Re: [osg-users] [ANN] MS Kinect - official drivers available

2011-02-10 Thread Mourad Boufarguine
Hi,

I came across an OpenNI middleware called FAAST (Flexible Action and
Articulated Skeleton Toolkit) which includes a custom VRPN server to stream
the user's skeleton over a network (wich can be integrated into an osg
application using osgVRPN nodekit). It also emulate keyboard and mouse input
triggered by body posture and specific gestures.

Currently available for Windows only. Source code and linux port to be
published in the near future.

I did not try it (yet), just wanted to share it.

http://projects.ict.usc.edu/mxr/faast/

Mourad
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Re: [osg-users] [ANN] MS Kinect - official drivers available

2011-01-11 Thread Christian Richardt
The body tracking component is actually part of NITE [1], which is not
open source, but currently PrimeSense is giving away a free licence.

Christian.

[1] http://www.primesense.com/?p=515

On Mon, Jan 10, 2011 at 5:27 PM, Serge Lages serge.la...@gmail.com wrote:
 Hi,

 On Mon, Jan 10, 2011 at 5:01 PM, Paul Martz pma...@skew-matrix.com wrote:

 On 1/10/2011 3:16 AM, Serge Lages wrote:

 Hi,

 Here are our last experiments with Kinect :

 http://vimeo.com/18500457

 Thanks to osgBullet for the physics !

 Cheers,

 Nice, thanks for posting that. Well done.

 What body tracking software are you using? Is it open source?


 Thanks, we are using OpenNI :
 http://www.openni.org/
 It's open source yes, and it works pretty well.
 --
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 http://www.tharsis-software.com

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Re: [osg-users] [ANN] MS Kinect - official drivers available

2011-01-10 Thread Serge Lages
Hi,

Here are our last experiments with Kinect :

http://vimeo.com/18500457

Thanks to osgBullet for the physics !

Cheers,

On Sun, Dec 26, 2010 at 7:13 PM, Christian Richardt 
christian.richa...@gmail.com wrote:

 Current Kinect drivers (libfreenect, SensorKinect) already expose the
 640x480 depth map and the NITE skeleton tracker probably already uses
 this.

 The news about increased resolution is solely related to the data as
 used by Xbox games which are currently limited to 320x240 resolution,
 as far as I know.

 Christian.

 On Thu, Dec 23, 2010 at 6:12 PM, Christian Buchner
 christian.buch...@gmail.com wrote:
  Definitely nice!  But to be really useful, the skeletton should
  include head position and possibly rotation and the angles of hand and
  feet. Then the motion could be realistically mapped onto a 3D avatar.
 
  I heard news that the resolution of Kinect might be increased to
  640x480 by firmware update (some additional compression on the USB
  link). Then this might be feasible.
 
  Christian
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Re: [osg-users] [ANN] MS Kinect - official drivers available

2011-01-10 Thread Kim Bale
Ha that's excellent.

Love it.

K.


On 10 January 2011 10:16, Serge Lages serge.la...@gmail.com wrote:

 Hi,

 Here are our last experiments with Kinect :

 http://vimeo.com/18500457

 Thanks to osgBullet for the physics !

 Cheers,

 On Sun, Dec 26, 2010 at 7:13 PM, Christian Richardt 
 christian.richa...@gmail.com wrote:

 Current Kinect drivers (libfreenect, SensorKinect) already expose the
 640x480 depth map and the NITE skeleton tracker probably already uses
 this.

 The news about increased resolution is solely related to the data as
 used by Xbox games which are currently limited to 320x240 resolution,
 as far as I know.

 Christian.

 On Thu, Dec 23, 2010 at 6:12 PM, Christian Buchner
 christian.buch...@gmail.com wrote:
  Definitely nice!  But to be really useful, the skeletton should
  include head position and possibly rotation and the angles of hand and
  feet. Then the motion could be realistically mapped onto a 3D avatar.
 
  I heard news that the resolution of Kinect might be increased to
  640x480 by firmware update (some additional compression on the USB
  link). Then this might be feasible.
 
  Christian
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Re: [osg-users] [ANN] MS Kinect - official drivers available

2011-01-10 Thread Paul Martz

On 1/10/2011 3:16 AM, Serge Lages wrote:

Hi,

Here are our last experiments with Kinect :

http://vimeo.com/18500457

Thanks to osgBullet for the physics !

Cheers,


Nice, thanks for posting that. Well done.

What body tracking software are you using? Is it open source?
   -Paul
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Re: [osg-users] [ANN] MS Kinect - official drivers available

2010-12-26 Thread Christian Richardt
Current Kinect drivers (libfreenect, SensorKinect) already expose the
640x480 depth map and the NITE skeleton tracker probably already uses
this.

The news about increased resolution is solely related to the data as
used by Xbox games which are currently limited to 320x240 resolution,
as far as I know.

Christian.

On Thu, Dec 23, 2010 at 6:12 PM, Christian Buchner
christian.buch...@gmail.com wrote:
 Definitely nice!  But to be really useful, the skeletton should
 include head position and possibly rotation and the angles of hand and
 feet. Then the motion could be realistically mapped onto a 3D avatar.

 I heard news that the resolution of Kinect might be increased to
 640x480 by firmware update (some additional compression on the USB
 link). Then this might be feasible.

 Christian
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Re: [osg-users] [ANN] MS Kinect - official drivers available

2010-12-23 Thread Serge Lages
Hi guys,

Here is our first test in our company with Kinect, OSG and OpenNI :

http://www.youtube.com/watch?v=11Dp7ZilvwI

The skeleton is rendered in real 3D, not projected on the screen in 2D.
We have an application in mind to develop, I'll let you know if we manage to
get it working !

Cheers,

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Re: [osg-users] [ANN] MS Kinect - official drivers available

2010-12-23 Thread Christian Buchner
Definitely nice!  But to be really useful, the skeletton should
include head position and possibly rotation and the angles of hand and
feet. Then the motion could be realistically mapped onto a 3D avatar.

I heard news that the resolution of Kinect might be increased to
640x480 by firmware update (some additional compression on the USB
link). Then this might be feasible.

Christian
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Re: [osg-users] [ANN] MS Kinect - official drivers available

2010-12-20 Thread Christian Richardt
It runs on Linux and Windows, but OpenNI and hence the modified driver
doesn't support Mac OS yet.

Christian.

On Sat, Dec 18, 2010 at 10:05 PM, Torben Dannhauer
tor...@dannhauer.info wrote:
 Hi Jan,

 I agree.

 Here is the journal article I talkes about
 http://www.heise.de/open/meldung/Offizielle-Open-Source-Treiber-fuer-Kinect-1152510.html

 This is the article translated by google:
 http://translate.google.com/translate?u=http%3A%2F%2Fwww.heise.de%2Fopen%2Fmeldung%2FOffizielle-Open-Source-Treiber-fuer-Kinect-1152510.htmlsl=detl=enhl=deie=UTF-8

 Does the non-openNI Driver work on win, Linux and Mac?

 Best regards,
 Torben

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Re: [osg-users] [ANN] MS Kinect - official drivers available

2010-12-18 Thread Torben Dannhauer
Hi Jan,

I agree.

Here is the journal article I talkes about
http://www.heise.de/open/meldung/Offizielle-Open-Source-Treiber-fuer-Kinect-1152510.html

This is the article translated by google:
http://translate.google.com/translate?u=http%3A%2F%2Fwww.heise.de%2Fopen%2Fmeldung%2FOffizielle-Open-Source-Treiber-fuer-Kinect-1152510.htmlsl=detl=enhl=deie=UTF-8

Does the non-openNI Driver work on win, Linux and Mac?

Best regards,
Torben

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Re: [osg-users] [ANN] MS Kinect - official drivers available

2010-12-17 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

On 12/14/2010 11:25 AM, Torben Dannhauer wrote:
 Hiho,
 
 I thought this might be interesting for some of you:
 
 The manufacturer of Microsofts Kinect Sensor released a official driver 
 package for linux and windows! you can download and read the spects  on 
 http://www.openni.org

Actually, to be accurate - OpenNI has nothing to do with Kinect
manufacturer (which is Microsoft). It is an initiative to promote
natural interfaces and PrimeSense (the manufacturer of one of the chips
in Kinect, not Kinect itself!) is only one partner. I think Willow
Garage (the guys behind OpenCV) are more relevant there.

The library is not really a Kinect driver, but a toolkit/framework to
support different trackers for interaction/motion capture. Interesting
nevertheless.

If you want just pure driver, then Freenect is probably simpler choice.

Regards,

Jan
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Re: [osg-users] [ANN] MS Kinect - official drivers available

2010-12-17 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE-
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On 12/15/2010 11:39 PM, dimi christop wrote:
 Are you sure these drivers work for the Kinect.
 On the site it states that it only works with a Primesense camera.
 And although its the same company that produced both the Primesense camera 
 and 
 gave the design for XBox Kinect,
 Can you just plugin the Kinect and use the drivers as is?
 Or does it only work as stated on the site with a Primesense camera.
 Which by the way looks very much like the kinect..
 http://www.primesense.com/?p=514

I think that is their more pro product. Kinect uses the chip from
PrimeSense, but there are other things in it as well - microphone, motor
for moving the whole head, etc. At the very least the USB ids are going
to be different. But there is a free driver for Kinect already, no need
to hack this one.

Regards,

Jan
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Re: [osg-users] [ANN] MS Kinect - official drivers available

2010-12-17 Thread Jan Ciger
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On 12/17/2010 08:09 AM, Torben Dannhauer wrote:
 Hello Dimi,
 
 the driver ist NOT provided by Microsoft, but by Primesense, the producer
 
 In my opinion Microsofts attitude towards the Kinect drivers is just a good 
 face to the matters. Kinect was hacked, and they had to decide whether they 
 pursue the modifications or to allow them and open Kinect for further usage 
 beyond XBox. 
 I personally was very surprised that the decided to do the latter - Microsoft 
 isn't an example of good open source cooperation for me.

Well, they didn't have much choice there - there are no laws that forbid
you with using your controller on another OS and since no copyright was
broken, they couldn't use something like the American DMCA or similar to
quash the efforts like they routinely do with the various modchip
sellers/developers. I guess they realized they have no legal leg to
stand on and backed down to save their face.

Jan
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Re: [osg-users] [ANN] MS Kinect - official drivers available

2010-12-16 Thread Christian Richardt
I've used the OpenNI framework and it doesn't work with the Kinect out
of the box. The reason for that is that OpenNI targets PrimeSense's
reference platform, not the Kinect, which is a product based on it and
not actually produced by PrimeSence, as far as I know.

However, some people have already modified the drivers to recognise
the Kinect and use it with OpenNI [1]. To use it, first install that
modified driver and then the normal OpenNI. The sample applications of
OpenNI then recognise the Kinect. PrimeSense also distribute NITE,
which is a closed source package that extends OpenNI with a pretty
good skeleton tracker and a few other nice things.

Christian.

[1] https://github.com/avin2/SensorKinect/tree/master/Bin (Windows
only, but build general build instructions inside)

On Thu, Dec 16, 2010 at 7:59 AM, Torben Dannhauer tor...@dannhauer.info wrote:
 Hi dimi,

 Primesense produces the MS Kincect product. In germany there is a very famous 
 publisher of IT journals (Publisher 'Heise' www.heise.de, journals IX, CT)

 They reported a lot regarding MS Kinect and the open source drivers.
 They also reported the release of the openni drivers. I haven't tested it yet 
 because I'll buy it as a christmas gift to myself next week (yes, sometimes 
 christmas is a great plea :D )

 But regarding the journal qualities of heise, I'm absolutely sure it will 
 work out of the box.

 I can give feedback in two weeks :)

 Best regards,
 Torben

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Re: [osg-users] [ANN] MS Kinect - official drivers available

2010-12-16 Thread Torben Dannhauer
Hi Christian,

thanks for this report, I ordered my Kinect some hours ago :)

Best regards,
Torben

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Re: [osg-users] [ANN] MS Kinect - official drivers available

2010-12-16 Thread dimi christop
Yes that sounds reasonable..
After the initial report of Torben I began to wonder how M$ became suddenly so 
generous and Open Source
Thank you Christian for the news and for reminding us that there is no such 
thing as a free meal..

Dimi




- Original Message 
From: Christian Richardt christian.richa...@gmail.com
To: osg-users@lists.openscenegraph.org
Sent: Thu, December 16, 2010 2:24:20 PM
Subject: Re: [osg-users] [ANN] MS Kinect - official drivers available

I've used the OpenNI framework and it doesn't work with the Kinect out
of the box. The reason for that is that OpenNI targets PrimeSense's
reference platform, not the Kinect, which is a product based on it and
not actually produced by PrimeSence, as far as I know.

However, some people have already modified the drivers to recognise
the Kinect and use it with OpenNI [1]. To use it, first install that
modified driver and then the normal OpenNI. The sample applications of
OpenNI then recognise the Kinect. PrimeSense also distribute NITE,
which is a closed source package that extends OpenNI with a pretty
good skeleton tracker and a few other nice things.

Christian.

[1] https://github.com/avin2/SensorKinect/tree/master/Bin (Windows
only, but build general build instructions inside)

On Thu, Dec 16, 2010 at 7:59 AM, Torben Dannhauer tor...@dannhauer.info wrote:
 Hi dimi,

 Primesense produces the MS Kincect product. In germany there is a very famous 
publisher of IT journals (Publisher 'Heise' www.heise.de, journals IX, CT)

 They reported a lot regarding MS Kinect and the open source drivers.
 They also reported the release of the openni drivers. I haven't tested it yet 
because I'll buy it as a christmas gift to myself next week (yes, sometimes 
christmas is a great plea :D )

 But regarding the journal qualities of heise, I'm absolutely sure it will 
 work 
out of the box.

 I can give feedback in two weeks :)

 Best regards,
 Torben

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Re: [osg-users] [ANN] MS Kinect - official drivers available

2010-12-16 Thread Torben Dannhauer
Hello Dimi,

the driver ist NOT provided by Microsoft, but by Primesense, the producer

In my opinion Microsofts attitude towards the Kinect drivers is just a good 
face to the matters. Kinect was hacked, and they had to decide whether they 
pursue the modifications or to allow them and open Kinect for further usage 
beyond XBox. 
I personally was very surprised that the decided to do the latter - Microsoft 
isn't an example of good open source cooperation for me.


Best regards,
Torben

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Re: [osg-users] [ANN] MS Kinect - official drivers available

2010-12-15 Thread Torben Dannhauer
Hi dimi,

Primesense produces the MS Kincect product. In germany there is a very famous 
publisher of IT journals (Publisher 'Heise' www.heise.de, journals IX, CT)

They reported a lot regarding MS Kinect and the open source drivers.
They also reported the release of the openni drivers. I haven't tested it yet 
because I'll buy it as a christmas gift to myself next week (yes, sometimes 
christmas is a great plea :D )

But regarding the journal qualities of heise, I'm absolutely sure it will work 
out of the box.

I can give feedback in two weeks :)

Best regards,
Torben

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[osg-users] [ANN] MS Kinect - official drivers available

2010-12-14 Thread Torben Dannhauer
Hiho,

I thought this might be interesting for some of you:

The manufacturer of Microsofts Kinect Sensor released a official driver package 
for linux and windows! you can download and read the spects  on 
http://www.openni.org

I think it would be great to swim through osgOceans underwater scene for 
example ;)

H, Kinect would be a nice christmas present to myself :))

Best regards,
Torben

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Re: [osg-users] [ANN] MS Kinect - official drivers available

2010-12-14 Thread Stephan Maximilian Huber
Hi all,

Am 14.12.10 11:25, schrieb Torben Dannhauer:
 The manufacturer of Microsofts Kinect Sensor released a official driver 
 package for linux and windows! you can download and read the spects  on 
 http://www.openni.org
 
 I think it would be great to swim through osgOceans underwater scene for 
 example ;)
 
 H, Kinect would be a nice christmas present to myself :)

I tried only the open-source driver libfreenect from the
OpenKinect-project -- they work well for OS X. Here's a shameless
self-promotional video done with a kinect and OpenSceneGraph ;-)

http://vimeo.com/17050417

cheers,
Stephan


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Re: [osg-users] [ANN] MS Kinect - official drivers available

2010-12-14 Thread Torben Dannhauer
Hi, was it dificult to use?

Maybe it is possible for me to use my free christmas days to work an a osg 
Kinect manipulator - asounds interesting :)

Best regards,
Torben

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Re: [osg-users] [ANN] MS Kinect - official drivers available

2010-12-14 Thread Stephan Maximilian Huber
Hi Torben,

Am 14.12.10 12:00, schrieb Torben Dannhauer:

 Maybe it is possible for me to use my free christmas days to work an a osg 
 Kinect manipulator - asounds interesting :)

The interface for the driver is straight-forward, you'll get two
buffers, one with the rgb-data and one with the depth-map (10bit
resolution) It's easy to convert them to osg-images and use them for
further processing.

Have a look at ofxKinect, an addon for OpenFrameworks, it shows how to
communicate with the kinect/driver: https://github.com/ofTheo/ofxKinect
libFreenect is available at https://github.com/OpenKinect/libfreenect

I don't know if liobfreenct works for windows, though.

cheers,
Stephan

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Re: [osg-users] [ANN] MS Kinect - official drivers available

2010-12-14 Thread Christian Buchner
I have two questions regarding the kinect:

1) what is the shortest distance that you can place yourself (or
objects) in front of the Kinect and get good readings?

2) is the IR beam safe to the eyes when placing your face in front of
the sensor at short distance? I am worried about hurting the retina.

I was thinking to place the Kinect on top of the monitor to do some
gesture based control of our OSG application, but I'd like to know
about its limitations before actually purchasing one.

Christian
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Re: [osg-users] [ANN] MS Kinect - official drivers available

2010-12-14 Thread Stephan Huber
Hi Christian,

Am 14.12.10 12:40, schrieb Christian Buchner:
 1) what is the shortest distance that you can place yourself (or
 objects) in front of the Kinect and get good readings?

the shortest distance is approx 50cm, the longest distance is about
4.5m, it depends on your lighting conditions, after all the kinect
projects a point-grid into the room via infrared. As infrared is part of
the sprectrum emitted by the sun, the kinect works IMHO better  without
direct sunlight :)

 2) is the IR beam safe to the eyes when placing your face in front of
 the sensor at short distance? I am worried about hurting the retina.

I think it is safe, as it's a consumer product and has AFAIK no laser
inside.

cheers,
stephan
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Re: [osg-users] [ANN] MS Kinect - official drivers available

2010-12-14 Thread Ulrich Hertlein
Hi guys,

On 15/12/10 6:42 , Stephan Huber wrote:
 Am 14.12.10 12:40, schrieb Christian Buchner:
 1) what is the shortest distance that you can place yourself (or
 objects) in front of the Kinect and get good readings?
 
 the shortest distance is approx 50cm, the longest distance is about
 4.5m, it depends on your lighting conditions, after all the kinect
 projects a point-grid into the room via infrared. As infrared is part of
 the sprectrum emitted by the sun, the kinect works IMHO better  without
 direct sunlight :)

From what I've heard you actually need some distance (2-3m) for best *game* 
experience.
The case might be different for other applications.

 2) is the IR beam safe to the eyes when placing your face in front of
 the sensor at short distance? I am worried about hurting the retina.
 
 I think it is safe, as it's a consumer product and has AFAIK no laser
 inside.

IR can damage your eyes just as well, although not as instantaneously.  But 
since you
can't see the beam your pupil doesn't contract and there's a lot more energy 
entering the
eye ball.

But that's more of a concern for proper IR lights that put out a non-trivial 
amount of
energy.  I'd think the IR on something like the Kinect is more like the IR on a 
remote
control.

Hm, that does sound oddly familiar: we tried to use IR light combined with a 
camera to
determine objects in the foreground from the background in a project once... is 
that what
MS is doing?  (We gave that up because of the above-mentioned potential damage 
to the eyes
from the IR light.)

Cheers,
/ulrich
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