Re: [osg-users] Seeking OSG texture mapping application

2008-06-30 Thread Judie


On Jun 27, 4:53 pm, Ulrich Hertlein [EMAIL PROTECTED] wrote:
 Judie wrote:
  In your .osg file, look for TexCoordArray?

  I want my metal machined piece to look like the cow.osg in the viewer.

 cow.osg uses an environment map so that it looks reflective.

 The texture coordinates are auto-generated, so it doesn't contain texture
 coordinates; look for TexGen with modeSPHERE_MAP.

OK I will try that then. Thank you.

Judie
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Re: [osg-users] Seeking OSG texture mapping application

2008-06-28 Thread sherman wilcox
http://www.remograph.com/

On Thu, Jun 26, 2008 at 9:53 AM, Judie [EMAIL PROTECTED] wrote:
 Hi,

 Can 3D Studio Max import osg, apply texture and export it back to osg?
 If not then is there another modeling software that can? I am having
 problems generating texture coordinates for a model representing a
 machined work peice. If there is an algorithm for apply textures that
 would also be appreciated.

 Thanks,

 Judie
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Re: [osg-users] Seeking OSG texture mapping application

2008-06-27 Thread Jean-Sébastien Guay

Hello Judie,


Well, I downloaded a 30 day trial of 3DS Max 2009 and it did not have
an osg importer or exporter. 


There is an exporter, though I have no idea if it's still being 
developed and if it works with recent versions of 3DS Max.


http://sourceforge.net/projects/osgmaxexp

There is no importer I know of. Perhaps you can explore using osgconv to 
convert to some format Max can import (perhaps COLLADA, if you can build 
the OSG plugin for that), then do whatever you need in Max and save back 
into .osg (or again, COLLADA might be a good export path, since 3DS Max 
has a native COLLADA reader/writer).


Good luck,

J-S
--
__
Jean-Sebastien Guay[EMAIL PROTECTED]
   http://www.cm-labs.com/
http://whitestar02.webhop.org/
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Re: [osg-users] Seeking OSG texture mapping application

2008-06-27 Thread Judie


On Jun 26, 4:50 pm, Paul Martz [EMAIL PROTECTED] wrote:
 Hi Judie -- Glad to see you're back with OSG.

 Another modeling option would be output your OSG data as .flt, load it into
 Carbon Graphics Geo, make your changes, then save as .flt (or .geo) and load
 back into your OSG app.

  So now I am trying to find the texture coordinates. I have
  just started on this leg so I won't ask any stupid questions
  until I have more info.

 In your .osg file, look for TexCoordArray?

Yes, I have found out about that from your book, OSG Quck Start Guide.

I want my metal machined piece to look like the cow.osg in the viewer.
I wanted to open the cow.osg in a modeling application so I could
understand the texture mapping applied. I will try the Carbon Graphics
Geo. Or maybe I can figure it out by looking at the cow.osg file in an
ascii reader.

Thanks,

Judie
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Re: [osg-users] Seeking OSG texture mapping application

2008-06-27 Thread Judie


On Jun 27, 5:26 am, Jean-Sébastien Guay [EMAIL PROTECTED]
labs.com wrote:
 Hello Judie,

  Well, I downloaded a 30 day trial of 3DS Max 2009 and it did not have
  an osg importer or exporter.

 There is an exporter, though I have no idea if it's still being
 developed and if it works with recent versions of 3DS Max.

 http://sourceforge.net/projects/osgmaxexp

 There is no importer I know of. Perhaps you can explore using osgconv to
 convert to some format Max can import (perhaps COLLADA, if you can build
 the OSG plugin for that), then do whatever you need in Max and save back
 into .osg (or again, COLLADA might be a good export path, since 3DS Max
 has a native COLLADA reader/writer).

That is a good idea. I will look into it.

Thanks,

Judie
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Re: [osg-users] Seeking OSG texture mapping application

2008-06-27 Thread Ulrich Hertlein

Judie wrote:

In your .osg file, look for TexCoordArray?


I want my metal machined piece to look like the cow.osg in the viewer.


cow.osg uses an environment map so that it looks reflective.

The texture coordinates are auto-generated, so it doesn't contain texture 
coordinates; look for TexGen with mode SPHERE_MAP.


/ulrich

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[osg-users] Seeking OSG texture mapping application

2008-06-26 Thread Judie
Hi,

Can 3D Studio Max import osg, apply texture and export it back to osg?
If not then is there another modeling software that can? I am having
problems generating texture coordinates for a model representing a
machined work peice. If there is an algorithm for apply textures that
would also be appreciated.

Thanks,

Judie
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Re: [osg-users] Seeking OSG texture mapping application

2008-06-26 Thread Judie
Well, I downloaded a 30 day trial of 3DS Max 2009 and it did not have
an osg importer or exporter. But it had an STL importer which is what
my model format is in. So I imported it, generated the texture
coordinates, and then exported it as .3ds which OpenSceneGraph could
read, and then I saved it as a .osg.

So now I am trying to find the texture coordinates. I have just
started on this leg so I won't ask any stupid questions until I have
more info.

Judie

On Jun 26, 7:53 am, Judie [EMAIL PROTECTED] wrote:
 Hi,

 Can 3D Studio Max import osg, apply texture and export it back to osg?
 If not then is there another modeling software that can? I am having
 problems generating texture coordinates for a model representing a
 machined work peice. If there is an algorithm for apply textures that
 would also be appreciated.

 Thanks,

 Judie
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 PROTECTED]://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph...
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