Re: [osg-users] [ANN] MS Kinect - official drivers available
Hi, I came across an OpenNI middleware called FAAST (Flexible Action and Articulated Skeleton Toolkit) which includes a custom VRPN server to stream the user's skeleton over a network (wich can be integrated into an osg application using osgVRPN nodekit). It also emulate keyboard and mouse input triggered by body posture and specific gestures. Currently available for Windows only. Source code and linux port to be published in the near future. I did not try it (yet), just wanted to share it. http://projects.ict.usc.edu/mxr/faast/ Mourad ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [ANN] MS Kinect - official drivers available
The body tracking component is actually part of NITE [1], which is not open source, but currently PrimeSense is giving away a free licence. Christian. [1] http://www.primesense.com/?p=515 On Mon, Jan 10, 2011 at 5:27 PM, Serge Lages serge.la...@gmail.com wrote: Hi, On Mon, Jan 10, 2011 at 5:01 PM, Paul Martz pma...@skew-matrix.com wrote: On 1/10/2011 3:16 AM, Serge Lages wrote: Hi, Here are our last experiments with Kinect : http://vimeo.com/18500457 Thanks to osgBullet for the physics ! Cheers, Nice, thanks for posting that. Well done. What body tracking software are you using? Is it open source? Thanks, we are using OpenNI : http://www.openni.org/ It's open source yes, and it works pretty well. -- Serge Lages http://www.tharsis-software.com ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [ANN] MS Kinect - official drivers available
Hi, Here are our last experiments with Kinect : http://vimeo.com/18500457 Thanks to osgBullet for the physics ! Cheers, On Sun, Dec 26, 2010 at 7:13 PM, Christian Richardt christian.richa...@gmail.com wrote: Current Kinect drivers (libfreenect, SensorKinect) already expose the 640x480 depth map and the NITE skeleton tracker probably already uses this. The news about increased resolution is solely related to the data as used by Xbox games which are currently limited to 320x240 resolution, as far as I know. Christian. On Thu, Dec 23, 2010 at 6:12 PM, Christian Buchner christian.buch...@gmail.com wrote: Definitely nice! But to be really useful, the skeletton should include head position and possibly rotation and the angles of hand and feet. Then the motion could be realistically mapped onto a 3D avatar. I heard news that the resolution of Kinect might be increased to 640x480 by firmware update (some additional compression on the USB link). Then this might be feasible. Christian ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Serge Lages http://www.tharsis-software.com ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [ANN] MS Kinect - official drivers available
Ha that's excellent. Love it. K. On 10 January 2011 10:16, Serge Lages serge.la...@gmail.com wrote: Hi, Here are our last experiments with Kinect : http://vimeo.com/18500457 Thanks to osgBullet for the physics ! Cheers, On Sun, Dec 26, 2010 at 7:13 PM, Christian Richardt christian.richa...@gmail.com wrote: Current Kinect drivers (libfreenect, SensorKinect) already expose the 640x480 depth map and the NITE skeleton tracker probably already uses this. The news about increased resolution is solely related to the data as used by Xbox games which are currently limited to 320x240 resolution, as far as I know. Christian. On Thu, Dec 23, 2010 at 6:12 PM, Christian Buchner christian.buch...@gmail.com wrote: Definitely nice! But to be really useful, the skeletton should include head position and possibly rotation and the angles of hand and feet. Then the motion could be realistically mapped onto a 3D avatar. I heard news that the resolution of Kinect might be increased to 640x480 by firmware update (some additional compression on the USB link). Then this might be feasible. Christian ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Serge Lages http://www.tharsis-software.com ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [ANN] MS Kinect - official drivers available
On 1/10/2011 3:16 AM, Serge Lages wrote: Hi, Here are our last experiments with Kinect : http://vimeo.com/18500457 Thanks to osgBullet for the physics ! Cheers, Nice, thanks for posting that. Well done. What body tracking software are you using? Is it open source? -Paul ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [ANN] MS Kinect - official drivers available
Current Kinect drivers (libfreenect, SensorKinect) already expose the 640x480 depth map and the NITE skeleton tracker probably already uses this. The news about increased resolution is solely related to the data as used by Xbox games which are currently limited to 320x240 resolution, as far as I know. Christian. On Thu, Dec 23, 2010 at 6:12 PM, Christian Buchner christian.buch...@gmail.com wrote: Definitely nice! But to be really useful, the skeletton should include head position and possibly rotation and the angles of hand and feet. Then the motion could be realistically mapped onto a 3D avatar. I heard news that the resolution of Kinect might be increased to 640x480 by firmware update (some additional compression on the USB link). Then this might be feasible. Christian ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [ANN] MS Kinect - official drivers available
Hi guys, Here is our first test in our company with Kinect, OSG and OpenNI : http://www.youtube.com/watch?v=11Dp7ZilvwI The skeleton is rendered in real 3D, not projected on the screen in 2D. We have an application in mind to develop, I'll let you know if we manage to get it working ! Cheers, -- Serge Lages http://www.tharsis-software.com ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [ANN] MS Kinect - official drivers available
Definitely nice! But to be really useful, the skeletton should include head position and possibly rotation and the angles of hand and feet. Then the motion could be realistically mapped onto a 3D avatar. I heard news that the resolution of Kinect might be increased to 640x480 by firmware update (some additional compression on the USB link). Then this might be feasible. Christian ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [ANN] MS Kinect - official drivers available
It runs on Linux and Windows, but OpenNI and hence the modified driver doesn't support Mac OS yet. Christian. On Sat, Dec 18, 2010 at 10:05 PM, Torben Dannhauer tor...@dannhauer.info wrote: Hi Jan, I agree. Here is the journal article I talkes about http://www.heise.de/open/meldung/Offizielle-Open-Source-Treiber-fuer-Kinect-1152510.html This is the article translated by google: http://translate.google.com/translate?u=http%3A%2F%2Fwww.heise.de%2Fopen%2Fmeldung%2FOffizielle-Open-Source-Treiber-fuer-Kinect-1152510.htmlsl=detl=enhl=deie=UTF-8 Does the non-openNI Driver work on win, Linux and Mac? Best regards, Torben -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=34964#34964 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [ANN] MS Kinect - official drivers available
Hi Jan, I agree. Here is the journal article I talkes about http://www.heise.de/open/meldung/Offizielle-Open-Source-Treiber-fuer-Kinect-1152510.html This is the article translated by google: http://translate.google.com/translate?u=http%3A%2F%2Fwww.heise.de%2Fopen%2Fmeldung%2FOffizielle-Open-Source-Treiber-fuer-Kinect-1152510.htmlsl=detl=enhl=deie=UTF-8 Does the non-openNI Driver work on win, Linux and Mac? Best regards, Torben -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=34964#34964 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [ANN] MS Kinect - official drivers available
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 12/14/2010 11:25 AM, Torben Dannhauer wrote: Hiho, I thought this might be interesting for some of you: The manufacturer of Microsofts Kinect Sensor released a official driver package for linux and windows! you can download and read the spects on http://www.openni.org Actually, to be accurate - OpenNI has nothing to do with Kinect manufacturer (which is Microsoft). It is an initiative to promote natural interfaces and PrimeSense (the manufacturer of one of the chips in Kinect, not Kinect itself!) is only one partner. I think Willow Garage (the guys behind OpenCV) are more relevant there. The library is not really a Kinect driver, but a toolkit/framework to support different trackers for interaction/motion capture. Interesting nevertheless. If you want just pure driver, then Freenect is probably simpler choice. Regards, Jan -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.10 (GNU/Linux) Comment: Using GnuPG with Mandriva - http://enigmail.mozdev.org/ iD8DBQFNC85Xn11XseNj94gRApGwAKCNCDFmI74EYRZgcNLhiAiAi8TxvwCfcjKN 6yoSwdnL5AevOEuUkukWLzM= =hiqi -END PGP SIGNATURE- ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [ANN] MS Kinect - official drivers available
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 12/15/2010 11:39 PM, dimi christop wrote: Are you sure these drivers work for the Kinect. On the site it states that it only works with a Primesense camera. And although its the same company that produced both the Primesense camera and gave the design for XBox Kinect, Can you just plugin the Kinect and use the drivers as is? Or does it only work as stated on the site with a Primesense camera. Which by the way looks very much like the kinect.. http://www.primesense.com/?p=514 I think that is their more pro product. Kinect uses the chip from PrimeSense, but there are other things in it as well - microphone, motor for moving the whole head, etc. At the very least the USB ids are going to be different. But there is a free driver for Kinect already, no need to hack this one. Regards, Jan -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.10 (GNU/Linux) Comment: Using GnuPG with Mandriva - http://enigmail.mozdev.org/ iD8DBQFNC87zn11XseNj94gRAjtHAKCvQeA5yUshugznnpZM5ISB8w/QCwCgzTtj RA2+WvKvrLCRHxhyZBSL094= =nm87 -END PGP SIGNATURE- ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [ANN] MS Kinect - official drivers available
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 12/17/2010 08:09 AM, Torben Dannhauer wrote: Hello Dimi, the driver ist NOT provided by Microsoft, but by Primesense, the producer In my opinion Microsofts attitude towards the Kinect drivers is just a good face to the matters. Kinect was hacked, and they had to decide whether they pursue the modifications or to allow them and open Kinect for further usage beyond XBox. I personally was very surprised that the decided to do the latter - Microsoft isn't an example of good open source cooperation for me. Well, they didn't have much choice there - there are no laws that forbid you with using your controller on another OS and since no copyright was broken, they couldn't use something like the American DMCA or similar to quash the efforts like they routinely do with the various modchip sellers/developers. I guess they realized they have no legal leg to stand on and backed down to save their face. Jan -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.10 (GNU/Linux) Comment: Using GnuPG with Mandriva - http://enigmail.mozdev.org/ iD8DBQFNC8/An11XseNj94gRAkvlAJ4iCLyk6r1CWWxkfcufjKeNnTplJQCeKoF1 oSq3fdzoSgGjKWrvautaaDo= =7rBo -END PGP SIGNATURE- ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [ANN] MS Kinect - official drivers available
I've used the OpenNI framework and it doesn't work with the Kinect out of the box. The reason for that is that OpenNI targets PrimeSense's reference platform, not the Kinect, which is a product based on it and not actually produced by PrimeSence, as far as I know. However, some people have already modified the drivers to recognise the Kinect and use it with OpenNI [1]. To use it, first install that modified driver and then the normal OpenNI. The sample applications of OpenNI then recognise the Kinect. PrimeSense also distribute NITE, which is a closed source package that extends OpenNI with a pretty good skeleton tracker and a few other nice things. Christian. [1] https://github.com/avin2/SensorKinect/tree/master/Bin (Windows only, but build general build instructions inside) On Thu, Dec 16, 2010 at 7:59 AM, Torben Dannhauer tor...@dannhauer.info wrote: Hi dimi, Primesense produces the MS Kincect product. In germany there is a very famous publisher of IT journals (Publisher 'Heise' www.heise.de, journals IX, CT) They reported a lot regarding MS Kinect and the open source drivers. They also reported the release of the openni drivers. I haven't tested it yet because I'll buy it as a christmas gift to myself next week (yes, sometimes christmas is a great plea :D ) But regarding the journal qualities of heise, I'm absolutely sure it will work out of the box. I can give feedback in two weeks :) Best regards, Torben -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=34906#34906 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [ANN] MS Kinect - official drivers available
Hi Christian, thanks for this report, I ordered my Kinect some hours ago :) Best regards, Torben -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=34919#34919 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [ANN] MS Kinect - official drivers available
Yes that sounds reasonable.. After the initial report of Torben I began to wonder how M$ became suddenly so generous and Open Source Thank you Christian for the news and for reminding us that there is no such thing as a free meal.. Dimi - Original Message From: Christian Richardt christian.richa...@gmail.com To: osg-users@lists.openscenegraph.org Sent: Thu, December 16, 2010 2:24:20 PM Subject: Re: [osg-users] [ANN] MS Kinect - official drivers available I've used the OpenNI framework and it doesn't work with the Kinect out of the box. The reason for that is that OpenNI targets PrimeSense's reference platform, not the Kinect, which is a product based on it and not actually produced by PrimeSence, as far as I know. However, some people have already modified the drivers to recognise the Kinect and use it with OpenNI [1]. To use it, first install that modified driver and then the normal OpenNI. The sample applications of OpenNI then recognise the Kinect. PrimeSense also distribute NITE, which is a closed source package that extends OpenNI with a pretty good skeleton tracker and a few other nice things. Christian. [1] https://github.com/avin2/SensorKinect/tree/master/Bin (Windows only, but build general build instructions inside) On Thu, Dec 16, 2010 at 7:59 AM, Torben Dannhauer tor...@dannhauer.info wrote: Hi dimi, Primesense produces the MS Kincect product. In germany there is a very famous publisher of IT journals (Publisher 'Heise' www.heise.de, journals IX, CT) They reported a lot regarding MS Kinect and the open source drivers. They also reported the release of the openni drivers. I haven't tested it yet because I'll buy it as a christmas gift to myself next week (yes, sometimes christmas is a great plea :D ) But regarding the journal qualities of heise, I'm absolutely sure it will work out of the box. I can give feedback in two weeks :) Best regards, Torben -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=34906#34906 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [ANN] MS Kinect - official drivers available
Hello Dimi, the driver ist NOT provided by Microsoft, but by Primesense, the producer In my opinion Microsofts attitude towards the Kinect drivers is just a good face to the matters. Kinect was hacked, and they had to decide whether they pursue the modifications or to allow them and open Kinect for further usage beyond XBox. I personally was very surprised that the decided to do the latter - Microsoft isn't an example of good open source cooperation for me. Best regards, Torben -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=34930#34930 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [ANN] MS Kinect - official drivers available
Hi dimi, Primesense produces the MS Kincect product. In germany there is a very famous publisher of IT journals (Publisher 'Heise' www.heise.de, journals IX, CT) They reported a lot regarding MS Kinect and the open source drivers. They also reported the release of the openni drivers. I haven't tested it yet because I'll buy it as a christmas gift to myself next week (yes, sometimes christmas is a great plea :D ) But regarding the journal qualities of heise, I'm absolutely sure it will work out of the box. I can give feedback in two weeks :) Best regards, Torben -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=34906#34906 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] [ANN] MS Kinect - official drivers available
Hiho, I thought this might be interesting for some of you: The manufacturer of Microsofts Kinect Sensor released a official driver package for linux and windows! you can download and read the spects on http://www.openni.org I think it would be great to swim through osgOceans underwater scene for example ;) H, Kinect would be a nice christmas present to myself :)) Best regards, Torben -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=34817#34817 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [ANN] MS Kinect - official drivers available
Hi all, Am 14.12.10 11:25, schrieb Torben Dannhauer: The manufacturer of Microsofts Kinect Sensor released a official driver package for linux and windows! you can download and read the spects on http://www.openni.org I think it would be great to swim through osgOceans underwater scene for example ;) H, Kinect would be a nice christmas present to myself :) I tried only the open-source driver libfreenect from the OpenKinect-project -- they work well for OS X. Here's a shameless self-promotional video done with a kinect and OpenSceneGraph ;-) http://vimeo.com/17050417 cheers, Stephan ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [ANN] MS Kinect - official drivers available
Hi, was it dificult to use? Maybe it is possible for me to use my free christmas days to work an a osg Kinect manipulator - asounds interesting :) Best regards, Torben -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=34822#34822 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [ANN] MS Kinect - official drivers available
Hi Torben, Am 14.12.10 12:00, schrieb Torben Dannhauer: Maybe it is possible for me to use my free christmas days to work an a osg Kinect manipulator - asounds interesting :) The interface for the driver is straight-forward, you'll get two buffers, one with the rgb-data and one with the depth-map (10bit resolution) It's easy to convert them to osg-images and use them for further processing. Have a look at ofxKinect, an addon for OpenFrameworks, it shows how to communicate with the kinect/driver: https://github.com/ofTheo/ofxKinect libFreenect is available at https://github.com/OpenKinect/libfreenect I don't know if liobfreenct works for windows, though. cheers, Stephan ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [ANN] MS Kinect - official drivers available
I have two questions regarding the kinect: 1) what is the shortest distance that you can place yourself (or objects) in front of the Kinect and get good readings? 2) is the IR beam safe to the eyes when placing your face in front of the sensor at short distance? I am worried about hurting the retina. I was thinking to place the Kinect on top of the monitor to do some gesture based control of our OSG application, but I'd like to know about its limitations before actually purchasing one. Christian ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [ANN] MS Kinect - official drivers available
Hi Christian, Am 14.12.10 12:40, schrieb Christian Buchner: 1) what is the shortest distance that you can place yourself (or objects) in front of the Kinect and get good readings? the shortest distance is approx 50cm, the longest distance is about 4.5m, it depends on your lighting conditions, after all the kinect projects a point-grid into the room via infrared. As infrared is part of the sprectrum emitted by the sun, the kinect works IMHO better without direct sunlight :) 2) is the IR beam safe to the eyes when placing your face in front of the sensor at short distance? I am worried about hurting the retina. I think it is safe, as it's a consumer product and has AFAIK no laser inside. cheers, stephan ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [ANN] MS Kinect - official drivers available
Hi guys, On 15/12/10 6:42 , Stephan Huber wrote: Am 14.12.10 12:40, schrieb Christian Buchner: 1) what is the shortest distance that you can place yourself (or objects) in front of the Kinect and get good readings? the shortest distance is approx 50cm, the longest distance is about 4.5m, it depends on your lighting conditions, after all the kinect projects a point-grid into the room via infrared. As infrared is part of the sprectrum emitted by the sun, the kinect works IMHO better without direct sunlight :) From what I've heard you actually need some distance (2-3m) for best *game* experience. The case might be different for other applications. 2) is the IR beam safe to the eyes when placing your face in front of the sensor at short distance? I am worried about hurting the retina. I think it is safe, as it's a consumer product and has AFAIK no laser inside. IR can damage your eyes just as well, although not as instantaneously. But since you can't see the beam your pupil doesn't contract and there's a lot more energy entering the eye ball. But that's more of a concern for proper IR lights that put out a non-trivial amount of energy. I'd think the IR on something like the Kinect is more like the IR on a remote control. Hm, that does sound oddly familiar: we tried to use IR light combined with a camera to determine objects in the foreground from the background in a project once... is that what MS is doing? (We gave that up because of the above-mentioned potential damage to the eyes from the IR light.) Cheers, /ulrich ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org