  If you're going to beat your drum, and try to conjur up money, then
  at least screw your head on straight and try to get a grasp on what
  it is that you're trying to accomplish.
 
  Holy cow, is this what people get for asking how they can help with
  OpenSim? Drew came along, asking how non-coders can help, and
  presented fundraising as one possibility, and gets suspicion,
  hostility and downright insults.
 
  We have no clue what direction you are trying to head
 
  Just recently someone was asking for an OpenSim roadmap, and the
  consensus was We don't really have one. Now we get people screaming
  DON'T TREAD ON OUR ROADMAP!
 
  The issues raised are certainly valid, and it's perfectly fine to say,
  It's not as straightforward as you may think, but this type of
  response is completely uncalled for.
 
  I've been planning to invest a substantial amount of my own money in
  OpenSim, and would have been asking here how best to do it; apparently
  the best advice in this thread is fork off.
 
  Those people that actually paid money for a Facebook Clone are
  probably some of the dumbest people I've ever seen.
 
  P.S. Diaspora isn't a Facebook clone. It's an entirely different
  approach to social networking, and quite a good idea, I think.
 
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Re: [Opensim-dev] OpenSim - What's Taking so long

2010-07-10 Thread Gary Starkweather

Au contraire, Jon...

This exchange (including the heated or extreme bits) is testimony to the 
vitality of the OpenSimulator community.


It is the nature of open communities of all sorts that discussions are 
woolly and outlier opinions approach extremes.


As several have said, read the whole thread and seek out the reasonable 
posts far a better sense of common thinking - and mebbe even consensus 
on some things ;-}




On 09/07/2010 8:56 AM, Jon Brouchoud wrote:
I completely agree with Enslar... this has been a terribly aggressive 
response to an inquiry posted with the best of intentions.


If anyone is reading this thread, who had been thinking about getting 
involved, or how they might contribute to OpenSim in some way, I 
wouldn't blame them for thinking twice.





On Fri, Jul 9, 2010 at 10:05 AM, Melanie mela...@t-data.com 
mailto:mela...@t-data.com wrote:


Not everyone will tell you to fork off. Who is approachable should
be clear after reading the thread.

Melanie

enslerkl...@holotech.net mailto:enslerkl...@holotech.net wrote:
 I think you're a bit confused as to what Open Simulator is (and
what it
 isn't).

 Seems pretty foolish.  Stupid people do stupid things.

 If you're going to beat your drum, and try to conjur up money, then
 at least screw your head on straight and try to get a grasp on what
 it is that you're trying to accomplish.

 Holy cow, is this what people get for asking how they can help with
 OpenSim? Drew came along, asking how non-coders can help, and
 presented fundraising as one possibility, and gets suspicion,
 hostility and downright insults.

 We have no clue what direction you are trying to head

 Just recently someone was asking for an OpenSim roadmap, and the
 consensus was We don't really have one. Now we get people
screaming
 DON'T TREAD ON OUR ROADMAP!

 The issues raised are certainly valid, and it's perfectly fine
to say,
 It's not as straightforward as you may think, but this type of
 response is completely uncalled for.

 I've been planning to invest a substantial amount of my own money in
 OpenSim, and would have been asking here how best to do it;
apparently
 the best advice in this thread is fork off.

 Those people that actually paid money for a Facebook Clone are
 probably some of the dumbest people I've ever seen.

 P.S. Diaspora isn't a Facebook clone. It's an entirely different
 approach to social networking, and quite a good idea, I think.

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Re: [Opensim-dev] OpenSim - What's Taking so long

2010-07-10 Thread Mark Malewski
Please let me clarify, because this whole discussion is being taken out of
context.

At no point did I EVER call anyone on this thread, or that is a part of the
OpenSim Community stupid.

My exact words were:

* Seems pretty foolish.  Stupid people do stupid things.*

I was referring to NYC college kids spending $100,000 on a Facebook Clone.

A simple Google search could display at least 1,000+ examples of Facebook
Clones that are freely available (that probably could have been updated or
modified).  Not sure that $100,000 was needed to create yet another one.

Just because Facebook changed their Privacy Settings, doesn't mean they
needed to go to the extreme and say Hey, we all need to band together and
try to create a new Facebook.

You'll need a LOT more than $100,000 (just on server equipment and bandwidth
alone) to even come close to where Facebook even is.

My only point was, I don't think that money (without even sitting down and
thinking about how that money will be spent, or even WHY we are trying to
fund raise) will solve our perceived problems.

If the problem seems to be that we're not moving fast enough then what
exactly is the expectation of this one user?

Are they expecting a finished product?  If that's the case, then the one
user may be waiting a very very very long time, because from what I
understand... OpenSim is not intended to even be a finished product
(it's only a core on which other platforms will be built).

* Not everyone will tell you to fork off. *

I do understand that some things do need to be worked on in core.  I do
understand that we should probably sit down and draw out a road map and at
least publicly post a road map (based on a timeline) and also include a
list of tasks that need to be done.  So we can at least calculate how many
man hours it would take (and then figure out the costs of doing the labor)
and then conduct a feasibility study just to make sure that we're not
tossing money into a hole (if we spend this money, what will be the end
result, and does it make sense to do it?)

http://en.wikipedia.org/wiki/Feasibility_study

Anytime you begin fund raising (or looking for sponsorship) it's at least
smart to sit down and think about the economic feasibility (cost/benefit
analysis) and determine what the smartest route will be.

If someone wants a CryEngine type environment, then spending $1,000,000 on
OpenSim development might not be the best solution, especially when you
factor in the cost of development time (and how long it could push a
follow-on project back) when simply buying a license for CryEngine (and
developing/modifying an existing stable core) might be more cost feasible.

I hate to remind everyone that we are basing OpenSim on a 2003 era
technology, and there are still a lot of questions in my mind about whether
we will ever meet the many expectations of the users that are asking for a
finished product (especially when OpenSim is only meant to be a core
and NOT a finished product).

That was my whole point, and I believe those saying Hey, we need more
money!! have missed the whole point.

I may have sounded extreme but I'm just saying let's be sensible before
we try to fund raise.  If fund raising is the ultimate solution, then yes I
promise that I will do what I can to help bring in the funds necessary to
get the end result accomplished (possibly even throw in $100,000 or so of
my own money) but even $100,000 probably won't do much of anything when you
look at the over all cost of a project.

My first question is:

1) What exactly is the end result that we are looking for and what still
needs to be done, and is there a list of tasks that you expect to accomplish
with this fund raising effort?

2) How can you even create an estimate of what you need (as far as funds)
without even having a task list and without even asking the developers how
many man hours it would take to do each of those tasks (and a cost estimate
as to how much each task will cost to complete).

3) How can you even say Let's do fund raising without a task list, and
without even a discussion as to whether these tasks will even be accepted
into OpenSim core?  (Your efforts may not be accepted into core and then
what?)

4) Has anyone sat down and figured out the economic feasibility?  Will
spending $100,000 (or a $1,000,000) on a new core make sense?  What are
the expected end results?  Will the project even be completed before it
becomes useful?  (i.e. If it takes 4 more years to reach a point where the
core can do everything that we want it to do, and then another 2 years of
development to create a finished platform with all the features that you
want added, will spending 6 years of cash still meet the feasibility
schedule?  (Meaning will it even make sense, especially when 6 years from
now, it's possible that a whole new core could be written from scratch for
under a million dollars that could rival even the Frostbite 2.x engine?


Re: [Opensim-dev] OpenSim - What's Taking so long

2010-07-09 Thread Michael Cerquoni
good points Diva, anyone who is going to submit patches to core should work
closely with the core developers to make sure the work they are doing will
be accepted into core, this gets back to the just throwing money at the
problem can create more problems than it solves, if your paying people to
create patches that wont be accepted into core this could create problems
for the fund raisers in the end.  Just be sure your very open and
accountable for the things you say and do and there shouldn't be to many
problems.

On Thu, Jul 8, 2010 at 5:08 PM, Diva Canto d...@metaverseink.com wrote:

  That's all great and good. Let's just make sure that we are all in the
 same page wrt expectations.

 I've read in your emails references to some undisclosed final goal; it
 shows in the subject of this thread (taking so long to get where?), as
 well as in expressions such as how non-programmers can help the code *move
 along* -- where to? What this means is that you have a final goal in mind.
 I don't know what your final goal/vision is, but note that your final
 goal/vision may not be the same as that of lots of people here, and it's
 really important that you understand that. This is so that you don't get the
 wrong impression that by raising money and paying someone to do some things
 you want done, those things will automatically be a part of the
 OpenSimulator core distribution. They may or they may not be, depending on
 many factors. Some things, as useful as they may be, don't belong in the
 OpenSimulator core distribution; they belong in people's open or closed
 extensions and in alternative distributions that target specific usage
 scenarios.

 So before you go out raising money like those 4 kids in NYC, I strongly
 suggest you sit down and think what it is that you would like to see done
 that is not done yet. Then think what's the best mechanism for making those
 things come to life. (those 4 kids could have used the same advice...)

 Your emails show a slight expectation drift, which may cause some grief in
 the future. Besides the standalone simulator, the OpenSimulator project is
 not meant to produce an out-of-the-box anything. People wanting to develop
 applications and services on top of OpenSim must invest a lot of extra
 effort to make those applications and services come to life. If you are
 waiting for OpenSim to enable an offer to your clients without effort on
 your part, you are in for a big disappointment.

 As Karen pointed here, there are many ways that non coders can help the
 project. Freely distributable content is one area where we are clearly in
 need of good Samaritans.


 On 7/8/2010 2:20 PM, Drew Hart wrote:

 I will contact you offlist Wordfromthe Wise.  And what was said makes
 sense.  I guess my only concern, and I am serious about doing some serious
 fundraising, is the use of the name Open Simulator.  I guess if I raised
 money and laid out my position, that I am an independent third party
 interested in hiring coders to contribute to OpenSim, that should make using
 the name okay (people would know I am not officially conected)?  Also, we
 would need some independent observer/accountant to make sure everything is
 cool and the money spent wisely, but I know several that would volunteer
 their time to do that (attorneys/accountants).  So if anyone else wants to
 work on fundraising, etc., contact me at dreweh...@gmail.com.  Or if
 anyone has other ideas on how non-programmers can help the code move along,
 I am open to anything.  Even if some of the experts want to hold some
 training sessions so we can learn coding - though I am not sure if that is
 practicable.  Thanks,

 On Thu, Jul 8, 2010 at 1:02 PM, Michael Cerquoni nebadon2...@gmail.comwrote:

 One of the problems with OpenSimulator project doing this, is it is not an
 established company.  There is no central office or managers for this
 project.  That aside if you wanted to try to raise funds to hire programmers
 who will submit their code you could certainly do that, you do not need
 OpenSimulator project to do this for you.  You could also ask some of the
 OpenSim developers directly if they are interested in working for bounty if
 you can raise the funds.  Another problem right now is most of the
 developers are way to busy to organize fund raising events, and from my
 experience Money doesnt always solve problems, and can tend to complicate
 things to the point they never actually get done, because once the funds run
 out work just flat out stops and is very difficult to get going again.   One
 thing you do not mention is what you would like to see finished or what you
 feel is missing or incomplete.  OpenSimulator is a very open ended project
 and will likely always be morphing and changing, there will likely never be
 an end to its development, unlike a facebook website which has very limited
 purpose to its goals.  I am going to assume you mean Second Life
 compatibility, this is really just a small piece of 

Re: [Opensim-dev] OpenSim - What's Taking so long

2010-07-09 Thread Mark Malewski
*  is the use of the name Open Simulator.*

Don't use the name Open Simulator.  We have no clue what direction you are
trying to head, or even what you are raising this money for, or even what
your intentions to do with this money are.

Have you considered tax liabilities?  Who's going to pay the taxes on the
income that you bring in?  The best thing to do would be to take the money
you stumble across, and possibly funnel it through an established
organization like OSGrid, realXtend, or SciSim.  (Possibly use their names
for fundraising, if it's ok with them).

Those are all legal entities which OpenSim is not.

If you want to start your own private fork then feel free to do so (but
please come up with your own name).  There are several forks out there, you
can look at realXtend, or SciSim and look at various groups that are using
the core and building upon it.

I think you're a bit confused as to what Open Simulator is (and what it
isn't).

Before you start trying to 'fund raise', you might want to figure out
exactly what it is that you're trying to accomplish first.

Throwing money at a problem (like those 4 kids in NY) seemed like a really
foolish thing to do (especially for the people that gave their money).  A
simple google search on Facebook Clone should give you a pretty good list
of existing projects that have already copied Facebook (and it would have
saved people $10,000 on starting yet another project to copy Facebook).

Seems pretty foolish.  Stupid people do stupid things.

Probably the best thing you could do is start working on contributing good
content (textures, clothes, houses, realistic looking models, boats, cars,
trains, aircraft).  If you want to conjur up some money to help with
improving the Physics system, that's probably not a bad idea.  realXtend
supports PAL, maybe we could get that integrated into core here?

http://www.adrianboeing.com/pal/index.html

PAL would at least give OpenSim Bullet, Newton, PhysX and Newton support.
 If you're a user of OSGrid, then maybe you might want an advanced Combat
system created, or maybe more realistic/better looking water?

http://www.youtube.com/watch?v=4G9anRoYGko

Even if you do raise money, there are no guarantees that whatever you're
raising money for (which I don't believe you even know or understand what it
is that you're trying to raise money for) and there are no guarantees that
anything that you pay people to do will even get accepted into core.

It might be best to find yourself a group that already has developers, and
possibly ask if you can help fund their work.  Or go find a group that uses
OpenSim core for their own distribution (i.e. realXtend, SciSim, OSGrid,
Diva Distribution, etc.)

If you want something cool added, then talk to one of the Dev's, and see if
you can get the features that you want added (just make sure that you make
the source readily available, but it would probably be best to find a group
that puts out a distribution of OpenSim that you want to use, and then just
ask that they add the features that you're looking for).

I believe Melanie, Adam Frisby and a few other dev's do work for hire, so
you could always talk to them about what areas you'd like to see improved,
and offer your cash to them.

If you're looking to fund raise then maybe consider giving money to
organizations like OSGrid, or realXtend or SciSim, or possibly just help
fund a research project over at UCB and see if they'd be willing to take
your money and put it to good use.

There are plenty of active projects based on the OpenSim core (all of which
are fully open source projects that often contribute their work back to
core, or at least make their own work/distributions publicly available to
use and release them as open source and make them freely available to anyone
that wants it.

Take a look at realXtend, SciSim, or OSGrid (among others).

If you're unhappy with the physics, then that's certainly one area that
could use some help.  You can always hire a private developer or offer
Melanie, or Adam Frisby (or any of the others that do core work) and see if
they would be interested in helping you improve a few aspects of the core.

If you're looking to raise funds, it would probably be better to ask others
to donate to or support OSGrid or support realXtend or support SciSim
(or support a UCB Research Project).  As most of those groups are already
organizations (legal entities) and it wouldn't be good to just start
throwing words like OpenSimulator around.  realXtend does a lot of work
based on OpenSim.  They've added support for Ogre3d, and various other
things.  Talk to them about what you'd like to see added to their
distribution (or maybe you want something added to the Diva distribution)
but figure out what it is that you're trying to accomplish first.

If you are trying to have a feature or something added, then just discuss it
here.  If you can manage to raise some major financial support, then you
could always fund a private 

Re: [Opensim-dev] OpenSim - What's Taking so long

2010-07-09 Thread Dahlia Trimble
I have a couple concerns about this proposal.

OpenSimulator has been largely developed through volunteer contributions. If
money is brought in to help speed up development, it should be spread around
to active contributors so as to not negatively influence morale among
volunteer developers. Further, asking volunteer developers to train paid
developers could further destroy morale.

Adding more developers who are not familiar with the existing code base
usually has a negative impact on development time. See:
http://en.wikipedia.org/wiki/The_Mythical_Man-Month

http://en.wikipedia.org/wiki/The_Mythical_Man-Month

On Thu, Jul 8, 2010 at 7:38 AM, Drew Hart dreweh...@gmail.com wrote:

 Okay, that was my catchy title that in no way means any disrespect.  I love
 OpenSim, have used it for years, tell everyone I meet about it and am a huge
 fan and supporter.  Recently a question was asked about a roadmap and
 progress.  I would like to expand on that.  OpenSim has now been around for
 a while - like years.  Yet I can't really use it for clients.  So here is my
 question.  As a non-coder, how can others help.  For example, I would gladly
 donate some decent money if there were a coordinated fundraising event and a
 plan to hire a couple of full-time, very qualified developers to really move
 this along.

 Please, please, please don't take this the wrong way.  This is NOT a
 criticism.  I know this is done by volunteers and I know that this is more
 ambitious than Second Life, but have we looked at other solutions to move
 the process along.  I think there are a lot of people like me who would
 contribute.  But, and I stress this.  Me donating say $1,000 by myself isn't
 going to do anything.  We would need a serious fundraising drive, and
 specific and talented people that we could hire full-time as
 consultants/coders to really move this along.

 I would imagine I am not the first to suggest this.  But every day I see
 this awesome product I want to use, yet it seems months or years away from
 stable wide-spread use.

 There are now several web sites that help in fundraising.  I am sure many
 of you read about the NYU students that raised several hundred thousand
 dollars in a short time so they could spend their summer coding a Facebook
 clone (sort of).  Now if 4 undergrads can get that kind of money for a
 Facebook clone, why hasn't OpenSim tried something similar.  These
 fundraising sites are hot right now - let's take advantage of them!

 Please read:

 http://www.nytimes.com/2010/05/12/nyregion/12about.html

 The article was written before they raised much more money.
 http://community.nytimes.com/comments/www.nytimes.com/2010/05/12/nyregion/12about.html?scp=3sq=nyu%20programmersst=cse


 Drew



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Re: [Opensim-dev] OpenSim - What's Taking so long

2010-07-09 Thread Mark Malewski
* if your paying people to create patches that wont *
* be accepted into core this could create problems *
* for the fund raisers in the end.*

I completely agree.  If you're going to beat your drum, and try to conjur up
money, then at least screw your head on straight and try to get a grasp on
what it is that you're trying to accomplish.

You may want to turn OpenSim into a wonderful gaming engine, with some of
the best graphics in the world.  That's great, and I'd love to see it as
well, but what will end up getting accepted into core is a totally different
subject.  Much of your work could just end up being wasted and useless.

There are several different major distributions out there already
(realXtend, SciSim, OSGrid, Diva distribution, etc.).

Sit down, think about what distribution it is that you use the most, and
then figure out what you want fixed or added, and then begin to solicit help
from the dev's, or simply open up a discussion here on the list, and see if
what you are asking to do can even be done.

Then ask for a quote as to how much it would cost to have it done (approx
man hours x hourly rate) or possibly a flat fee for the job, and then go
conjur up your financial support (to cover the costs of that work) and just
make sure before you do something that it's discussed thoroughly in the
threads, so that the core dev's know what it is that you're trying to do,
and whether or not it will even get accepted into core.

Then try to hire someone from core to do the work for you, because that's
your best chance of it getting put into core.  ;-)



On Fri, Jul 9, 2010 at 1:17 AM, Michael Cerquoni nebadon2...@gmail.comwrote:

 good points Diva, anyone who is going to submit patches to core should work
 closely with the core developers to make sure the work they are doing will
 be accepted into core, this gets back to the just throwing money at the
 problem can create more problems than it solves, if your paying people to
 create patches that wont be accepted into core this could create problems
 for the fund raisers in the end.  Just be sure your very open and
 accountable for the things you say and do and there shouldn't be to many
 problems.


 On Thu, Jul 8, 2010 at 5:08 PM, Diva Canto d...@metaverseink.com wrote:

  That's all great and good. Let's just make sure that we are all in the
 same page wrt expectations.

 I've read in your emails references to some undisclosed final goal; it
 shows in the subject of this thread (taking so long to get where?), as
 well as in expressions such as how non-programmers can help the code *move
 along* -- where to? What this means is that you have a final goal in mind.
 I don't know what your final goal/vision is, but note that your final
 goal/vision may not be the same as that of lots of people here, and it's
 really important that you understand that. This is so that you don't get the
 wrong impression that by raising money and paying someone to do some things
 you want done, those things will automatically be a part of the
 OpenSimulator core distribution. They may or they may not be, depending on
 many factors. Some things, as useful as they may be, don't belong in the
 OpenSimulator core distribution; they belong in people's open or closed
 extensions and in alternative distributions that target specific usage
 scenarios.

 So before you go out raising money like those 4 kids in NYC, I strongly
 suggest you sit down and think what it is that you would like to see done
 that is not done yet. Then think what's the best mechanism for making those
 things come to life. (those 4 kids could have used the same advice...)

 Your emails show a slight expectation drift, which may cause some grief in
 the future. Besides the standalone simulator, the OpenSimulator project is
 not meant to produce an out-of-the-box anything. People wanting to develop
 applications and services on top of OpenSim must invest a lot of extra
 effort to make those applications and services come to life. If you are
 waiting for OpenSim to enable an offer to your clients without effort on
 your part, you are in for a big disappointment.

 As Karen pointed here, there are many ways that non coders can help the
 project. Freely distributable content is one area where we are clearly in
 need of good Samaritans.


 On 7/8/2010 2:20 PM, Drew Hart wrote:

 I will contact you offlist Wordfromthe Wise.  And what was said makes
 sense.  I guess my only concern, and I am serious about doing some serious
 fundraising, is the use of the name Open Simulator.  I guess if I raised
 money and laid out my position, that I am an independent third party
 interested in hiring coders to contribute to OpenSim, that should make using
 the name okay (people would know I am not officially conected)?  Also, we
 would need some independent observer/accountant to make sure everything is
 cool and the money spent wisely, but I know several that would volunteer
 their time to do that (attorneys/accountants).  So if 

Re: [Opensim-dev] OpenSim - What's Taking so long

2010-07-09 Thread Melanie
Not everyone will tell you to fork off. Who is approachable should
be clear after reading the thread.

Melanie

enslerkl...@holotech.net wrote:
 I think you're a bit confused as to what Open Simulator is (and what it
 isn't).
 
 Seems pretty foolish.  Stupid people do stupid things.
 
 If you're going to beat your drum, and try to conjur up money, then
 at least screw your head on straight and try to get a grasp on what
 it is that you're trying to accomplish.
 
 Holy cow, is this what people get for asking how they can help with
 OpenSim? Drew came along, asking how non-coders can help, and
 presented fundraising as one possibility, and gets suspicion,
 hostility and downright insults.
 
 We have no clue what direction you are trying to head
 
 Just recently someone was asking for an OpenSim roadmap, and the
 consensus was We don't really have one. Now we get people screaming
 DON'T TREAD ON OUR ROADMAP!
 
 The issues raised are certainly valid, and it's perfectly fine to say,
 It's not as straightforward as you may think, but this type of
 response is completely uncalled for.
 
 I've been planning to invest a substantial amount of my own money in
 OpenSim, and would have been asking here how best to do it; apparently
 the best advice in this thread is fork off.
 
 Those people that actually paid money for a Facebook Clone are
 probably some of the dumbest people I've ever seen.
 
 P.S. Diaspora isn't a Facebook clone. It's an entirely different
 approach to social networking, and quite a good idea, I think.
 
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Re: [Opensim-dev] OpenSim - What's Taking so long

2010-07-09 Thread James Stallings II
Melanie only brushes up against the truth in that last post. The fact is,
this is an open list, and detractors and other haters have equal opportunity
to reply to our topics (and occasionally do).

As a general rule, feel free to ignore those at the extreme ends of the
expression spectrum ;)

Cheers and Thanks for your interest in helping out :)

James
SimHost.com

On Fri, Jul 9, 2010 at 10:05 AM, Melanie mela...@t-data.com wrote:

 Not everyone will tell you to fork off. Who is approachable should
 be clear after reading the thread.

 Melanie

 enslerkl...@holotech.net wrote:
  I think you're a bit confused as to what Open Simulator is (and what it
  isn't).
 
  Seems pretty foolish.  Stupid people do stupid things.
 
  If you're going to beat your drum, and try to conjur up money, then
  at least screw your head on straight and try to get a grasp on what
  it is that you're trying to accomplish.
 
  Holy cow, is this what people get for asking how they can help with
  OpenSim? Drew came along, asking how non-coders can help, and
  presented fundraising as one possibility, and gets suspicion,
  hostility and downright insults.
 
  We have no clue what direction you are trying to head
 
  Just recently someone was asking for an OpenSim roadmap, and the
  consensus was We don't really have one. Now we get people screaming
  DON'T TREAD ON OUR ROADMAP!
 
  The issues raised are certainly valid, and it's perfectly fine to say,
  It's not as straightforward as you may think, but this type of
  response is completely uncalled for.
 
  I've been planning to invest a substantial amount of my own money in
  OpenSim, and would have been asking here how best to do it; apparently
  the best advice in this thread is fork off.
 
  Those people that actually paid money for a Facebook Clone are
  probably some of the dumbest people I've ever seen.
 
  P.S. Diaspora isn't a Facebook clone. It's an entirely different
  approach to social networking, and quite a good idea, I think.
 
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===
http://osgrid.org
http://twitter.com/jstallings2
http://www.linkedin.com/pub/5/770/a49
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Re: [Opensim-dev] OpenSim - What's Taking so long

2010-07-09 Thread Michael Cerquoni
Just for the Record Mark is not a OpenSimulator contributor or developer,
please just ignore what he has said if it is upsetting you, he really is the
last person anyone here should be listening to in terms of this project.

On Fri, Jul 9, 2010 at 8:56 AM, Jon Brouchoud jbrouch...@gmail.com wrote:

 I completely agree with Enslar... this has been a terribly aggressive
 response to an inquiry posted with the best of intentions.

 If anyone is reading this thread, who had been thinking about getting
 involved, or how they might contribute to OpenSim in some way, I wouldn't
 blame them for thinking twice.




 On Fri, Jul 9, 2010 at 10:05 AM, Melanie mela...@t-data.com wrote:

 Not everyone will tell you to fork off. Who is approachable should
 be clear after reading the thread.

 Melanie

 enslerkl...@holotech.net wrote:
  I think you're a bit confused as to what Open Simulator is (and what it
  isn't).
 
  Seems pretty foolish.  Stupid people do stupid things.
 
  If you're going to beat your drum, and try to conjur up money, then
  at least screw your head on straight and try to get a grasp on what
  it is that you're trying to accomplish.
 
  Holy cow, is this what people get for asking how they can help with
  OpenSim? Drew came along, asking how non-coders can help, and
  presented fundraising as one possibility, and gets suspicion,
  hostility and downright insults.
 
  We have no clue what direction you are trying to head
 
  Just recently someone was asking for an OpenSim roadmap, and the
  consensus was We don't really have one. Now we get people screaming
  DON'T TREAD ON OUR ROADMAP!
 
  The issues raised are certainly valid, and it's perfectly fine to say,
  It's not as straightforward as you may think, but this type of
  response is completely uncalled for.
 
  I've been planning to invest a substantial amount of my own money in
  OpenSim, and would have been asking here how best to do it; apparently
  the best advice in this thread is fork off.
 
  Those people that actually paid money for a Facebook Clone are
  probably some of the dumbest people I've ever seen.
 
  P.S. Diaspora isn't a Facebook clone. It's an entirely different
  approach to social networking, and quite a good idea, I think.
 
 ___
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 Opensim-dev@lists.berlios.de
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Re: [Opensim-dev] OpenSim - What's Taking so long

2010-07-09 Thread Robert Martin
On Fri, Jul 9, 2010 at 1:20 PM, LS Tinker tin...@lovejoysim.com wrote:
 As an open project - and one that embraces addons, forks, distributions,
 etc. - direction and thrust are localized in different sub-sections so that
 the trajectory of the project as a whole feels a little sluggish (even
 aimless) much of the time.  Still, we do make steady progress with good
 humor, confidence and dedication.

a suggestion for the thread starter is to fund and develop a Virtual
Worlds Content Creation System. If somebody would build the stack that
covers
1 terrain maps and textures
2 object/asset creation
3 avatar creation
that would help the Project as a whole and not have to worry about
getting code into OS Core (but would need say the OAR/IAR format bits
of the code).

-- 
Robert L Martin
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Re: [Opensim-dev] OpenSim - What's Taking so long

2010-07-08 Thread Michael Cerquoni
One of the problems with OpenSimulator project doing this, is it is not an
established company.  There is no central office or managers for this
project.  That aside if you wanted to try to raise funds to hire programmers
who will submit their code you could certainly do that, you do not need
OpenSimulator project to do this for you.  You could also ask some of the
OpenSim developers directly if they are interested in working for bounty if
you can raise the funds.  Another problem right now is most of the
developers are way to busy to organize fund raising events, and from my
experience Money doesnt always solve problems, and can tend to complicate
things to the point they never actually get done, because once the funds run
out work just flat out stops and is very difficult to get going again.   One
thing you do not mention is what you would like to see finished or what you
feel is missing or incomplete.  OpenSimulator is a very open ended project
and will likely always be morphing and changing, there will likely never be
an end to its development, unlike a facebook website which has very limited
purpose to its goals.  I am going to assume you mean Second Life
compatibility, this is really just a small piece of opensimulator and I will
think that you will find that most of the people directly involved in
OpenSimulator are not that interested in recreating second life, there are
many avenues being pursued right now that look nothing like Second Life, one
of the major factors really holding this project back is the lack of a
Open-Source viewer that the OpenSimulator developers can work on that is in
a usable state, the Second Life viewer source code is off limits to
OpenSimulator developers and because of this making OpenSimulator be second
life compatible is not always easy or even possible at all in some cases.  I
think once we see viewers like Realxtend Naali and others become more usable
you will see OpenSimulator move even further from trying to be a second life
clone.  But these are just some of the reasons that I see OpenSimulator is
taking as long as it has, and it will likely continue to take just as long
no matter how much money you throw at it, but like i said, anyone who has
the desire can raise funds and hire developers to get involved and
contribute the code to this project, so please do not wait for the
OpenSimulator developers to do this for you, as some of the developers that
work for Intel Corp and IBM Corp, and others like Melanie and Justin have
been paid to develop and create patches as well as for profit grids like
Reaction Grid, so its not like this is really something that is not
currently happening.  Hope this helps to explain atleast a little of why
things are the way they are.

On Thu, Jul 8, 2010 at 7:38 AM, Drew Hart dreweh...@gmail.com wrote:

 Okay, that was my catchy title that in no way means any disrespect.  I love
 OpenSim, have used it for years, tell everyone I meet about it and am a huge
 fan and supporter.  Recently a question was asked about a roadmap and
 progress.  I would like to expand on that.  OpenSim has now been around for
 a while - like years.  Yet I can't really use it for clients.  So here is my
 question.  As a non-coder, how can others help.  For example, I would gladly
 donate some decent money if there were a coordinated fundraising event and a
 plan to hire a couple of full-time, very qualified developers to really move
 this along.

 Please, please, please don't take this the wrong way.  This is NOT a
 criticism.  I know this is done by volunteers and I know that this is more
 ambitious than Second Life, but have we looked at other solutions to move
 the process along.  I think there are a lot of people like me who would
 contribute.  But, and I stress this.  Me donating say $1,000 by myself isn't
 going to do anything.  We would need a serious fundraising drive, and
 specific and talented people that we could hire full-time as
 consultants/coders to really move this along.

 I would imagine I am not the first to suggest this.  But every day I see
 this awesome product I want to use, yet it seems months or years away from
 stable wide-spread use.

 There are now several web sites that help in fundraising.  I am sure many
 of you read about the NYU students that raised several hundred thousand
 dollars in a short time so they could spend their summer coding a Facebook
 clone (sort of).  Now if 4 undergrads can get that kind of money for a
 Facebook clone, why hasn't OpenSim tried something similar.  These
 fundraising sites are hot right now - let's take advantage of them!

 Please read:

 http://www.nytimes.com/2010/05/12/nyregion/12about.html

 The article was written before they raised much more money.
 http://community.nytimes.com/comments/www.nytimes.com/2010/05/12/nyregion/12about.html?scp=3sq=nyu%20programmersst=cse


 Drew



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Re: [Opensim-dev] OpenSim - What's Taking so long

2010-07-08 Thread drwhiet
Hi Drew,
 
i was thinking the same just 1 month ago. I directly contacted Nebadon one
of the Devs (on OSGRID) about spending some
money for the physics engine. He told me that Funds are always welcome and
told me to ask the physics guru Revolution Smythe.
I had some nice conversation but as Nebadon said in the mail to this list,
most developers are also busy in the RL. 
But if you like we, together can mail Offlist and see what we can do on this
issue.
 
best regards
Wordfromthe Wise

  _  

Von: opensim-dev-boun...@lists.berlios.de
[mailto:opensim-dev-boun...@lists.berlios.de] Im Auftrag von Drew Hart
Gesendet: Donnerstag, 8. Juli 2010 16:38
An: opensim-dev@lists.berlios.de
Betreff: [Opensim-dev] OpenSim - What's Taking so long


Okay, that was my catchy title that in no way means any disrespect.  I love
OpenSim, have used it for years, tell everyone I meet about it and am a huge
fan and supporter.  Recently a question was asked about a roadmap and
progress.  I would like to expand on that.  OpenSim has now been around for
a while - like years.  Yet I can't really use it for clients.  So here is my
question.  As a non-coder, how can others help.  For example, I would gladly
donate some decent money if there were a coordinated fundraising event and a
plan to hire a couple of full-time, very qualified developers to really move
this along.
 
Please, please, please don't take this the wrong way.  This is NOT a
criticism.  I know this is done by volunteers and I know that this is more
ambitious than Second Life, but have we looked at other solutions to move
the process along.  I think there are a lot of people like me who would
contribute.  But, and I stress this.  Me donating say $1,000 by myself isn't
going to do anything.  We would need a serious fundraising drive, and
specific and talented people that we could hire full-time as
consultants/coders to really move this along.
 
I would imagine I am not the first to suggest this.  But every day I see
this awesome product I want to use, yet it seems months or years away from
stable wide-spread use.
 
There are now several web sites that help in fundraising.  I am sure many of
you read about the NYU students that raised several hundred thousand dollars
in a short time so they could spend their summer coding a Facebook clone
(sort of).  Now if 4 undergrads can get that kind of money for a Facebook
clone, why hasn't OpenSim tried something similar.  These fundraising sites
are hot right now - let's take advantage of them!
 
Please read:
 
http://www.nytimes.com/2010/05/12/nyregion/12about.html
 
The article was written before they raised much more money.
 
http://community.nytimes.com/comments/www.nytimes.com/2010/05/12/nyregion/1
2about.html?scp=3sq=nyu%20programmersst=cse  
 
Drew
 
 
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Re: [Opensim-dev] OpenSim - What's Taking so long

2010-07-08 Thread Drew Hart
I will contact you offlist Wordfromthe Wise.  And what was said makes
sense.  I guess my only concern, and I am serious about doing some serious
fundraising, is the use of the name Open Simulator.  I guess if I raised
money and laid out my position, that I am an independent third party
interested in hiring coders to contribute to OpenSim, that should make using
the name okay (people would know I am not officially conected)?  Also, we
would need some independent observer/accountant to make sure everything is
cool and the money spent wisely, but I know several that would volunteer
their time to do that (attorneys/accountants).  So if anyone else wants to
work on fundraising, etc., contact me at dreweh...@gmail.com.  Or if anyone
has other ideas on how non-programmers can help the code move along, I am
open to anything.  Even if some of the experts want to hold some training
sessions so we can learn coding - though I am not sure if that is
practicable.  Thanks,

On Thu, Jul 8, 2010 at 1:02 PM, Michael Cerquoni nebadon2...@gmail.comwrote:

 One of the problems with OpenSimulator project doing this, is it is not an
 established company.  There is no central office or managers for this
 project.  That aside if you wanted to try to raise funds to hire programmers
 who will submit their code you could certainly do that, you do not need
 OpenSimulator project to do this for you.  You could also ask some of the
 OpenSim developers directly if they are interested in working for bounty if
 you can raise the funds.  Another problem right now is most of the
 developers are way to busy to organize fund raising events, and from my
 experience Money doesnt always solve problems, and can tend to complicate
 things to the point they never actually get done, because once the funds run
 out work just flat out stops and is very difficult to get going again.   One
 thing you do not mention is what you would like to see finished or what you
 feel is missing or incomplete.  OpenSimulator is a very open ended project
 and will likely always be morphing and changing, there will likely never be
 an end to its development, unlike a facebook website which has very limited
 purpose to its goals.  I am going to assume you mean Second Life
 compatibility, this is really just a small piece of opensimulator and I will
 think that you will find that most of the people directly involved in
 OpenSimulator are not that interested in recreating second life, there are
 many avenues being pursued right now that look nothing like Second Life, one
 of the major factors really holding this project back is the lack of a
 Open-Source viewer that the OpenSimulator developers can work on that is in
 a usable state, the Second Life viewer source code is off limits to
 OpenSimulator developers and because of this making OpenSimulator be second
 life compatible is not always easy or even possible at all in some cases.  I
 think once we see viewers like Realxtend Naali and others become more usable
 you will see OpenSimulator move even further from trying to be a second life
 clone.  But these are just some of the reasons that I see OpenSimulator is
 taking as long as it has, and it will likely continue to take just as long
 no matter how much money you throw at it, but like i said, anyone who has
 the desire can raise funds and hire developers to get involved and
 contribute the code to this project, so please do not wait for the
 OpenSimulator developers to do this for you, as some of the developers that
 work for Intel Corp and IBM Corp, and others like Melanie and Justin have
 been paid to develop and create patches as well as for profit grids like
 Reaction Grid, so its not like this is really something that is not
 currently happening.  Hope this helps to explain atleast a little of why
 things are the way they are.

   On Thu, Jul 8, 2010 at 7:38 AM, Drew Hart dreweh...@gmail.com wrote:

   Okay, that was my catchy title that in no way means any disrespect.  I
 love OpenSim, have used it for years, tell everyone I meet about it and am a
 huge fan and supporter.  Recently a question was asked about a roadmap and
 progress.  I would like to expand on that.  OpenSim has now been around for
 a while - like years.  Yet I can't really use it for clients.  So here is my
 question.  As a non-coder, how can others help.  For example, I would gladly
 donate some decent money if there were a coordinated fundraising event and a
 plan to hire a couple of full-time, very qualified developers to really move
 this along.

 Please, please, please don't take this the wrong way.  This is NOT a
 criticism.  I know this is done by volunteers and I know that this is more
 ambitious than Second Life, but have we looked at other solutions to move
 the process along.  I think there are a lot of people like me who would
 contribute.  But, and I stress this.  Me donating say $1,000 by myself isn't
 going to do anything.  We would need a serious fundraising drive, and
 specific 

Re: [Opensim-dev] OpenSim - What's Taking so long

2010-07-08 Thread Karen Palen
May be a picky point, but OpenSim refers to somehting completely different
than this project!

Any fund raising (or whatever) should be in the name of OpenSimulator
which IS the project name!

Otherwise - GO FOR IT!

Karen

On Thu, Jul 8, 2010 at 2:20 PM, Drew Hart dreweh...@gmail.com wrote:

 I will contact you offlist Wordfromthe Wise.  And what was said makes
 sense.  I guess my only concern, and I am serious about doing some serious
 fundraising, is the use of the name Open Simulator.  I guess if I raised
 money and laid out my position, that I am an independent third party
 interested in hiring coders to contribute to OpenSim, that should make using
 the name okay (people would know I am not officially conected)?  Also, we
 would need some independent observer/accountant to make sure everything is
 cool and the money spent wisely, but I know several that would volunteer
 their time to do that (attorneys/accountants).  So if anyone else wants to
 work on fundraising, etc., contact me at dreweh...@gmail.com.  Or if
 anyone has other ideas on how non-programmers can help the code move along,
 I am open to anything.  Even if some of the experts want to hold some
 training sessions so we can learn coding - though I am not sure if that is
 practicable.  Thanks,


 On Thu, Jul 8, 2010 at 1:02 PM, Michael Cerquoni nebadon2...@gmail.comwrote:

 One of the problems with OpenSimulator project doing this, is it is not an
 established company.  There is no central office or managers for this
 project.  That aside if you wanted to try to raise funds to hire programmers
 who will submit their code you could certainly do that, you do not need
 OpenSimulator project to do this for you.  You could also ask some of the
 OpenSim developers directly if they are interested in working for bounty if
 you can raise the funds.  Another problem right now is most of the
 developers are way to busy to organize fund raising events, and from my
 experience Money doesnt always solve problems, and can tend to complicate
 things to the point they never actually get done, because once the funds run
 out work just flat out stops and is very difficult to get going again.   One
 thing you do not mention is what you would like to see finished or what you
 feel is missing or incomplete.  OpenSimulator is a very open ended project
 and will likely always be morphing and changing, there will likely never be
 an end to its development, unlike a facebook website which has very limited
 purpose to its goals.  I am going to assume you mean Second Life
 compatibility, this is really just a small piece of opensimulator and I will
 think that you will find that most of the people directly involved in
 OpenSimulator are not that interested in recreating second life, there are
 many avenues being pursued right now that look nothing like Second Life, one
 of the major factors really holding this project back is the lack of a
 Open-Source viewer that the OpenSimulator developers can work on that is in
 a usable state, the Second Life viewer source code is off limits to
 OpenSimulator developers and because of this making OpenSimulator be second
 life compatible is not always easy or even possible at all in some cases.  I
 think once we see viewers like Realxtend Naali and others become more usable
 you will see OpenSimulator move even further from trying to be a second life
 clone.  But these are just some of the reasons that I see OpenSimulator is
 taking as long as it has, and it will likely continue to take just as long
 no matter how much money you throw at it, but like i said, anyone who has
 the desire can raise funds and hire developers to get involved and
 contribute the code to this project, so please do not wait for the
 OpenSimulator developers to do this for you, as some of the developers that
 work for Intel Corp and IBM Corp, and others like Melanie and Justin have
 been paid to develop and create patches as well as for profit grids like
 Reaction Grid, so its not like this is really something that is not
 currently happening.  Hope this helps to explain atleast a little of why
 things are the way they are.

   On Thu, Jul 8, 2010 at 7:38 AM, Drew Hart dreweh...@gmail.com wrote:

   Okay, that was my catchy title that in no way means any disrespect.  I
 love OpenSim, have used it for years, tell everyone I meet about it and am a
 huge fan and supporter.  Recently a question was asked about a roadmap and
 progress.  I would like to expand on that.  OpenSim has now been around for
 a while - like years.  Yet I can't really use it for clients.  So here is my
 question.  As a non-coder, how can others help.  For example, I would gladly
 donate some decent money if there were a coordinated fundraising event and a
 plan to hire a couple of full-time, very qualified developers to really move
 this along.

 Please, please, please don't take this the wrong way.  This is NOT a
 criticism.  I know this is done by volunteers and I know that this is 

Re: [Opensim-dev] OpenSim - What's Taking so long

2010-07-08 Thread Melanie
Hi,

generally, there are two ways to go about advancing development of a
project. One can do it as a closed, or as an open project.

With an open project, this is rather easy. You simply compensate a
developer for their time to develop certain features of the program
and publish the source code under the project's license.

At that point, I would see no issue with using the name
OpenSimulator as a name to describe the project, provided it is not
used to appear to endorse a business venture or another product or
service.

With closed source, the use of the name should be limited to based
on OpenSimulator when describing the product. Further or more
extended use of the name would be frowned upon.

Developers here, myself included, have taken payment to provide
OpenSource code to the community. I am sure that you will find
receptive ears when asking for certain features and offering
compensation. I, myself, am not adverse to this.

Regards,

Melanie


Drew Hart wrote:
 I will contact you offlist Wordfromthe Wise.  And what was said makes
 sense.  I guess my only concern, and I am serious about doing some serious
 fundraising, is the use of the name Open Simulator.  I guess if I raised
 money and laid out my position, that I am an independent third party
 interested in hiring coders to contribute to OpenSim, that should make using
 the name okay (people would know I am not officially conected)?  Also, we
 would need some independent observer/accountant to make sure everything is
 cool and the money spent wisely, but I know several that would volunteer
 their time to do that (attorneys/accountants).  So if anyone else wants to
 work on fundraising, etc., contact me at dreweh...@gmail.com.  Or if anyone
 has other ideas on how non-programmers can help the code move along, I am
 open to anything.  Even if some of the experts want to hold some training
 sessions so we can learn coding - though I am not sure if that is
 practicable.  Thanks,
 
 On Thu, Jul 8, 2010 at 1:02 PM, Michael Cerquoni nebadon2...@gmail.comwrote:
 
 One of the problems with OpenSimulator project doing this, is it is not an
 established company.  There is no central office or managers for this
 project.  That aside if you wanted to try to raise funds to hire programmers
 who will submit their code you could certainly do that, you do not need
 OpenSimulator project to do this for you.  You could also ask some of the
 OpenSim developers directly if they are interested in working for bounty if
 you can raise the funds.  Another problem right now is most of the
 developers are way to busy to organize fund raising events, and from my
 experience Money doesnt always solve problems, and can tend to complicate
 things to the point they never actually get done, because once the funds run
 out work just flat out stops and is very difficult to get going again.   One
 thing you do not mention is what you would like to see finished or what you
 feel is missing or incomplete.  OpenSimulator is a very open ended project
 and will likely always be morphing and changing, there will likely never be
 an end to its development, unlike a facebook website which has very limited
 purpose to its goals.  I am going to assume you mean Second Life
 compatibility, this is really just a small piece of opensimulator and I will
 think that you will find that most of the people directly involved in
 OpenSimulator are not that interested in recreating second life, there are
 many avenues being pursued right now that look nothing like Second Life, one
 of the major factors really holding this project back is the lack of a
 Open-Source viewer that the OpenSimulator developers can work on that is in
 a usable state, the Second Life viewer source code is off limits to
 OpenSimulator developers and because of this making OpenSimulator be second
 life compatible is not always easy or even possible at all in some cases.  I
 think once we see viewers like Realxtend Naali and others become more usable
 you will see OpenSimulator move even further from trying to be a second life
 clone.  But these are just some of the reasons that I see OpenSimulator is
 taking as long as it has, and it will likely continue to take just as long
 no matter how much money you throw at it, but like i said, anyone who has
 the desire can raise funds and hire developers to get involved and
 contribute the code to this project, so please do not wait for the
 OpenSimulator developers to do this for you, as some of the developers that
 work for Intel Corp and IBM Corp, and others like Melanie and Justin have
 been paid to develop and create patches as well as for profit grids like
 Reaction Grid, so its not like this is really something that is not
 currently happening.  Hope this helps to explain atleast a little of why
 things are the way they are.

   On Thu, Jul 8, 2010 at 7:38 AM, Drew Hart dreweh...@gmail.com wrote:

   Okay, that was my catchy title that in no way means any disrespect.  I
 love 

Re: [Opensim-dev] OpenSim - What's Taking so long

2010-07-08 Thread Justin Clark-Casey

On 08/07/10 22:20, Drew Hart wrote:

I will contact you offlist Wordfromthe Wise.  And what was said makes
sense.  I guess my only concern, and I am serious about doing some
serious fundraising, is the use of the name Open Simulator.  I guess if
I raised money and laid out my position, that I am an independent third
party interested in hiring coders to contribute to OpenSim, that should
make using the name okay (people would know I am not officially
conected)?  Also, we would need some independent observer/accountant
to make sure everything is cool and the money spent wisely, but I know
several that would volunteer their time to do that
(attorneys/accountants).  So if anyone else wants to work on
fundraising, etc., contact me at dreweh...@gmail.com
mailto:dreweh...@gmail.com.  Or if anyone has other ideas on how
non-programmers can help the code move along, I am open to anything.
Even if some of the experts want to hold some training sessions so we
can learn coding - though I am not sure if that is practicable.  Thanks,


Sorry to start off heavy, but please could you not use the name OpenSimulator as part of any external project name.  I 
have to disagree with Melanie about this - I think that this has to apply to all projects whether commercial or not.  We 
need to avoid confusion about what is directly OpenSimulator - as far as I understand if we don't defend this name then 
anybody could start using it since we could not subsequently protect it as a trademark.


I don't think there's any issue with using OpenSimulator in any support text.

I don't think that the comparison with Diaspora really applies.  Diaspora are starting from scratch with a set of 
friends who can create a structure that can easily handle funding.  OpenSim has been going for quite a while with a 
diverse set of developers with different interests where it becomes much harder to retrofit certain kinds of organization.


Diaspora are operating in a space with huge interest.  Virtual worlds/environments, though there obviously are 
passionate people involved (not least on this list) are very much less popular.


Diaspora, as Michael mentioned, are tackling a fairly well-defined problem, albeit in an innovative way.  Virtual 
environments servers, on the other hand, don't really solve a problem in themselves but provide a platform for doing 
lots of other diverse and interesting things, which I feel makes incorporating all these interests in a funded 
environment much harder.


Moreover, money brings with it organizational overhead.  You've already mentioned the need for independent 
observers/accountants and attorneys.  And when one starts employing developers directly the question becomes who sets 
their agenda and who decides who is employed.  This is why direct employment and bounties tend to be easier (though I'm 
not a great fan of bounties).


In fact, if there really is money and interest out there, one thing that I would suggest is setting up a downstream 
distribution project of OpenSim, much like the Diva distribution.  In miniature, this is like Debian's (or other Linux 
distro's) relationship with Linux.  That way, there wouldn't be the high difficulty of trying to change an existing 
developer-oriented culture - instead the distro could start off with whatever structure and philosophy it pleased.  It 
could still fundraise and contribute changes/features back to OpenSim but at the same time it could do stuff which is 
always going to be hard in OpenSimulator itself (such as incorporate certain library content by default or add on web 
admin code).




On Thu, Jul 8, 2010 at 1:02 PM, Michael Cerquoni nebadon2...@gmail.com
mailto:nebadon2...@gmail.com wrote:

One of the problems with OpenSimulator project doing this, is it is
not an established company.  There is no central office or managers
for this project.  That aside if you wanted to try to raise funds to
hire programmers who will submit their code you could certainly do
that, you do not need OpenSimulator project to do this for you.  You
could also ask some of the OpenSim developers directly if they are
interested in working for bounty if you can raise the funds.
Another problem right now is most of the developers are way to busy
to organize fund raising events, and from my experience Money doesnt
always solve problems, and can tend to complicate things to the
point they never actually get done, because once the funds run out
work just flat out stops and is very difficult to get going again.
One thing you do not mention is what you would like to see finished
or what you feel is missing or incomplete.  OpenSimulator is a very
open ended project and will likely always be morphing and changing,
there will likely never be an end to its development, unlike a
facebook website which has very limited purpose to its goals.  I am
going to assume you mean Second Life compatibility, this is really
just 

Re: [Opensim-dev] OpenSim - What's Taking so long

2010-07-08 Thread Melanie
In my opinion, if someone funds open source development on
OpenSimulator, they can say they are funding OpenSimulator development.

I did EXCLUDE uses of the name to describe or promote/endorse
anything else.

Melanie

Justin Clark-Casey wrote:
 On 08/07/10 22:20, Drew Hart wrote:
 I will contact you offlist Wordfromthe Wise.  And what was said makes
 sense.  I guess my only concern, and I am serious about doing some
 serious fundraising, is the use of the name Open Simulator.  I guess if
 I raised money and laid out my position, that I am an independent third
 party interested in hiring coders to contribute to OpenSim, that should
 make using the name okay (people would know I am not officially
 conected)?  Also, we would need some independent observer/accountant
 to make sure everything is cool and the money spent wisely, but I know
 several that would volunteer their time to do that
 (attorneys/accountants).  So if anyone else wants to work on
 fundraising, etc., contact me at dreweh...@gmail.com
 mailto:dreweh...@gmail.com.  Or if anyone has other ideas on how
 non-programmers can help the code move along, I am open to anything.
 Even if some of the experts want to hold some training sessions so we
 can learn coding - though I am not sure if that is practicable.  Thanks,
 
 Sorry to start off heavy, but please could you not use the name 
 OpenSimulator as part of any external project name.  I 
 have to disagree with Melanie about this - I think that this has to apply to 
 all projects whether commercial or not.  We 
 need to avoid confusion about what is directly OpenSimulator - as far as I 
 understand if we don't defend this name then 
 anybody could start using it since we could not subsequently protect it as a 
 trademark.
 
 I don't think there's any issue with using OpenSimulator in any support 
 text.
 
 I don't think that the comparison with Diaspora really applies.  Diaspora are 
 starting from scratch with a set of 
 friends who can create a structure that can easily handle funding.  OpenSim 
 has been going for quite a while with a 
 diverse set of developers with different interests where it becomes much 
 harder to retrofit certain kinds of organization.
 
 Diaspora are operating in a space with huge interest.  Virtual 
 worlds/environments, though there obviously are 
 passionate people involved (not least on this list) are very much less 
 popular.
 
 Diaspora, as Michael mentioned, are tackling a fairly well-defined problem, 
 albeit in an innovative way.  Virtual 
 environments servers, on the other hand, don't really solve a problem in 
 themselves but provide a platform for doing 
 lots of other diverse and interesting things, which I feel makes 
 incorporating all these interests in a funded 
 environment much harder.
 
 Moreover, money brings with it organizational overhead.  You've already 
 mentioned the need for independent 
 observers/accountants and attorneys.  And when one starts employing 
 developers directly the question becomes who sets 
 their agenda and who decides who is employed.  This is why direct employment 
 and bounties tend to be easier (though I'm 
 not a great fan of bounties).
 
 In fact, if there really is money and interest out there, one thing that I 
 would suggest is setting up a downstream 
 distribution project of OpenSim, much like the Diva distribution.  In 
 miniature, this is like Debian's (or other Linux 
 distro's) relationship with Linux.  That way, there wouldn't be the high 
 difficulty of trying to change an existing 
 developer-oriented culture - instead the distro could start off with whatever 
 structure and philosophy it pleased.  It 
 could still fundraise and contribute changes/features back to OpenSim but at 
 the same time it could do stuff which is 
 always going to be hard in OpenSimulator itself (such as incorporate certain 
 library content by default or add on web 
 admin code).
 

 On Thu, Jul 8, 2010 at 1:02 PM, Michael Cerquoni nebadon2...@gmail.com
 mailto:nebadon2...@gmail.com wrote:

 One of the problems with OpenSimulator project doing this, is it is
 not an established company.  There is no central office or managers
 for this project.  That aside if you wanted to try to raise funds to
 hire programmers who will submit their code you could certainly do
 that, you do not need OpenSimulator project to do this for you.  You
 could also ask some of the OpenSim developers directly if they are
 interested in working for bounty if you can raise the funds.
 Another problem right now is most of the developers are way to busy
 to organize fund raising events, and from my experience Money doesnt
 always solve problems, and can tend to complicate things to the
 point they never actually get done, because once the funds run out
 work just flat out stops and is very difficult to get going again.
 One thing you do not mention is what you would like to see finished
 or what you 

Re: [Opensim-dev] OpenSim - What's Taking so long

2010-07-08 Thread Justin Clark-Casey

On 08/07/10 23:56, Melanie wrote:

In my opinion, if someone funds open source development on
OpenSimulator, they can say they are funding OpenSimulator development.

I did EXCLUDE uses of the name to describe or promote/endorse
anything else.


Sorry yes, on re-reading your post I suspect that we don't actually disagree.

I think it's absolutely fine for someone to say that they're funding OpenSimulator development (if they are).  I think 
it's a different matter if they were to incorporate the OpenSimulator name directly into the name of another project 
(e.g. OpenSimulator Fundraising Project).  It's not impossible but I feel that there should be explicit core group 
agreement for that kind of thing if we want to defend the name.


--
Justin Clark-Casey (justincc)
http://justincc.org
http://twitter.com/justincc
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